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Author Topic: [TUTORIAL] How to get WoD Player models working in WotLK.  (Read 65974 times)

Rangorn

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #120 on: November 13, 2014, 06:38:01 pm »
god fucking damn it

For the 999th time, it's not about polygons number, but about Triangles(Faces) number

And the limit is 65536, (2^16)
See http://en.wikipedia.org/wiki/65536_%28number%29 for more informations


StartTriangles (in the skin files) is stored on 2 bytes, we are in hexadecimal, so this is the base 16 (0 - 9, A - F).
2^16 = 65536, or simply FF FF, in hexadecimal

You can't go upper this value.


This is stupid i know, and you know what ? the Geoset ID (determines if the geoset is a haircut, facialhairs, arms, robe, trousers etc...)is stocked on 4 bytes, so 4^16  or 2^32,

It can reach 4294967296 ! , but actually the max value of geosets is only 2002 (Geoset of HD Foots in WoD)

So fucking lame, isn't it ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #121 on: November 13, 2014, 08:12:53 pm »
Quote from: "Rangorn"
god fucking damn it

For the 999th time, it's not about polygons number, but about Triangles(Faces) number

And the limit is 65536, (2^16)
See http://en.wikipedia.org/wiki/65536_%28number%29 for more informations


StartTriangles (in the skin files) is stored on 2 bytes, we are in hexadecimal, so this is the base 16 (0 - 9, A - F).
2^16 = 65536, or simply FF FF, in hexadecimal

You can't go upper this value.


This is stupid i know, and you know what ? the Geoset ID (determines if the geoset is a haircut, facialhairs, arms, robe, trousers etc...)is stocked on 4 bytes, so 4^16  or 2^32,

It can reach 4294967296 ! , but actually the max value of geosets is only 2002 (Geoset of HD Foots in WoD)

So fucking lame, isn't it ?

Shit this is so much beyond me that my eyes crisscrossed trying to red it. And it's not because of the powers.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #122 on: November 13, 2014, 08:45:42 pm »
Quote from: "chamorrorenzo"
actually i was trying yours .... the one that u post with out draenei model, and yeah, some random error appear while doing pvp U_U
What race were you playing? Or you were playing against it could be an animation file I missed cause when an animation file is missing for a certain animation the game crashes.
« Last Edit: November 17, 2014, 07:02:30 am by Admin »

chamorrorenzo

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #123 on: November 13, 2014, 09:37:18 pm »
Quote from: "Konattchi"
Quote from: "chamorrorenzo"
actually i was trying yours .... the one that u post with out draenei model, and yeah, some random error appear while doing pvp U_U
What race were you playing? Or you were playing against it could be an animation file I missed cause when an animation file is missing for a certain animation the game crashes.
Also here is my next release of wod races with no facial and scalp textures:
https://www.dropbox.com/s/ywtlq5r141kgl ... n.rar?dl=0
Includes these races:












thanks, its rare i know, not sure what it was, its was in arathi, to much people at that moment, if happends again with this new file, i'll se betther then.

time to try this out ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #124 on: November 14, 2014, 01:26:27 pm »
With helps and tips from Shadoman I managed to convert some taurens too. Just like he did I also improvised for under the hoofs texture and neck texture:


Here is the no undead and draenei edition
https://www.dropbox.com/s/g8y57yrx38zkr ... n.rar?dl=0
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #125 on: November 15, 2014, 04:49:28 am »
Figured scalp and markings:




Damn eyes too bright.
Very tired. Talk tomorrow.

Such ugly feet.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #126 on: November 15, 2014, 12:21:03 pm »
Ok, so the thing with facial_hair and scalp is that it must be the same shape and ratio as the UpperFace and LowerFace because they will be applied above this textures. Now you know what shape they must be: split in 2 256x128 - lower and 256x64 upper because that's the size of your Face and you want them to overlap perfectly. Keep ratio if you want to go lower.

Now placing above something means that (at least in my experience) you have to have at least 1 bit alpha in there - meaning transparency. So keep that in mind.

But better jet phantomx really did an extra job for us, he put the blp template for 010 Editor which means we can read blp headers = find out if they are compressed or not, if they have alpha and on what number of bits 1, 4, 8 or none and so on. Just open a blp with 010 and select(run, whatever) the blp template.
So now we can find out what kind of format we want our textures, so that they display. Basically i looked at the format the old files and saved the new textures in the same format.

http://www.wowdev.wiki/index.php?title=BLP
http://svn.norganna.org/gatherer/misc/B ... verter.cpp

For the Facial and Scalp i used palletized 8 bit alpha= indexed 256 color with 8 bit alpha= BLP_PAL_A8 (in blp converter)
Play with BLPConverter...it's fun.

Sorry if lousy post - still tired and drunk.

On the other hand it seams my model has broken eyebrows geoset...what gives?

Edit: I forgot the victory music
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #127 on: November 15, 2014, 12:31:16 pm »
I figured out the resolution thingie a long time ago thats why I had markings for my female night elfs problem is that those markings were for osme reason very low quality and I didnt know why. Super pixalated and not only that but there was some white around the markings too
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #128 on: November 15, 2014, 01:09:16 pm »
Quote from: "Konattchi"
I figured out the resolution thingie a long time ago thats why I had markings for my female night elfs problem is that those markings were for osme reason very low quality and I didnt know why. Super pixalated and not only that but there was some white around the markings too

And there i was feeling good about myself thinking i figured it all out on my own:P

Have you tried the format i suggested for the blp's? In the trial and error process of finding the right format i stumbled upon some formats that looked awful but none of them actually displayed in game.

Edit: My bad, Shelldon posted the resize-in part a few posts back. I probably think i read it before so don't know why i had to go reinvent the wheel. Guess i should listen more:P
« Last Edit: November 16, 2014, 04:42:56 pm by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #129 on: November 15, 2014, 04:56:48 pm »
Quote from: "Shodoman"
And there i was feeling good about myself thinking i figured it all out on my own:P

Have you tried the format i suggested for the blp's? In the trial and error process of finding the right format i stumbled upon some formats that looked awful but none of them actually displayed in game.
Truth to be told had no idea blp had diffrent formats and I have no idea how to play around with them
Also why does the undead model have full body and no bones in legs and arms?
Nevermind extracted the model from the official client and it has bones now
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

DarkPirat

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #130 on: November 15, 2014, 07:25:14 pm »
for 3.3.5 can anyone do?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

hyakkimaru

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #131 on: November 15, 2014, 07:46:52 pm »
Quote from: "DarkPirat"
for 3.3.5 can anyone do?

Quote from: "Title"
[TUTORIAL] How to get WoD Player models working in WotLK.

You can.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #132 on: November 15, 2014, 09:05:14 pm »
Soooo this happened:

Any idea why its not loading bone geosets?
And it appears that it doesnt like loading skin textures too:

My guess is since this undead model has a lot more body parts than the usual models the game has no idea wtf is happening and it removes the bone geosets and doesnt know what textures to put on upper and lower body
Damn my one and only wish was to get the undeads working so I can have 4 alliance and 4 undead races for cataclysm but no something always has to go horribly wrong...
Even edited the fuck out of the textures so I can have the bone textures and fix every texture problem in 1 go. But of course this had to happen. My strategy was damn flawless

I moved the spine texture on the Face and the legs and arms bone textures between where no meshes is using that texture and it looked perfect in blender too
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #133 on: November 15, 2014, 09:23:34 pm »
Quote from: "Konattchi"
Soooo this happened:

Any idea why its not loading bone geosets?
And it appears that it doesnt like loading skin textures too:

My guess is since this undead model has a lot more body parts than the usual models the game has no idea wtf is happening and it removes the bone geosets and doesnt know what textures to put on upper and lower body
Damn my one and only wish was to get the undeads working so I can have 4 alliance and 4 undead races for cataclysm but no something always has to go horribly wrong...
Even edited the fuck out of the textures so I can have the bone textures and fix every texture problem in 1 go. But of course this had to happen. My strategy was damn flawless

I moved the spine texture on the Face and the legs and arms bone textures between where no meshes is using that texture and it looked perfect in blender too


For the undead models I compared the geosets to the old model and merged them accordingly.

CTRL + J to join in blender.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

Synric

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #134 on: November 15, 2014, 10:04:35 pm »
Quote from: "DarkPirat"
for 3.3.5 can anyone do?

Download Cata 2 LK, drag m2 file onto program, delete original files, rename m2_lk to m2. Simple.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »