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Author Topic: [TUTORIAL] How to get WoD Player models working in WotLK.  (Read 65865 times)

Rangorn

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #90 on: November 07, 2014, 09:44:49 pm »
Yup you're right, the process is very painful :D

I can't  really explain it, i can't even remember each step xD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #91 on: November 07, 2014, 11:48:44 pm »
Is it possible for someone to make a tutorial on this? or at least try to explair real quick how to do it
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Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #92 on: November 08, 2014, 12:04:51 pm »
Guys I somehow manage to make the model that was in the MoP patch into m2i and even though I couldnt export it as m2i and its like something was missing in it around it and had some extra submashes lists on the left this model had all hair geosets. So is it possible to delete from this model all geosets I dont need and keep the one I need and somehow glue them to the model I can export for use?


The ones I can export and use after that dont have these meshes on the left and also have some flying lines around the model while this only has these geosets and strange meshes displays on the left. Still it has all hairstyles here so is there some way to get them from this m2i?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #93 on: November 08, 2014, 09:38:20 pm »
Hey guys,

First a question then a guide on how to redo 400 faces in 10 minutes, with one hand.

I've done the tauren male but i can't seem to get the horns to display textures. The mesh suggest you need the TAURENHORN blp but there is no such address in the DBC. Renaming the texture to ScalpLowerHair will show the texture on my lower face, but the horns are green, which suggests i'm not calling them in the dbc.
Any suggestions?

Now for mass crop, resize, recolor faces.

1. Get all HD face files and set them to always run with the BLPConverter6.exe (Open with > Browse > select the BLPConverter6.exe ; check Always run using....)
2. Select 15 files and hit enter, then repeat untill all are done (15 is the limit on my Windows 7). It helps if you view files as a list and sort them by type.  All this would be much easier if we could use BLPCovenerter8 instead of 6. I don't know why we do that.
3. This was the long part, now open Irfanview and press B (or access File > Batch conversion/rename). And be amazed.
4. First we are going to resize and recolor the faces. Select the Batch conversion, Outpout format to PNG, tick use advanced options, click advanced, tick re-size, width: 256 height: 192, un-tick preserve aspect ration (have only use Resample option ticked in this section). Tick Change Color Depth, select 256 (8 BPP), tick Use best color quality. Tick overwrite existing files, even if we aren't going to do that. You can save these settings for later use. Click ok.
5. Chose an output directory, maybe a Rev folder, as PhantomX has shown in the video tutorial.
6. Pick in which directory to look in for the face_HD.png's, select Files of type > PNG, and then Add all or select the files and Add. Then hit Start batch and open up a beer. It helps if you don't have the destination directory opened.
7. Now we have to split the files in Upper and Lower, as in the guide. We open another Batch Conversion window in Irfanview (or we don't close the previous one) and this time we pick Batch conversion - Rename result files. Batch rename setting is available now, click options write $N in Name Pattern and at Replace text (1) write Upper to Lower (all my face_HD are named Upper, and i have to create Upper and Lower - this may differ according to what you are changing).  
8. Go into Output format Advanced, un-tick Resize and Color depth, tick Crop, corner Left bottom, width 256, height 128. Click ok and then Start Batch. Now you have the lower_face_HD.
9. Now we make the Upper face. Select Batch Conversion option (no rename needed). We already have our files named Upper so we will have to overwrite them, so make sure it is ticked in Advanced > Output Format. Also in the Crop section change the corner to Let Top and width 256, height 64. Click ok and then Start Batch. Now you have the upper_face_HD.
10. Now you you need to convert them all with BLPConverter8.exe. Edit the shortcut as PahntomX has shown in the video and add /M. You get something like: C:BlpConverterBLPConverter8.exe /M /H.

:) That's it. Now don't forget about my horns...
Edit: I've managed to fix the horns. You needed to edit the dbc and instead of all the LowerScalp crap just leave the TaurenHorns files. Also you need to save them in DTX 8 bit format instead of the regular Indexed 256 color. You can find a plugin for Photoshop.


Shodoman
« Last Edit: November 09, 2014, 11:38:06 am by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #94 on: November 09, 2014, 05:14:40 am »
Quote from: "Shodoman"
Hey guys,

First a question then a guide on how to redo 400 faces in 10 minutes, with one hand.

I've done the tauren male but i can't seem to get the horns to display textures. The mesh suggest you need the TAURENHORN blp but there is no such address in the DBC. Renaming the texture to ScalpLowerHair will show the texture on my lower face, but the horns are green, which suggests i'm not calling them in the dbc.
Any suggestions?

Now for mass crop, resize, recolor faces.

1. Get all HD face files and set them to always run with the BLPConverter6.exe (Open with > Browse > select the BLPConverter6.exe ; check Always run using....)
2. Select 15 files and hit enter, then repeat untill all are done (15 is the limit on my Windows 7). It helps if you view files as a list and sort them by type.  All this would be much easier if we could use BLPCovenerter8 instead of 6. I don't know why we do that.
3. This was the long part, now open Irfanview and press B (or access File > Batch conversion/rename). And be amazed.
4. First we are going to resize and recolor the faces. Select the Batch conversion, Outpout format to PNG, tick use advanced options, click advanced, tick re-size, width: 256 height: 192, un-tick preserve aspect ration (have only use Resample option ticked in this section). Tick Change Color Depth, select 256 (8 BPP), tick Use best color quality. Tick overwrite existing files, even if we aren't going to do that. You can save these settings for later use. Click ok.
5. Chose an output directory, maybe a Rev folder, as PhantomX has shown in the video tutorial.
6. Pick in which directory to look in for the face_HD.png's, select Files of type > PNG, and then Add all or select the files and Add. Then hit Start batch and open up a beer. It helps if you don't have the destination directory opened.
7. Now we have to split the files in Upper and Lower, as in the guide. We open another Batch Conversion window in Irfanview (or we don't close the previous one) and this time we pick Batch conversion - Rename result files. Batch rename setting is available now, click options write $N in Name Pattern and at Replace text (1) write Upper to Lower (all my face_HD are named Upper, and i have to create Upper and Lower - this may differ according to what you are changing).  
8. Go into Output format Advanced, un-tick Resize and Color depth, tick Crop, corner Left bottom, width 256, height 128. Click ok and then Start Batch. Now you have the lower_face_HD.
9. Now we make the Upper face. Select Batch Conversion option (no rename needed). We already have our files named Upper so we will have to overwrite them, so make sure it is ticked in Advanced > Output Format. Also in the Crop section change the corner to Let Top and width 256, height 64. Click ok and then Start Batch. Now you have the upper_face_HD.
10. Now you you need to convert them all with BLPConverter8.exe. Edit the shortcut as PahntomX has shown in the video and add /M. You get something like: C:BlpConverterBLPConverter8.exe /M /H.

:) That's it. Now don't forget about my horns...

Shodoman

I tried your method and some of the pictures were kinda badly converted I liked the job that Photoshop did better so I looked up to see if photoshop also has a batch option and it turned out that it does.It's a little bit slower than irfanview but at least you know they are done properly
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #95 on: November 09, 2014, 09:17:41 am »
Quote from: "Konattchi"
I tried your method and some of the pictures were kinda badly converted I liked the job that Photoshop did better so I looked up to see if photoshop also has a batch option and it turned out that it does.It's a little bit slower than irfanview but at least you know they are done properly

I'm glad i could help, but what do you mean badly converted?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #96 on: November 09, 2014, 12:13:23 pm »
Quote from: "Shodoman"
I'm glad i could help, but what do you mean badly converted?

Cant really explain it but some of them were kinda strange. I think I saw extra lines on some spots and stuff like that
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Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #97 on: November 09, 2014, 12:19:47 pm »
So here is everything I managed to do on the female night elf up to this point. (For Cataclysm 4.3.4)
http://www.datafilehost.com/d/b0d5cfc6
With the guidance of phantomx and help from Rokhjin (Helped me with the npc loading new model with old textures and markings) this is what I got as a result.
So what does this model have.
-All face textures.
-All skin textures
-Hair textures
-All animations (at least i think its all of them havent seen any missing ones)
Whats missing and is wrong with it.
-3 hairstyle geosets from barbershop are missing
-Markings are very low quality hope we can upgrade them in the future
-Noticed a broken geoset cape where a part of it is transparent and another is not (this problem is on very long capes)
-Some strange line poking out of lips its small but its noticable
I hope this helps everyone who is working on making this dream a reality for Cata and lower wows (since pandaria already have a custom wod models patch). And we really need to focus on fixing geosets on the models. If you want to test the model ingame put the mpq in DataCache and if the game doesnt want to load the mpq or keeps deleting it try the exe thats in the rar.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheMetalCarrots

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #98 on: November 09, 2014, 02:11:49 pm »
Okay, so, using your very handy guide, I managed to get a Night Elf Female model into the Wrath of the Lich King (3.3.5a) Client. Howeeeever, the process of travelling back in time melted my Night Elf's face and have nooo clue how to fix it: I removed the '_HD' from the BLPs, put them back again when that failed, tried mixing stuff around a bit but to no avail. Send help.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #99 on: November 09, 2014, 02:35:09 pm »
Quote from: "TheMetalCarrots"
Okay, so, using your very handy guide, I managed to get a Night Elf Female model into the Wrath of the Lich King (3.3.5a) Client. Howeeeever, the process of travelling back in time melted my Night Elf's face and have nooo clue how to fix it: I removed the '_HD' from the BLPs, put them back again when that failed, tried mixing stuff around a bit but to no avail. Send help.

When I had this kind of problem it was when I tried changing the textures with default names or when I had dbc problems. I suggest that you don't use default names for textures and whatever u set their names to be in charsection.dbc make sure its the same as the texture files. Also make sure they are in the right spot too
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #100 on: November 09, 2014, 08:24:55 pm »
I've finished the tauren, male and female:

The male has some missing geosets so if anyone can point me in the right direction of rebuilding them that would be great.

The female has all in place but due to improvising there is no color transition between the neck and the rest of the body in the spotted skins (the rest are fine). Also i just noticed there is a small problem at her right foot. I may improve this some day.

Think i'm goona pick a bone with these night elves you are trying to do:)
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Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #101 on: November 10, 2014, 11:34:17 am »
Does anybody know what the LOD skins are for?
Also there is human male transform model that i have no idea what i am supposed to do with it
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Rangorn

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #102 on: November 10, 2014, 02:49:40 pm »
LOD are low poly models

And HumanMaleTransform is probably, the animation when the human transform into a worgen
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Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #103 on: November 10, 2014, 03:38:08 pm »
Can anyone make a quick tutorial on scalp and facial textures? Have no idea what resolutions they must be and if we need to edit the meshes

Is it just me or gnome male really had no broken geosets?

Also I have completed Humans and Gnomes both without Facial and Scalp textures




If anyone is interested in the mpq let me know
Does anybody know how to make the HumanTransform model work in cata?
« Last Edit: November 13, 2014, 11:19:01 am by Admin »

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #104 on: November 11, 2014, 05:52:07 pm »
Here is an mpq with all my progress till now on Humans Gnomes and Night Elfs
https://www.dropbox.com/s/jtblw64qnpsq6 ... s.rar?dl=0
« Last Edit: January 01, 1970, 01:00:00 am by Admin »