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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: phantomx on October 22, 2014, 12:11:57 pm

Title: [TUTORIAL] How to get WoD Player models working in WotLK.
Post by: phantomx on October 22, 2014, 12:11:57 pm

Hello everyone, I'm here again with another video tutorial.



Alright so I pretty much touched on everything to most of the things you need to know to get the player models working in WotLK and WMV.

The Tools will be under the video just scroll down, if you have any questions I don't mind answering them.

[media:1202q4cp]https://www.youtube.com/watch?v=8zYWXk14QeQ[/media:1202q4cp]


Part Two Textures.

[media:1202q4cp]https://www.youtube.com/watch?v=VMorEN7dfCI[/media:1202q4cp]


------------------------------------------------------------------------------
Tools
------------------------------------------------------------------------------
WoD Character Models (http://adf.ly/t85Ba) -- These are the WoD Player models in case you don't have a WoD extraction.

010 Editor (http://adf.ly/rpQvJ)

010 Editor Templates (http://adf.ly/t7ny7)

Python 2.6 x86-64 (http://adf.ly/t8Pu3)

Python 2.6 x86 (http://adf.ly/t8Pls)

Blender 2.49 (http://adf.ly/t7o9c)

CataToLKM2 (http://adf.ly/t7oG8)

DBFilesClient (http://adf.ly/t7oIh)

M2Mod4 (http://adf.ly/t7oOC)

BlpConverter (http://adf.ly/tJXhb) Place in your C Drive.

MPQEdit 3.2 (http://adf.ly/t7oQu)

MyDbcEditor (http://adf.ly/t7oWd)

7zip incase you don't have it to open the files. (http://adf.ly/t7oeS)

WowModelViewer (http://adf.ly/t7pLv)



- Thank you for supporting me by using my AdFly links.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: schlumpf on October 22, 2014, 01:17:19 pm
Or, one could use the repacked ones.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 22, 2014, 01:39:22 pm
Quote from: "schlumpf"
Or, one could use the repacked ones.

I'm not quite sure what you mean by that.

Do you mean wait until someone releases them or are you talking about the WoD player models Rangorn released for MoP?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: robbymottec on October 22, 2014, 02:21:04 pm
hey, thanks for the tutorial

do i need WOTLK to open HD Model in WMV?


still need to watch the tutorial video, at work right now
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 22, 2014, 02:34:11 pm
Quote from: "robbymottec"
hey, thanks for the tutorial

do i need WOTLK to open HD Model in WMV?


still need to watch the tutorial video, at work right now

Yes you need anything from WotLK - MoP not Retail MoP an old Installation like 5.4.8 because the new patch on live removed all the MPQ files so you need another installation of wow to be able to use WMV.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: xeriae on October 22, 2014, 02:34:48 pm
Honestly the best way would be if everyone who were interested worked together to port the models. Looks like it's too much work for anyone to complete himself. Also feels unlikely someone will work from start to finish by himself porting the models.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 22, 2014, 02:36:20 pm
Quote from: "xeriae"
Honestly the best way would be if everyone who were interested worked together to port the models. Looks like it's too much work for anyone to complete himself. Also feels unlikely someone will work from start to finish by himself porting the models.

I already ported them all the main thing for me is that there are over 4k textures mostly facial textures that I have to redo... besides that the models can be ported in about 15 minutes just the amount of facial textures are annoying...
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: xeriae on October 22, 2014, 02:43:54 pm
Quote from: "phantomx"
Quote from: "xeriae"
Honestly the best way would be if everyone who were interested worked together to port the models. Looks like it's too much work for anyone to complete himself. Also feels unlikely someone will work from start to finish by himself porting the models.

I already ported them all the main thing for me is that there are over 4k textures mostly facial textures that I have to redo... besides that the models can be ported in about 15 minutes just the amount of facial textures are annoying...

And if you are thinking of releasing them, what is the point of the tutorial? Why would someone start fresh?

Best way would have been if people contributed by helping to convert those 4000 textures (probably npc textures?). 4000 textures seems like a lot for one guy....

Anyways thats my thought.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 22, 2014, 02:48:18 pm
Quote from: "xeriae"
Quote from: "phantomx"
Quote from: "xeriae"
Honestly the best way would be if everyone who were interested worked together to port the models. Looks like it's too much work for anyone to complete himself. Also feels unlikely someone will work from start to finish by himself porting the models.

I already ported them all the main thing for me is that there are over 4k textures mostly facial textures that I have to redo... besides that the models can be ported in about 15 minutes just the amount of facial textures are annoying...

And if you are thinking of releasing them, what is the point of the tutorial? Why would someone start fresh?

Best way would have been if people contributed by helping to convert those 4000 textures (probably npc textures?). 4000 textures seems like a lot for one guy....

Anyways thats my thought.

Well I'm not releasing them any time soon since I don't really have the time to convert 249 facial textures for the human male face alone and 4k for player models I'm not including the npc textures.

In a perfect world people would group and help each other but sadly that doesn't happen to often in the real world.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shelldon on October 22, 2014, 07:35:33 pm
Huge thanks for this tutorial. Now community will have a bit less requests about to upload all hd character models for leeching. At least now we can tell them to do it by self via this tutorial :D
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 23, 2014, 12:27:56 am
Quote from: "Shelldon"
Huge thanks for this tutorial. Now community will have a bit less requests about to upload all hd character models for leeching. At least now we can tell them to do it by self via this tutorial :D

It's a no problem, most people don't intend to release the models so I decided to just make a tutorial since I don't have the time to do all the textures needed, so now people know how it's done.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Big Bad Bot on October 23, 2014, 01:42:36 am
I offer myself to help you with that job. I just need the source of the WoD models and what textures you already done.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: robbymottec on October 23, 2014, 03:26:00 pm
okay, almost finished one model, the process is alot more complex than i thought

from what i hear the conversion WOD > MOP is easier, care to make very quick steps tutorial?

planning to release all models, so everyone can use for machinima, 3ds MAX, maya etc..
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Gurluas on October 24, 2014, 11:31:27 am
Phantom, what facial textures?
I don't recall there being that many.
if you're referring to the baked npc textures, you can always use the "Goblin" trick, where you rename the old model to human_old and let npcs use that.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phucko1 on October 24, 2014, 03:22:55 pm
The face textures is around 800 textures, also 800 pelvis textures, around 600 scalps and around 600 facialtextures + 400 hair textures. 800 + 800 + 600 + 600 + 400 = 3200. So its alot.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on October 24, 2014, 04:00:22 pm
hey ! phantomx could i make this for 4.3?

if u can make one guide about this ... i have all the free time to do it!
please, i need a guide for 4.3

or this guide works too? ..... help me with that! :(
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phucko1 on October 24, 2014, 05:57:59 pm
Its the exact same for Cataclysm basically.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on October 24, 2014, 06:11:37 pm
Quote from: "phucko1"
Its the exact same for Cataclysm basically.

yes, kinda, i think i know the basics, but when someone release the gnome HD models use 1 for 3.5 and another one for 4.3

so ... what do i need to change, i dont want to make something wrong, just that

please just a headsup :(
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phucko1 on October 24, 2014, 06:34:40 pm
The only step you don't do is the CATA TO WOTLK model conversion.

Also modding is kinda alot of doing stuff wrong so that you know how to make right. If you think you'll always get everything right the first time you should probably consider doing something else :P
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 24, 2014, 11:31:57 pm
Quote from: "chamorrorenzo"
Quote from: "phucko1"
Its the exact same for Cataclysm basically.

yes, kinda, i think i know the basics, but when someone release the gnome HD models use 1 for 3.5 and another one for 4.3

so ... what do i need to change, i dont want to make something wrong, just that

please just a headsup :(

I said it in the video when I finished the uv-maps and got the files in the test folder those should work with Cataclysm, just don't use the CatatoLKM2.exe.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on October 25, 2014, 01:26:31 am
Quote from: "phantomx"
Quote from: "chamorrorenzo"
Quote from: "phucko1"
Its the exact same for Cataclysm basically.

yes, kinda, i think i know the basics, but when someone release the gnome HD models use 1 for 3.5 and another one for 4.3

so ... what do i need to change, i dont want to make something wrong, just that

please just a headsup :(

I said it in the video when I finished the uv-maps and got the files in the test folder those should work with Cataclysm, just don't use the CatatoLKM2.exe.

got it! im starting working on this, btw do u have the BLPConverter6 to ddownload?
the linkhere in modcraft its not working =/
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 25, 2014, 02:20:22 am
Quote from: "chamorrorenzo"
Quote from: "phantomx"
Quote from: "chamorrorenzo"
Quote from: "phucko1"
Its the exact same for Cataclysm basically.

yes, kinda, i think i know the basics, but when someone release the gnome HD models use 1 for 3.5 and another one for 4.3

so ... what do i need to change, i dont want to make something wrong, just that

please just a headsup :(

I said it in the video when I finished the uv-maps and got the files in the test folder those should work with Cataclysm, just don't use the CatatoLKM2.exe.

got it! im starting working on this, btw do u have the BLPConverter6 to ddownload?
the linkhere in modcraft its not working =/

I updated the download links here I forgot to upload it lol.


BlpConverter (http://adf.ly/tJXhb)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on October 25, 2014, 04:37:42 am
Quote from: "phantomx"

I updated the download links here I forgot to upload it lol.


BlpConverter (http://adf.ly/tJXhb)

hey there!
thanks for the DL
now im stuck at the last process, i create a shorcut of BLpConverter8
but i cant type "D:MODELO HD - 6.0blpBLPConverter8.exe /H

MINUTe 42:42 IN THE VIDEO

when i do that, i cant aply the changes, mi pc dont let me do that, what im doing wrong?
im using windows XP (i know im poor)

because i did the blp convertion with out using the shorcut just the normal exe, and i end up with this.

i didnt fix the last textures yet, the part of the end of the video, but thats how it looks, the npc model looks ok, but the character ones are kinda messy i mean, the body textures , i did the blt convertion with the normal exe and it looks all the body green hehehehe
i need help with that!

sorry if u didnt understand im bad at english.

edit: i still didnt manage to make the shorcut works with the /H
i try the normal exe, and the model still look the body green and wrong textures
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Irbit on October 25, 2014, 08:18:30 am
I did everything as a tutorial, but model norm to WMV,  in wow not good :с
[attachment=1:1w3bs4w1]3095798.jpg[/attachment:1w3bs4w1]
[attachment=0:1w3bs4w1]3095791.jpg[/attachment:1w3bs4w1]
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 25, 2014, 08:46:30 am
Quote from: "Irbit"
I did everything as a tutorial, but model norm to WMV,  in wow not good :с
[attachment=1:11t152ay]3095798.jpg[/attachment:11t152ay]
[attachment=0:11t152ay]3095791.jpg[/attachment:11t152ay]

You didn't convert the blp correctly you need to make the shortcut for blpconverter and add a space at the end like I said in the video and add /H then use that shortcut to convert the textures.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Vatoto on October 25, 2014, 09:22:23 am
When I converted the BLP for the armor ( chest , boots , etc ) , it did not work with " / H " . I had to make with the BLPConverter8 and with the option "/r" . Just as an additional information if it does not work for some with " / H "
 :)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 25, 2014, 09:23:27 am
Quote from: "Vatoto"
When I converted the BLP for the armor ( chest , boots , etc ) , it did not work with " / H " . I had to make with the BLPConverter8 and with the option "/r" . Just as an additional information if it does not work for some with " / H "
 :)


/R is for armor /H is for character textures.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Vatoto on October 25, 2014, 09:38:20 am
Quote from: "phantomx"

/R is for armor /H is for character textures.

Okay, than I'm sry for the trash i have written  :|
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 25, 2014, 09:48:31 am
Quote from: "Vatoto"
Quote from: "phantomx"

/R is for armor /H is for character textures.

Okay, than I'm sry for the trash i have written  :|

BlpConverter (http://adf.ly/tJXhb) Place in your C Drive.

Here download this and put the folder in your C harddrive and drag and drop the png files onto the shortcut and it should work.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Irbit on October 25, 2014, 12:40:55 pm
Wow....
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on October 25, 2014, 04:06:44 pm
Quote from: "phantomx"
Quote from: "Vatoto"
Quote from: "phantomx"

/R is for armor /H is for character textures.

Okay, than I'm sry for the trash i have written  :|

BlpConverter (http://adf.ly/tJXhb) Place in your C Drive.

Here download this and put the folder in your C harddrive and drag and drop the png files onto the shortcut and it should work.

hey! just to make sure, do i need to convert all the blp textures from WOD to png put then to photoshop, make it 8bit save, etc, then converter back to BLP
same with HAIR, etc?
i mean do i need to this for all the textures or just the ones named _HD?

thanks!
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Irbit on October 25, 2014, 05:38:25 pm
[attachment=0:360r9gh2]WoWScrnShot_102514_203428.jpg[/attachment:360r9gh2]
Please help, how to fix his face. I've tried it in different ways. In a blender put the texture smooth. In Photoshop to do different upper and lower ... but was not able to properly put
Sorry for the bad English
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 25, 2014, 08:48:17 pm
Quote from: "chamorrorenzo"
Quote from: "phantomx"
Quote from: "Vatoto"
Quote from: "phantomx"

/R is for armor /H is for character textures.

Okay, than I'm sry for the trash i have written  :|

BlpConverter (http://adf.ly/tJXhb) Place in your C Drive.

Here download this and put the folder in your C harddrive and drag and drop the png files onto the shortcut and it should work.

hey! just to make sure, do i need to convert all the blp textures from WOD to png put then to photoshop, make it 8bit save, etc, then converter back to BLP
same with HAIR, etc?
i mean do i need to this for all the textures or just the ones named _HD?



thanks!


Only convert the ones with _HD at the end and hair00_01 etc don't need to be converted also you need to turn the skin textures I.E face and body textures to png put them in photoshop and edit them like I did in the video then convert back to blp.

The ones without _HD are old textures.

I posted on the first page a quick little video for doing the face textures.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Irbit on October 25, 2014, 10:21:06 pm
Quote from: "phantomx"
I posted on the first page a quick little video for doing the face textures.
Thank, short and clear  :)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on October 26, 2014, 07:40:36 am
hey there thanks for the tutorial after alot of fails, dbc edit, errors, etc (and ofcouse hours and hourse almost 2 days to finish this, no jokes) i have the human model working 100% with all the textures, yes i did allllllllllllllllllllllllllllllllllllllllllllllllllllll.


thanks for real, big thanks! ;)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 26, 2014, 12:27:57 pm
Quote from: "chamorrorenzo"
hey there thanks for the tutorial after alot of fails, dbc edit, errors, etc (and ofcouse hours and hourse almost 2 days to finish this, no jokes) i have the human model working 100% with all the textures, yes i did allllllllllllllllllllllllllllllllllllllllllllllllllllll.


thanks for real, big thanks! ;)

No problem man, good job.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Irbit on October 26, 2014, 12:50:41 pm
Yeas! I made it! Thank PhantomX!
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 26, 2014, 12:53:54 pm
Quote from: "Irbit"
Yeas! I made it! Thank PhantomX!


Good to see people working to get the models instead of waiting on releases, good job man.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: n774 on October 27, 2014, 10:54:28 pm
I did every thing you did in the tutorial but for female night elf and I still get the messed up textures on both face and body, i put BLP converter in C: used the /H shortcut to convert the png's back to BLP, but still dont work and in wow MV the model is all black no matter what skin number i use.

it is the first time i have done this could i be missing some thing ?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: detonatorss on October 27, 2014, 11:30:15 pm
With pandas i have this problem

http://gyazo.com/124a7b8b91d85ae0d4f904187fc732c0 (http://gyazo.com/124a7b8b91d85ae0d4f904187fc732c0" onclick="window.open(this.href);return false;)
http://gyazo.com/8517ba1b0699dbb2ab21e2b5f90432dc (http://gyazo.com/8517ba1b0699dbb2ab21e2b5f90432dc" onclick="window.open(this.href);return false;)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phucko1 on October 28, 2014, 12:53:56 am
Looks like a bad uv-map to me, Detonatorss.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: detonatorss on October 28, 2014, 01:01:47 am
Quote from: "phucko1"
Looks like a bad uv-map to me, Detonatorss.
in blender it's okay this is the problem :(

http://gyazo.com/2f3008f08e685daed11ab8c3644674ef (http://gyazo.com/2f3008f08e685daed11ab8c3644674ef" onclick="window.open(this.href);return false;)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phucko1 on October 28, 2014, 01:33:44 am
yeah well your uv-map can't look like that cause versions below MOP doesn't allow that layout..
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Alastor on October 28, 2014, 02:03:32 am
beacuse thats not working option from viev of WoW
(http://i.imgur.com/k8rNGE7.png)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: detonatorss on October 28, 2014, 08:24:58 am
Quote from: "dahaga"
beacuse thats not working option from viev of WoW
(http://i.imgur.com/k8rNGE7.png)

What can i make it ?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 28, 2014, 08:26:23 am
Quote from: "detonatorss"
Quote from: "dahaga"
beacuse thats not working option from viev of WoW
(http://i.imgur.com/k8rNGE7.png)

What can i make it ?


Did you not watch the tutorial video?

I explain what you have to do to the textures.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: detonatorss on October 28, 2014, 03:24:55 pm
Quote from: "phantomx"
Quote from: "detonatorss"
Quote from: "dahaga"
beacuse thats not working option from viev of WoW
(http://i.imgur.com/k8rNGE7.png)

What can i make it ?


Did you not watch the tutorial video?

I explain what you have to do to the textures.

but it delete all the textures about the feet what can i do?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: xeriae on October 28, 2014, 09:41:03 pm
Yo phantom

Before I start.... Does this also screw up npc textures? I honestly don't care that much about the NPC textures and would only like to port player models. So does this screw up the npc's the same way as MoP did when you ported the models? I guess it shouldn't because technically we do not change anything in charraces.dbc.

Anyways just want to be sure. Thanks.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: n774 on October 29, 2014, 02:50:09 am
I did human female and turned out better then my night elf attempt did, but has an issue with the face and I did what was done in videos even used male human face as a reference like in vid, but the textures are in wrong place still for face

I cant post images but the textures end up on left side of the face like kinda like the orc image a few, page's back is there a tutorial some where on how to stop It doing that ?



Thanks.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 29, 2014, 03:58:28 am
Quote from: "n774"
I did human female and turned out better then my night elf attempt did, but has an issue with the face and I did what was done in videos even used male human face as a reference like in vid, but the textures are in wrong place still for face

I cant post images but the textures end up on left side of the face like kinda like the orc image a few, page's back is there a tutorial some where on how to stop It doing that ?



Thanks.

I explained in the main video not to leave any spaces between the face and the body texture, the problem you're having is from leaving a space in the body texture when you moved the face texture.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 29, 2014, 04:00:12 am
Quote from: "xeriae"
Yo phantom

Before I start.... Does this also screw up npc textures? I honestly don't care that much about the NPC textures and would only like to port player models. So does this screw up the npc's the same way as MoP did when you ported the models? I guess it shouldn't because technically we do not change anything in charraces.dbc.

Anyways just want to be sure. Thanks.

This doesn't screw up the npc textures, if you want the new npc textures how ever you have to redo them I did not include the npc textures in the tutorial but you do the same thing to their textures that you do to the player model body textures since the npc's use the player models but with their own textures.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: n774 on October 29, 2014, 11:11:53 am
I fixed the face texture but now, I have an issue where the hair texture appears on face if the hair is textured, dose that mean there is still some thing wrong with the body skin ?

sorry for being a noob first time converting things.


Thanks.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 29, 2014, 11:14:30 am
Quote from: "n774"
I fixed the face texture but now, I have an issue where the hair texture appears on face if the hair is textured, dose that mean there is still some thing wrong with the body skin ?

sorry for being a noob first time converting things.


Thanks.

That means you didn't rename all the textures in CharSections.dbc to end with _HD.blp
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on October 30, 2014, 05:29:52 am
Quote from: "detonatorss"
Quote from: "dahaga"
beacuse thats not working option from viev of WoW
(http://i.imgur.com/k8rNGE7.png)

What can i make it ?

this  -------------------------->  :arrow:  :?  8-)  :lol:  :roll:  :geek:
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Alastor on October 30, 2014, 05:57:25 am
Better
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: n774 on October 31, 2014, 05:22:00 am
it seems human female is missing a lot of their hair styles, well they don't show up in game or wow mv, and night elves hair seems to have some broken geosets, is there a way to fix this ?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Alastor on October 31, 2014, 08:06:33 am
Delete them or do exact rework of model base
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 31, 2014, 10:55:41 am
Quote from: "n774"
it seems human female is missing a lot of their hair styles, well they don't show up in game or wow mv, and night elves hair seems to have some broken geosets, is there a way to fix this ?

They have all their hairstyles you must of deleted to many geosets.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: n774 on October 31, 2014, 12:38:33 pm
I do not think I deleted any geosets, I did the 010 editor thing in order to get m2mod to convert it to a m2i, but even in unedited model/skin files from the rar they are still missing hair styles from 12 to 23 in wow MV at least for me, dose this mean they are broken and just are not showing up and need fixing or are just missing some how ?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 31, 2014, 01:21:45 pm
Quote from: "n774"
I do not think I deleted any geosets, I did the 010 editor thing in order to get m2mod to convert it to a m2i, but even in unedited model/skin files from the rar they are still missing hair styles from 12 to 23 in wow MV at least for me, dose this mean they are broken and just are not showing up and need fixing or are just missing some how ?

I'm using 57 nSubmeshes, how many are you using?

(http://puu.sh/cxwuA/7d554cd1b6.jpg)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Irbit on October 31, 2014, 01:25:46 pm
What needs to be changed to hex the troll, I tried did not work 59 :с
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: nexus321 on October 31, 2014, 01:46:01 pm
Hi, made ​​a model of man by your guide, it works. I want to add texture to the scalp and beard. In WMV scalp and beard appear normal, but in the game black texture. How to fix it?
Sorry for my english

[attachment=0:1tuq6w5a]Tex.rar[/attachment:1tuq6w5a]
[thumb]3qwe1eqwe.png[/thumb]
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 31, 2014, 02:00:30 pm
Quote from: "nexus321"
Hi, made ​​a model of man by your guide, it works. I want to add texture to the scalp and beard. In WMV scalp and beard appear normal, but in the game black texture. How to fix it?
Sorry for my english



If I had to guess the texture's locations aren't set correctly and the game can't find them in game, could also be that there are no old beards that went on those coordinates like that.

Any who make sure you have all the textures set correctly in the dbc files.

You might also have to re-uv them on to the face since you did move the face and make the resolution smaller but I wouldn't know I haven't messed with facial hair yet.

I don't really like having a 3D mesh on top of a texture just looks weird for me.

(http://puu.sh/cxyhZ/48b4939f2d.jpg)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Joxus on October 31, 2014, 02:18:43 pm
Okay, I got the human male working perfect but the female has some problems with the upper face and backside of scalp it seems.

The face files are done exactly like human male, and I see no problem with them, the CharSections has everything set to HD.

I noticed a line at the back of the neck though as you can see in the screenshot maybe it's a bad UV?

All the faces are working in WMV though.

http://imgur.com/5fYskC7
http://imgur.com/cFKKRos
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on October 31, 2014, 02:23:16 pm
Quote from: "Joxus"
Okay, I got the human male working perfect but the female has some problems with the upper face and backside of scalp it seems.

The face files are done exactly like human male, and I see no problem with them, the CharSections has everything set to HD.

I noticed a line at the back of the neck though as you can see in the screenshot maybe it's a bad UV?

http://imgur.com/5fYskC7
http://imgur.com/cFKKRos

I have the same problem with them, I just haven't looked into what the problem is.

(http://puu.sh/cofox/6028e43ffe.jpg)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: n774 on October 31, 2014, 10:17:45 pm
Quote from: "phantomx"
I'm using 57 nSubmeshes, how many are you using?
(http://puu.sh/cxwuA/7d554cd1b6.jpg)

I am also using 57 nSubmeshes, hair styles 1 to 11 all work but hairs 12 to 23 do not for some reason.
(http://i62.tinypic.com/2rqyrzo.png)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on November 01, 2014, 12:42:06 am
Because you removed them.

All the broken geoset ??? in wmv are hairscuts

Look this little screenshoot (sry for french expressions); (http://puu.sh/cqG5N/998047c27f.png)
(Nain = Dwarf, Mort vivant = Undead)

The first row is the easiest model to convert, the last is the most difficult
By difficulty, i mean "you have to remove X geosets"

As female tauren or gnome male, nothing to do

As undead male, you have to remove 50% of the undead.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: n774 on November 01, 2014, 01:14:33 pm
I do not know how to delete broken geosets how would one do so and would it help in getting some of the hair styles back ?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 04, 2014, 07:30:31 pm
Guys on 4.3.4 it loads the old model and it's also textureless (takes texture from last viewed race). What could be causing this? Also I have never done a thing like that untill I saw this tutorial so I might have messed up somewhere along the way even though I think I did every step perfectly.

9Jn28PT.jpg
also in model viewer it looks like this whitch I am guessing is a bad sign
32VuSQE.png

Unfortunately its the end of imgur links cause it wont let me post the whole link
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 04, 2014, 07:38:33 pm
Quote from: "Konattchi"
Guys on 4.3.4 it loads the old model and it's also textureless (takes texture from last viewed race). What could be causing this? Also I have never done a thing like that untill I saw this tutorial so I might have messed up somewhere along the way even though I think I did every step perfectly.

9Jn28PT.jpg
also in model viewer it looks like this whitch I am guessing is a bad sign
32VuSQE.png

Unfortunately its the end of imgur links cause it wont let me post the whole link

Well I assure you didn't follow all the steps perfectly if you did you wouldn't have that issue.

The texture problem is because you didn't put all the textures into the race folder and or didn't set them in charsections.dbc correctly.

The WMV seems like a missing skin problem and if you have all the 4 skins then it's probably because you didn't remove all the broken geosets.

(http://puu.sh/cDcsB/7918cd8219.png)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 04, 2014, 07:45:13 pm
Is it possible for the WoD model to not load at all if the skins are not correctly edited? And is the geosets the thing we had to edit with 59?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 04, 2014, 07:49:48 pm
Quote from: "Konattchi"
Is it possible for the WoD model to not load at all if the skins are not correctly edited? And is the geosets the thing we had to edit with 59?

The skin is what makes the model the structure if you will... so if you are missing one your model will look broken.

Also I did say in the video that 59 was only for that one model I was doing it on not for all models....

So try again please and follow the tutorial 100 percent this time around.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 04, 2014, 07:54:33 pm
Quote from: "phantomx"
The skin is what makes the model the structure if you will... so if you are missing one your model will look broken.

Also I did say in the video that 59 was only for that one model I was doing it on not for all models....

So try again please and follow the tutorial 100 percent this time around.

Will try again but I feel like there is something I am not understanding properly here and I fear that until I do the result will be the same.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 04, 2014, 08:01:01 pm
Quote from: "Konattchi"
Quote from: "phantomx"
The skin is what makes the model the structure if you will... so if you are missing one your model will look broken.

Also I did say in the video that 59 was only for that one model I was doing it on not for all models....

So try again please and follow the tutorial 100 percent this time around.

Will try again but I feel like there is something I am not understanding properly here and I fear that until I do the result will be the same.

Two things I noticed you didn't follow the tutorial perfectly and didn't notice what I just wrote above.

All you have to do is pay attention to the video I stated what to do step by step and repeated myself many times.

Your problem is that you didn't listen correctly 59 geosets is for Human Male not all races like I stated in the video you have to put the WoD version of the model into WMV like I did in the video open the model control and scroll all the way to the buttom until you find the broken geosets which like I said in the video aren't really broken they just have to many verts for other wow engines to support so you have to remove them pretty much all the 655, 20 or w.e it is I don't remember and then the last working geoset above that add 1 number extra and that's the number you put in the skin file.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 04, 2014, 08:19:37 pm
Quote from: "phantomx"
Two things I noticed you didn't follow the tutorial perfectly and didn't notice what I just wrote above.

All you have to do is pay attention to the video I stated what to do step by step and repeated myself many times.

Your problem is that you didn't listen correctly 59 geosets is for Human Male not all races like I stated in the video you have to put the WoD version of the model into WMV like I did in the video open the model control and scroll all the way to the buttom until you find the broken geosets which like I said in the video aren't really broken they just have to many verts for other wow engines to support so you have to remove them pretty much all the 655, 20 or w.e it is I don't remember and then the last working geoset above that add 1 number extra and that's the number you put in the skin file.

You were right about the geosets the model I tried to convert loaded the first broken geoset. But you also said when you remove the geosets you have to type the last working one +1 and from what I saw with the night elfs its the same number 59 like you did with humans. And I am pretty sure I did that one since I dont understand these things I am going to blindly suggest maybe 58 will work here?
Here is a screenshot of the original wod model in model viewer zbu8Xsj.png

Actually I think it loaded all broken geosets. Maybe I accidently missed one of the skin files and I did not edit their geosets this could also be a reason.
For now I will just try redoing it like in the tutorial if everything is the same way then I will try reducing the geoset number.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 04, 2014, 08:28:28 pm
57 is the last working one so you have to add 1 to that which is 58.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 05, 2014, 08:42:13 am
Does anybody know for which hairstyle that Nightelf_FemaleHair is supposed to be? Cause there is no such thing in CharSections so I have to rename it to the appropriate name
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: xeriae on November 05, 2014, 11:17:44 am
Kinda saddened I can't really do this. Everytime I try to convert my model to m2i, the program crashes. It does however create the new file but it's corrupted as hell, I guess it's windows 8.1 causing this.

Good luck everyone else.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 05, 2014, 05:19:17 pm
Quote from: "xeriae"
Kinda saddened I can't really do this. Everytime I try to convert my model to m2i, the program crashes. It does however create the new file but it's corrupted as hell, I guess it's windows 8.1 causing this.

Good luck everyone else.

Did you remove the broken geosets before using M2Mod?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 05, 2014, 05:24:16 pm
Quote from: "Konattchi"
Does anybody know for which hairstyle that Nightelf_FemaleHair is supposed to be? Cause there is no such thing in CharSections so I have to rename it to the appropriate name

Well you can do 1 of two things either change in CharSections.dbc for the female only to look for CharacterNightelfFemaleNightelf_FemaleHair_xx or you could just grab all those hairstyles and rename them to Hair00_XX_HD and this is what I did btw and everything works fine.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shelldon on November 05, 2014, 10:57:49 pm
Thank you once again. At last I found some time to do it by self

(http://i.imgur.com/nmNztUm.jpg)

p.s undeads made me cry :(
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 05, 2014, 11:10:32 pm
Quote from: "Shelldon"
Thank you once again. At last I found some time to do it by self

(http://i.imgur.com/nmNztUm.jpg)

p.s undeads made me cry :(

Nice job man, yeah undead take a little bit more work to get all the bone textures working.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 06, 2014, 06:31:30 am
So as we know i managed to get the model to work on CATA but the way it worked is a bit of a bitch. As you know in the tutorial he used a custom name for the model he did not use the default model name. But my stubborn Cataclysm refused to load that model no matter what i do the only way it loaded the model is when I put the model with the default name. At first I though everything was good and working nice but as I put more and more textures I noticed that the night elf npcs are still not looking the way my night elf characters are. So I concluded that even though the model is working now the damn npcs are set to use the default texture names not the custom once and when I tried giving the default names for the texture the damn textures collided either one or the other appeared. So I am guessing that the only way to fix this is to make the Night Elf npcs also load the custom textures which I am afraid will be hard. Because if I have to change the texture for every single night elf npc in the game shit might get serious.

Does anybody know which dbc is for NPC mobs or whatever they are called Sections?

(http://i.imgur.com/oZarQik.jpg)
Surprisingly the npcs at least load the hair texture but everything else is default texture fails on the new model

Also tried adding the same textures in the MPQ with the default names but without touching the custom textures already set in the data base for the characters to prevent that collision that happened before. Still when I went inside the game damn mobs are still the same no diffrence whatsoever
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Amaroth on November 06, 2014, 09:41:06 am
In WotLK NPCs have their own textures packed of item and characters textures into 1 BLP which is stored in TexturesBakedNPCTextures. These textures are called from CreatureDisplayInfoExtra.dbc (DBC called from CreatureDisplayInfo.dbc). I have no idea what i Cata like in such matters, but it seems that very similiar/the same. You will probably have to create new textures for your NPC displayIDs or create new NPC displayIDs. The second solution should be possible to be achieved by some script made automatic solution, however, I have no idea how long would that script work :D. Sooo many operations inc.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 06, 2014, 07:58:52 pm
Quote from: "Amaroth"
In WotLK NPCs have their own textures packed of item and characters textures into 1 BLP which is stored in TexturesBakedNPCTextures. These textures are called from CreatureDisplayInfoExtra.dbc (DBC called from CreatureDisplayInfo.dbc). I have no idea what i Cata like in such matters, but it seems that very similiar/the same. You will probably have to create new textures for your NPC displayIDs or create new NPC displayIDs. The second solution should be possible to be achieved by some script made automatic solution, however, I have no idea how long would that script work :D. Sooo many operations inc.

Sigh the only non painful method is either if I find a way to make them load the default model or make the character load his own default model. Do you guys know what else might stop CreatureModelData the character part from loading with a custom name?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 07, 2014, 05:35:51 am
Anyone else missing hairstyles on Female Draenei? Ingame and in Blender I only see 7 hairstyles 4 are missing

Also on cataclysm the client was abble to load the face textures with 512x128 for upper and 512x256 for lower still these damn eyebrows on the female draenei look pixelated
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Amaroth on November 07, 2014, 11:32:24 am
Quote from: "Konattchi"
these damn eyebrows on the female draenei look pixelated
Probably caused by Indexed colors mode in PS, that removes all alpha settings from texture and leaves only clored/empty pixels without any smooth shapes. Sadly, I don't know if there is other way to make BLPs used on character model (both body textures and texture items) work. Better pixels than green error. You can try to make texture bigger (for instance 1024x512) and after that turn it into Indexed color mode. That will increase textures size in patch, sure, but it will look a little bit better ingame.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 07, 2014, 01:30:20 pm
Female Human hairstyles missing too...
We need to capture that hairstyles eating monster
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on November 07, 2014, 06:53:04 pm
They are missing because you delete them,

The brokens geoset in the wowmodelviewer part are the haircuts.
Too bad, human female is more huge than human male model, so you have to remove more haircuts.

Actually, the broken geosets are the last geoset inside the skin files, since few times, the hd models last geosets in the skin are the haircuts

Thanks god, it's not chest or head :)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 07, 2014, 09:21:10 pm
Quote from: "Rangorn"
They are missing because you delete them,

The brokens geoset in the wowmodelviewer part are the haircuts.
Too bad, human female is more huge than human male model, so you have to remove more haircuts.

Actually, the broken geosets are the last geoset inside the skin files, since few times, the hd models last geosets in the skin are the haircuts

Thanks god, it's not chest or head :)

You could get those geosets back however it's a longer process that I don't really wish to cover atm with my schedule.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on November 07, 2014, 09:44:49 pm
Yup you're right, the process is very painful :D

I can't  really explain it, i can't even remember each step xD
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 07, 2014, 11:48:44 pm
Is it possible for someone to make a tutorial on this? or at least try to explair real quick how to do it
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 08, 2014, 12:04:51 pm
Guys I somehow manage to make the model that was in the MoP patch into m2i and even though I couldnt export it as m2i and its like something was missing in it around it and had some extra submashes lists on the left this model had all hair geosets. So is it possible to delete from this model all geosets I dont need and keep the one I need and somehow glue them to the model I can export for use?

(http://i.imgur.com/4Bs5gEZ.png)
The ones I can export and use after that dont have these meshes on the left and also have some flying lines around the model while this only has these geosets and strange meshes displays on the left. Still it has all hairstyles here so is there some way to get them from this m2i?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 08, 2014, 09:38:20 pm
Hey guys,

First a question then a guide on how to redo 400 faces in 10 minutes, with one hand.

I've done the tauren male but i can't seem to get the horns to display textures. The mesh suggest you need the TAURENHORN blp but there is no such address in the DBC. Renaming the texture to ScalpLowerHair will show the texture on my lower face, but the horns are green, which suggests i'm not calling them in the dbc.
Any suggestions?

Now for mass crop, resize, recolor faces.

1. Get all HD face files and set them to always run with the BLPConverter6.exe (Open with > Browse > select the BLPConverter6.exe ; check Always run using....)
2. Select 15 files and hit enter, then repeat untill all are done (15 is the limit on my Windows 7). It helps if you view files as a list and sort them by type.  All this would be much easier if we could use BLPCovenerter8 instead of 6. I don't know why we do that.
3. This was the long part, now open Irfanview and press B (or access File > Batch conversion/rename). And be amazed.
4. First we are going to resize and recolor the faces. Select the Batch conversion, Outpout format to PNG, tick use advanced options, click advanced, tick re-size, width: 256 height: 192, un-tick preserve aspect ration (have only use Resample option ticked in this section). Tick Change Color Depth, select 256 (8 BPP), tick Use best color quality. Tick overwrite existing files, even if we aren't going to do that. You can save these settings for later use. Click ok.
5. Chose an output directory, maybe a Rev folder, as PhantomX has shown in the video tutorial.
6. Pick in which directory to look in for the face_HD.png's, select Files of type > PNG, and then Add all or select the files and Add. Then hit Start batch and open up a beer. It helps if you don't have the destination directory opened.
7. Now we have to split the files in Upper and Lower, as in the guide. We open another Batch Conversion window in Irfanview (or we don't close the previous one) and this time we pick Batch conversion - Rename result files. Batch rename setting is available now, click options write $N in Name Pattern and at Replace text (1) write Upper to Lower (all my face_HD are named Upper, and i have to create Upper and Lower - this may differ according to what you are changing).  
8. Go into Output format Advanced, un-tick Resize and Color depth, tick Crop, corner Left bottom, width 256, height 128. Click ok and then Start Batch. Now you have the lower_face_HD.
9. Now we make the Upper face. Select Batch Conversion option (no rename needed). We already have our files named Upper so we will have to overwrite them, so make sure it is ticked in Advanced > Output Format. Also in the Crop section change the corner to Let Top and width 256, height 64. Click ok and then Start Batch. Now you have the upper_face_HD.
10. Now you you need to convert them all with BLPConverter8.exe. Edit the shortcut as PahntomX has shown in the video and add /M. You get something like: C:BlpConverterBLPConverter8.exe /M /H.

:) That's it. Now don't forget about my horns...
Edit: I've managed to fix the horns. You needed to edit the dbc and instead of all the LowerScalp crap just leave the TaurenHorns files. Also you need to save them in DTX 8 bit format instead of the regular Indexed 256 color. You can find a plugin for Photoshop.


Shodoman
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 09, 2014, 05:14:40 am
Quote from: "Shodoman"
Hey guys,

First a question then a guide on how to redo 400 faces in 10 minutes, with one hand.

I've done the tauren male but i can't seem to get the horns to display textures. The mesh suggest you need the TAURENHORN blp but there is no such address in the DBC. Renaming the texture to ScalpLowerHair will show the texture on my lower face, but the horns are green, which suggests i'm not calling them in the dbc.
Any suggestions?

Now for mass crop, resize, recolor faces.

1. Get all HD face files and set them to always run with the BLPConverter6.exe (Open with > Browse > select the BLPConverter6.exe ; check Always run using....)
2. Select 15 files and hit enter, then repeat untill all are done (15 is the limit on my Windows 7). It helps if you view files as a list and sort them by type.  All this would be much easier if we could use BLPCovenerter8 instead of 6. I don't know why we do that.
3. This was the long part, now open Irfanview and press B (or access File > Batch conversion/rename). And be amazed.
4. First we are going to resize and recolor the faces. Select the Batch conversion, Outpout format to PNG, tick use advanced options, click advanced, tick re-size, width: 256 height: 192, un-tick preserve aspect ration (have only use Resample option ticked in this section). Tick Change Color Depth, select 256 (8 BPP), tick Use best color quality. Tick overwrite existing files, even if we aren't going to do that. You can save these settings for later use. Click ok.
5. Chose an output directory, maybe a Rev folder, as PhantomX has shown in the video tutorial.
6. Pick in which directory to look in for the face_HD.png's, select Files of type > PNG, and then Add all or select the files and Add. Then hit Start batch and open up a beer. It helps if you don't have the destination directory opened.
7. Now we have to split the files in Upper and Lower, as in the guide. We open another Batch Conversion window in Irfanview (or we don't close the previous one) and this time we pick Batch conversion - Rename result files. Batch rename setting is available now, click options write $N in Name Pattern and at Replace text (1) write Upper to Lower (all my face_HD are named Upper, and i have to create Upper and Lower - this may differ according to what you are changing).  
8. Go into Output format Advanced, un-tick Resize and Color depth, tick Crop, corner Left bottom, width 256, height 128. Click ok and then Start Batch. Now you have the lower_face_HD.
9. Now we make the Upper face. Select Batch Conversion option (no rename needed). We already have our files named Upper so we will have to overwrite them, so make sure it is ticked in Advanced > Output Format. Also in the Crop section change the corner to Let Top and width 256, height 64. Click ok and then Start Batch. Now you have the upper_face_HD.
10. Now you you need to convert them all with BLPConverter8.exe. Edit the shortcut as PahntomX has shown in the video and add /M. You get something like: C:BlpConverterBLPConverter8.exe /M /H.

:) That's it. Now don't forget about my horns...

Shodoman

I tried your method and some of the pictures were kinda badly converted I liked the job that Photoshop did better so I looked up to see if photoshop also has a batch option and it turned out that it does.It's a little bit slower than irfanview but at least you know they are done properly
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 09, 2014, 09:17:41 am
Quote from: "Konattchi"
I tried your method and some of the pictures were kinda badly converted I liked the job that Photoshop did better so I looked up to see if photoshop also has a batch option and it turned out that it does.It's a little bit slower than irfanview but at least you know they are done properly

I'm glad i could help, but what do you mean badly converted?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 09, 2014, 12:13:23 pm
Quote from: "Shodoman"
I'm glad i could help, but what do you mean badly converted?

Cant really explain it but some of them were kinda strange. I think I saw extra lines on some spots and stuff like that
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 09, 2014, 12:19:47 pm
So here is everything I managed to do on the female night elf up to this point. (For Cataclysm 4.3.4)
http://www.datafilehost.com/d/b0d5cfc6 (http://www.datafilehost.com/d/b0d5cfc6" onclick="window.open(this.href);return false;)
With the guidance of phantomx and help from Rokhjin (Helped me with the npc loading new model with old textures and markings) this is what I got as a result.
So what does this model have.
-All face textures.
-All skin textures
-Hair textures
-All animations (at least i think its all of them havent seen any missing ones)
Whats missing and is wrong with it.
-3 hairstyle geosets from barbershop are missing
-Markings are very low quality hope we can upgrade them in the future
-Noticed a broken geoset cape where a part of it is transparent and another is not (this problem is on very long capes)
-Some strange line poking out of lips its small but its noticable
I hope this helps everyone who is working on making this dream a reality for Cata and lower wows (since pandaria already have a custom wod models patch). And we really need to focus on fixing geosets on the models. If you want to test the model ingame put the mpq in DataCache and if the game doesnt want to load the mpq or keeps deleting it try the exe thats in the rar.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: TheMetalCarrots on November 09, 2014, 02:11:49 pm
Okay, so, using your very handy guide, I managed to get a Night Elf Female model into the Wrath of the Lich King (3.3.5a) Client. Howeeeever, the process of travelling back in time melted my Night Elf's face and have nooo clue how to fix it: I removed the '_HD' from the BLPs, put them back again when that failed, tried mixing stuff around a bit but to no avail. Send help.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 09, 2014, 02:35:09 pm
Quote from: "TheMetalCarrots"
Okay, so, using your very handy guide, I managed to get a Night Elf Female model into the Wrath of the Lich King (3.3.5a) Client. Howeeeever, the process of travelling back in time melted my Night Elf's face and have nooo clue how to fix it: I removed the '_HD' from the BLPs, put them back again when that failed, tried mixing stuff around a bit but to no avail. Send help.

When I had this kind of problem it was when I tried changing the textures with default names or when I had dbc problems. I suggest that you don't use default names for textures and whatever u set their names to be in charsection.dbc make sure its the same as the texture files. Also make sure they are in the right spot too
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 09, 2014, 08:24:55 pm
I've finished the tauren, male and female:

The male (http://modcraft.io/download/file.php?mode=view&id=2271) has some missing geosets so if anyone can point me in the right direction of rebuilding them that would be great.

The female (http://modcraft.io/download/file.php?mode=view&id=2272) has all in place but due to improvising there is no color transition between the neck and the rest of the body in the spotted skins (the rest are fine). Also i just noticed there is a small problem at her right foot. I may improve this some day.

Think i'm goona pick a bone with these night elves you are trying to do:)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 10, 2014, 11:34:17 am
Does anybody know what the LOD skins are for?
Also there is human male transform model that i have no idea what i am supposed to do with it
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on November 10, 2014, 02:49:40 pm
LOD are low poly models

And HumanMaleTransform is probably, the animation when the human transform into a worgen
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 10, 2014, 03:38:08 pm
Can anyone make a quick tutorial on scalp and facial textures? Have no idea what resolutions they must be and if we need to edit the meshes

Is it just me or gnome male really had no broken geosets?

Also I have completed Humans and Gnomes both without Facial and Scalp textures
(http://i.imgur.com/0nREsLr.jpg)
(http://i.imgur.com/4l5AMru.jpg)
(http://i.imgur.com/xVd7Iux.jpg)
(http://i.imgur.com/FJ35kxT.jpg)
If anyone is interested in the mpq let me know
Does anybody know how to make the HumanTransform model work in cata?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 11, 2014, 05:52:07 pm
Here is an mpq with all my progress till now on Humans Gnomes and Night Elfs
https://www.dropbox.com/s/jtblw64qnpsq6 ... s.rar?dl=0 (https://www.dropbox.com/s/jtblw64qnpsq6g9/WoD%20races.rar?dl=0" onclick="window.open(this.href);return false;)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shelldon on November 11, 2014, 06:06:55 pm
You have to make textures both for faciallower and scalpupper (upper and lower textures). Resolution you have to set is the same as for face textures (facial and scalp are 512x512 so you have to make 256x64 and 256x128 from them). After that just edit dbc correctly and here you go.
Also, with simple math I got that the best scale for face texture in blender (resizing by Y) is 0.375. Result with this value is much more better than with the "freeskill".
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 11, 2014, 06:26:44 pm
As long as we are talking numbers: I get the face texture resized to 6.81 cm that means a resize to 37.70 % of the height. You can find this out when resizing in photoshop, just take the percentage numbers because blender starts resizing from a scale of 1 or 100%.;)

With math and measures everything becomes easier:)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shelldon on November 11, 2014, 07:15:01 pm
(http://i.imgur.com/4YYLX6u.jpg)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 11, 2014, 08:32:41 pm
UU. awesome:D Thanks
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: TheMetalCarrots on November 12, 2014, 12:13:38 am
Finally, as much as the Gods above forgive it, I have finished a Human Female Warlords of Draenor Model with no melted face, no (so far) broken animations and a glorious new HD model. Thankyou so much for this tutorial, now finishing off with the melted-texture ones and moving onto harder HD models.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: n774 on November 12, 2014, 03:49:33 am
I'm having a problem with Gnome male scalp textures making the top half of the head go white and has a line down the middle anyone know how to fix this ?

(http://i57.tinypic.com/2u4q9vc.png)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 12, 2014, 05:39:26 am
If you guys want I can keep on dishing out fast models without facial and scalp textures and you can work on the facial and scalp textures. yesterday before I went to bed I did the male dwarf too so I did 4 models in total for the day without scalp and facials textures.And now I have Humans, Gnomes Night Elfs and Male Dwarf. Ima finish with the female dwarf try to do draenei again after I gaineda few more skillz and then move on to horde.
(http://i.imgur.com/W8zsnw6.jpg)
So for today ima try to finish alliance and hopefully manage to do even 1 orc model
Here is the female
(http://i.imgur.com/xV9FN9i.jpg)
I am a little mindfucked on the draenei male horns anyone got any ideas?

The fuck this damn draenei male. First he loads face textures for tail and tentacles then his lip is flying all around the place. And third there is no fucking way to make him load horn textures...
Ignoring horns and the mutating lip is there a way to change in dbc which texture is loaded for certain geosets? So I can make tail and tentacles geosets use skin texture not face
(http://i.imgur.com/fcRJtjJ.jpg)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on November 12, 2014, 08:32:19 pm
i have an issue with 4.3.4 custom patchs, for some reason i keep getting random errors.

mostly about blp missing, REALLY EASY TO FIX, just put those in my custom patch and thats all, but i keep getting this random errors from time to time

but if i want to give this to my friends i guess that i cant because they dont know how to fix this, so .... there is something that i did wrong?

not sure why is that :(

btw i have the game full, so ... its not that, and i have a wow,exe patched ...

PD: thats why i hate 4.3.4 client side, not the same with 3.3.5, ... so easy :(
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 12, 2014, 09:53:34 pm
Quote from: "chamorrorenzo"
i have an issue with 4.3.4 custom patchs, for some reason i keep getting random errors.

mostly about blp missing, REALLY EASY TO FIX, just put those in my custom patch and thats all, but i keep getting this random errors from time to time

but if i want to give this to my friends i guess that i cant because they dont know how to fix this, so .... there is something that i did wrong?

not sure why is that :(

btw i have the game full, so ... its not that, and i have a wow,exe patched ...

PD: thats why i hate 4.3.4 client side, not the same with 3.3.5, ... so easy :(
Dunno about you but mine custom patch is working fairly well dont remember having any errors lately.
Also I finished the male orc without facial and scalp textures:
(http://i.imgur.com/y4qPYeA.jpg)
(http://i.imgur.com/gwtisyB.jpg)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: xeriae on November 12, 2014, 10:58:09 pm
Broken geosets gets removed but what about hair styles etc? What do you plan to do instead of removing hairstyles and let the characters be bald instead?

Srs question. I am interested.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 12, 2014, 10:59:00 pm
Reason why I haven't done a tutorial on the scalp textures is because I find them to be very ugly.... idk what blizzard was thinking....
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 12, 2014, 11:02:08 pm
Quote from: "xeriae"
Broken geosets gets removed but what about hair styles etc? What do you plan to do instead of removing hairstyles and let the characters be bald instead?

Srs question. I am interested.

Let me inform you and anyone else that may read this so you all know.

A geoset = a submesh

A submesh = a model

So in other words a "hairstyle" is all of the above and that goes for every other part of the bod they are all models.

These models have more polygons then the engine can support and that's why they appear to be broken when they are not.

It's very simple to get them working but I'm currently going to be very busy since I'll be raiding at end game level again in WoD in top 100 guild.... so I will be inactive in the modding community for a little while.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 13, 2014, 07:04:43 am
Can you at least tell us whats the max polygon count cata/wotlk can support? So we can try to figure out the rest ourselves
Also done with female orc with no scalp and facial textures:
(http://i.imgur.com/UlHtq16.jpg)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 13, 2014, 02:35:46 pm
Quote from: "Konattchi"
Can you at least tell us whats the max polygon count cata/wotlk can support? So we can try to figure out the rest ourselves


The information is out there... it's been posted on several threads...

For wotlk 19950 is a good polly count it supports 20000 but it's best not to actually hit the cap.

I'm not sure about cata It could be slightly higher like 22 or 25 but I doubt it.

Again like I said above the information is out there you just have to look for it.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on November 13, 2014, 04:56:05 pm
Quote from: "Konattchi"
Quote from: "chamorrorenzo"
i have an issue with 4.3.4 custom patchs, for some reason i keep getting random errors.

mostly about blp missing, REALLY EASY TO FIX, just put those in my custom patch and thats all, but i keep getting this random errors from time to time

but if i want to give this to my friends i guess that i cant because they dont know how to fix this, so .... there is something that i did wrong?

not sure why is that :(

btw i have the game full, so ... its not that, and i have a wow,exe patched ...

PD: thats why i hate 4.3.4 client side, not the same with 3.3.5, ... so easy :(
Dunno about you but mine custom patch is working fairly well dont remember having any errors lately.
Also I finished the male orc without facial and scalp textures:
(http://i.imgur.com/y4qPYeA.jpg)
(http://i.imgur.com/gwtisyB.jpg)

actually i was trying yours .... the one that u post with out draenei model, and yeah, some random error appear while doing pvp U_U
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on November 13, 2014, 06:38:01 pm
god fucking damn it

For the 999th time, it's not about polygons number, but about Triangles(Faces) number

And the limit is 65536, (2^16)
See http://en.wikipedia.org/wiki/65536_%28number%29 (http://en.wikipedia.org/wiki/65536_%28number%29" onclick="window.open(this.href);return false;) for more informations


StartTriangles (in the skin files) is stored on 2 bytes, we are in hexadecimal, so this is the base 16 (0 - 9, A - F).
2^16 = 65536, or simply FF FF, in hexadecimal

You can't go upper this value.


This is stupid i know, and you know what ? the Geoset ID (determines if the geoset is a haircut, facialhairs, arms, robe, trousers etc...)is stocked on 4 bytes, so 4^16  or 2^32,

It can reach 4294967296 ! , but actually the max value of geosets is only 2002 (Geoset of HD Foots in WoD)

So fucking lame, isn't it ?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 13, 2014, 08:12:53 pm
Quote from: "Rangorn"
god fucking damn it

For the 999th time, it's not about polygons number, but about Triangles(Faces) number

And the limit is 65536, (2^16)
See http://en.wikipedia.org/wiki/65536_%28number%29 (http://en.wikipedia.org/wiki/65536_%28number%29" onclick="window.open(this.href);return false;) for more informations


StartTriangles (in the skin files) is stored on 2 bytes, we are in hexadecimal, so this is the base 16 (0 - 9, A - F).
2^16 = 65536, or simply FF FF, in hexadecimal

You can't go upper this value.


This is stupid i know, and you know what ? the Geoset ID (determines if the geoset is a haircut, facialhairs, arms, robe, trousers etc...)is stocked on 4 bytes, so 4^16  or 2^32,

It can reach 4294967296 ! , but actually the max value of geosets is only 2002 (Geoset of HD Foots in WoD)

So fucking lame, isn't it ?

Shit this is so much beyond me that my eyes crisscrossed trying to red it. And it's not because of the powers.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 13, 2014, 08:45:42 pm
Quote from: "chamorrorenzo"
actually i was trying yours .... the one that u post with out draenei model, and yeah, some random error appear while doing pvp U_U
What race were you playing? Or you were playing against it could be an animation file I missed cause when an animation file is missing for a certain animation the game crashes.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: chamorrorenzo on November 13, 2014, 09:37:18 pm
Quote from: "Konattchi"
Quote from: "chamorrorenzo"
actually i was trying yours .... the one that u post with out draenei model, and yeah, some random error appear while doing pvp U_U
What race were you playing? Or you were playing against it could be an animation file I missed cause when an animation file is missing for a certain animation the game crashes.
Also here is my next release of wod races with no facial and scalp textures:
https://www.dropbox.com/s/ywtlq5r141kgl ... n.rar?dl=0 (https://www.dropbox.com/s/ywtlq5r141kglrf/WoD%20Models-The%20Horde%20Invasion%20Edition.rar?dl=0" onclick="window.open(this.href);return false;)
Includes these races:
(http://i.imgur.com/zRlQUVs.jpg)
(http://i.imgur.com/haelcfN.jpg)
(http://i.imgur.com/UlHtq16.jpg)
(http://i.imgur.com/gwtisyB.jpg)
(http://i.imgur.com/xV9FN9i.jpg)
(http://i.imgur.com/W8zsnw6.jpg)
(http://i.imgur.com/XGLTa23.jpg)
(http://i.imgur.com/FIDJ018.jpg)
(http://i.imgur.com/xVd7Iux.jpg)
(http://i.imgur.com/zAdythf.jpg)
(http://i.imgur.com/0nREsLr.jpg)
(http://i.imgur.com/4l5AMru.jpg)

thanks, its rare i know, not sure what it was, its was in arathi, to much people at that moment, if happends again with this new file, i'll se betther then.

time to try this out ;)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 14, 2014, 01:26:27 pm
With helps and tips from Shadoman I managed to convert some taurens too. Just like he did I also improvised for under the hoofs texture and neck texture:
(http://i.imgur.com/Rz38DRz.jpg)
(http://i.imgur.com/AcSedSy.jpg)
Here is the no undead and draenei edition
https://www.dropbox.com/s/g8y57yrx38zkr ... n.rar?dl=0 (https://www.dropbox.com/s/g8y57yrx38zkrmh/WoD%20models-No%20Draenei%20and%20Undead%20edition.rar?dl=0" onclick="window.open(this.href);return false;)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 15, 2014, 04:49:28 am
Figured scalp and markings:

(http://i.imgur.com/WGBhMFa.jpg)


Damn eyes too bright.
Very tired. Talk tomorrow.

Such ugly feet.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 15, 2014, 12:21:03 pm
Ok, so the thing with facial_hair and scalp is that it must be the same shape and ratio as the UpperFace and LowerFace because they will be applied above this textures. Now you know what shape they must be: split in 2 256x128 - lower and 256x64 upper because that's the size of your Face and you want them to overlap perfectly. Keep ratio if you want to go lower.

Now placing above something means that (at least in my experience) you have to have at least 1 bit alpha in there - meaning transparency. So keep that in mind.

But better jet phantomx really did an extra job for us, he put the blp template for 010 Editor which means we can read blp headers = find out if they are compressed or not, if they have alpha and on what number of bits 1, 4, 8 or none and so on. Just open a blp with 010 and select(run, whatever) the blp template.
So now we can find out what kind of format we want our textures, so that they display. Basically i looked at the format the old files and saved the new textures in the same format.

http://www.pxr.dk/wowdev/wiki/index.php?title=BLP (http://www.pxr.dk/wowdev/wiki/index.php?title=BLP" onclick="window.open(this.href);return false;)
http://svn.norganna.org/gatherer/misc/B ... verter.cpp (http://svn.norganna.org/gatherer/misc/BLPConverter/Source/BLPConverter.cpp" onclick="window.open(this.href);return false;)

For the Facial and Scalp i used palletized 8 bit alpha= indexed 256 color with 8 bit alpha= BLP_PAL_A8 (in blp converter)
Play with BLPConverter...it's fun.

Sorry if lousy post - still tired and drunk.

On the other hand it seams my model has broken eyebrows geoset...what gives?

Edit: I forgot the victory music https://www.youtube.com/watch?v=uT3SBzmDxGk (https://www.youtube.com/watch?v=uT3SBzmDxGk" onclick="window.open(this.href);return false;)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 15, 2014, 12:31:16 pm
I figured out the resolution thingie a long time ago thats why I had markings for my female night elfs problem is that those markings were for osme reason very low quality and I didnt know why. Super pixalated and not only that but there was some white around the markings too
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 15, 2014, 01:09:16 pm
Quote from: "Konattchi"
I figured out the resolution thingie a long time ago thats why I had markings for my female night elfs problem is that those markings were for osme reason very low quality and I didnt know why. Super pixalated and not only that but there was some white around the markings too

And there i was feeling good about myself thinking i figured it all out on my own:P

Have you tried the format i suggested for the blp's? In the trial and error process of finding the right format i stumbled upon some formats that looked awful but none of them actually displayed in game.

Edit: My bad, Shelldon posted the resize-in part a few posts back. I probably think i read it before so don't know why i had to go reinvent the wheel. Guess i should listen more:P
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 15, 2014, 04:56:48 pm
Quote from: "Shodoman"
And there i was feeling good about myself thinking i figured it all out on my own:P

Have you tried the format i suggested for the blp's? In the trial and error process of finding the right format i stumbled upon some formats that looked awful but none of them actually displayed in game.
Truth to be told had no idea blp had diffrent formats and I have no idea how to play around with them
Also why does the undead model have full body and no bones in legs and arms?
Nevermind extracted the model from the official client and it has bones now
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: DarkPirat on November 15, 2014, 07:25:14 pm
for 3.3.5 can anyone do?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: hyakkimaru on November 15, 2014, 07:46:52 pm
Quote from: "DarkPirat"
for 3.3.5 can anyone do?

Quote from: "Title"
[TUTORIAL] How to get WoD Player models working in WotLK.

You can.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 15, 2014, 09:05:14 pm
Soooo this happened:
(http://i.imgur.com/wNFaus8.jpg)
Any idea why its not loading bone geosets?
And it appears that it doesnt like loading skin textures too:
(http://i.imgur.com/evFEqyj.jpg)
My guess is since this undead model has a lot more body parts than the usual models the game has no idea wtf is happening and it removes the bone geosets and doesnt know what textures to put on upper and lower body
Damn my one and only wish was to get the undeads working so I can have 4 alliance and 4 undead races for cataclysm but no something always has to go horribly wrong...
Even edited the fuck out of the textures so I can have the bone textures and fix every texture problem in 1 go. But of course this had to happen. My strategy was damn flawless
(http://i.imgur.com/xaUVeqX.png)
I moved the spine texture on the Face and the legs and arms bone textures between where no meshes is using that texture and it looked perfect in blender too
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 15, 2014, 09:23:34 pm
Quote from: "Konattchi"
Soooo this happened:
(http://i.imgur.com/wNFaus8.jpg)
Any idea why its not loading bone geosets?
And it appears that it doesnt like loading skin textures too:
(http://i.imgur.com/evFEqyj.jpg)
My guess is since this undead model has a lot more body parts than the usual models the game has no idea wtf is happening and it removes the bone geosets and doesnt know what textures to put on upper and lower body
Damn my one and only wish was to get the undeads working so I can have 4 alliance and 4 undead races for cataclysm but no something always has to go horribly wrong...
Even edited the fuck out of the textures so I can have the bone textures and fix every texture problem in 1 go. But of course this had to happen. My strategy was damn flawless
(http://i.imgur.com/xaUVeqX.png)
I moved the spine texture on the Face and the legs and arms bone textures between where no meshes is using that texture and it looked perfect in blender too


For the undead models I compared the geosets to the old model and merged them accordingly.

CTRL + J to join in blender.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Synric on November 15, 2014, 10:04:35 pm
Quote from: "DarkPirat"
for 3.3.5 can anyone do?

Download Cata 2 LK, drag m2 file onto program, delete original files, rename m2_lk to m2. Simple.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 16, 2014, 08:15:57 am
Is there a way to put Extra textures into every model just like the Tauren has?

As for the undead just like Phantom said I try to glue those geosets as close to the original undead model as I could but it didnt work so I experimented on diffrent mesh glueing together and I managed to find the perfect combination:
(http://i.imgur.com/hYBKbL4.jpg)
But here comes problem 2. The model had 3 jaw lines for diffrent face textures problem is pre WoD undeads female did not have these jaw characteristics so  in order to work I had to choose one of the 3 jaw geosets and delete the other 2 I choosed the one that goes the best with the dark lipped face, which unfortunately will go bad with the other supposed to be bony faces since it will paint over the lips it will look more like tattos rather than natural looking bony face. And problem 3 I tried to be a smartass with the textures but I forgot 1 simple thing I learned when I was playing around with the taurens. When you put an armor on it paints over your skin texture as in it becomes your new skin color and because of that effect even if I put the bones in the supposed to be empty spaces between the arms and legs depending on the clothes they pain on the textures there and as a result this happens:
(http://i.imgur.com/1PGZefL.jpg)
The bones change their color so unfortunately the only way to get this shit running is if I find a way to put those damn knees and elbows textures on the face somewhere where i already barely stuffed the spine textures on. Was thinking if there is any way of adding extra textures but then I have no idea how I am going ot make the meshesh of one merged geoset load diffrent texture files even if there is a way to get an extra texture with the bone textures. So I have absolutely no idea how we are going to do this.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 16, 2014, 10:49:56 am
The extra textures method wouldn't really work you would still get the same problem as you have now.

What I've done to get the undead bones working is separating the bone geosets into their own and hardcoding the textures onto them in 010.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 16, 2014, 11:05:42 am
Quote from: "phantomx"
The extra textures method wouldn't really work you would still get the same problem as you have now.

What I've done to get the undead bones working is separating the bone geosets into their own and hardcoding the textures onto them in 010.
The 010 editor? I am guessing its very long to explain and you have no plans on doing so right?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 16, 2014, 11:07:53 am
Quote from: "Konattchi"
Quote from: "phantomx"
The extra textures method wouldn't really work you would still get the same problem as you have now.

What I've done to get the undead bones working is separating the bone geosets into their own and hardcoding the textures onto them in 010.
Uhm is that in blender? Also the bones are supposed to have diffrent colors depending on the skin color chosen

Yes you separate the bones in blender and combind them into one mesh.

I'm aware that the bone color is supposed to change but sadly that ain't going to happen... Plus the change is very small it doesn't make or break the skin color.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 16, 2014, 11:11:00 am
Quote from: "phantomx"
Yes you separate the bones in blender and combind them into one mesh.

I'm aware that the bone color is supposed to change but sadly that ain't going to happen... Plus the change is very small it doesn't make or break the skin color.
Isnt there a bit of skin on the bone geosets? Or do you completely seperate the bones even from that. Also another problem popped up the facials geosets dont appear in game like that X on the face and other stuff. It just paints on the textures on the face.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 16, 2014, 11:22:39 am
Quote from: "Konattchi"
Quote from: "phantomx"
Yes you separate the bones in blender and combind them into one mesh.

I'm aware that the bone color is supposed to change but sadly that ain't going to happen... Plus the change is very small it doesn't make or break the skin color.
Isnt there a bit of skin on the bone geosets? Or do you completely seperate the bones even from that. Also another problem popped up the facials geosets dont appear in game like that X on the face and other stuff. It just paints on the textures on the face.

No skin just the bones the upper body bones are fine the lower body are the ones mess up here I'll give you and example of the HD model with the bones being part of the body.

(http://puu.sh/cSVkX/167641e1b5.jpg)

Everything that is skin color on the bones those are the bones you need to make into their own geoset.

Besides that I also believe that you might of joined your bones onto the wrong geosets and that's why the gear goes over them I've never had that issue.

P.S

In wotlk there isn't a 3D model for the face wrap X so that's why it's painted onto the face.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: DarkPirat on November 16, 2014, 11:25:33 am
Quote from: "Serendipity"
Quote from: "DarkPirat"
for 3.3.5 can anyone do?

Download Cata 2 LK, drag m2 file onto program, delete original files, rename m2_lk to m2. Simple.

I do not know how to do so and ask you
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 16, 2014, 11:36:28 am
Quote from: "phantomx"
No skin just the bones the upper body bones are fine the lower body are the ones mess up here I'll give you and example of the HD model with the bones being part of the body.

(http://puu.sh/cSVkX/167641e1b5.jpg)

Everything that is skin color on the bones those are the bones you need to make into their own geoset.

Besides that I also believe that you might of joined your bones onto the wrong geosets and that's why the gear goes over them I've never had that issue.

P.S

In wotlk there isn't a 3D model for the face wrap X so that's why it's painted onto the face.
Is there a way to make it appear in wotlk and cataclysm?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Joxus on November 16, 2014, 12:44:28 pm
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: DarkPirat on November 16, 2014, 04:07:49 pm
Please do a patch for 3.3.5
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: xeriae on November 16, 2014, 04:18:41 pm
Quote from: "Joxus"
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?

No it's not. It's a new component so you cannot use it on older expansions.

The face shapes are just the start according to blizzard. They plan on adding extra stuff down the road xD
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 16, 2014, 07:11:20 pm
Quote from: "Konattchi"
Is there a way to make it appear in wotlk and cataclysm?

I'm not going to say no because anything is possible with the know how but I will say it's 99% not going to happen.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 16, 2014, 07:12:47 pm
Quote from: "Joxus"
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?

I'm not sure what you're talking the faces don't change at all.

The magic of textures just makes it look that way....

There's only 1 face mesh, the undead are the only ones with more then 1 face mesh but that's for their lower jaws.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: TheMetalCarrots on November 16, 2014, 07:19:55 pm
Quote from: "phantomx"
Quote from: "Joxus"
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?

I'm not sure what you're talking the faces don't change at all.

The magic of textures just makes it look that way....

There's only 1 face mesh, the undead are the only ones with more then 1 face mesh but that's for their lower jaws.


They do, but the face changes are rather minor. Take for example, these 3 gnome faces on live - their chin, nose and eyebrow height change, albeit minorly:
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 16, 2014, 08:13:12 pm
I seem to be unable to find these piercings textures for female dwarf anywhere. Does anybody know anything about that?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 16, 2014, 10:53:54 pm
Quote from: "Konattchi"
I seem to be unable to find these piercings textures for female dwarf anywhere. Does anybody know anything about that?

I've got no idea they are normally on the face textures, can't find them either.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Joxus on November 17, 2014, 12:54:52 am
Quote from: "phantomx"
Quote from: "Joxus"
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?

I'm not sure what you're talking the faces don't change at all.

The magic of textures just makes it look that way....

There's only 1 face mesh, the undead are the only ones with more then 1 face mesh but that's for their lower jaws.

Well, I believe it was a recent update but if you look at the final models, when you change faces they are either getting more narrow, wider etc..  like I said the actual shape changes. When you look at every model you can see that with the nose and mouth for instance only the texture thats pasted onto it changes.

Here are the final models https://www.youtube.com/watch?v=zpiAbS7zFAo as you can see the faces are a lot more individually different.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 17, 2014, 01:07:40 am
My models are newer that those and like I said textures are pretty amazing what you can do with them.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Joxus on November 17, 2014, 02:01:02 am
Yeah, the models look amazing and the files may be newer.. however the models in the video have more detailed faces (for instance skip to 6:35 in the YT video and you'll see how much angrier he looks due to the mouth changing signifigantly with some other things. Same with a lot of other models I can't wipe that grim of the female taurens face.

I don't think this is done through textures. I'm personally very happy with the models, but I just wanted to know if it was possible.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 17, 2014, 04:10:02 am
It's all done through the textures.

The only thing that isn't done is that wotlk doesn't for as many textures as WoD does since WoD has more textures for the models then the old ones did.

So you'll have some extra unused textures.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 17, 2014, 07:01:41 am
Here is my Facial and Scalp textures edition for 4.3.4
https://www.dropbox.com/s/yaaxq7cia2cpi ... n.rar?dl=0 (https://www.dropbox.com/s/yaaxq7cia2cpi3e/facialandscalpedition.rar?dl=0" onclick="window.open(this.href);return false;)
Still no Undead and Draeneis and I still have no idea how to fix broken or missing geosets so its the same old problems with them but at least they have facial and scalp textures now.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: xeriae on November 17, 2014, 05:42:53 pm
Well the shapes aren't done through the textures..... I've played with them way too much to know this now. Doesn't matter if you have the new models/textures, the shape won't change on older versions of WoW. It's something new they put inside WoD client. I'm not really sure what it is though.... I just know that it's not textures alone.

There is most likely one component which controls the cheeckbones, eyebrows and all but actually making it work on something else other than WoD is a slim chance.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: robbymottec on November 17, 2014, 06:06:15 pm
with this conversion WOD to WOTLK or CATA, all models have reduced texture quality since we need to stretch them in PS?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 17, 2014, 06:09:09 pm
Quote from: "robbymottec"
with this conversion WOD to WOTLK or CATA, all models have reduced texture quality since we need to stretch them in PS?

No
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: robbymottec on November 17, 2014, 06:28:31 pm
Quote from: "phantomx"
Quote from: "robbymottec"
with this conversion WOD to WOTLK or CATA, all models have reduced texture quality since we need to stretch them in PS?

No

Weird, your comment on youtube confuses me...?!

Quote
WoD uses different resolution for their models I.E the body is 1024 x 512 MoP supports this for the pandas all other expansions do not so that's why you have to make the resolution 512x512
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 17, 2014, 06:45:49 pm
Quote from: "robbymottec"
Quote from: "phantomx"
Quote from: "robbymottec"
with this conversion WOD to WOTLK or CATA, all models have reduced texture quality since we need to stretch them in PS?

No

Weird, your comment on youtube confuses me...?!

Quote
WoD uses different resolution for their models I.E the body is 1024 x 512 MoP supports this for the pandas all other expansions do not so that's why you have to make the resolution 512x512

Changing it from 1024 x 512 to 512 x 512 doesn't lower the quality of the textures.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: robbymottec on November 17, 2014, 06:51:08 pm
Quote
Changing it from 1024 x 512 to 512 x 512 doesn't lower the quality of the textures.

ok, thanks :D
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: robbymottec on November 17, 2014, 10:29:53 pm
Still not convinced, had to check out both version

Actually there is a loss to texture quality, either by converting them with BLP converter or editing with PS

LEFT - WMV alpha with WOD files

RIGHT - WMV with cata/wotlk conversion

http://imgur.com/vb72lUd,RAU2wOq,iUxk0qv,kANyWSW#0 (http://imgur.com/vb72lUd,RAU2wOq,iUxk0qv,kANyWSW#0" onclick="window.open(this.href);return false;)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 17, 2014, 10:35:39 pm
That's due to improper formatting in PS.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Amaroth on November 17, 2014, 11:02:58 pm
Caused by indexed color mode?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: robbymottec on November 18, 2014, 12:06:22 am
Quote from: "phantomx"
That's due to improper formatting in PS.


Allright

Can you please edit this image and repost?

just for testing purpose ;)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Laduguer on November 18, 2014, 01:01:24 am
Really weird about the Dwarf female ear ring textures. I wonder where they are?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 18, 2014, 11:03:45 am
Quote from: "Laduguer"
Really weird about the Dwarf female ear ring textures. I wonder where they are?

Maybe they are in the tauren face or extra texture.


Nah.... just messing with you:P

Quote from: "phantomx"
Changing it from 1024 x 512 to 512 x 512 doesn't lower the quality of the textures.

Oh and of course lowering the resolution of a picture changes it's quality. You are reducing the number of pixels in the face texture to 18.75 %, also you are changing the color mode to 256 colors max. Anything between those 256 color/ nuances get's converted to the closest color.  
The rest of the body however will not have changed quality, if you don't mess with the resolution, and will not suffer (much) color degradation due to converting it  to 256 - because the body has a smaller variation of color, so more free space for nuances.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: robbymottec on November 18, 2014, 04:08:10 pm
Quote from: "phantomx"
Changing it from 1024 x 512 to 512 x 512 doesn't lower the quality of the textures.

Quote
Oh and of course lowering the resolution of a picture changes it's quality. You are reducing the number of pixels in the face texture to 18.75 %, also you are changing the color mode to 256 colors max.

hey

thanks for clearing that up

seems i have uv re-mapping work to do :|
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 18, 2014, 10:04:40 pm
Damn, i'm still not able to load the eyebrows geoset, even with new files. How many working geosets did you keep with the girl nightelf?


(http://i.imgur.com/SznY1f3.png)

Oh, btw, if you want the 6.0.3 character files i can upload them. Already tried once but the damn site didn't give me a link after 1h upload. Only willing to try again if you want it.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Konattchi on November 19, 2014, 12:17:54 pm
I guess I didnt post it earlier so ima post it now.
https://www.dropbox.com/s/3mfrayj24qjsy ... h.rar?dl=0 (https://www.dropbox.com/s/3mfrayj24qjsyoz/WoDpatch.rar?dl=0" onclick="window.open(this.href);return false;)
This is all the 7 races I did for 4.3.4 with facial and scalp textures
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: DJScias on November 19, 2014, 09:12:58 pm
Quote from: "Konattchi"
I guess I didnt post it earlier so ima post it now.
LINK
This is all the 7 races I did for 4.3.4 with facial and scalp textures

Hello there,

Let me have an educated guess (probably because I've been asking myself this too) and say you probably don't have the Draenei models in there?

I'm trying those myself as we speak but I have no clue how to produce a proper SKIN file as I have no clue where to put the tail when I position everything in Photoshop.

Maybe you do?

Kind regards,
DJScias
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 20, 2014, 01:36:27 am
https://www.dropbox.com/s/ma0xz2pq7b9cr ... r.rar?dl=0 (https://www.dropbox.com/s/ma0xz2pq7b9crmy/Character.rar?dl=0" onclick="window.open(this.href);return false;)

These are caracter files form WoD 6.0.3...or so they say.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 20, 2014, 02:21:21 am
If you guys are that picky about it I can do a new extraction and upload it even though I haven't seen any changes done to the models since my last extraction.

Quote from: "DJScias"
Quote from: "Konattchi"
I guess I didnt post it earlier so ima post it now.
LINK
This is all the 7 races I did for 4.3.4 with facial and scalp textures

Hello there,

Let me have an educated guess (probably because I've been asking myself this too) and say you probably don't have the Draenei models in there?

I'm trying those myself as we speak but I have no clue how to produce a proper SKIN file as I have no clue where to put the tail when I position everything in Photoshop.

Maybe you do?

Kind regards,
DJScias

If you want I can make a tutorial on it when I have time.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 20, 2014, 10:27:00 am
Quote from: "phantomx"
If you guys are that picky about it I can do a new extraction and upload it even though I haven't seen any changes done to the models since my last extraction.

I haven't either but i told myself as long as i'm downloading the whole game for the backed npc textures i might just grab the last version available and upload the characters, just in case. It seems that wow developers are very sloppy with their files though. Also thought that my night-elf  eyebrows would be fixed in the newer models...guess i was wrong.  

Quote from: "phantomx"
If you want I can make a tutorial on it when I have time.

I would certainly love to see a fix for this. Even more so if you are going to show us how to un-group meshes or get them to load from another texture file if it's possible:)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Ulec on November 20, 2014, 03:18:02 pm
Quote from: "Konattchi"
I guess I didnt post it earlier so ima post it now.
https://www.dropbox.com/s/3mfrayj24qjsy ... h.rar?dl=0 (https://www.dropbox.com/s/3mfrayj24qjsyoz/WoDpatch.rar?dl=0" onclick="window.open(this.href);return false;)
This is all the 7 races I did for 4.3.4 with facial and scalp textures

Would it be simpler to convert these into WotLK rather than starting from scratch on my own?

Barely got the time and the SSD space readily available without some serious file moving so I am trying to minimise the effort if possible.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: xeriae on November 20, 2014, 04:18:36 pm
If your extraction is from 6.0.2 it's fine. Literally nothing has been changed.... well nothing any of you would notice on a client older than WoD. 6.0.2 brought extra customization on the models which isn't available on older clients and also some smaller fixes as the night elfs glitchy running animation.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 20, 2014, 06:52:56 pm
World of Warcraft - Warlords of Draenor 6.0.3 (19116) and the exe confirms it, though it;s a custom one.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Laduguer on November 20, 2014, 07:23:52 pm
Hmm, welp the bakedtexture filenames have definitely changed for most NPCs. However, some of them remain the same.

For the ones that remain the same, though, i'm getting some weird issues when I give them the WoD baked textures:

(http://i.imgur.com/vTXdL8p.png)

Anyone know why that's happening? Do I need to make a version of the WoD model specially for NPCs or something?

EDIT: Aaah, I was neglecting that NPC textures are 512 x 256, where as player textures are 512x512. Damn.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 20, 2014, 07:58:53 pm
Quote from: "Laduguer"
Hmm, welp the bakedtexture filenames have definitely changed for most NPCs. However, some of them remain the same.

For the ones that remain the same, though, i'm getting some weird issues when I give them the WoD baked textures:


Anyone know why that's happening? Do I need to make a version of the WoD model specially for NPCs or something?


The problem is that wotlk uses a different file name system then WoD even tho some of the last few bakednpctextures added to wotlk were using the new names instead of numbers and letters.

I already converted the 21k+ WoD BakedNpcTextures to WotLK format to go with the player models since that is what they use I mean you could just convert the WoD player model to be compatible with wotlk without re-uvmapping but then you have to edit a bunch of display id's in dbc and I rather not.... but you would still need to edit all the names and find what bakedtextures belongs to what 15k+ wotlk bakedtextures...

WoD to WotLK format.

(http://puu.sh/cDaaL/ac2df5ce76.png)

WotLK name format.

(http://puu.sh/cDajj/045d557410.png)


(http://puu.sh/cD9WR/1b24bbb845.jpg)

(http://puu.sh/cDa0X/c98abb7b19.jpg)

I haven't had time to fix the hair it's only with the human models.

So anyway when and if you find out from the WoD DBC files where the names are located so I can transfer them to wotlk dbc that would be great since the CreatureDisplayInfoExtra.dbc from WoD doesn't contain the file names for the bakedtextures just numbers and I don't have the time to look where those numbers point to or are pulled from.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Laduguer on November 20, 2014, 08:00:46 pm
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 20, 2014, 08:07:56 pm
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Laduguer on November 20, 2014, 08:25:02 pm
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

Okay, figured some shit out:

As mentioned in the other thread, all baked texture info is now stored in Filedata.dbc. Column 22 in CreatureDisplayInfoExtra.dbc now refers to an ID of a row in Filedata.dbc in hexadecimal format.

Which is kind of a pain, because that means getting the baked texture names from Filedata.dbc in the right order to import them into WotLK CreatureDisplayInfoExtra.dbc is gonna be a real headache.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 20, 2014, 08:42:31 pm
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

You used phothosop's batch function?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 20, 2014, 08:44:36 pm
Quote from: "Shodoman"
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

You used phothosop's batch function?

I did saves loads of time still had to hold down enter.... for that long.

Rewatched all the Matrix movies while doing it.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 20, 2014, 08:51:21 pm
Quote from: "phantomx"
Quote from: "Shodoman"
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

You used phothosop's batch function?

I did saves loads of time still had to hold down enter.... for that long.

Rewatched all the Matrix movies while doing it.

:)) I can imagine.
I'll place a shoe on the enter key and go to sleep....see how that goes. Else good old enter smashing all weekend.
This has been a good day.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 20, 2014, 08:59:22 pm
Quote from: "Shodoman"
Quote from: "phantomx"
Quote from: "Shodoman"
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

You used phothosop's batch function?

I did saves loads of time still had to hold down enter.... for that long.

Rewatched all the Matrix movies while doing it.

:)) I can imagine.
I'll place a shoe on the enter key and go to sleep....see how that goes. Else good old enter smashing all weekend.
This has been a good day.

I just put some 1 cut of transparent tape on it to hold it down while I watched the movies.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 20, 2014, 09:03:21 pm
Quote from: "Laduguer"
Okay, figured some shit out:

As mentioned in the other thread, all baked texture info is now stored in Filedata.dbc. Column 22 in CreatureDisplayInfoExtra.dbc now refers to an ID of a row in Filedata.dbc in hexadecimal format.

Which is kind of a pain, because that means getting the baked texture names from Filedata.dbc in the right order to import them into WotLK CreatureDisplayInfoExtra.dbc is gonna be a real headache.

No it isn't. You open excel you copy both dbc info in columns next to each other, then use =vlookup(value you are looking for, table array you are looking into, number of column reported back, False for exact matches)
Prosper!

That's how i see it now...tell me if i'm off or if you need more details.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 20, 2014, 09:14:13 pm
Quote from: "Shodoman"
Quote from: "Laduguer"
Okay, figured some shit out:

As mentioned in the other thread, all baked texture info is now stored in Filedata.dbc. Column 22 in CreatureDisplayInfoExtra.dbc now refers to an ID of a row in Filedata.dbc in hexadecimal format.

Which is kind of a pain, because that means getting the baked texture names from Filedata.dbc in the right order to import them into WotLK CreatureDisplayInfoExtra.dbc is gonna be a real headache.

No it isn't. You open excel you copy both dbc info in columns next to each other, then use =vlookup(value you are looking for, table array you are looking into, number of column reported back, False for exact matches)
Prosper!

That's how i see it now...tell me if i'm off or if you need more details.

That's not how I see it in filedata not all bakedtextures are in 1 straight column they are spit apart from each other but hey if you're willing to do it and upload it I'd be most grateful for it.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Laduguer on November 20, 2014, 09:44:55 pm
Yeah, they're all out of order so it's not too simple. I'm making good progress sorting them though.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 20, 2014, 10:32:56 pm
I don't get it...i see them like this:

(http://i.imgur.com/5oxJWtC.png?1)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 20, 2014, 10:36:04 pm
Quote from: "Shodoman"
I don't get it...i see them like this:

(http://i.imgur.com/5oxJWtC.png?1)

Yes we see them like that too but if you scroll down a bit you will see that they stop being bakedtextuers then start again after a few other items so it's annoying...
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Laduguer on November 20, 2014, 11:16:52 pm
Could you send me the fixed textures Phantom? I think I fixed up the DBC file.

EDIT: Or if you'd prefer I can send you the dbc file.

EDIT EDIT: Hold that thought... looks like I fixed it for humans but bollocksed it up for the other races. Gonna need some work.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 21, 2014, 06:59:46 am
Quote from: "phantomx"
Yes we see them like that too but if you scroll down a bit you will see that they stop being bakedtextuers then start again after a few other items so it's annoying...

In excel you can sort them by address in column 3 or filter them by the address in column 3 or filter them by containing "character" in column 2. But vlookup doesn't care, if it doesn't find a value on the row it just shows N/A. When i'll have a bit of time i will try and make and give it to you. Now i'm off to work, have a nice day.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Laduguer on November 21, 2014, 06:04:29 pm
Quote from: "Shodoman"
Quote from: "phantomx"
Yes we see them like that too but if you scroll down a bit you will see that they stop being bakedtextuers then start again after a few other items so it's annoying...

In excel you can sort them by address in column 3 or filter them by the address in column 3 or filter them by containing "character" in column 2. But vlookup doesn't care, if it doesn't find a value on the row it just shows N/A. When i'll have a bit of time i will try and make and give it to you. Now i'm off to work, have a nice day.

You sound like you know what you're talking about so it'll be cool to see what results you turn up. I tried for quite a long time yesterday using a csv editor that wasn't Excel and didn't yield many results. There seem to be more baked textures listed in FileData that there are entries in WoD CreatureDisplayInfoExtra which is weird. Furthermore many entries present in WotLK CreatureDisplayInfoExtra are deleted in the WoD version.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: DJScias on November 21, 2014, 09:37:27 pm
Quote from: "phantomx"
If you guys are that picky about it I can do a new extraction and upload it even though I haven't seen any changes done to the models since my last extraction.

Quote from: "DJScias"
Quote from: "Konattchi"
I guess I didnt post it earlier so ima post it now.
LINK
This is all the 7 races I did for 4.3.4 with facial and scalp textures

Hello there,

Let me have an educated guess (probably because I've been asking myself this too) and say you probably don't have the Draenei models in there?

I'm trying those myself as we speak but I have no clue how to produce a proper SKIN file as I have no clue where to put the tail when I position everything in Photoshop.

Maybe you do?

Kind regards,
DJScias

If you want I can make a tutorial on it when I have time.

Hello there,

If you would do that, then I'd be eternally grateful. Your tutorial has been very helpful already and I applaud you for making it.

There's no rush on it though, take your time with it. I am sure you'll come up with something that has the same amount of quality as the tutorials featured in this post.

Thanks in advance and kind regards,
DJScias
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 21, 2014, 09:43:39 pm
This is the best video ever made by blizzard lol.


[media:16yry8sx]https://www.youtube.com/watch?v=Rmfd_kDsgqQ#t=105[/media:16yry8sx]
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: DJScias on November 21, 2014, 09:55:57 pm
Quote from: "phantomx"
This is the best video ever made by blizzard lol.


[media:32os00y4]https://www.youtube.com/watch?v=Rmfd_kDsgqQ#t=105[/media:32os00y4]

That one actually made me smirk a lot, torturing characters to give them model updates sounds like a thing Blizzard would do.

But once again, love the animations that Blizz did in that video.

Kind regards,
DJScias
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 22, 2014, 01:16:52 pm
Here you go, tell me if it works.

https://www.dropbox.com/s/5jcgqppbh4uuj ... a.dbc?dl=0 (https://www.dropbox.com/s/5jcgqppbh4uuj71/CreatureDisplayInfoExtra.dbc?dl=0" onclick="window.open(this.href);return false;)

Edit: This the Creature Dispaly Info dbc which has all the blp's addreses changed to WOD ones. A few had the same files and others had the same file but with a different name.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on November 22, 2014, 07:23:24 pm
Quote from: "Shodoman"
Here you go, tell me if it works.

https://www.dropbox.com/s/5jcgqppbh4uuj ... a.dbc?dl=0 (https://www.dropbox.com/s/5jcgqppbh4uuj71/CreatureDisplayInfoExtra.dbc?dl=0" onclick="window.open(this.href);return false;)

Edit: This the Creature Dispaly Info dbc which has all the blp's addreses changed to WOD ones. A few had the same files and others had the same file but with a different name.

Good job man, I just had to remove the _HD at the end because I removed it from the texture files.

There are some models that are missing their textures like they aren't even looking for it.

(http://puu.sh/d196X/e11d691b91.jpg)

How ever the rest so far seem to be working fine I've only tested the orcs and humans atm.

(http://puu.sh/d18LQ/c2265519a2.jpg)

(http://puu.sh/d18Tr/97ff3f4dee.jpg)

(http://puu.sh/d18NC/e1573834b9.jpg) this beard is questionable lol I think it might be the wrong texture but doubt it.

Any way man thanks for doing this, sadly my excel wasn't wanting to start up...

P.S

The Stormwind guard don't seem to be loading the correct skin textures :(
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on November 22, 2014, 08:11:10 pm
I will try to figure them out once i've converted the skins and applied them to my game. I'm still converting skins to the appropriate format right now.  For some reason PS is shutting down.

I may have made a mistake in any part of the process as it was lengthy one. I can give you the excels and you can redo my work if you want. Maybe i missed something.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Laduguer on November 25, 2014, 12:26:12 am
Great job guys, i'll give it a test run tonight if I can.

An issue is still troubling me; where are those Dwarf female earring textures? I can't find any hint of them.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: quillerk on December 01, 2014, 11:25:18 am
Guys, did somneone managed to get the hairstyles working? Maybe copying them form elsewhere?
If i set the NPC to use the new models most of them go bald and thats not what i wanted :(

and is there a way to customize Night elf eye glow color due to Face/Hairstyle combination?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on December 01, 2014, 01:58:47 pm
Quote from: "quillerk"
Guys, did somneone managed to get the hairstyles working? Maybe copying them form elsewhere?
If i set the NPC to use the new models most of them go bald and thats not what i wanted :(

You can't have all geoset working.
You can got all hairscut, ok, but you have to remove other stuff, like capes, kind of pants, robes, tabard etc.. etC..
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on December 01, 2014, 09:05:19 pm
Hmmm, i would gladly trade all capes for having all hairstyles. I don;t even get the point of having capes... Anyway i would be interested on how to do that.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Joxus on December 02, 2014, 12:42:35 pm
Quote from: "Rangorn"
You can't have all geoset working.
You can got all hairscut, ok, but you have to remove other stuff, like capes, kind of pants, robes, tabard etc.. etC..

Would you be able to use the wrist geoset to get all the hairstyles? Most of the time you can't even see them with gear equipped, and they're not very spectacular anyway.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on December 02, 2014, 10:11:04 pm
Actually, it's not really about geosets, it's about faces number of a geoset

Wrist are something likes 400 or 500 faces i think, haircuts are like 2000-3000,

You have to remove X-65535 faces.

X is the total number of faces in the model.

Here is the list :
(http://puu.sh/cqG5N/998047c27f.png)
(Mort-vivant, Mort-vivant : Undead Male, Undead Female
Nain, Naine : Dwarf male, Dwarf female)

As you can see, sometimes you don't have to do something (only gnomes male and female tauren)
Human male is easy.
Undead male is hard as fuck.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Thelichekinge on December 03, 2014, 06:30:38 pm
please share your mpq
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: kojak488 on December 03, 2014, 09:54:09 pm
Quote from: "Thelichekinge"
please share your mpq

Or you could, you know, learn it for yourself.  Amazing, huh?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Joxus on December 06, 2014, 06:33:07 pm
Did anyone ever get the undead working with bone textures btw?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shodoman on December 07, 2014, 01:02:16 am
Quote from: "Rangorn"
Actually, it's not really about geosets, it's about faces number of a geoset

Wrist are something likes 400 or 500 faces i think, haircuts are like 2000-3000,

You have to remove X-65535 faces.

X is the total number of faces in the model.

Is it possible to lower the number of faces by merging some of them into a bigger one?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: kojak488 on December 07, 2014, 01:23:32 am
Quote from: "Shodoman"
Is it possible to lower the number of faces by merging some of them into a bigger one?

There's no reason it shouldn't be.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on December 07, 2014, 05:33:36 pm
Probably, Zim4ik  did this on wotlk

But doing this, isn't in my skills.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: quillerk on December 13, 2014, 10:12:44 am
I think u can reduce those Faces to desired polycount but i think this will give ou some animation Issues, as you'll have to remap weights
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on December 23, 2014, 08:11:53 am
Still do not understand why I get humans with green hair. Meh. But it works! Thanks Phantom  :D

Does anyone have models blood elf of WoD?  :?:
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on December 23, 2014, 02:17:23 pm
Quote from: "Clockworkapple23"
Still do not understand why I get humans with green hair. Meh. But it works! Thanks Phantom  :D

Does anyone have models blood elf of WoD?  :?:

Blood elves aren't out yet, they will be coming out around 6.1.0 patch.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on December 24, 2014, 12:19:45 am
Thanks u very much >w<!
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on December 24, 2014, 01:46:27 pm
Here we go, the Draenei male :

[spoiler:2o26hrbv](http://puu.sh/dHI5P/0c44c4ba6b.png)
(http://puu.sh/dHI6b/a4f13e267b.png)
(http://puu.sh/dHI7t/c257cadaab.png)[/spoiler:2o26hrbv]

That was huge paint to made him, i have to create a new textures with horns, tail and clogs.
But Everything is ok now.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on December 24, 2014, 05:31:44 pm
Quote from: "TheMetalCarrots"
Finally, as much as the Gods above forgive it, I have finished a Human Female Warlords of Draenor Model with no melted face, no (so far) broken animations and a glorious new HD model. Thankyou so much for this tutorial, now finishing off with the melted-texture ones and moving onto harder HD models.



... HOW?! DX i tried but still not working!  :x  :x  :x

The face of human female i mean. :C
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on December 24, 2014, 08:02:18 pm
Quote from: "Rangorn"
Here we go, the Draenei male :

That was huge paint to made him, i have to create a new textures with horns, tail and clogs.
But Everything is ok now.

Good job, I was wondering how long it would take people for that.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Shelldon on December 24, 2014, 09:15:33 pm
few hours of work with dbcs, a lot of text editing and here you go!

(http://i.imgur.com/Ux5rIKS.jpg) (http://imgur.com/a/rWp2Y#0)

about 800mb with all  _hd textures which are used only by 3.3.5 npcs (except draeneis), for best quality original baked textures used here.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on December 24, 2014, 09:20:07 pm
Quote from: "Shelldon"
few hours of work with dbcs, a lot of text editing and here you go!

(http://i.imgur.com/Ux5rIKS.jpg) (http://imgur.com/a/rWp2Y#0)

about 800mb with all  _hd textures which are used only by 3.3.5 npcs (except draeneis), for best quality original baked textures used here.

Nice and nice house btw.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Valkryst on December 24, 2014, 09:49:10 pm
Quote from: "Shelldon"
few hours of work with dbcs, a lot of text editing and here you go!

(http://i.imgur.com/Ux5rIKS.jpg) (http://imgur.com/a/rWp2Y#0)

about 800mb with all  _hd textures which are used only by 3.3.5 npcs (except draeneis), for best quality original baked textures used here.

Will you be releasing all of the working files?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on December 24, 2014, 10:09:22 pm
Happy holidays from Orgrimmar & Stormwind!

(http://puu.sh/dI8IH/0a181e185b.jpg)

(http://puu.sh/dI9a7/5b856f0f3b.jpg)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on December 24, 2014, 10:21:53 pm
Quote from: "phantomx"
Quote from: "Rangorn"
Here we go, the Draenei male :

That was huge paint to made him, i have to create a new textures with horns, tail and clogs.
But Everything is ok now.

Good job, I was wondering how long it would take people for that.

1 Day

I'm currently trying to do the female, same shit, but just for the tail this time.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on December 25, 2014, 03:04:57 pm
Okay ... after 3 suicide attempt and a lot of drugs, finally the female :

(http://puu.sh/dIT9d/b69cd9ed3d.png)
(http://puu.sh/dIT9z/a50435e49a.png)

Seriously, this was really hard to do.... the male was easier...
Have to remove lot of geosets, renderflags, Edit the m2 for create a new texture (tail)

I just have to do some dbc edit now
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on December 25, 2014, 05:46:31 pm
Quote from: "Rangorn"
Okay ... after 3 suicide attempt and a lot of drugs, finally the female :


Seriously, this was really hard to do.... the male was easier...
Have to remove lot of geosets, renderflags, Edit the m2 for create a new texture (tail)

I just have to do some dbc edit now

Lol, looking good man.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on December 28, 2014, 04:40:39 am
What to do with the horns of the draenei in the dbfilesclient?

In Wotlk the horns of draenei male do not appear in itself . And I have understood, in fact, that these are in the characterhairstyles ( If I'm wrong on the name is I'm noob)

Otherwise ... for some reason the lower lip Draenei Male model appears strange to me , with a marked rise ( As if they had bitten ... Rawr )
I know not use blender so as to fix that . So ... Anyone could help me?  :cry:  :cry:
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: salagon on December 28, 2014, 09:23:49 pm
I recently tried this tut and it worked almost flawlessly for me. The only problems I am having is I have to index the beard textures that are painted instead of model based beards and then they show up with ragged white edges along the border of the beard. Second issue is no matter how many textures I convert associated to the combo of features I am testing ( which is 00_00 skin with 00_00 face and black hair and beard) I can't get the upper half of the face to appear. I triple checked if I indexed all textures on the upper side of the face and nothing is wrong. I am doing things a bit differently from the tut and am not sure if keeping face ratios of 512x256 for lower parts of the face and 512x82 on upper makes a difference but the textures don't show up. I also can't get some hair style colors to appear but I think that was explained in the tut. At least I think, but I'm not sure. If not, can someone guide me in the right direction for that as well?

(https://farm8.staticflickr.com/7473/15508904474_db99568046_o.jpg)

(https://farm9.staticflickr.com/8668/15943926790_e5c872d0ff_o.jpg)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Rangorn on December 28, 2014, 10:15:25 pm
512X256 Lower
512X128 Upper

128 not 82 mate
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on December 29, 2014, 02:50:00 pm
I have solved the problem with the horns of the draenei , adding in the char , the fate of the horns at the height of the skins as the second column . ( To me at least it worked for me )



But I have the problem of Blender with respect to the tail. How do I edit the image?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Piccolodmq on December 30, 2014, 10:33:37 pm
Ill donate to have a complete set of texture for all the races, or most of them.   Does that sound good?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on December 30, 2014, 10:40:25 pm
I think it's illegal to obtain money with things that come from blizzard . Just saying...
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Piccolodmq on December 31, 2014, 02:05:33 pm
Then this whole website is illegal and should be brought down.     I know that bringing all the models of WOD characters takes hours, days of work and since i dont have time to do it... I am willing to pay to show apreciation for those who make this.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on December 31, 2014, 02:21:47 pm
I understand your point. But it is not illegal to use the instruments of Blizzard to customize them , but making money on that basis. " Profit " with something.
I know the move work is personal and takes time , but imagine how it was for personal Blizzard designers , having to go making new models for a new expansion. The same.
I have seen many people offering money for it...

  :?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Piccolodmq on December 31, 2014, 03:40:13 pm
What do you think Rangon / Salagon?  can anyone help me? PM me.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on December 31, 2014, 11:59:09 pm
I'm just saying , that I personally prefer, the public appreciation and that the page is advertised , so that more people find interest in customizing the game.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Piccolodmq on January 06, 2015, 04:05:40 pm
Good job on people actually working on this.   Any progress on scourge models?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on January 06, 2015, 04:35:20 pm
Yes, they're annoying :>
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Piccolodmq on January 06, 2015, 05:08:20 pm
the most I have done... (when i had time) regarding editing wow, is adding new races (following of course the guides of Anthony and many people here).   And adding content into 3.3.5a wich i believe its the most stalble core still.

I am planning on having the most complete 3.3.5a core, (with all the races available), all the items and maps (from Anthony  and other people ) and of current expansion and if posible all the new character texture.

Kind of having a core, with all the tools ready for someone, to do something with it.  



I have gather almost all of this and I am planning on replicating all the quests, content of cata and mop, on a 3.3.5a trininty core, trying to balance item stats to wotlk standards raising the level up to 90... so yea that is taking ages to do so.     ( I know spells fromo cata/mop and WOD) wont be the sames as in Wotlk, but they somehow can get closer to it.    

My idea is to try to get also the spells and as much content of current expansions to WOTLK.  

All of this or at least as far as I get to get it... I am planning to release it to the public.  So having the new models from WOD would help me a lot on this.    I can donate for this cause, but as you said before you are more interested on getting this done :)

So yea.  Hopefully ill get there.   (Sorry for my english).
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: salagon on January 06, 2015, 06:00:50 pm
In all honesty, I thought the same thing too, that I had other things better to do than adding the new models into 3.3.5a and I would just wait for someone to release them. However, that proved to be a waste of time as no one is willing to release them. Not that we are selfish or anything but because it isnt difficult to do, just a grindfest for the faces. However, if you invent a process like I did with Photoshop, the faces can be done, saved, and renamed from face set 1-23 ( average number of face sets) in about 2 hours. Couple that with about 1 hour or even less to port over the inital model and within 3 hours of work you can have a male or female model done. I managed to port over all the models with faces in 5 days ( could have been done in 2 days if I constantly worked but I hate grinding and repetitive actions so I took breaks). So all I'm saying is, instead of offering money, why not just do it yourself. It's the best option plus you have the source models if something is off like say... the lower tabard is not lined up properly.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on January 06, 2015, 06:44:21 pm
It's pretty awesome when u learn something new.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Piccolodmq on January 06, 2015, 10:59:23 pm
Easy my friend, I have virtually no time.  I am parent who works in a not so well apid job, study at night.   I only have time in saturday afternoon every two weeks,  I post this messages in my work.   virtually the only place i have some time off.  

So yea, I have no time to do this.  And money is the only thing I can offer since I dont have time.   AGAIN I am not offering money by any way to keep something for myself ut to offer it to the public.  

But yea... I guess thats my situation.

Even if you dont agree with my point, thanks for doing what you do.  :)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Trollskau on January 07, 2015, 06:58:56 pm
Quote from: "Konattchi"
I guess I didnt post it earlier so ima post it now.
/WoDpatch.rar?dl=0
This is all the 7 races I did for 4.3.4 with facial and scalp textures

can someone explain me how to get this patch work to Wotlk please?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on January 07, 2015, 09:05:24 pm
Change all the models with the CatatoLKM2

Look the tutorial and u can see how.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on January 17, 2015, 05:31:15 am
So! i confess;

It's my first time playing with the WoW and modding something. Yes, i never done this before.

But... this is wath i got now:

Scourge still having some problems with the mouth.

(http://s15.postimg.org/4n2l6w0tn/Wo_WScrn_Shot_010515_171245.jpg)

And the bones with the female Scourge. but a small detail and i don't care x_x

(http://s2.postimg.org/6ywmjbugp/Wo_WScrn_Shot_010715_033913.jpg)


(http://s9.postimg.org/pp75z35tb/Wo_WScrn_Shot_010715_033038.jpg)

And of course, the Draenei Male

(http://s12.postimg.org/ru9j4tcel/Wo_WScrn_Shot_011615_204336.jpg)

And Female

(http://s1.postimg.org/6spmwotzj/Wo_WScrn_Shot_011715_012713.jpg)



Bonustrack: A NE Elsa  8-)

(http://s17.postimg.org/lnumjpirz/Wo_WScrn_Shot_122914_164016.jpg)

Hehe. Just that.

The Female Draeneis lost a lot of hairstyles. Like another models... :C

anyway... I learn so much here. Thanks a lot!
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Joxus on January 18, 2015, 03:23:04 pm
Looks pretty good, nice job.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Sedobren on January 20, 2015, 02:14:35 pm
Quote from: "Clockworkapple23"
So! i confess;

It's my first time playing with the WoW and modding something. Yes, i never done this before.

But... this is wath i got now:

Scourge still having some problems with the mouth.

(http://s15.postimg.org/4n2l6w0tn/Wo_WScrn_Shot_010515_171245.jpg)

And the bones with the female Scourge. but a small detail and i don't care x_x

(http://s2.postimg.org/6ywmjbugp/Wo_WScrn_Shot_010715_033913.jpg)


(http://s9.postimg.org/pp75z35tb/Wo_WScrn_Shot_010715_033038.jpg)

And of course, the Draenei Male

(http://s12.postimg.org/ru9j4tcel/Wo_WScrn_Shot_011615_204336.jpg)

And Female

(http://s1.postimg.org/6spmwotzj/Wo_WScrn_Shot_011715_012713.jpg)



Bonustrack: A NE Elsa  8-)

(http://s17.postimg.org/lnumjpirz/Wo_WScrn_Shot_122914_164016.jpg)

Hehe. Just that.

The Female Draeneis lost a lot of hairstyles. Like another models... :C

anyway... I learn so much here. Thanks a lot!
Nice Job  :D
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Over567 on March 19, 2015, 12:51:46 pm
Hi guys I know it's WotLK topic but a Konattchi modded these models so they work in Cata too. My biggest problem and others too is they messed the NPC's hair styles mostly and they are causeing a lot of WoWError. Somebody said the topic this "you can make NPCs use old models just create new CreatureModelData and CreatureDisplayInfo entries" so can anybody help us with this? Nobody responsing in that topic sadly. Thanks for the info.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Clockworkapple23 on March 19, 2015, 01:32:08 pm
I don't think the hairstyles missed are crashed wow or something, maybe is a anim lost. This happend to me a lot of times!

About the hairstyles, u can delete some texture with blender, using this:

viewtopic.php?f=59&t=8864 (http://modcraft.io/viewtopic.php?f=59&t=8864" onclick="window.open(this.href);return false;)

Or u can reducing the polygons manually in blender.

That's all ^^!
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Over567 on March 19, 2015, 01:57:56 pm
Not the Character's hairstyles. The NPC's, they are still using the old models and hairstyles but now their hair trying to use the new models hairs and breads but they cant. The most bugged NPCs are Dwarfes Humans Orcs and Bloodelves and maybe this problem causing a lot of wow error. That's why somebody said to create new CreatureModelData and CreatureDisplayInfo entries for the NPC's so they can use the old hairstyles and etc
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on March 19, 2015, 02:21:31 pm
Quote from: "Over567"
Not the Character's hairstyles. The NPC's, they are still using the old models and hairstyles but now their hair trying to use the new models hairs and breads but they cant. The most bugged NPCs are Dwarfes Humans Orcs and Bloodelves and maybe this problem causing a lot of wow error. That's why somebody said to create new CreatureModelData and CreatureDisplayInfo entries for the NPC's so they can use the old hairstyles and etc

If they are displaying the new hairstyles that means it's the new models just that you guys didn't convert and set the HD npc textures in creaturedisplayinfoextra.dbc.

As for the crashing could be the animations since the patches I've seen don't keep the models named _HD they use the old model animations along side the new one therefore causing the crash.

Also just a heads up there are over 15k npcs that use player models in wotlk, you wouldn't need to make new entires because 1 good luck with that and setting up all 15k+ textures in creaturedisplayinfoextra and connecting them to creaturedisplayinfo 2 you just have to change the id of that model to the new id of the new entry in creaturemodeldata but do keep in mind that just doing a mass replace with x to y is not the way to do it because you will just replace anything that includes x.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Over567 on March 19, 2015, 02:49:20 pm
wow  :shock:

I just downloaded this ( viewtopic.php?f=93&t=8881 ) did everything what he said and got these problems. The NPCs are using the old models except the hair and now they are buggy. (their hair are blackened glassy and buggy and some of them's bread too. This is my only problem but i'm completely noob at modding atm so wow. :D
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Over567 on March 21, 2015, 11:26:12 am
And what if I just only want to fix the NPC's so they can use the old models? I'm browsing lines in creature display info and model data but can't find the correct lines for the NPC hairs also don't know what to do If I find them. If I delete the line it will use the basic data or just crash? Maybe I should add some entries in the info and data that refers for the old models?

Thanks for helping me anyway.

Also here are some shots about my problem.

(http://i.imgur.com/ok8Cj8C.jpg)

(http://i.imgur.com/9dHFdyR.jpg)

These are the most annyoing, the Bloodelves the others are better but if I could manage to fix them would do with the others too.

Edit:

I messed up couple of hours. The guy who created the mod put the old models and anims for NPC-s in the patch too. Overwrote them and the NPC's started to use the WoD models but they lacked some textures, lip colors eye fingernail etc. ( messed with the Bloodelf Female only )
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on March 21, 2015, 05:24:44 pm
Quote from: "Over567"
And what if I just only want to fix the NPC's so they can use the old models? I'm browsing lines in creature display info and model data but can't find the correct lines for the NPC hairs also don't know what to do If I find them. If I delete the line it will use the basic data or just crash? Maybe I should add some entries in the info and data that refers for the old models?

Thanks for helping me anyway.

Also here are some shots about my problem.

(http://i.imgur.com/ok8Cj8C.jpg)

(http://i.imgur.com/9dHFdyR.jpg)

These are the most annyoing, the Bloodelves the others are better but if I could manage to fix them would do with the others too.

Edit:

I messed up couple of hours. The guy who created the mod put the old models and anims for NPC-s in the patch too. Overwrote them and the NPC's started to use the WoD models but they lacked some textures, lip colors eye fingernail etc. ( messed with the Bloodelf Female only )


Well those models are the old ones using the old hairstyles just so you know hairstyles are part of the model.

What I do see is the model using the HD hair textures which is really unavoidable due to the fact that npcs use player models and their hair textures, so if I were you I'd just either let it be or learn how to mod and replace the old with the new and add in all the bloodelf npc textures and then add them into creaturedisplayinfoextra.dbc.

Other wise you're stuck with this "problem" I mean you could also just not use the HD models if it bothers you that much.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Over567 on March 21, 2015, 05:50:35 pm
It would be great. I mean if I can mod the NPCs so they can use the HD models that would be good, but I'm a beginner so how should I start it? I managed to put in the HD textures and anims for the NPCs too but they lacked some textures don't know why.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Thelichekinge on March 24, 2015, 11:03:18 pm
THANKS YOU I have added mag'har orc :)
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: rotnis on March 28, 2015, 12:40:55 pm
Could anybody post their succesful results in thread? I tried to do this thing myself but I lack any talent for this ;/
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: SMBComix on May 05, 2015, 05:08:14 pm
I'm entertaining the notion of doing a project like this for my own private WotLK client so I'd like to thank you for this tutorial, it's gonna help a lot. However, I do want to do a mass replacer, so if you could upload all the NPC textures that'd be amazing. :)

EDIT: Never mind. I'll extract the models and such myself, just redownloaded Warlords.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Alastor on May 10, 2015, 03:14:01 pm
Well i deleted that _HD extansion and im still getting error so ... i think i did some mistake in CharSection.DBC beacuse its erroring only with this (edited)dbc when i remove it its working correctly just textures are messed up
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: shiroken on May 25, 2015, 10:44:10 pm
All right, I'm pretty sure I followed all the instructions in the video, made a patch, and put the modified DBFilesClient and Character files into it, but everything still looks the same. What could I be forgetting?

P.S. I've only finished male human so far, but I wanted to check to be sure things were turning out correctly. I tried speeding things up with a fair amount of batch processing, so primarily, I'm wanting to be sure that turned out all right before doing all the other races. If things did indeed turn out all right, I think I'll actually try uploading my patch somewhere for everyone else to benefit from.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on May 25, 2015, 11:00:47 pm
Quote from: "shiroken"
All right, I'm pretty sure I followed all the instructions in the video, made a patch, and put the modified DBFilesClient and Character files into it, but everything still looks the same. What could I be forgetting?

Did you make sure the patch is in the data folder and is being called last?

By being called last I mean by it being the highest number or letter like Patch-Z.MPQ.

Also make sure that your wow.exe is modified for model and dbc edits otherwise they won't show up.

Another issue could be in Creaturemodeldata.dbc you might of misnamed the model and it's location I'd recommend once done with the model and want to test to rename it to what the none HD version is called.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on May 25, 2015, 11:03:40 pm
Quote from: "Alastor"
Well i deleted that _HD extansion and im still getting error so ... i think i did some mistake in CharSection.DBC beacuse its erroring only with this (edited)dbc when i remove it its working correctly just textures are messed up

What sort of error are you getting?

I recommend removing the _HD from the model name but leaving it with the textures and then opening CharSections.dbc with DBCUtil turning it to CSV format for easier editing and just add _HD to the lines save and make it back into a DBC and it should work fine.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: shiroken on May 25, 2015, 11:38:03 pm
Quote from: "phantomx"
Quote from: "shiroken"
All right, I'm pretty sure I followed all the instructions in the video, made a patch, and put the modified DBFilesClient and Character files into it, but everything still looks the same. What could I be forgetting?

Did you make sure the patch is in the data folder and is being called last?

By being called last I mean by it being the highest number or letter like Patch-Z.MPQ.

Also make sure that your wow.exe is modified for model and dbc edits otherwise they won't show up.

Another issue could be in Creaturemodeldata.dbc you might of misnamed the model and it's location I'd recommend once done with the model and want to test to rename it to what the none HD version is called.

Okay, well I guess the fact that I called it patch-hd may be part of the issue, although in the meantime I tried adding the files to common.mpq, and still nothing changed.

Although I have no idea what it means to have wow.exe modified for model and dbc edits, so I suppose its safe to say that that isn't done. How do I do that?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: phantomx on May 26, 2015, 02:08:46 am
Quote from: "shiroken"
Quote from: "phantomx"
Quote from: "shiroken"
All right, I'm pretty sure I followed all the instructions in the video, made a patch, and put the modified DBFilesClient and Character files into it, but everything still looks the same. What could I be forgetting?

Did you make sure the patch is in the data folder and is being called last?

By being called last I mean by it being the highest number or letter like Patch-Z.MPQ.

Also make sure that your wow.exe is modified for model and dbc edits otherwise they won't show up.

Another issue could be in Creaturemodeldata.dbc you might of misnamed the model and it's location I'd recommend once done with the model and want to test to rename it to what the none HD version is called.

Okay, well I guess the fact that I called it patch-hd may be part of the issue, although in the meantime I tried adding the files to common.mpq, and still nothing changed.

Although I have no idea what it means to have wow.exe modified for model and dbc edits, so I suppose its safe to say that that isn't done. How do I do that?

Yeah don't do that with the patch name and don't modify blizzard patches either that won't end well.

Here's an exe (http://puu.sh/i0zfQ/5c732e212d.7z) you can use, with this exe you don't need to make a patch just simply make a folder called Patch.yourletter.MPQ and it will read it like it was an MPQ.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: spik96 on July 22, 2015, 04:37:34 pm
Thanks for this tutorial. But how do you fix UV mapping for races like Tauren and Undead who don't have their face at the same place ?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: inico on July 23, 2015, 01:33:31 am
Quote from: "spik96"
Thanks for this tutorial. But how do you fix UV mapping for races like Tauren and Undead who don't have their face at the same place ?

All races have the face at the same place. The problem with the undead and the tauren is that they have some extra stuff where the head is supposed to be in wotlk. You can use my action set (http://modcraft.io/viewtopic.php?f=59&t=9378) to crop that extra part and then modify some dbcs  to apply that as an extra texture (find out how the tauren extra fur texture works in wotlk and mimic the system).
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: spik96 on July 23, 2015, 08:16:11 pm
But the legs mesh UV is both on the leg (right part, like other models) and on the hoof texture (on the left part) so there is a problem there. The model will try to find the hoof in the same file than the legs.

However, it makes me wonder : the model find the faces textures with Lower&Upper, right ? So that part (bottom left) will never be read for the face. I will try to put the UV like with other races without changing the textures and I'll see myself.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: inico on July 23, 2015, 09:19:22 pm
Quote from: "spik96"
The model will try to find the hoof in the same file than the legs.

You need to separate that part from the rest of the mesh and modify the texture used by that geoset with 010 editor.
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: Finsternis on January 20, 2016, 12:32:17 am
Hey, i have a basic problem to get all geosets ect from the original m2/skin files.
I use 2ModRedux and open the m2i file in blender , in this case the male scourge, but in blender i miss some facial and all bones. I Try it with m2mod4 too.
I know that there is a lot and that they not work in game , but why i dont have them in blender?
Forget i something or need an extra step?
Title: Re: [TUTORIAL] How to get WoD Player models working in WotLK
Post by: sevike777 on September 14, 2016, 12:26:27 pm
If anyone could do it so as not look buggy, please share with us! We would be very happy! Thanks! :)