god fucking damn itFor the 999th time, it's not about polygons number, but about Triangles(Faces) numberAnd the limit is 65536, (2^16)See http://en.wikipedia.org/wiki/65536_%28number%29 for more informationsStartTriangles (in the skin files) is stored on 2 bytes, we are in hexadecimal, so this is the base 16 (0 - 9, A - F).2^16 = 65536, or simply FF FF, in hexadecimalYou can't go upper this value.This is stupid i know, and you know what ? the Geoset ID (determines if the geoset is a haircut, facialhairs, arms, robe, trousers etc...)is stocked on 4 bytes, so 4^16 or 2^32, It can reach 4294967296 ! , but actually the max value of geosets is only 2002 (Geoset of HD Foots in WoD)So fucking lame, isn't it ?
actually i was trying yours .... the one that u post with out draenei model, and yeah, some random error appear while doing pvp U_U
Quote from: "chamorrorenzo"actually i was trying yours .... the one that u post with out draenei model, and yeah, some random error appear while doing pvp U_UWhat race were you playing? Or you were playing against it could be an animation file I missed cause when an animation file is missing for a certain animation the game crashes.Also here is my next release of wod races with no facial and scalp textures:https://www.dropbox.com/s/ywtlq5r141kgl ... n.rar?dl=0Includes these races:
I figured out the resolution thingie a long time ago thats why I had markings for my female night elfs problem is that those markings were for osme reason very low quality and I didnt know why. Super pixalated and not only that but there was some white around the markings too
And there i was feeling good about myself thinking i figured it all out on my own:PHave you tried the format i suggested for the blp's? In the trial and error process of finding the right format i stumbled upon some formats that looked awful but none of them actually displayed in game.
for 3.3.5 can anyone do?
[TUTORIAL] How to get WoD Player models working in WotLK.
Soooo this happened:Any idea why its not loading bone geosets?And it appears that it doesnt like loading skin textures too:My guess is since this undead model has a lot more body parts than the usual models the game has no idea wtf is happening and it removes the bone geosets and doesnt know what textures to put on upper and lower bodyDamn my one and only wish was to get the undeads working so I can have 4 alliance and 4 undead races for cataclysm but no something always has to go horribly wrong...Even edited the fuck out of the textures so I can have the bone textures and fix every texture problem in 1 go. But of course this had to happen. My strategy was damn flawlessI moved the spine texture on the Face and the legs and arms bone textures between where no meshes is using that texture and it looked perfect in blender too