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Author Topic: [TUTORIAL] How to get WoD Player models working in WotLK.  (Read 65618 times)

Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #135 on: November 16, 2014, 08:15:57 am »
Is there a way to put Extra textures into every model just like the Tauren has?

As for the undead just like Phantom said I try to glue those geosets as close to the original undead model as I could but it didnt work so I experimented on diffrent mesh glueing together and I managed to find the perfect combination:

But here comes problem 2. The model had 3 jaw lines for diffrent face textures problem is pre WoD undeads female did not have these jaw characteristics so  in order to work I had to choose one of the 3 jaw geosets and delete the other 2 I choosed the one that goes the best with the dark lipped face, which unfortunately will go bad with the other supposed to be bony faces since it will paint over the lips it will look more like tattos rather than natural looking bony face. And problem 3 I tried to be a smartass with the textures but I forgot 1 simple thing I learned when I was playing around with the taurens. When you put an armor on it paints over your skin texture as in it becomes your new skin color and because of that effect even if I put the bones in the supposed to be empty spaces between the arms and legs depending on the clothes they pain on the textures there and as a result this happens:

The bones change their color so unfortunately the only way to get this shit running is if I find a way to put those damn knees and elbows textures on the face somewhere where i already barely stuffed the spine textures on. Was thinking if there is any way of adding extra textures but then I have no idea how I am going ot make the meshesh of one merged geoset load diffrent texture files even if there is a way to get an extra texture with the bone textures. So I have absolutely no idea how we are going to do this.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #136 on: November 16, 2014, 10:49:56 am »
The extra textures method wouldn't really work you would still get the same problem as you have now.

What I've done to get the undead bones working is separating the bone geosets into their own and hardcoding the textures onto them in 010.
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Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #137 on: November 16, 2014, 11:05:42 am »
Quote from: "phantomx"
The extra textures method wouldn't really work you would still get the same problem as you have now.

What I've done to get the undead bones working is separating the bone geosets into their own and hardcoding the textures onto them in 010.
The 010 editor? I am guessing its very long to explain and you have no plans on doing so right?
« Last Edit: November 16, 2014, 11:07:55 am by Admin »

phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #138 on: November 16, 2014, 11:07:53 am »
Quote from: "Konattchi"
Quote from: "phantomx"
The extra textures method wouldn't really work you would still get the same problem as you have now.

What I've done to get the undead bones working is separating the bone geosets into their own and hardcoding the textures onto them in 010.
Uhm is that in blender? Also the bones are supposed to have diffrent colors depending on the skin color chosen

Yes you separate the bones in blender and combind them into one mesh.

I'm aware that the bone color is supposed to change but sadly that ain't going to happen... Plus the change is very small it doesn't make or break the skin color.
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Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #139 on: November 16, 2014, 11:11:00 am »
Quote from: "phantomx"
Yes you separate the bones in blender and combind them into one mesh.

I'm aware that the bone color is supposed to change but sadly that ain't going to happen... Plus the change is very small it doesn't make or break the skin color.
Isnt there a bit of skin on the bone geosets? Or do you completely seperate the bones even from that. Also another problem popped up the facials geosets dont appear in game like that X on the face and other stuff. It just paints on the textures on the face.
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phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #140 on: November 16, 2014, 11:22:39 am »
Quote from: "Konattchi"
Quote from: "phantomx"
Yes you separate the bones in blender and combind them into one mesh.

I'm aware that the bone color is supposed to change but sadly that ain't going to happen... Plus the change is very small it doesn't make or break the skin color.
Isnt there a bit of skin on the bone geosets? Or do you completely seperate the bones even from that. Also another problem popped up the facials geosets dont appear in game like that X on the face and other stuff. It just paints on the textures on the face.

No skin just the bones the upper body bones are fine the lower body are the ones mess up here I'll give you and example of the HD model with the bones being part of the body.



Everything that is skin color on the bones those are the bones you need to make into their own geoset.

Besides that I also believe that you might of joined your bones onto the wrong geosets and that's why the gear goes over them I've never had that issue.

P.S

In wotlk there isn't a 3D model for the face wrap X so that's why it's painted onto the face.
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DarkPirat

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #141 on: November 16, 2014, 11:25:33 am »
Quote from: "Serendipity"
Quote from: "DarkPirat"
for 3.3.5 can anyone do?

Download Cata 2 LK, drag m2 file onto program, delete original files, rename m2_lk to m2. Simple.

I do not know how to do so and ask you
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Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #142 on: November 16, 2014, 11:36:28 am »
Quote from: "phantomx"
No skin just the bones the upper body bones are fine the lower body are the ones mess up here I'll give you and example of the HD model with the bones being part of the body.



Everything that is skin color on the bones those are the bones you need to make into their own geoset.

Besides that I also believe that you might of joined your bones onto the wrong geosets and that's why the gear goes over them I've never had that issue.

P.S

In wotlk there isn't a 3D model for the face wrap X so that's why it's painted onto the face.
Is there a way to make it appear in wotlk and cataclysm?
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Joxus

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #143 on: November 16, 2014, 12:44:28 pm »
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?
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DarkPirat

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #144 on: November 16, 2014, 04:07:49 pm »
Please do a patch for 3.3.5
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xeriae

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #145 on: November 16, 2014, 04:18:41 pm »
Quote from: "Joxus"
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?

No it's not. It's a new component so you cannot use it on older expansions.

The face shapes are just the start according to blizzard. They plan on adding extra stuff down the road xD
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phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #146 on: November 16, 2014, 07:11:20 pm »
Quote from: "Konattchi"
Is there a way to make it appear in wotlk and cataclysm?

I'm not going to say no because anything is possible with the know how but I will say it's 99% not going to happen.
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phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #147 on: November 16, 2014, 07:12:47 pm »
Quote from: "Joxus"
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?

I'm not sure what you're talking the faces don't change at all.

The magic of textures just makes it look that way....

There's only 1 face mesh, the undead are the only ones with more then 1 face mesh but that's for their lower jaws.
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TheMetalCarrots

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #148 on: November 16, 2014, 07:19:55 pm »
Quote from: "phantomx"
Quote from: "Joxus"
In WoD when you change the faces it changes the actual shape of the face instead of just textures. Is this possible in WOTLK?

I'm not sure what you're talking the faces don't change at all.

The magic of textures just makes it look that way....

There's only 1 face mesh, the undead are the only ones with more then 1 face mesh but that's for their lower jaws.


They do, but the face changes are rather minor. Take for example, these 3 gnome faces on live - their chin, nose and eyebrow height change, albeit minorly:
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Konattchi

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #149 on: November 16, 2014, 08:13:12 pm »
I seem to be unable to find these piercings textures for female dwarf anywhere. Does anybody know anything about that?
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