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Author Topic: [TUTORIAL] How to get WoD Player models working in WotLK.  (Read 65648 times)

Rangorn

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #225 on: December 25, 2014, 03:04:57 pm »
Okay ... after 3 suicide attempt and a lot of drugs, finally the female :




Seriously, this was really hard to do.... the male was easier...
Have to remove lot of geosets, renderflags, Edit the m2 for create a new texture (tail)

I just have to do some dbc edit now
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #226 on: December 25, 2014, 05:46:31 pm »
Quote from: "Rangorn"
Okay ... after 3 suicide attempt and a lot of drugs, finally the female :


Seriously, this was really hard to do.... the male was easier...
Have to remove lot of geosets, renderflags, Edit the m2 for create a new texture (tail)

I just have to do some dbc edit now

Lol, looking good man.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

Clockworkapple23

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #227 on: December 28, 2014, 04:40:39 am »
What to do with the horns of the draenei in the dbfilesclient?

In Wotlk the horns of draenei male do not appear in itself . And I have understood, in fact, that these are in the characterhairstyles ( If I'm wrong on the name is I'm noob)

Otherwise ... for some reason the lower lip Draenei Male model appears strange to me , with a marked rise ( As if they had bitten ... Rawr )
I know not use blender so as to fix that . So ... Anyone could help me?  :cry:  :cry:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

salagon

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #228 on: December 28, 2014, 09:23:49 pm »
I recently tried this tut and it worked almost flawlessly for me. The only problems I am having is I have to index the beard textures that are painted instead of model based beards and then they show up with ragged white edges along the border of the beard. Second issue is no matter how many textures I convert associated to the combo of features I am testing ( which is 00_00 skin with 00_00 face and black hair and beard) I can't get the upper half of the face to appear. I triple checked if I indexed all textures on the upper side of the face and nothing is wrong. I am doing things a bit differently from the tut and am not sure if keeping face ratios of 512x256 for lower parts of the face and 512x82 on upper makes a difference but the textures don't show up. I also can't get some hair style colors to appear but I think that was explained in the tut. At least I think, but I'm not sure. If not, can someone guide me in the right direction for that as well?



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Rangorn

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #229 on: December 28, 2014, 10:15:25 pm »
512X256 Lower
512X128 Upper

128 not 82 mate
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Clockworkapple23

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #230 on: December 29, 2014, 02:50:00 pm »
I have solved the problem with the horns of the draenei , adding in the char , the fate of the horns at the height of the skins as the second column . ( To me at least it worked for me )



But I have the problem of Blender with respect to the tail. How do I edit the image?
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Piccolodmq

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #231 on: December 30, 2014, 10:33:37 pm »
Ill donate to have a complete set of texture for all the races, or most of them.   Does that sound good?
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Clockworkapple23

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #232 on: December 30, 2014, 10:40:25 pm »
I think it's illegal to obtain money with things that come from blizzard . Just saying...
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Piccolodmq

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #233 on: December 31, 2014, 02:05:33 pm »
Then this whole website is illegal and should be brought down.     I know that bringing all the models of WOD characters takes hours, days of work and since i dont have time to do it... I am willing to pay to show apreciation for those who make this.
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Clockworkapple23

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #234 on: December 31, 2014, 02:21:47 pm »
I understand your point. But it is not illegal to use the instruments of Blizzard to customize them , but making money on that basis. " Profit " with something.
I know the move work is personal and takes time , but imagine how it was for personal Blizzard designers , having to go making new models for a new expansion. The same.
I have seen many people offering money for it...

  :?
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Piccolodmq

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #235 on: December 31, 2014, 03:40:13 pm »
What do you think Rangon / Salagon?  can anyone help me? PM me.
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Clockworkapple23

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #236 on: December 31, 2014, 11:59:09 pm »
I'm just saying , that I personally prefer, the public appreciation and that the page is advertised , so that more people find interest in customizing the game.
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Piccolodmq

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #237 on: January 06, 2015, 04:05:40 pm »
Good job on people actually working on this.   Any progress on scourge models?
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Clockworkapple23

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #238 on: January 06, 2015, 04:35:20 pm »
Yes, they're annoying :>
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Piccolodmq

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #239 on: January 06, 2015, 05:08:20 pm »
the most I have done... (when i had time) regarding editing wow, is adding new races (following of course the guides of Anthony and many people here).   And adding content into 3.3.5a wich i believe its the most stalble core still.

I am planning on having the most complete 3.3.5a core, (with all the races available), all the items and maps (from Anthony  and other people ) and of current expansion and if posible all the new character texture.

Kind of having a core, with all the tools ready for someone, to do something with it.  



I have gather almost all of this and I am planning on replicating all the quests, content of cata and mop, on a 3.3.5a trininty core, trying to balance item stats to wotlk standards raising the level up to 90... so yea that is taking ages to do so.     ( I know spells fromo cata/mop and WOD) wont be the sames as in Wotlk, but they somehow can get closer to it.    

My idea is to try to get also the spells and as much content of current expansions to WOTLK.  

All of this or at least as far as I get to get it... I am planning to release it to the public.  So having the new models from WOD would help me a lot on this.    I can donate for this cause, but as you said before you are more interested on getting this done :)

So yea.  Hopefully ill get there.   (Sorry for my english).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »