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Messages - Syama108

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1
Noggit / Re: [Release] Noggit SDL 3.1021 BETA
« on: June 22, 2016, 07:05:54 am »
2 major changes for the future would be added light in editor and ground effects :D

2
Neo / Progress?
« on: February 04, 2016, 08:28:58 pm »
This tool looks promising I want to know when it will be properly usable for at least world editing properly

3
Neo / Re: Neo - A WoW Development Suite
« on: April 06, 2015, 11:31:29 pm »
Progress on this? I'm so excited for a new editor, noggit is good but it's current state is messed up..

4
Noggit / Re: Noggit destroyed my map on saving ! rly need help
« on: March 19, 2015, 11:46:45 pm »
Man, I feel you bro, this is why backups..

5
Noggit / Re: Bug noggit
« on: March 06, 2015, 06:42:54 pm »
Quote from: "Thelichekinge"
Quote from: "Amaroth"
Wrong/unset data path in config file.
my wolrd of warcraft folder : E:JeuxWorld of Warcraft


Path = E:JeuxWorld of Warcraft in the config file?

6
Noggit / Re: [BUG] Noggit 1.4, WMO duping.
« on: March 04, 2015, 06:21:46 pm »
Quote from: "Skarn"
I am asking about the build you're using. The latest beta one is 3.0.22, the link to which you can find in Noggit beta group on skype.

Oh, forgive me, I am using 3.0.15

how do I use the skype link?
skype:?chat&blob=INWBuLRkZJwxa3rj6zFQmk7E78QLZtRTg6NzaWMK4PZoAQ4gp03Dl-1Zi4lVGvMVMvz_eaBlx8c7Jd2Ompg


I can't click on it anywhere.

7
Noggit / Re: [BUG] Noggit 1.4, WMO duping.
« on: March 04, 2015, 06:39:20 am »
Quote from: "Skarn"
What version of Noggit do you use?

The newest, Noggit 1.4

8
Noggit / [BUG] Noggit 1.4, WMO duping.
« on: March 03, 2015, 07:32:30 pm »
I thought this was fixed, but I guess it's still beta.

My wall WMO placed between 2 adts causes it to dupe on every save.. :(


9
Showoff - what you are working on / Re: The Wither's Peak
« on: February 11, 2015, 03:02:06 am »
Wow, it's very unique, I like it.

10
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: January 30, 2015, 10:01:43 pm »
THANK YOU SO MUCH, IF THE DUPE GLITCH IS FIXED!! I LOVE YOU!!!!!!!!!!!!!!!!!

BTW, Water by chunk is so great! Finally TY!

Ahgg! Words cannot describe how grateful I am.

11
Level Design / Re: [QUESTION] 
« on: January 23, 2015, 08:30:36 pm »
Quote from: "Xanatos"
I'm very into it, but I am not technical and its frustrating trying to learn a lot of these things. I would like to hire someone to do it. Or find someone who believes in the project that already has these skills. But at the least, I may need to pay someone to walk me through the first setup of a new zone so I can at least learn it under supervision.


You don't need to pay anyone to learn how to make a new zone, all you must do is read the tutorials provided in the tutorial section of the forum. They will show you how to make new map.

12
Tutorials / Re: [TUTORIAL] Fixing pathing errors for WMO's
« on: January 18, 2015, 04:16:51 pm »
Quote from: "Makpptfox"
Hello, and thanks for this.

I was wondering, did you know a trick to do this with massive editing ? (I have some cities with tons of WMO in them.)

Thanks again. :)


No sadly, the only way I know is to do each one individually, just do this for all WMO's you know will have NPC's in them. And make sure you save all ADT's around in 1.3 otherwise your models will duplicate.

13
Tutorials / [TUTORIAL] Fixing pathing errors for WMO's
« on: January 17, 2015, 06:16:04 pm »
Hello Modcraft, this will be a short tutorial on how to fix WMO's in Noggit 1.3, in the event that you are experiencing npc's falling through the floor in your server, or just being stupid in your WMO's.

This is a picture of a skeleton, who'm is under the floor
This chapel was saved in Noggit 1.2, and I extracted the maps and he fell through the floor.


This is because for some reason 1.2 doesn't save WMO's properly according to Steff, so in order to fix this you have to re-save the WMO in Noggit 1.3, then re-extract the maps for your server.

Make sure you understand that, to re-save a WMO you don't just save the terrain around, you have to actually move it in Noggit 1.3, or replace it.. Whatever you wish, as long as it gets edited.



This ^ is the chapel before I moved it in 1.3 after being saved in 1.2, as you can see there is no green bounding box which I think represents it's pathing some how. Maybe someone can tell me what the green box is. But, if it's not there, when you extract the maps, your WMO will be broken.



I middle clicked the WMO, and it has correctly shown the box.

Now when you save, the WMO will work in your server after your re-extract the vmaps and mmaps and place them in your server files.

Hope this tutorial is helpful to those experiencing problems with WMOs in their server. Goodbye!

14
Development and Presentation / Re: Project Rhodara
« on: January 17, 2015, 05:46:44 pm »
Quote from: "Pinkhair3d"
I like the style- very vanilla blizzlike, and I mean that in a good way =P

Thanks, that is where I'm going with it. I love vanilla style.

Here's some new screens from the other areas I'm working on:

The Forest:


Moors:

15
Noggit / Re: [QUESTION]  Noggit 3 - add water; lake in teldrasil.
« on: January 13, 2015, 11:49:31 pm »
That looks like noggit SDL 1.2, besides if you want to add water just use All Water. It's a tool provided with the tutorial.

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