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Author Topic: Neo - A WoW Development Suite  (Read 99556 times)

Kaev

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Re: Neo - A WoW Development Suite
« Reply #180 on: March 15, 2015, 10:11:13 am »
Quote from: "Supora"
Need to say that last build is now working on my PC.
That's nice to hear!
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bizzlesnaff

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Re: Neo - A WoW Development Suite
« Reply #181 on: March 15, 2015, 11:45:03 am »
When I execute the Neo.exe, I always get an windows error. The programm shut down and I get the message that windows will inform me, if an solution is created.
Don't know what I'm doing wrong.
oh, the error occurs when I choose the path to my WoW folder.
I've tried it also without my custom patch (patch-9), but its the same result.
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Nupper

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Re: Neo - A WoW Development Suite
« Reply #182 on: March 18, 2015, 01:18:40 pm »
Got it working.
But it Crashes when i try moving or placing object also i dunno the commands :P

Edit 2: Got it near enough completely working. but how do i move existing objects.
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Kaev

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Re: Neo - A WoW Development Suite
« Reply #183 on: March 18, 2015, 07:09:58 pm »
Quote from: "Nupper"
Got it working.
But it Crashes when i try moving or placing object also i dunno the commands :P

Edit 2: Got it near enough completely working. but how do i move existing objects.

I'm not sure if this is completely implemented yet.
Cromon can tell you more, but afaik the RL hit him, which means, that he isn't very active atm.
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Nupper

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Re: Neo - A WoW Development Suite
« Reply #184 on: March 20, 2015, 03:00:37 pm »
Quote from: "Kaev"
Quote from: "Nupper"
Got it working.
But it Crashes when i try moving or placing object also i dunno the commands :P

Edit 2: Got it near enough completely working. but how do i move existing objects.

I'm not sure if this is completely implemented yet.
Cromon can tell you more, but afaik the RL hit him, which means, that he isn't very active atm.
I am not going to lie though what you guys are doing is great man. i have done edits in blizzard maps. Not a single crash so far. i really hope you guys continue and complete the project it acts just like blizzards on world editor. :) i found it more easy to edit with this than noggit. but a few ideas though ability to import stuff from preview selection where you look for models to export directly into map. but its great above all still waiting on water updates and more :)
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Endgame

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Re: Neo - A WoW Development Suite
« Reply #185 on: March 20, 2015, 03:53:02 pm »
This is sick! Really good job guys. Looking forward to the next update :)
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majorcyto

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Re: Neo - A WoW Development Suite
« Reply #186 on: April 06, 2015, 08:03:56 am »
I hope he is able to come back soon, and RL will stop bothering him. :P you guys have accomplished so much already. :D
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Syama108

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Re: Neo - A WoW Development Suite
« Reply #187 on: April 06, 2015, 11:31:29 pm »
Progress on this? I'm so excited for a new editor, noggit is good but it's current state is messed up..
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andrejmega

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Re: Neo - A WoW Development Suite
« Reply #188 on: April 07, 2015, 07:49:29 am »
I am stoked about this, mainly because I am with a server that has Northrend as the area of RP and possibly other places which are buggy by default! With this it's said that I can edit those places without problem! If this is finished and made fully flesh, a new era of editing will be made.
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Elinora

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Re: Neo - A WoW Development Suite
« Reply #189 on: April 08, 2015, 01:03:29 pm »
I really like what I am seeing (from a creative standpoint).

My biggest concern is whether or not this is another cromon tool where it is developed for a few months, then development stops and is never finished.

This is why Noggit is a 'succes' because there's still bugfixes and development happening. Considering modding is a way of building a portfolio for job applications, is it safe to assume that you want to finish it and release it as a working tool - Rather than concepts/beta - or is it going to stay in alpha phase?

Sorry if I feel annoying and cranky, I am simply just curious.
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Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Kaev

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Re: Neo - A WoW Development Suite
« Reply #190 on: April 09, 2015, 08:12:54 am »
Quote from: "Elinora"
I really like what I am seeing (from a creative standpoint).

My biggest concern is whether or not this is another cromon tool where it is developed for a few months, then development stops and is never finished.

This is why Noggit is a 'succes' because there's still bugfixes and development happening. Considering modding is a way of building a portfolio for job applications, is it safe to assume that you want to finish it and release it as a working tool - Rather than concepts/beta - or is it going to stay in alpha phase?

Sorry if I feel annoying and cranky, I am simply just curious.
I would continue it even by myself, but i have nearly no experience in 3D stuff. :/
But even if Cromon decides to not continue it, it wasn't a wasted afford. It's a good .NET codebase for a map editor and the most "hard" stuff is probably done.

Quote from: "Elinora"
This is why Noggit is a 'succes' because there's still bugfixes and development happening. Considering modding is a way of building a portfolio for job applications, is it safe to assume that you want to finish it and release it as a working tool - Rather than concepts/beta - or is it going to stay in alpha phase?
The development of Noggit is very slow, because the code is kinda meh. I haven't used 1.4 yet, but i think the Skarn team will make Noggit even better. :)
Actually i'd like to show my custom stuff for my portfolio, but when they will ask questions about it and i have to tell them, that i made a privat server, they will be like: Nope, nope, nope aaaaand nope. I actually want to get a job at a MMORPG company here in germany in the next 2 years and i also would love to show them my custom scripts for TrinityCore, but i don't think it is OK to even mention private servers when i really want to get a job there, even when it isn't one of their games.

And to answer your question:  I really would love to see Neo as a finished tool, like everyone else in this thread. Probably even more than anyone else in this thread.
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Skarn

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Re: Neo - A WoW Development Suite
« Reply #191 on: April 09, 2015, 09:53:09 am »
Kaev, actually things are much worse than it looks like. All these minor changes we did to Noggit are just 10-15 new functions and it took like a month to do it and it is still bugged as hell. So, don't expect much on Noggit. We're mostly doing something that we personally need for our development.
Speaking about mentioning your private server works on applying for a job, well, I think there is nothing bad in it. Your employer is mostly interested in the quality of code/whaterver you produce, so it does not really matter for them if you worked in pirate servers scene or coded legal software. In the gamedev scene some people actually start doing game modding.
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schlumpf

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Re: Neo - A WoW Development Suite
« Reply #192 on: April 09, 2015, 10:54:24 am »
Blizzard employees stated that a lot of employees have a background in modding. Mostly for art, though, not in tech. Still, if I'd ever apply, that wowdev stuff will be the only highlight on my resume, so go for it, especially if you didn't mod their game.
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andrejmega

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Re: Neo - A WoW Development Suite
« Reply #193 on: April 09, 2015, 12:43:39 pm »
If you are to create a genius code and offer invaluable solutions, they won't shut you down because you muttered "private servers". I firmly believe that many employers tend to overlook the things you think are negative, such as working for private servers. It isn't actually negative, it's surprising. Surprising in way that a private server motivated you to do a code, no pay whatsoever. That's a great characteristic.
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Elinora

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Re: Neo - A WoW Development Suite
« Reply #194 on: April 09, 2015, 01:42:45 pm »
Ghostcrawler went from Marine Biology to Age of Empire Modding and got a job at Blizzard. Daniel leaver joined Media Molecule after having done half life 2 mods.

Modding isn't illegal. Profiting from stolen content is. which we are not, so our portfolio should include mods that we've made.

It's like a model using home pictures to apply for a model job.

a writer who has written small stories from different universes to apply to be a historian at Blizzard.

It is a very valid thing to represent. "Oh I programmed the tool that made everyone capable of doing great mods and content for World of Warcraft modding" - That's a big accomplishment, Companies are looking for ways to improve the tool that artists use, Blizzard being one of those. Create a functional and innovative tool, and they'll smile when they see it.
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Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).