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Messages - Syama108

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31
Noggit / Re: [QUESTION] Why does water from not have breath?
« on: September 06, 2014, 02:08:39 am »
Quote from: "schlumpf"
Breath is server side. Needs extractor pass.


oh! simple enough.. thanks!

32
Noggit / [QUESTION] Why does water from not have breath?
« on: September 05, 2014, 10:13:48 pm »
I can breath underwater... After making water with noggit 1.3


33
Development and Presentation / Re: [PROJECT] Shattered Kingdom; A WoW Mod
« on: September 05, 2014, 09:47:53 pm »
Highrest in it's finished glory.



Cathedral of Erevan



Past market area.



Street.


34
Noggit / Re: [HELP] Disappearing Objects.
« on: August 27, 2014, 04:13:37 am »
Quote from: "Steff"
Use loadinfo to get stuff back to adt.

I noticed that I posted the wrong screenshot, but basically the same thing when I use load info.

35
Noggit / Re: [HELP] Disappearing Objects.
« on: August 25, 2014, 05:22:47 pm »
Quote from: "Steff"
Loadinfo fileinfo from cryects tools. Kt ks comtained inn my modding pack.
But is is a hell of work.

Make a baxkup,  change all adts once and resave in sdl 1.3



When I use the Loadinfo tool it gives me a text file, but when I try to turn the text file back into an adt afterwards it just gives me a dump file

Shows up for a second like this

 then ends.

36
Development and Presentation / Re: [PROJECT] Not Yet Named
« on: August 23, 2014, 09:37:05 pm »


The Rhifeld Plains, bordering the forest and many other areas.


My friend and I have also come up with a title for the mod; Shattered Kingdom.

For the plot may revolve around demons who'm have left the throne empty after assassinating the king of the land.

37
Noggit / Re: [HELP] Disappearing Objects.
« on: August 22, 2014, 04:49:30 pm »
Nevermind.. I spoke too soon, still having this problem.. what tool should I use? I tried using the file info adt tool.. but it's still happening in other places..

38
Noggit / Re: [HELP!] Disappearing Objects.
« on: August 20, 2014, 03:55:32 pm »
Quote from: "kojak488"
Use the loader tool to convert the ADT to a text file with all that information broken down.  Modify the duplicate IDs.  Use the loader tool to convert that information into the ADT again.

Okay ty, I fixed it, thanks!

39
Development and Presentation / Re: [PROJECT] Not Yet Named
« on: August 20, 2014, 03:47:52 pm »
Quote from: "kojak488"
I really like how you did the riverbank in the city/outpost in the first image.  Used the same object as the city's actual walls, just lowered into the ground right?


Yeah it's actually durnholde keep's wall :D.

40
Noggit / Re: [HELP!] Disappearing Objects.
« on: August 20, 2014, 04:54:55 am »
Quote from: "Ascathos"

Several objects share the same uid within this adt, having the client visualize whatever it finds first containing that id


How do you suggest I fix this?

41
Development and Presentation / Re: [PROJECT] Not Yet Named
« on: August 20, 2014, 04:38:39 am »


An ancient elven ruin, now inhabited by druids seeking sanctuary for their practice.

42
Noggit / [HELP] Disappearing Objects.
« on: August 20, 2014, 01:38:25 am »




As you can see, the object are gone.. I logout, and back in and they're all there.. This happens in some other places too..

What is the cause of this and how do I fix it..  This also happens in noggit the models are all gone, I close noggit and reload it and they're all back!? ??

43
Development and Presentation / Re: [PROJECT] Not Yet Named
« on: August 14, 2014, 03:47:25 am »


The town of High Rest. Not finished but I got the basic layout done :D

44
Development and Presentation / Re: [PROJECT] Not Yet Named
« on: August 09, 2014, 10:10:54 pm »
Quote from: "Steff"
Ground effects and more details.  But it has a realy good mood. Like it :)


Thanks, like I said, WIP and ground effects/water come later when everything is done :).

45
Development and Presentation / Re: [PROJECT] Not Yet Named
« on: August 07, 2014, 07:23:37 pm »
Thanks, Frostridge Mountains is my least complete zone, but when it's done it will cover 80% of the northern section of the map :D

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