I guess to some people the vanilla feel is boring, but to me it's a grand feeling. I'm making a huge world.
Those spikes are a result of the wdl file.. they're not actually that jagged I don't know why the wdl file renders like that.
Also the entire world isnt going to be this one zone's looks. This particular zone is supposed to feel giant and empty, but of course when it's finished there will be mobs and quests filling it.
I take heavy inspiration from vanilla and warcraft 3. So in my eyes, no need to anything fancy, instead simplistic but beautiful and HUGE!
but srsly tho why does the mountains render like that with spikes from far away??
I've seen alot of projects that use new models aswell, and personally.. I think they're not very attractive.