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Topics - Смердокрыл

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1
Miscellaneous / "Connecting to game server"
« on: April 17, 2017, 02:54:27 pm »

Hey!

I've been fighting my router for a long time and finally, it seems, have been able to forward all the right ports and host my server using no-ip. At first, I was having problems with people not being able to connect to me at all, but I fixed that by making my LAN IP static, and switching the "WAN connection" setting in port forwarding from "INTERNET_ADSL_IP" to "INTERNET_ADSL_PPP", whatever that means.

Now, people are able to log in with their account names and passwords, but not further than the server selection window, where they get the "Connecting to game server..." box either forever, or closing after a couple of seconds. I presume that means they can connect to my authserver, but not to worldserver, even though canyouseeme.org can see both ports 3724 and 8085.

Could it be because I'm not using bnetserver (and my worldserver says "Opening muxer thread from inproc://bnetmgr to tcp://127.0.0.1:1118" after loading)? If so, could I somehow not use bnetserver and still get it working?

I would appreciate any help!

2
Serverside Modding / [QUESTION] Calculating playerBytes
« on: November 28, 2015, 06:37:13 pm »
Hey!
How can I calculate the needed value of playerBytes in order to change a character in navicat, and not in the client?

3
Resources and Tools / [LF RESOURCES] A "restored Lordaeron" project
« on: November 20, 2015, 03:53:34 pm »
Hey!
I know there was a post in Recruitment recently on a similar topic, but its different. Im working on a project for my little private server to restore Lordaeron and, later, the rest of the "old alliance" cities like Stromgard, Stratholme, etc. So Im asking if anyone here has any resources which would be useful for such project? Maybe you started doing something similar and then stopped, but have some files left, or you can just share some knowledge about projects like that? I'll be happy to see any kind of help!


P.S. I know Shelldon has done a great job at this, but he sold it to another big server, and Im not too rich at the moment to buy his work) Besides, I wouldnt spend money on such a small server which is not going to, nor is intended to bring me any profit.

4
Serverside Modding / [QUESTION] SmartAI problem
« on: November 18, 2015, 11:23:26 am »
Basically, I need an npc (by guid) to walk to a certain point, when an event starts.

Script:
Code: [Select]
DELETE FROM `smart_scripts` WHERE (`entryorguid`=15737508 AND `source_type`=0);
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(15737508, 0, 0, 1, 68, 0, 100, 0, 70, 0, 0, 0, 59, 0, , , , , , 1, , , , , , , , ""),
(15737508, 0, 1, , 68, 0, 100, 0, 70, , , , 69, 0, 0, 0, 0, , , 8, , , , 1632.454956, 226.362778, 62.593037, 1.057432, "");

Error:
[attachment=0:h2t6wxsv]smartaierror.jpg[/attachment:h2t6wxsv]

5
Serverside Modding / [QUESTION]  Can't spawn an npc I created
« on: November 15, 2015, 08:53:46 pm »
Hey!
I copied an npc, giving it a new Id and an new displayId (I created the displayid myself). There are no errors when executing the sql code, and the npc does show up in creature_template, but I can't spawn it. I type .npc add 59073 and the game just shows me the syntax of the .npc add comand.

6
Serverside Modding / [QUESTION] Vehicle and VehicleSeat DBCs
« on: November 12, 2015, 09:00:00 pm »
Hey!
Im trying to create a carriage vehicle npc and Im having a big trouble understanding the dbcs.

Firstly, in both Vehicle.dbc and VehicleSeat.dbc, flags are supposed to be in the format 0xSOMETHING, but in the actual dbc they look like a number with many decimals.

Secondly, in VehicleSeat.dbc you have the following columns:
m_enterAnimStart; // +0x34, size 0x4, type 0                              // 13
m_enterAnimLoop; // +0x38, size 0x4, type 0                               // 14
m_rideAnimStart; // +0x3C, size 0x4, type 0                               // 15
m_rideAnimLoop; // +0x40, size 0x4, type 0                                // 16
m_rideUpperAnimStart; // +0x44, size 0x4, type 0                          // 17
m_rideUpperAnimLoop; // +0x48, size 0x4, type 0                           // 18

m_exitAnimStart; // +0x68, size 0x4, type 0                               // 26
m_exitAnimLoop; // +0x6C, size 0x4, type 0                                // 27
m_exitAnimEnd; // +0x70, size 0x4, type 0                                 // 28

m_vehicleExitAnim; // +0x88, size 0x4, type 0                             // 34
m_vehicleRideAnimLoop; // +0x8C, size 0x4, type 0                         // 35
m_vehicleEnterAnimBone; // +0x90, size 0x4, type 0                        // 36
m_vehicleExitAnimBone; // +0x94, size 0x4, type 0                         // 37
m_vehicleRideAnimLoopBone; // +0x98, size 0x4, type 0                     // 38
m_vehicleEnterAnimDelay; // +0x9C, size 0x4, type 3                       // 39
m_vehicleExitAnimDelay; // +0xA0, size 0x4, type 3                        // 40

m_enterAnimKitID; // +0xE8, size 0x4, type 0                              // 58
m_rideAnimKitID; // +0xEC, size 0x4, type 0                               // 59
m_exitAnimKitID; // +0xF0, size 0x4, type 0                               // 60
m_vehicleEnterAnimKitID; // +0xF4, size 0x4, type 0                       // 61
m_vehicleRideAnimKitID; // +0xF8, size 0x4, type 0                        // 62
m_vehicleExitAnimKitID; // +0xFC, size 0x4, type 0                        // 63

Which of these are the animations of the vehicle, and which are of the passenger? Also, whats the difference between columns, for example, 13 and 58?

7
Modelling and Animation / Varian Wrynn's model with a different head
« on: November 12, 2015, 05:41:30 pm »
Hey!
I know its not good to be a leecher, and Im usually not, but when it comes to modelling my arms suddenly grow out of my ass :(
I need Varian Wrynn's model with a head like this:
[attachment=0:3ffd97ij]lothar.jpg[/attachment:3ffd97ij]

Thanks in advance!

8
Miscellaneous / Need Help! Models missing for no reason
« on: November 08, 2015, 02:53:02 pm »
Hey!
An account on my server had the problem that all human models (except for the player) would be shown as missing (blue-white squares). I logged on it, then logged back on my account and now it has the problem too (it didnt before)! What should I do?

9
Serverside Modding / [QUESTION] Make races/classes unavailable
« on: November 08, 2015, 11:38:26 am »
Hey!
I want to make Orcs, Undead, Draenei and Worgen unavailable for players to create. I tried setting their expansion requirement in ChrRaces.dbc to 4, but when I try to create a new char I get this:
[attachment=0:ng9f8be5]WoWScrnShot_110815_133744.jpg[/attachment:ng9f8be5]

10
Level Design / [QUESTION] Swap areas
« on: October 18, 2015, 03:48:50 pm »
Hey!
I want to replace the current devastated Gilneas on the world map by Gilneas from the worgen starting questline. How can I achieve that? Dbc editing or renaming adts?

11
Miscellaneous / Need help in finding some files
« on: October 16, 2015, 09:34:23 pm »
Hey!
I made a Wandering Isle patch for my cata server, but Im missing some files and I cant find them anywhere. Could anyone help?

[attachment=11:1yggbxub]WoWScrnShot_101615_215259.jpg[/attachment:1yggbxub]
[attachment=10:1yggbxub]WoWScrnShot_101615_215310.jpg[/attachment:1yggbxub]
[attachment=9:1yggbxub]WoWScrnShot_101615_215325.jpg[/attachment:1yggbxub]
[attachment=8:1yggbxub]WoWScrnShot_101615_215342.jpg[/attachment:1yggbxub]
[attachment=7:1yggbxub]WoWScrnShot_101615_215351.jpg[/attachment:1yggbxub]
[attachment=6:1yggbxub]WoWScrnShot_101615_215441.jpg[/attachment:1yggbxub]
[attachment=5:1yggbxub]WoWScrnShot_101615_215446.jpg[/attachment:1yggbxub]
[attachment=4:1yggbxub]WoWScrnShot_101615_215514.jpg[/attachment:1yggbxub]
[attachment=3:1yggbxub]WoWScrnShot_101615_215832.jpg[/attachment:1yggbxub]

Water is greenish in some places, but idk if its intended or not:
[attachment=2:1yggbxub]WoWScrnShot_101615_215322.jpg[/attachment:1yggbxub]
[attachment=1:1yggbxub]WoWScrnShot_101615_215602.jpg[/attachment:1yggbxub]
[attachment=0:1yggbxub]WoWScrnShot_101615_215615.jpg[/attachment:1yggbxub]

12
Serverside Modding / [QUESTION] DBC change not working
« on: October 16, 2015, 08:30:59 pm »
Hey!
I had a very simple job to do: change the music in the Ruins of Lordaeron to that in Stormwind. I opened AreaTable.dbc, changed the needed fields, saved the dbc on the server and in a patch, but in game nothing changed. Whats wrong?

13
Level Design / [QUESTION] Unknown Crash
« on: October 16, 2015, 07:10:35 pm »
Hey!
I downported the Wandering Isle from early MoP to Cata (well, I just copy-pasted it). When I log in a character that is flying above the isle, he obviously starts falling down. At that moment, I can see stuff below like trees, a bridge, etc. And then wow crashes with a #132 error. Problem is: there are so many files I copied (all the wmos, objects, etc) that I cant possibly guess what causes the crash. And the error log is written in elvish.

Could anyone help, please?

P.S. I attach the error log in case there is a nathrezim here, since their race is known for the ability to understand any language.
[attachment=0:13rqloft]2015-10-16 20.01.09 Crash.txt[/attachment:13rqloft]

14
Serverside Modding / Version Mismatch - Wrong Row Size
« on: October 16, 2015, 05:09:36 pm »
Hey!
I wanted to add a new entry into map.dbc (like I've already done two times). I just copied the previous entry, changing the needed fields, compiled a patch and replaced the server-side dbc. All seems right, but when I try to log into my account on the server, it gives me "ERROR #121 Version Mismatch
DBFilesClientMap.dbc has wrong row size (found 264, expected 80)"

Could anyone help?

P.S. For dbc edits I use the (surprise-surprise) DBC Editor.

15
Texturing and 2D Art / [QUESTION] Massive adt retexturing
« on: October 07, 2015, 01:51:12 pm »
Hey!
Basically I have MANY adts and I want to change them all to a certain texture without having to fly around in Noggit and change each one. How can I do that?

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