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Topics - Смердокрыл
31
« on: August 09, 2015, 10:32:21 am »
Hey! Here's a spell: http://www.wowhead.com/spell=107082Here is it's entry in the Spell.dbc (you can see the link to SpellVisual.dbc circled in red): [attachment=2:9uvnpbiv]spelldbc.jpg[/attachment:9uvnpbiv] Here's the entry in SpellVisual.dbc (links to SpellVisualKit.dbc are circled): [attachment=1:9uvnpbiv]spellvisualdbc.jpg[/attachment:9uvnpbiv] The two entries in SpellVisualKit.dbc: [attachment=0:9uvnpbiv]spellvisualkitdbc.jpg[/attachment:9uvnpbiv] You can see there are absolutely no links to SpellVisualEffectName.dbc, so the visual effect (wings) comes from nowhere. What the fuck?
32
« on: August 08, 2015, 08:28:23 pm »
Hey everyone! I seem to have a problem with my fel demonform model. As you can see, the wrist is broken: [attachment=1:3dinfrfn]WoWScrnShot_080815_212553.jpg[/attachment:3dinfrfn] and fingers appear too long sometimes: [attachment=0:3dinfrfn]WoWScrnShot_080815_212609.jpg[/attachment:3dinfrfn]
Any way to fix that? Or maybe blizz have released a fixed model?
33
« on: August 08, 2015, 11:34:18 am »
Hey! Sometimes when I log on one of my characters, I see this weird daggers. I already have two weapons equiped, and I cannot unsheath the daggers. When I relog, they dissapear. Wtf is this? [attachment=0:ckd9qvtn]WoWScrnShot_080815_122817.jpg[/attachment:ckd9qvtn]
34
« on: August 07, 2015, 05:19:16 pm »
Hey everyone! I want wowhead.com/item=32369 to be sheathed across back pointing down. I changed its sheath value to 1 in Truice, but it still appears hanging down at a side of a character in game. Why doesnt it work?
35
« on: August 07, 2015, 02:13:28 pm »
Hey! I need to wear two head pieces at the same time. I've tried making one a necklace/shirt/tabard instead of helmet, but it doesnt show up.
Is there any way to achieve what I need (preferably, without any model editing involved)
36
« on: August 01, 2015, 06:46:55 pm »
Hey! I duplicated the death knight entry in the ChrClasses.dbc, giving it a new id and a different name. After Ive set a character to use the "new" class (in MySQL), he disappeared from the char selection list. How can I solve that?
P.S.Server is 4.3.4 Trinity, pre-compiled (means no serverside cpp editing), client version 15595.
37
« on: July 29, 2015, 01:48:32 am »
Hey! I saw some old screenshots from blizz,and noticed the following: [attachment=1:3pvqxiwx]INFO.jpg[/attachment:3pvqxiwx] [attachment=0:3pvqxiwx]SPEED AND GMCOMMANDS.jpg[/attachment:3pvqxiwx]
Is there any way to get this for myself?
38
« on: July 28, 2015, 11:02:07 am »
Hey! Quite recently (in MoP I believe) blizz have "updated" Karazhan by removing webs, corpses, etc. I wanna have it for my cata server. Do I have to change all the wmos?
39
« on: July 24, 2015, 01:59:35 am »
Hey! I have the following problem: if a player turns into a large npc and then enlarges even more (.mod scale 10), he can only be seen in a short distance, after which he dissapears. Any way to fix that?
40
« on: July 19, 2015, 03:50:58 am »
Hey! I took an m2 model from wow, converted to m2i, edited it in Blender, but when I try to extract as an m2i, it just takes me back to the bleder edit window and no file is created. Could anyone hep?
41
« on: July 19, 2015, 12:25:43 am »
Hey! I am trying to downport the HD Gorehowl from WoD to Cata. I extract the files
(Axe_2H_Gorehowl_D_01_HD.blp axe_2h_gorehowl_d_01_hd.m2 axe_2h_gorehowl_d_01_hd00.skin ARMORREFLECT_RAINBOW.BLP corgifire.blp Electric_Liquid_Strength_A.blp Flower_Blendadd.blp T_VFX_Sun_64.blp)
and edit
"axe_2h_gorehowl_d_01_hd00.skin" (struct TEXU TextureUditsstruct TEXU TextureUdits"enum TEXUNITFLAGS flags" to "TU_Static (16)", "uint16 order" to "16", "uint16 d4" to "1")
and "axe_2h_gorehowl_d_01_hd.m2" (struct M2_file"uint Version" to "264", "uint nTexUnits" to "1", "uint ofsTexUnits" to "1CDC0h"(value from "uint ofsTexAnimLookup"), "uint nParticleEmitters" to "0")
I also change all the paths in ItemDisplayInfo.dbc to the new ones, and put the dbc into the patch and into my server dbc folder.
After that, I log into my client, select the char (I have the gorehowl equipped on my char), and the client crashes.
Please help!
42
« on: July 18, 2015, 08:35:12 pm »
Hey! I had two blp files from a model. I then used a BLP2PNG converter to make them PNG, edited them via gimp, and then, when I tried to convert them back to BLP, only one converts. How can I fix that? Maybe I should do something in the 010 editor (which now seems to me as a tool that can fix anything)?
43
« on: July 17, 2015, 11:39:16 pm »
Wow - 3.3.5 Noggit - SDL1.2 LogConfigTitle says all. Not on startup, not on any specific action, just crashes randomly.
44
« on: July 15, 2015, 02:37:12 pm »
Hey everyone! As you may know, Ra-den has two different appearances: one with the wounds and the other one without. When I view his model (from my MoP client) in wowmodelviewer, he has no wounds. However, when I extract his model into my Cata server and view it in-game, it does have wounds (btw, they are textureless). Ive tried many times and I just can not find the "proper" model in MoP client files. I believe, this wounds are from the BLPs, so could anyone share the "unwounded" BLPs, please?
P.S. Yes, yes, "leecher detected, blah blah blah"
45
« on: July 12, 2015, 09:48:54 pm »
Hey! The ChrRaces.dbc contains many races not available in game, e.g. vrykul, naga, etc. Is it possible to activate them? When I change a certain character's race id 9 (in navicat) to one of these unavailable races and try to load in game, I get dc'ed.
P.S.If that is possible, then if I activate one of these and change their model to the pandaren model from MoP, is it gonna work properly?
P.P.S. My server is 4.3.4 trinity.
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