This is a read only copy without any forum functionality of the old Modcraft forum. If there is anything that you would like to have removed, message me on Discord via Kaev#5208. Big thanks to Alastor for making this copy!
I tried looking around on the forum, and I do believe I've seen a similar question somewhere before, but I can't seem to find it. Regardless, here's my problem I hope you can help me with. I'm working on the 2 QA_DVD ADTs, and when I went ingame, this is how the textures looks:
And the same, after clearing texture and applying it quickly again:
Now, as most of you can see, it makes the squares of missing rock texture on the edges of each chunk. Question is, why? Layer1: Dark Moss Layer2: Dark Grass Layer3: Rock texture Layer4: Unused. Its only the rock texture which is bugging. Although log is probably worthless: http://pastebin.com/HYg1DwKJ ADTs: http://www.mediafire.com/?gxsk34gabre3wew
If you need anything else, let me know and I'll get it.
Yes, I could do that. This was merely a quick example to show how these things can be done. The opportunities are endless, so... This hopefully gave people a new understanding of scripting. If not, oh well ^^
Some time earlier this year a serverowner asked me to make a script. The server went down the day after though (very poor server, and I was just desperate for ideas for something to make), so I've just had this on my harddrive ever since. And I thought I'd share it with you guys, considering well... Its just rotting on my harddisk, so why not share it? Its basically a Lua script, which makes a gossip menu and allows the options to be controlled from the database. Pretty straight forward, and rather simple, yet somewhat useful, considering there's no need to reload the Lua scripts, should you want to change it.
Columns explained: Entry: Just an entry ID MenuId: The ID of the menu which that option should belong to. Name: The name of the option. IconId: The icon on the start of the option. NextMenuId: The ID of the menu it should lead to.
To make specific things to happen at one specific option, you're going to have to edit the Lua script. Like so: Make the NextMenuId some unused number, and go into the Lua script. Between the first "if (intid == 0) then" and the 'else' for that if statement, you're gonna want to add another "elseif (intid == NumberOfTheUnusedMenuId) then" and then whatever code you want. Quite simple. Note: It has to be an ElseIf statement. Not just another If statement. Lots of people does that in Lua scripting, and its rather horrible, really.
Well, I guess that's all there is to say about this script. Enjoy!
Nonononono. The problem is now, you need to go into the playercreateinfo (and related) tables in the database, and add extra columns. That's why it says Error Creating Character. It doesn't have the info about stats gained per level, and such.
But Java stuck in movement some years ago. c# .net ist the same in Microsoft blue and includes curent technologies and is developed active. Also you get a free great IDE with full GUI editor. And if you think you need it for all OS you can just stay on 2.0 and use mono.
reinvent the wheel < I dont find anything in java or .net that is not also there in c++ in some lib like boost or qt.
Steff, you know as well as I that C# COMES from C++. Java, I dunno about. But anyway, so obviously anything you can do in C#, you can also do in C++. The wonder about C# is that its much more understandable, while still allowing a PRETTY wide variety of programming.
The approach I would take, is basically just edit the packet that defines the display ID for the item the player wants to transmogrif, and edit the display ID to something different. The side effect would be all with that item would look different.
Aim high. But don't aim for the impossible... MANY! EXPERIENCED! people before you have attempted this. I dare say the closest people got was Modcraft (). Now I've warned you. If you want to continue with your project, by all means, do. I just want to tell you, you're gonna grow tired of it pretty quick, (almost) no matter how many people you have working with you. As far as I recall, Blizzard started working on Wow back in 1998. It wasn't announced till 2001, and was first released in 2004. Just putting it out there.
Might I ask what language you're writing in? I mean, knowing the community of Modcraft, they're preferable languages is C++ and Java. But seeing as Java would be a COMPLETELY retarded choice for this kind of program, I'm assuming C++. But I still feel like asking.
Yea it is because he doesn't have the Wow.exe that has interface edits enabled... I think o_O Then again, the error sounds more like he used an XML which isn't from the newest patch.