This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Keta

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1
Level Design / Re: [QUESTION] Invisible doodads underground
« on: August 03, 2012, 11:05:42 pm »
Quote from: "schlumpf"
Quote from: "Steff"
And hwo he should do it?
Well, I don't know. But it is the official way to fix the issue.
LIES, I TELL YOU, LIES! WHO ARE YOU, AND WHAT HAVE YOU DONE WITH SCHLUMPF?!
Schlumpf knows EVERYTHING .____.'

@OnTopic: I'm not entirely sure I understand you, but I think your gonna want to make a doodadset. Not entirely sure though

Thanks
Keta

2
Level Design / Re: Screwed up the ocean.
« on: July 18, 2012, 02:10:23 am »
Use Gretchins "All Water.exe" and just fill everything with water :P Search "Water" in the Tools section and it should pop up somewhere

Thanks
Keta

3
Level Design / Re: [QUESTION] Texture Chunk bug
« on: July 17, 2012, 03:07:53 am »
Ive tried both with, and without. No changes :/

Thanks
Keta

4
Texturing and 2D Art / Re: [Question] BLPs screwing me
« on: July 15, 2012, 02:07:28 am »
Since you're Cata, are you making sure to use the correct name and location for the path?

Thanks
Keta

5
Level Design / Re: [QUESTION] Texture Chunk bug
« on: July 15, 2012, 12:28:15 am »
Alright, dang. That means I'd have to reshape and retexture everything?

Thanks
Keta

6
Level Design / [QUESTION] Texture Chunk bug
« on: July 14, 2012, 01:05:06 am »
Hey Modcraft

I tried looking around on the forum, and I do believe I've seen a similar question somewhere before, but I can't seem to find it. Regardless, here's my problem I hope you can help me with.
I'm working on the 2 QA_DVD ADTs, and when I went ingame, this is how the textures looks:

And the same, after clearing texture and applying it quickly again:


Now, as most of you can see, it makes the squares of missing rock texture on the edges of each chunk. Question is, why?
Layer1: Dark Moss
Layer2: Dark Grass
Layer3: Rock texture
Layer4: Unused.
Its only the rock texture which is bugging.
Although log is probably worthless: http://pastebin.com/HYg1DwKJ
ADTs: http://www.mediafire.com/?gxsk34gabre3wew

If you need anything else, let me know and I'll get it.



Thanks
Keta

7
Yes, I could do that. This was merely a quick example to show how these things can be done. The opportunities are endless, so... This hopefully gave people a new understanding of scripting. If not, oh well ^^

Thanks
Keta

8
Hey Modcraft

Some time earlier this year a serverowner asked me to make a script. The server went down the day after though (very poor server, and I was just desperate for ideas for something to make), so I've just had this on my harddrive ever since. And I thought I'd share it with you guys, considering well... Its just rotting on my harddisk, so why not share it?
Its basically a Lua script, which makes a gossip menu and allows the options to be controlled from the database. Pretty straight forward, and rather simple, yet somewhat useful, considering there's no need to reload the Lua scripts, should you want to change it.

Lua (LuaHypArc) Code:
http://pastebin.com/s6YgFRcg

SQL Code:
http://pastebin.com/RagiYHm7

Columns explained:
Entry: Just an entry ID
MenuId: The ID of the menu which that option should belong to.
Name: The name of the option.
IconId: The icon on the start of the option.
NextMenuId: The ID of the menu it should lead to.

To make specific things to happen at one specific option, you're going to have to edit the Lua script.
Like so:
Make the NextMenuId some unused number, and go into the Lua script. Between the first "if (intid == 0) then" and the 'else' for that if statement, you're gonna want to add another "elseif (intid == NumberOfTheUnusedMenuId) then" and then whatever code you want. Quite simple.
Note: It has to be an ElseIf statement. Not just another If statement. Lots of people does that in Lua scripting, and its rather horrible, really.

Well, I guess that's all there is to say about this script. Enjoy!



Thanks
Keta

PS. Yes, I made it myself.

9
Nonononono. The problem is now, you need to go into the playercreateinfo (and related) tables in the database, and add extra columns.
That's why it says Error Creating Character. It doesn't have the info about stats gained per level, and such.

Thanks
Keta

10
Random / Re: Java vs .net (Funny..)
« on: June 02, 2012, 07:53:32 pm »
Quote from: "Steff"
But Java stuck in movement some years ago. c# .net ist the same in Microsoft blue and includes curent technologies and is developed active. Also you get a free great IDE with full GUI editor.
And if you think you need it for all OS you can just stay on 2.0 and use mono.

reinvent the wheel < I dont find anything in java or .net that is not also there in c++ in some lib like boost or qt.

Steff, you know as well as I that C# COMES from C++. Java, I dunno about. But anyway, so obviously anything you can do in C#, you can also do in C++. The wonder about C# is that its much more understandable, while still allowing a PRETTY wide variety of programming.

Thanks
Keta

11
Recruitment / Re: Blue Ember Studios - Recruiting
« on: June 01, 2012, 05:58:51 pm »
I was under the understanding that you'd have to be familiar with Wow's Addon API to work as a Lua dev...? Says so on Chaotic United anyway :o

Thanks
Keta

12
Miscellaneous / Re: Transmogrification is possible on 3.3.5?
« on: May 31, 2012, 09:06:32 pm »
The approach I would take, is basically just edit the packet that defines the display ID for the item the player wants to transmogrif, and edit the display ID to something different. The side effect would be all with that item would look different.

13
Aim high. But don't aim for the impossible... MANY! EXPERIENCED! people before you have attempted this. I dare say the closest people got was Modcraft (). Now I've warned you. If you want to continue with your project, by all means, do. I just want to tell you, you're gonna grow tired of it pretty quick, (almost) no matter how many people you have working with you.
As far as I recall, Blizzard started working on Wow back in 1998. It wasn't announced till 2001, and was first released in 2004. Just putting it out there.

Thanks
Keta

14
Might I ask what language you're writing in? I mean, knowing the community of Modcraft, they're preferable languages is C++ and Java. But seeing as Java would be a COMPLETELY retarded choice for this kind of program, I'm assuming C++. But I still feel like asking.

OnTopic: Looks really amazing. Really, it does :)

Thanks
Keta

15
Tutorials / Re: [TUTORIAL] [LUA] XP Bar after Level 80.
« on: March 09, 2012, 01:16:21 pm »
Yea it is because he doesn't have the Wow.exe that has interface edits enabled... I think o_O Then again, the error sounds more like he used an XML which isn't from the newest patch.

Thanks
Keta

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