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Author Topic: [Question] BLPs screwing me  (Read 2273 times)

Shadowjesper1

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[Question] BLPs screwing me
« on: June 20, 2012, 05:17:09 pm »
Lately, everything I have tried to edit through blp use, seem to not appear when I try to spawn it in-game.

I use this procedure:

Open up Ladik's MPQ Editor -> art.mpq -> Creature folder -> Extracts blps -> Converts blps through BLPConverter -> Uses photoshop -> Change saturation to a more red color -> BLP Converter -> Puts into patch, with right paths.

But it doesn't appear up in-game, it literally just doesn't appear.

I tried this with Nagrand Isle, and tried it with Kalecgos. (Although I saw my reskinned Kalecgos in WoW Model Viewer)

(I remember to use indexed in Photoshop)

(I use 4.0.6a client files)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheRealDavidTwo

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Re: [Question] BLPs screwing me
« Reply #1 on: July 14, 2012, 03:07:59 am »
<remove this post lolo>
« Last Edit: July 14, 2012, 09:35:42 pm by Admin »

schlumpf

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Re: [Question] BLPs screwing me
« Reply #2 on: July 14, 2012, 12:18:22 pm »
BLP2 is used since Vanilla. BLP was used in WC3 etc.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Keta

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Re: [Question] BLPs screwing me
« Reply #3 on: July 15, 2012, 02:07:28 am »
Since you're Cata, are you making sure to use the correct name and location for the path?

Thanks
Keta
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Shadowjesper1

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Re: [Question] BLPs screwing me
« Reply #4 on: July 15, 2012, 01:06:23 pm »
Yes, paths are correct.

I made a simple swap. I.e renaming my file to the blizzlike, remove the blizzlike, and put in my own, object stopped appearing in-game. I mean literally you could not spawn it, when you did, nothing happened.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »