This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Keta

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16
Yeah I agree with Steff. Also, edit the height around a bit, and use a darker/lighter grass texture on the heightened areas.

Suggestion: Using less pressure when painting makes it look more realistic. Consider that when painting roads and such :P

Thanks
Keta

17
General / Re: Where we are from :)
« on: March 02, 2012, 11:13:14 pm »
Well holy fuq. From 30 to 60 o_O Epic-sauce :D Why haven't I met any of those danish people yet? u_u

Thanks
Keta

18
Software Development / [TOOL] [CMD] Replace Maps
« on: March 01, 2012, 11:30:11 pm »
[center:2q1qnzg4]Hey Modcraft[/center:2q1qnzg4][/size]

Phucko recently notified me about Taliis' Replacement tool for Heightmap, Texturemap and Doodads... And I've figured out, if I use that, it will uncorrupt all ADTs (I think. Worked on all ADTs so far) I've worked on. But problem is, I have to manually do it to each ADT and... Well, you can imagine its gonna take AGES if I have to do it to like 50 ADTs.
So, my question is to anyone who knows a lot about the ADTs, or decent, and has the Taliis source code, to make a CMD tool which I can use with a simple batch file so it applies itself to all ADTs. This tool should take all ADTs (for example) inside a "Original" folder, open them, and replace their heightmap and texturemap with those of the corresponding ADT inside a "Corrupt" folder.

Seeing as its done in Taliis, this shouldn't be too hard to make. Right? I don't know, since I haven't messed much with the ADT files as in programming. Everything has been through tools.



[center:2q1qnzg4]Thanks
Keta
[/center:2q1qnzg4]

19
Development and Presentation / Re: SharpWoW - An editor for WoW
« on: February 27, 2012, 10:14:04 pm »
I agree with TheBug. Though I'd probably recommend putting this on the ToDo list for plugins, so it can be added as a plugin later, if possible ofc. Would be awesome.

Thanks
Keta

20
Development and Presentation / Re: SharpWoW - An editor for WoW
« on: February 27, 2012, 04:20:17 pm »
I envy people who can take an incredibly complicated request, and just go "Good idea, Ill make that". Like its something you do every day u_u
xD

Thanks
Keta

21
Development and Presentation / Re: SharpWoW - An editor for WoW
« on: February 27, 2012, 08:04:11 am »
Oh what I'd give for WowEdit and their texturing tool... *Dreams to infinity*

Oh well, back on topic. SharpWoW looks epic indeed, as I've already said. Keep up the good work ^^

Thanks
Keta

22
General / Re: Where we are from :)
« on: February 24, 2012, 08:56:33 am »
Quote from: "Steff"
Denmark,30

I'm a part of the 30 ^_^



Thanks
Keta

23
Development and Presentation / Re: [PROJECT] [WIP] Community Launcher
« on: February 23, 2012, 11:54:43 pm »
Dude, this is AWESOME! o_o
Keep up the epic work ^_^

Thanks
Keta

24
Tutorials / Re: [TUTORIAL] [TrinityCore] Hunger Script
« on: February 13, 2012, 12:41:32 pm »
But who in their right mind would DO that?! xD

Thanks
Keta

25
Random / Re: [Showoff] Skyrim Creation Kit
« on: February 10, 2012, 09:14:44 am »
Well, I think I've only been in like... 30% of the entire Skyrim, so that place might aswell be from some place that already exists. But then again, this is Modcraft, so I believe you've made it ^_^ Looks good :P Gotta try it out when I get home from school :D We'll see how difficult it is :P

Thanks
Keta

26
Noggit / Re: Noggit3 SDL
« on: February 05, 2012, 11:14:15 pm »
Mind me, the ignorant mortal user, when I ask... What is SDL? >.<

Thanks
Keta

PS. Looks good :D

27
Showoff - what you are working on / Re: [SHOWOFF] [WIP] Blackwater Cove
« on: February 05, 2012, 05:41:23 pm »
Nono, your english is fine x) That wasn't what I meant. I mean that since you suggest more caves, I was just asking if you had any caves in mind, because I've tried looking in Modelviewer and not being able to find any fitting ones. But if you know some, it'd be really nice to know :)

Thanks
Keta

28
Showoff - what you are working on / Re: [SHOWOFF] [WIP] Blackwater Cove
« on: February 05, 2012, 05:15:24 pm »
Uhm... Like what? :p Gief examples ploix ^_^

Thanks
Keta

29
Showoff - what you are working on / Re: [SHOWOFF] [WIP] Blackwater Cove
« on: February 02, 2012, 11:42:03 pm »
Takes up about 2 full ADTs :/ Not that big. Also, redone a part of it.

Thanks
Keta

30
Showoff - what you are working on / Re: North village
« on: February 02, 2012, 02:55:04 pm »
Easier to make for some people I guess...? GUESS. Don't know to be honest. I think people has grown tired of Elwynn Forest. But yes, Duskwood and Redridge and such would be nice to see some more of. Last Redridge build I've seen was my own Kul Tiras Island u.u Which is... About a year ago by now I think.

OnTopic: I like it all :D Its rare, but I don't have anything I can complain about ^_^

Thanks
Keta

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