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Messages - Keta
16
« on: March 02, 2012, 11:25:09 pm »
Yeah I agree with Steff. Also, edit the height around a bit, and use a darker/lighter grass texture on the heightened areas. Suggestion: Using less pressure when painting makes it look more realistic. Consider that when painting roads and such Thanks Keta
17
« on: March 02, 2012, 11:13:14 pm »
Well holy fuq. From 30 to 60 o_O Epic-sauce Why haven't I met any of those danish people yet? u_u Thanks Keta
18
« on: March 01, 2012, 11:30:11 pm »
[center:2q1qnzg4]Hey Modcraft[/center:2q1qnzg4][/size]
Phucko recently notified me about Taliis' Replacement tool for Heightmap, Texturemap and Doodads... And I've figured out, if I use that, it will uncorrupt all ADTs (I think. Worked on all ADTs so far) I've worked on. But problem is, I have to manually do it to each ADT and... Well, you can imagine its gonna take AGES if I have to do it to like 50 ADTs. So, my question is to anyone who knows a lot about the ADTs, or decent, and has the Taliis source code, to make a CMD tool which I can use with a simple batch file so it applies itself to all ADTs. This tool should take all ADTs (for example) inside a "Original" folder, open them, and replace their heightmap and texturemap with those of the corresponding ADT inside a "Corrupt" folder.
Seeing as its done in Taliis, this shouldn't be too hard to make. Right? I don't know, since I haven't messed much with the ADT files as in programming. Everything has been through tools.
[center:2q1qnzg4]Thanks Keta[/center:2q1qnzg4]
19
« on: February 27, 2012, 10:14:04 pm »
I agree with TheBug. Though I'd probably recommend putting this on the ToDo list for plugins, so it can be added as a plugin later, if possible ofc. Would be awesome.
Thanks Keta
20
« on: February 27, 2012, 04:20:17 pm »
I envy people who can take an incredibly complicated request, and just go "Good idea, Ill make that". Like its something you do every day u_u xD
Thanks Keta
21
« on: February 27, 2012, 08:04:11 am »
Oh what I'd give for WowEdit and their texturing tool... *Dreams to infinity*
Oh well, back on topic. SharpWoW looks epic indeed, as I've already said. Keep up the good work ^^
Thanks Keta
22
« on: February 24, 2012, 08:56:33 am »
Denmark,30 I'm a part of the 30 ^_^ Thanks Keta
23
« on: February 23, 2012, 11:54:43 pm »
Dude, this is AWESOME! o_o Keep up the epic work ^_^
Thanks Keta
24
« on: February 13, 2012, 12:41:32 pm »
But who in their right mind would DO that?! xD
Thanks Keta
25
« on: February 10, 2012, 09:14:44 am »
Well, I think I've only been in like... 30% of the entire Skyrim, so that place might aswell be from some place that already exists. But then again, this is Modcraft, so I believe you've made it ^_^ Looks good Gotta try it out when I get home from school We'll see how difficult it is Thanks Keta
26
« on: February 05, 2012, 11:14:15 pm »
Mind me, the ignorant mortal user, when I ask... What is SDL? >.< Thanks Keta PS. Looks good
27
« on: February 05, 2012, 05:41:23 pm »
Nono, your english is fine x) That wasn't what I meant. I mean that since you suggest more caves, I was just asking if you had any caves in mind, because I've tried looking in Modelviewer and not being able to find any fitting ones. But if you know some, it'd be really nice to know Thanks Keta
28
« on: February 05, 2012, 05:15:24 pm »
Uhm... Like what? :p Gief examples ploix ^_^
Thanks Keta
29
« on: February 02, 2012, 11:42:03 pm »
Takes up about 2 full ADTs :/ Not that big. Also, redone a part of it.
Thanks Keta
30
« on: February 02, 2012, 02:55:04 pm »
Easier to make for some people I guess...? GUESS. Don't know to be honest. I think people has grown tired of Elwynn Forest. But yes, Duskwood and Redridge and such would be nice to see some more of. Last Redridge build I've seen was my own Kul Tiras Island u.u Which is... About a year ago by now I think. OnTopic: I like it all Its rare, but I don't have anything I can complain about ^_^ Thanks Keta
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