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Author Topic: Transmogrification is possible on 3.3.5?  (Read 10224 times)

Keta

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Re: Transmogrification is possible on 3.3.5?
« Reply #30 on: May 31, 2012, 09:06:32 pm »
The approach I would take, is basically just edit the packet that defines the display ID for the item the player wants to transmogrif, and edit the display ID to something different. The side effect would be all with that item would look different.
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schlumpf

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Re: Transmogrification is possible on 3.3.5?
« Reply #31 on: May 31, 2012, 09:53:48 pm »
Quote from: "Keta"
The approach I would take, is basically just edit the packet that defines the display ID for the item the player wants to transmogrif, and edit the display ID to something different. The side effect would be all with that item would look different.
Which of course is not what you want and therefore disqualifies.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stoneharry

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Re: Transmogrification is possible on 3.3.5?
« Reply #32 on: May 31, 2012, 10:41:07 pm »
Hence why I tire of emulation quickly. To do anything, it involves constant hack fixes.
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Eclipse

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Re: Transmogrification is possible on 3.3.5?
« Reply #33 on: June 01, 2012, 04:04:25 pm »
Such is the fate of true customization =/ .

This is the same for displaying recolors of the same armor, i.e. dying armor I suppose.
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Meiya Stormsinger

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Re: Transmogrification is possible on 3.3.5?
« Reply #34 on: June 19, 2012, 10:13:22 am »

That is all.
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ZxOxZ21

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Re: Transmogrification is possible on 3.3.5?
« Reply #35 on: June 25, 2012, 12:01:11 pm »
If you are using ArcEmu, you can make Transmogrification with Lua.

Let me show you an example:

Code: [Select]
local OBJECT_END = 0x0006
local UNIT_END = OBJECT_END + 0x008E
local PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x00A5 -- Main Hand Slot.

player:SetUInt32Value(PLAYER_VISIBLE_ITEM_16_ENTRYID, Transmogrification Item Entry ID)

So, basically you have to change the Transmogrification Item Entry ID with an in-game item.

You can also check if player main hand weapon is an sword, an axe or an polearm by checking it's entry id, and then make an world query and check for the subclass in Items Table.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »