This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - leeviathan

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31
Looks like FacialUpperHair03_00.blp shouldn't have the upper-left patch of gray. I'll fix it but wait for whatever the next bug is before uploading ;)

EDIT: I guess I had already fixed it, but I must have forgotten to share it with you. Woops!

32
"Retro-Porting" / Re: [RELEASE CL] TBC Blood/High Elf NPCs
« on: April 08, 2017, 02:54:03 pm »
I've had that issue before too, but then it just went away and I haven't been able to reproduce it since. EDIT: and it just came back. So mysterious...it seems to have something to do with the last column (value: 116). Changing it to 10 turns the selections to "hair style" and "hair color" like all the other races.

EDIT 2: It was the DBC editor's fault, it changed the last column into a "flag" type column when it was supposed to be "string". Jeesh! Uploading the fix now.

33
In CreatureDisplayInfo Henen is ID 5371, then in the 4th column (assuming base 1) you'll see her CreatureDisplayInfoExtra ID, which is 3525.

Here's the DBC fix

34
"Retro-Porting" / Re: [RELEASE CL] CL Mod Merge
« on: April 07, 2017, 01:51:51 am »
Henen works with just my mod merge for me, can you confirm you are running the game with my merge only?

35
"Retro-Porting" / Re: [RELEASE CL] CL Mod Merge
« on: April 07, 2017, 12:05:59 am »
Quote
I noticed a bug, quite a few faces seem to be bugged, while not all character models are affected, I noticed an Orc Male without a face, and a Night Elf Female without a face.
I can't find any problems with player character textures, but it's possible some NPCs could have issues. Are these messed up textures on NPCs or player characters? If they're on NPCs it would help to know what specific NPCs are having the problem. Also if you notice a bug, try removing any other mods you might have to see if the issue is due to a mod conflict; this merge is very likely to conflict with other mods because of all the DBC file edits.

36
Thanks for the report, sorry about that I'm the worst. Download fix

37
EDIT: I'm uploading the fix now; I had grabbed a previous work-in-progress Dwarf .m2 file. Other than that I just had to add in 5 missing textures for Undead which had been added with my boneless patch but weren't present in your base patch. (This is all tested with your non-druid version btw).

Use the download link I posted before, it should be updated.

38
I reworked all the models to get tabards working. Other things I did while I was at it: removed doubled polygons (mainly doubled belt meshes, this fixes transparency on things like ghost form), Undead features reworked + higher-res bone textures + some miscellaneous corrected textures, rogue vertex tamed on Tauren male, some corrected textures for Tauren females, tons of hair UV fixes and un-decimated dwarf beards. The only thing I can't get working is the sheath/unsheath animation on a few models.

Download

You can plop this on top of Balsh's patch and it should all work. I've included a patch that has my old boneless Undead models for anyone that liked them.

39
"Retro-Porting" / Re: [RELEASE CL] TBC Blood/High Elf NPCs
« on: April 04, 2017, 03:21:07 am »
Thanks again! It seems there are BElf-specific helm models. I'm guessing adding them should fix it. EDIT: adding them removed the box but now there's just no helm at all. Better than a box anyway... EDIT 2: Duh I forgot to convert them from BC->CL. Fix is uploaded.

40
"Retro-Porting" / Re: [RELEASE CL] TBC Blood/High Elf NPCs
« on: April 04, 2017, 12:06:39 am »
Thanks for the fix, uploading replacement now

41
"Retro-Porting" / Re: [RELEASE CL] CL Mod Merge
« on: March 28, 2017, 06:49:58 pm »
That's how I have it except that the base patch is split into two for easy uploading (patch-3/patch-4 function as a single patch, patch-3 is where all the big files are so if I ever want to tweak some dbc file I only have to re-upload patch-4...EDIT: I've ditched this approach for clarity, the base patch is now going to just be patch-3.MPQ). patch-5 is for all the special instances.

42
"Retro-Porting" / [!RETIRED! RELEASE CL] CL Mod Merge
« on: March 26, 2017, 05:29:37 am »
PROJECT RETIRED - This project is no longer needed, my WoD Character Models mod now has compatibility options for all these merged mods.

-------------
Description;
-------------
This is a merge of several mods for WoW client 1.12.1 (Classic). The intention is to allow people to use these mods without DBC conflicts. Included mods are:
-MODIFIED VERSION OF* Uthil's Imroved Models for 1.12 (http://www.modcraft.io/index.php?topic=10847.0)
-MODIFIED VERSION OF** Balsh's WOD character models for 1.12 (http://www.modcraft.io/index.php?topic=10799.0)
-Leeviathan's TBC Blood/High Elf NPCs (http://www.modcraft.io/index.php?topic=11233.0)
-Leeviathan's Cohesive Druid Forms (http://www.modcraft.io/index.php?topic=9822.0)
-Leeviathan's WoW Rescore (http://www.modcraft.io/index.php?topic=10345)

*This is a very pared down version of Uthil's mod. I removed or modified some objects and many creatures that I felt were either too fancy, too different from vanilla, or just had some minor bug (e.g. off scale, holding inappropriate weapon, lack of attack animation, etc.)
**I have pretty much completely reworked every character model in order to fix hair textures, tabards, channeling animations, and issues with transparency (i.e. ghost form). Undead models now have their bones, but I have an optional patch if you liked my boneless version. The weapon sheathing emote still doesn't work for some models.

DOWNLOAD
update 04/04/2017 - fix to Dwarf male beard
update 04/06/2017 - fix to Troll male hairstyle
update 04/08/2017 - fix to Tauren "Horn Style"/"Horn Color" text on the Character Creation screen
update 04/28/2017 - fix to a couple environment textures
update 01/13/2017 - fix to character screens, incorporated latest Cohesive Druid Form updates
update 04/09/2019 - retired project, see my WoD Character Models mod

-------------
Installation:
-------------
see info.txt file included with the download

43
"Retro-Porting" / Re: [RELEASE CL] TBC Blood/High Elf NPCs
« on: March 25, 2017, 07:29:48 pm »
oh, yes, I must have forgotten to delete the csv file. The game doesn't do anything with it and it can be deleted.

44
"Retro-Porting" / Re: [QUESTION][CL] Mount sizes for different races
« on: March 25, 2017, 07:27:51 pm »
I have tried swapping the dwarf entry and the gnome entry within ChrRaces.dbc but it doesn't actually affect anything in game, only the character selection screen. On that wiki page it mentions that it's "Information about character creation and selection screens", which is consistent with my test.

45
"Retro-Porting" / [QUESTION][CL] Mount sizes for different races
« on: March 25, 2017, 05:20:06 pm »
What determines mount scale for different races? And is there a way to change it client-side?

I'm trying to change the scale of mounts for gnomes since anything other than a mechanostrider appears vastly too big. A common example of this is when a gnome warlock rides their warlock mount; the mount is about 1.3 times larger compared to a human riding the same mount. It looks absurd especially given that gnomes are the smallest race.

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