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Messages - leeviathan
1
« on: December 13, 2019, 07:17:52 pm »
But just when I encountered an NPC its textures were all messed up. I confirmed it to be case with all NPCs. Is there any way to fix it? What NPC?
2
« on: June 06, 2019, 09:04:54 pm »
Hey Okimo, thanks for the report. I've already fixed the Darkmoon Faire error and it's uploaded.
3
« on: May 30, 2019, 03:49:05 pm »
Jirba: Thank you for your diligent report. I think in this case it's just bad server scripting. I've noticed most private servers (including Warmane) don't get the colors right for druid forms. Have you tried using an unmodified client to see if the problem remains?
4
« on: May 23, 2019, 04:18:56 pm »
I've since added non-english versions. The only major difference is in the non-english versions you'll get cat sounds when transforming into Stag form.
5
« on: May 23, 2019, 04:14:58 pm »
I too would love to know a way to run my mods on TBC without WoWME
6
« on: April 15, 2019, 04:04:04 pm »
I probably won't release a version for Cataclysm, I have to pick a place to stop or else I'll be doing this forever. I could share the pre-retroported models with anyone that wants them though.
7
« on: March 28, 2019, 05:48:20 pm »
Thanks! Here are a selection of customizations including the males I'll include it as an optional patch with my WoD Character Models mod at some point. I lost motivation towards the end so the faces are very same-y and I could add some more hairstyles.
8
« on: January 24, 2019, 09:29:33 pm »
Some working models of the Draenei redesign, just have to add some more Predator-like hairstyles and they're basically done:
9
« on: January 15, 2019, 11:32:49 pm »
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken... To make it all work: 1.) Delete your goblin patch 2.) Download this goblin patch, rename the patch file so that it loads last 3.) Rename my WoD Character models patch file so that it loads second-to-last
10
« on: January 12, 2019, 02:28:37 am »
LuckyStab: boots are fixed nadszeg: Can you point me to the mod with the new goblins you're referring to?
11
« on: January 11, 2019, 10:39:48 pm »
Working on a Draenei redesign where they look more like the Broken/Krokul. I've just started with the Broken-like female design; I'm really liking how it looks compared with the FelBroken male face.
12
« on: January 04, 2019, 03:42:21 am »
All Human, Orc, Dwarf, NightElf, Undead, Gnome, Tauren, Troll, BloodElf, and Draenei NPCs use the same HD character models as player characters.
I fixed that emote bug, I must have just grabbed the wrong file initially. Thanks for pointing it out.
13
« on: December 28, 2018, 03:40:38 am »
Major update: just added a WotLK version with many improvements to the original mod including better facial textures and legion/bfa versions of helmets and shoulders. I will be updating the BC version and adding a CL version as soon as I can.
14
« on: December 26, 2018, 11:30:35 pm »
Hi, good work . I use this mod together with your WoD character models for 2.4.3 and I have WoW errors when I use Tree of Life and the night elf cat form. Will you do it to work together without errors?
I suspect you haven't installed the compatibility patch, or haven't installed it correctly; my WoD Character Models mod comes packed with a compatibility patch and instructions. In the info.txt file, under "Installation:" Optional: Copy COHESIVEDRUIDFORMSMERGE_patch-5.MPQ to your "Data" folder, rename to patch-#.MPQ where # is a higher number than both Cohesive Druid Forms and WoD Character Models patches. -Makes this mod compatible with my "Cohesive Druid Forms" mod by merging the changes made to CreatureModelData.dbc.
15
« on: October 11, 2018, 11:09:33 pm »
Does 6 months count as "soon"? Updated to fix the lynx models + added the new BfA Druid Bear model. The new BfA bear model has the new more upright animations but also came with numerous bizarre problems and oversights that I fixed; like a cleft palette and incorrect render-flags on the NE version's eyes.
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