And once again: What am i working on?
a lot these days. have 5 or so different projects going on currently.
Since i switch between them on a daily basis there are always just baby steps not really worth writing about. However, here are some things

LoadGL.cmake
Today i made a small cmake script public that i wrote yesterday.
Residing
here it simplifies loading OpenGL functions in a cmake build env.
Its more or less just a port of a already existing lib, but yeah thats what i did today.
WoW Post Processing
Another thing i recently started working on: implementing
post processing for WoW.
The idea to archive that is a rather simple: one creates a "proxy" d3d9.dll in which the geometry gets rendered into a texture instead of the screen. Then the picture gets handed over to the post processing code/shader and finally gets displayed.

(proof of concept: the login screen rendered onto a smaller quad)
Most of the "setup" code is done. Only thing left to do is the post processing shader itself.
LUI - Lightweight User Interface
I don't know if its just me but every time i was looking for a decent OpenGL UI library i couldn't find anything suitable.
Either they were bulky as fuck or they were incomplete and barely functional. As cromon had similar thoughts on that subject we decided to team up and build a new lightweight lib.
LUI is still in a really early state (there is no code at all

) but we hope we can change that in the next few weeks.
My current prototype however looks _really_ promising :lol:

more to come.
(yep there are still more projects....)