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Author Topic: [SHOWOFF] What Are You Working On  (Read 318388 times)

Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #255 on: May 19, 2014, 03:52:57 pm »
Noggit heightmap creation has a lot of bugs such as chunk cracks (hight fault), sharpedges. We also lack good brushes and undo/redo functions as schlumpf said. There are a lot of stuff which needs to be fixed there. So, the heighmap export/import feature would be really helpful.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #256 on: May 19, 2014, 05:03:23 pm »
Quote from: "schlumpf"
Quote from: "TheBuG"
https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdf

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.

Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.
sure it's a "hack", but it's rather easy to do and if it makes people happy why the fuck not. costs me less time than bringing anything simular to noggit. as sad as this is.

@TheBug:
humm......i took a sneak peak and wrote a *.obj export for the adts.....so everything you describe in the first two sections wont be needed at all....
will be like:
export a heightmap with futa.
make changes with <insert tool>.
import heightmap where ever you want.

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #257 on: May 19, 2014, 06:30:35 pm »
Quote from: "Hanfer"
Quote from: "schlumpf"
Quote from: "TheBuG"
https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdf

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.

Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.
sure it's a "hack", but it's rather easy to do and if it makes people happy why the fuck not. costs me less time than bringing anything simular to noggit. as sad as this is.

@TheBug:
humm......i took a sneak peak and wrote a *.obj export for the adts.....so everything you describe in the first two sections wont be needed at all....
will be like:
export a heightmap with futa.
make changes with <insert tool>.
import heightmap where ever you want.


Cool.

Now that I think of it, you are probably right. Creating something from scratch would be stupid when ADTs can be supplied :p.
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Supora

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Re: [SHOWOFF] What Are You Working On
« Reply #258 on: May 19, 2014, 07:41:44 pm »
Also with adt<->obj it would be possible to move terrain by chunks
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #259 on: May 21, 2014, 04:48:51 am »
Just an idea, Remembered Soldan's Master Chief Helmet thing and well yeah.... I probably won't follow through but anyway....

SAMUAS ARAN HELMET!!!!







XDD

--In Cinema 4D at the moment, model DL'ed from http://www.models-resource.com/gamecube ... me2echoes/
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MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #260 on: May 21, 2014, 05:08:03 am »
Quote from: "AnthonysToolbox"
Just an idea, Remembered Soldan's Master Chief Helmet thing and well yeah.... I probably won't follow through but anyway....

SAMUAS ARAN HELMET!!!!







XDD

--In Cinema 4D at the moment, model DL'ed from http://www.models-resource.com/gamecube ... me2echoes/

cool
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Rangorn

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Re: [SHOWOFF] What Are You Working On
« Reply #261 on: May 21, 2014, 06:21:50 pm »
Amazing :D
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #262 on: May 21, 2014, 09:18:11 pm »
Helm ! Custome Helm ..... Ok ... nail it
Now Me ! :D
(trying to make Big Siter from BioShock in WoW_still WIP)
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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PhilipTNG

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Re: [SHOWOFF] What Are You Working On
« Reply #263 on: May 22, 2014, 05:34:02 am »
Quote from: "dahaga"
Helm ! Custome Helm ..... Ok ... nail it
Now Me ! :D
(trying to make Big Siter from BioShock in WoW_still WIP)

Holy Tauren that is Really Nice!! and it fits so perfectly! XD
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #264 on: May 22, 2014, 01:43:21 pm »
Rly Thank !  (btw don't be afraid your helmet is tercialy more Op then mine one :D )
idc now ima about finishing weapons for her then i make skin texture

« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #265 on: May 23, 2014, 03:49:56 am »
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TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #266 on: May 23, 2014, 01:04:14 pm »
Quote from: "schlumpf"

Is that client-side?
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schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #267 on: May 23, 2014, 01:10:10 pm »
Quote from: "TheBuG"
Quote from: "schlumpf"

Is that client-side?
Yes.
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ferreon

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Re: [SHOWOFF] What Are You Working On
« Reply #268 on: May 23, 2014, 04:10:01 pm »
Working on a custom launcher with this functions:

-Set realmlist at open launcher
-Register button
-Download all the patches that you need to play
-Forum button
-Web button
-Twitter/Facebook/Youtube buttons
-Show server status
-Show online players
-Download progress bar and mb

Need to do:
-Look for a way to connect news and information to a .txt/.doc file uploaded in the web server. So when you edit this document the news should be appear in launcher automatically.

***Black picture background to show transparent launcher background





Regards Ferreon.

PD: Any tip will be appreciated and sorry my english
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schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #269 on: May 23, 2014, 05:34:53 pm »
I tend to tell people how shitty their working environments and tools are. Well, joke 's on me, I guess.



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