Quote from: "TheBuG"https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdfWorking on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.
https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdfWorking on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.
Quote from: "schlumpf"Quote from: "TheBuG"https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdfWorking on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.sure it's a "hack", but it's rather easy to do and if it makes people happy why the fuck not. costs me less time than bringing anything simular to noggit. as sad as this is.@TheBug:humm......i took a sneak peak and wrote a *.obj export for the adts.....so everything you describe in the first two sections wont be needed at all....will be like:export a heightmap with futa.make changes with <insert tool>.import heightmap where ever you want.
Just an idea, Remembered Soldan's Master Chief Helmet thing and well yeah.... I probably won't follow through but anyway....SAMUAS ARAN HELMET!!!!XDD--In Cinema 4D at the moment, model DL'ed from http://www.models-resource.com/gamecube ... me2echoes/
Helm ! Custome Helm ..... Ok ... nail it Now Me ! (trying to make Big Siter from BioShock in WoW_still WIP)
Quote from: "schlumpf"Is that client-side?