Modcraft - The community dedicated to quality WoW modding!

Community => Showoff - what you are working on => Topic started by: Hanfer on March 05, 2014, 11:53:57 am

Title: [SHOWOFF] What Are You Working On
Post by: Hanfer on March 05, 2014, 11:53:57 am

WAYWO


Some of you probably know this thread idea from other forums. If not, here you go:
[paragraph:1vqrmpse]The idea is basically to post screens/info/code samples/whatever about the thing you currently work on.
It does not matter if its finished or not, if its code or your most recent custom map. just post about it, have a chat or help each other out.[/paragraph:1vqrmpse]

Why should we do this?


[paragraph:1vqrmpse]Most people here complain that the shoutbox is gone, which i totally understand since it was always a central place for the community to talk about their current activities.
What i do not understand is why it one should not be able to talk about such stuff in a thread, especially when it seems to work pretty well in other forums (for ex. on Facepunch, to name only one). So lets get this going :)[/paragraph:1vqrmpse]

Gifs


[paragraph:1vqrmpse]only use them for tiny things!
if its big: create a video, upload it to dropbox/youtube/vimeo/whatever and put the link into [media] tags[/paragraph:1vqrmpse]

tl;dr


Post stuff u are working on, now!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on March 05, 2014, 11:57:45 am
i started working on m2s:
(http://hanfer.org/public/screen_2014-03-01_18:06.png)
static rendering is done;
thanks to schlumpf i finally understood how animations are working, so they are next up.

frustum culling:
[media:1ofzeuzc]http://hanfer.org/public/video.ogv[/media:1ofzeuzc]
gives quite a performance boost :D
PS: hail schlumpf for video plugin
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 05, 2014, 11:58:02 am
I'm currently adding lights to lanterns ;) I want them to radiate light on my custom maps ;) I will show some worldbuilding with them later.

[attachment=1:c0q5qu3a]1393429389-clip-116kb.jpg[/attachment:c0q5qu3a]

I've also started building this zone:

[attachment=0:c0q5qu3a]1392826814-clip-136kb.jpg[/attachment:c0q5qu3a]
Title: Re: [SHOWOFF] What Are You Working On
Post by: flagg78 on March 05, 2014, 02:44:34 pm
a snail pup thing on the lion seals skeleton. is Frankensteined from another game.

(http://s23.postimg.org/hhq12eycn/screenshot_107.jpg) (http://postimg.org/image/hhq12eycn/)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 05, 2014, 07:05:33 pm
I've successfuly done something close to cata water in 3.3.5a (animated one, with waves) Big thanks to Shelldon for helping me out with procedural textures. (Download the picture to your computer for better FPS)

(http://imagr.eu/up/531767368bfb8_water_animated.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: relaxok on March 05, 2014, 07:51:57 pm
Finally left WOTLK behind and really trying to nail MoP data rendering now... here are a few in progress screens (yes i know all the issues in them...)

Pang's Stead / Pandaria:
(http://bh.polpo.org/pangs_stead.png)

Brill:
(http://bh.polpo.org/brill.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 05, 2014, 07:54:21 pm
Great! Looks just awesome. Do you use any special shading? First picture looks really different from WoW.
Title: Re: [SHOWOFF] What Are You Working On
Post by: relaxok on March 05, 2014, 07:57:28 pm
Sorry, re-posted as thumbnails that are clickable.

Skarn, well I'm trying to make it look exactly like the client when it's using WoW assets, so if it's not then I'm doing something wrong =)   I plan on posting some side-by-side comparisons soon if i can get quite close.

What part are you referring to?

One thing I don't have at all is full screen glow (yet) which is a big part of the look of wow.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on March 05, 2014, 08:06:29 pm
Why you try to make a game like wow, you can create with better shander a game with a better graphic as WoW
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 05, 2014, 08:07:55 pm
It looks better than the original one though. I guess you render texture mipmaps a bit another way than wow does. However, it can be a mistake. I've never been to Pandaria on the live server.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on March 05, 2014, 08:29:29 pm
i working on a new housing system:
[media:1n158qxg]http://www.youtube.com/watch?v=jFjsuJPixYU[/media:1n158qxg]
[media:1n158qxg]http://www.youtube.com/watch?v=JAAtaEZ1t9U[/media:1n158qxg]

(http://s1.directupload.net/images/140226/9yzslzug.jpg)
(http://s7.directupload.net/images/140226/ujtfy29t.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: relaxok on March 05, 2014, 08:32:25 pm
Quote from: "Luzifix"
Why you try to make a game like wow, you can create with better shander a game with a better graphic as WoW

I'm not making a game.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on March 05, 2014, 09:02:08 pm
it seems like the [wimg] tags work best. they resize while still being able to click
u can use the [media] tags for nearly every kind of video/audio even youtube, vimeo or soundcloud

meanwhile:
i updated https://github.com/hanfer/Blizzard-Updater (https://github.com/hanfer/Blizzard-Updater" onclick="window.open(this.href);return false;) to have compression on files
plus enhanced the progress bar

(http://hanfer.org/public/video_2014-03-05_20-57.gif)
also: ffmpeg's gif recording sucks

Quote from: "Luzifix"
-snip-
how do u display the models? is that on severside?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 05, 2014, 09:28:00 pm
Use gifcam. There was a version for Linux.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on March 05, 2014, 09:46:27 pm
great job in scottish
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on March 05, 2014, 10:07:16 pm
Quote from: "Skarn"
Use gifcam. There was a version for Linux.
[paragraph:1knc5spy]i have built my own "infrastructure" for recording/encoding/screenshots/uploading out of bash scripts. Also i dislike gui applications for this type of task.[/paragraph:1knc5spy]
i switched to imageick which does its job quite well.
(http://hanfer.org/public/video_2014-03-05_22-01.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on March 05, 2014, 10:11:22 pm
(http://i.imgur.com/YLhM4kv.jpg) (http://imgur.com/YLhM4kv)
(http://i.imgur.com/vxrVFJg.jpg) (http://imgur.com/vxrVFJg)
(http://i.imgur.com/NvDc5eN.jpg) (http://imgur.com/NvDc5eN)

some random stuff with wmo)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 05, 2014, 10:33:41 pm
Last I did was some work on the genesis quest editor.
And creating many DBC definitions :)

The quest chain rendering took some time. Many different possible relations.

(http://imagr.eu/up/531797c1c15c7_3.jpg)

(http://imagr.eu/up/531797f25ffb2_2.jpg)

(http://imagr.eu/up/53179812f0ef5_1.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on March 05, 2014, 10:35:51 pm
looks good.
Title: Re: [SHOWOFF] What Are You Working On
Post by: thehsvdude on March 05, 2014, 11:11:59 pm
Modeling lots of Instance's and Creatures, Making wrath feel like MOP combat system. Team deathmatch battlegrounds With no respawning like arena(Sorry no screenshots)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 05, 2014, 11:43:23 pm
Quote from: "Skarn"
I've successfuly done something close to cata water in 3.3.5a (animated one, with waves) Big thanks to Shelldon for helping me out with procedural textures. (Download the picture to your computer for better FPS)

(http://imagr.eu/up/531767368bfb8_water_animated.gif)

This is very cool. Nice one.

On my side, abandoned my project I had been working on for ~3-4 years fairly recently, so going to make it fully open source soonish.

http://www.youtube.com/user/stoneharryNotBan (http://www.youtube.com/user/stoneharryNotBan" onclick="window.open(this.href);return false;)


(http://i.imgur.com/NvTiXXd.jpg)
(http://i.imgur.com/NZD0S5I.jpg)
(http://i.imgur.com/apP7MQ6.jpg)
(http://i.imgur.com/WInaiDs.jpg)
(http://i.imgur.com/9Goch3Y.jpg)
(http://i.imgur.com/x36bYWs.jpg)
(http://i.imgur.com/Ua4i7Bt.jpg)
(http://i.imgur.com/kCgcyam.jpg)
(http://i.imgur.com/78JsiEnh.jpg)
(http://i.imgur.com/3AKKWiAh.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on March 06, 2014, 12:02:10 am
I don't have any screenshots but I've been learning and working on my first game using OpenGL and C++

I'm creating it from scratch. I quit WoW deving so I could move on and hopefully make my dream game someday :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: deep6ixed on March 06, 2014, 12:05:19 am
Id love to post pictures of what I've been working on, but notepad files of notes isn't too exciting.  Been working on documenting Spell.dbc.  Not the structure but rather how to use the different spell effects and aura's.  Right now the project is half done, it's slow but steady progress.

EoC going open source?  I can't wait... Not to get my hands on the actual content, but rather just to see how the hell you did most of that.

God, i hate having a 60+ hour a week job, I could move it up to the big boy league...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on March 06, 2014, 12:12:25 am
Quote from: "stoneharry"
On my side, abandoned my project I had been working on for ~3-4 years fairly recently, so going to make it fully open source soonish.
is there any particular reason for this?
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 06, 2014, 12:16:57 am
Quote from: "Hanfer"
Quote from: "stoneharry"
On my side, abandoned my project I had been working on for ~3-4 years fairly recently, so going to make it fully open source soonish.
is there any particular reason for this?

Just lack of time and a lack of interest. I would much rather be working on more conceptual and fun projects. Like writing an operating system from scratch, with no intention of it ever being serious, just educational. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on March 06, 2014, 09:42:56 am
I'm building an island.  <!-- s:| -->:|<!-- s:| -->  It looks quite lame in front of what you're doing. xD

(http://img15.hostingpics.net/pics/784334WoWScrnShot030614093351.jpg)
(http://img15.hostingpics.net/pics/375852WoWScrnShot030614093400.jpg)
(http://img15.hostingpics.net/pics/512342WoWScrnShot030614093502.jpg)
(http://img15.hostingpics.net/pics/379445WoWScrnShot030614093539.jpg)
(http://img15.hostingpics.net/pics/992442WoWScrnShot030614093604.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on March 06, 2014, 10:28:13 am
Looks good to be honest, but I think you should apply another dirt layer on the dirt road (or some stone/rock doodads) to add a bit variety. It looks a bit bland.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 06, 2014, 11:44:37 am
Thanks, Harry. The solution for water is pretty simple though :-)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on March 06, 2014, 04:26:28 pm
Quote from: "Thebug"
Looks good to be honest, but I think you should apply another dirt layer on the dirt road (or some stone/rock doodads) to add a bit variety. It looks a bit bland.

 Right, but I would have some trouble with mountains and sand, so I decided to put only dirt there; this being a pirate camp, they do not care so much about having nice paved roads.
Moreover, it actually renders correctly ingame when you are with your player.  :)

  Though the road was not made with a simple dirt texture randomly : There is mainly a small border of darker grass around the dirt part, like Blizzard does.

 And the whole thing will looks better with grounds effects.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on March 06, 2014, 07:16:51 pm
Well, it'll take a long time to say how are all of you are awesome guys, so I'll just post some of my latest works :P .

Reaction of the guards on some illegal actions
http://www.youtube.com/watch?v=B-93bptOGqU (http://www.youtube.com/watch?v=B-93bptOGqU" onclick="window.open(this.href);return false;)

New afk mode for role-play servers
http://www.youtube.com/watch?v=R4gOWyT4UKk (http://www.youtube.com/watch?v=R4gOWyT4UKk" onclick="window.open(this.href);return false;)

Hunger system
http://www.youtube.com/watch?v=00SKyFM6pac (http://www.youtube.com/watch?v=00SKyFM6pac" onclick="window.open(this.href);return false;)

Theft
http://www.youtube.com/watch?v=L2yXtn1jKAQ (http://www.youtube.com/watch?v=L2yXtn1jKAQ" onclick="window.open(this.href);return false;)

I think last video will be a little bit hard to understand, so I'll explain:
Its a kind of pickpocketing, good result is stealing money from another player, and bad is some textemote with "mistake" of robber.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 10, 2014, 06:15:24 pm
Working on the worldmap at the moment (It's still WIP). You can also see some of my current works in my ShowOff thread. Big thanks to Milly for providing me with his awesome worldmap PSD from which I learned a lot and took some resources.

(http://i.imgur.com/YB8eBUG.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 10, 2014, 08:14:12 pm
viewtopic.php?f=21&t=1686 (http://modcraft.io/viewtopic.php?f=21&t=1686" onclick="window.open(this.href);return false;)

Nice what you made out of it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: sleikas on March 10, 2014, 08:21:37 pm
(http://i.imgur.com/eWIqoQL.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on March 10, 2014, 11:43:09 pm
Quote from: "sleikas"
(http://i.imgur.com/eWIqoQL.jpg)

Damn, your skills really improved ! This looks, by far, way better than your first Lordaeron version, only at the look of the facade !  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on March 11, 2014, 02:41:07 am
Quote from: "Steff"
http://modcraft.io/viewtopic.php?f=21&t=1686

Nice what you made out of it.
Skarn actually got it from me ^_^ I'll post the PSD he's referring to. Though I did originally use that tutorial I think.

Here's what I made a good year ago for a project of mine. I'm still working on this world but not for WoW, so it's still relevant to this topic. Though this map is really old and I know I could do so much better, so I'm scrapping it.

http://i58.tinypic.com/y14s3.png (http://i58.tinypic.com/y14s3.png" onclick="window.open(this.href);return false;)
(http://i58.tinypic.com/y14s3.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 11, 2014, 06:01:35 am
viewtopic.php?f=59&t=1670 (http://modcraft.io/viewtopic.php?f=59&t=1670" onclick="window.open(this.href);return false;)

Here some zone map.  Still not finished.  Yours look also great!



(http://imagr.eu/up/51027628497625_WoWScrnShot_012513_131006.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on March 11, 2014, 06:03:24 am
Thanks. And great job yourself. I like yours better because it's more realistic.
Title: Re: [SHOWOFF] What Are You Working On
Post by: sleikas on March 11, 2014, 08:21:45 am
Quote from: "Allifeur"
Quote from: "sleikas"
(http://i.imgur.com/eWIqoQL.jpg)

Damn, your skills really improved ! This looks, by far, way better than your first Lordaeron version, only at the look of the facade !  :)


It's actually my sixt one my french bunny...The one you saw as second...one
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on March 11, 2014, 10:24:23 am
Quote from: "sleikas"
Quote from: "Allifeur"
Quote from: "sleikas"
(http://i.imgur.com/eWIqoQL.jpg)

Damn, your skills really improved ! This looks, by far, way better than your first Lordaeron version, only at the look of the facade !  :)


It's actually my sixt one my french bunny...The one you saw as second...one

Try using the Stratholme_Past banners though, they look fit well in the theme.
Title: Re: [SHOWOFF] What Are You Working On
Post by: sleikas on March 12, 2014, 01:37:30 pm
Nah buggy I prefer this one
Title: Re: [SHOWOFF] What Are You Working On
Post by: natrist on March 12, 2014, 11:48:33 pm
This is pretty cool. Too bad I can't get a single shit of what's going on because of all that rusty Russian.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on March 13, 2014, 12:33:13 am
separating troll(orc) and gnome(dwarf) create screens

(http://i.imgur.com/HfACcnZ.jpg)
http://i.imgur.com/HfACcnZ.jpg


(http://i.imgur.com/WFArMz8.jpg)
http://i.imgur.com/WFArMz8.jpg
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on March 13, 2014, 11:20:57 am
making saurok female for a friend

(http://i.gyazo.com/6e55ef5e6a131b5ab9b8bb1824c2db97.png)
http://i.gyazo.com/6e55ef5e6a131b5ab9b8bb1824c2db97.png
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 13, 2014, 10:05:23 pm
Some stairtesting for custom WMO city.
Not so easy to get working values for height :)

(http://imagr.eu/up/53221d582676a_WoWScrnShot_031314_220335.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 14, 2014, 05:33:51 am
MirrorMachine actually has a lot of problems with ladder collision. So, your character will jump up and down while moving. To avoid such problems we should be able to inject some geometry as collision. I do it manually for M2s with 010 editor. However, I haven't tried it for WMOs yet.
Title: Re: [SHOWOFF] What Are You Working On
Post by: noc on March 14, 2014, 08:19:38 am
Hi everyone, I work on the talent tree, I started to change the interface a bit and I added one more column to my tests. Although this is only the beginning, the beginning seems promising.

(http://i58.servimg.com/u/f58/11/23/84/63/talent10.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 16, 2014, 02:46:11 am
Meh.. Random section.. so... nothing wow mod related.... XD, Cheat Engine mods for various Flash Games. nothing major. xD.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on March 16, 2014, 11:12:12 pm
I just finish a simple thing  what I finished is npc mount npc and get along and fight together  :roll:  :?:  just to make it simple its the same thing as the Kor'kron Dark Shaman and Galakras fights in siege of orgrimmar I know many people done it before but I did it now anyways  ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on March 16, 2014, 11:14:16 pm
Quote from: "AnthonysToolbox"
Meh.. Random section.. so... nothing wow mod related.... XD, Cheat Engine mods for various Flash Games. nothing major. xD.

beware that your youtube account  will be shutdown again for your cheats of these Flash Games but lets hope not  :|
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 18, 2014, 04:08:37 am
Quote from: "Skarn"
MirrorMachine actually has a lot of problems with ladder collision. So, your character will jump up and down while moving.

Well if you're making a scratch made model, It shouldn't be too much of a hassle to simply put in an invisible ramp above the stairs/ladders/etc. Many 3D Modeling applications now have simple ways to do something as this.  Then just texture it with a transparent alpha map and you're good to go. :D

Hell I've even got so bored and made an invisible bridge and walk way before lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 18, 2014, 07:18:33 am
Interesting tip.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on March 18, 2014, 08:46:22 am
WMOs even support collision-only geometry. Iirc, just let material be -1.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Helnesis on March 18, 2014, 07:28:20 pm
[media:2okydicf]https://www.youtube.com/watch?v=JTbDlK5JkGQ[/media:2okydicf]

New water
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 19, 2014, 04:10:27 pm
It seems it doesn't interact with the lighting properly.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Helnesis on March 19, 2014, 07:16:22 pm
have not yet finished, I'll be re lightinband
Title: Re: [SHOWOFF] What Are You Working On
Post by: tehrob on March 19, 2014, 10:21:20 pm
[attachment=0:2e8ndqb9]WoWScrnShot_031914_221706.jpg[/attachment:2e8ndqb9]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on March 20, 2014, 02:46:20 am
Quote from: "tehrob"
[attachment=0:1ffut13j]WoWScrnShot_031914_221706.jpg[/attachment:1ffut13j]
Is that my night mod? :) Also the town looks great!
Title: Re: [SHOWOFF] What Are You Working On
Post by: tehrob on March 20, 2014, 09:12:53 am
Quote from: "Milly"
Quote from: "tehrob"
[attachment=0:3m2ipanx]WoWScrnShot_031914_221706.jpg[/attachment:3m2ipanx]
Is that my night mod? :) Also the town looks great!

Yes its is :) Looks really Amazing!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on March 20, 2014, 10:47:00 pm
[media:1jkflliz]http://hanfer.org/public/video_2014-03-20_21-52.ogv[/media:1jkflliz]
humm.....sth is off :/
also: should we move this thread to dev and presentation?
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 21, 2014, 12:07:56 am
Quote from: "Hanfer"
also: should we move this thread to dev and presentation?

Being here means it doesn't have to be WoW related. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on March 21, 2014, 02:20:27 pm
Quote from: "stoneharry"
Being here means it doesn't have to be WoW related. :)
true, probably better that way
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 21, 2014, 02:42:04 pm
Quote from: "Hanfer"
[media:396h9yhb]http://hanfer.org/public/video_2014-03-20_21-52.ogv[/media:396h9yhb]
humm.....sth is off :/
also: should we move this thread to dev and presentation?
Is it a new noggit development video?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on March 21, 2014, 09:12:52 pm
Quote from: "Skarn"
Is it a new noggit development video?
if u would want to call it like that

[paragraph:ho2yqn3h][media:ho2yqn3h]http://hanfer.org/public/video_2014-03-21_21-09.ogv[/media:ho2yqn3h][/paragraph:ho2yqn3h]
some progress....pivot seems to be ignored somehow.....everything else seems to work.

Edit: shame on me....it was cased by a trivial math failure.....
[paragraph:ho2yqn3h][media:ho2yqn3h]http://hanfer.org/public/video_2014-03-21_22-10.ogv[/media:ho2yqn3h][/paragraph:ho2yqn3h]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 22, 2014, 05:41:11 am
Awesome. Please do not forget about alphachannel rendering. It's completely ignored in old Noggit. Just look at Silverpine trees. Half of them is invisible in Noggit. It would also be good to render small particle m2s such as westfalldust.m2. They are also invisible, so you can't delete or move them. Anyway working m2s is a great job. Keep it on ;) Second video looks just awesome.   :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Solarion on March 23, 2014, 08:42:49 am
Woah :O All the things in this thread :O Especially the screens with night time and lanterns and stuff oh yeah :O
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 23, 2014, 09:46:49 am
I'm now working on extracting small parts of big wmos such as stormwind as a separate models which can be used in legobuilding. For example, I've a lot of Stormwind models such as towers, houses, gates etc. I'm not sure but maybe I will release a huge archive with such wmos.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on March 23, 2014, 01:03:11 pm
Working on importing some better castle models into WoW. Excuse the darkness!

(http://i.imgur.com/tMf7lS0.jpg)

(http://i.imgur.com/0KTb6Yn.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 23, 2014, 02:45:45 pm
Looks really cool :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: happyhack on March 23, 2014, 07:05:21 pm
maybe it exists already but since im crazy...
blp plugin for photoshop
use nvidia texture tools for compression
(http://imageshack.com/a/img801/151/0wl4.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 23, 2014, 07:14:05 pm
It exists :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 24, 2014, 02:26:46 am
After some research i started to model my keep town.
First result.

Created from scratch.

(http://imagr.eu/up/532f88e4b33c9_WoWScrnShot_032414_022139.jpg)

(http://imagr.eu/up/532f898365c70_WoWScrnShot_032414_022158.jpg)

(http://imagr.eu/up/532f89c6aafd6_WoWScrnShot_032414_022110.jpg)

(http://imagr.eu/up/532f8b28ed761_keepcity3ds.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 24, 2014, 05:14:11 am
Looks nice. I like the gates mostly.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on March 24, 2014, 10:05:53 am
It still lacks some windows valorization with another texture. Though you're starting to make good models.

 On my side I'm still working on my island. Now I'm making a human town, but it is still a big WIP.

(http://img15.hostingpics.net/pics/161861WoWScrnShot032414091934.jpg)

(http://img15.hostingpics.net/pics/315535WoWScrnShot032414092959.jpg)

(http://img15.hostingpics.net/pics/170145WoWScrnShot032414093017.jpg)

 Here is the "skyline" of the town... that shows you that I still have a lot of work to do there. (+ The mountain range, + the undersea work, it will take a lot of time.) It's easy to see this is not finished, there are not even boats.

(http://img15.hostingpics.net/pics/507271WoWScrnShot032414093055.jpg)

There is also this dwarf tower reskin that I made long ago that I always wanted to use. I'll probably only change the wooden floor texture to make it fit more with the harbor, but that's all.

(http://img15.hostingpics.net/pics/862995WoWScrnShot032414093158.jpg)

 And talking about details, you can see the grass particular shape : It's actually an alphamap based on a grass texture that I drew on a whole ADT and then made repeatable. Then I changed its intensity, and now I use it on the whole island as base texturing. So when I don't work somewhere, it is still textured. It is a useful alphamap for forest, because when you put a texture, it creates a little roots effects with all the lignes.

(http://img15.hostingpics.net/pics/893864WoWScrnShot032414093425.jpg)

 Finally, totaly unrelatedly, I improved the Kul Tiras Helms and shoulders quality from 64x64 to 256x256 by remaking both of their textures. You'll probably don't even see the difference. Plus I saw that Blizzard re-made this helmet in WoD, so, this little last work is condamned to be forgotten.

(http://img15.hostingpics.net/pics/695164WoWScrnShot032414093907.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 24, 2014, 10:28:42 am
Thanks to both.  It is the. Lower defensive wall.  There are no windows where enemys could enter the keep.  They wil come in the buildings behind.  The some you see are shooting windows.

This is just the early start and i will expand the thing much.

Your build looms good.  Some kind of trading outpost.  Don't forget to place some goods around in the landscape.  Like mines or big wood areas :)

Great work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 27, 2014, 12:43:09 am
Some progress on a new project I've started working on:

(http://i.imgur.com/Wju9GMy.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on March 27, 2014, 01:44:18 am
3.3.5a. Ancient, I know. But I just hate pandas and other **** :P. Its for my RP server.
(http://imageshack.com/a/img41/8167/2pu6.png)
(http://imageshack.com/a/img401/5766/j6un.png)
(http://imageshack.com/a/img706/5985/kfjh.png)
(http://imageshack.com/a/img829/9610/wbd4.png)
(http://imageshack.com/a/img833/6540/0xot.png)
(http://imageshack.com/a/img34/2210/32jc.bmp)
(http://imageshack.com/a/img163/4610/3xix.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 27, 2014, 09:20:27 am
Looks good. Keep it on. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: basementclev2 on March 28, 2014, 07:36:23 pm
great job in scottish
Title: Re: [SHOWOFF] What Are You Working On
Post by: stan84 on March 28, 2014, 08:55:07 pm
cool looking UI Stoneharry
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on March 29, 2014, 01:38:09 am
Are you remaking DOTA-WoW, Stoneharry? :O
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 29, 2014, 02:16:17 pm
Quote from: "phucko1"
Are you remaking DOTA-WoW, Stoneharry? :O

Not DoTA, but inspired to make the same lobby feature. Going to be similar to the Hunger Games.

(http://i.imgur.com/Ria3sZP.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: noc on March 29, 2014, 07:19:40 pm
You managed to open the chat channel on the login page?

Vous avez réussi à ouvrir le canal de discussion sur la page de login?
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 29, 2014, 07:56:47 pm
Quote from: "noc"
You managed to open the chat channel on the login page?

Vous avez réussi à ouvrir le canal de discussion sur la page de login?

No, but you could do this by porting the code for it to FrameXML and then using a new module which defines new packets and Lua functions you can use. Modules can be injected with Warden or Battle.net, but doing it via Warden is better because there is an exploit to get the module injected without needing to remove client RSA signature checks.

The background that makes it look like char selection screen is:

Code: [Select]
local model = CreateFrame("Model"--[[, "BackgroundF", MainFrame]]);
model:SetPoint("TOPLEFT", 0, 0)
model:SetPoint("BOTTOMRIGHT", 0, 0)
model:SetFrameLevel(0);
model:SetLight(1,0,0,-0.5,-0.5,0.7,1.0,1.0,1.0,0.8,1.0,1.0,0.8);
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on March 29, 2014, 09:59:52 pm
Quote from: "stoneharry"
No, but you could do this by porting the code for it to FrameXML and then using a new module which defines new packets and Lua functions you can use. Modules can be injected with Warden or Battle.net, but doing it via Warden is better because there is an exploit to get the module injected without needing to remove client RSA signature

Details?
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 29, 2014, 10:08:25 pm
Quote from: "schlumpf"
Quote from: "stoneharry"
No, but you could do this by porting the code for it to FrameXML and then using a new module which defines new packets and Lua functions you can use. Modules can be injected with Warden or Battle.net, but doing it via Warden is better because there is an exploit to get the module injected without needing to remove client RSA signature

Details?

Only post and a couple of replies that I can find that references it:

http://www.ownedcore.com/forums/world-o ... ost2824062 (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-questions-requests/421712-warden-private-servers-does-update.html#post2824062" onclick="window.open(this.href);return false;)

It was discussed somewhere like the elite memory editing section as well.
Title: Re: [SHOWOFF] What Are You Working On
Post by: noc on March 29, 2014, 11:19:53 pm
thank you for the information
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 30, 2014, 07:27:29 am
Guys, we should really have a memory editing section here and maybe WoW LUA progamming. It's still popular and can attract some new members in the scene.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 30, 2014, 11:14:01 am
Where do you need momory editing for modding?
Lua can go into coding or misc boards.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 30, 2014, 01:44:23 pm
Quote from: "Steff"
Where do you need momory editing for modding?


But I guess this can go in misc.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 30, 2014, 04:35:29 pm
Ok you are right. Usefull stuff :)

This door is to big I guss :)

(http://imagr.eu/up/53382b26b9d5e_WoWScrnShot_033014_163235.jpg)

Some vegetation around. All still very rough.

(http://imagr.eu/up/53382b788b762_WoWScrnShot_033014_163148.jpg)

(http://imagr.eu/up/53382b8f0edec_WoWScrnShot_033014_163122.jpg)

(http://imagr.eu/up/53382b9bac60f_WoWScrnShot_033014_163133.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: deep6ixed on March 30, 2014, 11:22:55 pm
Quote from: "stoneharry"
Quote from: "Steff"
Where do you need momory editing for modding?

  • Removing client checks for things like FrameXML, GlueXML, patching, modules...
  • Hooking the existing WoW API for modules and implementing new methods
  • Implementing new/changed functionality, such as I had to edit the binary to implement a new gold measure (Platinum -> Gold -> Silver -> Copper)
  • Changing other hardcoded things...

But I guess this can go in misc.

I second this, and as a side note, do you have your notes on the currency modification?
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 30, 2014, 11:57:23 pm
Quote from: "deep6ixed"
Quote from: "stoneharry"
Quote from: "Steff"
Where do you need momory editing for modding?

  • Removing client checks for things like FrameXML, GlueXML, patching, modules...
  • Hooking the existing WoW API for modules and implementing new methods
  • Implementing new/changed functionality, such as I had to edit the binary to implement a new gold measure (Platinum -> Gold -> Silver -> Copper)
  • Changing other hardcoded things...

But I guess this can go in misc.

I second this, and as a side note, do you have your notes on the currency modification?

No, but I can send you my exe so you can compare what has changed. This was done ages ago now on a different computer. :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: deep6ixed on March 31, 2014, 12:31:37 am
Honestly, I want to sit down and learn client side interface modding.  Things such as custom ui Windows and getters by the server to interact with them.  But with time being more value than gold at this point I'm not sure if I can ever get that far.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 31, 2014, 12:40:16 am
Quote from: "deep6ixed"
Honestly, I want to sit down and learn client side interface modding.  Things such as custom ui Windows and getters by the server to interact with them.  But with time being more value than gold at this point I'm not sure if I can ever get that far.

Well I hadn't created an interface from scratch before this week but I had some experience with Wow and Lua. What I'm working on at the moment is on github. Http://www.github.com/stoneharry/hungergames (http://Http://www.github.com/stoneharry/hungergames" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 31, 2014, 02:40:27 pm
Add some ground effects set.

(http://imagr.eu/up/5339621407ccd_WoWScrnShot_033114_143847.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 31, 2014, 02:53:58 pm
Well, looks nice. I think it would be better to increase the effect density a bit. Keep on this work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on March 31, 2014, 06:47:07 pm
If you know how ;)  it is already set to 16 and heigher values lead to grouping as the valie is not only strength.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 31, 2014, 06:49:49 pm
Well, so turn on ultra graphics. It's not 16. Also.. I haven't noticed at first, your models look not really smooth and badly shaded. Try to recalculate normals in 3D editor (better in Blender, Max or Maya). And check if vertex normals are not enabled in the MirrorMachine QT.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on April 01, 2014, 05:53:50 am
Normals are. Ok.. It is a problem with the exporter.  Will try if  his new one works better.
Or go the way over blender.
Gfx settings are at heighest values.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on April 01, 2014, 08:01:38 pm
[paragraph:1dqye4wr](http://hanfer.org/public/screen_2014-04-01_20-00.png)[/paragraph:1dqye4wr]
stuffing everything together :D
and performance improvements.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on April 01, 2014, 11:51:25 pm
(http://i.imgur.com/bfiROuX.jpg)
This is what I am doing atm.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 01, 2014, 11:59:11 pm
Quote from: "phucko1"
(http://i.imgur.com/bfiROuX.jpg)
This is what I am doing atm.

awesome halfbreed deathknight
Title: Re: [SHOWOFF] What Are You Working On
Post by: Neyo on April 04, 2014, 05:03:10 pm
Vanilla stuff
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on April 04, 2014, 10:41:39 pm
What's up with the Manga girl icon ?  :|
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on April 09, 2014, 11:28:45 pm
(https://scontent-a-fra.xx.fbcdn.net/hphotos-prn1/t31.0-8/1040758_493585487380672_556351042_o.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: akriso on April 11, 2014, 12:14:00 am
(http://take.ms/LMRQy)
(http://take.ms/CZl3u)
(http://take.ms/9XYEi)

 8-)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on April 11, 2014, 01:27:12 am
Currently trying to RE UV the orc model for Cata/tlk:

(http://puu.sh/83Rp2.jpg)
or http://puu.sh/83RB4.jpg (http://puu.sh/83RB4.jpg" onclick="window.open(this.href);return false;)

Models :
- Ears : fucked up
- Arms
- Feets

Everything else seems to be ok.


Texture :
Face : Ok
Torso : Ok
Wrist and Pants : Ok

Hands and boots in progress.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on April 11, 2014, 01:41:12 am
The ears do not even exist on the model :P.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on April 11, 2014, 01:58:33 am
yes and no ^^

Yes, there are some vertices and triangle, but no because they are the unlucky last geosets of the model, and can't be suported on cata/tlk.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on April 12, 2014, 12:18:23 am
Everything is fixed, except the ears....

After speding my all day on blender, i can take the ears of Garrosh, they are compatible, but there is some bones problems :/
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on April 12, 2014, 04:52:23 am
ima sexx
(http://i.gyazo.com/07eac04c6a6486a851f1054f1735312c.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheRealDavidTwo on April 12, 2014, 05:02:54 am
You sir... are a god.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on April 12, 2014, 06:27:02 am
desided to model missing parts by hand. so bracer and legs area are made by hand)
http://i.gyazo.com/ed224e8c79a6c6baf8b611c5832c719f.png
(http://i.gyazo.com/ed224e8c79a6c6baf8b611c5832c719f.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 12, 2014, 09:27:51 am
Quote from: "Zim4ik"
desided to model missing parts by hand. so bracer and legs area are made by hand)
http://i.gyazo.com/ed224e8c79a6c6baf8b611c5832c719f.png
(http://i.gyazo.com/ed224e8c79a6c6baf8b611c5832c719f.png)

cool will you release this awesomeness
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on April 12, 2014, 12:35:42 pm
(http://i.imgur.com/OKrfP98.jpg)
http://i.imgur.com/OKrfP98.jpg
650+ textures
ton of handy work, and finally - Orc Male)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on April 12, 2014, 12:43:09 pm
Nice work !

I tried to import garrosh ear yesterday, but i don't understand 95% of Blender ^^, lot of problems with bones, my model look like a monster xD
I hope you will share the m2 and skin :/
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 12, 2014, 01:40:02 pm
Quote from: "Zim4ik"
(http://i.imgur.com/OKrfP98.jpg)
http://i.imgur.com/OKrfP98.jpg
650+ textures
ton of handy work, and finally - Orc Male)

can you share
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on April 12, 2014, 04:48:40 pm
(http://i.imgur.com/hCwmgBk.jpg)

Gnome Male done.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheRealDavidTwo on April 12, 2014, 06:37:39 pm
Quote from: "phucko1"
(http://i.imgur.com/hCwmgBk.jpg)

Gnome Male done.

If the gnome didn't look like Verne Troyer in the past, it does now. Lol
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on April 12, 2014, 08:24:49 pm
Great job Phucko
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on April 12, 2014, 08:58:56 pm
Zim can you give us the files?
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 12, 2014, 09:29:27 pm
Quote from: "axel0099"
Zim can you give us the files?

Yes you did a very great job can you share it
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on April 12, 2014, 09:57:02 pm
(http://i.imgur.com/VeIi2YU.jpg)
http://i.imgur.com/VeIi2YU.jpg

(http://i.imgur.com/HEELpyd.jpg)
http://i.imgur.com/HEELpyd.jpg

it was faster thatn i thought
880 textures edited for Orc race
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 12, 2014, 10:06:57 pm
Quote from: "Zim4ik"
(http://i.imgur.com/VeIi2YU.jpg)
http://i.imgur.com/VeIi2YU.jpg

(http://i.imgur.com/HEELpyd.jpg)
http://i.imgur.com/HEELpyd.jpg

it was faster thatn i thought
880 textures edited for Orc race

great realy awesome job
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on April 13, 2014, 04:51:50 am
will you guys release models?
Title: Re: [SHOWOFF] What Are You Working On
Post by: AgeofCraft on April 14, 2014, 03:09:01 am
iam working on my new project created some custom models:
(http://i.imgur.com/fhOEYYN.jpg?1?3485)
(http://i.imgur.com/RFD1Qja.jpg?1)

my plans for this: you start at the platform where i stand in Picture 1 and in Picture 2 i want to create portals to another worlds P1 - P2 - P3. thats and endless tree with portals, after i create 3 worlds for the first platform and want to make more worlds i add a another platform with 3 portals.

there are 3 WMO´s the start platform - stair - portal platform

what i want to do now : custom portal models and a custom skybox.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 14, 2014, 11:11:50 am
Quote from: "AgeofCraft"
iam working on my new project created some custom models:
(http://i.imgur.com/fhOEYYN.jpg?1?3485)
(http://i.imgur.com/RFD1Qja.jpg?1)

my plans for this: you start at the platform where i stand in Picture 1 and in Picture 2 i want to create portals to another worlds P1 - P2 - P3. thats and endless tree with portals, after i create 3 worlds for the first platform and want to make more worlds i add a another platform with 3 portals.

there are 3 WMO´s the start platform - stair - portal platform

what i want to do now : custom portal models and a custom skybox.

That looks cool.
Title: Re: [SHOWOFF] What Are You Working On
Post by: AgeofCraft on April 14, 2014, 07:03:26 pm
Ok now i work a lb with the m3 i think that´s not so simple to convert them back because the m3 use the same animations, textures and particles somewhere in the m3 there is hidden the m2 now i will try to find this m2.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on April 14, 2014, 07:15:47 pm
Now I work with Dahaga on more live world.

(http://s3.postimg.org/5ow71bxo3/10175978_768923303140177_1334520167175843706_n.jpg)

(http://s3.postimg.org/ybz7b4y0j/beer.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 14, 2014, 07:27:53 pm
Quote from: "Filipsons"
Now I work with Dahaga on more live world.

(http://s3.postimg.org/5ow71bxo3/10175978_768923303140177_1334520167175843706_n.jpg)

(http://s3.postimg.org/ybz7b4y0j/beer.png)

Are those custom animations working? Impressive.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on April 14, 2014, 07:35:20 pm
Not now. Its only custom NPC without animations. But I want make this like a custom anim for players and npc.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shavier on April 14, 2014, 09:40:08 pm
Quote from: "Zim4ik"
ima sexx
(http://i.gyazo.com/07eac04c6a6486a851f1054f1735312c.png)

Nice work!! How can I convert models to M2i and open them in blender? I have an error in M2mod4 and I don't see any M2mod5 anywhere.

[attachment=0:8qnlobhm]error.jpg[/attachment:8qnlobhm]
Tried to open OrcFemale_HD (non HD works fine)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Soldan on April 15, 2014, 12:14:30 am
https://www.youtube.com/watch?v=-ENFO-Fz600 (https://www.youtube.com/watch?v=-ENFO-Fz600" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on April 15, 2014, 02:47:22 am
Quote from: "Shavier"

Nice work!! How can I convert models to M2i and open them in blender? I have an error in M2mod4 and I don't see any M2mod5 anywhere.

[attachment=0:24ydxrsd]error.jpg[/attachment:24ydxrsd]
Tried to open OrcFemale_HD (non HD works fine)

Open skin files with 010 editor templates
Search (in each skin, 4) for submesh with id > 65000
Set StartTriangles and nTriangles to 0 for theses submeshes

[spoiler:24ydxrsd](http://puu.sh/8953v.png)[/spoiler:24ydxrsd]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chrispee on April 15, 2014, 07:09:00 am
Quote from: "Soldan"
https://www.youtube.com/watch?v=-ENFO-Fz600

Omg Bro amazing :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 15, 2014, 10:09:19 am
Quote from: "Soldan"
https://www.youtube.com/watch?v=-ENFO-Fz600
nice
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on April 16, 2014, 02:56:49 am
no more begging in this thread! no error reporting etc!
(http://hanfer.org/public/screen_2014-04-16_02%3A56.png)
im currently trying to squeeze out the best performance.  current state is > 30fps at all times. ~80fps average.
im heavily using glMulti*Indirect (http://www.opengl.org/wiki/GLAPI/glMultiDrawElementsIndirect) draw calls, ARB_bindless_texture (https://www.opengl.org/registry/specs/ARB/bindless_texture.txt) and SSBOs (http://www.opengl.org/wiki/Shader_Storage_Buffer_Object).
i also thought about using ARB_sparse_texture (http://www.opengl.org/registry/specs/ARB/sparse_texture.txt) but blps dimensions are kinda inconsistent which causes some trouble.
The next logical step would be to implement LoD for everything, since the fps drops mostly occur when looking at 4 - 5 ADTs at the same time, but to me it seems like that the different m2 skin files (http://www.wowdev.wiki/index.php?title=M2/WotLK/.skin) dont change the "Detail" at all.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on April 16, 2014, 06:20:53 am
Quote from: "Hanfer"
no more begging in this thread! no error reporting etc!
(http://hanfer.org/public/screen_2014-04-16_02%3A56.png)
im currently trying to squeeze out the best performance.  current state is > 30fps at all times. ~80fps average.
im heavily using glMulti*Indirect (http://www.opengl.org/wiki/GLAPI/glMultiDrawElementsIndirect) draw calls, ARB_bindless_texture (https://www.opengl.org/registry/specs/ARB/bindless_texture.txt) and SSBOs (http://www.opengl.org/wiki/Shader_Storage_Buffer_Object).
i also thought about using ARB_sparse_texture (http://www.opengl.org/registry/specs/ARB/sparse_texture.txt) but blps dimensions are kinda inconsistent which causes some trouble.
The next logical step would be to implement LoD for everything, since the fps drops mostly occur when looking at 4 - 5 ADTs at the same time, but to me it seems like that the different m2 skin files (http://www.wowdev.wiki/index.php?title=M2/WotLK/.skin) dont change the "Detail" at all.

This is all in OpenGL, right?

I wonder what Blizzard did to get their OpenGL engine to work as well as it does.
Title: Re: [SHOWOFF] What Are You Working On
Post by: relaxok on April 16, 2014, 09:46:31 am
Still working on trying to perfect rendering... Will try to do some side-by-side with real client shots soon..

(http://bh.polpo.org/kezan1.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on April 16, 2014, 09:54:23 am
looks awesome, relaxok!
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on April 16, 2014, 02:45:37 pm
/sigh
i hate thoses hd textures...

(http://puu.sh/8aVBM.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on April 16, 2014, 03:30:49 pm
Quote from: "iindigo"
This is all in OpenGL, right?

I wonder what Blizzard did to get their OpenGL engine to work as well as it does.

Well, one thing i forgot to mention: im currently not using any technique which reduces the quality of the displayed in any way. There is no LoD, there are enough tiles displayed to fill the z buffer, no backface culling (temp), no fog + lowres terrain. There is nothing which does not render on 100% detail. WoW itself uses these techniques extensively and, having this in mind, im pretty sure that if i get 30fps without them, i can get a shitload more with them :D.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 16, 2014, 11:22:31 pm
Doom hammer
[attachment=0:28nwddhg]WoWScrnShot_041714_002139.jpg[/attachment:28nwddhg]
Title: Re: [SHOWOFF] What Are You Working On
Post by: stan84 on April 17, 2014, 10:25:35 pm
My current job is model converter which converts LK .m2 and .skins to vanilla  m2 version. A this moment geometry, collisions and simply animations works fine. Still having problems with particles.  By using my tool can convert even WOD models prepared for 3.3.5 which are posted here on Modcraft. sometimes classic engine have problems with too many polygons used in models, and big 1024x512 textures.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 17, 2014, 11:58:14 pm
Quote from: "stan84"
My current job is model converter which converts LK .m2 and .skins to vanilla  m2 version. A this moment geometry, collisions and simply animations works fine. Still having problems with particles.  By using my tool can convert even WOD models prepared for 3.3.5 which are posted here on Modcraft. sometimes classic engine have problems with too many polygons used in models, and big 1024x512 textures.

Erm, why are you going to vanilla if I may ask? 3.3.5a TrinityCore is a much better emulator than the currently available vanilla ones, or any other emulator that exists. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stan84 on April 18, 2014, 07:35:51 am
Quote from: "stoneharry"
Quote from: "stan84"
My current job is model converter which converts LK .m2 and .skins to vanilla  m2 version. A this moment geometry, collisions and simply animations works fine. Still having problems with particles.  By using my tool can convert even WOD models prepared for 3.3.5 which are posted here on Modcraft. sometimes classic engine have problems with too many polygons used in models, and big 1024x512 textures.

Erm, why are you going to vanilla if I may ask? 3.3.5a TrinityCore is a much better emulator than the currently available vanilla ones, or any other emulator that exists. :)

yes that's true, but i like vanilla  version ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 18, 2014, 05:49:26 pm
(http://i.imgur.com/5BKMVFn.jpg)

I can now send addon messages of a unlimited length by breaking it up into a series of packets containing a packet ID, how many times the packet is split, and the split ID. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Jøk3r on April 19, 2014, 01:50:33 am
I am currently trying to get a good looking alphamap in Photoshop. In my opinion a good start but needs to be much better.

(http://i.imgur.com/E72jB1x.png)
(http://i.imgur.com/pfNpkxh.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on April 19, 2014, 09:27:40 am
Modeling new buildings and furniture for Afterfall.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/t31.0-8/10286986_771364262896081_3809281386411248577_o.jpg)

(http://s3.postimg.org/jn4h7szlv/Wo_WScrn_Shot_041914_092138.jpg)

(http://s3.postimg.org/vnpx8j70j/Wo_WScrn_Shot_041914_092045.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on April 19, 2014, 12:43:27 pm
Awesome work as usual, Filipsons!  ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 19, 2014, 03:43:27 pm
good work General Filipsons
Title: Re: [SHOWOFF] What Are You Working On
Post by: Epicurus on April 19, 2014, 04:03:23 pm
Quote from: "stoneharry"
(http://i.imgur.com/5BKMVFn.jpg)

I can now send addon messages of a unlimited length by breaking it up into a series of packets containing a packet ID, how many times the packet is split, and the split ID. :)

Awesome work Stoneharry!
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 19, 2014, 07:13:59 pm
Some work on a side project... I am rewriting my spell editor to actually be somewhat less buggy and experimenting with a new GUI:

(http://i.imgur.com/lKDNkL6.jpg)
(http://i.imgur.com/54dbc0U.jpg)
(http://i.imgur.com/2onA1io.jpg)
(http://i.imgur.com/tactvbe.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Epicurus on April 19, 2014, 09:29:33 pm
That spell DBC editor looks great. The GUI looks very clean as well.

If not already included, It might be beneficial to add a search function to quickly gain access to the spell you want to edit.

Good luck with this project Harry! It looks very promising.

Epicirus
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on April 20, 2014, 09:09:27 pm
(http://i.gyazo.com/17cb65cbb4dcb6000e0c8bf0240c1876.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 20, 2014, 10:45:22 pm
Nice fortress matija168
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on April 21, 2014, 11:21:54 am
i don't know how you guys you're doing so well mapping... (and btw sorry for my dirty english..)

http: //puu. sh/8hkYn.jpg
(can't post image...)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Soldan on April 21, 2014, 04:29:32 pm
Just modeled "Sting" - Bilbo Baggins' dagger. Final result:

(http://i.imgur.com/gj61k27.jpg)
(http://i.imgur.com/PKUjCmx.jpg)
(http://i.imgur.com/axZCwPy.jpg)

Full progress album (start to finish): http://imgur.com/a/sFUPv (http://imgur.com/a/sFUPv" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 21, 2014, 04:53:00 pm
Quote from: "Soldan"
Just modeled "Sting" - Bilbo Baggins' dagger. Final result:

(http://i.imgur.com/gj61k27.jpg)
(http://i.imgur.com/PKUjCmx.jpg)
(http://i.imgur.com/axZCwPy.jpg)

Full progress album (start to finish): http://imgur.com/a/sFUPv (http://imgur.com/a/sFUPv" onclick="window.open(this.href);return false;)

this is a really big dagger it can cut a head with one blow its nearly a sword and really  realistic
Title: Re: [SHOWOFF] What Are You Working On
Post by: Soldan on April 21, 2014, 05:01:31 pm
Quote from: "MR. Farrare"
Quote from: "Soldan"
Just modeled "Sting" - Bilbo Baggins' dagger. Final result:

(http://i.imgur.com/gj61k27.jpg)
(http://i.imgur.com/PKUjCmx.jpg)
(http://i.imgur.com/axZCwPy.jpg)

Full progress album (start to finish): http://imgur.com/a/sFUPv (http://imgur.com/a/sFUPv" onclick="window.open(this.href);return false;)

this is a really big dagger it can cut a head with one blow its nearly a sword and really  realistic

My intentions when creating it were not "I want to make this to put it in WoW because it will fit well". I know it doesn't look right in WoW. The reason I made it was to keep on getting better at 3d modeling - and start doing things rather than just joining pieces of armor on to mounts.

Yeah, maybe the proportions are a bit off - but not that far, I don't think.

(http://img1.wikia.nocookie.net/__cb20111221204602/lotr/images/4/40/Bilboholdingsting.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 21, 2014, 05:03:16 pm
Quote from: "Soldan"
Quote from: "MR. Farrare"
Quote from: "Soldan"
Just modeled "Sting" - Bilbo Baggins' dagger. Final result:

(http://i.imgur.com/gj61k27.jpg)
(http://i.imgur.com/PKUjCmx.jpg)
(http://i.imgur.com/axZCwPy.jpg)

Full progress album (start to finish): http://imgur.com/a/sFUPv (http://imgur.com/a/sFUPv" onclick="window.open(this.href);return false;)

this is a really big dagger it can cut a head with one blow its nearly a sword and really  realistic

My intentions when creating it were not "I want to make this to put it in WoW because it will fit well". I know it doesn't look right in WoW. The reason I made it was to keep on getting better at 3d modeling - and start doing things rather than just joining pieces of armor on to mounts.

Yeah, maybe the proportions are a bit off - but not that far, I don't think.

(http://img1.wikia.nocookie.net/__cb20111221204602/lotr/images/4/40/Bilboholdingsting.jpg)

who said it doesn't look right in WoW its very awesome and great job one word nicely done
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on April 21, 2014, 07:22:47 pm
Bilbo is a hobbit, so the proportions get all wrong here  :roll:
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on April 21, 2014, 07:46:34 pm
It's way too big, but looks fantastic. Great modelling.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on April 22, 2014, 01:02:35 pm
I work now on my launcher :)

(http://s1.directupload.net/images/140416/63f6tf4x.jpg)

(http://s14.directupload.net/images/140416/3c3lqr3v.jpg)

(https://nufla.de/T45gw.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on April 22, 2014, 01:41:40 pm
Very nice. I like the style. Reminds me my forum template a bit (PBWoW). http://www.skarn-project.net/ (http://www.skarn-project.net/" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on April 22, 2014, 05:32:09 pm
some textures are  of PBWoW & thx
Title: Re: [SHOWOFF] What Are You Working On
Post by: hyakkimaru on April 23, 2014, 12:00:14 am
My MPQ on my Git server with Gource

https://www.youtube.com/watch?v=ZAqx8NiK6u4 (https://www.youtube.com/watch?v=ZAqx8NiK6u4" onclick="window.open(this.href);return false;)

It's so useless but sooooo funny :) !

If you want to play with gource : https://code.google.com/p/gource/ (https://code.google.com/p/gource/" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 23, 2014, 01:08:32 am
found a way to choose creatureGeosetData  from dbc colom 15 335 first you put 600 and then choose one of the first 8 GeosetData you wanna choose 2 then put in the collum 602
[attachment=0:13g6l16i]WoWScrnShot_042314_020716.jpg[/attachment:13g6l16i]
Title: Re: [SHOWOFF] What Are You Working On
Post by: relaxok on April 23, 2014, 05:17:01 am
More work getting MoP solid...

(http://bh.polpo.org/shadowpan.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on April 23, 2014, 08:23:29 am
freaking awesome
wish it was opensrc(
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chrispee on April 23, 2014, 09:18:06 am
Quote from: "Zim4ik"
freaking awesome
wish it was opensrc(


Zim ive been waiting for you mate come online
Title: Re: [SHOWOFF] What Are You Working On
Post by: happyhack on April 23, 2014, 04:10:35 pm
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 23, 2014, 06:14:16 pm
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

Well this is cool as hell. Nice! Like, really nice. Will you be releasing this publicly? It would be really nice to embed directly into the executable rather than a module.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on April 23, 2014, 07:45:09 pm
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

So, in theory, if code was written and someone was up for it, this could make an ingame world editor possible?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on April 23, 2014, 08:54:43 pm
Quote from: "TheBuG"
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

So, in theory, if code was written and someone was up for it, this could make an ingame world editor possible?
That has been possible since forever and there have been demos. This thing makes it only insignificantly easier to accomplish an in game world editor. In the end, not at all. It is only a really small bonus.
(I guess you know https://www.youtube.com/watch?v=37gK1NJL6fA (https://www.youtube.com/watch?v=37gK1NJL6fA" onclick="window.open(this.href);return false;). Yes, old as fuck, horrible.)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on April 23, 2014, 09:29:12 pm
Quote from: "schlumpf"
Quote from: "TheBuG"
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

So, in theory, if code was written and someone was up for it, this could make an ingame world editor possible?
That has been possible since forever and there have been demos. This thing makes it only insignificantly easier to accomplish an in game world editor. In the end, not at all. It is only a really small bonus.
(I guess you know https://www.youtube.com/watch?v=37gK1NJL6fA (https://www.youtube.com/watch?v=37gK1NJL6fA" onclick="window.open(this.href);return false;). Yes, old as fuck, horrible.)

Yeah, I know that one. You said it was a pain to make it possible if I recall correctly, I should've chosen other words but I meant "easier to do".
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on April 23, 2014, 11:09:57 pm
Quote from: "TheBuG"
Quote from: "schlumpf"
Quote from: "TheBuG"
Quote from: "happyhack"
working on a VS extension to add compiled c++ code directly into exe and override or add functions  8-)

So, in theory, if code was written and someone was up for it, this could make an ingame world editor possible?
That has been possible since forever and there have been demos. This thing makes it only insignificantly easier to accomplish an in game world editor. In the end, not at all. It is only a really small bonus.
(I guess you know https://www.youtube.com/watch?v=37gK1NJL6fA (https://www.youtube.com/watch?v=37gK1NJL6fA" onclick="window.open(this.href);return false;). Yes, old as fuck, horrible.)

Yeah, I know that one. You said it was a pain to make it possible if I recall correctly, I should've chosen other words but I meant "easier to do".
There isn't really any difference for the developer, to be honest. Mostly, it is for the user: You will only have to replace the wow binary, instead of starting through a launcher/attaching after starting. As a developer, nothing changes, at all.
Title: Re: [SHOWOFF] What Are You Working On
Post by: kojak488 on April 24, 2014, 02:49:34 am
http://imgur.com/a/MW7tj (http://imgur.com/a/MW7tj" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: darklifer on April 24, 2014, 07:32:23 am
It is ... terrible.

I like model edits, but ... oh god why this? -_- :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on April 24, 2014, 10:21:30 am
Quote from: "darklifer"
It is ... terrible.

I like model edits, but ... oh god why this? -_- :D

Oh, if you want to know, changing the scale of characters breasts was actually one of the first reasons modding was discovered. This is our lugubrious origin.
Title: Re: [SHOWOFF] What Are You Working On
Post by: darklifer on April 24, 2014, 12:40:03 pm
Yeah, I know it. But ... I don't like this on my beloved blood elf women :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: kojak488 on April 24, 2014, 12:56:43 pm
Quote from: "darklifer"
It is ... terrible.

I like model edits, but ... oh god why this? -_- :D

The question you should be asking is "Why not!?"
Title: Re: [SHOWOFF] What Are You Working On
Post by: Solarion on April 24, 2014, 01:17:26 pm
Because it's ugly. It's disgusting. Gigantic breasts are ugly in the first place. Gigantic breasts on an elegant blood elf chick is ridiculously stupid and ugly. And even if that wasn't the case... it is still poorly done. It looks like she put balloons under her bra. Completely out of proprotion AND logic.
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on April 24, 2014, 02:13:58 pm
(http://puu.sh/8lo0k.jpg)

~12hrs of works
+89 textures redone
and still unfinished.
Title: Re: [SHOWOFF] What Are You Working On
Post by: darklifer on April 24, 2014, 03:07:02 pm
Thx Solarion - you're reader of my thoughts and opinions!

I couldn't say it better! It's 110% truth.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on April 24, 2014, 03:25:43 pm
Quote from: "Solarion"
Because it's ugly. It's disgusting. Gigantic breasts are ugly in the first place. Gigantic breasts on an elegant blood elf chick is ridiculously stupid and ugly. And even if that wasn't the case... it is still poorly done. It looks like she put balloons under her bra. Completely out of proprotion AND logic.
As for me, women with extremely big boobs also look weird and not nice even in real life.  :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 24, 2014, 05:48:27 pm
as for me women with big boobs or small boobs are beutifull with a lovely heart
Title: Re: [SHOWOFF] What Are You Working On
Post by: XxXGenesisXxX on April 24, 2014, 10:21:42 pm
While I agree with normal sized boobs, everyone has their own tastes in what they like. Many Anime artists started out as Hentai artists under a pen name.
Title: Re: [SHOWOFF] What Are You Working On
Post by: akriso on April 25, 2014, 03:22:35 am
(http://take.ms/vbNHs)
(http://take.ms/hJ7fK)
(http://take.ms/GrBOo)
(http://take.ms/T0LHT)

WTF seems as not itemps from wow was converted in WOD yet to new stats system...
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 25, 2014, 05:03:11 pm
Much progress on my spell editor: http://imgur.com/a/FkKgS (http://imgur.com/a/FkKgS" onclick="window.open(this.href);return false;)

Just need to do spell attributes and that's it pretty much done as far as I'm concerned. I'm not going to bother supporting spell visual stuff because the DBC system gets pretty complicated, points to records in different DBC's that points to more record's in different DBC's, zzz. Just find the spell visual ID you want and plop it in instead. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 25, 2014, 05:56:39 pm
Quote from: "stoneharry"
Much progress on my spell editor: http://imgur.com/a/FkKgS (http://imgur.com/a/FkKgS" onclick="window.open(this.href);return false;)

Just need to do spell attributes and that's it pretty much done as far as I'm concerned. I'm not going to bother supporting spell visual stuff because the DBC system gets pretty complicated, points to records in different DBC's that points to more record's in different DBC's, zzz. Just find the spell visual ID you want and plop it in instead. :)

thx realy harry but are you doing something like kronosrepack that was one of the best repack ever very awesome story
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 25, 2014, 06:04:19 pm
Quote from: "MR. Farrare"
Quote from: "stoneharry"
Much progress on my spell editor: http://imgur.com/a/FkKgS (http://imgur.com/a/FkKgS" onclick="window.open(this.href);return false;)

Just need to do spell attributes and that's it pretty much done as far as I'm concerned. I'm not going to bother supporting spell visual stuff because the DBC system gets pretty complicated, points to records in different DBC's that points to more record's in different DBC's, zzz. Just find the spell visual ID you want and plop it in instead. :)

thx realy harry but are you doing something like kronosrepack that was one of the best repack ever very awesome story

http://www.ownedcore.com/forums/world-o ... nsion.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 25, 2014, 06:32:46 pm
http://www.ownedcore.com/forums/world-o ... nsion.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html" onclick="window.open(this.href);return false;)[/quote]

ye its a very awesome expansion but I love rpg games and kronos felt really a new rpg game with a really good written story the wolf race was amazing I just want to thank you again its one of the best games I ever played
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 25, 2014, 06:36:11 pm
Quote from: "MR. Farrare"
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html

ye its a very awesome expansion but I love rpg games and kronos felt really a new rpg game with a really good written story the wolf race was amazing I just want to thank you again its one of the best games I ever played[/quote]

What I linked is not Kronos. :) Those racing mission were removed completely.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 25, 2014, 07:05:32 pm
Quote from: "stoneharry"
Quote from: "MR. Farrare"
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html

ye its a very awesome expansion but I love rpg games and kronos felt really a new rpg game with a really good written story the wolf race was amazing I just want to thank you again its one of the best games I ever played

What I linked is not Kronos. :) Those racing mission were removed completely.[/quote]

ye its edge of chaos but im talking about kronos the best repack ever
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 25, 2014, 07:42:16 pm
Quote from: "MR. Farrare"
Quote from: "stoneharry"
Quote from: "MR. Farrare"
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html

ye its a very awesome expansion but I love rpg games and kronos felt really a new rpg game with a really good written story the wolf race was amazing I just want to thank you again its one of the best games I ever played

What I linked is not Kronos. :) Those racing mission were removed completely.

ye its edge of chaos but im talking about kronos the best repack ever[/quote]

What I'm trying to say is Edge of Chaos is a lot better than Kronos and based on it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 25, 2014, 08:37:53 pm
Quote from: "stoneharry"
Quote from: "MR. Farrare"
Quote from: "stoneharry"
Quote from: "MR. Farrare"
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html

ye its a very awesome expansion but I love rpg games and kronos felt really a new rpg game with a really good written story the wolf race was amazing I just want to thank you again its one of the best games I ever played

What I linked is not Kronos. :) Those racing mission were removed completely.

ye its edge of chaos but im talking about kronos the best repack ever

What I'm trying to say is Edge of Chaos is a lot better than Kronos and based on it.[/quote]
is it a single player or a server
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 25, 2014, 08:49:19 pm
Quote from: "MR. Farrare"
Quote from: "stoneharry"
Quote from: "MR. Farrare"
Quote from: "stoneharry"
Quote from: "MR. Farrare"
http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/470299-edge-of-chaos-expansion.html

ye its a very awesome expansion but I love rpg games and kronos felt really a new rpg game with a really good written story the wolf race was amazing I just want to thank you again its one of the best games I ever played

What I linked is not Kronos. :) Those racing mission were removed completely.

ye its edge of chaos but im talking about kronos the best repack ever

What I'm trying to say is Edge of Chaos is a lot better than Kronos and based on it.
is it a single player or a server[/quote]

Either.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 25, 2014, 09:11:25 pm
Either.[/quote]
you made me really want to try it really!!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shavier on April 26, 2014, 12:01:57 am
[attachment=0:3d5dr9e1]Cleffy.jpg[/attachment:3d5dr9e1]

Hi Cleffy! Did you lost something? You look different. Oh because you wanted to look more like your familly on outland? I see.


I removed tusks and sealed holes after them. It look's nice but nothing special or proffesional and texture is little to bright but I won't change that :E (no it's not simple wall of 3 to 4 polygons, I made it more like a cheeks)
I think to leave only two tusked Clefthoof, I'm talking about http://www.wowhead.com/npc=18398 (http://www.wowhead.com/npc=18398" onclick="window.open(this.href);return false;) and http://www.wowhead.com/npc=18259 (http://www.wowhead.com/npc=18259" onclick="window.open(this.href);return false;)
What do you say? Leave or not to leave only two last tusked Clefthoof to be killed by some Champion of Azeroth
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on April 27, 2014, 09:13:05 pm
Still working with wmo's and hexing.
Cut the entrance to Stormwind harbor.
With floor and 1 custom doodad set:
(http://i.imgur.com/fLQeESZ.jpg)
And without floor and doodads:
(http://i.imgur.com/smbRAzn.jpg)

Maybe with time release some wmo's and write some info about editing of existing wmo's and adding doodads sets to custom wmo's.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on April 28, 2014, 10:33:08 am
Nice work :)
I'm working on an underground capital that's one big wmo, a tutorial about editing of existing wmo's and adding doodads sets to custom wmo's would be very useful to me. I hope you'll have time :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 30, 2014, 07:53:46 am
noob frostfire
[attachment=0:42i4pbrv]WoWScrnShot_043014_085255.jpg[/attachment:42i4pbrv]
[attachment=1:42i4pbrv]WoWScrnShot_043014_085100.jpg[/attachment:42i4pbrv]
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 30, 2014, 09:32:56 am
Quote from: "Allifeur"
Quote from: "MR. Farrare"
Quote from: "Allifeur"
I hope you're not going to post for every single WMO you convert, are you ?  :|
not wmo im trying to make a ogre village casle and tower etc..  :|


 ... How am I supposed to know that if there are no M2s or ground texture ?  :oops:
You seriously need to work much more the details, because mapping isn't all about spawning big houses and stuff. x)
its the snow from frostfire draenor tileset and its what im working on now not what I finished if you red the title post it say (What Are You Working On)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on May 01, 2014, 01:17:15 pm
Hmph, is this really necessary to censure our messages here ? I'm trying to be constructive... So I'll post anyway what I was planning to post.

Quote from: "darkvexen"
your an asshole.

Yes I am. And why should I be ashamed of it ? There are no use to flatter people here, if you tell them that something is good when it is not, you'll only torture your own eyes for the pleasure of the bad artist. Is it better to lie and make the person happy from his own nullity, or to admit that the map must be made for players and there eyes before all ?

 I don't think this is rude to say that Mr. Farrare, with absolutely no offense intended, has no sense of observation. There are nearly no critics made against him, but look at the facts : he started to use noggit 10 months ago and yet he didn't made a lot of progress.

http://modcraft.io/viewtopic.php?f=37&t=4944

He started with some kind of boring surburb where all the houses look the same with no distinction at all.

(http://img371.imageshack.us/img371/9499/montondecasitas7vv.jpg)

 Is this the kind of place where you want to live ? Is Mr. Farrare's maps the kind of map you want to play in ?
If you look at more recents works, you'll see that the problem is still the same :
http://modcraft.io/download/file.php?id=1633

 So let's just look at what his maps are : Big Buildings, roads textured with an intense opacity. (since it looks like he never tried to make the intensity lower) He did spawned some trees.. But those are so rare... Yet the only compliment I could make is that Mr. Farrare finally started to use relief.

 Why did it took so much time to make relief ? Because nobody told him it was bad, and because of that his view never got better. Learning to watch properly is the first thing a mapper needs, let's take a random screenshot from what I'm working on and let's analyze it to explain how important it is.

(http://img4.hostingpics.net/pics/383402WoWScrnShot041714124919.jpg)

 Something quite random as you see. Someone who doesn't know about level design wouldn't see so much things here. He could tell you that there are "a road crossing grass, some houses, and some trees but mainly palms."
 Though, if you only map those elements, your map will look pretty lame, because you're missing a lot of details that would make your map good.

 First of all about textures : if you have a good visual memory, you can know from where all these textures come from, though here I use a lot of shading so this is not so obvious : The road comes from Scarlet Monastery, the dirt from Uldum, the grass comes from the Valley of the four winds and from the Howling Fjord.  The road has a border of dirt that is the finest you can make in WoW, and there are a few dirt that is on the road, but is hard to see. Though, if it wasn't here you would think that it is extremely repetitive. Moreover, the borders aren't going directly forward, it does some kind of zigzags. For the grass as well, you can see that there are lot of fine features of the fjord texture allowing the grass to look more natural and not repetitive.
 Notice also the fact that there is a little bit of relief on the grass, but the road is still flat.
Now about the objects, we also need to be precise. The two houses are human houses from the norfendre, there are not so much of human objects details here, except some fishs in front of one house, with a boot and a teddy murloc with mosquitoes, a bark, two crates and a barrel in the corner of the door, and some cloths on a rope with a ladder next to it. ( And seeing that this place looks quite humid, you can dedice that its inhabitants are dumb ). You can see in the distance a door with stairs. There are not easy to see from here. There is also a bit of a defensive tower and a cannon, but it's normal for you not too guess here.
 About the trees : The big trees are in fact reskined Stranglethorn trees with bluest leaves and a druid trunk textures instead of the old one. (Which is also made bluer, and daker) The palm trees come from Uldum, the textures were recolored, though they are much more smaller than in Uldum, and they are always inclined : I  used two kind of those, a thin palm, and a fatter one.
  The way trees are put has its own rule too : Always a group of at least two palms, except for small corners, no tree must have the same scale or the same inclinaison, thin and fat palms must alternate as much as possible, etc... And there are always a little bush from Krasarang Wilds at the bottom of it, and sometimes little mosquitoes in the bush. (They are only visible when you're close, so you can't see them on the screen, unfortunately)
  If your eyes are good, you should have already noticed from the begining that there are no grounds effects yet.

 I could still talk about much more things, though, the point was only to show you that they are a lot of points to consider.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on May 01, 2014, 02:14:04 pm
i see you've done a lot of good work but its still noggit our work could be a lot better if we had at least spray.
btw i think Allifeur is totally right, people don't learn if others dont point at the mistakes they make, i only made proggres at noggit because I myself never liked what i made nor do I do now, thats what being an artist is about.

(http://i.imgur.com/skGmHej.jpg)

never like what you made let others decide,
this is far from done as you can see, no models no details.

(http://i.imgur.com/resrOEO.jpg)
also think about scale, height. everything, never start with placing models!
the result will be a flat area with walls and buildings.

(http://i.imgur.com/occPoEZ.jpg)
also raise your ground before starting to paint, it will get you much better results..
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 01, 2014, 02:42:32 pm
[quote="quote]
I see it good to play in I only spawn m2s in wow from database and I only use noggit for wmos and I love to play in big cities like in strategy games I don't care what you like if you don't like ma work I don't care and really I don't care what you comment your just clicking in your keyboard but really I will crush a man head if he insult me in real life but don't be scared rabit you will not meet the wolf when your hiding in your screen  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on May 01, 2014, 03:04:30 pm
The thing is that you want to treat WoW like you would treat a strategy game when those are two different things. One is seen from the sky where details are not visible, the other is made for being seen and evolving in 3D.

  Though I want to say this is by no way an insult, the only way I would insult you is by not telling you anything about what I think. I do that everywhere, this is not about the protection of the screen or stuff.

  Well, anyway if you think it's pretty then I can't argue. All tastes are legitimate, as bad as they can be. Though I, on my side, like to know what people think of what I make, even if I make it from what I like. There is an equilibrium between the two.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 01, 2014, 04:04:13 pm
Please refrain from flaming and claiming you'd crush other people's heads irl. We don't care and just want to see nice things here.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on May 02, 2014, 06:49:34 am
Quote from: "schlumpf"
Please refrain from flaming and claiming you'd crush other people's heads irl. We don't care and just want to see nice things here.
this.

so what im working on?
currently im rewriting some of FuTa's code to eliminate some Bugs:
(http://hanfer.org/public/screen_2014-05-02_06%3A49.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on May 02, 2014, 10:43:30 am
Quote from: "Hanfer"
Quote from: "schlumpf"
Please refrain from flaming and claiming you'd crush other people's heads irl. We don't care and just want to see nice things here.
this.

so what im working on?
currently im rewriting some of FuTa's code to eliminate some Bugs:
(http://hanfer.org/public/screen_2014-05-02_06%3A49.png)

Cool to see you're back working on it!

Any chance on greyscale heightmap implementation? It's just that it would make it possible to create more detailed environment than is currently possible with Noggit ;). Aswell as rotating ADTs etc as copying the textures is already possible.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on May 02, 2014, 03:45:12 pm
Quote from: "TheBuG"
-snip-
Any chance on greyscale heightmap implementation? It's just that it would make it possible to create more detailed environment than is currently possible with Noggit ;).  
-snip-
erff nope. thats just wrong. the "resolution" of the shades of gray a PC can display is just to low to get anything close to decent results. there wont be more detail at all. there would be less....
Title: Re: [SHOWOFF] What Are You Working On
Post by: flagg78 on May 02, 2014, 09:09:13 pm
Hozu wearing Worgen skin for testing. Still cant quite get the shoulders to be seamless.

(http://s28.postimg.org/9webgqqnt/hoz.jpg) (http://postimg.org/image/9webgqqnt/)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Arid on May 03, 2014, 01:22:25 pm
Quote from: "flagg78"
Hozu wearing Worgen skin for testing. Still cant quite get the shoulders to be seamless.

(http://s28.postimg.org/9webgqqnt/hoz.jpg) (http://postimg.org/image/9webgqqnt/)
Impressive. I did a Worgen body on a Saurok / Dragonman skeleton at one point. Should you finsh that project I'd very much like to give you it, see if you can finsh it for me since I'm trying to save my stress for when I need to move at the end of the month :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 03, 2014, 02:40:13 pm

Playing around with SceneScripts

[paragraph:2vtdrokb]To investigate what's possible with them, I'm looking at existing scene scripts which never made it to live, modify them a bit, look what one can accomplish.[/paragraph:2vtdrokb]

325 - Test - Darren's Test Interactible Actor

[paragraph:2vtdrokb]It is possible to have interactible actors. This can be used for client side "quests". Alliance players may remember the SI:7 Report quests in Jade Forest where one has to snipe enemies, or the daily in Uldum. Classic implementations require a phase per player on the quest. The scene script implementation requires nothing at all, as every player has his own enemies only in the client. The only downside is that one can of course fake quest credit way more easily and progress is lost when restarting the client.[/paragraph:2vtdrokb][media:2vtdrokb]http://www.youtube.com/watch?v=XYLDd-BMhjw[/media:2vtdrokb]http://www.youtube.com/watch?v=XYLDd-BMhjw


329 - Test - Darren's Dynamic Spawning

[paragraph:2vtdrokb]In addition to just spawning stuff, one may want to have AI on those NPCs. Another scene script by Darren shows how this is possible: All "NPCs" here have an idle behavior: They randomly walk, sometimes dig into the ground and show up somewhere else. They also react to the player: When coming close, they try to flee. Also, When clicking them to pick them up, they jump on to the player and disappear.[/paragraph:2vtdrokb][media:2vtdrokb]http://www.youtube.com/watch?v=LoLbpTx2Jfg[/media:2vtdrokb]http://www.youtube.com/watch?v=LoLbpTx2Jfg


[paragraph:2vtdrokb]These videos show how scene scripts are enabling much more than just some cutscenes. In fact, MoP has used quite a lot of scene scripts most players did not even notice as it is impossible to really distinct a real NPC with a local one. In fact, the fun-item Sen'jin Spirit Drum (http://www.wowhead.com/item=97942) from 5.3 Northern Barrens spawns the drums only client side. It is also a good example to show how easy scene scripts are:[/paragraph:2vtdrokb]
Code: [Select]
local soundKit = 37112
actorA:SetInteractCursor("interact", CursorRange.RangeFromPlayer, 20, nil)

while (true) do
actorA:WaitRightClick()
actorA:PlaySoundKitStereo(soundKit, true)
end
[paragraph:2vtdrokb]The actor is given an interaction-range and cursor, then just repeatedly waits for right clicks, and plays a drum sound.[/paragraph:2vtdrokb]
[paragraph:2vtdrokb]Another example of unexpected scene scripts are the pipes at Siegecrafter Blackfuse. Those also show client-server-interaction quite well:[/paragraph:2vtdrokb]
Code: [Select]
SetCameraFollowPath(522,1,5843,5844,2)
Wait(1)
scene:TriggerServerEvent("teleport")
Wait(2)
scene:SetCamera(0,1,nil,nil)
Wait(2)
[paragraph:2vtdrokb]When entering the pipe, a scene script starts, letting the camera look at the pipe-area. After a second, the server is told to teleport the player, which triggers the server-side "ejection". Then after another two seconds, the camera is reset to be the user-controlled one.[/paragraph:2vtdrokb]
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 03, 2014, 03:36:39 pm
That is so awesome Schlumberger (as my phone autocorrets you to), seems like such a powerful feature. Takes all the processing off the server and allows for more real time events.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on May 03, 2014, 09:22:36 pm
Does Archeology also rely on this technology? It seems like artifacts are spawned client-side since only you can see your artifacts.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 04, 2014, 12:51:13 am
Quote from: "iindigo"
Does Archeology also rely on this technology? It seems like artifacts are spawned client-side since only you can see your artifacts.
No, just like most other stuff which only one player can see. There is technology to have stuff server-side per-player. Just like the farm/garrison/some phased quests where only you are. Letting only one player see an object isn't even hard: Just don't send the object anywhere else. The only reason to not do that for stuff like the 200 mantis flying around at the wall-explosion is server load. Artifacts likely create less load than people spamming heals in your faction's shrine.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on May 04, 2014, 04:29:41 am
Quote from: "schlumpf"
Quote from: "iindigo"
Does Archeology also rely on this technology? It seems like artifacts are spawned client-side since only you can see your artifacts.
No, just like most other stuff which only one player can see. There is technology to have stuff server-side per-player. Just like the farm/garrison/some phased quests where only you are. Letting only one player see an object isn't even hard: Just don't send the object anywhere else. The only reason to not do that for stuff like the 200 mantis flying around at the wall-explosion is server load. Artifacts likely create less load than people spamming heals in your faction's shrine.

Oh cool, good to know.

Client-side mobs, etc definitely pose a lot of potential for player experiences. Much like phasing, Blizzard hasn’t really exploited it to its full potential or even used it the right way.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on May 04, 2014, 10:53:40 pm
(http://img15.hostingpics.net/pics/783545orcmale.png)
http://img15.hostingpics.net/pics/783545orcmale.png (http://img15.hostingpics.net/pics/783545orcmale.png" onclick="window.open(this.href);return false;)

Here we go, the v1 of Wod ORC Male HD models.
Take me something like 1 week, 90% of the work was on blender.

It's not finished yet, i have to fix some littles bugs, and géosets problems.

I have remade ears, arms, foots and legs.
Ears were taken from Garrosh models and other meshes on Killrogg alpha model which have all geosets :)


Yeah, the Rangorn Prod in background is totally not to make fun about MMO champion.
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on May 05, 2014, 12:52:03 am
Quote from: "Rangorn"
(http://img15.hostingpics.net/pics/783545orcmale.png)
http://img15.hostingpics.net/pics/783545orcmale.png (http://img15.hostingpics.net/pics/783545orcmale.png" onclick="window.open(this.href);return false;)

Here we go, the v1 of Wod ORC Male HD models.
Take me something like 1 week, 90% of the work was on blender.

It's not finished yet, i have to fix some littles bugs, and géosets problems.

I have remade ears, arms, foots and legs.
Ears were taken from Garrosh models and other meshes on Killrogg alpha model which have all geosets :)


Yeah, the Rangorn Prod in background is totally not to make fun about MMO champion.
will you release when ready?
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 05, 2014, 04:02:15 am
Quote from: "Rangorn"
(http://img15.hostingpics.net/pics/783545orcmale.png)
http://img15.hostingpics.net/pics/783545orcmale.png (http://img15.hostingpics.net/pics/783545orcmale.png" onclick="window.open(this.href);return false;)

Here we go, the v1 of Wod ORC Male HD models.
Take me something like 1 week, 90% of the work was on blender.

It's not finished yet, i have to fix some littles bugs, and géosets problems.

I have remade ears, arms, foots and legs.
Ears were taken from Garrosh models and other meshes on Killrogg alpha model which have all geosets :)


Yeah, the Rangorn Prod in background is totally not to make fun about MMO champion.

realy nicely done best thing I ever heard this month GZ  :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on May 08, 2014, 04:09:31 pm
(http://i.gyazo.com/3d35c4511c8e66db8852c4889521f800.png)

adding some custom medieval items. Mount and blade mostly.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 08, 2014, 04:50:03 pm
Quote from: "matija168"
(http://i.gyazo.com/3d35c4511c8e66db8852c4889521f800.png)

cool mount and blade
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on May 08, 2014, 11:30:34 pm
new mountain style im making,
fully made in noggit.

(http://i.imgur.com/UDy0y9q.jpg)

(http://i.imgur.com/ZkXcovc.jpg)

(http://i.imgur.com/dHT0xZx.jpg)

(http://i.imgur.com/FmnKPly.jpg)

(http://i.imgur.com/BKyKV1H.jpg)

(http://i.imgur.com/9qIcRx8.jpg)

(http://i.imgur.com/RXCnH62.jpg)

just my first test :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 08, 2014, 11:34:52 pm
Quote from: "axel0099"
new mountain style im making,

Nicely done really
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on May 08, 2014, 11:39:58 pm
thank you sir
pain in my ass tho ^.^
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 08, 2014, 11:43:03 pm
When i started with Noggit i want to have my personal "Warlock Island" for my RP Characters so
this is last version of my "Illidari Point Fall of Razh"
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/t31.0-8/77489_653356774736875_3436500723328434183_o.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on May 08, 2014, 11:50:04 pm
looks awesome mate.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on May 08, 2014, 11:55:26 pm
@ Axel : If you want to make so many little dots on your mountains, you should better use alphamaps in order to take better tools, like with an airbrush from any image editor program, using a big "dispersion" value, you'll make a lot of little dots very fast, this should make you earn a lot of time I guess.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on May 09, 2014, 12:02:34 am
i know, i will, just wanted proof "for myself" that im able to do it in noggit
not that ill do the alphamap and feel like i can't do it with just the tool :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on May 09, 2014, 12:12:54 am
Quote from: "axel0099"
i know, i will, just wanted proof "for myself" that im able to do it in noggit
not that ill do the alphamap and feel like i can't do it with just the tool :P

 Yeah I know what kind of pain it is. I actually did something quite similar for a level of my sundered monolith map where I decided to make all my ground textures with little dots everywhere. It was horrible, I'll never do this again. xD

 That's not easy to show ingame because the textures I used were made to look similar. So I'll only show you the alphamaps of it. (Do not misunderstand, everything was made from nothing in Noggit)

(http://img15.hostingpics.net/pics/994882TextureSol1.jpg)
(http://img15.hostingpics.net/pics/149649TextureSol2.jpg)

 Maybe you'll need a zoom if you wan't to see properly.

 (Moreover, the result was totally disappointing in my opinion : http://imagizer.imageshack.us/a/img18/8782/kcwi.jpg (http://imagizer.imageshack.us/a/img18/8782/kcwi.jpg" onclick="window.open(this.href);return false;) . Same goes for that mountain style that I'll never use anymore. That's also why my style became much more "cleaner" in its texturing : http://imagizer.imageshack.us/a/img28/4048/bhob.jpg (http://imagizer.imageshack.us/a/img28/4048/bhob.jpg" onclick="window.open(this.href);return false;) )
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on May 09, 2014, 06:39:04 am
Looks awesome, matija and axel. Nice screenshots. Axel, mountains are fine regarding their textures but try to look at the shape. Just use vanilla ones as an example. But this is awesome anyway.  :) Allifeur, your texturing is also a great job ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 09, 2014, 11:14:51 am
Blackhand's Fire........ Kind of. LOL.

(http://puu.sh/8Fa0d.jpg)
---
(http://puu.sh/8Fa9t.jpg)

It probably won't ever look right because in WoD with a morpher, it looks a lot like the Sha Flames, that vertex alpha thing-a-ma-bob.

Anyone have these files they could help give me?

ITEMOBJECTCOMPONENTSWEAPONT_VFX_FIRE_ANIM_STYLIZED_DESAT_02.BLP

SPELLSFIRE_BRIGHT_MOD2X_A.BLP

SPELLSEMBER_OFFSET.BLP

CreatureBlackhandBlackhand_armor_glow.blp

Thanks to MR. Farrare for the the files he supplied me so far. :D  I had grabbed the SPELLSFIRE_BRIGHT_MOD2X_A.BLP from wowhead.com .... they don't have the alpha set and I can only convert the png to DXT1 anyway so it looks off either way.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 09, 2014, 12:49:11 pm
Quote from: "AnthonysToolbox"
Blackhand's Fire........ Kind of. LOL.

(http://puu.sh/8Fa0d.jpg)
---
(http://puu.sh/8Fa9t.jpg)

It probably won't ever look right because in WoD with a morpher, it looks a lot like the Sha Flames, that vertex alpha thing-a-ma-bob.

Anyone have these files they could help give me?

ITEMOBJECTCOMPONENTSWEAPONT_VFX_FIRE_ANIM_STYLIZED_DESAT_02.BLP

SPELLSFIRE_BRIGHT_MOD2X_A.BLP

SPELLSEMBER_OFFSET.BLP

CreatureBlackhandBlackhand_armor_glow.blp

Thanks to MR. Farrare for the the files he supplied me so far. :D  I had grabbed the SPELLSFIRE_BRIGHT_MOD2X_A.BLP from wowhead.com .... they don't have the alpha set and I can only convert the png to DXT1 anyway so it looks off either way.

cool baws thx for fixing take these files and very happy for having you back to modding really  :D
http://www3.zippyshare.com/v/61203873/file.html (http://www3.zippyshare.com/v/61203873/file.html" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 09, 2014, 07:06:21 pm
Quote from: "MR. Farrare"
cool baws thx for fixing take these files and very happy for having you back to modding really  :D
http://www3.zippyshare.com/v/61203873/file.html (http://www3.zippyshare.com/v/61203873/file.html" onclick="window.open(this.href);return false;)

I'm not back, just killing time, and thankyou again for the extra files. :D  This is my best attempt at getting his particles to spawn... somewhat.  Below are some pictures and a video. Enjoy. :D

[youtube:1197y7c5]http://www.youtube.com/watch?v=_XJSY1rPd_Q[/youtube:1197y7c5]

Screenshots Taken in WoTLK 3.3.5a:


(http://puu.sh/8FuRY.jpg)
----
(http://puu.sh/8FuT9.jpg)

There are certain shading parameters that do not exist in the 3.x and 4.x Game Engines so naturally the intensity is completely wrong on the particles.  I could always up the ante by increase the spawn rates but that would be counter intuitive in most cases.

Anyway thanks for checking this out, bye! :D

Song is From: Carnival Phantasm - Shiai Kaishi

Bye!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 09, 2014, 07:39:06 pm
[quote="!![/quote]

Wow really awesome you really convert the particles right very nice job and amazing video with a cool song ^^
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on May 09, 2014, 07:54:47 pm
nice !

Glad to see you are back on youtube Anthony ^^
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 09, 2014, 07:59:57 pm
Quote from: "Rangorn"
nice !

Glad to see you are back on youtube Anthony ^^

I've been on youtube, just not doing Wow related things.. As you can see from the 100+ videos I got. XD
https://www.youtube.com/user/AnthonysToolshed (https://www.youtube.com/user/AnthonysToolshed" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 09, 2014, 08:08:34 pm
Quote from: "Rangorn"
nice !

Glad to see you are back on youtube Anthony ^^

yes he came like a baws who smash heads  :?  I meant he got back and fix the particles too  :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 17, 2014, 06:37:04 pm
Halfway through my exams so very slow progress on my project. Here is some more work on the Interface and the loadout menu structure done:

[media:2csdh08r]https://www.youtube.com/watch?v=mUOWkibcTAI[/media:2csdh08r]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on May 17, 2014, 09:10:46 pm
I decided to learn seriously 3D modeling this morning. So, after getting used to the tools, I started to make a bed model starting from nothing. This is what it looks like so far :

(http://img11.hostingpics.net/pics/525078ModleLitSansTexture.jpg)

 I don't even know how to put textures on it yet, I'll continue working on it tomorrow. If I train at least one hour with Blender every day I might be able to make good buildings within a month.  :D

 I also made some experiments about mapping a transition between dry sand and wet sand on a beach. First I tried like that:

(http://img11.hostingpics.net/pics/442317WoWScrnShot051714210108.jpg)

 Though someone told me it was too blurry, so I tried something more simple with only one sand texture :

(http://img11.hostingpics.net/pics/872385WoWScrnShot051714210123.jpg)

 And finally, I made some mountains too. Though, I have so much mountains to do that it gets depressing.

(http://img11.hostingpics.net/pics/819339WoWScrnShot051714210145.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: sleikas on May 17, 2014, 10:02:59 pm
Quote
And finally, I made some mountains too. Though, I have so much mountains to do that it gets depressing.

Know your pain mate
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 17, 2014, 11:27:11 pm
Quote from: "sleikas"
Quote
And finally, I made some mountains too. Though, I have so much mountains to do that it gets depressing.

Cool work Super Rabit really blizzlike really fascinating
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on May 18, 2014, 09:05:12 am
If you want to get a map realy done it an short amount of time,  alpha work on maps is the only way.

The transition looks realy good btw.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on May 18, 2014, 02:40:54 pm
https://dl.dropboxusercontent.com/u/690 ... Mudbox.pdf (https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdf" onclick="window.open(this.href);return false;)

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on May 18, 2014, 04:15:26 pm
more tests,

(http://i.imgur.com/dD0v0HW.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Foereaper on May 18, 2014, 05:41:21 pm
(http://i.imgur.com/8f6PpaW.jpg)

Island for Harry's Hunger Games project, still WIP :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 18, 2014, 06:09:19 pm
Preparing for HearthStone in WoW
(http://i.imgur.com/Ali7u8x.png)
(http://i.imgur.com/WRFR5UF.jpg)
(http://i.imgur.com/Wt97rtD.jpg)
(still some things need to be fixed)
(http://i.imgur.com/wzc1ZFx.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on May 18, 2014, 06:19:57 pm
Millhouse Manastorm with a warrior against a mage ? Garrosh sure is mad. Though this is great  :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 18, 2014, 07:16:05 pm
Garrosh will win
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 18, 2014, 09:09:03 pm
Quote from: "TheBuG"
https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdf

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.

Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on May 18, 2014, 09:41:23 pm
Quote from: "Foereaper"
(http://i.imgur.com/8f6PpaW.jpg)

Island for Harry's Hunger Games project, still WIP :)

What size (ADTs) is the isle?

Quote from: "schlumpf"
Quote from: "TheBuG"
https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdf

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.

Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.

More or less, yes. But since I honestly know shit about programming it's no use. And Noggit has bigger issues than a bad brush at the moment.

Mudbox is basically general routine anyway for most people working with other game engines as well.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Foereaper on May 18, 2014, 10:04:35 pm
The entire area, including the edge of ocean around it, is 3x3 ADT's. Takes roughly 2 minutes from one end to the other :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: tehrob on May 19, 2014, 03:19:22 pm
Quote from: "TheBuG"
And Noggit has bigger issues than a bad brush at the moment.
QFT

But to be honest, Heightmap Creation works fine in Noggit. Most Problems are Object related.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on May 19, 2014, 03:52:57 pm
Noggit heightmap creation has a lot of bugs such as chunk cracks (hight fault), sharpedges. We also lack good brushes and undo/redo functions as schlumpf said. There are a lot of stuff which needs to be fixed there. So, the heighmap export/import feature would be really helpful.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on May 19, 2014, 05:03:23 pm
Quote from: "schlumpf"
Quote from: "TheBuG"
https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdf

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.

Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.
sure it's a "hack", but it's rather easy to do and if it makes people happy why the fuck not. costs me less time than bringing anything simular to noggit. as sad as this is.

@TheBug:
humm......i took a sneak peak and wrote a *.obj export for the adts.....so everything you describe in the first two sections wont be needed at all....
will be like:
export a heightmap with futa.
make changes with <insert tool>.
import heightmap where ever you want.

(http://hanfer.org/public/screen_2014-05-19_17%3A01.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on May 19, 2014, 06:30:35 pm
Quote from: "Hanfer"
Quote from: "schlumpf"
Quote from: "TheBuG"
https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdf

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.

Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.
sure it's a "hack", but it's rather easy to do and if it makes people happy why the fuck not. costs me less time than bringing anything simular to noggit. as sad as this is.

@TheBug:
humm......i took a sneak peak and wrote a *.obj export for the adts.....so everything you describe in the first two sections wont be needed at all....
will be like:
export a heightmap with futa.
make changes with <insert tool>.
import heightmap where ever you want.

(http://hanfer.org/public/screen_2014-05-19_17%3A01.png)

Cool.

Now that I think of it, you are probably right. Creating something from scratch would be stupid when ADTs can be supplied :p.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on May 19, 2014, 07:41:44 pm
Also with adt<->obj it would be possible to move terrain by chunks
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 21, 2014, 04:48:51 am
Just an idea, Remembered Soldan's Master Chief Helmet thing and well yeah.... I probably won't follow through but anyway....

SAMUAS ARAN HELMET!!!!



(http://puu.sh/8UHkN.jpg)

(http://puu.sh/8UHmE.jpg)

XDD

--In Cinema 4D at the moment, model DL'ed from http://www.models-resource.com/gamecube ... me2echoes/ (http://www.models-resource.com/gamecube/metroidprime2echoes/" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 21, 2014, 05:08:03 am
Quote from: "AnthonysToolbox"
Just an idea, Remembered Soldan's Master Chief Helmet thing and well yeah.... I probably won't follow through but anyway....

SAMUAS ARAN HELMET!!!!



(http://puu.sh/8UHkN.jpg)

(http://puu.sh/8UHmE.jpg)

XDD

--In Cinema 4D at the moment, model DL'ed from http://www.models-resource.com/gamecube ... me2echoes/ (http://www.models-resource.com/gamecube/metroidprime2echoes/" onclick="window.open(this.href);return false;)

cool
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on May 21, 2014, 06:21:50 pm
Amazing :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 21, 2014, 09:18:11 pm
Helm ! Custome Helm ..... Ok ... nail it
Now Me ! :D
(trying to make Big Siter from BioShock in WoW_still WIP)
(http://i.imgur.com/odnnHxu.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 22, 2014, 05:34:02 am
Quote from: "dahaga"
Helm ! Custome Helm ..... Ok ... nail it
Now Me ! :D
(trying to make Big Siter from BioShock in WoW_still WIP)
(http://i.imgur.com/odnnHxu.jpg)

Holy Tauren that is Really Nice!! and it fits so perfectly! XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 22, 2014, 01:43:21 pm
Rly Thank !  (btw don't be afraid your helmet is tercialy more Op then mine one :D )
idc now ima about finishing weapons for her then i make skin texture
(http://i.imgur.com/NFR1aBe.png)
(http://i.imgur.com/n1mpWng.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 23, 2014, 03:49:56 am
(http://i.imgur.com/essUSAc.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on May 23, 2014, 01:04:14 pm
Quote from: "schlumpf"
(http://i.imgur.com/essUSAc.png)

Is that client-side?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 23, 2014, 01:10:10 pm
Quote from: "TheBuG"
Quote from: "schlumpf"
(http://i.imgur.com/essUSAc.png)

Is that client-side?
Yes.
Title: Re: [SHOWOFF] What Are You Working On
Post by: ferreon on May 23, 2014, 04:10:01 pm
Working on a custom launcher with this functions:

-Set realmlist at open launcher
-Register button
-Download all the patches that you need to play
-Forum button
-Web button
-Twitter/Facebook/Youtube buttons
-Show server status
-Show online players
-Download progress bar and mb

Need to do:
-Look for a way to connect news and information to a .txt/.doc file uploaded in the web server. So when you edit this document the news should be appear in launcher automatically.

***Black picture background to show transparent launcher background

(http://i.imgur.com/MuVoFEX.png)

(http://i.imgur.com/bdHPzsr.png)

Regards Ferreon.

PD: Any tip will be appreciated and sorry my english
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 23, 2014, 05:34:53 pm
I tend to tell people how shitty their working environments and tools are. Well, joke 's on me, I guess.

(http://i.imgur.com/Sma2dKd.jpg)
(http://i.imgur.com/9HJ78SS.jpg)
(http://i.imgur.com/6OCSe12.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on May 24, 2014, 04:24:35 pm
Gnome Female HD.
Cataclysm format
Everything fine, but i had to delete a haircut, now we can get the bald gnome female xD
And i have to fix some hairs problems, but this problem is on WoD official version too.

[spoiler:oghkye3x](http://puu.sh/8Z90l.jpg)
(http://puu.sh/8Z95o.jpg)
(http://puu.sh/8Z9aa.jpg)[/spoiler:oghkye3x]


And little bonus :
(http://puu.sh/8ZcgS.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on May 24, 2014, 05:22:01 pm
Quote from: "stoneharry"
Halfway through my exams so very slow progress on my project. Here is some more work on the Interface and the loadout menu structure done:

[media:31fy7cd5]https://www.youtube.com/watch?v=mUOWkibcTAI[/media:31fy7cd5]
what music title?
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on May 24, 2014, 06:00:36 pm
Quote from: "Rangorn"
Gnome Female HD.
Cataclysm format
Everything fine, but i had to delete a haircut, now we can get the bald gnome female xD
And i have to fix some hairs problems, but this problem is on WoD official version too.

[spoiler:3unewtk8](http://puu.sh/8Z90l.jpg)
(http://puu.sh/8Z95o.jpg)
(http://puu.sh/8Z9aa.jpg)[/spoiler:3unewtk8]


And little bonus :
(http://puu.sh/8ZcgS.jpg)

What files did you edit to get it to work? I know the models itself shouldn't need editing. I haven't really worked hard to get it working, but dwarves didn't work for me yet.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 24, 2014, 06:02:16 pm
Quote from: "darkvexen"
what music title?

[media:123z98oh]https://www.youtube.com/watch?v=RkZkekS8NQU[/media:123z98oh]
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 27, 2014, 03:43:09 am
(Finished) Adding correct names and missing values for attachments in M2s: http://www.wowdev.wiki/index.php ... oldid=prev (http://www.wowdev.wiki/index.php?title=M2/WotLK&diff=5485&oldid=prev" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 27, 2014, 08:39:27 am
Quote from: "schlumpf"
(Finished) Adding correct names and missing values for attachments in M2s: http://www.wowdev.wiki/index.php ... oldid=prev (http://www.wowdev.wiki/index.php?title=M2/WotLK&diff=5485&oldid=prev" onclick="window.open(this.href);return false;)
Good now i can try to mess with Them :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on May 27, 2014, 12:15:28 pm
Sorry for russian description and title, "New custom race system, only visual".
That thing allows me to make any "race" list, with minimal client-side changes.
[media:33zikq1m]http://www.youtube.com/watch?v=Hgt7Tf0JuYg[/media:33zikq1m]
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 27, 2014, 01:01:06 pm
Quote from: "Shelldon"
Sorry for russian description and title, "New custom race system, only visual".
That thing allows me to make any "race" list, with minimal client-side changes.
[media:1xi15vkc]http://www.youtube.com/watch?v=Hgt7Tf0JuYg[/media:1xi15vkc]

Using my code by the looks of it, at least it has the same hacks that I used and the same bugs.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on May 27, 2014, 01:08:09 pm
Quote from: "stoneharry"
Using my code by the looks of it, at least it has the same hacks that I used and the same bugs.
Only if you're talking about levelupdisplay, I never tryed to take other people code and then tell that it is mine. When I "added" that system into cliet-side patches I made that http://imgur.com/a/rWp2Y#27 (http://imgur.com/a/rWp2Y#27" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 27, 2014, 01:31:31 pm
ON ONE DAY ... ONE GLORY DAY ....
We all be united in one team and we will be Tercialy more better than Every server even more than Blizzard itself
..... :D ........
Because those projects that i've seen here are f**king awesome and all of you have impossible good minds ...
..
Code: [Select]
With Regards
Alastor
(http://i.imgur.com/seGo7mH.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 27, 2014, 04:03:10 pm
[/quote](http://i.imgur.com/seGo7mH.png)[/quote]

cool glasses
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 27, 2014, 05:24:02 pm
Quote from: "Shelldon"
Quote from: "stoneharry"
Using my code by the looks of it, at least it has the same hacks that I used and the same bugs.
Only if you're talking about levelupdisplay, I never tryed to take other people code and then tell that it is mine. When I "added" that system into cliet-side patches I made that http://imgur.com/a/rWp2Y#27 (http://imgur.com/a/rWp2Y#27" onclick="window.open(this.href);return false;)

The char creation too. Exactly the same bugs and implementation. Just funny seeing a showoff video that is 80% my code. :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on May 27, 2014, 06:04:53 pm
Quote from: "stoneharry"
The char creation too. Exactly the same bugs and implementation. Just funny seeing a showoff video that is 80% my code. :P
I understand, that is a little bit curiously but that character creation screen I've done by self (mop->wotlk part of course). If I knew then that you made it already I would add you to the every thanks list with this screen :) .
http://imgur.com/a/rWp2Y#131 (http://imgur.com/a/rWp2Y#131" onclick="window.open(this.href);return false;) (uploaded a year ago)
Anyway, that showoff is about little frame with model, that can change your current displayid :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on May 28, 2014, 07:23:23 am
Thanks bernd for yoir contribution..  Again.

And to all others.  If you find out stuff.  Also add it to the wow dev wiki!
Everyone can get an account.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on May 28, 2014, 03:22:11 pm
I'm trying to create an accout on Pxr, but i got this error :

"You do not have permission to create this user account, for the following reason:
The action you have requested is limited to users in the group: Administrators."
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on May 28, 2014, 03:30:55 pm
[media:2xgdc0hl]https://www.youtube.com/watch?v=LQbdyl1_3bY[/media:2xgdc0hl]
"Making of" video about expansion for my RP project. Czech subtitles, but that doesn't matter :).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on May 28, 2014, 03:31:55 pm
Quote from: "Steff"
Thanks bernd for yoir contribution..  Again.

And to all others.  If you find out stuff.  Also add it to the wow dev wiki!
Everyone can get an account.
guilty as charged. finally need to request a account.......

Quote from: "schlumpf"
I tend to tell people how shitty their working environments and tools are. Well, joke 's on me, I guess.
-snip-
oh i have seen worse.....sublime is a fine piece of software, isn't it?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 28, 2014, 04:09:41 pm
Quote from: "Rangorn"
I'm trying to create an accout on Pxr, but i got this error :

"You do not have permission to create this user account, for the following reason:
The action you have requested is limited to users in the group: Administrators."

It says so on http://wowdev.wiki/index.php?title=Main_Page (http://wowdev.wiki/index.php?title=Main_Page" onclick="window.open(this.href);return false;):
Quote
Editing is only possible with an account due to spam. If you would like to contribute please send an email to wiki@pxr.dk with a username, and we will provide you with an account. This should normally take less than ten minutes until you receive a reply.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 28, 2014, 04:22:01 pm
Quote from: "Amaroth"
"Making of" video about expansion for my RP project. Czech subtitles, but that doesn't matter :).

I wish I had ever accomplished something as awesome as this.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on May 28, 2014, 11:56:37 pm
Wouldn't accomplish anything without guys like you schlumpf. It took just 2 weeks of work, nothing special. Everyone can make it, if he really wants to. I'm currently working on tutorials in czech and maybe I will try to put together also something in english. Something focused on how to actually make things look good, not just to make them somehow be there. And once again - you need to want to make it and you will make it. Even without graphical talent.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 29, 2014, 12:39:32 am
Quote from: "Amaroth"
you need to want to make it and you will make it.
its shame but he is right ... for example you schlumpf ... u have immpossible knowledge so dont try to say me that i cant do awesome work too :D
-----
also the most valued works here on modcraft are those works from noggit even noggit is just about editing map
just try to compare some modeling stuff to noggit
- Island from noggit (9 adts) ? vs fully animated new custome model ?
 all will say gg to both of them but "bigger is better" ? ... may island will be more valued and that how is it.....
 otherwise Phucko,Soldan,Anthony,Vel,Skarn,etc..... are supposed to be GODs ... if you just compare knowledge required to make some map in noggit with stuffs around making M2s and Structure of models (all of them MDL,MDX,M2,etc......)
-------------
-------------
-------------
Some Random Concepts
Egypt
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/q71/s720x720/1534419_632638160142070_1214787450_n.jpg)
test of animated login screen - failed
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/q71/s720x720/1977439_632638120142074_506554994_n.jpg)
my personal patent :D spawned coffing with Pool of blood gob looks like Blood bath :D
(try to find my char i dare you)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/q71/s720x720/10171859_632638020142084_1377509768_n.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 29, 2014, 03:29:20 pm
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/q71/s720x720/10171859_632638020142084_1377509768_n.jpg)[/quote]
Like the coffin prince Dracula
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 29, 2014, 04:36:15 pm
Its from my early works
[media:vmm03j7t]https://www.youtube.com/watch?v=Qb_qQDz3sN4[/media:vmm03j7t]
(24.7.2013)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on May 31, 2014, 06:08:28 am
If you want that we in hermany can watch videos.  Dont use music thats not free.  Video blocked..
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on May 31, 2014, 11:07:11 am
Not problem for us in czech republic and it was made to work like a trailer. Re-uploading another version would take about 3-4 hours with my internet, so its probably not going to happen. Maybe, when I will have more time for such things.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 31, 2014, 11:16:32 am
As far as I remember, it is possible to replace/remove music for youtube videos online.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on May 31, 2014, 12:17:58 pm
Quote from: "schlumpf"
As far as I remember, it is possible to replace/remove music for youtube videos online.
yep pretty sure about that, too
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on June 01, 2014, 12:25:49 am
Once again, its made to work as trailer. Without music its just quite boring, quite long and that means useless for my purpouses. So if there's no way to make a "copy" of already uploaded video (I didn't find any)... you got my point. Will make and send some screens instead.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on June 01, 2014, 07:54:17 am
Steff, just use any free anonymiser or Thor browser. So, you will be able to watch everything you want.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on June 01, 2014, 04:15:24 pm
So, banana king is back with screens (they are from another, newe version of patch, so Horde base developed a bit).:
Waterfall wasn't that hard to make, those weeds were far worse :D
(http://imageshack.com/a/img843/7022/x91vp.jpg)
Horde base, lok'tar
(http://imagizer.imageshack.us/a/img835/6889/3a3m2.jpg)
Some cliffs, probably the best I ever made
(http://imageshack.com/a/img842/8674/d96bx.jpg)
There are places full of trees and also places full of grass. Places for raptors and places for triceratopses.
(http://imageshack.com/a/img839/1746/vgaz.jpg)
(http://imageshack.com/a/img845/844/fotvm.jpg)



Rainy weather can give it quite another looking
(http://imageshack.com/a/img839/3493/hfc3.jpg)
(http://imageshack.com/a/img839/7602/j3fm.jpg)
(http://imageshack.com/a/img842/8910/9tzn.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on June 01, 2014, 08:39:57 pm
Rainy weather can give it quite another looking
(http://imageshack.com/a/img839/3493/hfc3.jpg)
(http://imageshack.com/a/img839/7602/j3fm.jpg)
(http://imageshack.com/a/img842/8910/9tzn.jpg)[/quote]

how did you make raining in your custom map and how did you make a subzone in your costum map
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on June 02, 2014, 07:49:13 pm
I use blizzlike map, PvPZone02 (Azshara Crater, id 37) so I actually have only custom zones and subzones and basic map extractor from trinitycore2 rev53 was able to work with them them there, but you need to place all .adt and .dbc files to patch-3 (for WotLK) or to edit extractor's source, if you are that good (I am not, so I chose this more ugly but still working way).
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on June 02, 2014, 11:31:19 pm
10/10 Amaroth, one of the best I've ever seen. Can't give you any feedback couse I couldn't have done it any better myself, maybe some sharper edges on the rock textures.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on June 03, 2014, 12:10:04 am
Well, nearly 2 years with noggit and still I have huge space for improving my style and still I can experiment with something new. Terrain could be definitely far better, I know about it. I want to focus on it in my next project. However, I'm quite lazy for making such texture and modeling details, so it will be probably quite challenging for my brain  :ugeek:.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on June 03, 2014, 05:58:21 am
Thor.  No thanks ;)  to slow..  To unsave.  If,  then a vpn proxy but it is not worth the money.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 03, 2014, 10:00:09 am
Amaroth, add spray effect to the grass.
Great looking BTW.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Solarion on June 03, 2014, 01:14:19 pm
Amaroth, that is one of the best world builds I've ever seen :O Especially the lake part, it's so awesome and complete with those flying pterodactyls and all :D Props, man ^^
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on June 03, 2014, 04:22:16 pm
Quote from: "axel0099"
Amaroth, add spray effect to the grass.
What do you mean by spray effects? Btw, its on WotLK. I also (as you can see in video) changed textures via texture swapper a few times, because they didn't look very well with those trees. So current texturation patterns were originaly made for another textures.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on June 03, 2014, 04:38:27 pm
Quote from: "Amaroth"
I use blizzlike map, PvPZone02 (Azshara Crater, id 37) so I actually have only custom zones and subzones and basic map extractor from trinitycore2 rev53 was able to work with them them there, but you need to place all .adt and .dbc files to patch-3 (for WotLK) or to edit extractor's source, if you are that good (I am not, so I chose this more ugly but still working way).
ty man I did it but that's when I change the blizz map with my custom map but do any one know how to make a costum map with a custom Id make wchange on it

edit I found a way put id zero in weather in world database
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 03, 2014, 06:37:19 pm
(http://i.imgur.com/RXCnH62.jpg)

thats what i mean by spray
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on June 06, 2014, 12:12:50 am
I finaly decided to put textures on my first 3D model , so this is what it looks like :

(http://img15.hostingpics.net/pics/980216KtLit1.jpg)
(http://img15.hostingpics.net/pics/403152KtLit2.jpg)
(http://img15.hostingpics.net/pics/901478KtLit3.jpg)

 And below the bed. (the texture will not be like that ingame, of course..)
(http://img15.hostingpics.net/pics/130670KtLit4.jpg)

 Well, this is not something outstanding, but since it's my first creation, I'm very proud of it.
This is a Kul Tirassian bed.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 06, 2014, 12:39:59 am
[media:eakxbmng]https://www.youtube.com/watch?v=d9CTJOTko0c[/media:eakxbmng]

(as always, in game on live, no post)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on June 06, 2014, 01:18:39 am
Axel: Tryed that a few months ago and it just didn't go well. Not my style at all and I also never liked it at all, I love Howling Fjord style of cliff texturation, which means sharper edges and so on. Thi looks really cool but not for my brush I guess. Still will try it again once.

Allifeur: I would change texture on that big part (don't know how to call it) which is nearby feet. "Plasticity" just doesn't suit there, what about some more paralelly placed planks? Just my opinion. But the rest... very good job, I like it.

Schlumpf: Yet another thing I have never seen before. Does jumping and so on work too? And changing between walking on ground and on walls?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on June 06, 2014, 01:31:35 am
Quote from: "schlumpf"
[media:3srog6ut]https://www.youtube.com/watch?v=d9CTJOTko0c[/media:3srog6ut]

(as always, in game on live, no post)

I'm curious about this,what are u doing exactly ?

Some cinematics like we can see in Uldum ?
Did you have to use cameras.dbc/other dbcs and make your own .m2 camera to do this ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on June 06, 2014, 01:44:20 am
Quote from: "Amaroth"
Allifeur: I would change texture on that big part (don't know how to call it) which is nearby feet. "Plasticity" just doesn't suit there, what about some more paralelly placed planks? Just my opinion. But the rest... very good job, I like it.

 I don't really understand what you mean by "plasticity" here ( since I only used wood texture ) , and what part you're talking about ? If you can't tell me with words, please tell me with a red circle.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 06, 2014, 09:57:20 am
Quote from: "Amaroth"
Schlumpf: Yet another thing I have never seen before. Does jumping and so on work too? And changing between walking on ground and on walls?
As you can see from the missing interface, this is in fact a cutscene. There, it is possible to switch, yes. For players this is also possible, but as wow only uses x and y to determine speed, you would be up that wall in less than a second.
Quote from: "Rangorn"
I'm curious about this,what are u doing exactly ?

Some cinematics like we can see in Uldum ?
Did you have to use cameras.dbc/other dbcs and make your own .m2 camera to do this ?
A cutscene, as we can see in pandaria. Cataclysm cutscenes are server side, this is client side. At first I thought I had to edit CameraModes.dbc, but I found out that I don't need that for the most parts, maybe for none. Those model based cameras are way too ugly to use and offer a lot less flexibility.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on June 06, 2014, 12:52:46 pm
(http://imageshack.com/a/img818/5517/lp4w.jpg)
Red part looks rather strange, yellow is OK but could be better.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on June 06, 2014, 02:03:26 pm
I wanted some clear wood there to make a bigger contrast because I think it's pretty,  but maybe my tastes are bad, though I like it. It would be nice if other people could say what they think about it : if too many people think I should not use that kind of wood here for decoration, then I'll put a yellowish wood. Though, I think we would lost something by doing that.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 06, 2014, 03:09:48 pm
Because Scale is Needed
(just texture isnt HD)
(http://i.imgur.com/GlXPA0U.png)
(http://i.imgur.com/DoOlZFn.png)
(http://i.imgur.com/cUhfjj1.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 08, 2014, 06:09:05 pm
more tests :)

(http://i.imgur.com/u9JL4Vt.jpg)

(http://i.imgur.com/yFFBdF4.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on June 11, 2014, 10:23:26 am

And once again: What am i working on?


a lot these days. have 5 or so different projects going on currently.
Since i switch between them on a daily basis there are always just baby steps not really worth writing about. However, here are some things :D

LoadGL.cmake


Today i made a small cmake script public that i wrote yesterday.
Residing here (https://github.com/hanfer/LoadGL.cmake) it simplifies loading OpenGL functions in a cmake build env.
Its more or less just a port of a already existing lib, but yeah thats what i did today.

WoW Post Processing


Another thing i recently started working on: implementing post processing (http://en.wikipedia.org/wiki/Video_post-processing) for WoW.
The idea to archive that is a rather simple: one creates a "proxy" d3d9.dll in which the geometry gets rendered into a texture instead of the screen. Then the picture gets handed over to the post processing code/shader and finally gets displayed.

(http://puu.sh/9egw9/55ce060ff7.jpg)
(proof of concept: the login screen rendered onto a smaller quad)

Most of the "setup" code is done. Only thing left to do is the post processing shader itself.

LUI - Lightweight User Interface


I don't know if its just me but every time i was looking for a decent OpenGL UI library i couldn't find anything suitable.
Either they were bulky as fuck or they were incomplete and barely functional. As cromon had similar thoughts on that subject we decided to team up and build a new lightweight lib.
LUI (https://github.com/hanfer/LUI) is still in a really early state (there is no code at all :D ) but we hope we can change that in the next few weeks.
My current prototype however looks _really_ promising  :lol:
(http://puu.sh/9ozEH/94bdabd451.png)

more to come.
(yep there are still more projects....)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on June 11, 2014, 11:01:32 am
Quote from: "Hanfer"
Since i switch between them on a daily basis there are always just baby steps not really worth writing about.

I know that feeling...

Boralus... Broken Isles... Undermine... Random zones in the Void... Arathor (http://www.wowwiki.com/Arathor) ;)

Anyway, I have no idea what your projects could offer us, but keep it up :p.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on June 11, 2014, 11:13:02 am
Quote from: "TheBuG"
Anyway, I have no idea what your projects could offer us, but keep it up :p.
what do your projects offer to me? nothing. and yet your are invited to write about them here.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on June 11, 2014, 11:15:45 am
Quote from: "Hanfer"
Quote from: "TheBuG"
Anyway, I have no idea what your projects could offer us, but keep it up :p.
what do your projects offer to me? nothing. and yet your are invited to write about them here.

Oh, that's not what I meant. I just meant I didn't understand any of it, nor what it's exact use could be. But it might become useful in the future. I just don't understand much programming jibber-jabber.

Anyway, not WoW related, but maybe interesting for worldbuilders nonetheless. I recieved an invite for Everquest Landmark. Did a quick 2 minute build to see how it works.

(http://imagr.eu/up/53981f7ed24d2_2014-06-04_00006.jpg) (http://imagr.eu/up/53981f7ed24d2_2014-06-04_00006.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: juliengosset on June 11, 2014, 11:27:22 pm
Trying to import some M2 models from MOP/Cataclysm on a 2.4.3 client
Thank to stan84 !!
[attachment=0:tspeuvtp]WoWScrnShot_061114_232605.jpg[/attachment:tspeuvtp]
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on June 14, 2014, 02:30:56 pm
Testing a new of creating mountains.

(http://imagr.eu/up/539c405bf0b2d_WoWScrnShot_061414_142953.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 14, 2014, 02:38:38 pm
looks great,

(http://i.imgur.com/y5nTarY.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on June 14, 2014, 02:59:03 pm
simple farming system,
[media:2m3fe1uj]http://www.youtube.com/watch?v=4ihJ8N9G3m4[/media:2m3fe1uj]
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on June 14, 2014, 05:28:35 pm
Quote from: "TheBuG"
Testing a new of creating mountains.

(http://imagr.eu/up/539c405bf0b2d_WoWScrnShot_061414_142953.jpg)

I went further than just a mountain test. Ofcourse it's no proper testing without having a little environment around it.


(http://imagr.eu/up/539c6a11adeae_WoWScrnShot_061414_172550.jpg)

(http://imagr.eu/up/539c6b3c7bfc5_WoWScrnShot_061414_173255.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: akspa420 on June 15, 2014, 11:47:00 pm
I modified Offsetfix to not do any fixing of the M2 or doodad info for WoTLK maps. I did this to try and fix the resulting non-noggit-compatible maps that Mjollna's GillijimProject creates. As such, my first experiment was a success, aside from the water disappearing (which I'm sure is due to how the offsetfix app processes liquid data - additional hacking will be needed to determine how to get the water back).

As such, I've got Alpha WoW maps working within Noggit!

(http://i.imgur.com/DtMX66A.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on June 16, 2014, 01:02:51 am
Quote from: "akspa420"
I modified Offsetfix to not do any fixing of the M2 or doodad info for WoTLK maps. I did this to try and fix the resulting non-noggit-compatible maps that Mjollna's GillijimProject creates. As such, my first experiment was a success, aside from the water disappearing (which I'm sure is due to how the offsetfix app processes liquid data - additional hacking will be needed to determine how to get the water back).

As such, I've got Alpha WoW maps working within Noggit!

(http://i.imgur.com/DtMX66A.png)

That's nice. But you could just add the water again manually. Shouldn't be an awefull lot of work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: akspa420 on June 16, 2014, 01:09:56 am
I'd rather have offsetfix actually do the work appropriately, so I don't have to do anything by hand.  Plus, I could use some time to re-learn basic c++ :D I'll release the *new* code and binaries as soon as I resolve the water bug. I will also release a complete set of 0.5.3->3.3.5a maps in a patch when I'm done.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on June 16, 2014, 02:08:14 am
Tinkering with my DBC editor

(http://cl.ly/image/1v1U2l1d3u2c/Screen%20Shot%202014-06-15%20at%205.04.42%20PM.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: tehrob on June 18, 2014, 07:15:12 pm
created my own Mountain Style
Hope u guys like it:
[attachment=0:2f3a7pcu]Screen Shot 06-18-14 at 07.01 PM.JPG[/attachment:2f3a7pcu]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on June 18, 2014, 07:19:47 pm
Looks interesting :D
like it :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on June 18, 2014, 07:44:58 pm
That looks incredible Tehrob, the most realistic style i've seen yet! Do let me know if you ever want to come build for my project! ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on June 18, 2014, 08:01:02 pm
I think it is too blurry now, Tehrob. The snowy top is nice, but the other parts are missing the rocky feeling. I think the dirt should go on the mountain texture, and not the contrary.

(http://img11.hostingpics.net/pics/599542WoWScrnShot010414113418.jpg)

 Here for instance you feel some kind of rigidity in the mountain, while I feel more like uncertainty when I see your style. Though this is only my personnal opinion.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 19, 2014, 05:10:10 pm
How much u all want Soft to delete "Duplicated" Models in ListFile of ADT ? :D
i just started to coding :?
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on June 19, 2014, 05:28:30 pm
Working on reading + drawing BLPs. Only DXT-compressed BLPs are supported so far, and either the colors that libsquish decompresses or my conversion from squish’s color format to Cocoa’s is screwed up.

Oddly enough a custom texture (lavagroundholy) renders more accurately than most of Blizzard’s textures…

(http://cl.ly/image/2n432m0l2c0T/Screen%20Shot%202014-06-19%20at%208.22.05%20AM.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 19, 2014, 05:43:58 pm
Quote from: "dahaga"
How much u all want Soft to delete "Duplicated" Models in ListFile of ADT ? :D
i just started to coding :?

Code: [Select]
#include <cstdio>
#include <stdint.h>
#include <cassert>
#include <vector>

struct smddf
{
  uint32_t match1;
  uint32_t ign1;
  float match2[6];
  uint32_t ign2;
};
struct smodf
{
  uint32_t match1;
  uint32_t ign1;
  float match2[6];
  float ign2[6];
  uint32_t ign3[2];
};

bool mddfcomp (smddf i,smddf j)
{
  return (i.match1==j.match1)&&(i.match2[0]==j.match2[0]) && (i.match2[1]==j.match2[1]) && (i.match2[2]==j.match2[2]) && (i.match2[3]==j.match2[3]) && (i.match2[4]==j.match2[4]) && (i.match2[5]==j.match2[5]);
}

bool modfcomp (smodf i,smodf j)
{
  return (i.match1==j.match1)&&(i.match2[0]==j.match2[0]) && (i.match2[1]==j.match2[1]) && (i.match2[2]==j.match2[2]) && (i.match2[3]==j.match2[3]) && (i.match2[4]==j.match2[4]) && (i.match2[5]==j.match2[5]);
}

int main(int n, char** v)
{
  assert( n == 2 && "fixmddfs <adt>" );

  FILE* file = fopen( v[1], "rb+" );
  fseek(file,0,SEEK_END);
  size_t filesize = ftell(file);
  fseek(file,0,SEEK_SET);
  char* adt = new char[filesize];
  fread(adt,filesize,1,file);

  assert(*(uint32_t*)adt == 'MVER');
  assert(*(uint32_t*)(adt+0xC) == 'MHDR');
  uint32_t mddf = *(uint32_t*)(adt+0x30) + 0x14;
  uint32_t modf = *(uint32_t*)(adt+0x34) + 0x14;
  assert(*(uint32_t*)(adt+mddf) == 'MDDF');
  assert(*(uint32_t*)(adt+modf) == 'MODF');

  size_t nmddf = *(uint32_t*)(adt+mddf+4) / sizeof(smddf);
  size_t nmodf = *(uint32_t*)(adt+modf+4) / sizeof(smodf);

  smddf* mddfsf = (smddf*)(adt+mddf+8);
  smodf* modfsf = (smodf*)(adt+modf+8);

  std::vector<smddf> mddfs;
  std::vector<smodf> modfs;

  for(size_t i = 0; i < nmddf; ++i)
  {
    for(size_t j = 0; j < nmddf; ++j)
    {
      if(i!=j && mddfcomp(mddfsf[i],mddfsf[j]))
      {
        memset(&mddfsf[j],0,sizeof(smddf));
      }
    }
    if(mddfsf[i].match1)
      mddfs.push_back(mddfsf[i]);
  }

  for(size_t i = 0; i < nmodf; ++i)
  {
    for(size_t j = 0; j < nmodf; ++j)
    {
      if(i!=j && modfcomp(modfsf[i],modfsf[j]))
      {
        memset(&modfsf[j],0,sizeof(smodf));
      }
    }
    if(modfsf[i].match1)
      modfs.push_back(modfsf[i]);
  }

  memcpy((adt+mddf+8),&mddfs[0],mddfs.size());
  memcpy((adt+modf+8),&modfs[0],modfs.size());

  memset((adt+mddf+8+mddfs.size()*sizeof(smddf)),0,sizeof(smddf)*(nmddf-mddfs.size()));
  memset((adt+modf+8+modfs.size()*sizeof(smodf)),0,sizeof(smodf)*(nmodf-modfs.size()));

  *(uint32_t*)(adt+mddf+4) = mddfs.size() * sizeof(smddf);
  *(uint32_t*)(adt+modf+4) = modfs.size() * sizeof(smodf);

  fseek(file,0,SEEK_SET);
  fwrite(adt,filesize,1,file);

  fclose(file);

  delete[] adt;
  return 0;
}
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 19, 2014, 06:05:14 pm
Ok ......... pwned ... :D
Thanks Schlumpf !
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 19, 2014, 06:13:55 pm
Quote from: "dahaga"
Ok ......... pwned ... :D
Thanks Schlumpf !
Please note that I have no idea if and how it works.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 19, 2014, 06:19:02 pm
i will have a look on it later btw for me its strange code too dont worry :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on June 19, 2014, 09:07:13 pm
I'm working on some areas for my Gnomeregan rebuild, made with blender.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on June 20, 2014, 01:54:41 pm
Quote from: "tehrob"
created my own Mountain Style
Hope u guys like it:
not want to be a dick (again) but to me that looks kinda undefined. yeah maybe even blurry (the black parts).
what i do like is that you have "vegetation zones" like a real mountain does. if you refine these + get rid of the blur im sure it will like pretty dammn awesome.
(http://upload.wikimedia.org/wikipedia/commons/f/f8/Hoehenstufen_der_anden.en.PNG)

Quote from: "iindigo"
Tinkering with my DBC editor
i like that. MAC only i suppose?

Quote from: "Met@"
I'm working on some areas for my Gnomeregan rebuild, made with blender.
probably dumb question: these are imported from WMO, aren't they?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on June 20, 2014, 02:47:38 pm
If you are going to do a style like that, Tehrob you will need to change the rock texture so it is more defined as rock, same with the grass you can barely see any detail at all that makes it out as grass instead of green blur.

The problem with making a realistic approach in WoW is that WoW's style of graphics is not ment to have realistic shapes.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on June 20, 2014, 03:55:55 pm
Quote from: "Hanfer"
probably dumb question: these are imported from WMO, aren't they?

Yes and no, the whole wmo is a mix of parts from the subway, the Gnomeregan instance, etc... But on my last screen, it's a custom room made from zero (pillars and metal beams are custom too) :)

There's my wmo:

(http://img4.hostingpics.net/thumbs/mini_879621gnomereganwip2.jpg) (http://img4.hostingpics.net/pics/879621gnomereganwip2.jpg)

And the plan of the New Gnomeregan (design by Allifeur):

(http://img4.hostingpics.net/thumbs/mini_713520PlanGnomereganPremier.jpg) (http://img4.hostingpics.net/pics/713520PlanGnomereganPremier.jpg)

It means... a lot of custom rooms o/

(we'll make some changes on the plan)
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on June 20, 2014, 05:42:11 pm
Quote from: "Hanfer"
i like that. MAC only i suppose?
For now yes, but I’m planning the shift the inner workings from Obj-C/Cocoa to a stand-alone portable C++ library. It’ll be GPL and will have definitions for individual DBCs hardcoded in, so you’ll be able to hand the library any DBC it has a definition for and it’ll spit out usable information. With that it’ll be trivial to write full-featured native front ends for any platform.

EDIT: More BLP viewer work

(http://cl.ly/image/3c2B2i0t0228/Screen%20Shot%202014-06-20%20at%2010.01.53%20AM.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on June 22, 2014, 12:47:29 pm
Quote from: "iindigo"
Quote from: "Hanfer"
i like that. MAC only i suppose?
For now yes, but I’m planning the shift the inner workings from Obj-C/Cocoa to a stand-alone portable C++ library. It’ll be GPL and will have definitions for individual DBCs hardcoded in, so you’ll be able to hand the library any DBC it has a definition for and it’ll spit out usable information. With that it’ll be trivial to write full-featured native front ends for any platform.

EDIT: More BLP viewer work
-image snip-
i like that even more.
As far as cross platform GUI libs go: Qt (http://qt-project.org/downloads) is "da shit"
there should be even a blp image plugin (enables qt to read blps directly) floating around somewhere in the interwebs

EDIT: snip image
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on June 22, 2014, 03:06:28 pm
Here's a tool who able to display thumbnails and previews of BLP images (for Windows). Useful if we've a lot of BLP in a folder, maybe  it can help for your tool. :)

http://www.wowinterface.com/downloads/info16700-BLPView.html

(http://s.cdn.wowinterface.com/preview/pvw39503.png) (http://s.cdn.wowinterface.com/preview/pvw40991.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on June 22, 2014, 07:46:10 pm
Quote from: "Hanfer"
i like that even more.
As far as cross platform GUI libs go: Qt (http://qt-project.org/downloads) is "da shit"
there should be even a blp image plugin (enables qt to read blps directly) floating around somewhere in the interwebs

EDIT: snip image
Qt is nice, but it comes with a number of drawbacks (as does all cross-platform UI development). What I’ve found from playing with it is that:

- Qt applications will only look good on the platform they’re designed on unless you do a lot of platform-specific tweaks (this drives perfectionists nuts)
- Making sure that Qt is properly linked, cut down, and included with your application on platforms that aren’t Linux can be a pain
- The larger the range of controls and Qt utilities you use, the more the application’s size inflates due to requiring more of Qt to be included

I much prefer doing native front ends when possible. It’s much easier to ensure that the program “just works” on target platforms, the binaries are smaller and lighter (for instance, the debug version of the BLP viewer currently weighs only ~300kb and final will be maybe half of that), and it’s much easier to take advantage of system features (for instance, OS X’s built in automatic file versioning system). For Linux though, Qt is definitely the way to go, no question. GTK+ is a royal mess in comparison and most Linux users have Qt installed already anyway.

And surprisingly there’s very little in the way of stand-alone BLP decoding/encoding libraries. Most of what’s out there is extremely dated and is aimed at WC3 instead of modern WoW or is locked into a certain ecosystem (there’s a BLP library for C#/.NET for example). I’ll spin off my own encoding/decoding code as a library once the project is closer to completion.

Anyway, just got “type 3” ARGB BLPs implemented. Palletized is next up, that should be fun…
(http://cl.ly/image/391S1L433F44/Screen%20Shot%202014-06-22%20at%2010.25.57%20AM.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on June 22, 2014, 08:30:04 pm
Quote from: "iindigo"
Qt is nice, but it comes with a number of drawbacks (as does all cross-platform UI development). What I’ve found from playing with it is that:

- Qt applications will only look good on the platform they’re designed on unless you do a lot of platform-specific tweaks (this drives perfectionists nuts)
- Making sure that Qt is properly linked, cut down, and included with your application on platforms that aren’t Linux can be a pain
- The larger the range of controls and Qt utilities you use, the more the application’s size inflates due to requiring more of Qt to be included
i think the word you are looking for is "bloated" :D everything you said is true. yet, there is no better alternative.
@design thingy: they are currently try to solve this with their own design which is supposed to be consistent over all platforms.

Quote from: "iindigo"
I much prefer doing native front ends when possible. It’s much easier to ensure that the program “just works” on target platforms, the binaries are smaller and lighter (for instance, the debug version of the BLP viewer currently weighs only ~300kb and final will be maybe half of that), and it’s much easier to take advantage of system features (for instance, OS X’s built in automatic file versioning system). For Linux though, Qt is definitely the way to go, no question. GTK+ is a royal mess in comparison and most Linux users have Qt installed already anyway.
i once tried to build sth that uses only native ui systems, after that i gratefully accepted Qt's drawbacks :D
(and yeah GTK+ is a mess -.- )

Quote from: "iindigo"
-snip-
Anyway, just got “type 3” ARGB BLPs implemented. Palletized is next up, that should be fun…
-snip-
i implemented that somewhere.......iirc it wasn't as "hard" as it looked at first glance...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Roxas on June 23, 2014, 12:17:40 am
Quote from: "Met@"
Here's a tool who able to display thumbnails and previews of BLP images (for Windows). Useful if we've a lot of BLP in a folder, maybe  it can help for your tool. :)

http://www.wowinterface.com/downloads/info16700-BLPView.html

(http://s.cdn.wowinterface.com/preview/pvw39503.png) (http://s.cdn.wowinterface.com/preview/pvw40991.png)

thank you for sharing
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 23, 2014, 01:26:02 am
This BLPshell is already in Modcraft Starter pack :?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on June 23, 2014, 01:34:36 am
I found the same tool for Mac OS => http://www.wowinterface.com/downloads/i ... PLook.html (http://www.wowinterface.com/downloads/info9011-BLPLook.html" onclick="window.open(this.href);return false;)

(http://s.cdn.wowinterface.com/preview/pvw35348.png) (http://s.cdn.wowinterface.com/preview/pvw35349.png)

Edit:
 
Quote from: "dahaga"
This BLPshell is already in Modcraft Starter pack :?
Sorry, I didn't know  :?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on June 23, 2014, 04:56:26 am
(http://i.imgur.com/iQ6Ml0z.jpg)

Playable Starcraft models incoming.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on June 23, 2014, 07:33:04 pm
Inspired from some of blizzard's and modcraft's level designers' works (Nagrand, etc).
Some full of WoD models island :)

(http://i.imgur.com/Of58cBB.jpg) (http://imgur.com/a/rWp2Y#9)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on June 23, 2014, 08:44:22 pm
Quote from: "Shelldon"
Inspired from some of blizzard's and modcraft's level designers' works (Nagrand, etc).
Some full of WoD models island :)

(http://i.imgur.com/Of58cBB.jpg) (http://imgur.com/a/rWp2Y#9)
WoW! Amazing work! :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on June 24, 2014, 03:22:35 pm
Quote from: "Shelldon"
Inspired from some of blizzard's and modcraft's level designers' works (Nagrand, etc).
Some full of WoD models island :)

(http://i.imgur.com/Of58cBB.jpg) (http://imgur.com/a/rWp2Y#9)

The water looks absolutely vile, but the mountains look really nice.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on June 24, 2014, 03:55:53 pm
Quote from: "Nekatus"
WoW! Amazing work! :)
Thank you, have to say the same about your works).
Quote from: "stoneharry"
The water looks absolutely vile, but the mountains look really nice.
I very pleased you like it. Yep, water is really ugly, same as light work on this map. I'll change the color and/or opacity of water and the whole type of them both.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on June 24, 2014, 04:10:08 pm
Quote from: "Shelldon"
Quote from: "Nekatus"
WoW! Amazing work! :)

thank u :) but I never done the mountains so perfect :o :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 24, 2014, 04:46:12 pm
I dont even know why ima doing this but i like StarGate that maybe the reason :D

(http://i.imgur.com/tIUv2us.jpg)
(http://i.imgur.com/FZebnHy.jpg)
(http://i.imgur.com/xKNnvkQ.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on June 24, 2014, 04:54:48 pm
Quote from: "dahaga"
I dont even know why ima doing this but i like StarGate that maybe the reason :D
I don't really have an idea what is that on 1st screen, but portal looks good. Maybe circle texture is not very good for wow, but postament looks amazing.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 24, 2014, 05:00:12 pm
its DHD "Dial Home Device"
you know ...
its for StarGate Fans
[media:25hp55gc]https://www.youtube.com/watch?v=lx7Rr_G0nro[/media:25hp55gc]
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on June 24, 2014, 05:48:47 pm
Cool, now make a fancy animation for the opening of the Stargate :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 24, 2014, 09:03:27 pm
GG wp  ... you know how iam with Anims for WoW ... i still need to learn ... but i AIM high :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on June 24, 2014, 11:37:54 pm
(https://i.imgur.com/fOl4Tjs.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 25, 2014, 12:01:34 am
Anava Mars !
Title: Re: [SHOWOFF] What Are You Working On
Post by: Barov on June 25, 2014, 10:58:31 am
Quote from: "dahaga"
Anava Mars !

En avant marche ? x)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on June 25, 2014, 11:30:41 am
Quote from: "Barov"
Quote from: "dahaga"
Anava Mars !

En avant marche ? x)

Thank you, I would never have guessed he wanted to say that. :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 25, 2014, 12:13:18 pm
Quote from: "Barov"
Quote from: "dahaga"
Anava Mars !

En avant marche ? x)

Thank i wasnt using this "battle roar" for year :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Mr. DK on June 25, 2014, 01:49:40 pm
As Thor I say: It's an intresting piece of technology
As fan I say: OMG OMG OMG NEEEEEED!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Yuritsuki on June 25, 2014, 10:06:32 pm
dahaga, it's really awesome.
I also like this (http://wow.lordtry.com/forum/story/46.jpg) gate from wow. It looks like reference to the SG setting.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on June 29, 2014, 06:06:56 am
Seeing how the BLP reader runs under the OS X 10.10 beta as well as testing the decoding portion of the program, which is freshly rewritten entirely in C++.

The toolbar does some interesting transparency play when the texture scrolls underneath it, even though I never wrote any code to do that

(http://f.cl.ly/items/3X1e0u2A3m2t3r1h1m3I/Screen%20Shot%202014-06-28%20at%208.58.57%20PM.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on June 29, 2014, 11:56:31 am
It's not something I'm working on, but I had to share this. I've been playing the WoD beta for a bit and ran into this. I simply love Blizzard's sense of humor.

(http://imagr.eu/up/53af0de2bae5e_Naamloos.jpg)

It seems to be a clientside event triggered by the quests. Blizzard is making heavy use of these clientside events in WoD. Often the servers go down/crash (It's alpha/beta after all) and the events simply keep running as players do not get directed back to the log in screen immediatly. Should private servers run WoD, this could potentionally save a lot of (quest) scripting.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on June 29, 2014, 01:05:14 pm
Quote from: "TheBuG"
It's not something I'm working on, but I had to share this. I've been playing the WoD beta for a bit and ran into this. I simply love Blizzard's sense of humor.

(http://imagr.eu/up/53af0de2bae5e_Naamloos.jpg)

It seems to be a clientside event triggered by the quests. Blizzard is making heavy use of these clientside events in WoD. Often the servers go down/crash (It's alpha/beta after all) and the events simply keep running as players do not get directed back to the log in screen immediatly. Should private servers run WoD, this could potentionally save a lot of (quest) scripting.

You still have to script it client side. And some sort of verification is needed to stop the player cheating and telling the server they have done it instantly.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 29, 2014, 01:10:04 pm
Quote from: "TheBuG"
Should private servers run WoD, this could potentionally save a lot of (quest) scripting.
Has been available since MoP, is SceneScripts. You can do pretty much with it as you may have seen in my recent posts. It is lua and quite horrible to debug, so not really making live easier in development.
Quote from: "stoneharry"
You still have to script it client side. And some sort of verification is needed to stop the player cheating and telling the server they have done it instantly.
Just don't do anything critical in them. If the wall breaks a bit earlier or a bit later is pretty irrelevant. As of MoP, the only exploitable scene script would be siegecrafter blackfuse pipes, and there you save 3 seconds.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on June 30, 2014, 03:19:33 pm
Cataclysm
85% finished


(http://puu.sh/9QENp/a36a45df81.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 30, 2014, 03:30:55 pm
Break through Rangor !
We are putting our trust to you !
(http://finkorswim.com/wp-content/uploads/2012/06/good-job-blue-ribbon.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simping on June 30, 2014, 04:42:59 pm
Quote from: "Rangorn"
Cataclysm
85% finished
Awesome man, keep up the good work! ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on June 30, 2014, 11:41:50 pm
Quote from: "Rangorn"
Cataclysm
85% finished


(http://puu.sh/9QENp/a36a45df81.jpg)
nicely done
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on July 01, 2014, 11:16:50 am
need to make she slimmer   :)
Title: [TOOL] Re: [SHOWOFF] What Are You Working On
Post by: megasus on July 04, 2014, 09:44:31 am
Not exactly a mod, anyhow:

NamCore Studio is a tool that lets you modify, edit, convert, view characters and accounts outside the game.



It's a successor of CharImport (https://github.com/megasus/CharImport).

Here is a quick preview: (loading a character from the armory and viewing it - can be modiefied and imported into your server's database)
[media:3d7qunrv]https://www.youtube.com/watch?v=LFvbnH_G_G8[/media:3d7qunrv]

This project is still early in development.
Aimed to support most emulators.

Github (https://github.com/megasus/Namcore-Studio)
Pre-compiled binaries (http://sourceforge.net/projects/namcorestudio/)

If anyone wants to contribute to this project, contact me! =)
Title: Re: [TOOL] Re: [SHOWOFF] What Are You Working On
Post by: Hanfer on July 04, 2014, 01:00:26 pm
Quote from: "megasus"
-awesomestuff-

oh thats some nice stuff. awesome work there!

/neckbeard on
except for the fact that its written in VB :D
/neckbeard off

(doesn't matter that its no mod. in here everything is allowed. even if you sew some new panties for your grandma)

as a side note: the UI looks a bit....improvised? in my opinion most of the time sticking with the platform default design and putting in some neat icons/logos looks better than most custom stuff
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on July 04, 2014, 01:59:13 pm
Interesting idea.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on July 10, 2014, 08:55:48 pm
She was mine pain in ass)

nightelf female, 3.3.5a

(http://i.imgur.com/vkEvMDW.jpg) (http://i.imgur.com/vkEvMDW.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on July 10, 2014, 11:29:17 pm
Quote from: "Zim4ik"
She was mine pain in ass)

nightelf female, 3.3.5a

(http://i.imgur.com/vkEvMDW.jpg) (http://i.imgur.com/vkEvMDW.jpg)
nicely done cant wait for human male
Title: Re: [SHOWOFF] What Are You Working On
Post by: kojak488 on July 11, 2014, 01:08:29 am
Quote from: "Zim4ik"
She was mine pain in ass)

nightelf female, 3.3.5a

(http://i.imgur.com/vkEvMDW.jpg) (http://i.imgur.com/vkEvMDW.jpg)

Is that the WOD model?
Title: Re: [SHOWOFF] What Are You Working On
Post by: relaxok on July 11, 2014, 09:11:26 am
Well, I've been deep in UI stuff lately.. basically supporting the entire xml/lua infrastructure of WoW (of course there's nothing inherently WoW about the backend).

I'm about 85% done.. but the login screen is at least looking pretty damn good..

And yes that stuff all works =)

(http://bh.polpo.org/ui_ip_login_4.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on July 11, 2014, 01:19:05 pm
Sick.  Amy guys are happy if they get some stuff in the xml and lua changed.  And he writes a fully renderer.
You are cracy
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on July 12, 2014, 03:11:48 am
Quote from: "kojak488"
Quote from: "Zim4ik"
She was mine pain in ass)

nightelf female, 3.3.5a

(http://i.imgur.com/vkEvMDW.jpg) (http://i.imgur.com/vkEvMDW.jpg)

Is that the WOD model?

No, he shows the regular 3.3.5 model :P Ofcourse it is the WOD Model :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 12, 2014, 07:31:35 am
Made myself a wallpaper, smashing my past time with my addiction XD

(http://puu.sh/a7H14/42548d54a2.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on July 12, 2014, 08:33:46 am
Should totally animate the doors to open Anthony :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 12, 2014, 11:08:00 am
Quote from: "phucko1"
Should totally animate the doors to open Anthony :P

XD, I don't see a point in it, but if you do, you should give it a shot :)  I'm 100% happy with just having a meshes in the game.  

#Easy2Please

 :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on July 12, 2014, 04:36:39 pm
Nice car

Far away better than my Banshee xD
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zim4ik on July 12, 2014, 07:34:37 pm
Much more painful than night elf female)

(http://i.imgur.com/jwfI5u0.jpg) (http://i.imgur.com/jwfI5u0.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chrispee on July 12, 2014, 08:40:29 pm
Amazing work Zim as Always!!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on July 12, 2014, 10:24:09 pm
Zim you gonna share the files upon a day? ^^
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on July 12, 2014, 10:28:55 pm
Rewrote about 80% of the text on this wiki entry.

http://valkryst.com/wiki/index.php?titl ... aer_Darrow (http://valkryst.com/wiki/index.php?title=Battle_of_Caer_Darrow" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on July 13, 2014, 01:17:16 am
Nice work Zim4ik !

And good luck if you want to do the undead :p
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on July 17, 2014, 09:10:17 pm
Working on the Subway Car Factory for Gnomeregan.

(http://img11.hostingpics.net/pics/204568subwaycarfactory01.jpg) (http://www.hostingpics.net/viewer.php?id=204568subwaycarfactory01.jpg)

(http://img11.hostingpics.net/pics/217208subwaycarfactory02.jpg) (http://www.hostingpics.net/viewer.php?id=217208subwaycarfactory02.jpg)

More little screenshots :) => http://modcraft.io/viewtopic.php?f=37&t=4074&p=37935#p37935
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on July 20, 2014, 02:26:14 am
Another ship. (few gaps here and there because there have been a few problems with alpha)

(https://i.imgur.com/mRDC7Xn.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on July 20, 2014, 12:05:11 pm
Quote from: "Laduguer"
Another ship. (few gaps here and there because there have been a few problems with alpha)

(https://i.imgur.com/mRDC7Xn.jpg)
really awsome
Title: Re: [SHOWOFF] What Are You Working On
Post by: Helnesis on July 20, 2014, 08:43:21 pm
Arakkoa2 with geoset

(http://puu.sh/ajGPu/bb5398d3e4.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on July 21, 2014, 12:07:09 am
Quote from: "Helnesis"
Arakkoa2 with geoset

(http://puu.sh/ajGPu/bb5398d3e4.jpg)
awsome is that mop or 335 and cata becuase its ok in mop
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 22, 2014, 12:41:20 pm
trying to remember how to do windows.

(http://puu.sh/am6WX/3aad0c838a.jpg)

I'll get to the rest later, first windows.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on July 22, 2014, 01:27:21 pm
Quote from: "AnthonysToolbox"
trying to remember how to do windows.

(http://puu.sh/am6WX/3aad0c838a.jpg)

I'll get to the rest later, first windows.
.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 22, 2014, 01:38:22 pm
Quote from: "MR. Farrare"
Quote from: "AnthonysToolbox"
trying to remember how to do windows.

(http://puu.sh/am6WX/3aad0c838a.jpg)

I'll get to the rest later, first windows.
what is the light in the front windows

particle emitter
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 22, 2014, 02:07:33 pm
Okay got windows working... sort of, have to use the additive flag for some reason.

(http://puu.sh/amaVD/87f5830524.jpg)

Done in cataclysm, mainly because it just saves me time from having to do conversions.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simping on July 22, 2014, 02:21:34 pm
Quote from: "AnthonysToolbox"
Okay got windows working... sort of, have to use the additive flag for some reason.

Done in cataclysm, mainly because it just saves me time from having to do conversions.
Looks awesome, Anthony! Keep up the good work! :)
A question, will you add this as a new custom mount, or replace it with an existing one?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 22, 2014, 02:35:55 pm
its animated 3d model in m2 and that importaint
noz if he put it in folder with some random mount and rename it as horse.m2 for example ...
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 22, 2014, 03:27:40 pm
Quote from: "Simping"
Looks awesome, Anthony! Keep up the good work! :)
A question, will you add this as a new custom mount, or replace it with an existing one?

What Dahaga said, so basically for me right now Im just replacing existing mounts since it saves me dbc work, but if the person who wants to download it wants to customize it into it's own mount, they can do that themselves. :D

This was done in my livestream, which was some 4 hours long from start to finish and given that I've not done this type of thing in 9 months, that's another reason why it took so long.

Here's the end result:
[youtube:2hfge8va]http://www.youtube.com/watch?v=x4Ncd53AIKE[/youtube:2hfge8va]

I need to edit the Stream because the livestream had a lot of long empty breaks where I fumbled around trying to figure stuff out. XD.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on July 22, 2014, 04:19:08 pm
Quote from: "AnthonysToolbox"
Quote from: "Simping"
Looks awesome, Anthony! Keep up the good work! :)
A question, will you add this as a new custom mount, or replace it with an existing one?

What Dahaga said, so basically for me right now Im just replacing existing mounts since it saves me dbc work, but if the person who wants to download it wants to customize it into it's own mount, they can do that themselves. :D

This was done in my livestream, which was some 4 hours long from start to finish and given that I've not done this type of thing in 9 months, that's another reason why it took so long.

Here's the end result:
[youtube:26tkbuo7]http://www.youtube.com/watch?v=x4Ncd53AIKE[/youtube:26tkbuo7]

I need to edit the Stream because the livestream had a lot of long empty breaks where I fumbled around trying to figure stuff out. XD.
..
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 25, 2014, 01:13:51 am
Next car I'm gonna try to get into WoW, but I need to do a polygon crunch on it first., right now it's at 37,000 polygons, gotta crunch it down to 19,500 or less., It's not going to be a simple, slap into blender and rig type of deal, I'm gonna have to re-topo a lot of it's surfaces, but it's a car I have loved since 1999, so It'll be worth it in my opinion. :D

(http://puu.sh/apKRw/936d59ab2e.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 25, 2014, 01:30:45 am
Enjoy Decimateing
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 25, 2014, 01:42:10 am
Quote from: "dahaga"
Enjoy Decimateing

Oh I Am NOT enjoying it XD, I'm probably going to have to modify the wheels, I really don't want to but if it is required, I'm going to have to do it :(
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 25, 2014, 02:18:11 am
So... can you PM me Base model of dat car ? i'll try some decmating
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 25, 2014, 02:58:59 am
You can get it from:
http://aironeracing.ovh.org/massimamoto ... /grid.html (http://aironeracing.ovh.org/massimamotorsports/grid.html" onclick="window.open(this.href);return false;)

it's the Nismo Nissan Skyline R34 GT-R Z-Tune  car.  Or you can use another car if you want.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 25, 2014, 08:19:10 am
Got the car body ingame, I need to modify the wheels >.< as they are a tad bit too high poly, not much, just need to shave off about 200 polys somewhere and it should be good.  probably remove the sidewall facing the under carriage or something and replace it with a 2 polygon square plane like the older days of pc car games :D

I need to tone down the Blue as well but that can come later.

(http://puu.sh/aqboG/c839e87938.jpg)

As usual I Used, Cinema 4D, PS-CS3, M2Mod4, Blender 2.49b, 010 Editor.

Update/Edit:



Got The Glass, Wheels Lined up, Blue Toned down a bit, Just need to do the Mounting Position and I'm good :D.  Gosh it's been a 12 hour project. Had to do a lot of poly crunching/rebuilding on this as well as smashing the UV's into one.   This is a dream car I'll never be able to legally have where I live, even if I could afford it, it can't be certified on public roads here :(

(http://puu.sh/aqkFT/4e2a0629d6.jpg)

(http://puu.sh/aqkGX/da15304a8b.jpg)

Polygon Count is Just Shy of 20,000 Limit:



(http://puu.sh/aql25/42225c2333.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 25, 2014, 12:16:21 pm
Ohh That was fast
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 25, 2014, 12:26:30 pm
Quote from: "dahaga"
Ohh That was fast
XD, Yeah only took half of my day lol.

I Got the Mounting Position in now. Parking in the shade because due to how smooth the car is, it has a very flat looking color when not in some shadows.

Still Can't remember how I got Shadows working on the Reventon.  Anyone know how to disable shadows on normal m2's?  If I can remember how to turn off/remove shadow casting, I could probably add them in. XD

(http://puu.sh/aqmmk/5e7599df8f.jpg)

[youtube:1cpep7bf]http://www.youtube.com/watch?v=yRjuniYiQkc[/youtube:1cpep7bf]

Feeling like Ferrari Enzo next or a Honda NSX..... or maybe Dodge Charger, the newer one.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 25, 2014, 08:43:22 pm
Hasarios ! Asareyio!

Sword of Yasuo - Finished in 2 hours
now i need to make an mout of it and start WindSurfing :D (i think i ask phucko for it because about anims im srsly low) ill be about to fit an fly broom anims on it

(http://i.imgur.com/jXjVxgB.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kiun on July 25, 2014, 09:02:01 pm
Made a custom sword based on the Soul Edge from Nightmare in Soul Calibur II.
I'm still working improving the particle effects.

(http://s12.postimg.org/gnraazwx7/Soul_Edge.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 25, 2014, 09:04:20 pm
I never played soul edge so i dont know these ....
Title: Re: [SHOWOFF] What Are You Working On
Post by: nephilius on July 25, 2014, 10:11:45 pm
that looks awesome.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 25, 2014, 11:54:47 pm
Quote from: "Kiun"
Made a custom sword based on the Soul Edge from Nightmare in Soul Calibur II.
I'm still working improving the particle effects.

(http://s12.postimg.org/gnraazwx7/Soul_Edge.gif)

Looks Nightmarishly Awesome!!

And @Dahaga , It's a fighting game, here's a video:

[youtube:3hoaiiib]http://www.youtube.com/watch?v=85_6qz-zk74[/youtube:3hoaiiib]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 27, 2014, 12:15:55 am
Finaly my Female Draenei is Ready for riggify
I would like to say Thank to Shelldon & MR. Farrare for theyr help in this littel project :P

(http://i.imgur.com/yMq0K54.png)
(http://i.imgur.com/0H2LXTN.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Helnesis on July 27, 2014, 12:21:24 am
(http://puu.sh/asmi7/d04bd593ca.jpg)


(http://puu.sh/asxzI/54840a4732.jpg)

4.3.4
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 27, 2014, 12:36:32 am
Good Cho may Shelldon will want them :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 27, 2014, 04:20:20 am
@Helnesis: That's Bad Ass man!! Legendary broski!

@dahaga: That's very awesome too brother, I can't wait to see her in motion. :D  Make Videos man!! XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: nephilius on July 27, 2014, 07:40:21 am
i'm kind of iffy about draenei females but looks good so far
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on July 27, 2014, 04:52:33 pm
gg Helnesis, great work. you're unbelievable !
after a long time of work, 2 weeks to understand how to do the Dwarf on the 4.3.4 version.
such a big work...

(http://puu.sh/atcoe/6bc428c02e.jpg)
(http://puu.sh/atcyc/6c63a525c3.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on July 27, 2014, 08:44:00 pm
Great work guys. Is there really no chance you'll ever release these? I know the fear of leechers is strong, and someone else will probably release them eventually. But releasing these would be practically as big a boon for the modding community as Noggit is!
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 28, 2014, 01:47:35 pm
Quote from: "Laduguer"
Great work guys. Is there really no chance you'll ever release these? I know the fear of leechers is strong, and someone else will probably release them eventually. But releasing these would be practically as big a boon for the modding community as Noggit is!

They will probably release them eventually, but as for now they are trying to make some profit from their time spent studying, re-working, fixing, etc etc, and when that money wagon has finally left their turf, then they'll probably give them out.

Atleast that's generally how most people operate in every field of anything that can release something has done, not just mods but things like plugins, programs, bots, hacks, methods, techniques, etc etc.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 02, 2014, 02:07:16 am
Woke up today with a Mission!! XD... Which was to Try and figure out how the hell to put the Specular Map on my car mount.... After reviewing some 2Hand weapons M2/Skin makeup and 2 hours later, kinda figured out a way to do it on the Car Mount.  However my car's not grouped up for reflections so the interior is also reflective as well as the undercarriage.

[youtube:xv367a0x]http://www.youtube.com/watch?v=-7u1F7M3l2Y[/youtube:xv367a0x]

(http://puu.sh/aAQoz/1ffc985250.jpg)

(http://puu.sh/aAQpA/b8f8f54ab1.jpg)

(http://puu.sh/aAQqZ/050547a012.jpg)

In later mods I'll separate things out for what should be shiny, matte, and clear to keep it rolling smoothly.  If anyone is in the Car Mod Scene for games, they probably know what texture I'm using for my Specular, though a bit modified, the overall appearance is easily distinguishable :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 02, 2014, 02:24:51 am
Quote from: "AnthonysToolbox"
Woke up today with a Mission!! XD... Which was to Try and figure out how the hell to put the Specular Map on my car mount.... After reviewing some 2Hand weapons M2/Skin makeup and 2 hours later, kinda figured out a way to do it on the Car Mount.  However my car's not grouped up for reflections so the interior is also reflective as well as the undercarriage.

Good job man, I've been thinking lately of starting to work on reflection as well the matte style is nice on some cars but not all like the Skyline that baby needs to show some style with reflection.

P.S.

I might be releasing some models I'm working on I.E. the Hummer below, crunching the polygon count is no fun...
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 02, 2014, 03:24:26 am
Quote from: "phantomx"
crunching the polygon count is no fun...

I read that, then looked at your avatar and started laughing uncontrollably lol.  Could imagine the avatar sayin that in a very glum voice hahaha.  but anyway... still trying to remember shadows.. i reckon shadows probably work fine in 335 when using mjollna's converter.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on August 02, 2014, 12:43:55 pm
Cars and WoD characters, amazing work, guys.
But my little showoff dedicated to the very very old idea.

(http://i.imgur.com/lszmbpA.jpg) (http://imgur.com/a/vNdSo#1)

(I have really bad skills in 3d modelling (about 0) but I'll try to do my best in future :) )
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 02, 2014, 12:57:00 pm
Quote from: "Shelldon"
Cars and WoD characters, amazing work, guys.
But my little showoff dedicated to the very very old idea.

(I have really bad skills in 3d modelling (about 0) but I'll try to do my best in future :) )

Dude, that's some nice re-imagining, sweet ideas you got there!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 02, 2014, 01:38:25 pm
Wow great works Anthony !

I have tried to apply effect to my banshee car
(you can see the shit here https://www.youtube.com/watch?v=lP9y9sp ... _WBZ5Dwd7g (https://www.youtube.com/watch?v=lP9y9sps4T0&list=UU1Tq5woSiBBg1_WBZ5Dwd7g" onclick="window.open(this.href);return false;))

but everything was ugly, you did something i think impossible, made a car beautiful xDD
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 02, 2014, 01:54:50 pm
Quote from: "Shelldon"
Cars and WoD characters, amazing work, guys.
But my little showoff dedicated to the very very old idea.

(I have really bad skills in 3d modelling (about 0) but I'll try to do my best in future :) )

Man that looks great, the lore seeker part of me has always wanted to fix up Lordaeron to it's good old Warcraft III days.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 02, 2014, 02:32:20 pm
Quote from: "Rangorn"
Wow great works Anthony !

I have tried to apply effect to my banshee car
(you can see the shit here https://www.youtube.com/watch?v=lP9y9sp ... _WBZ5Dwd7g (https://www.youtube.com/watch?v=lP9y9sps4T0&list=UU1Tq5woSiBBg1_WBZ5Dwd7g" onclick="window.open(this.href);return false;))

but everything was ugly, you did something i think impossible, made a car beautiful xDD

It's not shit, that's epic, great job brother!!  Where did you get the banshee model from? XD I would love to get my grubby hands on the Sentinel or Comet XD

Anyway I got shadows working in Catalcysm now, royal pain compared to 3.3.5a   The difference is that in WoTLK and previous, the entire geometry that's non alpha'd casts the shadow, in Cataclysm you can select which submesh casts the shadow and which ones don't. Which in theory is better however since there are no tools for it and I had to do it manually, it's a pain hehehe...

Atleast that's my understanding of it, there's no documenation on it so my understanding may be wrong.

Anyway Shadow, Cataclysm, Max Anti-Aliasing, And it Self Shadows too so that's nice:
(http://puu.sh/aBt9R/a8975e3afe.jpg)

(http://puu.sh/aBtea/8ab657e571.jpg)

(http://puu.sh/aBsHW/bc1295b323.jpg)

(http://puu.sh/aBty7/bc9f07ac62.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 02, 2014, 03:18:18 pm
Quote
I would love to get my grubby hands on the Sentinel or Comet XD


Great job man I knew you could figure it out.

P.S.

This is all I could find, I hope it's the correct model.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 02, 2014, 04:46:52 pm
Quote from: "phantomx"
Quote
I would love to get my grubby hands on the Sentinel or Comet XD


Great job man I knew you could figure it out.

P.S.

This is all I could find, I hope it's the correct model.

Nice, but anyway the Sentinel and Comet are GTA4 Car Models, Sentinel is a sporty BMW-esque look alike, and the Comet is a Porsche-esque look alike.

So that's the baby you're gonna do next?  Oh did you get windows/specular to work in  335a?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 02, 2014, 04:49:05 pm
Quote from: "AnthonysToolbox"
Quote from: "phantomx"
Quote

So that's the baby you're gonna do next?  Oh did you get windows/specular to work in  335a?

I got the windows working, still working on the specular map.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 02, 2014, 04:53:25 pm
Quote from: "phantomx"
Quote from: "AnthonysToolbox"
Quote from: "phantomx"
Quote

So that's the baby you're gonna do next?  Oh did you get windows/specular to work in  335a?

I got the windows working, still working on the specular map.

Goodluck with that buddy, Im gonna work on an Enzo from Forza 3 next... well that's the idea atleast, I may end up doing something else as the Enzo is 37k polygons and trying to smash that down is going to take heaps of work lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 02, 2014, 04:58:54 pm
Quote from: "AnthonysToolbox"
Quote from: "phantomx"
Quote from: "AnthonysToolbox"
Quote from: "phantomx"
Quote

So that's the baby you're gonna do next?  Oh did you get windows/specular to work in  335a?

I got the windows working, still working on the specular map.

Goodluck with that buddy, Im gonna work on an Enzo from Forza 3 next... well that's the idea atleast, I may end up doing something else as the Enzo is 37k polygons and trying to smash that down is going to take heaps of work lol.

Nice, I'm working on a lexus sports model so far down to 276k polygons from 1mil lol this is when you talk to yourself about how much you hate life lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 02, 2014, 05:17:49 pm
Quote from: "phantomx"
Nice, I'm working on a lexus sports model so far down to 276k polygons from 1mil lol this is when you talk to yourself about how much you hate life lol.

And it's one of those Set Selection monstrosities too XD, well You could always look into re-topo/building the model and using the model as a base to build on top of, but then again we are Lazy Folk.... that idea flies right out the window faster than our inability to spell check lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 02, 2014, 05:18:58 pm
Quote from: "AnthonysToolbox"
Quote from: "phantomx"
Nice, I'm working on a lexus sports model so far down to 276k polygons from 1mil lol this is when you talk to yourself about how much you hate life lol.

And it's one of those Set Selection monstrosities too XD, well You could always look into re-topo/building the model and using the model as a base to build on top of, but then again we are Lazy Folk.... that idea flies right out the window faster than our inability to spell check lol.

^^

Also I might be able to get you those car models you wanted.http://www.mediafire.com/download/xso7ryhqi4do098/cars.rar
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 02, 2014, 10:25:33 pm
My banshee came from Garry's mod, i don't have any tools to import from GTA
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 02, 2014, 10:31:43 pm
Quote from: "Rangorn"
My banshee came from Garry's mod, i don't have any tools to import from GTA

I've made two videos for porting models from GTA to 3ds.

Part 1
[media:2bz1mt7x]https://www.youtube.com/watch?v=oIdbgG5KKB4[/media:2bz1mt7x]

Part 2
[media:2bz1mt7x]https://www.youtube.com/watch?v=59vu3QnMQ-Q[/media:2bz1mt7x]

Comet+Sentinel-http://download1501.mediafire.com/1o7c639383mg/36kp47t2596fch5/gtacars.rar

Zmodeler-http://download1478.mediafire.com/iurv3530wmmg/g7iam4tr5msht1o/zmodeler.rar

SparkIV-https://gtaivtools.googlecode.com/files/SparkIV%200.7.0%20Beta%201.zip

Enjoy, sorry for all the weird talking/background noise.

Edit: Should I move this to a Tutorial section?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 02, 2014, 10:41:47 pm
Thanks for your links dude :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 02, 2014, 10:43:08 pm
Quote from: "Rangorn"
Thanks for your links dude :)

No problem I'm looking forward to becoming more active/helpful in the community.  :ugeek:
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 02, 2014, 11:00:08 pm
Quote from: "phantomx"
No problem I'm looking forward to becoming more active/helpful in the community.  :ugeek:

Now make them public and not Unlisted, and if anyone bitches about it, troll them XD... atleast thats what I do when my game hack subs bitch about my WoW Mod posts lol.

Anyway Enzo so far, But first I've been listening to a lot of hiphop music, so the wheels will probably look wrong to you until you start doing the same thing hahahaha, Listening to T-Pain - Bottelz - https://www.youtube.com/watch?v=QaJF4ZsVvpI (https://www.youtube.com/watch?v=QaJF4ZsVvpI" onclick="window.open(this.href);return false;)

(http://puu.sh/aBWfs/2f28f07bf3.jpg)

I may end up removing the mirrors if the final polycount is too high and there's nothing else to remove, Original starting polygon weight was 37,000 , now it's at 22,006 , Target Polygons is 19,980.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 02, 2014, 11:19:15 pm
Quote from: "AnthonysToolbox"
Quote from: "phantomx"
No problem I'm looking forward to becoming more active/helpful in the community.  :ugeek:

Now make them public and not Unlisted, and if anyone bitches about it, troll them XD... atleast thats what I do when my game hack subs bitch about my WoW Mod posts lol.
.

I will probably be releasing this tonight once I make some finishing touches adding the second player seat for one lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 03, 2014, 12:11:45 am
Hello, everyone I was wondering which looks better to you guys.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 03, 2014, 07:10:49 am
I'm done with poly cropping the Enzo now.. just been Rendering it to amuse myself Hope you guys like it XD.. I like Non-Realistic Bright/Flashy Renders.. :)

(http://anthonys-toolbox.org/orangeenzo.png)

The wheels are from NFS:Undercover, Modified a bit to remove about 400 polygons,  Total polygon weight is now 19,480.  Next step is to Re-UV it from 8 different textures to 1 .... woopie.. NOT.  But it has to be done.

-Anthony
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 03, 2014, 02:48:50 pm
Got the car ingame, Sadly M2Mod4 welds vertices that are in very close proximity to each other, which basically broke the physical smoothing groups I had set up, which took me about 9 hours total to set it all up, it was all a waste :( , In the images it's not very noticable, but ingame, there are ugly visual deformations where the Edges taper off for car panels.  Anyway Enjoy...

(http://anthonys-toolbox.org/se001.jpg)

(http://anthonys-toolbox.org/se002.jpg)

(http://anthonys-toolbox.org/se003.jpg)

(http://anthonys-toolbox.org/se004.jpg)

(http://anthonys-toolbox.org/se005.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 05, 2014, 01:48:27 pm
(http://i.imgur.com/X4mYXjD.jpg)
(http://i.imgur.com/3hassjT.jpg)
(http://i.imgur.com/UMcaTTY.jpg)
(http://i.imgur.com/SH7hm88.jpg)
(http://i.imgur.com/uMV8bLk.jpg)
Some my work ^_^
oh, and this
(http://i.imgur.com/3FbRHt4.jpg)
(http://i.imgur.com/5NeBjsE.png)
And bonus - amazing music for mini island(snowfrost or greenjungle)(super blood bg and other land's)
http://rghost.ru/57293560
P.S.
Anthony, please, please, convert the model of Skyrim, Aion (MMORPG), my eyes are bloodshot and tears after I see Ferrari in warcraft.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 05, 2014, 04:33:21 pm
Those wings look amazing.

Wish I could make mountains like that, they kinda ressemble MoP style mountains.

The winter feel on that island is pretty nice, everything looks like it belongs.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 05, 2014, 09:16:07 pm
Wing's is not custom model, these wings are made of model Alysrazor, his wing's in spell format ^_^
some magic in dbc
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on August 05, 2014, 10:35:44 pm
Doing work on maruum ^^

(http://i.imgur.com/K6bdL7m.png)

(http://i.imgur.com/RsWq3B8.png)

(http://i.imgur.com/to5xrCA.png)

(http://i.imgur.com/OzmadXp.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 05, 2014, 10:44:33 pm
Interesting style and good texturing.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 05, 2014, 11:38:53 pm
(http://i.imgur.com/58u7Oqn.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 06, 2014, 11:37:34 am
Decided I would try to model some humanoid creatures.

Heres the one I'm working on atm, trying to get a cataclysm-ish style on the texturing.


(http://i.imgur.com/A9NQi3t.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 06, 2014, 12:46:39 pm
Him face is monkey style.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on August 06, 2014, 01:21:12 pm
That thing looks scary.. xD
 Right now it looks more suited to Star Wars than WoW  :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 06, 2014, 03:37:42 pm
the model is  awsome phucko1 keep it up
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 06, 2014, 11:58:31 pm
How do you mean it looks better for Star Wars than WoW? The texturing style or the design of the geometry?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on August 07, 2014, 12:19:32 am
I think he meant the geometry. The texture is good, it reminds me of the Garrosh' skin :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 07, 2014, 02:47:11 am
I see. I don't think that there is creature designs that would not fit into WoW. Anything that doesn't wear lasers and plastic armor looks fantasy to me. I count steampunk as fantasy rather than Sciene-Fiction.

The polycount is also very lowpoly. Total of 900 vertices :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 07, 2014, 04:28:37 am
Quote from: "phucko1"
I see. I don't think that there is creature designs that would not fit into WoW. Anything that doesn't wear lasers and plastic armor looks fantasy to me. I count steampunk as fantasy rather than Sciene-Fiction.

The polycount is also very lowpoly. Total of 900 vertices :P
I think he ment the model look somekind a hybird between Yoda and Chewbacca but it looks cool
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 07, 2014, 04:47:17 am
Great works guys, loving what you're all doing.

What sort of plans do you have for that model B.T.W.?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 07, 2014, 05:03:23 am

[WIP]



Alright so about an hour or two of tinkering this is what I got so far with armored Ogre.



[media:ag67jdkc]https://www.youtube.com/watch?v=43XMfhkskag[/media:ag67jdkc]

Here's a screenshot in a different color.

(http://i.imgur.com/QNpMqMo.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 07, 2014, 05:08:34 am
Quote from: "phantomx"

[WIP]



Alright so about an hour or two of tinkering this is what I got so far with armored Ogre.



[media:i7qizty9]https://www.youtube.com/watch?v=43XMfhkskag[/media:i7qizty9]

Here's a screenshot in a different color.

(http://i.imgur.com/QNpMqMo.jpg)
thanks for that nicelly done man I cant believe that it could be fixed you are legend
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 07, 2014, 05:11:28 am
Lol thanks, I might work on it some more tomorrow they look pretty sick in-game I gotta say.

For now I'm off to count sheep. I'll talk to you tomorrow.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 07, 2014, 05:25:52 am
Quote from: "phantomx"
Lol thanks, I might work on it some more tomorrow they look pretty sick in-game I gotta say.

For now I'm off to count sheep. I'll talk to you tomorrow.
ok cant wait for tommorow  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on August 07, 2014, 08:29:19 am
do you guys know the brewfest quest where you need to hit your riding ram to get faster but you shouldn't get to fast because the ram will be exhausted?
you could do this with a car model and create a race :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 07, 2014, 10:57:37 am
A little update. Bushtroll and"Frill"
The troll textures are heavily wip, but atleast all the geometry is done. Lended the robes of the Arakkoa model.
Frill still needs a body mesh and textures for his hat.


(http://i.imgur.com/yEnVdEu.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 07, 2014, 11:32:50 am
it's cool
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 07, 2014, 01:14:22 pm
As this is in the Random topic, I figured I'd talk about what I'm working on right now....heh...screwing around with php and fixing various scripts on my website.  Fun.... lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 07, 2014, 04:53:13 pm
Quote from: "Kaev"
do you guys know the brewfest quest where you need to hit your riding ram to get faster but you shouldn't get to fast because the ram will be exhausted?
you could do this with a car model and create a race :D


In theory yes it could be done, it could also be customized a bit.


I wouldn't mind doing it as it's a nice idea, I just don't have the time right now for it lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 07, 2014, 06:00:38 pm
littel show off
- i finished whole of Armature for model (116 bones)


(http://i.imgur.com/eornae3.jpg)


//Edit: if some1 want here are some screenshots

https://mega.co.nz/#!CQZRWIiR!pQgQZ--ea ... Vmkt2ALiI8 (https://mega.co.nz/#!CQZRWIiR!pQgQZ--eap-Y26rYYPtWrtWYiA7dGczHAVmkt2ALiI8" onclick="window.open(this.href);return false;)

This one are a little bit edited in zoner
https://mega.co.nz/#!bFRByTwJ!R7jSGNAV9 ... wzbtUpmL4w (https://mega.co.nz/#!bFRByTwJ!R7jSGNAV9WfKN8gSemRt_MS2CKpHIGZCxwzbtUpmL4w" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 07, 2014, 06:17:14 pm
Nice throne, good job.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 07, 2014, 10:03:52 pm

[WIP]



Quick update on the Ogre working on removing some broken geosets.



Before:(http://i.imgur.com/9yfiP3g.png)


After:(http://i.imgur.com/W1AJwlK.png)

They had doubles for days...

Edit:Here are some different faces/armor and body colors.

(http://i.imgur.com/yOZ2gKi.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 03:45:34 am
Quote from: "phantomx"

[WIP]



Quick update on the Ogre working on removing some broken geosets.



Before:(http://i.imgur.com/9yfiP3g.png)


After:(http://i.imgur.com/W1AJwlK.png)

They had doubles for days...

Edit:Here are some different faces/armor and body colors.

(http://i.imgur.com/yOZ2gKi.png)
http://www.youtube.com/watch?v=mgs16hihinE (http://www.youtube.com/watch?v=mgs16hihinE" onclick="window.open(this.href);return false;)
here is the ogre fel breaker
and great job you did for the armor man !!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 08, 2014, 03:51:32 am
I knew the skulls were missing but I didn't know about the big metal boxing gloves and cage helmet lol they are probably some of the messed up geosets.

Edit: this is what I have done currently.

(http://i.imgur.com/rnzssOd.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 03:59:18 am
Quote from: "phantomx"
I knew the skulls were missing but I didn't know about the big metal boxing gloves and cage helmet lol they are probably some of the messed up geosets.

Edit: this is what I have done currently.

(http://i.imgur.com/rnzssOd.png)
yes really awsome work! and did you try fixing the normal WODogres?  their armors looks fantastic
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 08, 2014, 04:04:27 am
I guess Cataclysm is different....

(http://puu.sh/aJiRZ/06de8804f3.jpg)

(http://puu.sh/aJiXj/325c6e776b.jpg)

(http://puu.sh/aJj5u/7b04cfe10d.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 04:13:36 am
Quote from: "AnthonysToolbox"
I guess Cataclysm is different....

(http://puu.sh/aJiRZ/06de8804f3.jpg)

(http://puu.sh/aJiXj/325c6e776b.jpg)

(http://puu.sh/aJj5u/7b04cfe10d.jpg)
what do you mean by diffrent if you ment the skin color he is only uses the normal WODogre skin color not the felbreaker.blp and nice work as always Anthoney
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 08, 2014, 04:36:19 am
Quote from: "MR. Farrare"
what do you mean by diffrent if you ment the skin color he is only uses the normal WODogre skin color not the felbreaker.blp and nice work as always Anthoney

That's the felbreaker ogre isn't it?
(http://puu.sh/aJkWm/5eb3df003c.png)

This is Phantomz wotlk gore:
(http://i.imgur.com/QNpMqMo.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 08, 2014, 04:38:29 am
He means the geosets aren't messed up in cata like they are in WotLK.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 08, 2014, 05:11:17 am
Quote from: "phantomx"
He means the geosets aren't messed up in cata like they are in WotLK.

here it is in 3.3.5a

(http://puu.sh/aJn4F/c362958a97.jpg)

@Raeef , probably spelling your name wrong, but anyway you need to update your wod, the old one you sent us is what is causing the bug with the armor.  THe current one works fine with mjollna's converter.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 05:30:55 am
nicely done Anthoney and phantomx
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 08, 2014, 05:45:05 am
Quote from: "MR. Farrare"
nicely done Anthoney and phantomx

Hozen's seem to be fixed too in the current WoD update.

Screenshot from 3.3.5a:

(http://puu.sh/aJpey/e589389678.jpg)

atleast his geometry, his mapping still seems wrong but meh... i can dig it lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 08, 2014, 05:45:36 am
Patching as I type lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 05:57:13 am
Quote from: "AnthonysToolbox"
Quote from: "MR. Farrare"
nicely done Anthoney and phantomx

Hozen's seem to be fixed too in the current WoD update.

Screenshot from 3.3.5a:

(http://puu.sh/aJpey/e589389678.jpg)
cool thanks for the good news
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 08, 2014, 06:01:02 am
Quote from: "MR. Farrare"
(http://puu.sh/aJpey/e589389678.jpg)
cool thanks for the good news

Now donate pl0x XD #GG

now to go back to making game hacks.. see you guys later. Raeff, pm me your facebook again.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 01:08:41 pm
blizzard then fixed some of the armor of the fel breaker I hope they do the same thing for the others
in the new patch
[attachment=0:3dkjafh0]WoWScrnShot_080814_141405.jpg[/attachment:3dkjafh0]
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 08, 2014, 05:20:35 pm
Took a shot at converting Draenor ADTs to WoTLK...... and yeah.. so far... not so good  :lol:  :lol:  :lol:

[youtube:1yv3dm3a]http://www.youtube.com/watch?v=XDAgy8EzLk8[/youtube:1yv3dm3a]

If I can figure out a way to fix the crashes on certain adt's, then i'll continue with m2's and what not. but until then. it'll have to wait.

Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 05:57:40 pm
Quote from: "AnthonysToolbox"
Took a shot at converting Draenor ADTs to WoTLK...... and yeah.. so far... not so good  :lol:  :lol:  :lol:

[youtube:odau01l8]http://www.youtube.com/watch?v=XDAgy8EzLk8[/youtube:odau01l8]

If I can figure out a way to fix the crashes on certain adt's, then i'll continue with m2's and what not. but until then. it'll have to wait.

incredible I cant believe you did it
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 08, 2014, 06:08:49 pm
Quote from: "MR. Farrare"
incredible I cant believe you did it

I can't believe no one else bothered to try it yet.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 06:22:08 pm
Quote from: "AnthonysToolbox"
Quote from: "MR. Farrare"
incredible I cant believe you did it

I can't believe no one else bothered to try it yet.
:D same as pandaria very few who did it and your the only one who shared it
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 08, 2014, 06:32:49 pm
Quote from: "MR. Farrare"
Quote from: "AnthonysToolbox"
Quote from: "MR. Farrare"
incredible I cant believe you did it

I can't believe no one else bothered to try it yet.
:D same as pandaria very few who did it and your the only one who shared it
Because it is just pointless. Yes, you can copy the terrain, but it will look like shit due to the engine being worse. Also, what the fuck is up with all that copying? This is MODcraft, not COPYcraft.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 08, 2014, 06:35:56 pm
Because everyone want stay on Wotlk but we want everything from cata/mop/wod here on wotlk thats the point
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on August 08, 2014, 06:41:23 pm
It's already relatively simple to get worldbuilds working on Cataclysm and Mists of Pandaria with the ADT converter (Granted, there's an issue with collision on WMOs with the converter). There's no reason to stick to WotLK.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 07:03:32 pm
Quote from: "TheBuG"
It's already relatively simple to get worldbuilds working on Cataclysm and Mists of Pandaria with the ADT converter (Granted, there's an issue with collision on WMOs with the converter). There's no reason to stick to WotLK.
I cant really forget about my custom map to convert to cata or mop the adt converter dont convert my map and I gave it to you you had the same problem and many people like me loved wotk noggit and many other programs and its easier to convert you told me the highmual raid crash in cata but in wotlk nearly all the building working only the walls give crash
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 07:06:15 pm
Quote from: "schlumpf"
Quote from: "MR. Farrare"
Quote from: "AnthonysToolbox"
Quote from: "MR. Farrare"
incredible I cant believe you did it

I can't believe no one else bothered to try it yet.
:D same as pandaria very few who did it and your the only one who shared it
Because it is just pointless. Yes, you can copy the terrain, but it will look like shit due to the engine being worse. Also, what the fuck is up with all that copying? This is MODcraft, not COPYcraft.
modding is sometimes converting its not only copy and past its making newer models working in wotlk when you have noggit and many other program and pandaria look good in wotlk maybe you see it pointless but many others see it the real deal making wod and pandaria working in WOTLK
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 08, 2014, 08:06:51 pm
Quote from: "schlumpf"
Also, what the fuck is up with all that copying? This is MODcraft, not COPYcraft.

At the end of the day, You Gotta give the people what they want.  But if you feel we are ruining the good name of this place, by all means, slap me with that ban hammer, I deserve it for all the shaming I've caused. Go ahead sir. I fully accept the damage I've done. #NotTrolling

Besides, aren't we here to learn as well? By "Copying" As you put it, we also learn about the format that you have figured out so easily, for the rest of us, figuring out file formats isn't as easy of a task.

Anyway sclumpf, whats gone awry in your daily life?  Having a bad week?  Why not share about it, it's in the Random thread anyway. :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 08, 2014, 08:17:23 pm
Quote from: "AnthonysToolbox"
Quote from: "schlumpf"
Also, what the fuck is up with all that copying? This is MODcraft, not COPYcraft.

At the end of the day, You Gotta give the people what they want.  But if you feel we are ruining the good name of this place, by all means, slap me with that ban hammer, I deserve it for all the shaming I've caused. Go ahead sir. I fully accept the damage I've done. #NotTrolling

Besides, aren't we here to learn as well? By "Copying" As you put it, we also learn about the format that you have figured out so easily, for the rest of us, figuring out file formats isn't as easy of a task.

Anyway sclumpf, whats gone awry in your daily life?  Having a bad week?  Why not share about it, it's in the Random thread anyway. :D
:D
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on August 08, 2014, 08:32:38 pm
Quote from: "AnthonysToolbox"
Anyway sclumpf, whats gone awry in your daily life?  Having a bad week?  Why not share about it, it's in the Random thread anyway. :D

What's different with the usual Schlumpf? He's always been like this (about working with post-wotlk assets on wotlk).
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 08, 2014, 08:38:27 pm
Quote from: "TheBuG"
What's different with the usual Schlumpf? He's always been like this (about working with post-wotlk assets on wotlk).

I honestly wouldn't know to be honest, i officially came back to the wow modding scene yesterday. before that up until last october, i've been hacking browser games.  before I had left, he was a smooth talker.  I suppose things have gotten a bit tighter in his daily life.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 08, 2014, 09:46:32 pm
Nah, this is classic Schlumpf. Kinda funny his name means "Smurf" but he is the most bitter of us all xD

+ Alot of people think that converting content from Cata/MOP hinders emulation rather than promotes it :P and Schlumpf has been here for like ages, he has seen his fair bit of copying and retextures, understandable that he is getting tired of it :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on August 08, 2014, 11:02:26 pm
now we know what half breeds look like.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on August 08, 2014, 11:12:48 pm
Now I working on place for boxing club in Clifton (Main city in AFTERFALL)

(https://imagizer.imageshack.us/v2/1445x925q90/538/TkJnQn.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 08, 2014, 11:35:23 pm
Quote from: "Filipsons"
Now I working on place for boxing club in Clifton (Main city in AFTERFALL)

(https://imagizer.imageshack.us/v2/1445x925q90/538/TkJnQn.jpg)


Looks amazing, keep up the good work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on August 08, 2014, 11:44:51 pm
Love your work Filipsons, great stuff.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 09, 2014, 12:32:32 am
Quote from: "dahaga"
Because everyone want stay on Wotlk but we want everything from cata/mop/wod here on wotlk thats the point

Fake ! :(

Actually, i hate Wotlk, so 2008, so fucking old.
Since 2011-2012, i'm hardly working on cataclysm, everything is possible, except mapping :(
Mjollna ADT Converter is working, but this is really annoying, one mistake on noggit and the adt is fucked up :D

Since 2 weeks, i try do to some model changing on my mop local, everything is like Cataclysm, except HD Models, this take me around 15 minutes to put HD Models 100% working on Mop, and 6-7 hours 80/85% working on Cata/Wotlk.

So, try Cataclysm, it's not bad :D



Ps : Nice work Fillipson
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 09, 2014, 12:44:39 am
Me personally, I just do what I wish to do. if people want to hate, let them hate.  I have tons of haters, like tons, like a few thousand lol.  If I want to do something in Cata, I do it in Cata, if I want to do something on Live MoP. same deal... I'm doing the maps for both Cataclysm 406 and WoTLK 335a.  Why? why not? It's not wasting any one's else's time but my own.

Those cars that I've been doing, that's on Cataclysm and MoP(same format, meh...), it's just like music, whatever I'm feeling for at the moment.

And besides as noted before, if I'm annoying anyone, just slap me with that ban hammer. I've been banned from so many places already, it's nothing new. :D

Quote from: "darkvexen"
now we know what half breeds look like.

Lol, Got the Sexyness of a Pandaren but the roughness of an Orc.. GAME ON!!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 09, 2014, 12:56:49 am
Anthony, do you will release one of you cataclysm car ?

My Banshee is animated now, but ugly and it have an undescriptible moving bug when i shake the camera

I want to try a beautiful car :(
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 09, 2014, 01:14:21 am
@Rangorn.

Can you please explain what makes cataclysm a better engine for modding?

There is NO TOOLS specifically for Cata except for M2MOD4.

You cannot use any of the great new graphics features such as scalable ground textures on terrain for your custom maps.

Exactly what is better with it than 3.3.5 xD?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 09, 2014, 01:56:02 am
It's not only graphism.

It's about time, i don't want to stay in a old rev of World Of warcraft, Blizzard is currently working on the 5th expansion, modders are on the second....
Actually, i'm a roleplayer, Cata and Mop have more content than Wotlk.

In Cataclysm and mop, there is a thing i like : Spells
You can hold things, playing some animskit etc....

I just don't want to stay on old version of this game, i want to evolve, i'm not a dinosaur :(


You say there is no tools  for cata, but MPQ Editor, 010 editor, DBC Ediitor, blpc etc... are working
And all maps progs can be done on 3.3.5 and set to cata with mjollna adt converter.

Most important part of privates server are on Cataclysm or Mop, i think modders should do the same.
(Except for players which prefer the pve/pvp system of Wotlk)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 09, 2014, 02:10:30 am
Quote from: "phucko1"
There is NO TOOLS specifically for Cata

That's why you should take the initiative to make tools instead of continuing to make excuses or waiting for someone else to do it.  ^_^  Sliding up on that excuse isn't very strong.  In Cataclysm, you can have selective Shadow casting on models.  In WoTLK, the entire mesh casts a shadow, in Cataclsym, you can decide which geoset casts a shadow and which ones do not.

There are a few other things, like with WMO's, there are some interesting render systems in place and if you set them up just right you can have some pretty cool Glass effects. :D

Also again with tools, I've made myself 010 Editor scripts to handle specific things, like auto setting enchant points with models created with Garthog's OBJ to M2 Tool, The script fixes the m2 and skin files to Cataclysm, because if you don't change them, they don't casts shadows when you hold them.  And it also auto sets attachment points and locations for Enchants.

I've made a lot more scripts that do specific things on a variety of file types.

Quote from: "Rangorn"
Anthony, do you will release one of you cataclysm car ?

I plan to but I'm still deciding if I should start a new website first or not.  I will decide final on August 20th , Because it is my renew for my webhost, if I decide to renew or get new domain and host instead.  And then I will have to write a small simple layout for the car downloads.

If you want to try a beautiful car, you can try to use the ones I have been using, but they are higher polygon than what is allowed with M2Mod4, So you will have to do polygon crunch, lowering on some things and re-uv wrap in some cases.:
http://slg.serv1.free.fr/forza3_cars.html (http://slg.serv1.free.fr/forza3_cars.html" onclick="window.open(this.href);return false;)

I try to squeeze the textures to one large 1024x1024 texture but if sometimes there are lots of textures like with NFS:SHIFT2 cars, I squeeze and re-uv them to Two large textures.  But do as you want to do it. :D

Many cars here, I plan to do the Maserati GT when I give up or finish the ADT project.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 09, 2014, 07:28:16 am
wotlk is better for costumizing I converted 98 percent of all the wmos and wotlk have noggit and such and about the adt converter there been a wile no update my custom map that iv been working at in some time cant get converted and many people use wotlk rather than cata I asked the bug if he can convert my map but it didn't work and the adt dont have water wmo or m2 where the adt converter stop at soim and many many other stay in wotlk rather than cata and in WOTLK you can do custom spells easly
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on August 09, 2014, 12:57:33 pm
I have successfully achieved most aspects of wow modding on 4.0.6a. (Models, Spells, Maps, Login Screens, etc..) There is no reason not to start developing cata more.

Hopefully, now with this mindset, someone will create a better M2Mod that doesn't use an ancient version of Blender. Maybe even custom animations, and all from inside blender, and not using 20 different programs.

One to rule them all.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 09, 2014, 01:30:17 pm
Quote from: "MR. Farrare"
wotlk is better for costumizing I converted 98 percent of all the wmos and wotlk have noggit and such and about the adt converter there been a wile no update my custom map that iv been working at in some time cant get converted and many people use wotlk rather than cata I asked the bug if he can convert my map but it didn't work and the adt dont have water wmo or m2 where the adt converter stop at soim and many many other stay in wotlk rather than cata and in WOTLK you can do custom spells easly

yup maybe, but on cataclysm, you can create spells too
Look this : http://puu.sh/aL6Px/f712b208c9.png (http://puu.sh/aL6Px/f712b208c9.png" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 09, 2014, 01:52:21 pm
Quote from: "Chase"
I have successfully achieved most aspects of wow modding on 4.0.6a. (Models, Spells, Maps, Login Screens, etc..) There is no reason not to start developing cata more.

Hopefully, now with this mindset, someone will create a better M2Mod that doesn't use an ancient version of Blender. Maybe even custom animations, and all from inside blender, and not using 20 different programs.

One to rule them all.
for you but my custom map didn't convert to cata the program crash in 5 sec so its bad to be me  :lol:  and there is other have the same problem and wotlk have noggit and 98 percent of the WOD wwmo is converted to 335 yes cata put the wmo on a patch but not all of them are working and still before we could go to cata its better to update the adt converter first becuase many people dont want to loose their custom maps becuase they have water or unkown problem giving the converter to crash  :x
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 09, 2014, 01:58:07 pm
Quote from: "Rangorn"
Quote from: "MR. Farrare"
wotlk is better for costumizing I converted 98 percent of all the wmos and wotlk have noggit and such and about the adt converter there been a wile no update my custom map that iv been working at in some time cant get converted and many people use wotlk rather than cata I asked the bug if he can convert my map but it didn't work and the adt dont have water wmo or m2 where the adt converter stop at soim and many many other stay in wotlk rather than cata and in WOTLK you can do custom spells easly

yup maybe, but on cataclysm, you can create spells too
Look this : http://puu.sh/aL6Px/f712b208c9.png (http://puu.sh/aL6Px/f712b208c9.png" onclick="window.open(this.href);return false;)
yes maybe but its harder and my main problem is the adt converter
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 09, 2014, 03:25:19 pm
I removed the ugly mesh from it mouth now the model look way better
[attachment=0:3updavx5]WoWScrnShot_080914_161040.jpg[/attachment:3updavx5]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 09, 2014, 04:18:42 pm
Good work, i'm lazy and waiting on someone to release(share) Draenor in 3.3.5, lol it's sounds stupid..
Orge and boxing club looking amaizing!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 10, 2014, 12:19:40 am
[spoiler:2agmtp5o](http://i.imgur.com/lHLtTBo.png)
(http://i.imgur.com/bet74nb.png)
(http://i.imgur.com/E0PWowP.png)
(http://i.imgur.com/NqSzYBg.png)
(http://i.imgur.com/3I4rVVr.png)
(http://i.imgur.com/E4uRGZc.png)
(http://i.imgur.com/cT5lUHA.png)[/spoiler:2agmtp5o]
Some screen's
(How i can ann all screen's to spoiler? i try [spoiler ] [ / s p o i ler] in normal syntax, but it's don't help.)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 10, 2014, 05:12:28 am
More tree's, some bird's black and wite and rain<rain>rain!
(http://i.imgur.com/u9AvxKL.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 10, 2014, 10:38:40 am
Quote from: "Simensss"
More tree's, some bird's black and wite and rain<rain>rain!
(http://i.imgur.com/u9AvxKL.png)
nicely done amazing work you have there
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 10, 2014, 11:21:49 am
Quote from: "Simensss"
(How i can ann all screen's to spoiler? i try [spoiler ] [ / s p o i ler] in normal syntax, but it's don't help.)
Yes, because that's not needed, and also spoiler is the wrong semantics. If you think your post is too wide, you may want to use [thumb ].
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 10, 2014, 05:44:30 pm
Ok, thx.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 11, 2014, 03:27:27 am
Quote from: "Rangorn"
yup maybe, but on cataclysm, you can create spells too
Look this : http://puu.sh/aL6Px/f712b208c9.png (http://puu.sh/aL6Px/f712b208c9.png" onclick="window.open(this.href);return false;)

Ha!, I got one better.. thanks to Soldan XD , On Retail/Live
http://puu.sh/4VmzL.jpg (http://puu.sh/4VmzL.jpg" onclick="window.open(this.href);return false;)

http://puu.sh/4Vnse.jpg (http://puu.sh/4Vnse.jpg" onclick="window.open(this.href);return false;)

hahahahahaa
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 11, 2014, 03:34:18 am
Haha awesome xD
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on August 11, 2014, 07:12:34 am
(http://i.imgur.com/bBphIyt.png)

almost finished and up and running for MoP live servers, just need to fix face and chest/thigh textures are a skin option lighter than whatever you select.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 11, 2014, 07:29:57 am
Good job man, I knew you could do it. :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 11, 2014, 06:51:56 pm
As WoD has 61 times more models with physics than MoP, I took a look at .phys files again and just finished documenting pretty much all it.

http://wowdev.wiki/index.php?title=PHYS (http://wowdev.wiki/index.php?title=PHYS" onclick="window.open(this.href);return false;)

[media:1qhpd02n]https://www.youtube.com/watch?v=O6NYkVidZrI[/media:1qhpd02n]

Next step: modify existing models.

Step after: add dummy physics to some other model.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on August 11, 2014, 07:07:41 pm
Quote from: "schlumpf"
As WoD has 61 times more models with physics than MoP, I took a look at .phys files again and just finished documenting pretty much all it.

http://wowdev.wiki/index.php?title=PHYS (http://wowdev.wiki/index.php?title=PHYS" onclick="window.open(this.href);return false;)

[media:3hwgrlm4]https://www.youtube.com/watch?v=O6NYkVidZrI[/media:3hwgrlm4]

Next step: modify existing models.

Step after: add dummy physics to some other model.

All the tools are still on wotlk, its going to take ages for us to even do anything with it. :(
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 11, 2014, 08:26:33 pm
The Schlumpf doesn't need tools, the tools needs him.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 11, 2014, 08:33:51 pm
Quote from: "phucko1"
The Schlumpf doesn't need tools, the tools needs him.
well said
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 11, 2014, 09:36:32 pm
Quote from: "phucko1"
The Schlumpf doesn't need tools, the tools needs him.
Problem with the tools is that they are utter shit and when trying to rewrite them to a better state, people complain about missing updates, thus no updates happen. Also, demotivation due to huge time investment with no profit. Thus, update them yourself, or meh.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vlad on August 11, 2014, 11:14:31 pm
Quote from: "schlumpf"
Quote from: "phucko1"
The Schlumpf doesn't need tools, the tools needs him.
Problem with the tools is that they are utter shit and when trying to rewrite them to a better state, people complain about missing updates, thus no updates happen. Also, demotivation due to huge time investment with no profit. Thus, update them yourself, or meh.

When did this become PROFITcraft?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 11, 2014, 11:18:35 pm
Quote from: "Vlad"
Quote from: "schlumpf"
Quote from: "phucko1"
The Schlumpf doesn't need tools, the tools needs him.
Problem with the tools is that they are utter shit and when trying to rewrite them to a better state, people complain about missing updates, thus no updates happen. Also, demotivation due to huge time investment with no profit. Thus, update them yourself, or meh.

When did this become PROFITcraft?
When I dropped interest in doing world builds or any modding at all, thus no longer need the tools myself. Before, being able to do stuff was the profit, obviously.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on August 11, 2014, 11:49:17 pm
I can actually stalk Schlumpf on the beta now.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 12, 2014, 12:08:59 am
Quote from: "TheBuG"
I can actually stalk Schlumpf on the beta now.
That's been a physics-demo-only char. Try #2707.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 12, 2014, 01:51:00 am
Wow, this is really interesting, physic in WoW.

I hope we can do something awesome with this.
There is a simulation or something like that, for watching the Blizzard domino physic engine ?
Edit : i can see on google, Diablo 3 use this engine too, not sure about that.


And, mop phys and wod phys are the same structure, or more chunks in Wod ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 12, 2014, 02:20:43 am
Quote from: "Rangorn"
Wow, this is really interesting, physic in WoW.

I hope we can do something awesome with this.
There is a simulation or something like that, for watching the Blizzard domino physic engine ?
Edit : i can see on google, Diablo 3 use this engine too, not sure about that.


And, mop phys and wod phys are the same structure, or more chunks in Wod ?

Yes, it is the same engine. Note that that's only the same engine, not the same file formats. There is no known out-of-client sandbox besides the internal Axe. The files are the same in MoP and WoD, except for that they renamed everything and added Legacy in front of everything. I have not yet found anything not-legacy.

For a little sneak on what you may expect in WoW soon:

[media:d7b99f55]https://www.youtube.com/watch?v=N_i4fFhzSEY[/media:d7b99f55]
[media:d7b99f55]https://www.youtube.com/watch?v=w5OH8ZqrH5k[/media:d7b99f55]
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on August 12, 2014, 11:55:55 am
Quote from: "schlumpf"
[media:3rawm6va]https://www.youtube.com/watch?v=O6NYkVidZrI[/media:3rawm6va]

It was amusing enough to play the WoD beta whilst still downloading most of the content. Without the physics downloaded those shoulders would go all over the place, somewhat like graphical artifacts.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 13, 2014, 03:18:58 am
Currently trying to log in.

(http://i.imgur.com/edRBjBl.png)
(http://i.imgur.com/GZ8f3mj.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on August 13, 2014, 03:41:50 am
Playing with some models :p

(http://img4.hostingpics.net/pics/587816bioshockgnome.jpg) (http://www.hostingpics.net/viewer.php?id=587816bioshockgnome.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on August 14, 2014, 03:23:46 am
Quote from: "Met@"
Playing with some models :p

(http://img4.hostingpics.net/pics/587816bioshockgnome.jpg) (http://www.hostingpics.net/viewer.php?id=587816bioshockgnome.jpg)
That looks like a new version of blender, how did you get m2mod working with a new version?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 14, 2014, 04:00:38 am
M2MOD scripts was updated, they work for 2.6 now.

viewtopic.php?f=59&t=7450 (http://modcraft.io/viewtopic.php?f=59&t=7450" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Roxas on August 14, 2014, 07:57:39 am
Texture pack for stormwind...
(http://puu.sh/aG9IR/adae564c32.jpg)
(http://puu.sh/aRHGO/8fea6d8b6d.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 14, 2014, 08:23:46 am
Very nice, keep up the good work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on August 14, 2014, 08:41:42 am
(http://i.imgur.com/8yromUj.png)

I'm porting pandas over to 4.0.6a (Because I literally cannot find the patch where people downported them to 3.3.5a)

Just a small question, I have to put the face in the bottom left corner because the game only supports equal dimension skins, but now the feet texture is overwritten. How do I texture the feet now?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 14, 2014, 09:15:54 am
Quote from: "Chase"
(http://i.imgur.com/8yromUj.png)

I'm porting pandas over to 4.0.6a (Because I literally cannot find the patch where people downported them to 3.3.5a)

Just a small question, I have to put the face in the bottom left corner because the game only supports equal dimension skins, but now the feet texture is overwritten. How do I texture the feet now?


Here this should help you're process, it's an old port but it should help.

Pandas 3.3.5a http://adf.ly/r7Kgx

They require some tweaking with some animations but besides that they are good to go.

Make sure to set the paths in CreatureModelData.dbc, CreatureDisplayid.dbc and CharSenctions.dbc.

Enjoy and have fun!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Yuritsuki on August 14, 2014, 12:31:40 pm
Roxas, can you share your ui?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 15, 2014, 05:04:08 am

[WIP]



So this is a work in progress of some architecture from WoD.

Forty minutes of work, porting WMO models from WoD to WotLK.



[media:dfu1ojor]https://www.youtube.com/watch?v=dGku3kIhMio[/media:dfu1ojor]

P.S.

For those of you who are wondering the white and blue checker boxes are missing m2 models that I haven't ported yet.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 15, 2014, 10:25:10 am
Quote from: "phantomx"

[WIP]



So this is a work in progress of some architecture from WoD.

Forty minutes of work, porting WMO models from WoD to WotLK.



[media:29y73ly7]https://www.youtube.com/watch?v=dGku3kIhMio[/media:29y73ly7]

P.S.

For those of you who are wondering the white and blue checker boxes are missing m2 models that I haven't ported yet.
if you want to get the .m2 easy just throw the main wmo to notepad and search for .m2 ten copy the treepath and then open new notepad and copy the .m2 then replace the .m2 to 00.skin and then copy all the skin paths and then past it to the .m2 notepad under the .m2 tree path then you have some huge filelist so extract it and convert it
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on August 15, 2014, 11:37:47 am
Good luck to you, phantomx. You'll need it especially for fixing up new particles on m2s :D anyway, you can just delete them or make 010 editor script.

As for me, I currently playing with some blp settings to make trees look more "cataclysmic" :)
I like the result:

(http://i.imgur.com/ogPKMLy.jpg) (http://imgur.com/a/rWp2Y#3)
(http://i.imgur.com/iHgDrhe.jpg) (http://imgur.com/a/rWp2Y#2)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on August 15, 2014, 02:43:26 pm
Quote from: "phantomx"

[WIP]



So this is a work in progress of some architecture from WoD.

Forty minutes of work, porting WMO models from WoD to WotLK.



[media:zs3u6s30]https://www.youtube.com/watch?v=dGku3kIhMio[/media:zs3u6s30]

P.S.

For those of you who are wondering the white and blue checker boxes are missing m2 models that I haven't ported yet.

You're lacking some textures as well it seems.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 15, 2014, 07:20:03 pm
Quote
You're lacking some textures as well it seems.

Yeah it was just a quick port from WoD to WotLK, I didn't port all the textures, I just made a patch which holds most textures for the mean time.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Hobbilis on August 15, 2014, 07:39:29 pm
Great! I was looking for this. Any chance of alliance garrison buildings happening?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 15, 2014, 11:00:50 pm
Quote from: "Hobbilis"
Great! I was looking for this. Any chance of alliance garrison buildings happening?

Very likely since I'm making islands for both Alliance & Horde which are across from each other for my pvp realm.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Roxas on August 16, 2014, 08:21:50 am
Quote from: "Yuritsuki"
Roxas, can you share your ui?

No, sorry this is my personal interface. but it's just a texture for the style (^-^)
here is the lua code to get a texture =>

Code: [Select]
local f = CreateFrame("Frame",nil,UIParent)
f:SetFrameStrata("BACKGROUND")
f:SetWidth(630)
f:SetHeight(310)
local t = f:CreateTexture(nil,"BACKGROUND")
t:SetTexture("Interface\addons\Roxas_Edition_Art\Art\art5")
t:SetAllPoints(f)
f.texture = t
f:SetPoint("BOTTOM",0,0)
--f:SetPoint("LEFT",0,0)
--f:SetPoint("RIGHT",0,0)
--f:SetScale(0)
f:Show()
Good luck :)


Quote from: "Shelldon"

As for me, I currently playing with some blp settings to make trees look more "cataclysmic" :)
I like the result:

(http://i.imgur.com/ogPKMLy.jpg) (http://imgur.com/a/rWp2Y#3)
(http://i.imgur.com/iHgDrhe.jpg) (http://imgur.com/a/rWp2Y#2)

if you have a technical for reskin the trees or if it's just photoshop ?

I wonder if you share your blp texture. I work on a reskin trees for my project texture pack.

Example => (http://puu.sh/aUAAu/cb86f7ed0f.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 16, 2014, 07:35:52 pm

[WIP]


A little update on the Horde garrison models with more m2 models this time around, still missing some, there are a lot.  :cry:

These models are mostly rank 3 one or two are rank 2 I haven't found the rank 4 versions yet nor the different building models for those ranks.



[media:h4y8n4ro]https://www.youtube.com/watch?v=fIWadFTE6is[/media:h4y8n4ro]

Once I'm done with the Horde island I will start working on the Alliance island and I will showoff the Alliance garrison models.

 :ugeek:
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 16, 2014, 07:54:10 pm
Raeef asked me to do this... so after some pain in the booty work and lots of time and stuff... this happened.

(http://puu.sh/aV7Wo/bf220b3442.jpg)

No idea how to get transparencies working on the skirt, but then again I've not looked into it either so meh..

Video for whoever wants to see it:

[youtube:3h28cvcr]http://www.youtube.com/watch?v=Hu5LViRSl8s[/youtube:3h28cvcr]

Also Thanks to @phantomx for keeping me company lol.

Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 16, 2014, 08:00:11 pm
Quote from: "phantomx"

[WIP]


A little update….


Why exactly do you use subsections for content?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 16, 2014, 08:10:50 pm
Quote from: "schlumpf"
Quote from: "phantomx"

[WIP]


A little update….


Why exactly do you use subsections for content?

I was just showing off what I've been working on.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 16, 2014, 08:12:27 pm
Quote from: "phantomx"
Quote from: "schlumpf"
Quote from: "phantomx"

[WIP]


A little update….


Why exactly do you use subsections for content?

I was just showing off what I've been working on.
Yes, but why using subsection for normal text?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 16, 2014, 08:14:00 pm
Quote from: "schlumpf"
Quote from: "phantomx"
Quote from: "schlumpf"
Quote from: "phantomx"

[WIP]


A little update….


Why exactly do you use subsections for content?

I was just showing off what I've been working on.
Yes, but why using subsection for normal text?

I don't know makes it stand out more then small grey text, I guess, I can change it if it bothers you.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 16, 2014, 10:16:32 pm
Did the other 3 heads, though you can't tell in the shot.

(http://puu.sh/aVhsS/a1d1474937.jpg)

Only 2 of them have horns, the other two don't, but 2 of them also 2 eyes and the other 2 have one eye, but again it's hard to tell in the image, just take my word for it. :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 20, 2014, 06:10:16 pm
Another piece of my level design. Hope you'll like it. Caelarovy kameny (Caelar's stones/Stones of Caelar).:
(https://imagizer.imageshack.us/v2/1552x970q50/539/e1ryaR.jpg)
(https://imagizer.imageshack.us/v2/1552x970q50/661/CZInFI.jpg)
(https://imagizer.imageshack.us/v2/1552x970q50/537/GBq0PJ.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on August 20, 2014, 06:24:21 pm
Quote from: "Amaroth"
Another piece of my level design. Hope you'll like it. Caelarovy kameny (Caelar's stones/Stones of Caelar).:
(https://imagizer.imageshack.us/v2/1552x970q50/539/e1ryaR.jpg)
(https://imagizer.imageshack.us/v2/1552x970q50/661/CZInFI.jpg)
(https://imagizer.imageshack.us/v2/1552x970q50/537/GBq0PJ.jpg)


Nice again :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ascathos on August 20, 2014, 10:53:31 pm
Very atmospheric, I like it
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 21, 2014, 12:32:06 am
well im not sure but there are only some flying rocks from nagran + random trees from nagrand one WMO from wintergrasp and some greens dragons ? i just dont see anything special :?
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 21, 2014, 02:03:39 am
Quote from: "dahaga"
well im not sure but there are only some flying rocks from nagran + random trees from nagrand one WMO from wintergrasp and some greens dragons ? i just dont see anything special :?
my friend there is no need a special wmo or m2 to make it look special but if you have a good art and imagination in your mind you will make your work special from very simple things  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on August 21, 2014, 02:51:59 pm
Dahaga is fooking arrogant...
It's nice job, simplicity is strong.
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on August 22, 2014, 11:27:02 am
We have it. :)

(http://puu.sh/b2YNi/3807dc9c83.jpg)
(http://puu.sh/b2YXC/e8eddc9176.jpg)

Not finished.

(http://puu.sh/b2YTW/fc08f401ff.jpg)
(http://puu.sh/b2YVc/757f6e1245.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: darklifer on August 22, 2014, 09:57:53 pm
Is it for MoP or WotLK or what? :)

But AWESOME JOB! :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 22, 2014, 11:28:14 pm
Mop ... for Mop are those easy for Wotlk its cancer
Title: Re: [SHOWOFF] What Are You Working On
Post by: jacburn1 on August 24, 2014, 09:49:17 am
Seeing as the server that I was dev'ing for has now been issued a DMCA Take Down and will be respectively shutting down as of the final day of this month, I figured it couldn't hurt to show off a bit of what I was doing for them. I'll share some highlight photos, and then link my entire imgur album.

[center:3mu0l9li][spoiler:3mu0l9li](https://i.imgur.com/saE7oWG.jpg)

(https://i.imgur.com/gs1xxgx.jpg)

(https://i.imgur.com/srYN9bb.jpg)

(https://i.imgur.com/Okt70qR.png)

(https://i.imgur.com/7o0phY7.png)

(https://i.imgur.com/gRjL1tI.png)

(https://i.imgur.com/PfOkCof.png)

(https://i.imgur.com/cxb20Mp.png)

(https://i.imgur.com/pUQ06o1.png)

(https://i.imgur.com/VpvQVH4.jpg)

(https://i.imgur.com/mh5rJZQ.png)

(https://i.imgur.com/bgAjTXn.jpg)

(https://i.imgur.com/FTXpWbk.png)

(https://i.imgur.com/l4c8YhI.png)[/spoiler:3mu0l9li]

Full IMGUR album. A bunch of random stuff in there also, more or less related. https://imgur.com/a/8oxbk#0 (https://imgur.com/a/8oxbk#0" onclick="window.open(this.href);return false;)[/center:3mu0l9li]
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on August 24, 2014, 10:29:19 am
Dancing Transformer :)

[youtube:1da2pxsv]http://www.youtube.com/watch?v=N7ah2Uk66A4[/youtube:1da2pxsv]

(http://puu.sh/b5Ev8/fcc360919e.jpg)

Tools used:
M2Mod4 , Mjollna Converter , 3D Ripper DX, Cinema 4D, blender 249b.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on August 24, 2014, 12:49:37 pm
How many vertex have piano?
Title: Re: [SHOWOFF] What Are You Working On
Post by: jacburn1 on August 24, 2014, 06:56:09 pm
Quote from: "Filipsons"
How many vertex have piano?
Grand has 2,956 Verts, the Upright has 31,548.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on August 24, 2014, 09:18:03 pm
Can I use the piano to my project?
Title: Re: [SHOWOFF] What Are You Working On
Post by: jacburn1 on August 24, 2014, 09:40:22 pm
Quote from: "Filipsons"
Can I use the piano to my project?
Which? If you PM me, we can discuss details.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 24, 2014, 10:16:14 pm
Isnt dat Black Piano Extracted from Resident Evil ?
Also dont you have a little bit smashed UVmaps ?
(http://i.imgur.com/QYONnJR.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on August 24, 2014, 10:24:06 pm
Nope It's OK.

(http://image.shutterstock.com/display_pic_with_logo/446281/446281,1315356060,1/stock-photo-baby-grand-piano-cover-open-eighty-eight-keys-showing-sounding-board-and-steel-strings-isolated-84152041.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 24, 2014, 10:27:39 pm
Uhm Thats not the same model from his screens :?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 24, 2014, 10:37:44 pm
Forget Piano ... lawl ...

i just found my two years old project when i was clearing my HDD ... i thought its lost
its about upgrading Pyrewood by some Cata models
well in these day i didnt even knowed what is MDX :D
some unfinished random model spam + enviroment edits :?
(http://i.imgur.com/nCHiMTn.jpg)
(http://i.imgur.com/X0at54i.jpg)
(http://i.imgur.com/Ps0FAAh.jpg)
(http://i.imgur.com/wxeWq60.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on August 24, 2014, 11:27:50 pm
Still no-life mode on that nights mod of mine. Almost entirely finished. Outland is done and I'm working on instances, battlegrounds, and unused maps like Emerald Dream right now. For now, here's a teaser of what's to come:

(http://i.imgur.com/XHS6pp8.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on August 24, 2014, 11:34:31 pm
Quote from: "Milly"
Still no-life mode on that nights mod of mine. Almost entirely finished. Outland is done and I'm working on instances, battlegrounds, and unused maps like Emerald Dream right now. For now, here's a teaser of what's to come:

(http://i.imgur.com/XHS6pp8.jpg)

How you make the objects lights brighter?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on August 24, 2014, 11:36:05 pm
Quote from: "Krang Stonehoof"
How you make the objects lights brighter?
There's a program called Light Adder that lets you do that. In the case of the crystals in the picture I posted, they didn't originally have any light at all. So in addition to lighting up zones, I'll give light to campfires and torches too (the dozens of which don't seem to have any lighting whatsoever, cuz why not right?).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 25, 2014, 12:30:11 am
nice models !

Where did you extract them ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on August 25, 2014, 05:24:17 am
I'm working on the rebuild of Thandol Span, still have problem with lights and reflections.
There's not doodads because WMOeditor corrupts my wmo  :?

(http://img4.hostingpics.net/pics/657699WoWScrnShot082514050848.jpg) (http://www.hostingpics.net/viewer.php?id=657699WoWScrnShot082514050848.jpg)

I will release it if some peoples are interested.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on August 25, 2014, 05:36:40 am
Quote from: "Met@"
I'm working on the rebuild of Thandol Span, still have problem with lights and reflections.
There's not doodads because WMOeditor corrupts my wmo  :?

(http://img4.hostingpics.net/pics/657699WoWScrnShot082514050848.jpg) (http://www.hostingpics.net/viewer.php?id=657699WoWScrnShot082514050848.jpg)

I will release it if some peoples are interested.

If you do finish it I may have use for it. Throw me a PM whenever you're done.  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: spiderwaseem on August 25, 2014, 07:10:11 am
Quote from: "MR. Farrare"
I removed the ugly mesh from it mouth now the model look way better
[attachment=0:3qpo65hs]WoWScrnShot_080914_161040.jpg[/attachment:3qpo65hs]

Daaammmnnn!!!
Nice work!

But you have to tell me... What are those Weapons called?
(And from what Expansion?)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skitis on August 25, 2014, 07:43:14 am
Been working on ripping the Stormwind Catacylsm wmo's. The plan is to have a large palette of standalone models that will allow me to build better looking cities and such, at least for humans. Might do it for other races if I decide to do an edit involving them. Overall, it's nothing complex and I'm a complete novice at blender. Here's just a quick example of what I mean. Should probably release it after it's done, I'm sure other people will find these just as useful, simple as it is. (Time consuming though)

Edit: Credit to Anthony for porting the models

(http://i.imgur.com/oL9qpId.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 25, 2014, 07:50:20 am
Quote from: "Skitis"
Been working on ripping the Stormwind Catacylsm wmo's. The plan is to have a large palette of standalone models that will allow me to build better looking cities and such, at least for humans. Might do it for other races if I decide to do an edit involving them. Overall, it's nothing complex and I'm a complete novice at blender. Here's just a quick example of what I mean. Should probably release it after it's done, I'm sure other people will find these just as useful, simple as it is. (Time consuming though)

Edit: Credit to Anthony for porting the models

(http://i.imgur.com/oL9qpId.jpg)


Keep up the good work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Lord_Spaztic on August 25, 2014, 05:57:25 pm
Hi Guys, I've been a lurker for a couple of months and been doing my own thing. I decided I have something to show off.

I've been working on my own server for fun, I'm by no means any artist or great world build. But I feel like I can fake stuff. It first started off as a way to see if I could build a class from scratch. I come from playing on Live servers where I play seriously in PvE (Theorycraft). So when I first started to build a Class in the Wrath system I had a couple of things I wanted to avoid that Blizzard later took out of their own class.
(http://i.imgur.com/jKm87TD.jpg)

As you can see, I was designing a Demon Hunter at the request of a friend. I got the Spec names based on the old WC3 Hero names. Terrorblade is intended to be a Leather Melee DPS, Darkwaver is a Leather Range Caster, and Wrathbringer is a Tank.

The overall theme of the specs seem a lot more defined to myself, but Darkweaver is very prominent from the other specs. It boils down to fight fire with fire spec. It enhances Metamorphosis the most for DPS and overall is more complex rotation.

Terrorblade has a rotation design around feeding into itself. Expected Stat should be Haste/Arp compared to the Crit Heavy every spec is in Wrath.

Wrathbringer focuses on counterattacking, and parrying attacks instead of dodging. Hopefully it'll be gemming parry as way to overall increase damage & mitigation via combo point generation which leads to higher Active Mitigation Uptimes.

If you look at the bottom you'll see there is more classes, one for each armor type. Plate: Mechengineer, Mail: Bard, and Cloth: Elementalist. Those are all currently on the back burner. :)

Now on to a less explain-y part, I started to mess around in noggit, attempting to create my own starter zone for the Demon Hunters.
(http://i.imgur.com/XCqVZch.jpg)
A lovely view from the Hill-Side Inn

(http://i.imgur.com/33lclDl.jpg)
Under the Inn's porch, I plan to hide a chest there. :)

(http://i.imgur.com/LPtG8rm.jpg)
A dungeon I plan to put un-compliant DHs.

(http://i.imgur.com/Ba0FZRj.jpg)
The Warden's Lodge, over looking the valley.
Under the porch I plan to Hide a Chest too. :)

(http://i.imgur.com/57hgtH1.jpg)
The Cross Roads between the Tree House, Inn, and Dungeon/Jail.

(http://i.imgur.com/IwSUkaU.jpg)
A view from the slope leading into the valley.

I have a a few more Screeshots you can all view in this imgur album : http://imgur.com/a/5GhKR#19 (http://imgur.com/a/5GhKR#19" onclick="window.open(this.href);return false;)
Let me know what you guys think! Esp. About the Terrain and Buildings! :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 25, 2014, 06:00:46 pm
Interesting, may I ask who the class leader for Demon Hunters will be? Since almost all prominent ones in lore are dead or bad guys :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: Lord_Spaztic on August 25, 2014, 06:23:27 pm
Current Thought is:
http://www.wowwiki.com/Varedis (http://www.wowwiki.com/Varedis" onclick="window.open(this.href);return false;) : Blood Elf
http://www.wowwiki.com/Altruis_the_Sufferer (http://www.wowwiki.com/Altruis_the_Sufferer" onclick="window.open(this.href);return false;) : Night Elf Possiblely
 While most known DH are killable in game, it doesn't really mean he is dead. While trying to avoid the Pitfalls of Blizzard Lore (No one stays Dead, Christ Metzen Voices everything, Thralls looses his Mancard / Balls), I want to try to make as few retcons as possible. While in the DH case, it may not be possible without a tiny amount of retcon.

Anyhow, I'm writing the story directly after the fall of the Lich King, during the 2 year Interlude  between Wotlk/Cata. (Ignore the Worgen.) After the fall of the Lich King both Factions decided they do not need to be turning away any help they can get from any strong fighters. Thus the Night Elves restart the Demon Hunter Training under the leadership of Altruis or the Council (Netharel, Theras and Alandien). This time more carefully watched under the eyes of the Wardens. (To prevent another Illidan Situation.

Meanwhile Horde Spies, observing this decided to start training Demon Hunters of their own. Blood Elves being more laid back (compared to Night Elves.) do not strictly keep watch over their own Demon Hunters in training. Blood Elves view  the Teachings of Illidan as a Gift instead of Pandora's Box.

Typically if you assign specs to each Race, NEs are more akin to Wrathbringers, while BEs are more likely to be Darkweavers.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 25, 2014, 07:14:31 pm
I see :P That could work. Send in Wrathion to befriend them since he is all about preparing for the legion :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on August 25, 2014, 07:52:00 pm
Quote from: "phucko1"
I see :P That could work. Send in Wrathion to befriend them since he is all about preparing for the legion :)

 Psss... He wasn't born yet !
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on August 25, 2014, 08:03:28 pm
Oh yeah, forgot this was pre-cata :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 29, 2014, 01:24:19 pm
Quote from: "Skitis"
(http://i.imgur.com/oL9qpId.jpg)
Huge +1 from me bro, this is what was needed. In general, capital cities have a lot of great building models and I always quite missed opurtunity to spawn them alone.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 13, 2014, 02:00:16 am
Hello, guys I've been working on some things for Afterfall and one of those things is a G-Suit (http://en.wikipedia.org/wiki/G-suit) A.K.A it's a flight suit, any who getting on with it this is just one model of seven the entire set took me about 10+ hours to model for human male.

So with no further ado here's the first piece.


[media:4e65qeia]https://www.youtube.com/watch?v=fDXjrhoBkNo[/media:4e65qeia]
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 13, 2014, 03:12:48 am
Quote from: "phantomx"
Hello, guys I've been working on some things for Afterfall and one of those things is a G-Suit (http://en.wikipedia.org/wiki/G-suit) A.K.A it's a flight suit, any who getting on with it this is just one model of seven the entire set took me about 10+ hours to model for human male.

I admire that project.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 13, 2014, 04:02:46 am
Quote from: "schlumpf"
Quote from: "phantomx"
Hello, guys I've been working on some things for Afterfall and one of those things is a G-Suit (http://en.wikipedia.org/wiki/G-suit) A.K.A it's a flight suit, any who getting on with it this is just one model of seven the entire set took me about 10+ hours to model for human male.

I admire that project.

It is indeed a project to be admired, it's very inspirational.

So I'm here with an update pretty much letting off some minor steam lol... so yeah getting a 3D chest working in wotlk is fun........ so here's what I got so far.

(http://i.imgur.com/HJBYWYh.jpg)(http://i.imgur.com/hUQTnXY.jpg)

Pretty much just need to resize it a bit and reposition it slightly and fix some boundingbox issue...

This is the vest that goes over the G-Suit (http://en.wikipedia.org/wiki/G-suit) and gives you a good squeeze...
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 13, 2014, 05:03:46 am
Alright so here's the 3D vest finished all I need to fix is a boundingbox problem so it doesn't disappear when you zoom in or look at it from a weird angle...

(http://i.imgur.com/Isnttqp.jpg)(http://i.imgur.com/CAAT8co.jpg)

(http://i.imgur.com/9NdTajz.jpg)(http://i.imgur.com/9vCq9Tr.jpg)

P.S

The Black and White Camo is not part of the G-Suit[/url but I do like how it looks with the vest and helmet...

So... Things to finish adding: Chest, Leggings, G-Neck, Boots and Gloves...

Edit: So just so you guys get an idea of what the final set will look like this is what I based the G-Suit off of when I was modeling it. (http://i.imgur.com/LfXjolS.jpg) (http://http)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on September 15, 2014, 12:00:24 pm
Really impressive, Afterfall is really the best project i've ever seen in wow modding
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on September 15, 2014, 02:48:02 pm
I am importing all the wod models into mop, but anyone know where my feet went? (I know how to fix the face.)(http://i.imgur.com/hTGI9BS.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on September 15, 2014, 05:13:37 pm
WOD uses a new geoset id for the feet. Don't think its possible for MOP. Atleast it is not for 3.3.5
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 15, 2014, 06:26:09 pm
You would have to rebuild the model so you could change the geoset... very time consuming....
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 16, 2014, 02:14:11 am

W.I.P



Hello everyone, I have more custom armor to show off.  :ugeek:

This body armor is for Afterfall and is inspired by the Battlefield 3 Support Class (http://i.imgur.com/tEmZpNb.jpg).

Front View
(http://i.imgur.com/Yz2pfL7.png)

Back View
(http://i.imgur.com/bl9PCjN.png)

Close up front view, this is an older render.
(http://i.imgur.com/3jvJ0ad.png)

So like it says above this is a work in progress, still I felt the need to show it off.

In case anyone is wondering everything that you see in the renders was made mostly in Blender for the small details and UV-Mapping I used C4D.

I hope this inspires others to make their own models, I know I'm not the best but I learn new things/methods every day and so can you.

P.S

For those wondering making the models took me about 7-8 hours and rigging/boning the HuM took about 30ish minutes.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 16, 2014, 06:36:46 pm
I would remake textures a bit, there are nearly no details, just one pure black part, one nearly pure gray part, no shading, no lines. Still its very well done, I love that mask and "3d chest" too.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 16, 2014, 09:16:34 pm
Quote from: "Amaroth"
I would remake textures a bit, there are nearly no details, just one pure black part, one nearly pure gray part, no shading, no lines. Still its very well done, I love that mask and "3d chest" too.

Thank you for the feedback, I'm still learning how to model and yeah the textures aren't fully done yet.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on September 18, 2014, 03:44:43 pm
Just something for fun :D

(http://img4.hostingpics.net/pics/481037WoWScrnShot091814154228.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on September 19, 2014, 02:48:34 am
Funny :D:D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on September 19, 2014, 06:44:27 pm
(http://i.imgur.com/gGuNESg.png)

Back to the serverside, my 1st idea after playing on wod beta (garrisons). System is based on phases, not really complicated, but very promising (houses are only the 1st step of making player's own property). I hope you all will understand what is that video about (if no, then I can make a little translation), I also hope you'll like it :)

[media:10nm2yrt]https://www.youtube.com/watch?v=QFXMqdNrDBw[/media:10nm2yrt]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on September 20, 2014, 01:10:23 am
Shelldon, I have 2 questions:

1. How is the personal phasing system working (coded)?
2. How are you spawning / objects via items, and what about a server restart?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on September 20, 2014, 03:54:10 am
Wow Shelldon you're using the same spell spawning system I came up with as well. I thought it was unique :(

And you've implemented it before me too. That's a bummer, oh well...
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 20, 2014, 10:43:14 am
That system is not even remotely unique. People have done this since at least 2008.
Title: Re: [SHOWOFF] What Are You Working On
Post by: kojak488 on September 20, 2014, 07:56:33 pm
How (if you did) did you limit who has access to what instances?  IE: There was only an option for Jeff's house at first.  Could Basie join that without an invite of some sort?  And once Basie's house was an option, could Jeff join it uninvited?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on September 20, 2014, 08:56:48 pm
Quote from: "kojak488"
How (if you did) did you limit who has access to what instances? IE: There was only an option for Jeff's house at first. Could Basie join that without an invite of some sort? And once Basie's house was an option, could Jeff join it uninvited?
There is a moment in my video, where I used to choose gossip option called "Вселить жильца" what just means "Give another player access to your house". Simple db work, but I think I had to make video from both clients. The same thing happend when I got 2 houses on Jeff character (Barlie bought a home and then gave Jeff an access to it).
Quote from: "Krang Stonehoof"
1. How is the personal phasing system working (coded)?
2. How are you spawning / objects via items, and what about a server restart?
It is based on SetPhaseMask function, each player have unique phase number, which is used as a phase for his houses.
A lot of clientside/serverside work (items, spells, spell scripts and then functions to control those objects). Objects are saved to db, so they're still on place after restart.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on September 20, 2014, 11:55:36 pm
Quote from: "Shelldon"
Quote from: "kojak488"
How (if you did) did you limit who has access to what instances? IE: There was only an option for Jeff's house at first. Could Basie join that without an invite of some sort? And once Basie's house was an option, could Jeff join it uninvited?
There is a moment in my video, where I used to choose gossip option called "Вселить жильца" what just means "Give another player access to your house". Simple db work, but I think I had to make video from both clients. The same thing happend when I got 2 houses on Jeff character (Barlie bought a home and then gave Jeff an access to it).
Quote from: "Krang Stonehoof"
1. How is the personal phasing system working (coded)?
2. How are you spawning / objects via items, and what about a server restart?
It is based on SetPhaseMask function, each player have unique phase number, which is used as a phase for his houses.
A lot of clientside/serverside work (items, spells, spell scripts and then functions to control those objects). Objects are saved to db, so they're still on place after restart.

Using this system you are very limited in the number of instances though, no?

Using a uint32 you are going to have 31 unique instances. That doesn't seem enough.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on September 21, 2014, 09:12:38 am
Quote from: "stoneharry"
Using this system you are very limited in the number of instances though, no?

Using a uint32 you are going to have 31 unique instances. That doesn't seem enough.
Yep, sad but true. Anyway, I think it'll be ok for small role-play server  (50 - max online), at least until I'll find a better solution.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on September 21, 2014, 12:34:30 pm
Quote from: "Shelldon"
Quote from: "stoneharry"
Using this system you are very limited in the number of instances though, no?

Using a uint32 you are going to have 31 unique instances. That doesn't seem enough.
Yep, sad but true. Anyway, I think it'll be ok for small role-play server  (50 - max online), at least until I'll find a better solution.

One solution would be to implement your own instancing system.

Add a new column to creatures/objects/players as a uint. Look at how phasing is implemented, copy it for this new column, then change it to work via each ID is its own unique phase rather than bitmasking it (which is changing from bitwise AND operations to equals operations essentially). You could have this new column overwrite phasing if a value is present in it, otherwise just use normal phasing.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 21, 2014, 12:44:22 pm
Quote from: "stoneharry"
Quote from: "Shelldon"
Quote from: "stoneharry"
Using this system you are very limited in the number of instances though, no?

Using a uint32 you are going to have 31 unique instances. That doesn't seem enough.
Yep, sad but true. Anyway, I think it'll be ok for small role-play server  (50 - max online), at least until I'll find a better solution.

One solution would be to implement your own instancing system.

Add a new column to creatures/objects/players as a uint. Look at how phasing is implemented, copy it for this new column, then change it to work via each ID is its own unique phase rather than bitmasking it (which is changing from bitwise AND operations to equals operations essentially). You could have this new column overwrite phasing if a value is present in it, otherwise just use normal phasing.
This sooooomehow looks like 4.* phases. I wooooonder, why.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on September 21, 2014, 12:45:29 pm
Quote from: "schlumpf"
Quote from: "stoneharry"
Quote from: "Shelldon"
Quote from: "stoneharry"
Using this system you are very limited in the number of instances though, no?

Using a uint32 you are going to have 31 unique instances. That doesn't seem enough.
Yep, sad but true. Anyway, I think it'll be ok for small role-play server  (50 - max online), at least until I'll find a better solution.

One solution would be to implement your own instancing system.

Add a new column to creatures/objects/players as a uint. Look at how phasing is implemented, copy it for this new column, then change it to work via each ID is its own unique phase rather than bitmasking it (which is changing from bitwise AND operations to equals operations essentially). You could have this new column overwrite phasing if a value is present in it, otherwise just use normal phasing.
This sooooomehow looks like 4.* phases. I wooooonder, why.

I don't know what you are trying to imply. I haven't looked at anything newer than 3.3.5a, other than play a bit of retail which is a completely different game now and much better for it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 21, 2014, 01:00:30 pm
Quote from: "stoneharry"
I don't know what you are trying to imply. I haven't looked at anything newer than 3.3.5a, other than play a bit of retail which is a completely different game now and much better for it.
They now no longer use that bit mask, but a set of ids, for the exact same reason as mentioned by you.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 22, 2014, 01:25:02 am
Usually I'd agree with everyone that says WoTLK Water kinda ruins how great a given area could be.. However with this particular spot, I'd argue otherwise, the way how WoTLK's water looks like kinda makes it sparkly and matches the sparkly-ness of the other things in the area.  As usual, It's Draenor Map and yes in WoTLK 3.3.5a

[media:3kurtei2]http://www.youtube.com/watch?v=bXyzZdkLMZs[/media:3kurtei2]

(http://puu.sh/bIDp1.jpg)

(http://puu.sh/bIDrK.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 22, 2014, 01:37:15 am
I agree it does look pretty good there, I mostly just dislike ocean wotlk water, some of the river and cannel water isn't that bad.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 22, 2014, 02:28:09 am
Quote from: "phantomx"
I agree it does look pretty good there, I mostly just dislike ocean wotlk water, some of the river and cannel water isn't that bad.

Yeah ocean's look odd. and great job with the custom gear, they're so dope!!

Anyway pulled the textures for the rest of the map's objects... I'll do wmo's if I can get over a particular hurdle..

FLINTSTONES!! YABBA DABBA DOOOOOOO!!!!! , Lol I should do the Flintstones Family car as a mount lol.

(http://puu.sh/bIHjw.jpg)

And another area that I liked, The lighting is wrong because I have no idea how to convert WoD lighting to wotlk, so I'm just using a base one I use everywhere, which tends to make stuff look overly bright at times but oh well.

(http://puu.sh/bIHbW.jpg)

(http://puu.sh/bIHem.jpg)

(http://puu.sh/bIHge.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 22, 2014, 05:29:42 am
Thank you lol.


The Flintstones car would so fit into wow considering the feet already touch the floor lol.

The ports are looking good man, keep up the good work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 23, 2014, 05:53:04 am
Got a bit more of Draenor done:
[media:nkdqakru]https://www.youtube.com/watch?v=KluAjnsBgOE[/media:nkdqakru]

Well there's more but  ran out of music so next time :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on September 23, 2014, 06:07:15 am
I could be wrong but it looks like more than just the lighting is missing, perhaps the texture color tinting is too? They've really been using it heavily in MoP and above, and it looks like all of Draenor makes heavy use of it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 23, 2014, 06:14:16 am
Quote from: "iindigo"
I could be wrong but it looks like more than just the lighting is missing, perhaps the texture color tinting is too? They've really been using it heavily in MoP and above, and it looks like all of Draenor makes heavy use of it.

As noted in the first few seconds of the video in the bottom left hand corner, Lighting(includes environment and skybox) and Spectator Camera done with Machinima Tool.  For more details about what's in the video, please refer to my HUGE noting on the actual youtube page's description.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 23, 2014, 10:40:41 am
Made another Touring video.. added a Vignette on top of the video because i thought it looked interesting :D

[media:23n1aq2z]https://www.youtube.com/watch?v=ZhT2OlJ8s-k[/media:23n1aq2z]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on September 23, 2014, 10:52:39 am
Quote from: "iindigo"
I could be wrong but it looks like more than just the lighting is missing, perhaps the texture color tinting is too? They've really been using it heavily in MoP and above, and it looks like all of Draenor makes heavy use of it.

 From what I remember, you can add vertex shading on Wotlk ADTs as long as the WDT has the flag to bear it. So this is not a problem.

 I would like to know : Don't you have any issue with the 6 texture per chunk at some locations ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 23, 2014, 11:02:05 am
Quote from: "Allifeur"
Quote from: "iindigo"
I could be wrong but it looks like more than just the lighting is missing, perhaps the texture color tinting is too? They've really been using it heavily in MoP and above, and it looks like all of Draenor makes heavy use of it.

 From what I remember, you can add vertex shading on Wotlk ADTs as long as the WDT has the flag to bear it. So this is not a problem.
Except for that that's only one type of vertex coloring. The other is not available.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 23, 2014, 01:25:29 pm
Quote from: "Allifeur"
I would like to know : Don't you have any issue with the 6 texture per chunk at some locations ?

Got no clue if that was to me or iindigo as you quoted iindigo.....

But if that was to me, then there are some issues though my eyesight isn't good enough to notice it without having to actually concentrate on it.  I'm not going to fool myself and think that it could be perfectly replicated in WoTLK, if that were the case, my youtube descriptions wouldn't be as large or as open as it is. :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on September 23, 2014, 07:10:24 pm
Quote from: "PhilipTNG"
Quote from: "iindigo"
I could be wrong but it looks like more than just the lighting is missing, perhaps the texture color tinting is too? They've really been using it heavily in MoP and above, and it looks like all of Draenor makes heavy use of it.

As noted in the first few seconds of the video in the bottom left hand corner, Lighting(includes environment and skybox) and Spectator Camera done with Machinima Tool.  For more details about what's in the video, please refer to my HUGE noting on the actual youtube page's description.
Sorry, I didn't watch the video and have only been looking at screenshots. My bad.

Seeing the dramatic effect that vertex shading, height-based painting, and texture scaling have, it makes me wonder what the classic azeroth zones might look like if they were remade to use those technologies.
Title: Re: [SHOWOFF] What Are You Working On
Post by: sleikas on September 24, 2014, 02:14:00 pm
(http://i.imgur.com/a8i3qEt.jpg)

I should all ready had this completed long time ago, now it is only at 40% whit 3 parts done out of 7 and alot of textures still needs tweaking CURSE YOU WORK!

You teenagers in school don't realize how good your life is.....
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 25, 2014, 03:42:43 am
Quote from: "sleikas"
You teenagers in school don't realize how good your life is.....

Should put that on a shirt!! XD.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 25, 2014, 03:44:44 am
Quote from: "PhilipTNG"
Quote from: "sleikas"
You teenagers in school don't realize how good your life is.....

Should put that on a shirt!! XD.

I'd buy that shirt lol.

Looking good Sleikas, keep it up.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 25, 2014, 09:28:49 am
I hope I'm not the only Bleach fan here XD.... Anyway Halloween's coming up so I did a little dressup with the Human Male in Cinema 4D:

(http://puu.sh/bN2z1.jpg)

(http://puu.sh/bN2LK.jpg)

I'm debating if I should try to put it ingame or not....

And remember what I did to Garrosh last year?

(http://fc04.deviantart.net/fs70/f/2013/329/b/9/garrosh_hellscream_in_winter_holiday_clothing___by_hmoob_phaj_ej-d6vkuxp.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 25, 2014, 10:36:41 pm
And here is the costume ingame XD, the bright light I put here really makes the cel-shaded textures pop!!

[media:dvuvzqfb]https://www.youtube.com/watch?v=iipixYDyA_U[/media:dvuvzqfb]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ascathos on September 26, 2014, 10:35:41 am
Not bad.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 26, 2014, 07:36:03 pm
Quote from: "Ascathos"
Not bad.

Thanks, are you familiar with the Anime or Manga?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 27, 2014, 01:00:13 am
Some progress in my Arathor RP project...

Argetlis - elven city, the last one still standing and current capital city of Erutia Island:
(https://imagizer.imageshack.us/v2/1480x925q90/537/HQi08r.jpg)
(https://imagizer.imageshack.us/v2/1480x925q90/538/eyHqOy.jpg)

Shadowwood - nearby Argetlis, it will be dangerous mostly during night:
(https://imagizer.imageshack.us/v2/1480x925q90/538/kU70PO.jpg)
(https://imagizer.imageshack.us/v2/1480x925q90/907/Onjmjh.jpg)
(https://imagizer.imageshack.us/v2/1480x925q90/674/25Gyor.jpg)

Erutia is made of 9 ADTs, so a lot of another stuff is coming soon.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on September 27, 2014, 06:03:27 pm
Damn, them trees, Amaroth. 10/10 really good worldbuild.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Barov on September 27, 2014, 07:04:44 pm
Project in hiatus...

This manor is very satisfying though.


Backyard garden (without proper skybox yet) :

(http://img15.hostingpics.net/pics/461379WoWScrnShot070414180117.jpg)

(http://img15.hostingpics.net/pics/166215WoWScrnShot070414180435.jpg)


Frontyard garden :

(http://img15.hostingpics.net/pics/261652Wow2014073119403688.png)

(http://img15.hostingpics.net/pics/785755Wow2014073119413369.png)

(http://img15.hostingpics.net/pics/653765Wow2014073119453629.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Orbas on September 29, 2014, 02:49:28 am
it was my royal pain but finally Warlords of Draenor Draenei Female in 3.3.5a :)
[attachment=0:3ek21llw]WoWScrnShot_092914_023838.jpg[/attachment:3ek21llw]
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on September 29, 2014, 09:10:06 am
Quote from: "Orbas"
it was my royal pain but finally Warlords of Draenor Draenei Female in 3.3.5a :)

That's great!!,.. now.. release it!  jk.
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on September 29, 2014, 11:07:03 am
I dont even have a wod client and here you fellas porting all this awesome stuff

pretty badass, yes
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 29, 2014, 11:18:42 am
Quote from: "matija168"
I dont even have a wod client and here you fellas porting all this awesome stuff

pretty badass, yes
Nothing badass about that. Mostly just copying files, then fucking them up even more so they at least no longer crash the client. Wheeey.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 29, 2014, 07:02:47 pm
Hello again, I just wanted to show off this annoyance hehe it's still WIP not close to being done but I will likely be releasing it once it is.

Undead Male in 3.3.5a

(http://puu.sh/bTaN2/caee838def.jpg)

(http://puu.sh/bTaQH/a50cece378.jpg)

(http://puu.sh/bTaSt/c76017315a.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on September 30, 2014, 12:51:17 pm
might try and build it in wow

(http://i.gyazo.com/ee50396e180c2e106cfd9d044310bb19.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: sevike777 on October 02, 2014, 07:19:51 pm
Can somebody upload and link the new charatermodels for cataclysm 4.3.4?
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on October 02, 2014, 10:55:47 pm
Quote from: "matija168"
might try and build it in wow

(http://i.gyazo.com/ee50396e180c2e106cfd9d044310bb19.png)

Winterfell ftw
Title: Re: [SHOWOFF] What Are You Working On
Post by: sevike777 on October 03, 2014, 04:11:01 pm
Somebody who made the NEW CHARACTER MODELS for CATAclysm, please share with us! Upload and link or something.
Title: Re: [SHOWOFF] What Are You Working On
Post by: hyakkimaru on October 03, 2014, 04:14:59 pm
Quote from: "matija168"
might try and build it in wow

(http://i.gyazo.com/ee50396e180c2e106cfd9d044310bb19.png)

Very interesting, I want to see it when it will be finished :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simping on October 03, 2014, 07:22:54 pm
Quote from: "matija168"
might try and build it in wow
Good luck!
Excited to see the progression of this.  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 03, 2014, 08:48:50 pm
Hello everyone, I'm here with more updates on WoD Character models which are still a WIP for 3.3.5a but once finished I will release them.


(http://puu.sh/bXSlw/53fbf80757.jpg)

(http://puu.sh/bXSq5/be74cdbb5c.jpg)

(http://puu.sh/bXSs3/bfaa6d7d9c.jpg)

This screenshot is of the Orc wearing T17 warrior.
(http://puu.sh/bXSAR/d3e86b7456.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 03, 2014, 08:54:35 pm
This is the WIP WoD Human Male for 3.3.5a.

(http://puu.sh/bXT18/3566d47965.jpg)

(http://puu.sh/bXT2g/dcb2562f31.jpg)

T17 Warrior on HuM
(http://puu.sh/bXT0n/e8cc814da0.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 04, 2014, 03:09:09 pm
So Human UV mapping isworking Correctly

Nice Job men
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 05, 2014, 11:42:24 pm
Here again with another WoD Character 3.3.5a Update.

(http://puu.sh/c0P42/10ab316b93.jpg)

249 face skin textures :(
(http://puu.sh/c0TUP/d74c175a65.jpg)

Human males are almost ready for release.

Just need to finish some of the face textures and I will be done.

Thanks to Dahaga & Phucko for their help.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 07, 2014, 10:34:31 am
I never understood why have all WoD models such huge mounth, I hate them for that :D. But great job, I really don't envy you messing up with all those hundreds of textures.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on October 07, 2014, 10:58:34 pm
I was messing with animations and then got annoyed because they are undocumented and have different behaviour in WOTLK to MoP. So I just made stuff fly around and cried a bit.

[media:1xm7nbix]https://www.youtube.com/watch?v=JpqEHw5DcZw[/media:1xm7nbix]
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 08, 2014, 12:10:49 am
Quote from: "stoneharry"
I was messing with animations and then got annoyed because they are undocumented and have different behaviour in WOTLK to MoP. So I just made stuff fly around and cried a bit.

Good job man, I would of cried a little as well hehe.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 08, 2014, 06:38:24 am
Hello again, so I was just thinking of things to do for Halloween and well I decided to work on a special mount so here's what I got in about 40-50 minutes.

(http://puu.sh/c3QVx/ce85b1980e.png)

I still need to add some fine details and textures to it, once that's done I'm going to animate it and turn it into a 3 seater wow mount. :D

Update: (http://puu.sh/c4xUs/07c626e6eb.jpg)

It's textured now, time to animate.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 08, 2014, 11:45:36 pm
Hello again, here's the animated mount version.

[media:22pt1j5a]https://www.youtube.com/watch?v=7mwSijZaKjg[/media:22pt1j5a]

For some reason some of the verts seem to be broken and don't like being two-sided that's causing the flickering effect on the seats and back cloth, so I don't consider this fully finished but I'm not going to keep going it was just a little thing I wanted to do for Halloween heck I might even make Fred and put him into wow lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Soldan on October 10, 2014, 05:10:37 pm
Two-Sided renderflag might do the trick
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on October 11, 2014, 08:59:25 pm
Quote from: "Luzifix"
i working on a new housing system:
[media:1n7ztj9z]http://www.youtube.com/watch?v=jFjsuJPixYU[/media:1n7ztj9z]
[media:1n7ztj9z]http://www.youtube.com/watch?v=JAAtaEZ1t9U[/media:1n7ztj9z]

(http://s1.directupload.net/images/140226/9yzslzug.jpg)
(http://s7.directupload.net/images/140226/ujtfy29t.jpg)
what hairstyle is that for bloodelf?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 12, 2014, 12:25:17 am
Classic pony tail just extrodused geoset via editing of skin files
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 16, 2014, 02:10:48 am
Hello again, here with more updates on WoD character models for WotLK.

These are the male trolls which are pretty much 90% finished I've already done all the textures but there are some geosets that need to be added back I.E the normal long cape geoset was broken so I had to remove it.

(http://puu.sh/cdShS/eb2fc03b51.jpg)

(http://puu.sh/cdShH/002770e1e8.jpg)

(http://puu.sh/cdSsT/5e13decf90.jpg)

I need to slightly touch up some of the uv's to fix that darkish line around the upper part of the chest.

The deathknight for some reason has this geoset on top of the head which I have no idea what it is it's not hair and it doesn't matter what I do it's always there but only for deathknights.

(http://puu.sh/cdSCD/65368f055d.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 16, 2014, 02:31:37 am
I'm really hating the scourge models just because of the bone textures....

(http://puu.sh/cdTCP/11a2e9e0dd.jpg)

The only way to set the textures seems to be for me to separate the bone geosets and make them into one and hardcode the textures to it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 16, 2014, 03:04:26 am
I've also been messing around with making some weapons and armor and well a certain sword came to mind and I got to it and this is what I got so far :P

Maybe Matija168 knows who this sword belongs to.
(http://puu.sh/cdVF3/97bdcc19c7.png)

The hilt is the last thing I need to make for it and it's done :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on October 19, 2014, 03:33:20 am
Started on a set of simple, middle-east styled buildings. Mainly for practice but who knows, might make something out of it.

(http://i.gyazo.com/76b916fc073f5a5d95847d3c2de4d861.png)

(http://i.gyazo.com/b6020ea47936886b7583595c666a0342.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 19, 2014, 04:07:35 am
Nice, going old school format I see for no clipping ay?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Orbas on October 19, 2014, 06:14:11 am
Good day !
I am working at the moment at the WoD Undead's this was such a pain because the bones wont work korrect but ok enough of this^^
[attachment=0:7ke15v90]WoWScrnShot_101914_055327.jpg[/attachment:7ke15v90]
Oh wait what dit you think about the Beard and the Eyebrows i think it suits him :)
and big Thanks to phantomx for his Help :)

Sincerely

Orbas :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 19, 2014, 09:14:46 am
Quote from: "Orbas"
Good day !
I am working at the moment at the WoD Undead's this was such a pain because the bones wont work korrect but ok enough of this^^
[attachment=0:2fejgwx9]WoWScrnShot_101914_055327.jpg[/attachment:2fejgwx9]
Oh wait what dit you think about the Beard and the Eyebrows i think it suits him :)
and big Thanks to phantomx for his Help :)

Sincerely

Orbas :)

Nice, you're using another texture for the bones then the ones from the default textures I take it, like from the face bones?

I forgot to post the orc males at least with their face and hair...


(http://puu.sh/cibbw/5c7767457a.jpg)


Little thing I did in the morning yesterday WIP Female Night Elf, I still need to remove 1 or 2 broken hair geosets and fix the facial textures.

(http://puu.sh/cibq8/6f4dff7a78.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 19, 2014, 04:01:20 pm
Can you explain me what exactly are those corrupted geosets doing ? (i dont mean crashing game)
i mean ... why are they even corrupted and is there way to fix it ? or ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 19, 2014, 10:07:53 pm
Quote from: "dahaga"
Can you explain me what exactly are those corrupted geosets doing ? (i dont mean crashing game)
i mean ... why are they even corrupted and is there way to fix it ? or ?

On the night elf female it's part of some sort of hair or scalp geoset it doesn't crash the game just looks ugly...

So I'll just delete the faces in blender and it should remove it from showing up. :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 19, 2014, 11:45:35 pm
Here's a look at the Male Dwarf did it just now need to keep working on the face texture to get it just right.

In this model I decided to keep the feet instead of the painted on textures to a boot like surface idk I like the feet what do you guys think?

(http://i.imgur.com/f3rBUoH.jpg)

(http://i.imgur.com/kZeWs4g.jpg)

(http://i.imgur.com/X0ZQ0VS.jpg)

(http://i.imgur.com/33DFnln.jpg)

(http://i.imgur.com/B0gCAhH.jpg)

Most of the beards and hair styles are working but there are some minor things that need a little tweaking.

P.S

I decided to take the screenshot in Nagrand because of how much I like it so pretty.

This is in 3.3.5a with Draenor map in case anyone is wondering.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 20, 2014, 12:43:02 am
i would like to try repair those corrupted part once i will have time ....
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on October 20, 2014, 07:10:06 am
AFAIK the corrupted geosets in the wod models is caused of that they exceed the 64k poly limit that MOP and below engine uses. WOD allows for more polys in a model than 64k.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 20, 2014, 03:56:47 pm
So basicaly we need to decimate those models("geosets") on count of polys
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on October 20, 2014, 06:01:12 pm
Made a number of different variations of the house, this is what I have thus far.

(http://i.gyazo.com/ede1a347422be3df58dbf06c427dfa3d.png)
(http://i.gyazo.com/db406beb9f69a2ba0e0c41fae9e6df45.png)
(http://i.gyazo.com/230d4d9fa7fe6322223879c2ab147aef.png)
(http://i.gyazo.com/7be686bd13f7c59de6e757d98ae8acbf.png)

A few mandatory interior pics too, right?

(http://i.gyazo.com/2fd9b31ab344b1afacff07c537d1c8eb.png)
(http://i.gyazo.com/44a04d69b65c4db4b5a04c4d695201ed.png)
(http://i.gyazo.com/6de8ba8dc36c09d556b38d38ea344b3d.png)
(http://i.gyazo.com/cea4ddf5577d322345e87be711c5821f.png)
(http://i.gyazo.com/ebae39fc513719a338b35d96878db396.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 20, 2014, 10:42:27 pm
Quote from: "matija168"
Made a number of different variations of the house, this is what I have thus far.


Looking good man, maybe use smaller tiles for the floor but that may just be my thinking.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on October 20, 2014, 11:18:32 pm
Your houses are awesome, good job! :D

( I work too on custom houses :p )
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on October 22, 2014, 07:25:37 pm
Yep, your houses made me to recall old idea about of making diablo-3 2nd act styled zone. Very nice work.

As for me, working on ingame shop.

[media:2g25oc07]https://www.youtube.com/watch?v=p4IJNyr0mbU[/media:2g25oc07]
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on October 22, 2014, 10:23:25 pm
Quote
Yep, your houses made me to recall old idea about of making diablo-3 2nd act styled zone. Very nice work.

Thanks, that does sound reeaaaly interesting. I myself am trying to create a set of buildings to use in my to-be recreation of the crusader-owned city of Acre, Kingdom of Jerusalem.

That shop looks pretty damn ballin', too.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on October 22, 2014, 11:17:40 pm
matija168, what's your workflow for creating WMOs? Is it mostly covered by the existing WMO tutorials?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 23, 2014, 12:26:56 am
Quote from: "Shelldon"
Yep, your houses made me to recall old idea about of making diablo-3 2nd act styled zone. Very nice work.

As for me, working on ingame shop.

[media:2rii94yl]https://www.youtube.com/watch?v=p4IJNyr0mbU[/media:2rii94yl]


Nice UI and good work man keep it up.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 24, 2014, 07:23:12 am
Hello again, got another update with player models.

This is the WoD Human female which was a little tricky to get working... I had to use an older.... version of WMV to get the correct geosets.... anywho I seem to have a problem with the upperface textures the only thing I can think of is that it's a scalp texture problem anywho...



(http://puu.sh/cofox/6028e43ffe.jpg)

(http://puu.sh/cofpw/c238203eea.jpg)

(http://puu.sh/cofqv/044593433c.jpg)

(http://puu.sh/cofsy/1e88087978.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vatoto on October 24, 2014, 03:07:19 pm
I converted the new two garrison armors

Alliance (https://www.dropbox.com/s/3e7mkxoyoaf67q1/guard.PNG?dl=0)

Horde (https://www.dropbox.com/s/nbt2mm7hakd1vy8/grunt.PNG?dl=0)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on October 25, 2014, 11:35:23 am
Quote from: "Vatoto"
I converted the new two garrison armors

Alliance (https://www.dropbox.com/s/3e7mkxoyoaf67q1/guard.PNG?dl=0)

Horde (https://www.dropbox.com/s/nbt2mm7hakd1vy8/grunt.PNG?dl=0)

The horde one looks like absolute shit on old character models.
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on October 25, 2014, 07:35:08 pm
Palace of the King's constable in Acre.

(http://i.gyazo.com/b1a32fe42091e0d6ea388b734888e93a.png)

Comes with two floors of shiny interior, of course, as well as an open garden area in the middle.
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on October 26, 2014, 01:42:41 am
A guard tower/barracks kind of a thing, meant to be used on several locations within the city as a sentry point and a garrison for the guards.

(http://i.gyazo.com/13849a0e97c17008edf828778aa8d871.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 26, 2014, 01:43:24 am
Looking good man keep up the good work. #Crusders
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 26, 2014, 02:41:39 am
Such Egypt  heh but srsly .... Men ! this is nice !

Mr.Suprize approves !
(http://i.imgur.com/KVIznEy.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on October 26, 2014, 01:55:20 pm
Another small update, a wall piece and a wall tower this time around.

(http://i.gyazo.com/b02fc4dceabd85fa61630b4fbab9bf1e.png)

Edit: A gatehouse too because why not.

(http://i.gyazo.com/a487738266597a691185ee361afb8176.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 27, 2014, 03:05:28 pm
2/3 of Alien phase finished
FaceHugger
-
(http://i.imgur.com/wB4boRa.png)
(http://i.imgur.com/fvgyewP.png)
-
ChestBurster
-
(https://scontent-a-fra.xx.fbcdn.net/hphotos-xap1/t31.0-8/10644693_743953159010569_863412606746452616_o.jpg)
(http://i.imgur.com/oZgYcHS.png)
-
Alien
-
srsly...
i didnt even started ....

(http://i.imgur.com/QIfHJem.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on October 27, 2014, 09:32:07 pm
Awesome :D

(and for the boss, the Queen of Aliens, or Hans Ruedi Giger The Creator  :lol:  )
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 28, 2014, 04:18:39 pm
Still too lazy to learn how to create my own custom models, working only with blizzlike ones (I just sometimes make copies with my own textures). WIP, revamp of my Nimer location wth Horde camp Triash'tar, WoD arrived.
General overview:
(http://imageshack.com/a/img912/2286/0YazvP.jpg)

Kitchen:
(http://imageshack.com/a/img537/3609/RMMtTq.jpg)

Shaman's house' interior from above:
(http://imageshack.com/a/img746/728/L8fySF.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on October 28, 2014, 04:43:15 pm
Nice little village looks good, keep it up.
Title: Re: [SHOWOFF] What Are You Working On
Post by: hyakkimaru on October 28, 2014, 05:21:14 pm
Amaroth I love your work !
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on October 29, 2014, 11:14:13 am
A mosque because yeah.

(http://i.gyazo.com/58e207ecaa97e47c3f6a3c623d44e29a.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on October 29, 2014, 06:26:20 pm
Great work Amaroth, really nice contained build, good for RP.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 29, 2014, 08:41:13 pm
Thanks a lot guys, but its still just model spamming like dahaga calls it ^^. Will post showoff video with final version. I love matija168's work. It would need more interresting-looking HD textures, these just... don't catch my eye at all, if you know what I mean. But what is truly important here is modeling work and that's nice.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on November 04, 2014, 12:33:32 pm
Promised showoff video is here!: (reuploaded HD version)
[media:135iqskz]http://youtu.be/dkKU-WwHAGU[/media:135iqskz]
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on November 04, 2014, 04:24:36 pm
Very nice world build Amaroth.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on November 04, 2014, 05:10:28 pm
Oh, I remember that little black window with models. It is soo much faster with modelviewer :)
As phantomx said, very nice work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: nothawthorne on November 05, 2014, 08:13:24 am
Quote from: "Shelldon"
Yep, your houses made me to recall old idea about of making diablo-3 2nd act styled zone. Very nice work.

As for me, working on ingame shop.

Damn, that's awesome! Really wish I had the know-how to code UI elements. I just use ElunaGATE for all of my functions, lol.

I've actually just completed a few features on my Shard ruleset today (external links because huge screenshots):
Next up, removing the armor bonus component from Agility, and implementing a Dodge % cap.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on November 05, 2014, 11:07:23 am
Well that sounds like some new combat system which could be working. Interresting idea.
Title: Re: [SHOWOFF] What Are You Working On
Post by: nothawthorne on November 05, 2014, 03:49:18 pm
Quote from: "Amaroth"
Well that sounds like some new combat system which could be working. Interresting idea.
Yeah, I've been really hoping to re-imagine all of World of Warcraft's systems with my Shard ruleset.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on November 05, 2014, 10:24:12 pm
Quote from: "nothawthorne"
Quote from: "Amaroth"
Well that sounds like some new combat system which could be working. Interresting idea.
Yeah, I've been really hoping to re-imagine all of World of Warcraft's systems with my Shard ruleset.

That would be really cool. Good work so far buddy, keep at it.

Ported Alpha Ironforge over to 3.3.5a, not much of a technical achievement but still a nice thing to have. I'll give it out if someone has some special need for it. Few pics: https://imgur.com/a/QThiJ (https://imgur.com/a/QThiJ" onclick="window.open(this.href);return false;)

I've removed vertex shading due to the issue in my thread. It looks alright but it could be more atmospheric with vertex shading. Hopefully that issue will get resolved soon enough.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on November 07, 2014, 12:47:14 am
Hello, just decided to showoff my WIP with NoggIT making it slightly compatible with WoD.

Current working features:
--------------------------------------------------------
Raising/Lowering - 20% working.

3D Painting - 40% working.

Holes - 20% working.

Water - 0% working.

Shadows - 0% working.

Most M2s working.

Most WMO's & WMO doodads working.

--------------------------------------------------------

NoggIT crashes once reaching 3.8 gigs of ram usage.

(http://puu.sh/cG9NT/8cca8ba4e1.png)

I'll post again when I've made some more progress.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on November 07, 2014, 10:21:05 am
Quote from: "phantomx"
NoggIT crashes once reaching 3.8 gigs of ram usage.

Out of curiousity, how much ram does your machine have?

Also, does it clear information from ram when you leave a map?
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on November 07, 2014, 12:48:53 pm
Quote from: "TheBuG"
Quote from: "phantomx"
NoggIT crashes once reaching 3.8 gigs of ram usage.

Out of curiousity, how much ram does your machine have?

Also, does it clear information from ram when you leave a map?


I currently only able to use 8gigs due to my mobo.

I'm not sure what you mean by loading, if you mean does it keep loaded adts when you've lefy them then yes it does keep the map loaded.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on November 07, 2014, 01:30:36 pm
I think he means if it keeps them in RAM even if you entirely leave a map (not just those ADTs) and go into another project.

Were you thinking about mouse cursors? Blizzard has the whole mouse cursor circle shown on the terrain, not like our horizontal one in the air. That would be great, especially for texture painting.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Jøk3r on November 07, 2014, 02:46:02 pm
Afaik noggit isn't unloading any loaded stuff even in 335 versions.
So you have to make somethimg to unload it yourself but anyway nice work sofar.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on November 07, 2014, 06:06:10 pm
Crashing at 3.8GB usage makes it sound like it's hit the limits of 32-bit memory addressing (~4GB). To go higher it needs to be 64-bit.

Does noggit make use of model instancing at all? It'd help immensely for all zones, but it'd improve performance for forested areas in particular. On my machine Noggit is nearly unusable in Elwynn, STV, etc.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on November 07, 2014, 09:35:35 pm
Quote from: "iindigo"
Crashing at 3.8GB usage makes it sound like it's hit the limits of 32-bit memory addressing (~4GB). To go higher it needs to be 64-bit.

Does noggit make use of model instancing at all? It'd help immensely for all zones, but it'd improve performance for forested areas in particular. On my machine Noggit is nearly unusable in Elwynn, STV, etc.

#1 Iindigo
Well until I get a new motherboard I can't really test past it using 3.8GB and I'm on a 64-bit I'm running with a 4.2ghz eight-core but sadly my mobo caps at 8GB unlike my old mobo that went up to 32...

#2 Iindigo
Not that I'm aware of  but I do agree it would help there are still big areas of Draenor that I need to have M2s turned off otherwise NoggIT will crash... I've also stumbled upon some corruption on loading some ADTs even if they are empty and NoggIT is only using 300MB it crashes so I'm looking into that.

#3 Amaroth
No it doesn't keep them in the RAM I always flush my RAM after a crash.

#4 Amaroth
Yeah I might change one of the pointers or just add one that looks like Blizzard's cursor.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on November 07, 2014, 10:44:46 pm
Do you want me to test it out on my pc and see if there's any difference?
Would also like to test this thing out :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on November 08, 2014, 10:49:54 am
If you understood AIO once, developing isn't that hard anymore.
In the end, it was good to change from GATE to AIO.
(http://i.imgur.com/Poavtgo.png)

To support more AIO developing, i created a Pull Request at the AIO git with an example of our Sidebar + empty window on button click.
Title: Re: [SHOWOFF] What Are You Working On
Post by: nothawthorne on November 10, 2014, 02:53:27 am
(http://i.imgur.com/pP9IFwx.png)

Current incarnation of the training frame that me and Kaev have been hard at work on, with awesome help from Rochet2. Wish I could find a world builder, lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on November 11, 2014, 01:14:29 am
Got inspired by Laduguer, true rocky mountain coming soon-ish.:
(http://imageshack.com/a/img909/2078/esS2iU.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: deep6ixed on November 12, 2014, 03:21:09 pm
Been working on using instance scripting to make a working player housing system.  So far it's working good, once finished I plan to release it to everyone.
Title: Re: [SHOWOFF] What Are You Working On
Post by: nothawthorne on November 13, 2014, 09:44:42 am
(http://i.imgur.com/k1uh4iNl.jpg)
(http://i.imgur.com/tqiHfMkl.jpg)

Reworked character inventory drop system. Still a heavy WIP but yeah, it's chugging along.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Basto&co on November 13, 2014, 01:00:22 pm
Hey Noggit-Mates!

My showoff - Link to YouTube Video (http://youtu.be/bXL-Wxjqq04?list=PLJQXCrR_GcS28rr5313bszuITSDaDQBB2)

My first bigger landscape (15x15 adt's) What do you say? Having any tips for a better texturing? Next incoming my Pirate-isle.

btw. that project called simple "Bastonia" >.< will use it only for WoW-Films ect. *nod*

Greets,
Basto
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on November 13, 2014, 01:25:54 pm
More bluring, you have sharp razor edges everywhere. In grassy places it just doesn't look very well. Also, in general, it doesn't look very well when there is (anywhere) just texture used without any shading by another texture. Try to use some bushes, not only trees (but its WIP, so its OK for now, just noting).
You might want to check these 2 videos of mine for some inspiration, they show my style of building. I'm going to make some real tutorial, but its quite possible that it will never be in english version (maybe some subtitles, thats all), but for now, only I've got only this.:
https://www.youtube.com/watch?v=6EZ6VqpT8Fc (https://www.youtube.com/watch?v=6EZ6VqpT8Fc" onclick="window.open(this.href);return false;)
https://www.youtube.com/watch?v=LQbdyl1_3bY (https://www.youtube.com/watch?v=LQbdyl1_3bY" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Basto&co on November 13, 2014, 01:38:45 pm
Quote from: "Amaroth"
[...]

Aww thx. Alright. I will try my best for the isle and try to remake the little forest cup. Yeah bushes. Oh dear.. how i can that forgetted >.<

The grass/dirt parts at your Video looks familiar like WC3 >.< i like that.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on November 14, 2014, 10:20:42 pm
The human male from Warlords of Draenor with terran marine armor. Only got few rigging issues left to do.
(http://i.imgur.com/EYN9GDm.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on November 15, 2014, 03:16:07 pm
Working on Stromgarde rebuild now: still heavy WIP.
(http://i.imgur.com/eOjtyTa.jpg) (https://imgur.com/a/Zv6so#0)
Have some glithes with holes in terrain but it's not so important for me now.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on November 15, 2014, 03:41:37 pm
Quote from: "Supora"
Working on Stromgarde rebuild now: still heavy WIP.

[media:y7nt99ne]http://www.youtube.com/watch?v=SoVFXkM6RLI[/media:y7nt99ne]

Really, very much liked it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on November 15, 2014, 06:28:28 pm
Wow. Did the same a year ago, but only with blizzlike retextured models. Keep it up.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on November 18, 2014, 08:59:05 pm
Have some progress on trade district: image below is clickable.
(https://i.imgur.com/l1wYd0I.jpg) (https://imgur.com/a/Zv6so#10)
Added som trading stalls ^_^
(https://i.imgur.com/G1TriQg.jpg) (https://imgur.com/a/Zv6so#19)
(https://i.imgur.com/Ar5OkCB.jpg) (https://imgur.com/a/Zv6so#25)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Glenard on November 19, 2014, 10:55:48 am
Im a beginner so i thought lets make a own house in SketchUp,  I'm curious about your opinion  guys... remember is first time and I am open for advice from you!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on November 19, 2014, 06:06:06 pm
@Supora: I really love your rebuild, it's awesome, good job! (did you imported adts in 3D to have the good size? )

@Glenard: It's not bad for a first time, nice job (if your house has windows outside, you should add windows inside too ^^ )

I'm working too on custom houses, here's a simple house for Kul Tiras. (level design by Allifeur)

(http://img15.hostingpics.net/pics/112224WoWScrnShot110714172135.jpg) (http://www.hostingpics.net/viewer.php?id=112224WoWScrnShot110714172135.jpg)

(http://img15.hostingpics.net/pics/255103WoWScrnShot110714172402.jpg) (http://www.hostingpics.net/viewer.php?id=255103WoWScrnShot110714172402.jpg)

(http://img15.hostingpics.net/pics/295653WoWScrnShot110714005950.jpg) (http://www.hostingpics.net/viewer.php?id=295653WoWScrnShot110714005950.jpg)

(http://img15.hostingpics.net/pics/741247WoWScrnShot110714005955.jpg) (http://www.hostingpics.net/viewer.php?id=741247WoWScrnShot110714005955.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on November 19, 2014, 06:38:03 pm
Warning: cool stuff spotted.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on November 19, 2014, 09:57:27 pm
Met@, that looks great! Do you plan to add any lighting?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on November 19, 2014, 10:35:11 pm
Yes, I want to add lighting but it's impossible to keep vertex shading in .obj format and MirrorMachine can't import it, it can only convert vertex shading from WMO/v14 to WMO/v17. Maybe with a custom skybox, I currently search and make some tests in chunks, I also want to set glowing windows at night.

I compared several houses to find which numbers add in chunks, always searching and trying.

http://www.wowdev.wiki/index.php?title=WMO

(I also want to add sound of footstep on floor's materials like wood or metallic texture, found sounds in SoundEntries.dbc but always searching how it works)

Quote from: "Amaroth"
Warning: cool stuff spotted.

 :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on November 21, 2014, 03:54:35 am
I had some spare time today and decided to do some small touches and record Noggit loading 2 Draenor ADTs.

I just love how the doodads are animated and the trees... Just love it.

It's using WotLK water A.T.M I will probably add WoD water soonish when I have time.


[media:x6bk9nwz]https://www.youtube.com/watch?v=zdzTPhV7z4E[/media:x6bk9nwz]

P.S

Decided that loading less is better for testing A.T.M increased performance by a ton.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on November 21, 2014, 08:43:54 am
Quote from: "phantomx"
I had some spare time today and decided to do some small touches and record Noggit loading 2 Draenor ADTs.

I just love how the doodads are animated and the trees... Just love it.

It's using WotLK water A.T.M I will probably add WoD water soonish when I have time.


[media:1zgyvpch]https://www.youtube.com/watch?v=zdzTPhV7z4E[/media:1zgyvpch]

P.S

Decided that loading less is better for testing A.T.M increased performance by a ton.

O_O.... WOD... in... Noggit.... that is bloody awesome man, you have some skills going on right here =D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vlad on November 23, 2014, 04:38:25 am
sum ting wong
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on November 25, 2014, 03:52:57 pm
Started work on little village area, probably I'll use it for scenario about of plague coming to Lordaeron.

(http://i.imgur.com/cfwZauK.jpg) (http://imgur.com/cfwZauK)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on November 25, 2014, 08:43:59 pm
I love the sepia feel of your screen, Shelldon, it looks amazing ! Great work, it looks like we're seeing these Warcraft 3 villages in WoW !
Title: Re: [SHOWOFF] What Are You Working On
Post by: Pinkhair3d on November 27, 2014, 12:32:54 am
Some of the HD model textures just annoy me. Can't recognize the character anymore.

[media:2ob8elm5]https://www.youtube.com/watch?v=eMjYMxJvDIs[/media:2ob8elm5]
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on November 27, 2014, 01:46:47 am
Yeah two or three of the fem gnome faces are messed up beyond recognition which really sucks, it makes me not want to play my gnomes.

Your edit is perfect though, would be great if Blizz added it in as an additional face in a pace.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Glenard on November 27, 2014, 03:54:09 pm
The first house after last time i uploaded a impression... still learning.
my idea is making a small town in style of wow but a new form of houses ( not standard ingame buildings)

Reactions are welcome, and maybe i can use them to make my buildings look better.
the furniture is self made but the idea is ingame using wow styled.

P.S. I use Google SketchUp.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on November 28, 2014, 12:27:05 pm
And how do you convert then the model to wow format ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on November 28, 2014, 03:39:21 pm
Quote from: "Steff"
And how do you convert then the model to wow format ?

There are quite some OBJ/3DS exporters for SketchUp iirc.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on November 28, 2014, 05:17:52 pm
Thank for your reply, Allifeur, atmosphere is very important thing for me in area design.
I also liked that new gnome's face texture and animation in machinima on your channel, Pinkhair3d, very nice work.

As for me, there is a few new screens. Not enough for showoff, but something.

(http://i.imgur.com/hgyjqLW.png) (http://imgur.com/a/aKTpe#1)
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on November 28, 2014, 10:03:54 pm
oh great work shelldon.
Title: Re: [SHOWOFF] What Are You Working On
Post by: kojak488 on November 29, 2014, 03:35:26 pm
I know there are still issues with some of the rigging and attachment, but they're beyond my level to correct.  Overall, I'm extremely satisfied with how this turned out.  I wish I could animate the tails more; it's just the base model didn't have a tail and it was the best one to bind the input model to.

[media:3ftigamf]http://youtu.be/3JU1VInrW0k[/media:3ftigamf]
Title: Re: [SHOWOFF] What Are You Working On
Post by: noc on November 30, 2014, 11:25:50 am
You know what? I work on something like that.

Vouis savez quoi? Je travail sur un truc comme ça.

(http://i59.servimg.com/u/f59/11/23/84/63/talent10.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on December 01, 2014, 03:17:18 pm
Quote from: "kojak488"
[media:wiufqf94]http://youtu.be/3JU1VInrW0k[/media:wiufqf94]
Great Model
Title: Re: [SHOWOFF] What Are You Working On
Post by: Pinkhair3d on December 02, 2014, 12:42:30 am
Thanks guys^_^ I updated it again:

(http://img.ie/8mwcs.jpg)

<--Original on the left, Edited on the right-->
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on December 02, 2014, 01:01:27 am
Quote from: "Pinkhair3d"
Thanks guys^_^ I updated it again:

(http://img.ie/8mwcs.jpg)

<--Original on the left, Edited on the right-->

Nice, I have no idea why blizzard made the gnomes look so mad and tired all the time...

Hopefully they won't change much with the extra expressions for the blood elves.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vlad on December 02, 2014, 01:58:16 am
Angry and tired firebenders are angry and tired.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on December 02, 2014, 06:57:33 pm
Awesome, your face is really better :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Sina on December 02, 2014, 11:15:01 pm
Quote from: "Pinkhair3d"
Thanks guys^_^ I updated it again:

(http://img.ie/8mwcs.jpg)

<--Original on the left, Edited on the right-->

From right to left: Meth, not even once.


Would be cool to get improved versions for all races. Official human female is really messed up (in my opinion). But this would need mesh changes too.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Pinkhair3d on December 03, 2014, 10:33:40 pm
Quote from: "Sina"
Would be cool to get improved versions for all races. Official human female is really messed up (in my opinion). But this would need mesh changes too.

I can probably make the mesh changes if someone can handle the conversions. The gnomes could use some mesh changes too, actually, to fix the UV layout of the eyebrows. They actually aren't as bad in the texture as they look on the mesh.

I've not looked into the human face meshes yet, though since my next movie has mostly humans... ^_^
Title: Re: [SHOWOFF] What Are You Working On
Post by: Pinkhair3d on December 03, 2014, 11:32:06 pm
EDIT: Replaced the video with a much better version!

[media:2g0lzfp5]https://www.youtube.com/watch?v=Z9L2my2lv_M[/media:2g0lzfp5]

A short clip from my current movie project.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on December 09, 2014, 02:17:35 pm
Quote from: "Pinkhair3d"
EDIT: Replaced the video with a much better version!

[media:314dn7wr]https://www.youtube.com/watch?v=Z9L2my2lv_M[/media:314dn7wr]

A short clip from my current movie project.

hehe nice shadows, I wonder what's going behind there lol.


(http://puu.sh/dnrLF/a4613c386e.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on December 11, 2014, 01:00:51 pm
(http://i.imgur.com/2iP8A3I.gif)
Textures for upper body and leg armor now works.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Pinkhair3d on December 12, 2014, 03:46:15 am
Quote from: "phucko1"
Textures for upper body and leg armor now works.

Nice! Now you just need to cut out those clipping bits and it's showtime^_^.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on December 12, 2014, 04:56:48 pm
(http://i.imgur.com/xxG5c8K.gif)
The clipping issues with the human body is fixed. Only gotta fix texture resolution of the arms and some bugs with the uv-map and also some clipping issues with the armor.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on December 12, 2014, 07:30:05 pm
I have "fixed" the whole Arathi more than a year ago, but recently I was massively retexturing Vanilla buildings. Well, quite interresting result for my old (currently unused for players) Stromgarde:
(http://imageshack.com/a/img909/1460/LEHbOO.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on December 12, 2014, 09:17:59 pm
Looks really nice.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on December 14, 2014, 04:02:11 pm
Zergling pretty much functional. Only some minor stretching issues left to be finished.

(http://i.imgur.com/lRn3siT.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on December 14, 2014, 04:17:42 pm
Quote from: "phucko1"
Zergling pretty much functional. Only some minor stretching issues left to be finished.

(http://i.imgur.com/lRn3siT.gif)

Good job man.


Been keeping myself busy last few days with scourge.

(http://puu.sh/dulac/ba1f0b8a03.jpg)

(http://puu.sh/dulaI/8d77a819aa.jpg)

(http://puu.sh/dt9h4/094a02246e.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Scootaloo on December 16, 2014, 05:25:55 am
(http://i.gyazo.com/bf40fdfb4a087543e3b652dfe32a8b4f.jpg)
(http://i.gyazo.com/577f209c694e86e1aa3bbae89ce487c3.png)
(http://i.gyazo.com/69c03a5b78bb86e80320f5e883a3eafa.jpg)
c: No ground effects yet, and textures need to be brushed up. but over all pretty satisfying.

Edit: got bored. drew something.. Noggit themed? c:
(http://i.imgur.com/A7dqOvj.jpg)
If you understand the origin of noggit's name, you'll understand the picture. i.e why it is in a desert.
Title: Re: [SHOWOFF] What Are You Working On
Post by: ProfVice on December 26, 2014, 03:41:33 pm
Tried to learn some Blender, first results:

(https://lh6.googleusercontent.com/-q6jNUbK1c44/VIfwWH7Yk3I/AAAAAAAAAzs/pNeYVjkWE_o/w979-h653-no/NeueTore8.jpg)

(https://lh6.googleusercontent.com/-4NH4hcboHa0/VIdIT-Y47PI/AAAAAAAAAyo/Gv_xTOKeP64/w515-h490-no/NeueTore4.jpg)

(https://lh4.googleusercontent.com/-vZP1tvlqkIU/VJ1inPn-ErI/AAAAAAAAA1I/vVyx115o31E/w1015-h819-no/Burg3.jpg)

(https://lh3.googleusercontent.com/-6EFUDInIL00/VJ1inp5wYPI/AAAAAAAAA1M/BQftg8jOYVE/w1066-h829-no/Burg5.jpg)

Hope you like it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on December 29, 2014, 10:08:21 am
Quote from: "ProfVice"
Tried to learn some Blender, first results
Hope you like it.

Nice job, looking good.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on December 29, 2014, 10:10:34 am
Hey, so I was messing around with the Archeage files for those who don't know it's a Korean MMO any who I came a long a car that I've wanted to put into wow for a while now but never got around to it until now here's a video.

P.S

The UV's are still a WIP, the model was around 30k polygons and I trimmed it down to 19618.

[media:1qj4xwyc]https://www.youtube.com/watch?v=XDVwsSQYgOk[/media:1qj4xwyc]
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on December 30, 2014, 02:18:02 am
historically accurate armour pieces atm, yet to be put ingame though

(http://i.gyazo.com/b5fcf075ab99d6528310d78c77f31bcc.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: kojak488 on December 30, 2014, 03:59:09 am
Accelerated the day/night cycle to 3x.

http://imgur.com/a/TjnqA (http://imgur.com/a/TjnqA" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on December 30, 2014, 05:32:56 am
Quote from: "kojak488"
Accelerated the day/night cycle to 3x.

http://imgur.com/a/TjnqA (http://imgur.com/a/TjnqA" onclick="window.open(this.href);return false;)
epic
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on December 31, 2014, 07:28:10 pm
Quote from: "matija168"
historically accurate armour pieces atm, yet to be put ingame though

(http://i.gyazo.com/b5fcf075ab99d6528310d78c77f31bcc.png)
shiiiiiet. nice job
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on January 01, 2015, 04:58:03 am
For any potential Swedish Empire fanboys like myself here, I'm working on a set I like a lot.

(http://i.gyazo.com/887fa6f7cff004f74774f62be461607e.png)

TO THE SKIES, SEE CAROLUS RISE!

I'm thinking of recreating a theater in the Great Northern War in WoW, just because I love that part of history. Perhaps the so historically important battle of Poltava which marked the end of the Swedish Empire and brought about the beast that is the Russian Empire.
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on January 01, 2015, 08:08:08 am
Great work matija168, keep it up.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on January 03, 2015, 02:22:02 am
Just testing Gameobject Wod patch made by me for a friend and his private server 6.0.3

(http://puu.sh/dZGnv/90b60b83fa.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Solarion on January 09, 2015, 09:10:04 am
Quote from: "Amaroth"
Promised showoff video is here!: (reuploaded HD version)
[media:w5et388r]http://youtu.be/dkKU-WwHAGU[/media:w5et388r]

Looks incredible. I love the jungle island and the orc camp on it!
Btw, what is the name of the soundtrack in the video?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on January 09, 2015, 02:12:44 pm
Thanks :). Its Fields of Elysium, by BrunuhVille.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on January 10, 2015, 12:36:14 pm
yes it looks great, quite an inspiration for what I'm working on myself at the moment.
and yea setting up a prop set before starting a zone is quite a good idea, prefer to use this myself as well instead of having WMV open all the time and searching for new models.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on January 10, 2015, 01:57:42 pm
Well, I export all models form WMV, make a patch, get listfile of that patch, use a little script I wrote and get full Import file. So its muuuch faster than typing all those paths by myself and yep, I can spawn all models, test, if they work, look, how the look like with my terrain textures and so on.
Title: Re: [SHOWOFF] What Are You Working On
Post by: wjrk on January 10, 2015, 05:23:52 pm
Working on textures for a mod set in (Greek) mythology, ignore the lack of feet.

(http://i.gyazo.com/63faf90e0322636fe4d4f8aca51a6279.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on January 10, 2015, 06:20:07 pm
Quote from: "wjrk"
Working on textures for a mod set in (Greek) mythology, ignore the lack of feet.

(http://i.gyazo.com/63faf90e0322636fe4d4f8aca51a6279.png)

That looks pretty badass, especially with the HD model.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on January 10, 2015, 10:50:44 pm
Quote from: "stoneharry"
Quote from: "wjrk"
Working on textures for a mod set in (Greek) mythology, ignore the lack of feet.

(http://i.gyazo.com/63faf90e0322636fe4d4f8aca51a6279.png)

That looks pretty badass, especially with the HD model.

Couldn't agree more. It looks bloody amazing.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on January 11, 2015, 02:39:05 am
Hacking around a bit..

(http://i.imgur.com/pMQRGDf.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on January 11, 2015, 05:50:48 am
Messing around with the new blood elf textures on the old models.

(http://i.imgur.com/eNYtI03.png)

Edit:

Female is kinda eh.

(http://i.imgur.com/RIrNr6a.png)

Just the face UV's are so plain it's annoying.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on January 11, 2015, 10:02:10 am
Hello again, this is a little something I've been meaning to do for a while but just never got around to it until now.

This is a player model from Archeage known as Hariharan and basically I extracted it from there and put it into blender reduced the poly count from 30k to 6-8k and then threw it into the m2i version of the hd human female and started bone weighing which took about 4 hours and if you look closely in the video it still needs some slight touches on another note I didn't add any hairstyle this time around but I will later on enjoy.

[media:16swb4c2]https://www.youtube.com/watch?v=DBvM4mAjmGQ[/media:16swb4c2]

Special thanks to Anthony for helping me.
Title: Re: [SHOWOFF] What Are You Working On
Post by: wjrk on January 11, 2015, 11:08:52 pm
Close to finishing up a Hoplite outfit we've been working on.

(http://i.gyazo.com/4ee30e089b96be6d728610604d4faece.png)
(http://i.gyazo.com/72726eb102dfd590744d08afa7e33585.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on January 12, 2015, 12:12:08 am
(http://i.imgur.com/M3WEjLx.png)
[media:11c24cuq]http://youtu.be/hADw1a-dNz0[/media:11c24cuq]
[media:11c24cuq]http://youtu.be/GkbVZHtaS7o[/media:11c24cuq]


Noggit is ready to be shipped.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Namok on January 12, 2015, 01:48:50 am
"Noggit is ready to be shipped" available on Mac ? :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on January 12, 2015, 02:21:56 am
Quote from: "schlumpf"
(http://i.imgur.com/M3WEjLx.png)
[media:376qqzp7]http://youtu.be/hADw1a-dNz0[/media:376qqzp7]
[media:376qqzp7]http://youtu.be/GkbVZHtaS7o[/media:376qqzp7]


Noggit is ready to be shipped.

Nice, I feel like I'm in the 60s - 90s.
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on January 12, 2015, 05:33:07 am
Quote from: "wjrk"
Close to finishing up a Hoplite outfit we've been working on.

(http://i.gyazo.com/4ee30e089b96be6d728610604d4faece.png)
(http://i.gyazo.com/72726eb102dfd590744d08afa7e33585.png)
bro, please release the files
Title: Re: [SHOWOFF] What Are You Working On
Post by: Domminust on January 12, 2015, 10:33:19 am
I Love it :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on January 12, 2015, 12:49:17 pm
Quote from: "wjrk"
Close to finishing up a Hoplite outfit we've been working on.

(http://i.gyazo.com/4ee30e089b96be6d728610604d4faece.png)
(http://i.gyazo.com/72726eb102dfd590744d08afa7e33585.png)

Looks good, but the helmet-hair needs a bit of work and the shield needs a lot.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Soldan on January 12, 2015, 07:22:49 pm
Quote from: "schlumpf"
(http://i.imgur.com/M3WEjLx.png)
[media:2y7kd43a]http://youtu.be/hADw1a-dNz0[/media:2y7kd43a]
[media:2y7kd43a]http://youtu.be/GkbVZHtaS7o[/media:2y7kd43a]


Noggit is ready to be shipped.

Epileptic seizure
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 13, 2015, 06:15:35 pm
Schlumpf, new UI looks awesome. Looking forward to see more progress.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on January 13, 2015, 06:22:02 pm
Work in Progress:

(http://i.imgur.com/lkzX1IM.jpg)

It's still like 50% done, but there's a lot of new stuff to be added, I will make also a video on YouTube.
Yea, it's pretty simple I know, but as I said, it's an work in progress.

Edit: After spending a lot of time I realized I don't really like it, so I came up with another one.

(http://i.imgur.com/ZcLsJpq.jpg)

It's a template for now, got to take all the textures and make them blend with the background. But for now I want the login screen to be simple.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Solarion on January 14, 2015, 06:53:55 am
Quote from: "Krang Stonehoof"
Work in Progress:

(http://i.imgur.com/lkzX1IM.jpg)

It's still like 50% done, but there's a lot of new stuff to be added, I will make also a video on YouTube.
Yea, it's pretty simple I know, but as I said, it's an work in progress.

Edit: After spending a lot of time I realized I don't really like it, so I came up with another one.

(http://i.imgur.com/ZcLsJpq.jpg)

It's a template for now, got to take all the textures and make them blend with the background. But for now I want the login screen to be simple.

Is the thing/place from the first screenshot something from Warlords of Draenor ( or maybe some other expansion ) or did you create it yourself? I have never seen that thing but it's very good quality, perhaps too good to be fanmade.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on January 14, 2015, 07:20:12 am
Quote from: "Solarion"
Quote from: "Krang Stonehoof"
Work in Progress:

(http://i.imgur.com/lkzX1IM.jpg)

It's still like 50% done, but there's a lot of new stuff to be added, I will make also a video on YouTube.
Yea, it's pretty simple I know, but as I said, it's an work in progress.

Edit: After spending a lot of time I realized I don't really like it, so I came up with another one.

(http://i.imgur.com/ZcLsJpq.jpg)

It's a template for now, got to take all the textures and make them blend with the background. But for now I want the login screen to be simple.

Is the thing/place from the first screenshot something from Warlords of Draenor ( or maybe some other expansion ) or did you create it yourself? I have never seen that thing but it's very good quality, perhaps too good to be fanmade.

It's from Warlords of Draenor, indeed.

If you are looking for the file path, here:

WorldExpansion05DoodadsTALADORDOODADS6TD_DemonPortal_Void_01.M2
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on January 14, 2015, 09:36:05 am
Hello again, I'm here with another update on my WIP player model.

[media:1bwayulq]https://www.youtube.com/watch?v=lSfTZrk8QH4[/media:1bwayulq]

I added 2 new hairstyles, a 3D bikini and the robe model which is still a WIP as you can tell in the video.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on January 14, 2015, 06:13:04 pm
I just finished the login screen I was working on. Here's the video I uplaoded on YouTube.

[media:1kibtqhn]https://www.youtube.com/watch?v=zxL9u7Bh-3o[/media:1kibtqhn]

I would appreciate to hear any feedback.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Mordred on January 14, 2015, 07:15:38 pm
Quote from: "Krang Stonehoof"
I just finished the login screen I was working on. Here's the video I uplaoded on YouTube.

I really like the idea of  your button positioning and the backgrounds!

The loginscreen on it's own doesn't look like there is much going on, looks like 2 models and 1 animation looping.

Great concept though.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on January 14, 2015, 07:51:42 pm
Well, I was really looking for something simple, not so sophisticated.

And I've been inspired by these simple login screen from League of Legends / Diablo. (For example, League of Legends have an animated texture with a few small effects / details) and I really love them.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Dottore on January 14, 2015, 07:57:26 pm
Quote from: "Krang Stonehoof"
I just finished the login screen I was working on. Here's the video I uplaoded on YouTube.

[media:3cnicuu5]https://www.youtube.com/watch?v=zxL9u7Bh-3o[/media:3cnicuu5]

I would appreciate to hear any feedback.

My god that's awesome man. keep up the good work!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on January 14, 2015, 07:58:48 pm
Quote from: "Fekete95"
Quote from: "Krang Stonehoof"
I just finished the login screen I was working on. Here's the video I uplaoded on YouTube.

[media:2zdms2wm]https://www.youtube.com/watch?v=zxL9u7Bh-3o[/media:2zdms2wm]

I would appreciate to hear any feedback.

My god that's awesome man. keep up the good work!

Thanks!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 14, 2015, 10:11:43 pm
(http://i.imgur.com/eS2vVaH.png)

Started to port Noggit 1.3 SDL to C# today.
If i'll ever finish that, we'll have a much cleaner codebase than now.
Nearly no experience with 3D programming and zero experience with SDL, but that's why i do it: I want to learn. :) Maybe i won't even use SDL, not sure yet. :s
And i'm finally programming something big in C#, only used VB.NET and C++ for big projects yet.

EDIT: I already have good ideas for the new UI! :3
EDIT2: After i thought about everything again, i think it will be more an own editor based on Noggit instead of a Noggit port. I have so many ideas to change things. I'll use Windows Forms as the GUI and implement the SDL window in it. That means i'll create a complete new GUI, which Noggit really needs, in my opinion.
But at first, i need to finish the port of the logical things, like reading DBCs.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 14, 2015, 11:09:26 pm
Sounds nice.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on January 15, 2015, 05:05:02 pm
Quote from: "Kaev"
(http://i.imgur.com/eS2vVaH.png)

Started to port Noggit 1.3 SDL to C# today.
If i'll ever finish that, we'll have a much cleaner codebase than now.
Nearly no experience with 3D programming and zero experience with SDL, but that's why i do it: I want to learn. :) Maybe i won't even use SDL, not sure yet. :s
And i'm finally programming something big in C#, only used VB.NET and C++ for big projects yet.

EDIT: I already have good ideas for the new UI! :3
EDIT2: After i thought about everything again, i think it will be more an own editor based on Noggit instead of a Noggit port. I have so many ideas to change things. I'll use Windows Forms as the GUI and implement the SDL window in it. That means i'll create a complete new GUI, which Noggit really needs, in my opinion.
But at first, i need to finish the port of the logical things, like reading DBCs.

sounds nice, i think you should base it on the WoWedit UI.
(https://bnetcmsus-a.akamaihd.net/cms/content_entry_media/KAMRQJAMNKVA1414606265430.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on January 15, 2015, 05:18:17 pm
Quote from: "Kaev"
Started to port Noggit 1.3 SDL to C# today.
If i'll ever finish that, we'll have a much cleaner codebase than now.
Nearly no experience with 3D programming and zero experience with SDL, but that's why i do it: I want to learn. :) Maybe i won't even use SDL, not sure yet. :s
And i'm finally programming something big in C#, only used VB.NET and C++ for big projects yet.

EDIT: I already have good ideas for the new UI! :3
EDIT2: After i thought about everything again, i think it will be more an own editor based on Noggit instead of a Noggit port. I have so many ideas to change things. I'll use Windows Forms as the GUI and implement the SDL window in it. That means i'll create a complete new GUI, which Noggit really needs, in my opinion.
But at first, i need to finish the port of the logical things, like reading DBCs.

Instead of doing that, you could as well just help with noggit in the current state. There is also a branch  to completely redo the UI there. This looks like a lot of duplicated effort.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on January 15, 2015, 05:24:18 pm
Quote from: "schlumpf"
duplicated effort

This is like the definition of the emu scene.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 15, 2015, 07:37:24 pm
Kaev, can I have your skype? If you're working on the UI things, I can give you a bunch of nice 3d icons which were developed by one russian guy for Noggit's UI, but then his team gave up rebuilding the tool. I also have some ideas to suggest.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 15, 2015, 08:13:39 pm
Quote from: "schlumpf"
Quote from: "Kaev"
Started to port Noggit 1.3 SDL to C# today.
If i'll ever finish that, we'll have a much cleaner codebase than now.
Nearly no experience with 3D programming and zero experience with SDL, but that's why i do it: I want to learn. :) Maybe i won't even use SDL, not sure yet. :s
And i'm finally programming something big in C#, only used VB.NET and C++ for big projects yet.

EDIT: I already have good ideas for the new UI! :3
EDIT2: After i thought about everything again, i think it will be more an own editor based on Noggit instead of a Noggit port. I have so many ideas to change things. I'll use Windows Forms as the GUI and implement the SDL window in it. That means i'll create a complete new GUI, which Noggit really needs, in my opinion.
But at first, i need to finish the port of the logical things, like reading DBCs.

Instead of doing that, you could as well just help with noggit in the current state. There is also a branch  to completely redo the UI there. This looks like a lot of duplicated effort.

The code of Noggit is a very big mess, i will probably rewrite the biggest part of it. So why not starting something based on it, in a language, that gives me a good and easy way to create the GUI, which i never could realize like that with C++, because i have no experience in that field?
And i know that this  is a lot of duplicated effort. As i said, i do this, because i want to learn something. If i'll finish that, i'll release it for everyone. If not, i still learned alot.

@Skarn: Sent you a PM.

------------


(http://i.imgur.com/3NFqXLE.png)
After fixing some stuff here and there, i finally wanted to start with the GUI instead of porting more classes.
And guess what, everything worked as intended!
The black stuff you see there is actually the SDL window. I could now start to draw some stuff, but this must wait untill i ported the map data.
Title: Re: [SHOWOFF] What Are You Working On
Post by: tehrob on January 15, 2015, 10:21:20 pm
I personally, wish you will get SharpNoggit to work, cause no one else is interested in fixing Noggit3...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on January 15, 2015, 10:22:40 pm
Wrote up a simple script to prevent players from leaving a testing area. There are a number of NPCs spawned around the exits of the area which, when a player gets close enough, will teleport the player to a pseudo-random position within the zone.

The script still needs a bit of work, but it works perfectly fine.

Code: [Select]
local npcId = 80007
local UNIT_STAND_STATE_SLEEP = 3
local UNIT_STAND_STATE_KNEEL = 8

local function OnMoveInLOS(event, creature, unit)
math.randomseed(os.time())
local val = math.random(1, 7)

local player = unit

if(val == 1) then -- Crusader Camp along the Southern Road
player:Teleport(0, 1096.68, -1295.55, 61.3, 2.8)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 2) then -- Anchors Hilt Camp
player:Teleport(0, 1148.8, -2048.57, 65, 3.6)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 3) then -- Hearthglen Gates
player:Teleport(0, 2700.74, -1645.38, 132.98, 2.126)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 4) then -- Halsingar Chapel
player:Teleport(0, 1865.85, -1312.4, 62.95, 0.838)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 5) then -- Farm
player:Teleport(0, 2558.0, -1811.38, 34.32, 2.12)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 6) then -- Pramus P0int
player:Teleport(0, 1811.87, -2467.54, 73.15, 5.23)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 7) -- Emberstone Chapel
player:Teleport(0, 1258.574951, -2398.602295, 61.590820, 6.095099)
player:SetStandState(UNIT_STAND_STATE_KNEEL)
end
end

RegisterCreatureEvent(npcId, 27, OnMoveInLOS)

After doing that I messed around with Lock.dbc and a few other things to create a rough room/building purchasing system. It's worked pretty well so-far, but it's nothing fancy or complicated.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on January 16, 2015, 12:33:47 am
Just a question. Why are you not using SmartAI for such matters? Core scripts are better, cleaner, easier?
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on January 16, 2015, 12:53:44 am
Invisible npc's is really not the most efficient means. Instead use an area trigger. If you don't have access to this because you are not using client edits, check what zone the player is in, if the zone is your zone you do not want them in, teleport them out.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 16, 2015, 07:46:43 am
Quote from: "tehrob"
I personally, wish you will get SharpNoggit to work, cause no one else is interested in fixing Noggit3...
I can fully understand why. Noggit has some bugs, but it works. They already figured the most important things out and now the project is getting boring, because nearly everything they have to do is to recode old parts to fix some bugs. And that's often VERY boring.
But don't say no one is interested in fixing Noggit3, they're still working on it. Slowly, but they're working on it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on January 16, 2015, 03:02:39 pm
Quote from: "Amaroth"
Just a question. Why are you not using SmartAI for such matters? Core scripts are better, cleaner, easier?

I'm mainly doing it to practice with Lua and I'm not entirely sure how I'd go about doing the pseudo-random teleportation using SAI.

Quote from: "stoneharry"
Invisible npc's is really not the most efficient means. Instead use an area trigger. If you don't have access to this because you are not using client edits, check what zone the player is in, if the zone is your zone you do not want them in, teleport them out.

Huh, interesting idea. I guess I could do that and then add in a check to see whether or not the player is in GM mode. If the player isn't in GM mode, then teleport them to one of the pseudo-random areas in the zone.

I could even combine it with the script that I've written which uses the dummy units as there are certain spots within a zone that don't have their own area ID. ^.^ Although this could be done with the triggers, but it's probably a bit quicker to have area triggers for the large restricted areas and then use the dummy units for the smaller places that will often change from restricted to non restricted during development.  :P

----------------------------------------------------------

I just typed this up, but it should work...

Code: [Select]
local triggerIDs = {1, 2, 3, 4, 5} -- Example Area Trigger IDs from AreaTrigger.dbc

function OnAreaTrigger(event, player, triggerId)
-- Iterate through triggerIDs to see if trigger matches an accepted trigger.
for i = 0, #triggerIDs do
if(triggerIDs[i] == triggerId) then
if(player:IsGM() == false) then
math.randomseed(os.time())
local val = math.random(1, 7)

if(val == 1) then -- Crusader Camp along the Southern Road
player:Teleport(0, 1096.68, -1295.55, 61.3, 2.8)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 2) then -- Anchors Hilt Camp
player:Teleport(0, 1148.8, -2048.57, 65, 3.6)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 3) then -- Hearthglen Gates
player:Teleport(0, 2700.74, -1645.38, 132.98, 2.126)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 4) then -- Halsingar Chapel
player:Teleport(0, 1865.85, -1312.4, 62.95, 0.838)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 5) then -- Farm
player:Teleport(0, 2558.0, -1811.38, 34.32, 2.12)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 6) then -- Pramus P0int
player:Teleport(0, 1811.87, -2467.54, 73.15, 5.23)
player:SetStandState(UNIT_STAND_STATE_SLEEP)
elseif(val == 7) -- Emberstone Chapel
player:Teleport(0, 1258.574951, -2398.602295, 61.590820, 6.095099)
player:SetStandState(UNIT_STAND_STATE_KNEEL)
end
end
end
end
end

RegisterServerEvent(24, OnAreaTrigger)

Ouh, I could even add in some options to teleport to different locations depending on the trigger...  ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on January 17, 2015, 02:25:39 am
Randomness? Well, I would try to create teleport actions triggered by time. In 1st second it teleports to zone X, in 2nd second to zone Y... yep, its not perfect, but it would probably work. But if you want to just practice, its your decision. I just know a few guys who tend to do everything, even spell stats, via core and then they are really "surprised" that their core is one huge mess, suddenly erroring on some little glitch.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on January 17, 2015, 02:43:21 am
Quote from: "Amaroth"
Randomness? Well, I would try to create teleport actions triggered by time. In 1st second it teleports to zone X, in 2nd second to zone Y... yep, its not perfect, but it would probably work. But if you want to just practice, its your decision. I just know a few guys who tend to do everything, even spell stats, via core and then they are really "surprised" that their core is one huge mess, suddenly erroring on some little glitch.

Oh, I'd never try everything through core. Most of what I do is done through SAI, but the few tougher things are done through Lua or a core mod. The only core mod I do have is going to be removed and replaced with Lua soon though.

Thanks for the idea though. I might give it a try at some point.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Clockworkapple23 on January 17, 2015, 05:14:04 am
Quote from: "phantomx"
Messing around with the new blood elf textures on the old models.

(http://i.imgur.com/eNYtI03.png)

Edit:

Female is kinda eh.

(http://i.imgur.com/RIrNr6a.png)

Just the face UV's are so plain it's annoying.


Looks creepy.

I make this with the textures, with the human Female model and modify the breast of NightElf -using some photo filter and Hue/saturation-

(http://s29.postimg.org/uwc1b3c13/Wo_WScrn_Shot_011215_031820.jpg)

The difference:

(http://s2.postimg.org/rm8b1cws9/Datass.jpg)

Dat ass  :lol:



Somebody have the models of BEs files of WOD? -to work ... -
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on January 17, 2015, 06:29:57 am
@Clockworkapple23 Yeah they are a bit creepy I really hate working with old UV's.

Also as far as I'm aware of from looking through the files and getting on the PTR the blood elf models aren't out yet.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ohai on January 17, 2015, 08:49:43 pm
Satyr housing, this is the belf smallhouse changed for satyr race. First model ever so :P but I like it so it doesnt matter if you dont lol  :cry:   :P   8-)

(http://i.imgur.com/VX0lXwi.jpg?1) (http://imgur.com/VX0lXwi)

(http://i.imgur.com/pSSzjAn.jpg?1) (http://imgur.com/pSSzjAn)

(http://i.imgur.com/pFQpbVs.jpg?1) (http://imgur.com/pFQpbVs)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on January 19, 2015, 04:49:23 pm
I've been working on a new guild registration system for the last two days after finding the default system to be a bit too different from how I'd like it to work. This is pretty-much only useful on an RP server, but it's been fun to work on so-far.

It's already in an working state, but it does need tweaks here and there. The last part that I'm writing up right now is a button that will call a stored procedure to create the guild. After that I might try making a menu for anyone with the GM flag on to review the applications through instead of needing to view the database.

There are a few ways for the menus to show up and that, but the basic system is that the user enters a guild name, description, and then pays an arbitrary fee to submit the guild application. After this, a GM will go into the database and check out the name/description and see if it meets the server standards. If it doesn't meet the standards then a flag is set and a rejection message is selected from a pre-written set of rejection messages. If the application is accepted, then the player clicks a button to have the guild created.

When it's all done and prettified, I'll probably release it on the major sites along with a guide on how to use it properly.

-------------------------------------------------------------

Code: [Select]
local npcId = 80139

local function OnGossipHello(event, player, creature)
if(player:GetGender() == 0) then -- Male = 0, Female = 1
creature:SendUnitSay("Welcome to the Andorhal Guild Registry office. What can I help you with today, Sir?", 7)
elseif(player:GetGender() == 1) then
creature:SendUnitSay("Welcome to the Andorhal Guild Registry office. What can I help you with today, Miss?", 7)
end

if(player:IsInGuild() == true) then -- If the player is already in a guild, then show this menu.
creature:SendUnitEmote("After asking your name, Eliza quickly flips through a large tome on the counter.")
player:GossipMenuAddItem(0, "I have a few questions about guild registration.", 80038, 3)
player:GossipMenuAddItem(0, "Alright, thank you.", 80038, 6)
player:GossipSendMenu(80038, creature, MenuId)
else -- If the player isn't already in a guild, then show this menu.
local hasApplication = WorldDBQuery("SELECT COUNT(DISTINCT playerAccountId) FROM characters.guild_registration_application WHERE playerAccountID = " .. player:GetAccountId() .. ";"):GetString(0)
player:GossipClearMenu()

if(tonumber(hasApplication) == 0) then -- Default Menu, if player has no pending application.
player:GossipMenuAddItem(0, "I'd like to register a guild.", 80028, 2)
player:GossipMenuAddItem(0, "I have a few questions about guild registration.", 80028, 3)
player:GossipSendMenu(80028, creature, MenuId)
elseif(tonumber(hasApplication) == 1) then -- Status Menu, if player has a pending application.
local applicationStatus = WorldDBQuery("SELECT registrationAcceptanceState FROM characters.guild_registration_application WHERE playerAccountID = " .. player:GetAccountId() .. ";"):GetString(0)

if(tonumber(applicationStatus) == 1) then -- If accepted
local guildName = WorldDBQuery("SELECT guildName FROM characters.guild_registration_application WHERE playerAccountID = " .. player:GetAccountId() .. " AND guildName NOT LIKE 'blank';"):GetString(0)
creature:SendUnitSay("Your application has been accepted. Expect "" .. guildName .."" to be formed within the next day.", 7)

player:GossipMenuAddItem(0, "Alright, thank you.", 80033, 6)
player:GossipSendMenu(80033, creature, MenuId)
elseif(tonumber(applicationStatus) == 0) then -- If not yet accepted
creature:SendUnitSay("Your application hasn't been reviewed yet. The council only has time to review the applications for a short time each day. If you come back tomorrow it may have been reviewed.", 7)

player:GossipMenuAddItem(0, "Alright, thank you.", 80034, 6)
player:GossipSendMenu(80034, creature, MenuId)
elseif(tonumber(applicationStatus) == 2) then -- If rejected
local rejectionComment = WorldDBQuery("SELECT rejectionReason FROM characters.guild_registration_rejection_reasons WHERE id = (SELECT rejectionReason FROM characters.guild_registration_application WHERE playerAccountID = " .. player:GetAccountId() .. ");"):GetString(0)
creature:SendUnitSay(rejectionComment, 7)

player:GossipMenuAddItem(0, "Alright, thank you.", 80035, 6)
player:GossipSendMenu(80035, creature, MenuId)
end
end
end
end

local function OnGossipSelect(event, player, creature, sender, intid, code)
if(intid == 1) then
if(player:IsInGuild() == true) then
creature:SendUnitEmote("After asking your name, Eliza quickly flips through a large tome on the counter.")
player:GossipMenuAddItem(0, "I have a few questions about guild registration.", 80038, 3)
player:GossipMenuAddItem(0, "Alright, thank you.", 80038, 6)
player:GossipSendMenu(80038, creature, MenuId)
else
local hasApplication = WorldDBQuery("SELECT COUNT(DISTINCT playerAccountId) FROM characters.guild_registration_application WHERE playerAccountID = " .. player:GetAccountId() .. ";"):GetString(0)
player:GossipClearMenu()

if(tonumber(hasApplication) == 0) then -- Default Menu, if player has no pending application.
player:GossipMenuAddItem(0, "I'd like to register a guild.", 80028, 2)
player:GossipMenuAddItem(0, "I have a few questions about guild registration.", 80028, 3)
player:GossipSendMenu(80028, creature, MenuId)
elseif(tonumber(hasApplication) == 1) then -- Status Menu, if player has a pending application.
local applicationStatus = WorldDBQuery("SELECT registrationAcceptanceState FROM characters.guild_registration_application WHERE playerAccountID = " .. player:GetAccountId() .. ";"):GetString(0)

if(tonumber(applicationStatus) == 1) then -- If accepted
local guildName = WorldDBQuery("SELECT guildName FROM characters.guild_registration_application WHERE playerAccountID = " .. player:GetAccountId() .. " AND guildName NOT LIKE 'blank';"):GetString(0)
creature:SendUnitSay("Your application has been accepted. Expect "" .. guildName .."" to be formed within the next day.", 7)

player:GossipMenuAddItem(0, "Alright, thank you.", 80033, 6)
player:GossipSendMenu(80033, creature, MenuId)
elseif(tonumber(applicationStatus) == 0) then -- If not yet accepted
creature:SendUnitSay("Your application hasn't been reviewed yet. The council only has time to review the applications for a short time each day. If you come back tomorrow it may have been reviewed.", 7)

player:GossipMenuAddItem(0, "Alright, thank you.", 80034, 6)
player:GossipSendMenu(80034, creature, MenuId)
elseif(tonumber(applicationStatus) == 2) then -- If rejected
local rejectionComment = WorldDBQuery("SELECT rejectionReason FROM characters.guild_registration_rejection_reasons WHERE id = (SELECT rejectionReason FROM characters.guild_registration_application WHERE playerAccountID = " .. player:GetAccountId() .. ");"):GetString(0)
creature:SendUnitSay(rejectionComment, 7)

player:GossipMenuAddItem(0, "Alright, thank you.", 80035, 6)
player:GossipSendMenu(80035, creature, MenuId)
end
end
end
elseif(intid == 2) then -- Registration
-- Local variable declarations
local playerAccountID = player:GetAccountId();

-- Find out whether or not the current user has previously entered a guild name and/or description.
local guildName = WorldDBQuery("SELECT COUNT(guildName) FROM characters.guild_registration_application WHERE playerAccountID = " .. playerAccountID .. " AND guildName NOT LIKE 'blank';"):GetString(0)
local guildDescription = WorldDBQuery("SELECT COUNT(guildDescription) FROM characters.guild_registration_application WHERE playerAccountID = " .. playerAccountID .. " AND guildDescription NOT LIKE 'blank';"):GetString(0)

player:GossipClearMenu()

if(tonumber(guildName) ~= 0) then
guildName = WorldDBQuery("SELECT guildName FROM characters.guild_registration_application WHERE playerAccountID = " .. playerAccountID .. ";"):GetString(0)
player:GossipMenuAddItem(0, "Your guild name has been filled out as " .. guildName .. ", you may change it if you wish.", 80030, 7, true, "Please enter your guild name. (Max 24 characters)", 0)
else
player:GossipMenuAddItem(0, "Your guild name has not been filled out. Would you like to enter it?", 80030, 7, true, "Please enter your guild name. (Max 24 characters)", 0)
end

if(tonumber(guildDescription) ~= 0) then
player:GossipMenuAddItem(0, "Your guild description has been filled out. You may change it if you wish.", 80030, 8, true, "Please enter your guild description. (Max 2048 characters)", 0)
else
player:GossipMenuAddItem(0, "Your guild description has not been filled out. Would you like to enter it?", 80030, 8, true, "Please enter your guild description. (Max 2048 characters)", 0)
end

player:GossipMenuAddItem(0, "I'm finished the application, I'd like to submit it now.", 80030, 9, false, "Do you accept the charge for registration?", 1000000)
player:GossipSendMenu(80030, creature, MenuId)
elseif(intid == 3) then -- Help Menu
player:GossipClearMenu()
player:GossipMenuAddItem(0, "How does the registration process work?", 80029, 4)
player:GossipMenuAddItem(0, "What are the benefits of a guild?", 80029, 5)
player:GossipMenuAddItem(0, "Nevermind.", 80029, 6)
player:GossipSendMenu(80029, creature, MenuId)
elseif(intid == 4) then -- Help Menu, Option #1
player:GossipClearMenu()
player:GossipMenuAddItem(0, "I'd like to ask another question.", 80031, 3)

if(player:IsInGuild() == false) then
player:GossipMenuAddItem(0, "I'd like to register a guild now.", 80031, 2)
end

player:GossipMenuAddItem(0, "Nevermind.", 80031, 6)
player:GossipSendMenu(80031, creature, MenuId)
elseif(intid == 5) then -- Help Menu, Option #2
player:GossipClearMenu()
player:GossipMenuAddItem(0, "I'd like to ask another question.", 80032, 3)

if(player:IsInGuild() == false) then
player:GossipMenuAddItem(0, "I'd like to register a guild now.", 80032, 2)
end

player:GossipMenuAddItem(0, "Nevermind.", 80032, 6)
player:GossipSendMenu(80032, creature, MenuId)
elseif(intid == 6) then
player:GossipComplete()
elseif(intid == 7) then -- Guild Name Updated
WorldDBQuery("INSERT INTO characters.guild_registration_application(playerAccountID, guildName) VALUES(" .. player:GetAccountId() .. ","" .. code .. "") ON DUPLICATE KEY UPDATE guildName=VALUES(guildName);")

player:GossipClearMenu()
player:SendUnitSay("Guild Name Written Menu Missing", 7)
player:GossipMenuAddItem(0, "Return", 80036, 2)
player:GossipSendMenu(80036, creature, MenuId)
elseif(intid == 8) then -- Guild Name Updated
WorldDBQuery("INSERT INTO characters.guild_registration_application(playerAccountID, guildDescription) VALUES(" .. player:GetAccountId() .. ","" .. code .. "") ON DUPLICATE KEY UPDATE guildDescription=VALUES(guildDescription);")

player:GossipClearMenu()
player:SendUnitSay("Guild Description Written Menu Missing", 7)
player:GossipMenuAddItem(0, "Return", 80037, 2)
player:GossipSendMenu(80037, creature, MenuId)
elseif(intid == 9) then -- Application Submit
WorldDBQuery("INSERT INTO characters.guild_registration_application(playerAccountID, isUnfinishedApplication) VALUES(" .. player:GetAccountId() .. ", 0) ON DUPLICATE KEY UPDATE isUnfinishedApplication=VALUES(isUnfinishedApplication);")

player:ModifyMoney(-1000000)
player:GossipComplete()
creature:SendUnitSay("Your application has been accepted. Please check back later today or tomorrow for word on the applications status.", 7)
elseif(intid == 10) then -- Application Rejected
player:ModifyMoney(750000)
player:GossipComplete()
WorldDBQuery("DELETE FROM characters.guild_registration_application WHERE playerAccountID = " .. playerAccountID .. ";")
end
end

RegisterCreatureGossipEvent(npcId, 1, OnGossipHello)
RegisterCreatureGossipEvent(npcId, 2, OnGossipSelect)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 19, 2015, 07:49:26 pm
Bad news: I dropped the Noggit port.

Good news: Cromon started to develope a new map editor and i'm helping him. :)
He's working on the UI stuff atm and will start to do the rendering part soon.
I just finished the NPC classes and started the MySQL stuff to allow database things like NPC spawning via the editor.
I would love to hear which features you would like to have in the editor.

The editor is written in C#.Net (.NET Framework 4.5.3 Preview atm) and you can find the GIT repository here:  https://gitlab.cromon.ch/Cromon/woweditor

In my opinion, these are good news for the whole WoW modding scene. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Adspartan on January 19, 2015, 08:01:45 pm
Quote
Good news: Cromon started to develope a new map editor and i'm helping him.

Indeed it's a good news ! Is it based on sharpwow ?  :o
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 19, 2015, 08:06:57 pm
Nope, written from scratch.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on January 19, 2015, 09:04:55 pm
Quote from: "Kaev"
Bad news: I dropped the Noggit port.

Good news: Cromon started to develope a new map editor and i'm helping him. :)
He's working on the UI stuff atm and will start to do the rendering part soon.
I just finished the NPC classes and started the MySQL stuff to allow database things like NPC spawning via the editor.
I would love to hear which features you would like to have in the editor.

The editor is written in C#.Net (.NET Framework 4.5.3 Preview atm) and you can find the GIT repository here:  https://gitlab.cromon.ch/Cromon/woweditor

In my opinion, these are good news for the whole WoW modding scene. :)

Some form of light / skybox changing functionality would be very welcome! Great to hear you guys are working on something.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 19, 2015, 09:08:20 pm
Quote from: "Laduguer"
Quote from: "Kaev"
Bad news: I dropped the Noggit port.

Good news: Cromon started to develope a new map editor and i'm helping him. :)
He's working on the UI stuff atm and will start to do the rendering part soon.
I just finished the NPC classes and started the MySQL stuff to allow database things like NPC spawning via the editor.
I would love to hear which features you would like to have in the editor.

The editor is written in C#.Net (.NET Framework 4.5.3 Preview atm) and you can find the GIT repository here:  https://gitlab.cromon.ch/Cromon/woweditor

In my opinion, these are good news for the whole WoW modding scene. :)

Some form of light / skybox changing functionality would be very welcome! Great to hear you guys are working on something.

Like in SharpWoW? Shouldn't be a big problem. :)

Ah, here's a little video for you guys:
https://cloud.cromon.ch/f/96349608efcb1 ... 000367490f (https://cloud.cromon.ch/f/96349608efcb1363bee7ce000367490f" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: tehrob on January 19, 2015, 09:18:32 pm
Will it be for 335?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 19, 2015, 09:20:38 pm
Every version will be supported. (Yes, even WoD)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ohai on January 19, 2015, 09:24:45 pm
Quote from: "Kaev"
Every version will be supported. (Yes, even WoD)


Wow nice news indeed, but why does it say then in the video CASC only, WoD? NPC spawning sounds nice, editing NPC functions via editor? Features I'd like 4.3.4 support, WMO export import please. ;)
and when will it be out?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Adspartan on January 19, 2015, 09:35:06 pm
Minimap generation (with m2 and wmo) would be awesome.

And something that could also be nice : the ability to setup points like for the areatrigger or flypath within the program :p

Edit : may be you should create a post for this ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 19, 2015, 09:37:14 pm
Quote from: "Ohai"
Quote from: "Kaev"
Every version will be supported. (Yes, even WoD)


Wow nice news indeed, but why does it say then in the video CASC only, WoD? NPC spawning sounds nice, editing NPC functions via editor? Features I'd like 4.3.4 support, WMO export import please. ;)
and when will it be out?
CASC is already working, we're working at MPQ (there's already a basic layout as said in the video).
Yeah, i think i'll integrate a database editor sooner or later, that will integrate NPC editing.

EDIT: I'll create a topic when we have more to show.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Jøk3r on January 19, 2015, 11:38:00 pm
Nice to hear that two guys are working on something like that but in my opinion the time will show whether this will be droped just like SharpWoW or not. But best wishes from me! And good luck!
Also WoD compatibility sound nice.
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on January 20, 2015, 02:25:04 am
This sounds absolutely amazing? Any chance of Ground Effect calculation from the editor itself? The way it has to be done momentarily is a pain.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Pinkhair3d on January 20, 2015, 05:42:02 am
That is really awesome looking Kaev! Any chance of import/export to and from other formats of map data at some point?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on January 20, 2015, 01:16:04 pm
Kaev, I would create new topic for functions request, here it would be just lost. I have a lot of ideas, but don't want to spam here with them.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 20, 2015, 01:37:32 pm
Quote from: "Amaroth"
Kaev, I would create new topic for functions request, here it would be just lost. I have a lot of ideas, but don't want to spam here with them.
Write me a PM if you don't want to post them here.

EDIT:
Here's a little picture for you guys. Awesome work by Cromon.
https://cloud.cromon.ch/f/95c347e73aa66dae8023113a59935cc7
Title: Re: [SHOWOFF] What Are You Working On
Post by: Cromon on January 21, 2015, 01:31:10 am
Some updates how it currently looks like:

https://cloud.cromon.ch/f/2333d26bc5f67 ... eebf90c7fe (https://cloud.cromon.ch/f/2333d26bc5f67f8637fd98eebf90c7fe" onclick="window.open(this.href);return false;)

For Chrome:
https://cloud.cromon.ch/public.php?serv ... e&download (https://cloud.cromon.ch/public.php?service=files&t=2333d26bc5f67f8637fd98eebf90c7fe&download" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on January 21, 2015, 01:46:33 am
Quote from: "Cromon"
Some updates how it currently looks like:

https://cloud.cromon.ch/f/2333d26bc5f67 ... eebf90c7fe (https://cloud.cromon.ch/f/2333d26bc5f67f8637fd98eebf90c7fe" onclick="window.open(this.href);return false;)

For Chrome:
https://cloud.cromon.ch/public.php?serv ... e&download (https://cloud.cromon.ch/public.php?service=files&t=2333d26bc5f67f8637fd98eebf90c7fe&download" onclick="window.open(this.href);return false;)

Looking good, love the performance keep up the good work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Pinkhair3d on January 21, 2015, 04:58:13 am
Very nice!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ohai on January 21, 2015, 10:48:16 am
Quote from: "adspartan"
Minimap generation (with m2 and wmo) would be awesome.

And something that could also be nice : the ability to setup points like for the areatrigger or flypath within the program :p

yea this +1, and an ETA any chance? weeks, couple of months? roughly :b

And also a little easier interface wouldnt hurt, I dl-ed that last world editor and its probaly awsome but I had alot of things to do so I just skipped it coz I didnt get a hang of it fast. I mean I dont want to troll or anything just saying, I had stuff to do before I started customizing the world with M2s doodas.. Id probably have to start using it at some point, well unless this arrives sooner I hope ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Marlamin on January 21, 2015, 12:16:11 pm
Quote from: "Cromon"
Some updates how it currently looks like:

https://cloud.cromon.ch/f/2333d26bc5f67 ... eebf90c7fe (https://cloud.cromon.ch/f/2333d26bc5f67f8637fd98eebf90c7fe" onclick="window.open(this.href);return false;)

For Chrome:
https://cloud.cromon.ch/public.php?serv ... e&download (https://cloud.cromon.ch/public.php?service=files&t=2333d26bc5f67f8637fd98eebf90c7fe&download" onclick="window.open(this.href);return false;)
Nice work y'all. I've been working on a mapviewer/modelviewer in C# myself and I'm glad you decided to make it open source. I've been having issues with ADTs, but now I'll be able to learn from the code!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 21, 2015, 12:51:36 pm
Quote from: "Ohai"
Quote from: "adspartan"
Minimap generation (with m2 and wmo) would be awesome.

And something that could also be nice : the ability to setup points like for the areatrigger or flypath within the program :p

yea this +1, and an ETA any chance? weeks, couple of months? roughly :b

And also a little easier interface wouldnt hurt, I dl-ed that last world editor and its probaly awsome but I had alot of things to do so I just skipped it coz I didnt get a hang of it fast. I mean I dont want to troll or anything just saying, I had stuff to do before I started customizing the world with M2s doodas.. Id probably have to start using it at some point, well unless this arrives sooner I hope ;)

It's done, when it's done. ^^
You can always get the newest version from the repository. We don't even know, what features we will add to the editor. Cromon told me: The more the better. :P
I think the first "real usable" version will be there, when we can edit a world and save it.
We don't have a deadline and i don't think we'll ever have one, because this is a project, that we do in our free time.
But don't worry. You'll always find the newest, usable version of the editor in the thread, after we made one.
Btw, does anyone have an idea for a name? :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on January 21, 2015, 01:12:19 pm
WoW Terra, Terraformer, War Editor, WoWEdit, WoWMapper, WarcraftShaper, Shape, WoW Map Tool, World Moulder, WoW Map Sculptor, ShapeWoW, TerraWoW, Terra-In-WoW (Lame plan oy words with "Terrain WoW" to Terra (Land) in WoW.)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 21, 2015, 01:19:23 pm
You can call it WoWEdit, WoW Map Editor (WoWME), WoW World Builder (WoWWB).  Anything like this would do.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ohai on January 21, 2015, 01:32:21 pm
Easy Peasy World Editor, and maek it auto-konvert my Paint .jpegs into 3D characters plss :V
Title: Re: [SHOWOFF] What Are You Working On
Post by: Marlamin on January 21, 2015, 01:38:49 pm
Quote from: "phucko1"
WoW Terra, Terraformer, War Editor, WoWEdit, WoWMapper, WarcraftShaper, Shape, WoW Map Tool, World Moulder, WoW Map Sculptor, ShapeWoW, TerraWoW, Terra-In-WoW (Lame plan oy words with "Terrain WoW" to Terra (Land) in WoW.)

WoWEdit and WoW Mapper are already in use. Might not want to use those to avoid confusion.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on January 21, 2015, 02:01:28 pm
Quote from: "Kaev"

Like in SharpWoW? Shouldn't be a big problem. :)

Ah, here's a little video for you guys:
https://cloud.cromon.ch/f/96349608efcb1 ... 000367490f (https://cloud.cromon.ch/f/96349608efcb1363bee7ce000367490f" onclick="window.open(this.href);return false;)

I recall you were unable to save any light changes in SharpWoW, but the basic functionality was really great, so if you could shove that in then that'd be awesome!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on January 21, 2015, 02:02:54 pm
WoW Environment Creator WEC
ADT Creator
xX360MLGXX
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 21, 2015, 02:58:30 pm
Quote from: "Laduguer"
Quote from: "Kaev"

Like in SharpWoW? Shouldn't be a big problem. :)

Ah, here's a little video for you guys:
https://cloud.cromon.ch/f/96349608efcb1 ... 000367490f (https://cloud.cromon.ch/f/96349608efcb1363bee7ce000367490f" onclick="window.open(this.href);return false;)

I recall you were unable to save any light changes in SharpWoW, but the basic functionality was really great, so if you could shove that in then that'd be awesome!

No, you're able to save changes. I have already done this for my canyon map.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on January 21, 2015, 04:04:26 pm
It will be awesome ! Will you add the gobject edition? (it will be easier to place signposts for example)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 21, 2015, 05:03:03 pm
Quote from: "Met@"
It will be awesome ! Will you add the gobject edition? (it will be easier to place signposts for example)
I wanna start with the gameobjects today. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Cromon on January 21, 2015, 11:12:16 pm
Im currently working on the wmo models, but what a lot of you people wrote here is one of my top priorities: Ground effects. Editing them is pretty simple, currently thinking of a way to most efficiently render them.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on January 22, 2015, 12:05:57 am
Is this done with OpenGL or DirectX? Wouldn't ground effects be a prime example of a place to use instancing?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on January 22, 2015, 12:17:51 am
Quote from: "Skarn"
Quote from: "Laduguer"
Quote from: "Kaev"

Like in SharpWoW? Shouldn't be a big problem. :)

Ah, here's a little video for you guys:
https://cloud.cromon.ch/f/96349608efcb1 ... 000367490f (https://cloud.cromon.ch/f/96349608efcb1363bee7ce000367490f" onclick="window.open(this.href);return false;)

I recall you were unable to save any light changes in SharpWoW, but the basic functionality was really great, so if you could shove that in then that'd be awesome!

No, you're able to save changes. I have already done this for my canyon map.

Hmm, I must have been using an older version then, because none of the changes I made persisted.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Cromon on January 22, 2015, 01:15:48 am
Quote from: "iindigo"
Is this done with OpenGL or DirectX? Wouldn't ground effects be a prime example of a place to use instancing?

D3D11, and yes, instancing is a must in this case, i meant more like the internals, for example how to map the weights and coverages to actual intances.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 22, 2015, 06:34:05 am
Laduguer, I remember that I was having problrms with saving too, but later I managed to make it save properly somehow.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on January 22, 2015, 12:50:55 pm
Nice to see the work on a WoD editor ;).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Marlamin on January 22, 2015, 07:53:43 pm
Cromon, any specific reasons why you chose DirectX? OpenGL would more cross platform compatible.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 22, 2015, 08:10:00 pm
Quote from: "Marlamin"
Cromon, any specific reasons why you chose DirectX? OpenGL would more cross platform compatible.
I don't think that .NET Framework 4.5+ is cross platform compatible. And it's much easier to program in C# than in C++. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Marlamin on January 22, 2015, 08:26:10 pm
C# NET 4.5 is mostly okay cross-platform through Mono or Wine. D3D11 not so much.  :D

This is becoming somewhat of a large project, maybe make a thread in the Dev & Presentation forum? Easier to follow.

EDIT: Ah, there already is a thread here: viewtopic.php?f=51&t=8843&view=unread#unread (http://modcraft.io/viewtopic.php?f=51&t=8843&view=unread#unread" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on January 23, 2015, 06:09:33 pm
WIP HD Blood Elf Models.

(http://puu.sh/eV2cb/76426db986.jpg)

(http://puu.sh/eV2iP/cd2b10fba7.jpg)

I just need to touch up the face textures a bit and fix some line on the chest.

Update 1:

(http://puu.sh/eV3VH/dab8177350.jpg)

Update 2:

(http://puu.sh/eV4CF/a9b0459bdb.jpg)

Done with male.

Update 3 Male & Female emotes:

[media:jej1h8gw]https://www.youtube.com/watch?v=uRvL-DZ3v5Y[/media:jej1h8gw]
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on January 24, 2015, 04:55:14 am
Nice Job! However, the HD bloodelf Models were already released?
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on January 24, 2015, 06:21:55 pm
Quote from: "abdalrahman9"
Nice Job! However, the HD bloodelf Models were already released?
yes on the ptr
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 25, 2015, 08:17:15 am
Hello, modcraft. I want to show you something I and some guys of my team are working on. I think you will difinitely like it because some of you has been waiting for these fixes for some time. This is a new version of Noggit SDL for 3.3.5a. It is still in development and testing and I won't release anything untill I make sure it won't ruin anyone's work.

A small list of new features and bugfixes to the old ones:

- Chunk gap (terrain crack) fixer. We have not found the exact reason for this bug and I did not want to spend much time on it, so we just made a fixer that kicks them all out of your adts.

Buttons to launch fixer either for one adt or for all the loaded ones.
(http://i.imgur.com/YyjrRyq.png)

Before
(http://i.imgur.com/0TEHG7p.jpg)

After
(http://i.imgur.com/akCBwhw.jpg)

- Some changes to UI. Now the toolbar does not cover half your sreen even on small screen resolutions.

(http://i.imgur.com/NzLKVon.jpg)

- A chunk by chunk water editor. We added a couple of new functions to the existing water editor. Now you can fill chunks with water by pressing shift + mouse and remove them by pressing ctrl + mouse. You can also press alt / alt + ctrl for selecting/deselecting the chunks where you need to change the heigt. If nothing is selected it will move the whole adt.

(http://i.imgur.com/JMb6eUc.png)

- There is no model duplication bug anymore, but there is still no fixer for your old maps. I think we will make one as an external tool probably or maybe not.

- When you're painting in 2D mode you always have to press Shift to paint textures, so now you won't have anything ocasionally painted while working there and just clicking on UI.

- Noggit now runs with the console. We're using it to output data from our functions while development but later it maybe used to execute some commands that are hard to do with gui.
Simple example is something like: /createwater 00 33. This one will create water from the 00 chunk to 33. (Commands are not implemented yet).

I hope you like our work  ;)

TODO

- Finish UI changes.
- A tool that automatically removes water which is under the terrain.
- Duplication remover (already duplicated models on maps).
- Alphamap import
- Move adt function
- WDL generator
- Texture flags editor
- Ground effects adder
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 25, 2015, 09:43:37 am
Quote from: "Skarn"
Hello, modcraft. I want to show you something I and some guys of my team are working on. I think you will difinitely like it because some of you has been waiting for these fixes for some time. This is a new version of Noggit SDL for 3.3.5a. It is still in development and testing and I won't release anything untill I make sure it won't ruin anyone's work.

A small list of new features and bugfixes to the old ones:

- Chunk gap (terrain crack) fixer. We have not found the exact reason for this bug and I did not want to spend much time on it, so we just made a fixer that kicks them all out of your adts.

Buttons to launch fixer either for one adt or for all the loaded ones.
(http://i.imgur.com/YyjrRyq.png)

Before
(http://i.imgur.com/0TEHG7p.jpg)

After
(http://i.imgur.com/akCBwhw.jpg)

- Some changes to UI. Now the toolbar does not cover half your sreen even on small screen resolutions.

(http://i.imgur.com/NzLKVon.jpg)

- A chunk by chunk water editor. We added a couple of new functions to the existing water editor. Now you can fill chunks with water by pressing shift + mouse and remove them by pressing ctrl + mouse. You can also press alt / alt + ctrl for selecting/deselecting the chunks where you need to change the heigt. If nothing is selected it will move the whole adt.

(http://i.imgur.com/JMb6eUc.png)

- There is no model duplication bug anymore, but there is still no fixer for your old maps. I think we will make one as an external tool probably or maybe not.

- When you're painting in 2D mode you always have to press Shift to paint textures, so now you won't have anything ocasionally painted while working there and just clicking on UI.

- Noggit now runs with the console. We're using it to output data from our functions while development but later it maybe used to execute some commands that are hard to do with gui.
Simple example is something like: /createwater 00 33. This one will create water from the 00 chunk to 33. (Commands are not implemented yet).

I hope you like our work  ;)

TODO

- Finish UI changes.
- A tool that automatically removes water which is under the terrain.
- Duplication remover (already duplicated models on maps).
- Alphamap import
- Move adt function
- WDL generator
- Texture flags editor
- Ground effects adder

It would be nice if you commit bugfixes like the model duplication bug to the noggit repository.
Anyways, very nice work!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 25, 2015, 10:27:51 am
I will commit them when I make sure that this code is properly working. I don't want to commit stuff that is not properly tested. We've changed a lot of things, so it might lead to unexpectable results if it is done incorrectly somewhere. You can find the code here if you're interested in looking at it. https://github.com/axelsheva/noggit (https://github.com/axelsheva/noggit" onclick="window.open(this.href);return false;)
It is a temporary repository which will be deleted when we commit changes to the official bitbucket one.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stan84 on January 25, 2015, 10:37:57 am
That is great news!

fixing gaps, dupes and water editor  is really big imrovement.

Can i have ask for small improvement, which could be big thing for preLK modders?

I mean adding mclq water editor such same way as you described the mh2o way.   The default water could be mh2o but user could chose ( by checkbox or selector) mclq if desired. Im sure it is piece of cacke for such skilled developers as you guys :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 25, 2015, 11:01:11 am
Sorry, but I am not sure about MCLQ. We will look into it, of course, but I think it can be a bit hard to implement it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on January 25, 2015, 11:10:41 am
Why, did you only work on the 3.3.5a...?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 25, 2015, 11:14:34 am
Just because we're not that good at coding to port noggit to later expansions.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on January 25, 2015, 11:46:06 am
Quote from: "xJKz"
Why, did you only work on the 3.3.5a...?

I guess because that's the only version Noggit has been used for in the last couple of years. Besides that, WoWDev will feature support for all versions of WoW. Though, as it might be a bit further down the line, it's nice so see some improvements to Noggit.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on January 25, 2015, 12:34:31 pm
Perhaps because 3.3.5a is the current and best way to work with noggit.
for now at least.
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on January 25, 2015, 12:43:27 pm
Quote from: "axel0099"
Perhaps because 3.3.5a is the current and best way to work with noggit.
for now at least.

There's a way to change 3.3.5 ADT to 4.3.4-5.4.8 with ADT Converter.
If someone can do the same thing ADT Converter do in Noggit, we'll be able to map on later expansion, no?
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on January 25, 2015, 01:35:53 pm
yes adt converter but not noggit...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 25, 2015, 02:35:41 pm
Quote from: "xJKz"
Why, did you only work on the 3.3.5a...?
Probably because 3.3.5 has the best and most stable server cores, that you can find. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on January 25, 2015, 03:43:52 pm
Quote from: "Kaev"
Quote from: "xJKz"
Why, did you only work on the 3.3.5a...?
Probably because 3.3.5 has the best and most stable server cores, that you can find. :)

I would have to agree with this, as much as I want to move onto a different corerepack to do the world building with. Right now anything past WOTLK just feels incomplete as ALOT of the core features like:

Player Spells
Player Talents
Item Stats
etc.. etc..

Are still incomplete.

The next step I will be taking is moving onto Cata, but I won't do that until the base of the code (all the player related things) are at 100%. Till then I will be sticking with WOTLK.

Also, i have put my world building on hold until the updates to the tools are done (either Noggit or the new WoWDev) so that the world building is a bit easier to handle. (right now there is just a bunch off issues that make it hard to keep up with).

Not saying the tools aren't great cause I am still fiddling around with stuff, just not gonna take it to the next step or as serious until the next update.

Which reminds me I want to pat everybody on the back and say thank you for all the tools that have been created or worked on and all the tools that are currently being created and worked on. Without you people creating these tools I wouldn't have this hobby (which I still find fun by the way).

So "THANK YOU" and keep up the good work =D, I see alot of things changing in the community once these updates or tools are released.

Kranimal
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 25, 2015, 07:03:27 pm
Water crop tool has been recently implemented. It crops all the water under the terrain and it is completely BLIZZLIKE!.

Blizzard:
(http://i.imgur.com/rKMkn6z.png)

Noggit (same place):
(http://i.imgur.com/bRkUjJd.png)

Also, as you can see we've added an FPS counter (dunno if it is really useful though) ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vlad on January 25, 2015, 07:40:47 pm
Quote from: "Skarn"
Water crop tool has been recently implemented. It crops all the water under the terrain and it is completely BLIZZLIKE!.

Blizzard:
(http://i.imgur.com/rKMkn6z.png)

Noggit (same place):
(http://i.imgur.com/bRkUjJd.png)

Also, as you can see we've added an FPS counter (dunno if it is really useful though) ;)

This is actually pretty cool!Good job!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 25, 2015, 07:52:09 pm
Thanks.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on January 26, 2015, 04:58:41 am
Becaus nkggit is for 335a.  There is a other project working on an wod editor.
Btw.  Nice  work skarn
Title: Re: [SHOWOFF] What Are You Working On
Post by: wjrk on January 26, 2015, 12:09:41 pm
Medusa time!

(http://i.gyazo.com/ae93a5da5010422dcde79774dcaefa4b.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Gurluas on January 26, 2015, 08:14:22 pm
Just started on a simple project to port fully functional Draenei and Blood elves to 1.12.1
I need a GlueXML removal before I can proceed though.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Laduguer on January 26, 2015, 09:02:10 pm
That looks really fantastic Skarn. Excellent job.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on January 27, 2015, 12:26:38 am
Having fun with Vehicles, Wheelchair :
(http://puu.sh/f4Cvh/06ed76b3f1.jpg)

I have made a dilligence too.

I'm still looking how to animate NPC like horses on caravan, i don't know to make they running when vehicle is in movement and doing nothing when the vehicle don't move
Title: Re: [SHOWOFF] What Are You Working On
Post by: Gurluas on January 27, 2015, 07:07:03 am
Quote from: "Rangorn"
Having fun with Vehicles, Wheelchair :
(http://puu.sh/f4Cvh/06ed76b3f1.jpg)

I have made a dilligence too.

I'm still looking how to animate NPC like horses on caravan, i don't know to make they running when vehicle is in movement and doing nothing when the vehicle don't move

Is that the one Drek'thar uses?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on January 27, 2015, 10:31:14 am
Yup i use the wheelchair and the wheels of Drek'thar

But i've made the vehicleID myself
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 28, 2015, 07:40:29 pm
hello, guys. It seems we've managed to get a completely new function. Something that you have never seen before. Though, it is a bit useless. Grass vertex shading! Actually, we were planning to make a usual vertex shading but it happend to be like this.
(http://i.imgur.com/BwVT82B.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on January 28, 2015, 09:10:10 pm
I could actually see that being useful for having dry/dead/burnt/frozen patches of ground without having to create and assign special ground effect m2s with matching textures just for those spots.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on January 28, 2015, 09:27:24 pm
A bit useless ?! Are you kidding me ?! This is AMAZIING ! I want it ! I need it !
There are so many potential use for that !

Is it limited to one color per chunk ? Is it possible to make less intense variations of the colors ? That would be a way to give some "variation" to the grounds effects.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on January 28, 2015, 09:40:18 pm
I agree with Allifeur, Vertex shading is really cool

You can use this for Lamppost lighting
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 28, 2015, 09:56:31 pm
I have dynamic lights on my lamposts, which are bound to bones and move with animation. Vertex shading is nice for texturing mountains and paths mostly.
Allifeur, you're not really limited by colours. Each vertex can have one colour (a chunk is 145 vertexes). It is. THe colours are really weirdly rendered ingame and in noggit the look even crappier, but you can pick up the colour which fits your texture, so it will give it only a slight tone.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on January 30, 2015, 06:48:31 am
I would suggest you to stop add new stuff,  do a beta and release version and source.
You did so much good work and my experience is less new features but tested them.

Keep the good work up!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 30, 2015, 01:01:39 pm
I will release the beta version when I implement vertex shading correctly. Editing is working perfectly but rendering is a bit a problem. It is not rendered in noggit the way it should be.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on January 30, 2015, 03:02:25 pm
Great, I can't wait :). As Steff said, it would be great to test all new stuff before adding even more of it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krysík on January 31, 2015, 07:54:01 pm
I was trying to add Cata/MoP/WoD skybox to Wotlk.. here are the results

EDIT: Only bad thing about this is that those clouds aren't dark enough in night so it doesn't fit to the night...
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on February 03, 2015, 08:57:39 pm
Quote from: "axel0099"
who deleted that post? i really enjoyed it...
I really wonder, how people got to see it so fast, and how they liked it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on February 03, 2015, 08:59:05 pm
because some people actually browse the forum..
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 05, 2015, 12:53:18 pm
When I get bored, I take Panoramic photos of everything lol...... so I decided to do it in Wow lol.  

(http://puu.sh/fvacZ.png)

Used photostitcher to stitch the screenshots together.  not as easy as using the phone but good enough i think.

... and a much larger one:
(http://puu.sh/fviQZ.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on February 05, 2015, 04:37:24 pm
Quote from: "PhilipTNG"
When I get bored, I take Panoramic photos of everything lol...... so I decided to do it in Wow lol.  

(http://puu.sh/fvacZ.png)

Used photostitcher to stitch the screenshots together.  not as easy as using the phone but good enough i think.

... and a much larger one:
(http://puu.sh/fviQZ.png)
you should be a Photographer   :)  really nice or I just like Ironhorde buildings
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 06, 2015, 04:35:54 am
Quote from: "MR. Farrare"
you should be a Photographer   :)  really nice or I just like Ironhorde buildings

XD, maybe I will hehe.  Anyway here is ironhorde building modify by my friend:
(http://puu.sh/fx8LJ/1f128dc9d7.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on February 06, 2015, 11:09:25 am
A few weeks ago I was messing around with wow modding, and I got to wanting to make my own zone music and ambiances. I already have FL Studio (bought a while back), but I didn't have a midi controller keyboard to use with it. I went to Amazon and bought a Alesis Q88 (88 key midi controller), and I just got it a few days ago.
I plugged it up and loaded up FL Studio and Kontakt, and went to town.

The kind of music I like to mess with is Cinematic/Film Music (Full Orchestras, Choirs, Big Booming Djembe and Taikos, that kind of stuff). I wanted to test the libraries I have for Kontakt and also how much my computer can handle before I went and started creating the projects for Wow.

So I decided to make a song (not thought out or anything, just a random song that test different stuff) that I just started this morning. Turns out it is starting to shape up like an actual song so I think I will keep going with it till it is finished.

Decided I wanted to share it with you all and give you an Idea of what it is I am talking about so here it is =D.

http://freemp3hosting.com/Qvt

I came to realize I suck at wow modding (even though that won't stop me) but wanted to contribute in some way to it. So I decided that I am going to make custom music for the zones and what not and ambiances for people to use in there projects to give it more of that custom vibe.

Anyway let me know of what you think, again that's just a test song I am working on and it is not finished.

Cheers

EDIT: I recommend using headphones or a speaker system that will let you hear everything as it should be, regular computer speakers won't let you hear everything as it should be :).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on February 06, 2015, 01:07:59 pm
Hmmm, I really like it. Great job.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 06, 2015, 01:33:30 pm
I really like it too, Keep at it Kranimal! Don't stop even if your computer dies XD, You've got something great going on in that mind of yours!! Maybe you'll even get a Music Index opened on this forum to list your releases on instead of mixing it all up with the usual mod releases.

That said if that Maruum is still a thing, you could probably contribute music to it as well. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on February 06, 2015, 06:14:05 pm
Quote
Hmmm, I really like it. Great job.

Quote from: "PhilipTNG"
I really like it too, Keep at it Kranimal! Don't stop even if your computer dies XD, You've got something great going on in that mind of yours!! Maybe you'll even get a Music Index opened on this forum to list your releases on instead of mixing it all up with the usual mod releases.

That said if that Maruum is still a thing, you could probably contribute music to it as well. :)

Thanks =D, glad you enjoyed it. Actually just got done doing another section of the song if you want to hear it, link is below =D

http://freemp3hosting.com/Qvx
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on February 06, 2015, 08:20:04 pm
Really good job !

I was looking for a program to compose new music for Gnomeregan with bass clarinet like Derek Duke has made, but I'm not a musician or composer so I do not know where to start ^^"

Quote from: "PhilipTNG"
Maybe you'll even get a Music Index opened on this forum

Good idea :D

(I think there was one in the old version of the forum)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 07, 2015, 04:28:19 am
Quote from: "Kranimal"
Thanks =D, glad you enjoyed it. Actually just got done doing another section of the song if you want to hear it, link is below =D

http://freemp3hosting.com/Qvx

I thoroughly enjoyed it. The duration of it and just how it sounds would be perfect for trailers I reckon.  Very well done man, you've got a gift!  Anyone can get a library of awesome and epic sounds/samples/tools etc... however it takes a certain type of person to put all the chaos into something beautiful, and you sir totally have the attributes of being such an individual :)

----------------------

In other news.... I've been retroporting Draenor again.

[media:poacga01]https://www.youtube.com/watch?v=fJ-fF5MpQJs[/media:poacga01]

The chances of me sharing this openly/publicly is really slim, but who knows what the future holds. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on February 07, 2015, 07:34:42 am
Quote from: "PhilipTNG"
Quote from: "Kranimal"
Thanks =D, glad you enjoyed it. Actually just got done doing another section of the song if you want to hear it, link is below =D

http://freemp3hosting.com/Qvx

I thoroughly enjoyed it. The duration of it and just how it sounds would be perfect for trailers I reckon.  Very well done man, you've got a gift!  Anyone can get a library of awesome and epic sounds/samples/tools etc... however it takes a certain type of person to put all the chaos into something beautiful, and you sir totally have the attributes of being such an individual :)

----------------------

In other news.... I've been retroporting Draenor again.

[media:3g7212ev]https://www.youtube.com/watch?v=fJ-fF5MpQJs[/media:3g7212ev]

The chances of me sharing this openly/publicly is really slim, but who knows what the future holds. :)

Well thanks =D, never expected such praise to be honest lol, I appreciate it.

That is really cool, I have been stuck on retro porting for months now and I just can't seem to do it correctly (even with all the guides and tuts out there). Good job =D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on February 07, 2015, 07:59:01 am
Quote from: "Met@"
Really good job !

I was looking for a program to compose new music for Gnomeregan with bass clarinet like Derek Duke has made, but I'm not a musician or composer so I do not know where to start ^^"

Quote from: "PhilipTNG"
Maybe you'll even get a Music Index opened on this forum

Good idea :D

(I think there was one in the old version of the forum)

Believe it or not the stuff I do, I do by ear, I have no clue how to read or write sheet music (I use to know how when I was younger, mother made me take piano lessons, kinda glad she did now lol.)

There are a couple things you need to be able to do what you are wanting, just to get an authentic sound it will be a little pricey.

1. FL Studio (This is a DAW "Digital Audio Work Station", that you use to make all your mixing/composing in.) There are many DAWS out there so if you want you can look around, but in general they all do the samething, they just go about it differently. The reason I choose FL Studio is it has FREE "LIFETIME" updates, if you have version 10 and they come out with a version 20 10 years later, you get it free from your one time purchase. The package I have cost me around $200 give or take.

2. VST Instrument, you need a program that can emulate each and every note and the different articulations of those notes into your DAW (FL Studio). This is where it gets VERY pricey, these can range from a few bucks to THOUSANDS of dollars to get depending on your choice. The Orchestral String Library you heard in my tracks in the earlier posts cost $800 give or take, but it also emulates EVERY SINGLE NOTE and also each and every articulation for each note from every string instrument you have in an Orchestra. Not to mention the different velocitys, this library takes 112gb of disk space on my computer and thats just the strings lol.

3. Time, it takes patience to do this, you will make something, finish it, not be happy with it, then go back and redo it, over and over and over again. I can't tell you how many times I listened to the 2 tracks above trying to figure out what it is I was gonna do, what needed to be tweaked, what could I change, what can I add to it, what sound would be good here etc... etc....

Hope this helps with what it is you are wanting to do :).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on February 07, 2015, 09:08:06 am
Quote from: "Kranimal"
Quote
Hmmm, I really like it. Great job.

Quote from: "PhilipTNG"
I really like it too, Keep at it Kranimal! Don't stop even if your computer dies XD, You've got something great going on in that mind of yours!! Maybe you'll even get a Music Index opened on this forum to list your releases on instead of mixing it all up with the usual mod releases.

That said if that Maruum is still a thing, you could probably contribute music to it as well. :)

Thanks =D, glad you enjoyed it. Actually just got done doing another section of the song if you want to hear it, link is below =D

http://freemp3hosting.com/Qvx
Dude that sounds awesome! Keep it on!
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on February 07, 2015, 09:56:00 am
Quote from: "PhilipTNG"
Quote from: "Kranimal"
Thanks =D, glad you enjoyed it. Actually just got done doing another section of the song if you want to hear it, link is below =D

http://freemp3hosting.com/Qvx

I thoroughly enjoyed it. The duration of it and just how it sounds would be perfect for trailers I reckon.  Very well done man, you've got a gift!  Anyone can get a library of awesome and epic sounds/samples/tools etc... however it takes a certain type of person to put all the chaos into something beautiful, and you sir totally have the attributes of being such an individual :)

----------------------

In other news.... I've been retroporting Draenor again.

[media:3s34zdif]https://www.youtube.com/watch?v=fJ-fF5MpQJs[/media:3s34zdif]

The chances of me sharing this openly/publicly is really slim, but who knows what the future holds. :)
nicely done
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on February 07, 2015, 01:48:40 pm
Just promoting my work

Kerrigan
[media:1z0f6k5d]https://www.youtube.com/watch?v=RKVLWusR5n0[/media:1z0f6k5d]
<><><><><><><>
Yautja
[media:1z0f6k5d]https://www.youtube.com/watch?v=V4w7RbDu9lA[/media:1z0f6k5d]
(http://i.imgur.com/XXCNTC3.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Solarion on February 07, 2015, 04:06:21 pm
Awesome job, Kranimal. I love game and anime soundtracks, especially WoW soundtracks and I must say your piece really sounds nice. These words come from the mouth of someone who is quite into this exact genre of music and on top of that I have quite the capricious taste. Basically, you really did well ^^

Keep it up.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 07, 2015, 04:53:02 pm
@dahaga: very cool man, good job with her wings too, it is very nicely done, even if it seems her tummy is a bit warped at times :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on February 08, 2015, 08:27:01 pm
Quote from: "Kranimal"

Believe it or not the stuff I do, I do by ear, I have no clue how to read or write sheet music (I use to know how when I was younger, mother made me take piano lessons, kinda glad she did now lol.)

There are a couple things you need to be able to do what you are wanting, just to get an authentic sound it will be a little pricey.

1. FL Studio (This is a DAW "Digital Audio Work Station", that you use to make all your mixing/composing in.) There are many DAWS out there so if you want you can look around, but in general they all do the samething, they just go about it differently. The reason I choose FL Studio is it has FREE "LIFETIME" updates, if you have version 10 and they come out with a version 20 10 years later, you get it free from your one time purchase. The package I have cost me around $200 give or take.

2. VST Instrument, you need a program that can emulate each and every note and the different articulations of those notes into your DAW (FL Studio). This is where it gets VERY pricey, these can range from a few bucks to THOUSANDS of dollars to get depending on your choice. The Orchestral String Library you heard in my tracks in the earlier posts cost $800 give or take, but it also emulates EVERY SINGLE NOTE and also each and every articulation for each note from every string instrument you have in an Orchestra. Not to mention the different velocitys, this library takes 112gb of disk space on my computer and thats just the strings lol.

3. Time, it takes patience to do this, you will make something, finish it, not be happy with it, then go back and redo it, over and over and over again. I can't tell you how many times I listened to the 2 tracks above trying to figure out what it is I was gonna do, what needed to be tweaked, what could I change, what can I add to it, what sound would be good here etc... etc....

Hope this helps with what it is you are wanting to do :).

Big thanks for these informations Kranimal :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 09, 2015, 12:17:18 pm
This isn't anything new since others have already done it, but I finally Managed to do it by myself, basically port an adt tile from 3.3.5 to 4.0.6 lol.  Can't prove that I'm on Cataclysm so you're just gonna have to take my word for it. (well I am running the skyfire core so i guess maybe that's proof?)

I can't use Noggit for scrap, so I made a hole and pulled out the center.  :lol:  :lol:  8-)

(http://puu.sh/fGl55.jpg)

If there's anyone that wouldn't mind lending me their original maps to test out, I'd really appreciate it.  This is still a work in progress when I have time to attempt at fooling around with the idea/concept.

I know it's pointless to do this now since Kaev and Cromon's working on that tool of their's... but I'm doing this for learning purposes.

EDIT



For some reason gameobjects don't spawn(or rather they seem to be removed) and wmo's aren't solid:
(http://puu.sh/fGH95.jpg)

the objects seem to be part of that MCRD set of chunks, I removed them out of the regular obj file and the objects went poof..... ahh well, learned some stuff so it wasn't too bad lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 10, 2015, 09:51:51 am
uh.... screwed up here lol. but it looks kind of cool and kinda funny  :lol:  :lol:
(http://puu.sh/fIRUB.jpg)

As before, still cataclysm.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on February 10, 2015, 11:13:13 am
Quote from: "PhilipTNG"
uh.... screwed up here lol. but it looks kind of cool and kinda funny  :lol:  :lol:
(http://puu.sh/fIRUB.jpg)

As before, still cataclysm.

Cool, you could make the first server 100% disco  :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on February 10, 2015, 11:51:17 am
Vertex shaders?  :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Domminust on February 10, 2015, 12:05:06 pm
The rainbow ground is actually awesome, I Would use that for a zone on my server.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 10, 2015, 12:49:05 pm
Quote from: "Skarn"
Vertex shaders?  :D
Not really, I was bored so I put in empty MCLV chunks behind each MCNR chunks.  I was thinking it might make everything black or bright white XD.. but got the rainbow effect instead lol.

Quote from: "Domminust"
The rainbow ground is actually awesome, I Would use that for a zone on my server.

oh XD, yeah it was pretty interesting looking, as mentioned above, it was just out of boredom.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on February 10, 2015, 03:32:14 pm
oh, vertex ligthing then. Is it cataclysm? I think it came with cata.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Cromon on February 10, 2015, 08:02:30 pm
Quote from: "PhilipTNG"
Quote from: "Skarn"
Vertex shaders?  :D
Not really, I was bored so I put in empty MCLV chunks behind each MCNR chunks.  I was thinking it might make everything black or bright white XD.. but got the rainbow effect instead lol.


Empty in what way? No data at all or 145 * 4 bytes all 0?
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 10, 2015, 11:52:37 pm
Quote from: "Skarn"
oh, vertex ligthing then. Is it cataclysm? I think it came with cata.

yes this is cataclysm.

Quote from: "Cromon"
Empty in what way? No data at all or 145 * 4 bytes all 0?

4bytes of the name and 4bytes all 0 for no size. , just did a bunch of that lol.
(http://puu.sh/fKxOT.png)

and then I got:
(http://puu.sh/fKxA1.jpg)
(http://puu.sh/fKA4H.jpg)

I have no idea how to make the tex1 adt , so the tileset mapping is all screwed up.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Cromon on February 11, 2015, 01:08:45 am
So the client is ignoring the fact that your MCLV size is not enough to store 145 color values and just reads what comes after it. Essentially what you have there is the following memory of the adt represented as 145 color values added to the terrain ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: relaxok on February 11, 2015, 02:43:42 am
Finally completed (-ish) npc equipment, and working on ground doodads now, which is quite annoying..

(http://bh.polpo.org/npcitems.png)

(http://bh.polpo.org/elwynnground.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 11, 2015, 01:27:14 pm
Quote from: "relaxok"
Finally completed (-ish) npc equipment, and working on ground doodads now, which is quite annoying..

Holy cow that looks good, you've done very very epically good sir! Looks just like the Wow engine, though a lot cleaner.  Do you plan to make an original game with your custom engine?
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 14, 2015, 10:29:22 am
Well this is the Random thread, so here's something Random and probably an ear ache to many of you including myself lol.  But here's my failed attempt at trying to mix a Country Vocal track with an R&B Instrumental track.

[media:35jcadh5]https://www.youtube.com/watch?v=me1xN-TmDUQ[/media:35jcadh5]

They start to really de-sync at 30 seconds because of a tempo switch that I didn't care to correct, anyway don't kill me for hurting your ears XD.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on February 14, 2015, 02:34:03 pm
Quote from: "PhilipTNG"
Well this is the Random thread, so here's something Random and probably an ear ache to many of you including myself lol.  But here's my failed attempt at trying to mix a Country Vocal track with an R&B Instrumental track.

[media:2oo6dylr]https://www.youtube.com/watch?v=me1xN-TmDUQ[/media:2oo6dylr]

They start to really de-sync at 30 seconds because of a tempo switch that I didn't care to correct, anyway don't kill me for hurting your ears XD.

Hehe thats rather interesting Phil =D, it really is alot harder than it looks though, one of those things that most people wouldn't know how complicated it can be till they try it :).

Speaking of I decided to turn the Ambient Overlay example in my post into a full song and working on that now. I need to know if there is to much boom from the percussion at about 57sec into the track. (keep in mind this isn't a complete version, just a sketch out of what I am wanting for that section, still working on it).

http://freemp3hosting.com/QBb

If anybody has a good system that can let me know if it is to much bass and distorting the rest of the instruments please let me know :).
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 14, 2015, 04:18:33 pm
After a few dozen hours, I finally got Bardh's Work in Progress map( viewtopic.php?f=37&t=8905 (http://modcraft.io/viewtopic.php?f=37&t=8905" onclick="window.open(this.href);return false;) ) to render out in Cataclysm, Since I couldn't figure out a way to prove I was in Cata and not WoTLK, I spawned a Firehawk(since these guys don't render properly in WoTLK):

(http://puu.sh/fUhrx.jpg)


Quote from: "Kranimal"
http://freemp3hosting.com/QBb

If anybody has a good system that can let me know if it is to much bass and distorting the rest of the instruments please let me know :).

Bass hits good, it sounds spooky too :), Good job, though the sound where the first drop happens at 0:40 seconds seems to be a bit too loud somewhere because it sounds distorted on my end, like the compression of the sounds didn't quite line up, All other hits after that are fine.

Reminds me of a FF7 song, can't quite place it XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 16, 2015, 03:17:38 pm
Got the Draenor ADTs to show up in noggit so I could edit them lol. :lol:  :lol:

(http://puu.sh/fZpzQ.jpg)
(http://puu.sh/fZpms.jpg)

Video coming soon to explain the hilariously ghetto way to get it to work..
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 17, 2015, 10:21:42 pm
Twin Peaks map in TBC 2.4.3... work in progress... Does anyone know how to load custom data in TBC? I'm currently working out of a map name that's in the Map.dbc but not in the Signature files.
(http://puu.sh/g1loF.jpg)
(http://puu.sh/g1lt9.jpg)
(http://puu.sh/g1luk.jpg)
(http://puu.sh/g1lxF.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: geeicht on February 21, 2015, 07:32:20 am
Hey guys, I just want to show you on which project I'm working right now. Here're some images I hope you enjoy. I would love to have some feedback and/ or some constructive criticism. Its my first Project so try to be nice ;D

(http://s17.postimg.org/m11wxglsr/img_005_2.jpg) (http://postimg.org/image/m11wxglsr/)

(http://s17.postimg.org/z5ug6uwrf/img_006_2.jpg) (http://postimg.org/image/z5ug6uwrf/)

(http://s16.postimg.org/43v78twr5/img_014.jpg) (http://postimg.org/image/43v78twr5/)

(http://s18.postimg.org/q7cpcgppx/img_041.jpg) (http://postimg.org/image/q7cpcgppx/)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on February 21, 2015, 07:36:21 am
That can be quite interesting elven city to expore. Make sure you're not having duplication because it will cause wild laggs with such quantity of models. Also it lacks details a bit: try spawning more bushes, crates and small models like this to make it more lively and detailed. Speaking about texturing, you should impove your roads a bit to make them more distorted at the edges like Blizzard does. It may take quite some time but the result is promising. Keep it up. ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: geeicht on February 21, 2015, 07:56:44 am
If u want i can give u the whole city. Its a reworked silvermoon :D, i dont want dirty streets, but u are right it looks to clean 4 a city, thats the only problem that i have. like a hospital without blood :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on February 21, 2015, 10:15:22 am
Dude, that looks awesome! This is how citys should be like, if you ask me. I love such big stuff.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on February 21, 2015, 10:34:01 am
Spawn looks great, but it lacks 2 things:
1. ground effects (spawning of all bushes and grass and flowers manually never leads to effects given by them, maybe try 2 different (if you wish the same looking) textures to "mark" places where no effects should be (places with flowers for example)
2. texturation needs a lot of improvement. It literally looks like you had flat grass terrain, painted dirt on it somewhere, painted path on that dirt aaaand you were pretty much done with terrain editing. It seems to be so especially here: http://postimg.org/image/z5ug6uwrf/ (http://postimg.org/image/z5ug6uwrf/" onclick="window.open(this.href);return false;)

I hope I didn't offend you, its still a very nice project, but I can see always something what could be improved :D.
Title: Re: [SHOWOFF] What Are You Working On
Post by: geeicht on February 21, 2015, 10:43:23 am
thats the Reason why i ask. i need input, that helped me a lot :D ty all :D


If someone want to see the other Pictures.

All Pictures (https://www.dropbox.com/sc/vdoy6o2spehbvsp/AABdlalDoGiqcGfw4TbM-TEBa)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 21, 2015, 03:01:15 pm
It reminds me of Disney land, it's so big and beautiful XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on February 22, 2015, 01:37:27 am
(http://i.imgur.com/U8jdI18.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ascathos on February 22, 2015, 02:52:25 pm
Quote from: "schlumpf"
(http://i.imgur.com/U8jdI18.jpg)
The amount of deceased Draenei Spirits is too damn high
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 22, 2015, 03:43:50 pm
Hey, this is just a preview of something I've been meaning to do for many years now and finally did it.

Once I finish the model and what I want to do for it I'll post a video.

(http://puu.sh/g7DA0/913b89f594.jpg)

P.S

I've been a big fan of the hulk for most of my life and one of the movies that stuck with me was the Hulk (2003)
so that's the model I put into wow.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Neyo on February 22, 2015, 03:50:15 pm
Quote from: "phantomx"
Hey, this is just a preview of something I've been meaning to do for many years now and finally did it.

Once I finish the model and what I want to do for it I'll post a video.

(http://puu.sh/g7DA0/913b89f594.jpg)

P.S

I've been a big fan of the hulk for most of my life and one of the movies that stuck with me was the Hulk (2003)
so that's the model I put into wow.

New orc model :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 22, 2015, 03:54:59 pm
Quote from: "Neyo"
Quote from: "phantomx"

New orc model :D

Thanks but it's not an orc model but I am using the WoD orc armature, it's the hulk model from the 2003 movie VG.

(http://puu.sh/g7T9k/93dbdfa6c0.jpg)
(http://puu.sh/g7Teh/a670871de7.jpg)
(http://puu.sh/g7Ts7/bd6611e81a.jpg)
(http://puu.sh/g7Th8/63a92e8b2b.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 22, 2015, 05:21:23 pm
Quick Update.

Model is still WIP but here a look at it in WoD.

[media:15n60225]https://www.youtube.com/watch?v=AvXGYtxIvRc[/media:15n60225]
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on February 22, 2015, 06:07:39 pm
[media:xwah77mm]https://www.youtube.com/watch?v=bqHQewC0vXY[/media:xwah77mm]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on February 22, 2015, 06:57:00 pm
Quote from: "schlumpf"
[media:1m6tiulb]https://www.youtube.com/watch?v=bqHQewC0vXY[/media:1m6tiulb]

O.o How'd you do that?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on February 22, 2015, 09:17:39 pm
Quote from: "Valkryst"
O.o How'd you do that?

Code: [Select]

function SpiritFollowPathThenDespawn (actor, path)
actor:FollowPathAtSpeed (path, 2.5)

local OnRightClick = function(clickedActor)
actor:AddCustomWorldText (random_type(), false, Color:New (0, 0, 0), random_text())
clickedActor:Despawn()
end

actor:SetInteractCursor ("pickup", CursorRange.RangeFromPlayer, 5, nil)
actor:AddOnRightClickListener (0, OnRightClick, actor)

actor:WaitMovementComplete()
actor:Despawn()
end

actorCreateData.interactible = true
local actors = scene:SpawnActorsAtPoints (actorCreateData, spawn_points[p])

scene:AddCoroutineWithParams (SpiritFollowPathThenDespawn, actors[actor_id], paths[p])

Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on February 23, 2015, 04:25:15 pm
This is lua script in DB2 right ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on February 23, 2015, 04:34:54 pm
Quote from: "Rangorn"
This is lua script in DB2 right ?
Yes, this is a scene script.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on February 23, 2015, 04:54:12 pm
Quote from: "phantomx"
Quick Update.

Model is still WIP but here a look at it in WoD.

[media:3s0qx9l9]https://www.youtube.com/watch?v=AvXGYtxIvRc[/media:3s0qx9l9]
cool  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 24, 2015, 12:10:09 am
Did a 3D model to a wow weapon with enchant attach points:
(http://puu.sh/g7YO6.jpg)
(http://puu.sh/g9TT0.jpg)

Non-Traditional Enchant Point Setup:
(http://puu.sh/g9UrM.jpg)

Apps used:
Cinema 4D for setting the UV and Enchant Point Positions.
Garthog's ObjToM2 tool for generating the M2/Skin file
010 Editor to script setting the Enchant points.

Non UV'ed Sword Model From:
http://emudevs.com/showthread.php/3794- ... er?p=26704 (http://emudevs.com/showthread.php/3794-Sword-made-in-Blender?p=26704" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on February 24, 2015, 11:14:11 am
Quote from: "PhilipTNG"
Did a 3D model to a wow weapon with enchant attach points:
(http://puu.sh/g7YO6.jpg)
(http://puu.sh/g9TT0.jpg)

Non-Traditional Enchant Point Setup:
(http://puu.sh/g9UrM.jpg)

Apps used:
Cinema 4D for setting the UV and Enchant Point Positions.
Garthog's ObjToM2 tool for generating the M2/Skin file
010 Editor to script setting the Enchant points.

Non UV'ed Sword Model From:
http://emudevs.com/showthread.php/3794- ... er?p=26704 (http://emudevs.com/showthread.php/3794-Sword-made-in-Blender?p=26704" onclick="window.open(this.href);return false;)
nice sword model
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on February 24, 2015, 04:25:57 pm
Statues of Me & Amaroth from Arathor
(http://i.imgur.com/eUS2Tdn.jpg)(http://i.imgur.com/1aUs4jq.jpg)
(http://i.imgur.com/8ZSYeEQ.jpg)
(http://i.imgur.com/fakNj6M.jpg)
(http://i.imgur.com/W4Vlvh9.jpg)
(http://i.imgur.com/BupClAT.jpg)
(http://i.imgur.com/Ke82Gbj.jpg)
(http://i.imgur.com/5C2ARid.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on February 28, 2015, 10:19:27 pm
Still studying on importing noggitted maps to Cataclysm - WoD.  Anyway the amount of released maps that are still available for download is pretty low, so I opted for using Reznik's stuff.  The house is an M2, that's why there's no reflection of it on the water.

And as usual, I know Mjollna's got a tool for doing this already but this is for my own educational purposes, there's no knowledge gained from having stuff done for you, According to many people, they say I'm "wasting my time", but I'm doing this to learn but they don't understand that. Leechers always going to be leechers.

[media:20u26fdg]https://www.youtube.com/watch?v=QoAQZj0FEsI[/media:20u26fdg]

Also did Jbr373's little two adt map as well:
[media:20u26fdg]https://www.youtube.com/watch?v=Xllt4Gevwpk[/media:20u26fdg]

Thanks to everyone that contributed on pxr.dk on ADTs, it helped a lot :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on March 06, 2015, 02:49:36 am
Just leaned how to swap textures earlier today. There are still some bugs, but I created about six variations of the blacksmith, keep, silo, barn, house, two story house, lumbermill, stable, etc... to fit different areas on the server.

The most recent swaps that I just finished are nine different flags to decorate with.

(https://i.imgur.com/ebZcKqI.jpg)

All-in-all it took about seven hours, but I slowly perfected my process and now I'm able to get through a half dozen variations of a building in about ten minutes.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on March 06, 2015, 07:49:04 am
Quote from: "Valkryst"
Just leaned how to swap textures earlier today. There are still some bugs, but I created about six variations of the blacksmith, keep, silo, barn, house, two story house, lumbermill, stable, etc... to fit different areas on the server.

The most recent swaps that I just finished are nine different flags to decorate with.

(https://i.imgur.com/ebZcKqI.jpg)

All-in-all it took about seven hours, but I slowly perfected my process and now I'm able to get through a half dozen variations of a building in about ten minutes.
Nice! I never saw the flag with the hand, for what is it?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on March 06, 2015, 02:30:53 pm
Everybody seems to be working on some pretty cool stuff =D, I like seeing the projects and such that people are working on, regardless if it has anything to do with wow or not.

Speaking of projects, someday I think (hope) I will actually finish one that I start, I tend to get side tracked with all the different Ideas I have floating around in my head and end up starting a bunch of different projects at one time. So I decided to share another one of my projects I am working on, this makes the third song project at this point that life will allow me time to play with =D

http://freemp3hosting.com/Q4Y

This one gets a little more intense with the boundaries I have to push my computer loading up all the instruments. I actually had to bridge the 1st and 2nd Violins, along with the Cellos just to give my computer enough ram to be able to export this as an mp3 (didn't realize it was hogging up that many resources lol). Either way I am enjoying doing this and I hope you do as well :).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on March 06, 2015, 03:25:39 pm
Quote from: "Kaev"
Quote from: "Valkryst"
Just leaned how to swap textures earlier today. There are still some bugs, but I created about six variations of the blacksmith, keep, silo, barn, house, two story house, lumbermill, stable, etc... to fit different areas on the server.

The most recent swaps that I just finished are nine different flags to decorate with.

(https://i.imgur.com/ebZcKqI.jpg)

All-in-all it took about seven hours, but I slowly perfected my process and now I'm able to get through a half dozen variations of a building in about ten minutes.
Nice! I never saw the flag with the hand, for what is it?

IIRC it was listed as a mage flag possibly used in Stormwind. If you hop in Noggit it'll be under world->generic->human->passive doodads->banners, I think.
Title: Made a Wheel in Cinema 4D
Post by: PhilipTNG on March 09, 2015, 08:21:12 am
I made a wheel in Cinema 4D, here are some images of it:

Base template made with Circle and Line Splines:
(http://puu.sh/gsMjC.png)

After about 20 minutes, here's the wheel made from the template:
(http://puu.sh/gsMlC.jpg)
(http://puu.sh/gsMlU.jpg)

Rendered with an old model that I never finished, made it in 2006 give or take.

Raytraced/GI:
(http://puu.sh/gsO0E.png)

Clay/Matte:
(http://puu.sh/gsO0s.png)

I kind of want to make a Mustang for these wheels, but I think an import may look better with the shape of these wheels, what do you guys think?

------------------
Quote from: "Kranimal"
http://freemp3hosting.com/Q4Y

This one gets a little more intense with the boundaries I have to push my computer loading up all the instruments. I actually had to bridge the 1st and 2nd Violins, along with the Cellos just to give my computer enough ram to be able to export this as an mp3 (didn't realize it was hogging up that many resources lol). Either way I am enjoying doing this and I hope you do as well :).

That is Nic....err.... EPIC!, sure it damn near blew out my eardrums at the start, didn't realize my volume was pushing near max.... damn you spotify and your quiet playback volume!! grrr.. anyway it sounds epic as usual, how much RAM are you running with anyway if you don't mind me asking.
Title: Re: Made a Wheel in Cinema 4D
Post by: Kranimal on March 09, 2015, 09:13:12 am
Quote from: "PhilipTNG"
I made a wheel in Cinema 4D, here are some images of it:

Base template made with Circle and Line Splines:
(http://puu.sh/gsMjC.png)

After about 20 minutes, here's the wheel made from the template:
(http://puu.sh/gsMlC.jpg)
(http://puu.sh/gsMlU.jpg)

Rendered with an old model that I never finished, made it in 2006 give or take.

Raytraced/GI:
(http://puu.sh/gsO0E.png)

Clay/Matte:
(http://puu.sh/gsO0s.png)

I kind of want to make a Mustang for these wheels, but I think an import may look better with the shape of these wheels, what do you guys think?

------------------
Quote from: "Kranimal"
http://freemp3hosting.com/Q4Y

This one gets a little more intense with the boundaries I have to push my computer loading up all the instruments. I actually had to bridge the 1st and 2nd Violins, along with the Cellos just to give my computer enough ram to be able to export this as an mp3 (didn't realize it was hogging up that many resources lol). Either way I am enjoying doing this and I hope you do as well :).

That is Nic....err.... EPIC!, sure it damn near blew out my eardrums at the start, didn't realize my volume was pushing near max.... damn you spotify and your quiet playback volume!! grrr.. anyway it sounds epic as usual, how much RAM are you running with anyway if you don't mind me asking.

Thats is pretty cool looking, I could never design a car in Cinema4D or any application at that lol, I have about 8gb of ram, gonna have to upgrade it as I can't load the other instruments up I need to finish the songs I am making without maxing the amount of RAM Out :(.
Title: Re: Made a Wheel in Cinema 4D
Post by: PhilipTNG on March 09, 2015, 01:02:31 pm
Quote from: "Kranimal"
Thats is pretty cool looking, I could never design a car in Cinema4D or any application at that lol, I have about 8gb of ram, gonna have to upgrade it as I can't load the other instruments up I need to finish the songs I am making without maxing the amount of RAM Out :(.

Thanks and yeah that would be a superb idea. 8gbytes used to be way more than enough but post 2010 and everything changed lol.

---------

To the general public, sort of got wandering isle to load up in noggit, thing that's crashing it now is the wmos, need to look into that when I get a chance. Not using Will's converter anymore, opted for making my own.

(http://puu.sh/gsYW3.jpg)

If I do the obnoxious thing and replace all wmos it references with wotlk wmos, it works fine lol.  Also still need to figure out what's new in the MH2O slice that makes it show up oddly in Noggit.

Odd Water Effect:
(http://puu.sh/gsZlq.jpg)

Here is said Obnoxious activity of switching out all the wmos:
[media:1s87qp8b]https://www.youtube.com/watch?v=uyN2CWhiLAw[/media:1s87qp8b]
This is only with MoP WMOs though, Cata WMOs apparantly work without a problem lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 10, 2015, 03:58:20 am
Got water to spawn properly in Noggit, however it takes up a crap ton of memory, so much so that after a while, it just kills noggit.

(http://puu.sh/gtZa2.jpg)
(http://puu.sh/gtZfS.jpg)
(http://puu.sh/gtZhP.jpg)
(http://puu.sh/gtZjp.jpg)

Just before it crashes, the cursor turns into this huge circle thing and usually around 700MB+ memory used
(http://puu.sh/gtZuX.jpg)

----

EDIT:



Got water working right without crashing noggit, however when I try to save it crashes now lol.

[media:m08spbqv]https://www.youtube.com/watch?v=DVHV4JaK6iU[/media:m08spbqv]

EDIT AGAIN(Some 2 hours later):



Got it to save now, but there are some water pieces that aren't read by noggit and if saved within noggit, it will follow into the game, meaning that it shows up fine ingame beforehand however after noggit resaves it as the way it sees it, that's how it will be ingame.

(http://puu.sh/gub5g.jpg)
(http://puu.sh/gub65.jpg)
(http://puu.sh/gub79.jpg)
(http://puu.sh/gubhH.jpg)
[media:m08spbqv]https://www.youtube.com/watch?v=mt0MkAveJ2g[/media:m08spbqv]

---------------

Still interesting that cata wmos work fine in noggit, no crashes or anything. I wonder what''s new in mop/wod wmos and if I can break them enough to make them similar to cata wmos.

(http://puu.sh/gupYe.jpg)
(http://puu.sh/gupUT.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 11, 2015, 06:43:24 am
Got the wmos to load up without crashing Noggit, getting an epic 4-5 fps XD Turtle shell doesn't always spawn but I'm happy with it :D
(http://puu.sh/gvung.jpg)
(http://puu.sh/gvuux.jpg)
(http://puu.sh/gvuwu.jpg)
(http://puu.sh/gvuyl.jpg)
(http://puu.sh/gvuBP.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 11, 2015, 11:05:17 am
Woot, got Draenor to load up in Noggit 1.4 now too XD. :lol: , It's taking damn near 3 gigabytes of memory because I started from Negrand and made my way over here.

[media:38t3ax4n]https://www.youtube.com/watch?v=Krx4dzrms9E[/media:38t3ax4n]

(http://puu.sh/gvDX5.jpg)
(http://puu.sh/gvI1g.jpg)
(http://puu.sh/gvHZ8.jpg)
(http://puu.sh/gvHWd.jpg)
(http://puu.sh/gvHTG.jpg)
(http://puu.sh/gvHPX.jpg)
(http://puu.sh/gvHMU.jpg)
(http://puu.sh/gvHKq.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on March 13, 2015, 06:41:15 am
Quote from: "PhilipTNG"
Woot, got Draenor to load up in Noggit 1.4 now too XD.
Great job I thought it was impossible  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 13, 2015, 10:40:30 am
Quote from: "MR. Farrare"
Quote from: "PhilipTNG"
Woot, got Draenor to load up in Noggit 1.4 now too XD.
Great job I thought it was impossible  :)
XD, it wasn't, sure a lot of people wanted to have this map and my mop maps to work in noggit, but just about all of them didn't want to put in the time or effort to do it themselves :D

Though with some people I can understand, like if you have a family, children, a full time job, Full time student.  Doing trial and error on something you're vaguely if at all familiar with just to quench your curiosity isn't a good enough reason to justify sacrificing your other priorities for this one.

But.. that's only for a few people that I've talked to, a lot of others were children, teens, young adults with a lot of time on their hands that didn't want to put the time and effort into it because they had no interests in learning the technical stuff, which is still understandable but it kinda annoys me that they feel that since I know more about the topic, I should do it and if I figure it out, I HAVE TO SHARE IT.... .. /pass. XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on March 13, 2015, 06:44:06 pm
XD but I say this nicely done and good job you did the impossible  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on March 17, 2015, 09:33:41 am
i work currently on the WoD TrinityCore Bank-System :)
(https://nufla.de/5MiDs.png) (https://nufla.de/5MiDs.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on March 17, 2015, 04:03:25 pm
Nice :)

Glad to see someone working on the wod branch :p
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on March 19, 2015, 02:08:04 pm
Quote from: "Luzifix"
i work currently on the WoD TrinityCore Bank-System :)
(https://nufla.de/5MiDs.png) (https://nufla.de/5MiDs.png)
The banksystem is now work, if you like you can test it and search bugs :D
https://github.com/TrinityCore/TrinityCore/pull/14403 (https://github.com/TrinityCore/TrinityCore/pull/14403" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on March 19, 2015, 05:20:00 pm
It's not modding, but it's Warcraft anyway, I'm working on my cosplay of Grommash.

I almost finished the make-up, and always working on the armor. You can see my "WIP Album" here => http://imgur.com/a/A2yOO

(http://i.imgur.com/EYUbAfR.jpg)
(http://i.imgur.com/JwqeZYK.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 19, 2015, 06:02:30 pm
Thats really nice man!! Very cool, you sir are epic! I usually just use cardboard, papermache, fiberglass to make my cosplay parts and various painting tricks to fake various surfaces, but you actually make it out of metal!! That's so sick man!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on March 21, 2015, 11:00:41 pm
Thanks :) And I'll also use real leather for the gloves, etc... But not real fur, it's too expansive ^^
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on March 22, 2015, 05:01:07 am
(http://i.gyazo.com/235a25aa39bf71c15906ddb0f6ff2785.png)

I'm starting work on Kul'tiras, this is some early concepting for Boralus, the capital.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on March 22, 2015, 11:07:37 am
Quote from: "matija168"
(http://i.gyazo.com/235a25aa39bf71c15906ddb0f6ff2785.png)

I'm starting work on Kul'tiras, this is some early concepting for Boralus, the capital.

While I do like the choice of Venise architecture, it feels like something is missing to make it look nice for me.. It looks to white, too clean, too regular and sculpted for my eyes.  :?
 And maybe the buidlings are too small, no ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Barov on March 22, 2015, 11:55:32 am
Quote from: "Allifeur"
Quote from: "matija168"
(http://i.gyazo.com/235a25aa39bf71c15906ddb0f6ff2785.png)

I'm starting work on Kul'tiras, this is some early concepting for Boralus, the capital.

While I do like the choice of Venise architecture, it feels like something is missing to make it look nice for me.. It looks to white, too clean, too regular and sculpted for my eyes.  :?
 And maybe the buidlings are too small, no ?

Yes, the streets are too wide and regular. In medieval times streets were just rocks tossed in the ground with no real geometry.
Also flat roofs are too modern for a european styled city. Venetians like to put domes and towers over their buildings, don't they ? I recommend you take exemple over Lordaeron ruins.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on March 22, 2015, 01:05:35 pm
Stunning architecture
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on March 22, 2015, 04:08:40 pm
It's not Venatian architecture, but rather the generic style of 17th century Europe. The amount of white presently makes it look like Vienna, but I'll reskin it once I'm happy with the other specs (such as the size which is indeed too small) Here's the color scheme I'll paint it to:

(http://www.hoteltorredelosguzmanes.com/upload/sevilla_1153.jpg)

The end product I am modeling after that one, but getting there is still relatively far away.

This street is a big one though, but that's the main street. The city entrance is behind me. Other streets will actually be much more narrow.

EDIT: Some progress.

(http://i.gyazo.com/d3e28026d88b5c79d33df474fd44e0e2.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on March 23, 2015, 03:00:37 pm
I've done some progress on it. Happy with how it's turning out.

(http://i.gyazo.com/21a37a30560d445693fe5c4f5288c0b3.png)

(http://i.gyazo.com/13ecd767613cd0fa206232f039468a6e.png)

(http://i.gyazo.com/776fce36465229a3026a5c43ac114f02.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 23, 2015, 05:23:41 pm
Great job, however I think you should scale the buildings up a bit and make the streets narrower just a little bit.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on March 23, 2015, 05:24:58 pm
Looking great man keep up the good work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on March 24, 2015, 01:22:32 pm
Some simple realisation of commentator's mode functions
(http://i.imgur.com/qHPc8fr.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on March 24, 2015, 05:55:04 pm
Quote from: "Shelldon"
Some simple realisation of commentator's mode functions
(http://i.imgur.com/qHPc8fr.jpg)

Is that some sort of movable camera that could work as a screenshot camera?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on March 24, 2015, 09:10:04 pm
Quote from: "Valkryst"
Is that some sort of movable camera that could work as a screenshot camera?
Yep, something like that. It has exactly the same effect as machinimatool for 3.3.5. It would also be very good for use as a spectator mode on arenas.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on March 24, 2015, 11:19:00 pm
Quote from: "Shelldon"
Quote from: "Valkryst"
Is that some sort of movable camera that could work as a screenshot camera?
Yep, something like that. It has exactly the same effect as machinimatool for 3.3.5. It would also be very good for use as a spectator mode on arenas.

Yeah, I was just thinking of using it as a screenshot tool. Have it be movable within a specified distance from the character to avoid abuse in PvP situations and then it'd probably work well for that.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 25, 2015, 09:31:57 pm
trying to figure out how to convert WoD to LK to TBC.  So I attempted to do some models that stan84's tool ( viewtopic.php?f=59&t=7900 (http://modcraft.io/viewtopic.php?f=59&t=7900" onclick="window.open(this.href);return false;) ) didn't interpret correctly which in my case is the Primal Gladiator's Greatsword from WoD and Gurthalak from Cataclysm:

(http://puu.sh/gPmHa.jpg)
(http://puu.sh/gPoox.jpg)

This was hand ported, need to get a system down first before I can try to write a script for it. tried doing the Tiriosh Daggers too, but it didn't work :( , disabled/deleted the particle data too but no luck sadly :( .

No emitters yet, not figured how that's set up...WoTLK has 476 bytes in the root emitter...TBC has 504?

I've been fiddling with the idea on and off for about 3 days now, just finally got something that worked instead of either not doing anything at all or crashing the game. Took me a while to figure out what to do with the skin file lol. Hell scratch that, took me a while to realize there wasn't a skin file.

EDIT:

Got the attachment points for the enchants to work now.... just slightly different than wotlk, not too big of a deal thankfully, just an extra 40 bytes per attachment. - (http://puu.sh/gPqZh.jpg)

My goal is just to get a specific handful of weapons into tbc, i don't plan to look at other m2's.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stan84 on March 26, 2015, 07:27:51 am
This tool was written for testing purposes (had to check how difficult is it), full of bug and  with terrible algo.  Now preparing to write new one ( cause i need some animates stuff)  but , im litte lazy recently :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 26, 2015, 07:36:04 am
Quote from: "stan84"
This tool was written for testing purposes (had to check how difficult is it), full of bug and  with terrible algo.  Now preparing to write new one ( cause i need some animates stuff)  but , im litte lazy recently :)

^_^, it is very understandable. I do this now because for learning purpose and also because I want to test myself to see if I am educated enough yet to try to do this. I try this maybe 1 year ago and no success, so I try again now. Thankyou for opening up and letting me ask you for tips, though I probably won't be asking much, I don't want to come off as annoying or bothersome, but if I really can't figure out, I will come ask you. :)

I am just breaking file for it to work, I send you example, you will see it is very ugly, I don't use padding 00's, i just cut them together instead lol.  Your file is beautiful, has good clear blank padding spaces with 00's :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Leor on March 26, 2015, 03:37:36 pm
A program to easily edit dbc files

Actually working on item sets :

(http://image.noelshack.com/minis/2015/13/1427359340-itemseteditor.png) (http://www.noelshack.com/2015-13-1427359340-itemseteditor.png)


Language : C#
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on March 26, 2015, 04:49:31 pm
Damn, that looks pretty good. Any chance that it will be also in english?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Leor on March 26, 2015, 06:18:57 pm
Some editors are already translated into english and it can read all locales from DBC
I will put more effort on the translations and come back with a full translated version soon.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 27, 2015, 04:50:07 am
Okay got the particle emitter to atleast show up on the Gurthalak model lol.

(http://puu.sh/gRa8Y.jpg)

This in TBC btw, not WoTLK or whatever.  The particles fly up... not sure why, I had the same happen when i was building a Particle Generator for WoTLK.  I never got around to figuring out what was affecting the angle when everything else seemed to check out with it shooting to another direction.

Anyway I'm gonna take a break from the particle emitters and work on something a bit less headachy, TexAnims, because the clouds in Wandering Isle kinda has them. so yeah, gotta do them.  Doing it on this model because I'm pretty damn sure when I come across it on a weapon model, it's going to be hilariously difficult lol.

As usual 010 Editor all the way baby!! XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 28, 2015, 03:55:47 pm
Long story short, some 12 hours of smashing my head into an imaginary wall and I managed to get the chromatic dragon pet model to show up ingame with it's first pose/animation:

[media:34h88ybb]https://www.youtube.com/watch?v=OcO5qAJa37A[/media:34h88ybb]

Still stuck on how to get the others to work together, I can get some of them to work individually without hanging or crashing the game, but when I try to mix them together, it doesn't end well.

Original Conversion before I attempted to do Bones:
(http://puu.sh/gRv54.jpg)
(http://puu.sh/gRv88.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 28, 2015, 04:14:34 pm
Finally managed to get some skyrim trees into game. They are not just converted, I've done some edits to both model and texture to render better on wow engine. Though, the texture still needs to be edited to run smoother in distance.
(http://i.imgur.com/ibd49qp.jpg)

(http://i.imgur.com/rWbtXJd.jpg)
Models are converted using mdxtom2_lazy by Tigurius. Big thanks to Vel and Malice for help and to Shelldon for providing me with BLP Photoshop plugin. Now, I gonna try imporing some custom collision to make leaves non collideable.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 28, 2015, 04:22:12 pm
Quote from: "Skarn"
Finally managed to get some skyrim trees into game. They are not just converted, I've done some edits to both model and texture to render better on wow engine. Now, I gonna try imporing some custom collision to make leaves non collideable.

good job, they look beautiful.  I love the aliased look to be honest  8-) , so I take it right now if you fly into leaves, it will be like wall hit?  And how many polygons are they?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 28, 2015, 05:19:51 pm
Quote from: "PhilipTNG"
Quote from: "Skarn"
Finally managed to get some skyrim trees into game. They are not just converted, I've done some edits to both model and texture to render better on wow engine. Now, I gonna try imporing some custom collision to make leaves non collideable.

good job, they look beautiful.  I love the aliased look to be honest  8-) , so I take it right now if you fly into leaves, it will be like wall hit?  And how many polygons are they?
No, I mean when you fly trough leaves you actually fly through them, so blizzlike.  The polycount is quite okay. A thousand triangles for the biggiest tree. I can reduce it, if it drops the FPS. I just need to decrease the LOD of the bark. Leaves are very low-poly.
Speaking about aliasing, as I said, they are not 100% skyrim trees. The leaves part is edited to contain more pine spikes texture. The texture itself is also edited by layering it with a small offset to make it look thicker and brighter which almost kills aliasing bugs. Here is the example of skyrim texture:
(http://i.imgur.com/M6tY9ND.jpg)

(http://i.imgur.com/0j98wQU.jpg)

So, looks quite crappy without a texture edit, right?  ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: monoman on March 28, 2015, 09:32:08 pm
Hi everybody!

This is something i made for a fairy zone in my server :D /
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 28, 2015, 09:50:13 pm
Quote from: "Skarn"
So, looks quite crappy without a texture edit, right?  ;)
Yeah I see what you mean now, it does look better with the smoother and slightly chunkier(good thing, not bad thing) edit.

@Monoman: That building reminds me of Sims3 XD, I <3 that game lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ghaster on March 29, 2015, 07:47:48 pm
Managed to fix an old wow 0.8.0 emulator (AbyssX)
(http://i.imgur.com/YCeLGPy.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on March 29, 2015, 07:57:51 pm
Quote from: "Skarn"
Quote from: "PhilipTNG"
Quote from: "Skarn"
Finally managed to get some skyrim trees into game.
(http://i.imgur.com/M6tY9ND.jpg)

(http://i.imgur.com/0j98wQU.jpg)



So, looks quite crappy without a texture edit, right?  ;)


You need to set propet texture rendering
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on March 29, 2015, 08:03:28 pm
I already fixed that. Look the previous message. It was an example of bad result.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 29, 2015, 11:05:13 pm
Quote from: "Ghaster"
Managed to fix an old wow 0.8.0 emulator (AbyssX)

My Jaw won't drop any further!!!

So anyway I tried to port the Cataclysm Deer model to TBC as a test for using similar models to learn from.  I made a Alpaca lol.

(http://codesplode.com/images/lama.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on March 30, 2015, 04:51:10 am
that model look like model from basic wow  :?:
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on March 30, 2015, 09:27:06 am
Quote from: "dahaga"
that model look like model from basic wow  :?:
Best way to figure out how to port models from new Wow to Old Wow, is to use the similar models between the game. I am porting from Cataclysm and higher to The Burning Crusade 2.4.x

M2 file is not the same, it is not simple convert like Cata/MoP to LK.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on March 30, 2015, 12:35:56 pm
Finally done with bloodelf and draenei npcs and now looking for someone who can reduce polygons on WoD hd models for all geosets working. We'll have almost 100% working hd characters content on 335 in that case. (or I'll do it by self, but it will take a really long time :))

(http://i.imgur.com/SsQb92X.jpg)
(http://i.imgur.com/cMbKADI.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ghaster on March 30, 2015, 12:43:10 pm
Some more progress on 0.8.0
(http://i.imgur.com/mu0YKxB.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on March 31, 2015, 03:28:58 am
Heheheheeee... I'm back again :P. Just got some new toys and also upgraded my ram and made this.

Klarasha is a few different genres combined, was trying to go for that badass kinda feel to it while later in the song will also have an ethnic vibe to it as well. For right now it is Orchestral/Industrial combined.

Since I upgraded my ram I wanted to know what my limits were again, and I have to be honest, I have yet to find it lol.

Anyway, hope it gets you pumped up and look forward to reading what you think. (is not a full song, just a test)

http://freemp3hosting.com/RC8

enjoy

EDIT: I was also teaching myself how the automation works in FL Studio with this one, and man, I have to say... it can be a very powerful thing.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Leor on March 31, 2015, 06:11:33 pm
Actually working on a editor for Flypaths in WoW

(http://image.noelshack.com/minis/2015/14/1427818279-transportseditor.png) (http://www.noelshack.com/2015-14-1427818279-transportseditor.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on April 01, 2015, 02:04:41 am
A city in the sky.




(http://i.imgur.com/zLzIInd.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on April 01, 2015, 11:15:00 pm
Quote from: "Eclipse"
A city in the sky.


Looking good keep it up.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Roxas on April 02, 2015, 08:29:50 am
try hard water texturing o_X
(http://puu.sh/gYBzJ/341e7f6cde.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on April 02, 2015, 10:14:12 am
Quote from: "Roxas"
try hard water texturing o_X
(http://puu.sh/gYBzJ/341e7f6cde.jpg)

It looks like some kind of jelly  :?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Roxas on April 02, 2015, 11:12:48 am
(http://puu.sh/gYGR2/8fcd9ff1de.jpg)

(http://sinnerchiropractic.com/wp-content/uploads/2013/02/96.png)

yes....  :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on April 09, 2015, 01:54:32 am
down ported some more gear to TBC 2.4.3:
(http://i.imgur.com/mUGfsuj.png)

Body armor textures are blurry because cata/mop's sizes are around 256x128 and TBC can only use 128x64 or lower, so they had to be downsized as well.

I'll put up my uber buggy m2 converter script later tonight. just putting together some images and text together for it. It's far from perfect and still doesn't do a whole lot of stuff, but I don't have the time to work on it at this current time.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on April 09, 2015, 07:10:30 pm
Mhm what? TBC engine doesn't support 256x128 textures? WotLK has no problems even with oversized textures, but I never modded TBC.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on April 10, 2015, 08:59:45 am
Hello again here with another showoff WIP.

This time as you can see by the title it's Kenpachi Zaraki from Bleach and his zanpakuto in wow, the video below is taken in wotlk engine since it's just a progress video and not finally showoff video of the model.

I'm testing new method to rig models for wow that would take less time, normally to get this model to where it is now it would take about 5-7 hours but not even close any way enjoy the video.


[media:71ewht74]https://www.youtube.com/watch?v=ATRaKlmd46o[/media:71ewht74]
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 10, 2015, 12:31:28 pm
nice work
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on April 10, 2015, 05:32:49 pm
The song is coming along nicely (woot to ram lol), here is a 40 sec clip of a song that is actually nearing completion (will be the first one to actually get finished since I started on this crusade, I will post it here first for people to download once it is done if they would like to.)

http://freemp3hosting.com/R8W

Let me know what you all think so far, I am very interested in feedback =D
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on April 11, 2015, 01:33:42 am
Update: This time the video is in Warlords of Draenor, this update just shows the almost finished model of Kenpachi Zaraki and his zanpakuto.

[media:36npyko8]https://www.youtube.com/watch?v=b-ZN6H_1yr8[/media:36npyko8]
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on April 11, 2015, 10:20:23 am
During a talk with Soldan, I ended up working on a Particle Cloner for Cataclysm/MoP usage, Not made for WoD m2 clones in mind, Video below had Blackhand's particles converted to work in MoP beforehand so that's not a straight conversion.

Inspired by stan84's Particle Fixer(cloner) mechanic, Original intention for tool is to restore particles to M2Mod4.x M2 files that had their particles disabled due to the limitation of M2Mod when incoming geometry data is larger than original geometry data.

[media:2spaeaw8]https://www.youtube.com/watch?v=c2vN7ke183k[/media:2spaeaw8]

And this one I screwed up something but the effect looked pretty cool.
[media:2spaeaw8]https://www.youtube.com/watch?v=3hF-p614kn4[/media:2spaeaw8]

Quote from: "Amaroth"
Mhm what? TBC engine doesn't support 256x128 textures? WotLK has no problems even with oversized textures, but I never modded TBC.

yeah here's what happens if you try to use anything larger than 128 pixels for Body Armor Textures, Chest and LL is resized, however the rest that looks like Hair is greater than 128 pixels:
(http://i.imgur.com/WjBARAR.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 11, 2015, 12:45:42 pm
the orc armor look awsome
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 11, 2015, 03:57:07 pm
Quote from: "Leor"
Actually working on a editor for Flypaths in WoW

(http://image.noelshack.com/minis/2015/14/1427818279-transportseditor.png) (http://www.noelshack.com/2015-14-1427818279-transportseditor.png)

Only just seen this, looks really nice! The DBC's are a nightmare to work with for taxi's so any sort of GUI like this is brilliant.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on April 12, 2015, 08:39:16 pm
I thought I put it here already but I guess I didn't  :lol: , Anyway this is on Wow 5.4.8.

PhantomX's Hulk + Rocketmount Particles + Boredom = RADIOACTIVE AURA! / Hulk's Power UP!!!

[media:9283iexu]https://www.youtube.com/watch?v=itbihvsntoA[/media:9283iexu]

Basically used my cata particle cloner on him and the rocketmount, spent about 20 minutes changing the settings and this is the result. I think it'd be funny if GM's were to walk around with an aura like this, though less dramatic settings but yeah.. XD

I may try to switch out the particles for a lit m2 later to see how that works out, though my guess is that it'd just make the area i'm at bright white.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on April 15, 2015, 12:21:20 am
(http://i.imgur.com/OSrOvHR.jpg)

Final raid for my server :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on April 15, 2015, 03:23:50 am
Quote from: "Eclipse"

Final raid for my server :P

Very nice
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on April 15, 2015, 12:19:46 pm
Quote from: "Eclipse"
(http://i.imgur.com/OSrOvHR.jpg)

Final raid for my server :P

Cool, it is in Blasted Lands right? :P Managed to catch a pretty unique atmosphere.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on April 15, 2015, 12:33:03 pm
Quote from: "phucko1"
Quote from: "Eclipse"
(http://i.imgur.com/OSrOvHR.jpg)

Final raid for my server :P

Cool, it is in Blasted Lands right? :P Managed to catch a pretty unique atmosphere.
Holy shit!... That's awesome! I thought it was thunder isle... without the thunder isle buildings. if that is blasted lands,... could have fooled me.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on April 15, 2015, 03:32:08 pm
Quote from: "PhilipTNG"
Quote from: "phucko1"
Quote from: "Eclipse"
Final raid for my server :P

Cool, it is in Blasted Lands right? :P Managed to catch a pretty unique atmosphere.
Holy shit!... That's awesome! I thought it was thunder isle... without the thunder isle buildings. if that is blasted lands,... could have fooled me.



Aye it felt boring so I added some more story to it and made it more...fel corrupted.

It's a small end-game zone but I like to make players feel small in the world, so it's bigger than it seems. It's partially connected to Swamp of Sorrows.

Here's a WIP album: http://imgur.com/Yh6DbF3,Q6gBZEa,VZ8NkK9,XOAQ83k#2 (http://imgur.com/Yh6DbF3,Q6gBZEa,VZ8NkK9,XOAQ83k#2" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Helnesis on April 16, 2015, 04:21:41 am
(http://puu.sh/hfwKj/381990ac77.jpg)

Man'ari skin from 6.2
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on April 16, 2015, 06:58:15 am
Well I guess if we're showing off 6.2 stuff.

Tanaan Jungle Instance to 3.3.5

(http://i.imgur.com/QJhpKNY.png)
(http://i.imgur.com/vKl41zj.png)

And ofcourse it works in Noggit 1.3


(http://i.imgur.com/KHD5a1h.png)
(http://i.imgur.com/Dj8Sffh.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on April 16, 2015, 03:59:49 pm
Quote from: "Helnesis"
(http://puu.sh/hfwKj/381990ac77.jpg)

Man'ari skin from 6.2

eioaehfoawefnhawglasew


WTf is this OP Skin ... * instantly starts downloading 6.2 *

WANT!

Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on April 16, 2015, 11:11:54 pm
These days I'm working on Gorehowl with my brother for my Grommash Cosplay (in real steel), we are very excited to see it finished.

http://imgur.com/a/6z4nq
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on April 16, 2015, 11:26:23 pm
:D nice

[media:3dqijfgf]https://www.youtube.com/watch?v=aXlBuY-S3KU[/media:3dqijfgf]
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 17, 2015, 04:09:45 pm
Quote from: "Met@"
These days I'm working on Gorehowl with my brother for my Grommash Cosplay (in real steel), we are very excited to see it finished.

http://imgur.com/a/6z4nq

Nice dude, wish I had the skills and tools to make something like that.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 22, 2015, 11:21:51 pm
got my hands on the new draenei skin for nps
[attachment=0:ary4m982]WoWScrnShot_042315_001923.jpg[/attachment:ary4m982]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on April 23, 2015, 08:16:43 pm
Improving my knowledge about WMO's.
This time worked with vertex colors
(http://i.imgur.com/os49a0I.jpg)
(http://i.imgur.com/ofMqmsu.jpg)
(http://i.imgur.com/5rL9eVY.jpg)
(http://i.imgur.com/we886JF.jpg)
(http://i.imgur.com/SfbLjKB.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on April 23, 2015, 08:29:51 pm
That is realy cool, Supora. Reminds me of Karazhan & Silverpine architecture.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on April 23, 2015, 08:32:29 pm
Quote from: "phucko1"
That is realy cool, Supora. Reminds me of Karazhan & Silverpine architecture.
Cause it uses shadowfang textures.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on April 23, 2015, 10:52:25 pm
(http://puu.sh/he83S/6e5e76e54c.png)

I'm currently trying to dev a Java program for generate new custom skin in Charsections.
This is a very basic interface for the moment :(
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on April 23, 2015, 11:09:10 pm
@Supora: Great model man, the lighting is awesome!
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on April 23, 2015, 11:51:46 pm
Quote from: "Rangorn"
(http://puu.sh/he83S/6e5e76e54c.png)

I'm currently trying to dev a Java program for generate new custom skin in Charsections.
This is a very basic interface for the moment :(
that cool im trying to put the fel orc to player skin
[attachment=0:5re5bw2e]WoWScrnShot_042415_005002.jpg[/attachment:5re5bw2e]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on April 24, 2015, 01:59:41 pm
Quote from: "Met@"
These days I'm working on Gorehowl with my brother for my Grommash Cosplay (in real steel), we are very excited to see it finished.

http://imgur.com/a/6z4nq
Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.
Source: I love cosplay conventions :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bildsturmer on April 24, 2015, 05:27:29 pm
Quote from: "Kaev"
Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.
Source: I love cosplay conventions :D

I've never seen anyone have a problem at the ones I've been to.

Muh freedoms.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on April 24, 2015, 05:55:04 pm
Quote from: "Kaev"
Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.
Source: I love cosplay conventions :D

It depends on the convention. some of them allow it while others will not. From what i've noticed, the ones that have a large security detail are fine with it but those that don't have things like that won't, especially if the weapon is made of an actual type of metal or wood and has an edge that is thinner than 10 millimeters, well actually any material if it's thinner than 10 on blade/point type objects., it's considered a risk and isn't allowed, even if it's cardboard + papermache + tape.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on April 24, 2015, 08:05:37 pm
Supora, how did you manage to create custom vertex colors?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on April 24, 2015, 09:36:38 pm
Quote from: "Kaev"
Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.
I don't know for USA, I live in Belgium ^^ And I'll try to go in conventions with it, and see if it's good or not :)

For the vertex shading, you have to add a new MOCV chunk in the end of a group file.

(http://puu.sh/gSbPo/a40adde31a.png) (http://puu.sh/gSbPo/a40adde31a.png)

@Supora: did you put the light vertex by vertex for this part? For this moment, I can add light, but have to do it for each vertex, and the light doesn't blend with the doodads.

(http://img4.hostingpics.net/thumbs/mini_841809light04.jpg) (http://img4.hostingpics.net/pics/841809light04.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on April 24, 2015, 10:29:07 pm
Quote from: "Met@"
Quote from: "Kaev"
Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.
I don't know for USA, I live in Belgium ^^ And I'll try to go in conventions with it, and see if it's good or not :)

For the vertex shading, you have to add a new MOCV chunk in the end of a group file.

(http://puu.sh/gSbPo/a40adde31a.png) (http://puu.sh/gSbPo/a40adde31a.png)

@Supora: did you put the light vertex by vertex for this part? For this moment, I can add light, but have to do it for each vertex, and the light doesn't blend with the doodads.

(http://img4.hostingpics.net/thumbs/mini_841809light04.jpg) (http://img4.hostingpics.net/pics/841809light04.jpg)
Vertex colors doesn't influence on doodads but WMO Lights does.
For inserting values to MOCV I've used multiple paste for base color and then change every needed vertex to needed color.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on April 25, 2015, 07:45:52 am
Quote from: "PhilipTNG"
Quote from: "Kaev"
Is stuff like that allowed on cosplay conventions in the USA? They wouldn't let me in with this weapon here in germany.
Source: I love cosplay conventions :D

It depends on the convention. some of them allow it while others will not. From what i've noticed, the ones that have a large security detail are fine with it but those that don't have things like that won't, especially if the weapon is made of an actual type of metal or wood and has an edge that is thinner than 10 millimeters, well actually any material if it's thinner than 10 on blade/point type objects., it's considered a risk and isn't allowed, even if it's cardboard + papermache + tape.
It is very easy to kill a person with a sword with  the blade far from 10 mms sharp. It is a very stupid restriction.
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on April 25, 2015, 08:13:56 am
Thanks for Supora showing some of his models, i was interested in trying out vertex color as i didn't even know what it was. Here is my first effort!
(http://i.imgur.com/gDOPIn1.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on April 25, 2015, 05:19:20 pm
Quote from: "Skarn"
It is very easy to kill a person with a sword with  the blade far from 10 mms sharp. It is a very stupid restriction.
Uh... you don't even attend conventions though. You don't even know what goes on in these things.  By using the word kill, you are totally on a very different topic mate and that clearly explains to us you do not participate in these things, therefore your opinion is stupid and not needed.

Killing or deliberately attacking someone isn't even remotely related to our topic :P

The reason for the Restriction is so that you don't accidentally bump into someone or they bump into you, or from re-enactment(roleplaying) and causing some sort of damage to either them or their property such as their costume or equipment.

Honestly... SMH... KILLING? KILL? WTF BRO!!! LOL. Totally not related at all.

Title: Re: [SHOWOFF] What Are You Working On
Post by: Nibnob on April 25, 2015, 05:46:10 pm
Quote from: "PhilipTNG"
Quote from: "Skarn"
It is very easy to kill a person with a sword with  the blade far from 10 mms sharp. It is a very stupid restriction.
Uh... you don't even attend conventions though. You don't even know what goes on in these things.  By using the word kill, you are totally on a very different topic mate and that clearly explains to us you do not participate in these things, therefore your opinion is stupid and not needed.

Killing or deliberately attacking someone isn't even remotely related to our topic :P

The reason for the Restriction is so that you don't accidentally bump into someone or they bump into you, or from re-enactment(roleplaying) and causing some sort of damage to either them or their property such as their costume or equipment.

Honestly... SMH... KILLING? KILL? WTF BRO!!! LOL. Totally not related at all.


And you're stupid for going to conventions
Title: Re: [SHOWOFF] What Are You Working On
Post by: phucko1 on April 25, 2015, 06:16:07 pm
Yeah, Anthony. The possibility of someone using their real steel cosplay katana to actually kill someone on a convention is absurd amirite?

Seriously, Anthony, I'm amazed by your reasoning here.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on April 25, 2015, 10:49:54 pm
The discussion was started from the axe picture. I would love to see someone dying from even a sharp axe by accidentally bumping into it. Such things are pretty much harmless until someone  decides to strike you intentionally, but it does not make any sense. This restriction just makes people more limited in their creations.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on April 26, 2015, 05:38:49 pm
Quote from: "Nibnob"
And you're stupid for going to conventions
Thankyou for caring about my habits. <3 Much Love.

Quote from: "phucko1"
Yeah, Anthony. The possibility of someone using their real steel cosplay katana to actually kill someone on a convention is absurd amirite?
Seriously, Anthony, I'm amazed by your reasoning here.
Uh... Anthony? , sure that was my previous screen name but why bring that up? That's not my legal name btw, only a handful of people actually know it.  I do not have an English Name but to make it easier for people I make a new one every so often, either that or girls that can't remember my name will make me a new one, similar to how the names Ted, Kuro, Anthony, Philip, Krayz(male friends) came about.. Anyway,

I'll explain it in full detail then since there are so many people here that don't actually go to these events or know why certain restrictions are in place.

The possibility for someone to act irrational is there, but that's not why the restrictions are in place.  It's in place mainly for accidental structural damage to either another party(first or third) or to city structures, which in any case, the expenses will fall back to the convention organizers. Naturally organizing these things including paying for speakers, usually producers in a particular field, voice actors and etc, daycare facilities for children, renting rooms out for particular activites such as roleplaying, contests, competitions, Coreo events and so on. All of that takes money.  With less money means either less attractions and less things to do, and or pushing back events due to monetary issues.

At worse, they'll just stop doing events in a particular city altogether. which has happened many times before, just as musical artists won't tour a specific town, the people who organizes these events nationwide won't do it for similar reasons as well.

BELOW: THIS IS THE REASON FOR THE SECURITY DETAIL, in both video and personnel forms.


It's also to help protect the various business venues that go on during these events to help prevent collatoral damage to either displays or products from accidental tearing or cutting.  The more eyes on various things, the easier it will to prove or disprove various accusations.

There was a very low detail here, which pretty much meant no weapons of any type allowed.

Some images from an Anime Convention I had attended recently:
(http://puu.sh/hruRP.jpg)
(http://puu.sh/hruxa.jpg)
(http://puu.sh/hruDX.jpg)
(http://puu.sh/hruHG.jpg)
(http://puu.sh/hruUH.jpg)
(http://puu.sh/hruWo.jpg)
(http://puu.sh/hruKN.jpg)
(http://puu.sh/hruNO.jpg)
(http://puu.sh/hrv2K.jpg)
(http://puu.sh/hrvb6.jpg)
(http://puu.sh/hrvlK.jpg)
(http://puu.sh/hrvsp.jpg)
(http://puu.sh/hrvDV.jpg)

Last thing anyone needs is someone suing another party due to property damage in one form or another.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on April 27, 2015, 09:53:13 pm
This is the version 1.0 of my CharSections Editor !
I have programmed this in Java on my Macbook, so the Windows interface is totally not the same as i expected :D

(http://puu.sh/ht1sH/e52163d7ec.png)

Fully fonctionnal :
- Choose all races, genders (MOP)
- Choose Texture Skin
- Insert lines in the CSV
- Filter the CSV (1-2 seconds to do it)
- Select HD MOD (global type 5 6 9) for Warlords of Draenor
- Increment Unic ID for each row
- Increment Skin ID (when you add a new skin, this take the last id of the race/gender, and add 1 to it)


Not implemented :
- Lower and Upper Visages are not activated, so this program is useless for pre-WOD
- Skin Incrementation is the same for HD Mod and Normal Mod
- This program modify the CSV, not the DBC, so DBCUTIL is required with the program
- Hairs, FacialHairs not implemented



My program is ready to work for Warlords of Draenor but no older versions for the moment.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on April 28, 2015, 07:32:21 am
Quote from: "PhilipTNG"
(http://puu.sh/hruDX.jpg)

I want the plush asuna. :<
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on April 30, 2015, 11:54:04 am
In the same style of Rangorn's tool, I've done a little tool too. I'm learning, so it's not perfect.

(http://puu.sh/hw7ph/0daa520e81.png)

For the state of work, I can't add skin. But it's filter non-HD and HD, filter race, gender, and generaltype.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on April 30, 2015, 08:23:00 pm
Hello everyone here's a little project I've been working on lately.

I'm a big fan of the Koenigsegg brand and a big fan of the CCX so I decided to put some time into modeling it and putting it into WoD.

The modeling it self took around 16+ hours the UV Mapping  took around 2-4 hours and about 1 hour to put it into wow since I haven't put a car into wow in a long time I forgot some things but I remember via trial and error lol.

Any who this is a WIP Showoff.

(http://puu.sh/hwxBU/012a5f9150.jpg)

(http://puu.sh/hws1X/d1194e2318.jpg)

(http://puu.sh/hwvdL/b01494b9b1.jpg)

(http://puu.sh/hwvmp/179c6f6504.jpg)

(http://puu.sh/hwvgL/9477a2738e.jpg)

Update--

[media:p4i9wqmf]https://www.youtube.com/watch?v=kPGU1P3zT1I[/media:p4i9wqmf]

P.S

Yes in the background that is indeed Afterfall in WoD, I might do a follow up video on that later.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 01, 2015, 07:54:03 pm
Quote from: "Kaev"
I want the plush asuna. :<
I didn't even realize that was Asuna, I thought it was Lisbeth XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on May 01, 2015, 11:52:10 pm
Update added specular mapping thanks to help from Phil.

(http://puu.sh/hxXbh/7be1295c87.jpg)

(http://puu.sh/hxXgM/a2db9d2814.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 02, 2015, 12:48:59 am
Ya specular mapping thats one of things that i still dont know :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 02, 2015, 07:38:01 am
@PhantomX: Use wimg, it generates clickable images instead of what you have :D
(http://puu.sh/hxXWh.jpg)

^From help session earlier on getting his particles and specular(fake reflection) working.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 02, 2015, 03:04:45 pm
Just creating something ...... actualy i have no idea what it is ...
(http://i.imgur.com/XvEsfDy.png)

Done ...

(http://i.imgur.com/Ux2QRIs.png)

Ha .... so my Lame english strikes again

[media:3qf56p5i]https://youtu.be/Rnssyomdhbc[/media:3qf56p5i]
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 03, 2015, 12:35:51 am
Working on down porting the LightData.dbc into the older LightIntBand and LightFloatBand dbc files.

here's Wandering Isle in Cataclysm 406:
(http://puu.sh/hzbVG.jpg)

I'll figure out the fog data later, right now I'm just using generic data for the fog.

This is how it was looking before I did the LightData porting:
(http://puu.sh/hxZcm.jpg)

EDIT:
fixed fog distance and water coloring:


(http://puu.sh/hzdDM.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on May 03, 2015, 11:55:47 am
Just wondering, I recently had to get myself a new PC, as my old one flatout died, does anyone happen to have a (torrent)link for a proper 3.3.5(a) client? I told myself that WoW-modding wasn't worth it anymore but I just can't resist.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 03, 2015, 12:29:34 pm
Try this
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on May 04, 2015, 07:13:36 pm
because why not, right

(http://i.gyazo.com/45a1ccd1413f312c55573fd7aa0073e0.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 04, 2015, 10:01:38 pm
Quote from: "matija168"
because why not, right
(http://i.gyazo.com/45a1ccd1413f312c55573fd7aa0073e0.png)
That made me laugh out loud, not because it's bad or anything, because of how crazy awesome it looks, so yes, why not XD, very well done! Reminds me of the boss from street fighter for some reason XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on May 12, 2015, 04:14:08 pm
Was working on a cinematic boss fight.

Feel like sharing even though this cut is still WIP.


[media:67r0piit]https://www.youtube.com/watch?v=Hnwm0m427g8[/media:67r0piit]
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 12, 2015, 04:58:30 pm
Quote from: "Eclipse"
Was working on a cinematic boss fight.

Feel like sharing even though this cut is still WIP.

Impressive stuff.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ascathos on May 12, 2015, 06:48:26 pm
Extremely impressive.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 13, 2015, 02:02:35 am
Quote from: "Eclipse"
Was working on a cinematic boss fight.
Feel like sharing even though this cut is still WIP.
[media:31qfuc0c]https://www.youtube.com/watch?v=Hnwm0m427g8[/media:31qfuc0c]
I'm now burping rainbows.... good gawd.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 14, 2015, 11:54:20 am
Question: why is this impressive?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 14, 2015, 11:58:07 am
Quote from: "stoneharry"
Question: why is this impressive?
Probably this is standard on your realm. For me, I rarely see custom server cinematics, and thus am impressed if I see one that looks good and seems to be technically high quality, eg also having voice overs.

Maybe it is not impressive at all. Show us yours!
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 14, 2015, 12:01:45 pm
Quote from: "schlumpf"
Quote from: "stoneharry"
Question: why is this impressive?
Probably this is standard on your realm. For me, I rarely see custom server cinematics, and thus am impressed if I see one that looks good and seems to be technically high quality, eg also having voice overs.

Maybe it is not impressive at all. Show us yours!

Says a lot for the emulation scene.

This is the guy who helped me with my project and I slowly taught him over years. Then he claimed he did everything and  that I contributed nothing to the project at all.

I post some stuff on my YouTube channel: https://www.youtube.com/user/stoneharryNotBan/videos (https://www.youtube.com/user/stoneharryNotBan/videos" onclick="window.open(this.href);return false;)

Boss fights like this are pretty easy to make. The lack of good custom content merely stems from a lack of any programmers interested in creating custom content. You can't expect someone who can't program to make good content (unless we develop a trigger system or similar like modern game editors).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on May 14, 2015, 12:58:34 pm
Quote from: "stoneharry"

Says a lot for the emulation scene.

This is the guy who helped me with my project and I slowly taught him over years. Then he claimed he did everything and  that I contributed nothing to the project at all.

I post some stuff on my YouTube channel: https://www.youtube.com/user/stoneharryNotBan/videos (https://www.youtube.com/user/stoneharryNotBan/videos" onclick="window.open(this.href);return false;)

Boss fights like this are pretty easy to make. The lack of good custom content merely stems from a lack of any programmers interested in creating custom content. You can't expect someone who can't program to make good content (unless we develop a trigger system or similar like modern game editors).

I really don't get why you have a vendetta against me.  Let's get this straight cause I frankly am tired of seeing you trash talk anything that involves me. I did not take all the credit for EoC, I never stated such. I stated I did 90% of the player content, which is true, you did mostly core work or if you did any player content, you left it unfinished and unbalanced.

As far as that project goes, I left because i had personal issues going on at that time and you knew that. Apparently you stole money from our players during that time and tried to scapegoat me which is cool cause frankly your true colors are shown time and time again.

I also fail to see how any of YOUR stuff is currently better than what I posted WHICH wasn't even finished yet, If you're going to keep talking shit then back it up with something better than what I posted. By the way 90% of that voice acting in that video I roughly edited.

"Says a lot for the emulation scene."

Yeah it does, it shows how much of an ass you're coming off as

You didn't teach me anything by the way.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 14, 2015, 01:13:08 pm
Quote from: "Eclipse"
Quote from: "stoneharry"

Says a lot for the emulation scene.

This is the guy who helped me with my project and I slowly taught him over years. Then he claimed he did everything and  that I contributed nothing to the project at all.

I post some stuff on my YouTube channel: https://www.youtube.com/user/stoneharryNotBan/videos (https://www.youtube.com/user/stoneharryNotBan/videos" onclick="window.open(this.href);return false;)

Boss fights like this are pretty easy to make. The lack of good custom content merely stems from a lack of any programmers interested in creating custom content. You can't expect someone who can't program to make good content (unless we develop a trigger system or similar like modern game editors).

I really don't get why you have a vendetta against me.  Let's get this straight cause I frankly am tired of seeing you trash talk anything that involves me. I did not take all the credit for EoC, I never stated such. I stated I did 90% of the player content, which is true, you did mostly core work or if you did any player content, you left it unfinished and unbalanced.

As far as that project goes, I left because i had personal issues going on at that time and you knew that. Apparently you stole money from our players during that time and tried to scapegoat me which is cool cause frankly your true colors are shown time and time again.

I also fail to see how any of YOUR stuff is currently better than what I posted WHICH wasn't even finished yet, If you're going to keep talking shit then back it up with something better than what I posted. By the way 90% of that voice acting in that video I roughly edited.

"Says a lot for the emulation scene."

Yeah it does, it shows how much of an ass you're coming off as

You didn't teach me anything by the way.

I'm not going to discuss it here - this is not the place. I have posted many a time my answer to this, and I think the state of the project that you are trying to continue speaks the truth.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on May 14, 2015, 01:30:40 pm
Quote from: "stoneharry"
I'm not going to discuss it here - this is not the place. I have posted many a time my answer to this, and I think the state of the project that you are trying to continue speaks the truth.


You're right, this isn't the place but you decided to bring it up here, so PM me or message me on skype.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 14, 2015, 02:44:50 pm
Quote from: "stoneharry"
Quote from: "schlumpf"
Quote from: "stoneharry"
Question: why is this impressive?
Probably this is standard on your realm. For me, I rarely see custom server cinematics, and thus am impressed if I see one that looks good and seems to be technically high quality, eg also having voice overs.

Maybe it is not impressive at all. Show us yours!


I post some stuff on my YouTube channel: https://www.youtube.com/user/stoneharryNotBan/videos (https://www.youtube.com/user/stoneharryNotBan/videos" onclick="window.open(this.href);return false;)

Some amazing stuff there! Didn't know that people even made custom cameras by now. Guess I have less idea about what is possible and how it is done than I thought.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 14, 2015, 03:01:55 pm
Quote from: "schlumpf"
Quote from: "stoneharry"
Quote from: "schlumpf"
Quote from: "stoneharry"
Question: why is this impressive?
Probably this is standard on your realm. For me, I rarely see custom server cinematics, and thus am impressed if I see one that looks good and seems to be technically high quality, eg also having voice overs.

Maybe it is not impressive at all. Show us yours!


I post some stuff on my YouTube channel: https://www.youtube.com/user/stoneharryNotBan/videos (https://www.youtube.com/user/stoneharryNotBan/videos" onclick="window.open(this.href);return false;)

Some amazing stuff there! Didn't know that people even made custom cameras by now. Guess I have less idea about what is possible and how it is done than I thought.

The sarcasm is strong here.

I never said the stuff I did was amazing. In fact you will always find my saying that I am still an amateur developer. I think you completely missed my point.

Stuff like in the video posted before is stupidly easily done, and not complicated in the slightest. Furthermore there is much room for improvement and it copies my style with the same visuals used as my other scripts throughout the server and not a lot really unique. I linked to my videos to prove this point.

Actually I really don't get what your point is. Try again without the sarcasm.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on May 14, 2015, 05:29:47 pm
Quote from: "stoneharry"
Quote from: "schlumpf"
Quote from: "stoneharry"
Quote from: "schlumpf"
Quote from: "stoneharry"
Question: why is this impressive?
Probably this is standard on your realm. For me, I rarely see custom server cinematics, and thus am impressed if I see one that looks good and seems to be technically high quality, eg also having voice overs.

Maybe it is not impressive at all. Show us yours!


I post some stuff on my YouTube channel: https://www.youtube.com/user/stoneharryNotBan/videos (https://www.youtube.com/user/stoneharryNotBan/videos" onclick="window.open(this.href);return false;)

Some amazing stuff there! Didn't know that people even made custom cameras by now. Guess I have less idea about what is possible and how it is done than I thought.

The sarcasm is strong here.

I never said the stuff I did was amazing. In fact you will always find my saying that I am still an amateur developer. I think you completely missed my point.

Stuff like in the video posted before is stupidly easily done, and not complicated in the slightest. Furthermore there is much room for improvement and it copies my style with the same visuals used as my other scripts throughout the server and not a lot really unique. I linked to my videos to prove this point.

Actually I really don't get what your point is. Try again without the sarcasm.

There has not been any sarcasm.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on May 14, 2015, 06:42:55 pm
What's wrong with you people. All this week I've seen people mainly quarrel each other. First it was Kojak with Alastor and vortalex. Now Eclipse and Harry. is there something in the air?
On-topic: pre-fight with boss and some sort of failure of the fight with Thrall's death(?) looks good. BTW I didn't get what's going on until fighting is on.
Also, I've watched almost all vid on harrys and Eclipses channels and I would like to say that both of you guys did a good looking scripting. I've played on EoC earlier and I enjoyed its concept and its content. I remember necromancer which bring my forsaken back to life and I remember the quest I've stacked on( where you need to kill a demon, but onefel turret almost always one shoted me). So you are working together once and if it's not possible to you to unite again then just work on your own. I seen that this project means alot for Harry so Eclipse maybe you should at least change the name to something new? It's just my thoughts so you are not obliged to listen to me or even reply. Peace every one and please calm down.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on May 14, 2015, 11:14:54 pm
So still learning stuff about WMOs. Now got minimaps for indoor sections(pretty easy, baked this texture in blender):(http://i.imgur.com/S0ERB0i.jpg)
And overview of all that arena whith doodads and vertex colors:
(http://i.imgur.com/ElEzInH.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on May 15, 2015, 06:33:17 pm
I rewrote NotHawthorne and mine old attribute system. Much cleaner now. :)
[media:1hhmjmzf]https://www.youtube.com/watch?v=F9wIM93Ptc8[/media:1hhmjmzf]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on May 15, 2015, 11:23:40 pm
Just my two cents.

 The dialogue in that cinematic was amateurish and I cringed listening to it. The cinematic itself is cool though if a little robotic, but it's not "impressive"
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on May 16, 2015, 12:46:47 am
Quote from: "Method"
Just my two cents.

 The dialogue in that cinematic was amateurish and I cringed listening to it. The cinematic itself is cool though if a little robotic, but it's not "impressive"

I think it's soundfiles from WoD, but alright.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ascathos on May 16, 2015, 02:36:07 am
Quote from: "TheBuG"
Quote from: "Method"
Just my two cents.

 The dialogue in that cinematic was amateurish and I cringed listening to it. The cinematic itself is cool though if a little robotic, but it's not "impressive"

I think it's soundfiles from WoD, but alright.

(http://cdn.meme.am/instances/500x/49496594.jpg)


However, with a bit more polishing, the entire cinematic is pretty good. Always the issue of doing something similar. Whenever I feel like it, I should definitely write my instance concept that I have.... Oh well.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 17, 2015, 05:48:38 pm
[media:euahs9mk]https://www.youtube.com/watch?v=Ar1A-3QG8A4[/media:euahs9mk]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on May 17, 2015, 07:30:08 pm
Quote from: "stoneharry"
[media:or8guwxk]https://www.youtube.com/watch?v=Ar1A-3QG8A4[/media:or8guwxk]
Nice things you're got here. Does this animations done with UI Animation Elements (http://www.wowwiki.com/XML_elements) such as AnimationGroup and others? And another question: is it possible to use it in UI elements such as Login Screen, CharCreate or CharSelect?
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on May 17, 2015, 07:36:33 pm
Quote from: "Supora"
Quote from: "stoneharry"
[media:31zlefe1]https://www.youtube.com/watch?v=Ar1A-3QG8A4[/media:31zlefe1]
Nice things you're got here. Does this animations done with UI Animation Elements (http://www.wowwiki.com/XML_elements) such as AnimationGroup and others? And another question: is it possible to use it in UI elements such as Login Screen, CharCreate or CharSelect?

Initially it was done with animation groups, but it appears the frames position is not updated properly and events are not fired properly using animations. Thus it was rewritten to just move on an OnUpdate event.

Yes, this can be used within the GlueXML stuff. It's relatively simple code.
Title: Re: [SHOWOFF] What Are You Working On
Post by: noc on May 18, 2015, 08:47:31 pm
Quote from: "Kaev"
I rewrote NotHawthorne and mine old attribute system. Much cleaner now. :)
[media:137eognv]https://www.youtube.com/watch?v=F9wIM93Ptc8[/media:137eognv]

Beautiful interface , I guess it's for a rp project?
Belle interface, je suppose que c'est pour un projet rp?


For my project I have done more classic.
Pour mon projet j'ai fait plus classique.

(http://i38.servimg.com/u/f38/11/23/84/63/interf10.jpg)

Anyway congratulations and good luck.
En tout cas bravo et bonne continuation.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on May 19, 2015, 09:17:58 pm
Not WoW related, still wanna post it.
Started to develope a small game today. Really wanted to start with the lightning.. well, kinda finished flickering lightning today, which i will use for torches or something :)
(http://i.imgur.com/tHC10lH.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 20, 2015, 12:26:21 am
Quote from: "Kaev"
flickering lightning]
I'm glad you said that.. I thought my eyes were going crazy XD.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on May 20, 2015, 10:42:06 am
Quote from: "PhilipTNG"
Quote from: "Kaev"
flickering lightning]
I'm glad you said that.. I thought my eyes were going crazy XD.
Haha :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on May 20, 2015, 07:32:15 pm
Started to re-uv WOD Ogre to be more like player uv-layout. Body, legs and biggest part of hands are done. Now only needed to re-uv the hardest parts: palms, foots, and head.
(http://i.imgur.com/5swKDbz.jpg)
And here is the texture that I've got:
(http://i.imgur.com/hIIqmPP.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Clockworkapple23 on May 21, 2015, 10:50:33 pm
I try to make some half elf

(https://scontent-gru1-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/q82/p480x480/11100401_10206307100897221_8676037676225158769_o.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/p480x480/11174419_10206307101417234_3189192174409421260_o.jpg)

and new faces for human : D

(https://scontent-gru1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/s960x960/11169745_10206303731052977_6690823538214076805_o.jpg)

I'm still learning to use blender.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on May 22, 2015, 08:32:30 am
It looks both good and interresting Clockworkapple. +1
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on May 22, 2015, 10:13:09 am
I was bored today so played with the human skin a bit
[attachment=0:ymnbv7g1]WoWScrnShot_052215_111034.jpg[/attachment:ymnbv7g1]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Clockworkapple23 on May 23, 2015, 04:25:12 pm
Quote from: "Supora"
Started to re-uv WOD Ogre to be more like player uv-layout. Body, legs and biggest part of hands are done. Now only needed to re-uv the hardest parts: palms, foots, and head.
(http://i.imgur.com/5swKDbz.jpg)
And here is the texture that I've got:
(http://i.imgur.com/hIIqmPP.jpg)


D: how did u get the ogres in m2i, i try to convert them... but don't work to me y___y
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on May 23, 2015, 05:17:59 pm
Quote from: "Clockworkapple23"
Quote from: "Supora"
Started to re-uv WOD Ogre to be more like player uv-layout. Body, legs and biggest part of hands are done. Now only needed to re-uv the hardest parts: palms, foots, and head.
(http://i.imgur.com/5swKDbz.jpg)
And here is the texture that I've got:
(http://i.imgur.com/hIIqmPP.jpg)


D: how did u get the ogres in m2i, i try to convert them... but don't work to me y___y
Shelldon gives me the script for 010 editor which ste to 0 all the triangle faces where it get upper the limit of 65k
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 24, 2015, 03:25:13 am
Little update on my Rime
[media:3bfvvz8y]https://www.youtube.com/watch?v=P-JdTgg6EDA[/media:3bfvvz8y]

and Btw
These ......


(https://scontent-gru1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/s960x960/11169745_10206303731052977_6690823538214076805_o.jpg)


Are awesoem nice job
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on May 24, 2015, 08:35:16 am
Good job, Alastor. Can you please tell me what music is playing in the beginning of the video?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 25, 2015, 02:15:28 am
[media:3o5ft3l0]https://www.youtube.com/watch?v=EsJABC6ca3M[/media:3o5ft3l0]
[media:3o5ft3l0]https://www.youtube.com/watch?v=u5JkgGn1MPQ[/media:3o5ft3l0]
[media:3o5ft3l0]https://www.youtube.com/watch?v=jCOCiXk6ZMM[/media:3o5ft3l0]

its well known that im folklor metalist with high needs of black metal :D so if some1 want to talk about Metal :D ...
weh .. what i was up to ... im even frontman of starting black metal band "Evil Forest" so ....
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on May 28, 2015, 01:16:59 am
My personal version of HD models for Arathor :?
[media:39k0z2kn]https://www.youtube.com/watch?v=Fkn0NAokA8w[/media:39k0z2kn]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on May 28, 2015, 11:11:48 pm
Here recently I have been playing Landmark a bit more then I did before (actually learned how to use the tools in the game and what not). The screenshots below are something I did to get use to the building tools. It's an elevated Elven 4-way intersection without the pillar underneath. I am actually quite proud of it as it was the first thing I have created in the game.

(http://i1271.photobucket.com/albums/jj639/Thekranix/Elvish%20Walkway%204%20Way%20Intersection%203.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Elvish%20Walkway%204%20Way%20Intersection%202.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Elvish%20Walkway%204%20Way%20Intersection%201.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Elvish%20Walkway%204%20Way%20Intersection%204.png)

After figuring out how to use the tools to the extent I wanted, I decided it was time to place my second claim and build my "Workshop" for creating my buildings/designs I am going to be using in the game. All the shapes and stuff you see sitting on the wall are different things I can use to copy and paste together and change the textures to help make what I am wanting to make in the game "You can alter the shapes you paste also, pretty much you can change anything and everything". The big patch of dirt is where I do the building.

(http://i1271.photobucket.com/albums/jj639/Thekranix/Workshop%205.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Workshop%205.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Workshop%204.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Workshop%203.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Workshop%202.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Workshop%201.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Workshop%207.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Workshop%208.png)

(http://i1271.photobucket.com/albums/jj639/Thekranix/Workshop%2010.png)

I am actually having alot of fun in this game (can't wait for them to add the ability to create scenarios and such into the game to really bring the stuff to life).
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 28, 2015, 11:18:04 pm
Quote from: "Kranimal"
Here recently I have been playing Landmark a bit more then I did before
Looks like something that'd kill my computer and make it overheat XD. Anyway good job on the buildings :)

Edit: looking at screenshots on steam... yeah it'd definitely give me a lagfest of 1 fps lol. and makes me think of The Sims, referring to how the building aspect works.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on May 29, 2015, 07:18:17 pm
Quote from: "PhilipTNG"
Quote from: "Kranimal"
Here recently I have been playing Landmark a bit more then I did before
Looks like something that'd kill my computer and make it overheat XD. Anyway good job on the buildings :)

Edit: looking at screenshots on steam... yeah it'd definitely give me a lagfest of 1 fps lol. and makes me think of The Sims, referring to how the building aspect works.

Oh it is so much more than that :). This isn't a sandbox game (just is atm till they get the other stuff implemented). It's pretty much a complete editor for Everquest Next, turned into a game and labeled Landmark =D, at least that what it is suppose to turn into.

Everything you create you can save as a template and use at a later time, right now you pretty much go out and harvest different resources to be able to use the different materials in the game. You take everything back to your claim which is a chunk of land within the game that you have complete control over and create anything you would like to. You can have one root claim and 24 attached claims (Squared areas you can use). The screenshots that you saw is only 9 claims altogether, can you imagine what you could do with 25 O_o.. HUGE lol.

Basically what it is gonna end at is that you can build the place how you want in your space of the game, then create the quests within it, but thats not all, you will also be able to do the AI for the mobs and such that you can put into your claim. So you can create your own scenario using EVERYTHING that is usable (Textures, models, creatures, animations and what not) that they are gonna use in Everquest Next.

Like having Wow Editor in the palm of your hand except your limited to a Huge landmass of your choosing instead whole continents. The enviorment is also completely destroyable.

Wow, I am starting to ramble now lol.... just wanted to give some insight on what Landmark truly is being developed to be. How this is gonna mingle with Everquest Next I am not sure, but I bet it is something interesting to say the least :).
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on May 29, 2015, 09:39:30 pm
Quote from: "Kranimal"
then create the quests within it, but thats not all, you will also be able to do the AI for the mobs and such that you can put into your claim.
Thanks for all the info, and that bit sounds awesome.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on June 01, 2015, 01:15:14 am
Stuff i've been toying with.

Unnamed Zone

(http://i.imgur.com/MSimKQU.jpg)
(http://i.imgur.com/Z7Uwlwc.jpg)
(http://i.imgur.com/iWJfT2W.jpg)
(http://i.imgur.com/tVreWXj.jpg)
(http://i.imgur.com/SUmuXOW.png)

Unnamed Dungeon

(http://i.imgur.com/8Xrv8Aj.jpg)
(http://i.imgur.com/GqxFcEn.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on June 01, 2015, 12:33:30 pm
Quote from: "Eclipse"
Unnamed Dungeon

(http://i.imgur.com/8Xrv8Aj.jpg)
(http://i.imgur.com/GqxFcEn.jpg)

Which objects dd you use to create the dungeon? I really like it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 01, 2015, 04:09:28 pm
None objects ..... he picked up textures from wow and created his own model i guess ?
im doing that same ...
(http://i.imgur.com/TwebRiK.png)
(http://i.imgur.com/hBd7qsQ.png)
(http://i.imgur.com/CJrDp2p.png)
(http://i.imgur.com/2bLVMb8.png)
(http://i.imgur.com/oaRTsvR.png)
(http://i.imgur.com/FncBJiP.png)
(http://i.imgur.com/hZl9l2v.png)
(http://i.imgur.com/llSITRx.png)
(http://i.imgur.com/NOpEK2l.png)
(http://i.imgur.com/Kt5KI66.png)
(http://i.imgur.com/VhsHKPG.png)
(http://i.imgur.com/2pup6CT.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on June 01, 2015, 09:51:08 pm
Eclipse, what bush models did you use on the first pics? Looks nice btw, but lacks details a bit.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 01, 2015, 10:25:30 pm
Its older version .. this one is Better
So ... Details ? What Details ? :D
but in sort ... its worgen + twilight ascendant + skyrim ring + skyrim alduin + twilight iron thorns + playable chest item + soem runes from spell book as icons + draenei female HD + Man'Ari skin feature + toons of my own edits etc :D

(http://i.imgur.com/cMVWULf.png)
(http://i.imgur.com/bs6LSOx.png)
(http://i.imgur.com/4G9ANeT.png)
(http://i.imgur.com/fISmpzT.png)
(http://i.imgur.com/Lz4nyiR.png)
(http://i.imgur.com/ylWjwo2.png)
(http://i.imgur.com/Q0MUSFT.png)
(http://i.imgur.com/RwOj49o.png)
(http://i.imgur.com/hL0voGv.png)
(http://i.imgur.com/kGQO4Y7.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: mambo on June 01, 2015, 10:38:50 pm
WoW great work my comrade Alextrazsor.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on June 01, 2015, 11:17:14 pm
Quote from: "Skarn"
Eclipse, what bush models did you use on the first pics? Looks nice btw, but lacks details a bit.

They're Trees.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 03, 2015, 12:08:02 am
@Eclipse: that showoff looks hawt mate!

....Anyway Looked into an idea that I've had for a while now, and cause of my boredom, Light Art!!! I'm sure many of you all have done it before with cameras capable of having long exposure times.

(http://i.imgur.com/9v4e7KQ.png)
[media:1m6l5fg5]https://www.youtube.com/watch?v=wDa8tTM955E[/media:1m6l5fg5]
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on June 04, 2015, 10:24:48 am
You're insane, Philip x)
Here is the first Frog "converted" from LK to BC ! Yeah...
(http://i.imgur.com/SFg6WRW.png)
I don't know why MDLVis only find 8/250 vertices, but still, the global shape looks like a frog, hey :D !
The Internet Society for the Protection of Animals already wants my head.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stan84 on June 04, 2015, 09:37:45 pm
nice frog Spik :)

cant wait finish your converter , good job
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on June 04, 2015, 09:50:57 pm
Not related to wow modding. Made it in blender for my studies in university:
(http://cs623425.vk.me/v623425370/304b3/8QZBuaIJqk4.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: inico on June 05, 2015, 04:58:32 am
Quote from: "Eclipse"
(http://i.imgur.com/MSimKQU.jpg)
(http://i.imgur.com/iWJfT2W.jpg)
(http://i.imgur.com/SUmuXOW.png)

I love the way you make the mountains. I wish i could create maps like that. Quite blizzlike. Unfortunatelly i can't even raise terrain correctly lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Gorgutz on June 05, 2015, 05:31:47 am
Currently working on a Male Orc -> Fel Orc race swap for 1.12
Hit a little hurdle with the eyes, don't know how to make them the proper red glow yet but I'm looking around for resources and guides that can show me.

[attachment=0:31x7fla0]World_of_Warcraft_2015-06-04_19-23-38.jpg[/attachment:31x7fla0]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on June 05, 2015, 02:15:59 pm
Quote from: "Gorgutz"
Currently working on a Male Orc -> Fel Orc race swap for 1.12
Hit a little hurdle with the eyes, don't know how to make them the proper red glow yet but I'm looking around for resources and guides that can show me.

[attachment=0:2684wzhl]World_of_Warcraft_2015-06-04_19-23-38.jpg[/attachment:2684wzhl]

It's probably because you miss the texture inside the Fel Orc folder...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on June 05, 2015, 02:16:44 pm
Quote from: "inico"
Quote from: "Eclipse"
(http://i.imgur.com/MSimKQU.jpg)
(http://i.imgur.com/iWJfT2W.jpg)
(http://i.imgur.com/SUmuXOW.png)

I love the way you make the mountains. I wish i could create maps like that. Quite blizzlike. Unfortunatelly i can't even raise terrain correctly lol.

It looks cool but I'm pretty sure that's a remake of an already existing map...
I doubt there are people who can actually texture mountains like that...
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 05, 2015, 04:17:15 pm
Quote from: "Krang Stonehoof"
Quote from: "inico"
Quote from: "Eclipse"
(http://i.imgur.com/MSimKQU.jpg)
(http://i.imgur.com/iWJfT2W.jpg)
(http://i.imgur.com/SUmuXOW.png)

I love the way you make the mountains. I wish i could create maps like that. Quite blizzlike. Unfortunatelly i can't even raise terrain correctly lol.

It looks cool but I'm pretty sure that's a remake of an already existing map...
I doubt there are people who can actually texture mountains like that...

lost isles alphamap,
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on June 05, 2015, 04:45:35 pm
Quote from: "Krang Stonehoof"
Quote from: "inico"
Quote from: "Eclipse"
(http://i.imgur.com/MSimKQU.jpg)
(http://i.imgur.com/iWJfT2W.jpg)
(http://i.imgur.com/SUmuXOW.png)

I love the way you make the mountains. I wish i could create maps like that. Quite blizzlike. Unfortunatelly i can't even raise terrain correctly lol.

It looks cool but I'm pretty sure that's a remake of an already existing map...
I doubt there are people who can actually texture mountains like that...

Don't think so, doesn't look all that hard to create tbh. It looks nice nonetheless.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 05, 2015, 05:17:00 pm
(http://i.imgur.com/9DApp30.png)

same alphamap quite sure.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on June 05, 2015, 05:49:38 pm
Quote from: "axel0099"
Quote from: "Krang Stonehoof"
Quote from: "inico"
Quote from: "Eclipse"
(http://i.imgur.com/MSimKQU.jpg)
(http://i.imgur.com/iWJfT2W.jpg)
(http://i.imgur.com/SUmuXOW.png)

I love the way you make the mountains. I wish i could create maps like that. Quite blizzlike. Unfortunatelly i can't even raise terrain correctly lol.

It looks cool but I'm pretty sure that's a remake of an already existing map...
I doubt there are people who can actually texture mountains like that...

lost isles alphamap,

haha..no. It's not hard.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on June 05, 2015, 08:32:49 pm
Work in progress, the little frog is not a bone mashup anymore x) And bones are at their correct place.
Next step, see if she can walk !
(http://i.imgur.com/YG8H2Pj.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: inico on June 05, 2015, 10:28:26 pm
Quote from: "Krang Stonehoof"
It looks cool but I'm pretty sure that's a remake of an already existing map...
I doubt there are people who can actually texture mountains like that...

Disappointment in progress :(
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on June 06, 2015, 12:17:29 am
TIL if you make blizz-like terrain, you're using a blizzard map or you're a fake :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: detonatorss on June 06, 2015, 03:18:48 am
I have been working in the last few days with this

https://github.com/Dokman/Ps2CheatCodesPAL (https://github.com/Dokman/Ps2CheatCodesPAL" onclick="window.open(this.href);return false;)

it's not related to wow but yes it can give a good smile at a bad person playing games :)

You can make new pull requests =) all are welcome
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on June 06, 2015, 01:23:42 pm
Kaev isn't that just using Cherno's stuff? looks similar to chernos project earlier this year.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on June 06, 2015, 03:07:49 pm
Quote from: "Krang Stonehoof"
Quote from: "inico"
(http://i.imgur.com/MSimKQU.jpg)

It looks cool but I'm pretty sure that's a remake of an already existing map...
I doubt there are people who can actually texture mountains like that...

This one is the south-west of Desolace  ;)

(http://img11.hostingpics.net/pics/240304WoWScrnShot060615151227.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on June 06, 2015, 03:23:55 pm
lmao
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 06, 2015, 04:28:33 pm
Quote from: "Skarn"
lmao

Nice.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on June 06, 2015, 06:56:22 pm
Quote from: "Method"
Kaev isn't that just using Cherno's stuff? looks similar to chernos project earlier this year.
No idea, don't know anyone with the name Cherno :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on June 07, 2015, 02:38:20 pm
Quote from: "Allifeur"
Quote from: "Krang Stonehoof"
Quote from: "inico"
(http://i.imgur.com/MSimKQU.jpg)

It looks cool but I'm pretty sure that's a remake of an already existing map...
I doubt there are people who can actually texture mountains like that...

This one is the south-west of Desolace  ;)

(http://img11.hostingpics.net/pics/240304WoWScrnShot060615151227.jpg)

That's pretty funny to be honest.

And his reply:

"TIL if you make blizz-like terrain, you're using a blizzard map or you're a fake"

Well...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on June 07, 2015, 06:12:54 pm
Quote from: "Krang Stonehoof"
Quote from: "Allifeur"
Quote from: "Krang Stonehoof"
Quote from: "inico"
(http://i.imgur.com/MSimKQU.jpg)

It looks cool but I'm pretty sure that's a remake of an already existing map...
I doubt there are people who can actually texture mountains like that...

This one is the south-west of Desolace  ;)

(http://img11.hostingpics.net/pics/240304WoWScrnShot060615151227.jpg)

That's pretty funny to be honest.

And his reply:

"TIL if you make blizz-like terrain, you're using a blizzard map or you're a fake"

Well...

I mean, It's close based off the fact that I did use it as an inspirational base format cause I wanted an upscaling coast, I could show but frankly I'm not going to bother cause I don't have the time to prove some idiot wrong who seems to not have anything better to do, anyways I thought this was a showoff thread, not a bash  thread. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 07, 2015, 09:59:37 pm
the fact that you see the same tree in the background proves you're lying :P
tho no flame please.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on June 08, 2015, 02:20:25 am
Quote from: "axel0099"
the fact that you see the same tree in the background proves you're lying :P
tho no flame please.

Makes me laugh even more...  :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: sshroud on June 08, 2015, 02:32:38 am
Quote from: "spik96"
Work in progress, the little frog is not a bone mashup anymore x) And bones are at their correct place.
Next step, see if she can walk !

That's awesome, huge congratulations on your progress!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Insanity on June 08, 2015, 02:46:41 am
Just a simple tower, originally intended to make a lighthouse but re-purposed it mid-creation.  I haven't moved it in-game yet so we'll see if it works under closer scrutiny.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 08, 2015, 02:51:14 am
Quote from: "Insanity"
Just a simple tower, originally intended to make a lighthouse but re-purposed it mid-creation.  I haven't moved it in-game yet so we'll see if it works under closer scrutiny.
Now I'm wondering what the lighthouse would have looked like XD, It's good man, goodjob :D, how many faces?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 08, 2015, 02:28:44 pm
I would have guessed ... from 800 to 3000 ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on June 08, 2015, 04:03:40 pm
How do you guys even do half of this stuff? is there a "WoW modding for dummies" tutorial I can watch somewhere?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on June 08, 2015, 04:22:23 pm
Nice tower, Insanity, very simple but pretty.

As for me, working on dungeon for tosl company, I hope you'll like it.

(http://i.imgur.com/roDOrYR.jpg)

(http://i.imgur.com/aoc6hh6.jpg)

P.S also I released a new login screen few days ago, I just can't say how I grateful to Mordered for his LS system.

[media:2khe2lps]https://www.youtube.com/watch?v=-6dtlu-2Xq0[/media:2khe2lps]
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on June 08, 2015, 04:53:46 pm
Looking good shelldon.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on June 08, 2015, 05:02:35 pm
Quote from: "Method"
How do you guys even do half of this stuff? is there a "WoW modding for dummies" tutorial I can watch somewhere?

Do a related degree (i.e: Computer Science), learn modelling, learn whatever profession you want... apply it to WoW.

How to get model you built in game? Convert it. How to convert it? Use converter or program one. How to program one? Study the two formats and write a converter to write the data as required. Different people usually do each step.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 08, 2015, 05:18:19 pm
Quote from: "stoneharry"
Do a related degree (i.e: Computer Science), learn modelling, learn whatever profession you want... apply it to WoW..
I was just thinking the same thing, like a lot of good world builders I know are good painters in Gimp and Photoshop(Painting, not image manipulation), they are just re-applying their skills in another format when world building.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Insanity on June 08, 2015, 05:24:23 pm
Quote from: "PhilipTNG"
Quote from: "Insanity"
how many faces?

It was just under 2000 faces prior to triangulating the quads.  I could probably shave off 1/4 of them since there is a bunch of small topography going on and I could simulate it with the texture instead.  
Thanks for the encouragement guys.  I haven’t quite got that organic flow down yet, I’m still working on getting comfortable with asymmetry.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 08, 2015, 05:32:14 pm
Quote from: "Insanity"
I haven’t quite got that organic flow down yet, I’m still working on getting comfortable with asymmetry.
Nice count ^^, I'm not sure what you mean by organic flow but if it has anything to do with modeling organic objects, I've never gotten that down for the life of me lol, Hard surface modeling and conceptualizing I can do, but when it comes to things like chothing, creatures, modern designs... my creative mind slams into a wall lol.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Insanity on June 08, 2015, 05:39:49 pm
I can say for certainty don’t expect to create similar content straight out of the gate, a lot of people here are very, very talented.  I’ve been trolling around this site for a few years and still my work is rudimentary.  It’s all about the time and effort you put in.  Between Modcraft and Youtube there is a ton of helpful people and tutorials to help you along but you need to put the time in…how do you make the time, well that’s another story all together .
Title: Re: [SHOWOFF] What Are You Working On
Post by: Insanity on June 08, 2015, 05:47:59 pm
By organic flow I just mean that mirrored looked; same angles and same shapes.  Like that concept that you need to offset parallel lines so that the eye doesn’t pick up that perfect spacing and the brain discards it as artificial.  Sorry that explanation may not have been anymore enlightening.
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 09, 2015, 11:29:35 am
Quote from: "Shelldon"
Nice tower, Insanity, very simple but pretty.

As for me, working on dungeon for tosl company, I hope you'll like it.

(http://i.imgur.com/roDOrYR.jpg)

(http://i.imgur.com/aoc6hh6.jpg)

P.S also I released a new login screen few days ago, I just can't say how I grateful to Mordered for his LS system.

[media:2odka9kh]https://www.youtube.com/watch?v=-6dtlu-2Xq0[/media:2odka9kh]

what alphamap is that?
looks great.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 10, 2015, 09:44:33 am
Looked into Vertex lighting in WMOs, used Gamh's Mirror Machine Tool and 010 Editor, only issue I'm getting is one of the areas has a dark smudge in it as shown in the last image:
(http://puu.sh/ijhJE.jpg)

(http://puu.sh/ijhKC.jpg)

(http://puu.sh/ijhL1.jpg)

(http://puu.sh/ijhTi.jpg)

(http://puu.sh/ijhLo.jpg)
^ No idea what's causing that to happen. If I had to take a guess, I'd say it has to do with something in the MOPT chunk.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Shelldon on June 10, 2015, 11:18:22 am
Looks amazing, PhilipTNG, vertex lighting its a great improvement in wmo creation.

axel0099, its Silithus alphamap. It would look much more better if I could use vertex shading in this location, but unfortunately Neo can't work with my map.

There are few new screens of area in imgur album:

(http://i.imgur.com/32Ikx39.jpg)

(http://i.imgur.com/5dmMymM.jpg)

(http://i.imgur.com/8PQH5vz.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on June 10, 2015, 11:53:29 am
Quote from: "Shelldon"
Looks amazing, PhilipTNG, vertex lighting its a great improvement in wmo creation.

axel0099, its Silithus alphamap. It would look much more better if I could use vertex shading in this location, but unfortunately Neo can't work with my map.

There are few new screens of area in imgur album:

(http://i.imgur.com/32Ikx39.jpg)

(http://i.imgur.com/5dmMymM.jpg)

(http://i.imgur.com/8PQH5vz.jpg)

It looks awesome.

But what do you mean by using vertext shading on a map?
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 10, 2015, 12:10:27 pm
Quote from: "Shelldon"
It would look much more better if I could use vertex shading in this location, but unfortunately Neo can't work with my map.
What client is your map for? and Neo has Vertex shading now? that's awesome! I couldn't get Neo to run on my computer so I couldn't test if my up-ported maps work in it or not :( ,

Quote from: "Shelldon"
Looks amazing, PhilipTNG, vertex lighting its a great improvement in wmo creation.
Thanks ^_^, seemed the black splotch was a Cataclysm thing, the buggy wall looked okay in MoP, though because I did it with 010, all I could really do was make one single white pass on the vertex lol.
[media:1yvunf5v]https://www.youtube.com/watch?v=tbHcBJPF32I[/media:1yvunf5v]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on June 10, 2015, 12:18:17 pm
Awesome work as always Philip.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on June 10, 2015, 12:28:25 pm
Quote from: "Shelldon"
axel0099, its Silithus alphamap. It would look much more better if I could use vertex shading in this location, but unfortunately Neo can't work with my map.

Can you send me your map via PM? It's probably made with Noggit so it is 3.3.5.
I'd like to know why your map doesn't work and fix the bug.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on June 10, 2015, 01:17:13 pm
Quote from: "PhilipTNG"
Quote from: "Shelldon"
It would look much more better if I could use vertex shading in this location, but unfortunately Neo can't work with my map.
What client is your map for? and Neo has Vertex shading now? that's awesome! I couldn't get Neo to run on my computer so I couldn't test if my up-ported maps work in it or not :( ,

Quote from: "Shelldon"
Looks amazing, PhilipTNG, vertex lighting its a great improvement in wmo creation.
Thanks ^_^, seemed the black splotch was a Cataclysm thing, the buggy wall looked okay in MoP, though because I did it with 010, all I could really do was make one single white pass on the vertex lol.
[media:2sg3ks1s]https://www.youtube.com/watch?v=tbHcBJPF32I[/media:2sg3ks1s]
But you can use blender import/export script (http://modcraft.io/viewtopic.php?f=59&t=7586&start=30) where I've added vertex shading support. Check last page for this.
With blender you can easily bake light information to the vertex color data. But this script doesn't set needed flag to wmo's. So you need to set it in 010. Also I didn't mentioned that if you didn't have vert color data in blender then MOCV will be set all zero(black).
Also if you are interesed in wmo minimap I can write some info via PM.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 10, 2015, 02:26:24 pm
Quote from: "Supora"
But you can use blender import/export script (http://modcraft.io/viewtopic.php?f=59&t=7586&start=30) where I've added vertex shading support. Check last page for this.
With blender you can easily bake light information to the vertex color data. But this script doesn't set needed flag to wmo's. So you need to set it in 010. Also I didn't mentioned that if you didn't have vert color data in blender then MOCV will be set all zero(black).
Also if you are interesed in wmo minimap I can write some info via PM.
Yeah I know about it, but given that I have Zero idea how to use blender besides importing and exporting files, I took the binary route instead, besides it's entertaining to me to learn how the data works versus just getting it done ^_^ , I don't have the time to spare right now to sit down for however many hours/days/weeks it may take to get the basics down of blender due to various arrangements I've been having to do, both online and local.  The Cycles render system does intrigue me and would probably help me out with my local jobs but I that'll have to wait. ^^

Cheers!

PS, I think I have an idea how the minimaps are controlled, Never tried it but I think I have an idea, if I run into errors that I can't bypass, I'll definitely be sending you a PM with probably a 5 page letter XD, so be prepared!! hehehehe. :lol:  :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on June 10, 2015, 03:19:51 pm
Quote from: "PhilipTNG"
Quote from: "Supora"
But you can use blender import/export script (http://modcraft.io/viewtopic.php?f=59&t=7586&start=30) where I've added vertex shading support. Check last page for this.
With blender you can easily bake light information to the vertex color data. But this script doesn't set needed flag to wmo's. So you need to set it in 010. Also I didn't mentioned that if you didn't have vert color data in blender then MOCV will be set all zero(black).
Also if you are interesed in wmo minimap I can write some info via PM.
Yeah I know about it, but given that I have Zero idea how to use blender besides importing and exporting files, I took the binary route instead, besides it's entertaining to me to learn how the data works versus just getting it done ^_^ , I don't have the time to spare right now to sit down for however many hours/days/weeks it may take to get the basics down of blender due to various arrangements I've been having to do, both online and local.  The Cycles render system does intrigue me and would probably help me out with my local jobs but I that'll have to wait. ^^

Cheers!

PS, I think I have an idea how the minimaps are controlled, Never tried it but I think I have an idea, if I run into errors that I can't bypass, I'll definitely be sending you a PM with probably a 5 page letter XD, so be prepared!! hehehehe. :lol:  :lol:
BTW you can import yours wmo to blender and check vert indices and then change thair color in 010 if you want. The data about MOCV is just an array of RGBA colors each of this color corresponds to exact vert.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 10, 2015, 03:45:13 pm
Quote from: "Supora"
BTW you can import yours wmo to blender and check vert indices and then change thair color in 010 if you want. The data about MOCV is just an array of RGBA colors each of this color corresponds to exact vert.
Yeah I figured the basics of it, took a while to figure out what flags to set to get it to work among various other thinigs like the 0x2A value for indoor rendering, and yeah the RGBA, took a bit of time to realize the chunk size was just MOVT's size / 12 * 4 XD, (or can use MONR since is usually the same).

As noted before, I'm just passing a white color on all the verts, but it's the look I'm going for anyway so there's little to no reason to bother with using blender at this particular time.  I've made a batch script to automate it for me so it's not like I'm doing it all by hand on every execution ^_^, that'd be dumb hehehe  :lol:

The only bit that I'm not completely able to figure out at this time, though probably just need some more time to tinker with it later, is setting up the portals so I don't get the flicker effect as I do in the video.  I'm pretty sure I set it all correctly based on some generic values, but the MOPV is confusing to me, I'm not sure how many bytes I need in the chunk when I only have 1 portal and I'm not sure what exactly should go into it so it'll work properly.  But I'll figure it out eventually I'm sure.

But yeah, basically I don't want someone to provide me with a tool to do it for me, I'd rather have someone that may know how to write the data out manually help me figure out what may be causing the flicker effect. That to me is way more fun ^_^

Cheers!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on June 10, 2015, 03:55:13 pm
I have similar bug fith flickering. But it happens only when camera clipping the windows of my model. I have an idea about my model. I think that i have some faces of outdoor part in my indoor part or I have small holes in here. So when camera collide it then I got this thing. Need to check it out now.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on June 12, 2015, 01:08:00 am
Try to work with borea tundra style.
(http://i.imgur.com/l1lPtS7.jpg) (http://imgur.com/l1lPtS7)
lol
(http://i.imgur.com/jn51pBo.jpg?2) (http://imgur.com/jn51pBo)
So big mountine
(http://i.imgur.com/KHz9Wva.png) (http://imgur.com/KHz9Wva)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on June 12, 2015, 07:36:58 am
Quote from: "Simensss"
Try to work with borea tundra style.
(http://i.imgur.com/l1lPtS7.jpg) (http://imgur.com/l1lPtS7)
lol
(http://i.imgur.com/jn51pBo.jpg?2) (http://imgur.com/jn51pBo)
So big mountine
(http://i.imgur.com/KHz9Wva.png) (http://imgur.com/KHz9Wva)
Awesome. I wish my stuff would look like this too.. :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on June 12, 2015, 08:08:20 am
This is some impressive handpainting, dude. Really nice work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on June 12, 2015, 03:19:30 pm
While I have nothing to show for, let's just say that I'm studing Aztec, Mayan and parts of Inca(n ?) architecture for a project I'm about to start ;).
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on June 12, 2015, 05:31:12 pm
Quote from: "TheBuG"
While I have nothing to show for, let's just say that I'm studing Aztec, Mayan and parts of Inca(n ?) architecture for a project I'm about to start ;).

No offence intended, but personally I would like to discourage this sort of post. It used to be a problem on forums like Ac-Web and OwnedCore where people would make threads about these fantastic ideas they had and then never actually make anything.

I know at Modcraft we have more skilled members and are a smaller community, but I would like to keep this to showing off things achieved or being worked on rather than posting about what you are going to do.

Some impressive work shown off in this thread.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on June 13, 2015, 01:49:37 am
Tend to Agree with Harry.

Anyone can boast about a project they're "going to eventually do" but only the few actually deliver on what they promise.

I have noticed that Modcraft does have a smaller community of very skilled modders compared to other, larger communities like Ac-web. The work in this thread alone trumps years worth of threads on Ac-web.

If you want to start something, then do it, and show progress for all of us to appreciate. Otherwise just enjoy others work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on June 13, 2015, 09:15:29 am
Pffft, pessimists. :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on June 13, 2015, 03:58:28 pm
People I think this is meant as a place for us to communicate and tell others "what you are working on" as says the title of this thread, it was meant as a : I'm going to work on this, it's just one message and your replies are two ;) you're taking more space than he is with more bs, so please keep the negative feelings to yourself.
skill comes with inspiration and inspiration is in short supply sometimes, posts like these might discourage other modders to communicate and will eventually kill this "community".
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on June 13, 2015, 04:08:32 pm
This is the what are you working on thread. Everyone is free to post here anything work related - words, images, videos etc. It is not limited by anything. So it is nothing to argue about here. Everyone is free to post their work no matter at which state it is now, according to the initial post by Hanfer.
Title: Re: [SHOWOFF] What Are You Working On
Post by: kojak488 on June 13, 2015, 04:51:40 pm
I'm working on stuff for a project.
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on June 13, 2015, 05:24:01 pm
Quote from: "stoneharry"
Quote from: "TheBuG"
While I have nothing to show for, let's just say that I'm studing Aztec, Mayan and parts of Inca(n ?) architecture for a project I'm about to start ;).

No offence intended, but personally I would like to discourage this sort of post. It used to be a problem on forums like Ac-Web and OwnedCore where people would make threads about these fantastic ideas they had and then never actually make anything.

I know at Modcraft we have more skilled members and are a smaller community, but I would like to keep this to showing off things achieved or being worked on rather than posting about what you are going to do.

Some impressive work shown off in this thread.


Can someone tell me the name of this thread again. I forgot.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on June 14, 2015, 01:41:00 pm
Well I could post every day on stuff I might work on. And it would get annoying fast.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 14, 2015, 11:18:46 pm
(http://i.imgur.com/5Op9d00.jpg)
(http://i.imgur.com/0XxPnAT.jpg)
(http://i.imgur.com/wAzHrRV.jpg)

Trying to get into abstract painting.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ascathos on June 15, 2015, 12:46:42 am
I like the left one on the second pic. Actually's pretty awesome.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Jøk3r on June 15, 2015, 01:42:28 am
Im not a big fan of abstract paintings but looks quite good. Nice to see that kind of stuff from you schlumpf.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vlad on June 15, 2015, 03:58:18 am
Er... Not too much taste in them, also, they are hung poorly. Especially that solo one with the tiny plant in the corner. Some people are just not artists.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 15, 2015, 09:34:08 am
Quote from: "Vlad"
Er... Not too much taste in them, also, they are hung poorly. Especially that solo one with the tiny plant in the corner. Some people are just not artists.

Yes. That's why I said trying.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on June 15, 2015, 02:53:51 pm
awsome drawing
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on June 15, 2015, 05:51:44 pm
Quote from: "schlumpf"
Quote from: "Vlad"
Er... Not too much taste in them, also, they are hung poorly. Especially that solo one with the tiny plant in the corner. Some people are just not artists.

Yes. That's why I said trying.
I actually like your drawings. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on June 15, 2015, 11:13:10 pm
I really like the first one. The more I look at it, the more I change it in my head and draws the Nether or a cliff over a sea of stars, its pleasing !
But then I suppose I systematically try to "unabstract" it, therefore that might mean I'm really not competent to judge or properly appreciate abstract art at all :/ .
Still, I like it.

Here is how my converter is going :
(http://i.imgur.com/seoLZFL.png)
(Warlords of Draenor model working in BC/M2 with all animations converted)
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on June 20, 2015, 08:37:39 pm
(http://i.gyazo.com/b1d2bb179763c71f2ecc26ffd0b26a50.png)

Fallout's Capital Wasteland as being worked on for WoW. Still early in construction but why not post here.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 20, 2015, 08:44:24 pm
@Spik, looks damn good man!! Major grats!

I made a house looking model(252faces,141verts), used for video tutorial I put on the modeling section of lighting up a room in a custom wmo object through hex editing:

(http://puu.sh/iwgJP.jpg)
(http://puu.sh/iwgNz.jpg)
(http://puu.sh/iwgST.jpg)
(http://puu.sh/iwgR5.jpg)

Textures are from browsing the net:
http://14textures.com/wp-content/upload ... ures-2.jpg (http://14textures.com/wp-content/uploads/2013/12/Stone_Textures-2.jpg" onclick="window.open(this.href);return false;)
http://bargain-outlets.com/sites/defaul ... 544781.jpg (http://bargain-outlets.com/sites/default/files/5544781.jpg" onclick="window.open(this.href);return false;)
http://orig14.deviantart.net/00be/f/200 ... adowh3.jpg (http://orig14.deviantart.net/00be/f/2008/003/7/d/wall_texture_by_shadowh3.jpg" onclick="window.open(this.href);return false;)
http://3.bp.blogspot.com/-v-EPiBJMwq8/U ... of_DIF.png (http://3.bp.blogspot.com/-v-EPiBJMwq8/UKASDcIIsPI/AAAAAAAAAkc/BSmWi2JdCB0/s1600/Roof_DIF.png" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 21, 2015, 12:15:57 am
Another try at ordered and one at unordered stuff.

(http://i.imgur.com/MivntbC.jpg)
(http://i.imgur.com/h9MGMKD.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on June 21, 2015, 12:46:10 am
Quote from: "schlumpf"
(http://i.imgur.com/h9MGMKD.jpg)
Digging the second one. Care to take a picture of your arsenal?
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on June 21, 2015, 04:52:44 pm
(http://i.gyazo.com/499c1966c08431e418411d5f98c20b1d.png)

ground effects come later, more fitting skybox as well
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 21, 2015, 08:18:46 pm
Quote from: "PhilipTNG"
Care to take a picture of your arsenal?

I think everything existing is in here. Not like I'd have a whole studio full of things.


(http://i.imgur.com/1c8Pj1i.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on June 22, 2015, 08:36:40 pm
Quote from: "schlumpf"
Quote from: "PhilipTNG"
Care to take a picture of your arsenal?

I think everything existing is in here. Not like I'd have a whole studio full of things.


(http://i.imgur.com/1c8Pj1i.jpg)
I like that. How much do you usually take per order?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on June 22, 2015, 09:34:10 pm
Quote from: "Kaev"
I like that. How much do you usually take per order?

I take none per order because I'm just some guy fooling around with paint in order to fight boredom and depression.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Dottore on June 23, 2015, 01:42:19 pm
Quote from: "schlumpf"
Quote from: "PhilipTNG"
Care to take a picture of your arsenal?

I think everything existing is in here. Not like I'd have a whole studio full of things.


(http://i.imgur.com/1c8Pj1i.jpg)
This is amazing..I really like that picture keep up the good work
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on June 23, 2015, 06:17:13 pm
Quote from: "matija168"
(http://i.gyazo.com/499c1966c08431e418411d5f98c20b1d.png)

ground effects come later, more fitting skybox as well

Looking good man I always like what projects you do.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on June 23, 2015, 06:19:35 pm
Quote from: "schlumpf"
Another try at ordered and one at unordered stuff.

(http://i.imgur.com/MivntbC.jpg)
(http://i.imgur.com/h9MGMKD.jpg)

They are getting much better, I was actually thinking of buying some similar pictures myself.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bedroom on June 23, 2015, 07:30:44 pm
Much is a Heavy W.I.P. But, this is what I've been working on for a RP server that a bunch of friends and I have been developing.

(http://i.gyazo.com/c55aa6ad1e763c47abfa739ecc8ec009.png)
(http://i.gyazo.com/1d96c9dc204f321ad3c980650dcfc759.jpg)
(http://i.gyazo.com/527d3c1bd1aff23d782c5ebb0c92f3df.jpg)
(http://i.gyazo.com/ae93c88590cc9a19608885fafdd602ed.jpg)
(http://i.gyazo.com/16a75bcedab8ed8eee2f222d20f469a3.jpg)
(http://i.gyazo.com/567c2222a4e4bfdf1e655943f08ec135.png)

Don't judge me too hard for it. Been working on attempting to raise my skill level up using this as a good start.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on June 23, 2015, 08:29:12 pm
making my own wowmodelviewer inline in php/html and the wowhead api.
(http://puu.sh/izZ5L/b37a30cd96.jpg)

NPCFIND is for loading informations about Creature, and get his loadout with displayid for each part

I will make an other page for creating a NPC from scratch with Appearance and Loadout and see him in the wowhead modelviewer.
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on June 24, 2015, 04:50:27 pm
Quote from: "phantomx"
Looking good man I always like what projects you do.
Thanks. Meanwhile I got another one to dish out. It feels so bland without the proper skybox and no ground effects, but I can more or less get the idea from it.

(http://i.gyazo.com/7ca27686254e6068fb53430cb4cc2b0b.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on June 25, 2015, 12:34:21 am
Quote from: "matija168"
Quote from: "phantomx"
Looking good man I always like what projects you do.
Thanks. Meanwhile I got another one to dish out. It feels so bland without the proper skybox and no ground effects, but I can more or less get the idea from it.

(http://i.gyazo.com/7ca27686254e6068fb53430cb4cc2b0b.png)

Looking great I can imagine it with the proper skybox and ground effects added on.
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on June 25, 2015, 02:34:34 pm
This is the model i have been working on for the past week! I am following a tutorial to help me improve my skills in 3ds max.
(http://i.imgur.com/QDoWLJy.png)
(http://i.imgur.com/NnvzfSa.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on June 25, 2015, 10:42:01 pm
matija168, looks good. I have one tip tho. Convert your leaf texture with a Photoshop blp plugin, so it will look fine in distance and a lot more dense.
Title: Re: [SHOWOFF] What Are You Working On
Post by: ProfVice on June 29, 2015, 04:52:39 pm
After all these inspiring Fallout WoW Crossovers, i decided to try converting a Vault to WoW just for Fun, so this is my Work after 6 Hours.

(https://lh3.googleusercontent.com/-HZTrEDtjMEQ/VZFZ4GDmjFI/AAAAAAAAA8E/pzWNzh8OnTQ/s912/WoWScrnShot_062915_164151.jpg)
(https://lh3.googleusercontent.com/-DuCl5_BkP_w/VZFZ4rwLLPI/AAAAAAAAA8M/9IwiP-I-F5s/s912/WoWScrnShot_062915_164159.jpg)
(https://lh3.googleusercontent.com/-bDMfwdvvbbg/VZFZ4LheqEI/AAAAAAAAA8I/FRgtkdXmcso/s912/WoWScrnShot_062915_164212.jpg)
(https://lh3.googleusercontent.com/-vuyp--Kbif4/VZFZ5oXVxGI/AAAAAAAAA8Y/V2SfTst12dA/s912/WoWScrnShot_062915_164218.jpg)
(https://lh3.googleusercontent.com/-GQ9GzOZ9xKg/VZFZ6VIQnPI/AAAAAAAAA8g/AiEoyFw3pIs/s912/WoWScrnShot_062915_164226.jpg)
(https://lh3.googleusercontent.com/-YuZG-17YybQ/VZFZ6-xTXMI/AAAAAAAAA8k/YWIUSyS9pP4/s912/WoWScrnShot_062915_164232.jpg)
(https://lh3.googleusercontent.com/-r-m24E6fEp8/VZFZ7pm_21I/AAAAAAAAA8w/gkgz3FpuDoA/s912/WoWScrnShot_062915_164248.jpg)
(https://lh3.googleusercontent.com/-O9POLQ-N7fk/VZFZ8UFI_4I/AAAAAAAAA80/5jzjVk2dyQ8/s912/WoWScrnShot_062915_164306.jpg)

And as a special Thanks for all this Guides, Tools and so on here the Vault as an WMO you can use it and play around with it http://www.megafileupload.com/hi5X/Vault_WMO+Textures.rar
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on June 29, 2015, 05:29:40 pm
Wow, this is nice. You mind if I use it? would actually save me some time converting.
Title: Re: [SHOWOFF] What Are You Working On
Post by: ProfVice on June 29, 2015, 05:33:40 pm
Of course you can use it.
I had no use for it, just made it to try out whats possible. Maybe there comes a second (bigger) one in the next days, its a lot of Fun  :D


Edit: two little Bugs i found so far, 1. Copper Pipes are not round. 2. Some black plates, change renderflag in 010 should fix it
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on June 29, 2015, 05:58:31 pm
Wow dude that's impressive !
2 years ago i did same thing, Vault 101 in Wow.

The second floor takes me 3 weeks to do, after that, i have abandonned this project, annoying as fuck to model part by part in Milkshape3D...

V1 : Bad-sized
Overview : http://puu.sh/iH4iJ/70029156fa.jpg (http://puu.sh/iH4iJ/70029156fa.jpg" onclick="window.open(this.href);return false;)
http://puu.sh/iH4kT/08407e433f.jpg (http://puu.sh/iH4kT/08407e433f.jpg" onclick="window.open(this.href);return false;)

V2 : Better-sized but with missing textures and window (opacity fucked up)
http://puu.sh/iH4Pq/b6c16793cd.jpg (http://puu.sh/iH4Pq/b6c16793cd.jpg" onclick="window.open(this.href);return false;)
http://puu.sh/iH4QZ/719d59cd86.jpg (http://puu.sh/iH4QZ/719d59cd86.jpg" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: ProfVice on June 29, 2015, 07:07:05 pm
Why Part by Part? Theres a lot easier way. you can construct a complete Vault in GECK (without the animated stuff like doors) than combine all parts to an SCOL (strg+g) than you got the Vault as one big NIF open with Nifscope, convert to OBJ open in Blender, fix some Textures, export as OBJ convert to WMO and convert all the Textures to BLP.

Works with all Partbuilding stuff from Fallout 3, NV, Oblivion, Skyrim as i know so far. Maybe i make a Tutorial later.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on June 29, 2015, 08:03:14 pm
Oh, i didn't knew this way, what a waste of time god ._.
Anyway, thanks for the tips
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on June 29, 2015, 10:55:11 pm
Start to create small nagrang style island.
[spoiler:2jpo7tcv](http://i.imgur.com/OSuWA5O.jpg)
(http://i.imgur.com/8pZuchU.jpg)[/spoiler:2jpo7tcv]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krysík on July 05, 2015, 11:10:47 am
The grass and mountain texturing looks really cool!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on July 06, 2015, 10:53:06 am
Quote from: "Simensss"
Start to create small nagrang style island.
I was like "omg that looks really" and then "omg... nope...". Why TBC models? I am OK with buildings, but why TBC trees as well? They look quite bad especially from above, compared to new ones. But like Krysík said, that terrain is really great.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 06, 2015, 01:01:59 pm
It's not modding related, but I'm working on my weight/wide ass , currently 203lbs/ 92kg , trying to eventually drop down to 170lbs/ 77kg , I need to get around to learning how to portion out my meals as well... really hard since I like to eat until I'm full.

[media:1j0y2a7y]https://www.youtube.com/watch?v=S8OpXGQapvI[/media:1j0y2a7y]

Alot of people on here are afraid to show how they look like, I on the other hand don't care.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on July 06, 2015, 09:39:13 pm
You're doing a great thing for yourself Philip :D Just make sure to keep off the soda, it helped me a lot!

Also, love the super saiyan 3 theme!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on July 06, 2015, 09:41:26 pm
Good luck with this philip, it's a hard thing for a lot of people to get into the gym : you got so far now keep it up :D!
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 06, 2015, 11:03:07 pm
Quote from: "Milly"
You're doing a great thing for yourself Philip :D Just make sure to keep off the soda, it helped me a lot!
Also, love the super saiyan 3 theme!!
Awww..... that's going to be hard. I <3 soda pop XD, So sore right now hahaha.  Thanks for the tip buddy, and yeah I love the theme too XD.

Quote from: "axel0099"
Good luck with this philip, it's a hard thing for a lot of people to get into the gym : you got so far now keep it up :D!
Thanks, here's to hoping I don't fall of the path to slimming down and being able to fit in my 2013 clothes lol. Cheers!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 07, 2015, 12:22:53 am
I dont have a lot of moddind skills, hence my work isnt very impressive and only includes some object/npc placing and a tiny bit of dbc editing. Is there any point to post that here?
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 07, 2015, 12:34:02 am
Quote from: "Смердокрыл"
I dont have a lot of moddind skills, hence my work isnt very impressive and only includes some object/npc placing and a tiny bit of dbc editing. Is there any point to post that here?
Given I just posted a video of me working out, it's not modding related, i'm sure it's fine for you to post the things you make even if you feel it isn't very impressive. :D

In other news, I had to show a buddy how to get his custom model into wow, so yeah there's that, He originally made it for a Machinima, so yeah it's pretty damn large, but oh well. it wasn't meant to be put into a game in the first place.
[media:3mwdamo5]https://www.youtube.com/watch?v=W0Dcfn2mPLg[/media:3mwdamo5]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 07, 2015, 01:35:45 pm
Quote from: "PhilipTNG"
it's fine for you to post the things you make
My question was concerning my self-confidence (with which you helped anyway) rather than thread rules)
Anyway, I have a little rp server (trinity 4.3.4, just in case) and eventhough we stick to the official lore, some things are changed, in this exaple Lordaeron was taken over by the Alliance. Hence, I was trying to create an image of a city thats returning to life after years of decadence and after a recent battle.
[spoiler:3aap40e2][attachment=8:3aap40e2]WoWScrnShot_070715_135357.jpg[/attachment:3aap40e2]
[attachment=7:3aap40e2]WoWScrnShot_070715_135406.jpg[/attachment:3aap40e2]
[attachment=6:3aap40e2]WoWScrnShot_070715_135457.jpg[/attachment:3aap40e2]
[attachment=4:3aap40e2]WoWScrnShot_070715_135513.jpg[/attachment:3aap40e2]
(elf flags, I know)
[attachment=5:3aap40e2]WoWScrnShot_070715_135521.jpg[/attachment:3aap40e2]
[attachment=3:3aap40e2]WoWScrnShot_070715_135546.jpg[/attachment:3aap40e2]
[attachment=2:3aap40e2]WoWScrnShot_070715_135607.jpg[/attachment:3aap40e2]
[attachment=1:3aap40e2]WoWScrnShot_070715_135659.jpg[/attachment:3aap40e2]
[attachment=0:3aap40e2]WoWScrnShot_070715_135709.jpg[/attachment:3aap40e2][/spoiler:3aap40e2]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ascathos on July 07, 2015, 04:45:24 pm
1 1/2 hours and you expect immediate feedback. Some people work, you know ?

Overall, it's a nice idea but I generally disliked how undercity is so overly destroyed. Even the few nice, clean addons like gameobjects, etc. do not help too much. It just kills the mood imo, it's not the huge city it's supposed to be that is filled with life.

Thus, it has potential, but Blizzard killed a lot of it to use.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 07, 2015, 04:53:27 pm
Quote from: "Ascathos"
1 1/2 hours and you expect immediate feedback. Some people work, you know ?
I need to be a bit more patient)

Quote from: "Ascathos"
Thus, it has potential, but Blizzard killed a lot of it to use.
Well, I presume their aim was to make an image of a destroyed sity, and they did a good job. But I just dont like Lordaeron destroyed(
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 07, 2015, 06:25:15 pm
Quote from: "Смердокрыл"
Quote from: "Ascathos"
1 1/2 hours and you expect immediate feedback. Some people work, you know ?
I need to be a bit more patient)

Quote from: "Ascathos"
Thus, it has potential, but Blizzard killed a lot of it to use.
Well, I presume their aim was to make an image of a destroyed sity, and they did a good job. But I just dont like Lordaeron destroyed(

This is the issue though, Blizzard made that place with the whole objective of it being an abandoned and destroyed city with a hidden underground hub. To change the style into a lively real city, you would need to remake it from scratch for it to look right. You've done a good job still.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 07, 2015, 06:33:15 pm
Quote from: "stoneharry"
To change the style into a lively real city, you would need to remake it from scratch for it to look right
Shelldon is doing a great job (http://modcraft.io/viewtopic.php?f=37&t=8270&hilit=capital+city) at that (too bad its 3.3.5 only  :cry: ). I dont have enough skill yet)

Quote from: "stoneharry"
You've done a good job still.
Thanks))
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vlad on July 07, 2015, 10:25:30 pm
Quote from: "Смердокрыл"
Quote from: "PhilipTNG"
it's fine for you to post the things you make
My question was concerning my self-confidence (with which you helped anyway) rather than thread rules)
Anyway, I have a little rp server (trinity 4.3.4, just in case) and eventhough we stick to the official lore, some things are changed, in this exaple Lordaeron was taken over by the Alliance. Hence, I was trying to create an image of a city thats returning to life after years of decadence and after a recent battle.
[spoiler:1igc30yb][attachment=8:1igc30yb]WoWScrnShot_070715_135357.jpg[/attachment:1igc30yb]
[attachment=7:1igc30yb]WoWScrnShot_070715_135406.jpg[/attachment:1igc30yb]
[attachment=6:1igc30yb]WoWScrnShot_070715_135457.jpg[/attachment:1igc30yb]
[attachment=4:1igc30yb]WoWScrnShot_070715_135513.jpg[/attachment:1igc30yb]
(elf flags, I know)
[attachment=5:1igc30yb]WoWScrnShot_070715_135521.jpg[/attachment:1igc30yb]
[attachment=3:1igc30yb]WoWScrnShot_070715_135546.jpg[/attachment:1igc30yb]
[attachment=2:1igc30yb]WoWScrnShot_070715_135607.jpg[/attachment:1igc30yb]
[attachment=1:1igc30yb]WoWScrnShot_070715_135659.jpg[/attachment:1igc30yb]
[attachment=0:1igc30yb]WoWScrnShot_070715_135709.jpg[/attachment:1igc30yb][/spoiler:1igc30yb]


I would like you to touch up these flags in the front, though.
(https://i.gyazo.com/7c69b5ccc5e62c4a38dc66b9a58e3c39.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 07, 2015, 11:51:32 pm
Quote from: "Vlad"
I would like you to touch up these flags in the front, though.
(https://i.gyazo.com/7c69b5ccc5e62c4a38dc66b9a58e3c39.png)
Which of the three do you not like?

P.S.Please dont quote giant posts)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on July 08, 2015, 12:03:56 am
[media:1igr7ynw]https://youtu.be/K0sVIW1166w[/media:1igr7ynw]
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on July 08, 2015, 02:27:07 am
I'm bringing Warlord of Draenor Character models into WoW Vanilla 1.12.
Am I insane ?
(http://i.imgur.com/9DNuO9o.jpg)

Textures should be fixed, now I just have to start the DBC editing (and given I never edited DBC before, it's gonna be a lot of fun x) ! I think there was a tutorial for 3.3.5 models explaining how to edit the DBC files to make models work, I'm trying to find it but so far no success.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 08, 2015, 02:32:41 am
Quote from: "spik96"
Am I insane ?
A little bit, but youre doing an awesome job!
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on July 08, 2015, 05:54:36 am
Quote from: "spik96"
I'm bringing Warlord of Draenor Character models into WoW Vanilla 1.12.
Am I insane ?
(http://i.imgur.com/9DNuO9o.jpg)

Textures should be fixed, now I just have to start the DBC editing (and given I never edited DBC before, it's gonna be a lot of fun x) ! I think there was a tutorial for 3.3.5 models explaining how to edit the DBC files to make models work, I'm trying to find it but so far no success.

You're mad I tell ya!! mad!!!

looking good man that's some project you got there.
Title: Re: [SHOWOFF] What Are You Working On
Post by: hyakkimaru on July 08, 2015, 10:58:32 am
Quote from: "Valkryst"
[media:3f41r6yp]https://youtu.be/K0sVIW1166w[/media:3f41r6yp]

I really love your system ! I hope you'll release it later, it should be a pleasure to translate it in french :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on July 08, 2015, 01:53:47 pm
Quote from: "phantomx"
You're mad I tell ya!! mad!!!
looking good man that's some project you got there.
Quote from: "Смердокрыл"
A little bit, but youre doing an awesome job!

Thanks x) !
I fixed the horns, now I just have to find out what's wrong with the face. ATM I have no idea.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on July 08, 2015, 06:15:58 pm
Quote from: "hyakkimaru"
Quote from: "Valkryst"
[media:23d6zeal]https://youtu.be/K0sVIW1166w[/media:23d6zeal]

I really love your system ! I hope you'll release it later, it should be a pleasure to translate it in french :D

Yup, I'll be releasing it as soon as it's done.add me on Skype and I can probably use your help translating it as I'm writing it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 08, 2015, 06:55:13 pm
I build a new zone after 2 years of relaxing. My first work after 2 years :D
(http://s23.postimg.org/67hfnt7xj/Wo_WScrn_Shot_070815_163303.jpg) (http://postimg.org/image/67hfnt7xj/)

(http://s23.postimg.org/50839c76v/Wo_WScrn_Shot_070815_163309.jpg) (http://postimg.org/image/50839c76v/)

(http://s23.postimg.org/pf95y5fmv/Wo_WScrn_Shot_070815_163314.jpg) (http://postimg.org/image/pf95y5fmv/)

(http://s23.postimg.org/caz07py7b/Wo_WScrn_Shot_070815_163317.jpg) (http://postimg.org/image/caz07py7b/)

(http://s23.postimg.org/t6iqkgtbb/Wo_WScrn_Shot_070815_163324.jpg) (http://postimg.org/image/t6iqkgtbb/)

(http://s23.postimg.org/bk6a1xvtz/Wo_WScrn_Shot_070815_163332.jpg) (http://postimg.org/image/bk6a1xvtz/)

(http://s23.postimg.org/ayhb5u0rr/Wo_WScrn_Shot_070815_163344.jpg) (http://postimg.org/image/ayhb5u0rr/)

(http://s23.postimg.org/7ldnwuwkn/Wo_WScrn_Shot_070815_163406.jpg) (http://postimg.org/image/7ldnwuwkn/)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on July 08, 2015, 07:15:58 pm
Quote from: "Nekatus"
I build a new zone after 2 years of relaxing. My first work after 2 years :D
(http://s23.postimg.org/67hfnt7xj/Wo_WScrn_Shot_070815_163303.jpg) (http://postimg.org/image/67hfnt7xj/)

(http://s23.postimg.org/50839c76v/Wo_WScrn_Shot_070815_163309.jpg) (http://postimg.org/image/50839c76v/)

(http://s23.postimg.org/pf95y5fmv/Wo_WScrn_Shot_070815_163314.jpg) (http://postimg.org/image/pf95y5fmv/)

(http://s23.postimg.org/caz07py7b/Wo_WScrn_Shot_070815_163317.jpg) (http://postimg.org/image/caz07py7b/)

(http://s23.postimg.org/t6iqkgtbb/Wo_WScrn_Shot_070815_163324.jpg) (http://postimg.org/image/t6iqkgtbb/)

(http://s23.postimg.org/bk6a1xvtz/Wo_WScrn_Shot_070815_163332.jpg) (http://postimg.org/image/bk6a1xvtz/)

(http://s23.postimg.org/ayhb5u0rr/Wo_WScrn_Shot_070815_163344.jpg) (http://postimg.org/image/ayhb5u0rr/)

(http://s23.postimg.org/7ldnwuwkn/Wo_WScrn_Shot_070815_163406.jpg) (http://postimg.org/image/7ldnwuwkn/)
That looks amazing!
I'm in love with your texturing. How do you do that? :O
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 08, 2015, 07:49:49 pm
What do you mean with my texture skills? :D
im german so u can speak with me in german :DD
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 08, 2015, 07:57:18 pm
Quote from: "Valkryst"
[media:3232wlc1]https://youtu.be/K0sVIW1166w[/media:3232wlc1]
Is this awesome tool going to work on 4.3.4?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on July 08, 2015, 09:11:59 pm
Quote from: "Смердокрыл"
Quote from: "Valkryst"
[media:2dqo1yw9]https://youtu.be/K0sVIW1166w[/media:2dqo1yw9]
Is this awesome tool going to work on 4.3.4?

I'd have to look into it. Only 3.3.5a is supported at the moment since that's the version I'm using for testing.

Getting the program to work with 4.3.4 and other versions is simple, but getting the addon to work in them is beyond what I know. I'll ask StoneHarry about it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on July 08, 2015, 11:50:42 pm
Quote from: "Kaev"
Quote from: "Nekatus"
I build a new zone after 2 years of relaxing. My first work after 2 years :D
(http://s23.postimg.org/67hfnt7xj/Wo_WScrn_Shot_070815_163303.jpg) (http://postimg.org/image/67hfnt7xj/)

(http://s23.postimg.org/50839c76v/Wo_WScrn_Shot_070815_163309.jpg) (http://postimg.org/image/50839c76v/)

(http://s23.postimg.org/pf95y5fmv/Wo_WScrn_Shot_070815_163314.jpg) (http://postimg.org/image/pf95y5fmv/)

(http://s23.postimg.org/caz07py7b/Wo_WScrn_Shot_070815_163317.jpg) (http://postimg.org/image/caz07py7b/)

(http://s23.postimg.org/t6iqkgtbb/Wo_WScrn_Shot_070815_163324.jpg) (http://postimg.org/image/t6iqkgtbb/)

(http://s23.postimg.org/bk6a1xvtz/Wo_WScrn_Shot_070815_163332.jpg) (http://postimg.org/image/bk6a1xvtz/)

(http://s23.postimg.org/ayhb5u0rr/Wo_WScrn_Shot_070815_163344.jpg) (http://postimg.org/image/ayhb5u0rr/)

(http://s23.postimg.org/7ldnwuwkn/Wo_WScrn_Shot_070815_163406.jpg) (http://postimg.org/image/7ldnwuwkn/)
That looks amazing!
I'm in love with your texturing. How do you do that? :O
But there is more model spawning then world texturing
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on July 09, 2015, 07:40:26 am
Quote from: "Supora"
But there is more model spawning then world texturing
I know, i still like how he textured the ground. My own maps look like shit, because i can't do it nicely like he did. :<
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on July 09, 2015, 10:26:30 am
[media:3ge3vyhn]https://www.youtube.com/watch?v=6EZ6VqpT8Fc[/media:3ge3vyhn]
For Kaev. I don't show there any of my current styles how to do mountains, rocks and cliffs, but it at least gives you an idea how grass and roads might look like. I guess I will have to upload something better later. You can also check the second one:
[media:3ge3vyhn]https://www.youtube.com/watch?v=LQbdyl1_3bY[/media:3ge3vyhn]
1:04 - 5:43
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on July 09, 2015, 02:59:45 pm
Quote from: "Amaroth"
[media:lt9wdv4h]https://www.youtube.com/watch?v=6EZ6VqpT8Fc[/media:lt9wdv4h]
For Kaev. I don't show there any of my current styles how to do mountains, rocks and cliffs, but it at least gives you an idea how grass and roads might look like. I guess I will have to upload something better later. You can also check the second one:
[media:lt9wdv4h]https://www.youtube.com/watch?v=LQbdyl1_3bY[/media:lt9wdv4h]
1:04 - 5:43
Thanks!

EDIT: Just tested it. I think i always had the pressure way too hard. My pathes are way better now! Thanks again. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheMetalCarrots on July 11, 2015, 05:57:02 pm
It's not much, but I've managed to add Harley Quinn and the Joker from the Arkham games to WoW, and am in the process of importing some buildings and city clutter from multiple games to play around with, to try to get the 'Gotham' look going on.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 11, 2015, 06:00:24 pm
im working on my mountain style. I think its looking good but i want to ask you if you like it. I want to hear your opinion about my "style" :D :)
(http://i.imgur.com/PdB0rBs.png)
(http://i.imgur.com/ZkAY8Vc.png)
(http://i.imgur.com/ThOJZTD.png)
(http://i.imgur.com/uRHkJc9.png)
Hope u like it  :oops:
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on July 11, 2015, 06:05:01 pm
The shaping is okay but texturing looks too blur. Try to add different levels of gradient to it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 11, 2015, 06:19:44 pm
But i like the blur :o :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on July 12, 2015, 01:36:56 am
I think that blurry mountains aren't good for the playability of your map. With clean-cut mountains, you could more easily give the feeling of a rock without needing to be far away. Moreover, players would understand more easily where they can walk and where they can't.  You'll need some small ways of doing contrast on these mountains, it can really help you creating a shape.

(http://img11.hostingpics.net/pics/297940WoWScrnShot070915204322.jpg)

(http://img11.hostingpics.net/pics/244210WoWScrnShot071215005522.jpg)

____________________________________________________________

On topic, I'm trying to find a good color set for Alterac humans.

(http://img11.hostingpics.net/thumbs/mini_601886WoWScrnShot071215004132.jpg) (http://img11.hostingpics.net/pics/601886WoWScrnShot071215004132.jpg)

(http://img11.hostingpics.net/thumbs/mini_514362WoWScrnShot071215004118.jpg) (http://img11.hostingpics.net/pics/514362WoWScrnShot071215004118.jpg)

(http://img11.hostingpics.net/thumbs/mini_787987WoWScrnShot071215004146.jpg) (http://img11.hostingpics.net/pics/787987WoWScrnShot071215004146.jpg)

Do you think these tents are too colorful ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vlad on July 12, 2015, 08:30:04 am
Always a pleasure to see your work! Don't give up!
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on July 12, 2015, 11:07:48 am
Quote from: "TheMetalCarrots"
It's not much, but I've managed to add Harley Quinn and the Joker from the Arkham games to WoW, and am in the process of importing some buildings and city clutter from multiple games to play around with, to try to get the 'Gotham' look going on.
Smokin'!!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 12, 2015, 11:35:16 am
Quote from: "Allifeur"
Do you think these tents are too colorful ?
Personally, I would use this texture more often:
[attachment=0:3pwiqjvh]textur.jpg[/attachment:3pwiqjvh]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 12, 2015, 03:13:20 pm
Quote from: "Allifeur"
I think that blurry mountains aren't good for the playability of your map. With clean-cut mountains, you could more easily give the feeling of a rock without needing to be far away. Moreover, players would understand more easily where they can walk and where they can't.  You'll need some small ways of doing contrast on these mountains, it can really help you creating a shape.

I think ur right, but i want to try it, maybe it looks good.^^
Some progress:
(http://i.imgur.com/zjRctsc.png)
(http://i.imgur.com/Wg3FSoE.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on July 14, 2015, 04:45:16 am
Quote from: "Nekatus"
Quote from: "Allifeur"
I think that blurry mountains aren't good for the playability of your map. With clean-cut mountains, you could more easily give the feeling of a rock without needing to be far away. Moreover, players would understand more easily where they can walk and where they can't.  You'll need some small ways of doing contrast on these mountains, it can really help you creating a shape.

I think ur right, but i want to try it, maybe it looks good.^^
Some progress:
(http://i.imgur.com/zjRctsc.png)
(http://i.imgur.com/Wg3FSoE.png)
I think need more detalization, nice shape, but it's texturing... idk what i can say about this, it's dirtily
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on July 14, 2015, 08:33:31 am
Quote from: "Nekatus"
Quote from: "Allifeur"
I think that blurry mountains aren't good for the playability of your map. With clean-cut mountains, you could more easily give the feeling of a rock without needing to be far away. Moreover, players would understand more easily where they can walk and where they can't.  You'll need some small ways of doing contrast on these mountains, it can really help you creating a shape.

I think ur right, but i want to try it, maybe it looks good.^^
Some progress:
(http://i.imgur.com/zjRctsc.png)
(http://i.imgur.com/Wg3FSoE.png)

I would highly recommend to play more with texturing. Go to an already existing map and try to see how the texturing is done there. You can also use the Noggit option to make the terrain flat and then you can inspect only the texturing.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on July 15, 2015, 06:27:08 am
So so so so easy and fast style for new noggit artist's
(http://i.imgur.com/JfLKu6B.png?1)
(http://i.imgur.com/gFf3YFE.png?1)
(http://i.imgur.com/YpMIvlA.png?1)
But it's don't greadbester - it's normal
It's only for first time, after better
like this
(http://i.imgur.com/l1lPtS7.jpg)
This is my try to do borea style
(http://i.imgur.com/ZpGmUbV.png)
This original
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on July 15, 2015, 06:27:08 am
(http://i.imgur.com/5AyfXW5.png?1)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on July 15, 2015, 06:27:41 am
Quote from: "Krang Stonehoof"
Quote from: "Nekatus"
Quote from: "Allifeur"
I think that blurry mountains aren't good for the playability of your map. With clean-cut mountains, you could more easily give the feeling of a rock without needing to be far away. Moreover, players would understand more easily where they can walk and where they can't.  You'll need some small ways of doing contrast on these mountains, it can really help you creating a shape.

I think ur right, but i want to try it, maybe it looks good.^^
Some progress:
(http://i.imgur.com/zjRctsc.png)
(http://i.imgur.com/Wg3FSoE.png)

I would highly recommend to play more with texturing. Go to an already existing map and try to see how the texturing is done there. You can also use the Noggit option to make the terrain flat and then you can inspect only the texturing.


Good idea,
Nekatus
You can creat height map in blizzarld maps, and try to reply they style.
(http://i.imgur.com/wmfCFlq.png)
You neet to try, becouse you'r shaping look nice, but texturing so easy.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on July 15, 2015, 06:38:12 am
(http://img11.hostingpics.net/pics/297940WoWScrnShot070915204322.jpg)
So sweet island, like this
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 15, 2015, 11:31:11 am
Do u mean texturing like this?:
(http://i.imgur.com/p9FGDG7.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 15, 2015, 01:03:48 pm
Or another pic's with more progress:
(http://i.imgur.com/S3PKIVS.png)
(http://i.imgur.com/DXBaViV.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on July 15, 2015, 03:29:44 pm
Quote from: "Nekatus"
Or another pic's with more progress:
(http://i.imgur.com/S3PKIVS.png)
(http://i.imgur.com/DXBaViV.png)
you still need to add more details both to ground and rocks
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 15, 2015, 03:41:16 pm
Yeah I just textured it :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on July 15, 2015, 03:49:18 pm
Quote from: "Nekatus"
Or another pic's with more progress:
(http://i.imgur.com/S3PKIVS.png)
(http://i.imgur.com/DXBaViV.png)

Try to play more with Opacity. Take a look at Hyjal Mountains on Azeroth, I think these are the best mountains I've seen in the game, in my opinion.

Anyway, the progression is nice, keep doing it. Practice makes perfect.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 15, 2015, 04:06:16 pm
Quote
Try to play more with Opacity. Take a look at Hyjal Mountains on Azeroth, I think these are the best mountains I've seen in the game, in my opinion.
I know what you mean but i think this "tactic" doesnt looks nice with the shadowmoon textures :o But its just my opinion :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on July 15, 2015, 07:25:40 pm
Quote from: Nekatus
Try to mix shaping to, like this
(http://i.imgur.com/GbUoPrz.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on July 15, 2015, 08:02:32 pm
As a quick reminder, if you use 'wimg' instead of 'img', you will have automatic links to the bigger version of your image.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 15, 2015, 11:11:56 pm
Simensess can u make a tutorial for your texturing?:o this looks awesome ! :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 18, 2015, 06:37:03 pm
Half-done Sargeras-style Ra-den
[attachment=0:1vle38lh]WoWScrnShot_071815_193052.jpg[/attachment:1vle38lh]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 18, 2015, 07:50:15 pm
Goog luck until you get smh like this :D
(http://orig08.deviantart.net/b6b8/f/2011/115/6/5/sargeras___full_version_by_pepperwolf-d3ewvck.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 18, 2015, 08:13:08 pm
I am going more towards this:
[attachment=0:1eo030d1]Sargeras_and_the_Legion.jpg[/attachment:1eo030d1]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 18, 2015, 09:21:35 pm
Done some more. Still needs a lot of fixing.
[attachment=0:22x70iuz]WoWScrnShot_071815_221951.jpg[/attachment:22x70iuz]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 18, 2015, 10:07:23 pm
More likely model edits
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 18, 2015, 10:15:34 pm
Quote from: "Alastor"
More likely model edits
Unfortunately I happen to be a complete noob at this(
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 19, 2015, 01:18:38 am
Fixed the holes and added some 010 editing to replace the annying lligtning with a "lava" texture (which looks shit anyway, but still better than lightning).

P.S. Btw, the lava flashes, so its not permanent.
[attachment=0:12bf07kk]WoWScrnShot_071915_021621.jpg[/attachment:12bf07kk]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on July 19, 2015, 03:59:54 am
Quote from: "Смердокрыл"
Fixed the holes and added some 010 editing to replace the annying lligtning with a "lava" texture (which looks shit anyway, but still better than lightning).

P.S. Btw, the lava flashes, so its not permanent.
[attachment=0:1gk28lm5]WoWScrnShot_071915_021621.jpg[/attachment:1gk28lm5]

I have no idea what you're trying to do there, but it's actually not looking like Sargeras. Not even close. Not even a small percent. If you're really looking to make something nice and also learn something new, I would recommend you to learn Blender and watch a few tutorials from this forum.

I don't know why some people just stop from learning / advancing and they just limit theirselves on some simple retexturing. It's sad...
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on July 19, 2015, 04:12:25 am
This be Sageras was thinking of adding him to wod just for kicks.

(http://puu.sh/j4ngP/e086dfb207.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on July 19, 2015, 04:29:44 am
Quote from: "phantomx"
This be Sageras was thinking of adding him to wod just for kicks.

(http://puu.sh/j4ngP/e086dfb207.jpg)

It actually looks cool  :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 19, 2015, 12:10:44 pm
Quote from: "Krang Stonehoof"
If you're really looking to make something nice and also learn something new, I would recommend you to learn Blender and watch a few tutorials from this forum..
I am learning it currently. Still, I think the model I posted is good enough as a base, to which I'll add some armor, horns, wings and hooves.

Quote from: "phantomx"
This be Sageras was thinking of adding him to wod just for kicks.

(http://puu.sh/j4ngP/e086dfb207.jpg)
IMO on this pic he just looks like some bull-kind monster. He should look like a proper titan, who are in fact intellectual beings.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 19, 2015, 12:58:07 pm
Actualy that model is perfect since Sargeras get mad
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 19, 2015, 10:24:50 pm
Quote from: "Alastor"
Actualy that model is perfect since Sargeras get mad
Which one are you talking about?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 20, 2015, 04:39:37 pm
Quote from: "Смердокрыл"
he just looks like some bull-kind monster.


Thats right cuz he has to look like that
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on July 20, 2015, 04:49:56 pm
(http://i.imgur.com/6uiCRgI.png)

This is 1.12.1 WoW. I don't know why the teeths don't show. Maybe it was already the case with the LK model (I haven't made the WoD>LK conversion myself, but I'll have to since a lot of geosets are not used in Vanilla so I'll be able to delete those polygons to reach the count).
Also, the weapons and shoulders don't show... I don't know why too. The attachments should be properly converted.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on July 20, 2015, 05:06:32 pm
Quote from: "spik96"
(http://i.imgur.com/6uiCRgI.png)

This is 1.12.1 WoW. I don't know why the teeths don't show. Maybe it was already the case with the LK model (I haven't made the WoD>LK conversion myself, but I'll have to since a lot of geosets are not used in Vanilla so I'll be able to delete those polygons to reach the count).
Also, the weapons and shoulders don't show... I don't know why too. The attachments should be properly converted.

Just have to attach the mouth mesh to the head mesh and it should appear since I also don't believe vanilla used an extra geoset for them.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on July 20, 2015, 06:10:28 pm
Quote from: "phantomx"
Just have to attach the mouth mesh to the head mesh and it should appear since I also don't believe vanilla used an extra geoset for them.

Thanks. I will try this. Do you think there is a way I could check which geosets are used by the game ? Like in DBC files or something ?
There are many things not showing and I don't know why : Shoulders, Teeths, Spell effects on lights, weapons.. and this is only about Tauren Male. I need a method to systematically find these problems for all races and fix them.
I know about http://www.wowdev.wiki/index.php ... sh_part_ID (http://www.wowdev.wiki/index.php?title=M2/WotLK/.skin#Mesh_part_ID" onclick="window.open(this.href);return false;) , but this doesn't mention shoulderpads for example.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 20, 2015, 10:53:39 pm
Quote from: "Alastor"
Quote from: "Смердокрыл"
Thats right cuz he has to look like that
No! He should look like a humanoid titanic figure, which is perfect and terrible at the same time, indicating the fact that he is a fallen titan. He should not at all look like an animal.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on July 21, 2015, 06:28:23 am
Quote from: "spik96"
Thanks. I will try this. Do you think there is a way I could check which geosets are used by the game ? Like in DBC files or something ?
There are many things not showing and I don't know why : Shoulders, Teeths, Spell effects on lights, weapons.. and this is only about Tauren Male. I need a method to systematically find these problems for all races and fix them.
I know about http://www.wowdev.wiki/index.php ... sh_part_ID (http://www.wowdev.wiki/index.php?title=M2/WotLK/.skin#Mesh_part_ID" onclick="window.open(this.href);return false;) , but this doesn't mention shoulderpads for example.

I haven't really gone to into vanilla modding but you could open the old player models and check what geosets are used and try to keep the same numbers/meshes for the wod models.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on July 21, 2015, 06:31:09 am
Quote from: "Смердокрыл"
Quote from: "Alastor"
Quote from: "Смердокрыл"
Thats right cuz he has to look like that
No! He should look like a humanoid titanic figure, which is perfect and terrible at the same time, indicating the fact that he is a fallen titan. He should not at all look like an animal.

He does in fact suppose to look like a goat like creature considering how corrupt he became, also if you followed his lore you would see this.

This also wouldn't be a bad adaptation of him.

(http://fc03.deviantart.net/fs70/f/2013/272/f/0/sargeras_by_gastonbr-d6okpay.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on July 21, 2015, 09:28:16 am
Quote from: "phantomx"
I haven't really gone to into vanilla modding but you could open the old player models and check what geosets are used and try to keep the same numbers/meshes for the wod models.

Concepts for models are almost the same from Vanilla to WoD (except for animations from LK+ and geometry levels from WoD+ but here we don't care) so my question was more general and not expansion related. What does say where shoulder things go ? An attachment ? An event ? Both ?

---

Yeah demons in WoW tend to get goat-like features and wings when corrupted (inspiration from Christian-way to depict pagan religion as evil and satanic).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on July 21, 2015, 02:05:24 pm
Quote from: "phantomx"
He does in fact suppose to look like a goat like creature considering how corrupt he became, also if you followed his lore you would see this.
If there is a single creature in WoW, who's lore I followed, it is Sargeras. And I know how he is supposed to look.

For example, an official art from Blizz:
[attachment=0:2k84125f]Sargeras1.jpg[/attachment:2k84125f]

In my opinion it does not look like a goat at all.

P.S. Keep in mind that I am not saying my Ra-den style interpretation is perfect. It is not even close to "good", since he misses the fires around his head, horns, wings and hoofs.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on July 21, 2015, 03:51:11 pm
Quote from: "spik96"

Concepts for models are almost the same from Vanilla to WoD (except for animations from LK+ and geometry levels from WoD+ but here we don't care) so my question was more general and not expansion related. What does say where shoulder things go ? An attachment ? An event ? Both ?


Yes shoulders should be under attachments among other things to.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on July 21, 2015, 04:46:32 pm
Quote from: "phantomx"
Yes shoulders should be under attachments among other things to.

Thanks, I fixed the bug I had. A vicious one.

---------
Note about Attachments : on the Wiki, there is a comment where someone is wondering why the AnimBlock has a constant 1 value. Well, it's the case for all models from Vanilla to TBC but not for recent models, and it was not changed on models during TBC>LK transition Blizzard made.
So, a LK model of the old "Frog" will have the "1s" but the LK model of DruidCat for example will have "0s". This is due to a change in the client. I don't know much more.
I think I will make an account there because I think I can sometimes improve the wiki for some details, especially for things that seem to not make any sense and are remnants of the TBC era. And they are legion. Blizzard was sooo lazy..
---------

I was wondering, is there a list somewhere with Mesh number and what they are ? Like :

42 : Mouth
23 : Tail
45 : Bust
...
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on July 21, 2015, 05:21:28 pm
Quote from: "spik96"
Note about Attachments : on the Wiki, there is a comment where someone is wondering why the AnimBlock has a constant 1 value. Well, it's the case for all models from Vanilla to TBC but not for recent models, and it was not changed on models during TBC>LK transition Blizzard made.
So, a LK model of the old "Frog" will have the "1s" but the LK model of DruidCat for example will have "0s". This is due to a change in the client. I don't know much more.
I think I will make an account there because I think I can sometimes improve the wiki for some details, especially for things that seem to not make any sense and are remnants of the TBC era. And they are legion. Blizzard was sooo lazy..
...

Iirc it was for disabling an attachment temporarily, like not having holding stuff temporarily during animations. You may want to confirm that though.

Feel free to add whatever you find out.

---------

I was wondering, is there a list somewhere with Mesh number and what they are ? Like :

42 : Mouth
23 : Tail
45 : Bust
...[/quote]

http://wowdev.wiki/index.php?tit ... one_Lookup (http://wowdev.wiki/index.php?title=M2/WotLK#Key-Bone_Lookup" onclick="window.open(this.href);return false;) is the official list. I can't guarantee that it is complete.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on July 21, 2015, 08:51:29 pm
Thanks !

Look at the old and new character models (I checked with TaurenMale) : You would expect Attachments to look a bit like each other.
Nope. For a given Attachment, the new will have its (n,ofs) n=0 and the old will have n=1 pointing to an other (n,ofs) pointing to 1 thing : value of 1 and 1 timestamp of 0.
I think these are just two ways to mean "I want this attachment to always be visible" or something like that. The new method just avoid to store a useless value in the file, and this was implemented around LK.

Note : the first n in the Ablock can be 0, 1 or nAnimations. With bones at least, an n=1 always point to an other n=1 and means constant value across animations (the time is 0).

Speculation : If I was Blizzard and wanted to make a way to hide attachments, I would give an n = nAnimations and for each animation put (time,0) and (time,1) to signify I want to hide or show attached things at this particular point in time.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on July 21, 2015, 09:47:42 pm
It seems that you are just talking about compression of animation blocks. Well, yes, some of them can be omitted and have default values then.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on July 22, 2015, 01:52:37 am
the flag indicates whether or not the attached models are animated. if nothing is given, it defaults to true.

http://wowdev.wiki/index.php?tit ... ldid=18703 (http://wowdev.wiki/index.php?title=M2/WotLK&curid=283&diff=0&oldid=18703" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: spiderwaseem on July 22, 2015, 10:26:12 am
Me and a developer have been working on a new Jinyu race for Anarchy-WoW and it's going good so far. :)
It's 95% done, here's a screenshot:

(http://i.imgur.com/DfFuwLt.jpg)

It has some good fin, skin, and face facials customizations too.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 22, 2015, 11:02:51 am
Quote from: "spiderwaseem"
Me and a developer have been working on a new Jinyu race for Anarchy-WoW and it's going good so far. :)
It's 95% done, here's a screenshot:

...

Race looks good, char creation... less so. Mainly because it's yet another copy of my code with only swaps on the images instead of doing something that actually fits your server. Age old problem with the ME and Emu communities - neither seems to be able to cooperate. We get servers with good ME and zero custom code, and servers with lots of custom code and zero ME.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spiderwaseem on July 22, 2015, 11:46:00 am
Quote from: "stoneharry"
Quote from: "spiderwaseem"
Me and a developer have been working on a new Jinyu race for Anarchy-WoW and it's going good so far. :)
It's 95% done, here's a screenshot:

...

Race looks good, char creation... less so. Mainly because it's yet another copy of my code with only swaps on the images instead of doing something that actually fits your server. Age old problem with the ME and Emu communities - neither seems to be able to cooperate. We get servers with good ME and zero custom code, and servers with lots of custom code and zero ME.

Stoneharry, I don't mean to say the following in an aggressive or mean way, so please read it normally.
The Character Creation code is Blizzard's code. If I'm correct, you made it compatible with WoTLK, and that's a great thing. But you didn't write the entire character creation screen from scratch, blizzard did.

My goal was to have the latest WoW Character Creation style, and you released a good working version (some issues, but they were intentional for your own uses). What I don't understand is what's wrong with using released content? I know it's not original, but they were a release. So what's the issue?

Also this is a 'What are you working on' section. I posted based on a new race, not the character creation screen. I know you most likely commented based on the character creation screen due to the Ac-Web posts. I may be wrong, but that's what my hunch is telling me.

Finally, my server doesn't have a lot of your code at all. Actually, only the character creation/selection screen is all that I have that is used from your code. Regarding the Demon Hunter class again, it's not your code at all. Believe me, it's me and Akriso's code. Edge of Chaos is great and I've played it, but this isn't from Edge of Chaos. I actually released this Demon Hunter before Edge of Chaos was released.

Again, please read all of the above in a normal tone.
I don't mean to sound aggressive, mean, or mad while typing... Because I'm not. ^^


Regards,
Deathorous.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 22, 2015, 11:50:14 am
Quote from: "spiderwaseem"
Quote from: "stoneharry"
Quote from: "spiderwaseem"
Me and a developer have been working on a new Jinyu race for Anarchy-WoW and it's going good so far. :)
It's 95% done, here's a screenshot:

...

Race looks good, char creation... less so. Mainly because it's yet another copy of my code with only swaps on the images instead of doing something that actually fits your server. Age old problem with the ME and Emu communities - neither seems to be able to cooperate. We get servers with good ME and zero custom code, and servers with lots of custom code and zero ME.

Stoneharry, I don't mean to say the following in an aggressive or mean way, so please read it normally.
The Character Creation code is Blizzard's code. If I'm correct, you made it compatible with WoTLK, and that's a great thing. But you didn't write the entire character creation screen from scratch, blizzard did.

My goal was to have the latest WoW Character Creation style, and you released a good working version (some issues, but they were intentional for your own uses). What I don't understand is what's wrong with using released content? I know it's not original, but they were a release. So what's the issue?

Also this is a 'What are you working on' section. I posted based on a new race, not the character creation screen. I know you most likely commented based on the character creation screen due to the Ac-Web posts. I may be wrong, but that's what my hunch is telling me.

Finally, my server doesn't have a lot of your code at all. Actually, only the character creation/selection screen is all that I have that is used from your code.

Again, please read all of the above in a normal tone.
I don't mean to sound aggressive, mean, or mad while typing... Because I'm not. ^^


Regards,
Deathorous.

Well you don't know anything about programming so it is hard to describe why it is a lot of my work.

And I shared it is a share, not a release. To learn from.

I take issue in that now so many servers are just using it as a literal copy. It's not hard to modify it yet nobody has. It's sad.

Why can't people do something themselves for a change?
Title: Re: [SHOWOFF] What Are You Working On
Post by: spiderwaseem on July 22, 2015, 11:53:17 am
Quote from: "stoneharry"
Well you don't know anything about programming so it is hard to describe why it is a lot of my work.

And I shared it is a share, not a release. To learn from.

I take issue in that now so many servers are just using it as a literal copy. It's not hard to modify it yet nobody has. It's sad.

Why can't people do something themselves for a change?

For your information, I do know good programming. And for the last time...
I'm NOT using your code for Demon Hunter!
Now stop saying what you don't know.

If you share, expect it to be used by others.
End of discussion.

Either reply about the Jinyu, someone else's post, or don't mention what I didn't post on this thread for.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 22, 2015, 12:07:23 pm
Quote from: "spiderwaseem"
Quote from: "stoneharry"
Well you don't know anything about programming so it is hard to describe why it is a lot of my work.

And I shared it is a share, not a release. To learn from.

I take issue in that now so many servers are just using it as a literal copy. It's not hard to modify it yet nobody has. It's sad.

Why can't people do something themselves for a change?

For your information, I do know good programming. And for the last time...
I'm NOT using your code for Demon Hunter!
Now stop saying what you don't know.

If you share, expect it to be used by others.
End of discussion.

Either reply about the Jinyu, someone else's post, or don't mention what I didn't post on this thread for.

I replied about everything seen in the screenshot.

I am not talking about Demon Hunter.

I certainly can expect some form of respect. If you don't want to give it then all you do is damage the community. Still there are selfish people in all communities that ruin it for everyone. It's why we can't have nice things.

My problem is I gave it to learn from and to hopefully improve the community. Instead we get literal copies with image swaps because apparently that's all people can do. Then they claim it as their next amazing feature.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spiderwaseem on July 22, 2015, 01:43:11 pm
Quote from: "stoneharry"
Quote from: "spiderwaseem"
Quote from: "stoneharry"
Well you don't know anything about programming so it is hard to describe why it is a lot of my work.

And I shared it is a share, not a release. To learn from.

I take issue in that now so many servers are just using it as a literal copy. It's not hard to modify it yet nobody has. It's sad.

Why can't people do something themselves for a change?

For your information, I do know good programming. And for the last time...
I'm NOT using your code for Demon Hunter!
Now stop saying what you don't know.

If you share, expect it to be used by others.
End of discussion.

Either reply about the Jinyu, someone else's post, or don't mention what I didn't post on this thread for.

I replied about everything seen in the screenshot.

I am not talking about Demon Hunter.

I certainly can expect some form of respect. If you don't want to give it then all you do is damage the community. Still there are selfish people in all communities that ruin it for everyone. It's why we can't have nice things.

My problem is I gave it to learn from and to hopefully improve the community. Instead we get literal copies with image swaps because apparently that's all people can do. Then they claim it as their next amazing feature.

I understand your purpose for the share.
And I mean to be respectful, however, I must say the same to you.
How are you being respectful to me when your saying that my server or it's content is 0% of me, and is all you or saying that most are?
That is disrespectful to me. Also saying that I have no programing skills when you can obviously see I'm trying to run a server?
Again, I take that has a huge disrespect. Therefore, you are also damaging the community.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on July 22, 2015, 03:46:19 pm
Quote from: "stoneharry"
Quote from: "spiderwaseem"
Quote from: "stoneharry"
Quote from: "spiderwaseem"
Me and a developer have been working on a new Jinyu race for Anarchy-WoW and it's going good so far. :)
It's 95% done, here's a screenshot:

...

Race looks good, char creation... less so. Mainly because it's yet another copy of my code with only swaps on the images instead of doing something that actually fits your server. Age old problem with the ME and Emu communities - neither seems to be able to cooperate. We get servers with good ME and zero custom code, and servers with lots of custom code and zero ME.

Stoneharry, I don't mean to say the following in an aggressive or mean way, so please read it normally.
The Character Creation code is Blizzard's code. If I'm correct, you made it compatible with WoTLK, and that's a great thing. But you didn't write the entire character creation screen from scratch, blizzard did.

My goal was to have the latest WoW Character Creation style, and you released a good working version (some issues, but they were intentional for your own uses). What I don't understand is what's wrong with using released content? I know it's not original, but they were a release. So what's the issue?

Also this is a 'What are you working on' section. I posted based on a new race, not the character creation screen. I know you most likely commented based on the character creation screen due to the Ac-Web posts. I may be wrong, but that's what my hunch is telling me.

Finally, my server doesn't have a lot of your code at all. Actually, only the character creation/selection screen is all that I have that is used from your code.

Again, please read all of the above in a normal tone.
I don't mean to sound aggressive, mean, or mad while typing... Because I'm not. ^^


Regards,
Deathorous.

Well you don't know anything about programming so it is hard to describe why it is a lot of my work.

And I shared it is a share, not a release. To learn from.

I take issue in that now so many servers are just using it as a literal copy. It's not hard to modify it yet nobody has. It's sad.

Why can't people do something themselves for a change?

It's actually because most people are not looking to learn something new but instead to get their server running. As you can see most people just take stuff from here, from there, from other forums and so on, throw them into their server and ta-daa, full custom server with great unique never-seen before features.

It's indeed, sad, but nobody can be arsed to learn new things.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 24, 2015, 10:34:12 pm
Not a lot of people posting in here at the moment so I thought I'd show some early stuff I am working on:

(http://i.imgur.com/VxpPl4x.jpg)
(http://i.imgur.com/zB12jNv.jpg)
(http://i.imgur.com/62DqSaJ.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on July 25, 2015, 07:05:13 pm
Quote from: "stoneharry"
Not a lot of people posting in here at the moment so I thought I'd show some early stuff I am working on:

(http://i.imgur.com/VxpPl4x.jpg)
(http://i.imgur.com/zB12jNv.jpg)
(http://i.imgur.com/62DqSaJ.jpg)

It looks good!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on July 26, 2015, 07:59:23 am
Quote from: "Krang Stonehoof"
Quote from: "stoneharry"
Quote from: "spiderwaseem"
Quote from: "stoneharry"
Quote from: "spiderwaseem"
Why can't people do something themselves for a change?

It's actually because most people are not looking to learn something new but instead to get their server running. As you can see most people just take stuff from here, from there, from other forums and so on, throw them into their server and ta-daa, full custom server with great unique never-seen before features.

It's indeed, sad, but nobody can be arsed to learn new things.

Just for the record here, kinda wanted to chip in my two cents, I agree, but I'd just like to point out WHY this actually happens.

A lot of the developers on Modcraft, Ownedcore and Ac-web that are actually REALLY good at what they develop by themselves rarely write any guides, tutorials or documentation for their work. I'm not saying that's true of "Every single" developer, but it happens a lot.

What I'm saying is; the vast majority of content posted here on Modcraft, Ownedcore or Ac-Web has very little context attached with it. I'd go as far as to say, A 'Release' is like a Code-dump on StackOverflow, it's a piece of content that people can use (steal) with no context attached.

And, How can you possibly effectively use and learn from content, nevermind, understand the context of content if none is given? You may say 'General programming/etc/etc knowledge' and that's fine, but for the majority of noob modders they don't have this same experience as some of the veterans on here.

The prime reason why Veteran Developers don't want to share content is because developers don't want noobs stealing their content and refactoring it. and that definitely happens, So let's analyse that problem logcially, we have a bunch of morons in the model swapping section of Ownedcore asking for free swaps. And you know what?  I'm certain MOST of those people would simply VANISH or someone would APPEAR to post solutions for them if there actually were just 'a few' decent guides available that were kept up to date and kept up to current practice.

How can anyone seriously expect people to learn new things and try things out for themselves (even simple, basic things in an experts eyes) when there are no good entry point tutorials or guides? We are progressive, but nowhere near enough. Modcraft has plenty of worldbuilding guides, but not so much on cinematic creation, quest designing, mob pathing, custom models, DBC editing,  porting or other important content creation.

--

The crux of my point here, is that, not every noob modder has the time to strip back WoW by themselves and figure it out by themselves, and logically, it doesn't even make sense for people to really do this in 2015, when the wheel has already been established for almost a decade. I'm not saying there should be an 'engine' but some serious wealth of textual walkthrough would seriously help our community as a whole, we'd get waves of new curious modders trying their own hand.

If I've learnt anything from the Modcraft community, it's that very skilled individuals will take and have took the time to learn to craft unique things, and these people are the pillars of our community, we have awesome stuff like Fallout models ported into WoW, water shaders in 3.3.5, backporting of everything from weapons to entire zones, custom world objects. but are there any guides, for any of this? Not really.

There is no shared library, and no common goal, it's all solo developers in their own corners doing their own thing and showing their albeit awesome custom content when they have the time whilst giving zero context.

In short, we need less 'release' more 'guide'

less 'hand out' more 'learn it from me'
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on July 26, 2015, 08:16:27 am
Quote from: "spik96"
I'm bringing Warlord of Draenor Character models into WoW Vanilla 1.12.
Am I insane ?
(http://i.imgur.com/9DNuO9o.jpg)

Textures should be fixed, now I just have to start the DBC editing (and given I never edited DBC before, it's gonna be a lot of fun x) ! I think there was a tutorial for 3.3.5 models explaining how to edit the DBC files to make models work, I'm trying to find it but so far no success.


Spik this really is some awesome stuff, really glad you're working on stuff like this, 1.12.1 is my preferred patch.

Like I said above, if you could post guides or something on how you're doing this would be awesome, I'd love to potentially share some of the workload.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on July 26, 2015, 10:17:16 am
Quote from: "Method"
Spik this really is some awesome stuff, really glad you're working on stuff like this, 1.12.1 is my preferred patch.
Like I said above, if you could post guides or something on how you're doing this would be awesome, I'd love to potentially share some of the workload.
You can get yourself what you see on the screenshot by downloading HD models for 3.3.5a, renaming textures names like TaurenMaleUpperFace_HD.blp to TaurenMaleUpperFace.blp, and don't forget to REDUCE the size of each texture to their 1.12 counterpart or boom WoW Error.
Then use the last version of my converter like this :
Code: [Select]
lkbc_converter.exe TaurenMale_HD.m2 TaurenMale.m2 -c Put this in a patch with the textures and voilà. And to get textures correctly applied it's just a bit of DBC editing.
The conversion is not the hard task anymore. The hard task is in the WoD>LK conversion. I see new things everyday that makes it easier but I'm not the most competent guy for this job and it's time consuming.

I don't write tutorials at the moment because I always want a task as automated as possible for 2 reasons :
1. Nobody makes human mistakes
2. If it becomes easy enough to use you might don't ever need a tutorial

Once the mandatory repetitive tasks are gone, all that is left is creativity and concepts and that's always what you should go for in a modding community. Without abstraction layers, one person would have to learn EVERYTHING..
The guy who wants to edit maps should not worry about how models are done, he should just have to spawn it and place them in the editor.
The guy who make models in Blender should not need to know what 010 editor is. That's not his layer.
Etc.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on July 26, 2015, 04:20:18 pm
Hello, yesterday i "learned" how to use alphamaps, so i tried it and this is my first test with alphamaps. :D
A big thanks to axel for his help :)
(http://i.imgur.com/Xz1UQdk.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 27, 2015, 02:08:42 pm
[media:8ftlqegz]https://www.youtube.com/watch?v=VMB_TnqlnDo[/media:8ftlqegz]
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on July 27, 2015, 02:31:13 pm
Interesting, Good work stoneharry :)
I advice you to add music when certain events happen, the goldshire music is kinda happy :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 27, 2015, 02:47:27 pm
Quote from: "axel0099"
Interesting, Good work stoneharry :)
I advice you to add music when certain events happen, the goldshire music is kinda happy :P

Aye, I'll come back and add the music later.

Protip for people who want to add custom sounds: there are two sound packets, PLAY_SOUND and PLAY_MUSIC. Play music is not even used by TrinityCore or ArcEmu once. It's really bad that they don't implement such a simple packet.

The difference is sound will directly broadcast over what is currently playing. Music will stop the zone music, play the input sound ID, then resume normal zone music afterwards. If you send it multiple times it will fade out whatever is currently playing and fade in the new music ID.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on July 27, 2015, 03:07:36 pm
Quote from: "stoneharry"
[media:38q2mdtb]https://www.youtube.com/watch?v=VMB_TnqlnDo[/media:38q2mdtb]
I like the quality of scripting and idea of universal class. But argent dawn and scourge in elwynn forest looks kinda weird. BTW those spell on levelup are  randomized you get or exact spells on exact levelup?
Title: Re: [SHOWOFF] What Are You Working On
Post by: axel0099 on July 27, 2015, 03:24:16 pm
you should try to find someone to do a bit of voice acting for the scourge npcs, would be cool.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 27, 2015, 03:39:58 pm
Quote from: "axel0099"
you should try to find someone to do a bit of voice acting for the scourge npcs, would be cool.

I would love this, but it's hard to find someone who can do it and wants to do it. Plus you need to do some audio engineering to make it sound good. I possess none of these skills, and I can't find somebody who will do it for free and sounds professional, thus I will leave it unvoiced.

Quote from: "Supora"
I like the quality of scripting and idea of universal class. But argent dawn and scourge in elwynn forest looks kinda weird. BTW those spell on levelup are  randomized you get or exact spells on exact levelup?

Random some levels, exact other levels.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on July 27, 2015, 03:46:32 pm
Quote from: "stoneharry"
Quote from: "axel0099"
Interesting, Good work stoneharry :)
I advice you to add music when certain events happen, the goldshire music is kinda happy :P

Aye, I'll come back and add the music later.

Protip for people who want to add custom sounds: there are two sound packets, PLAY_SOUND and PLAY_MUSIC. Play music is not even used by TrinityCore or ArcEmu once. It's really bad that they don't implement such a simple packet.

The difference is sound will directly broadcast over what is currently playing. Music will stop the zone music, play the input sound ID, then resume normal zone music afterwards. If you send it multiple times it will fade out whatever is currently playing and fade in the new music ID.

Maybe they forgot it, you could report it at their bug tracker or push it to their repo, if you already have it working. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on July 27, 2015, 03:49:22 pm
Quote from: "Kaev"
Maybe they forgot it, you could report it at their bug tracker or push it to their repo, if you already have it working. :)

They "forgot" about it since I last reported it in 2009 at least.
Title: Re: [SHOWOFF] What Are You Working On
Post by: inico on July 27, 2015, 08:38:12 pm
I know it's quite basic, but i'm working on a playable Arakkoa model just for fun. It's almost finished.

(http://i.imgur.com/UaWvxIT.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on July 27, 2015, 10:27:45 pm
Quote from: "inico"
I know it's quite basic, but i'm working on a playable Arakkoa model just for fun. It's almost finished.

(http://i.imgur.com/UaWvxIT.jpg)

You will have to streach the right side of the texture down to the bottom because the armor will apply on the texture in the wrong place.

EDIT: Or actually that's good, because you won't have armor on your claws.
Title: Re: [SHOWOFF] What Are You Working On
Post by: inico on July 27, 2015, 11:31:42 pm
Quote from: "Chase"
Or actually that's good, because you won't have armor on your claws.

Yes, it will have permanent bare feet like the trolls or worgen.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on July 28, 2015, 02:25:00 am
Quote from: "stoneharry"
[media:398o8zfe]https://www.youtube.com/watch?v=VMB_TnqlnDo[/media:398o8zfe]

Awesome work Harry, few things:

1) You should make the starting experience more epic, do what Blizzard never did and have a Fallout 3 style starting experience. You start as a baby in Stratholme (Tauren might start as nomads, High Elves in Quel'thalas), your parents choose your actual player-name or something, you grow up in the location and based on your quest decisions you join various factions, even possibily joining the Lich King or something, each race has different faction possibilites avaliable to them.

2) you should make every race neutral to one another, and have faction vs. faction (argent vs. scourge, dwarf vs. dark iron) instead of conventional horde vs. alliance, like I said, you choose your faction based on your decisions in the starting area, could also choose faction later into the game but the process would be harder.



Or teach me how to work on the project and I will try my hand at stuff like this, I'd love to help out, looks amazing so far.


Quote from: "stoneharry"
I would love this, but it's hard to find someone who can do it and wants to do it. Plus you need to do some audio engineering to make it sound good. I possess none of these skills, and I can't find somebody who will do it for free and sounds professional, thus I will leave it unvoiced.

You should check fiverr, it's a site where you can pay for professional voice acting, and it literally only costs 5 dollars per paragraph.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 28, 2015, 11:58:07 am
Quote from: "Method"
Awesome work Harry, few things:

1) You should make the starting experience more epic, do what Blizzard never did and have a Fallout 3 style starting experience. You start as a baby in Stratholme (Tauren might start as nomads, High Elves in Quel'thalas), your parents choose your actual player-name or something, you grow up in the location and based on your quest decisions you join various factions, even possibily joining the Lich King or something, each race has different faction possibilites avaliable to them.

2) you should make every race neutral to one another, and have faction vs. faction (argent vs. scourge, dwarf vs. dark iron) instead of conventional horde vs. alliance, like I said, you choose your faction based on your decisions in the starting area, could also choose faction later into the game but the process would be harder.



Or teach me how to work on the project and I will try my hand at stuff like this, I'd love to help out, looks amazing so far.


Quote from: "stoneharry"
I would love this, but it's hard to find someone who can do it and wants to do it. Plus you need to do some audio engineering to make it sound good. I possess none of these skills, and I can't find somebody who will do it for free and sounds professional, thus I will leave it unvoiced.

You should check fiverr, it's a site where you can pay for professional voice acting, and it literally only costs 5 dollars per paragraph.

The questing aspect is not meant to be a large part of the server - it only serves as a quick introduction to the core gameplay. There is no Horde/Alliance, all players are friendly to each other in cities, sanctuaries, and argent dawn zones and it is FFA everywhere else.

The fiverr website is a good suggestion, I hadn't heard of that. I checked it out and although the concept is good, fitting this into a RPG style of voice is going to be hard since it is often modified with voice effects to achieve the 'bad guy' voices.

edit: Found this: https://uk.fiverr.com/sharpvoicing/prov ... oplay=true (https://uk.fiverr.com/sharpvoicing/provide-animation-or-video-game-voice-acting?context=adv.cat_12.subcat_16&context_type=rating&pos=27&funnel=1cf5f026-bdf4-436b-b7c2-4e293fb0431e&autoplay=true" onclick="window.open(this.href);return false;) awesome.
Title: Re: [SHOWOFF] What Are You Working On
Post by: xFivestarr on July 28, 2015, 02:27:34 pm
Quote from: "stoneharry"
Quote from: "axel0099"
you should try to find someone to do a bit of voice acting for the scourge npcs, would be cool.

I would love this, but it's hard to find someone who can do it and wants to do it. Plus you need to do some audio engineering to make it sound good. I possess none of these skills, and I can't find somebody who will do it for free and sounds professional, thus I will leave it unvoiced.

I've always wanted to try voice acting since I can do a lot of different accents and my pronounciation is superb (given that I don't come from an English speaking country). Though I lack any equipment, I can still try my best with low budget mic.

I will hit you up through PM and we can conclude something if you are interested.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on July 30, 2015, 06:26:52 am
#Just finished model of Rhazana "Razh" Motressa Gamaron A'Rul Kigon
the model has same purpose as my Rime Etere this one was just compare to Rime rly lame :D
idk why i did it i was may just bored ... that one costed me hour maybe cuz freaking texture editings
(http://i.imgur.com/cQ5ATXF.png)

(http://i.imgur.com/gfawTos.png)

(http://i.imgur.com/Zvzjg3H.png)

(http://i.imgur.com/IloHmDO.png)

(http://i.imgur.com/fAqfKoG.png)

(http://i.imgur.com/c4weRZI.png)






(http://i.imgur.com/KQj8DlS.png)

(http://i.imgur.com/wBR5RPE.png)


1st concept was like ....

(http://i.imgur.com/J8qPxZ1.jpg)
(http://i.imgur.com/NEpIzKw.png)

But i reworked her cuz of HD characters
==========================
This was suppoed to by my New signature but since i sux at GIF editing i facked up
(http://i.imgur.com/8jFlqpg.gif)

so my Signature is this
(http://i.imgur.com/SXBvMZk.png)

"Temnota není zlá to jen její uživatelé jsou"
means
"Darkness is not evil just its users are"
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on July 30, 2015, 06:31:53 am
Quote from: "Alastor"
#Just finished model of Rhazana "Razh" Motressa Gamaron A'Rul Kigon
the model has same purpose as my Rime Etere this one was just compare to Rime rly lame :D
idk why i did it i was may just bored ... that one costed me hour maybe cuz freaking texture editings
(http://i.imgur.com/cQ5ATXF.png)
(http://i.imgur.com/gfawTos.png)
(http://i.imgur.com/Zvzjg3H.png)
(http://i.imgur.com/IloHmDO.png)
(http://i.imgur.com/fAqfKoG.png)
(http://i.imgur.com/c4weRZI.png)
(http://i.imgur.com/KQj8DlS.png)
(http://i.imgur.com/wBR5RPE.png)


1st concept was like ....

(http://i.imgur.com/J8qPxZ1.jpg)
(http://i.imgur.com/NEpIzKw.png)

But i reworked her


Looking pretty good there. I like it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on July 30, 2015, 10:36:04 am
I think that something is wrong with her fingers, they look kinda male. I like the dead skin colour, fits a lot better than on the first concept.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on July 30, 2015, 11:15:54 pm
(http://i.imgur.com/4dO5OU7.jpg)

A very WIP, don't judge me, I know how to make a screenshot...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on July 30, 2015, 11:38:58 pm
Quote from: "Krang Stonehoof"
(http://i.imgur.com/4dO5OU7.jpg)

A very WIP, don't judge me, I know how to make a screenshot...

Windows Key + Print Screen

Then go look in your Pictures folder of your user account and it'll be there.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on July 31, 2015, 01:43:27 am
Quote from: "Valkryst"
Quote from: "Krang Stonehoof"
(http://i.imgur.com/4dO5OU7.jpg)

A very WIP, don't judge me, I know how to make a screenshot...

Windows Key + Print Screen

Then go look in your Pictures folder of your user account and it'll be there.

I said that I know how, but I had that on phone and was away when I've uploaded it here.
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on July 31, 2015, 10:43:52 pm
Quote from: "stoneharry"
[media:2alfbotx]https://www.youtube.com/watch?v=VMB_TnqlnDo[/media:2alfbotx]

This is fantastic work, and the dialogue is very blizzlike. only suggestions change the skybox to something like plaguelands in scourge controlled zones, and the horde/alliance factions don't seem to really make any sense. Other than that, I would definitely subscribe to play on this server!
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on August 01, 2015, 12:00:04 am
(http://i.imgur.com/FthidWc.png)

This is my first export for my "3dsMax TO wmo" exporter. I had originally made it compatible with Lights and portals but i guess i had overlooked my geometry portion which is of course more important. At least now i have finished the root of the script and now i can add and edit it to perfect it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on August 01, 2015, 02:56:10 am
Quote from: "abdalrahman9"
This is my first export for my "3dsMax TO wmo" exporter.
Nice, not a lot of people have worked with wmos. Will it only be for 3dsmax? You know cause like blender isn't a billion dollars?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on August 01, 2015, 04:52:14 am
please think also about wod wmos as a export destination!  nice work.!
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on August 01, 2015, 06:56:38 am
Quote from: "Chase"
Quote from: "abdalrahman9"
This is my first export for my "3dsMax TO wmo" exporter.
Nice, not a lot of people have worked with wmos. Will it only be for 3dsmax? You know cause like blender isn't a billion dollars?
Yes it will be for 3ds Max as there is a blender wmo exporter (I know it has its limits but I am a 3ds Max user and I don't think I have the time to enhance it). Also the reason why I chose 3ds Max to export from is because ii am pretty sure Blizzard's own personal exporter is from 3ds Max. I have checked if this true in the "behind the scenes" for WOD where they show developers working on wmos through 3ds Max.
Quote from: "Steff"
please think also about wod wmos as a export destination!  nice work.!
Let me first get the WOTLK export perfected before moving on to WOD. Other than that, thanks for all the support.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on August 01, 2015, 08:22:51 am
Quote from: "Steff"
please think also about wod wmos as a export destination!  nice work.!
They are different in a couple of minor things.
Title: Re: [SHOWOFF] What Are You Working On
Post by: sleikas on August 01, 2015, 02:27:43 pm
Quote from: "TheBuG"
While I have nothing to show for, let's just say that I'm studing Aztec, Mayan and parts of Inca(n ?) architecture for a project I'm about to start ;).

Hah that's what I was doing before finding a full-time job, had to end it as I barely started would love to see how it goes for you though
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krysík on August 02, 2015, 10:31:22 pm
Here are two screenshots from my island, that I'm currently working on.  Also I wanted to ask if there is any way to make skybox change model at night?

Please tell me what you like and what dou dislike about this, primarily I'm doing this isle because of getting more experiences with texturing and editing DBCs.

Credits for Better Water go to Miley
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 03, 2015, 01:44:08 am
Quote from: "Krysík"
Here are two screenshots from my island, that I'm currently working on.  Also I wanted to ask if there is any way to make skybox change model at night?

Please tell me what you like and what dou dislike about this, primarily I'm doing this isle because of getting more experiences with texturing and editing DBCs.

Credits for Better Water go to Miley

Try to search more real skybox
Shaping not the best as texturing, need smoothing and detailed gradient texturing, in 2-3 layer.
You island now look like a cartoon with this skybox and water.
But all this is correctable
Good luck!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on August 03, 2015, 10:54:20 am
Quote
They are different in a couple of minor things.

Yes. But as I only work on WOD now. The step to convert it from 335a to wod would be nice to eliminate :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on August 03, 2015, 07:38:41 pm
(http://i.imgur.com/Dqy8yf5.jpg)

Made some Progress. Fixed the geometry problem and also the texture coordinates. Though i am facing some trouble optimizing the mesh as i currently split the vertices too much by face which is not always needed. I will try to find a way to fix this and continue on adding new features.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 05, 2015, 12:43:42 pm
A little showoff of my current island-in-development. 16 ADTs, being developed for nearly 4 months now. All showed places are still WIP, those screenshots are really just a small leaks.

Minimap:
(http://imageshack.com/a/img913/7611/kOAsf5.jpg)

Terrain style:
(http://imagizer.imageshack.us/a/img912/9717/lFeH8p.jpg)

Marsh/Lakelands:
(http://imagizer.imageshack.us/a/img661/7081/w6DvUj.jpg)

Night elven location:
(http://imagizer.imageshack.us/a/img537/6646/r7JWXn.jpg)
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11064274_718797924898235_7713712233568256927_o.jpg)

Horde camp:
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11265564_724104877700873_8293646066221368899_o.jpg)

Terrain and unfinished forest overview:
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11700808_758845610893466_5073574093073483663_o.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on August 05, 2015, 01:29:49 pm
Quote from: "Amaroth"
A little showoff of my current island-in-development. 16 ADTs, being developed for nearly 4 months now. All showed places are still WIP, those screenshots are really just a small leaks.

Minimap:
(http://imageshack.com/a/img913/7611/kOAsf5.jpg)

Terrain style:
(http://imagizer.imageshack.us/a/img912/9717/lFeH8p.jpg)

Marsh/Lakelands:
(http://imagizer.imageshack.us/a/img661/7081/w6DvUj.jpg)

Night elven location:
(http://imagizer.imageshack.us/a/img537/6646/r7JWXn.jpg)
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11064274_718797924898235_7713712233568256927_o.jpg)

Horde camp:
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11265564_724104877700873_8293646066221368899_o.jpg)

Terrain and unfinished forest overview:
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11700808_758845610893466_5073574093073483663_o.jpg)
I like ur work! Keep it up, want to see more :p
But i rly would like to see something from the snow area :)
I have a question, how did u create the minimap? :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on August 05, 2015, 01:56:50 pm
Looks good, Amaroth, apart from the water. I hate the pseudo-cataclysm water people keep trying to use in 3.3.5a. It just looks horrible.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 05, 2015, 03:01:14 pm
WotLK one actually looks far worse to me. Btw, like I said, its not finished yet. Especially water will be changed quite a lot by light and opacity settings. For now, its there just with base settings for me to see where water is.

Minimap is made of screenshots of 2d paint (U key in noggit).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Dottore on August 05, 2015, 09:44:15 pm
Quote from: "Amaroth"
A little showoff of my current island-in-development. 16 ADTs, being developed for nearly 4 months now. All showed places are still WIP, those screenshots are really just a small leaks.

Minimap:
(http://imageshack.com/a/img913/7611/kOAsf5.jpg)

Terrain style:
(http://imagizer.imageshack.us/a/img912/9717/lFeH8p.jpg)

Marsh/Lakelands:
(http://imagizer.imageshack.us/a/img661/7081/w6DvUj.jpg)

Night elven location:
(http://imagizer.imageshack.us/a/img537/6646/r7JWXn.jpg)
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11064274_718797924898235_7713712233568256927_o.jpg)

Horde camp:
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11265564_724104877700873_8293646066221368899_o.jpg)

Terrain and unfinished forest overview:
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11700808_758845610893466_5073574093073483663_o.jpg)
Awesome man! Can't wait to see the finished one.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on August 05, 2015, 10:19:51 pm
I'm sure it's probably been done before, and some more experienced developers will think this is simple, but it was an adventure for me.

I finally got my Gnome to High Elf Model swap for 1.12.1 finished, without any serious help from others (Besides Spik with the occasional tip)

This swap marks my ability to perform not only this vanilla swap, but potentially many vanilla swaps with relative ease.

Since I feel strongly about including guides with my releases, I'm planning to now make a tutorial series where I explain my entire process from start to finish, for any curous modders.

(http://i.imgur.com/clOECcf.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on August 06, 2015, 12:58:09 pm
Quote from: "Amaroth"
WotLK one actually looks far worse to me. Btw, like I said, its not finished yet. Especially water will be changed quite a lot by light and opacity settings. For now, its there just with base settings for me to see where water is.

Minimap is made of screenshots of 2d paint (U key in noggit).

Did you use alphamaps or are your textures hand painted?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on August 06, 2015, 02:23:48 pm
Those are handpainted.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on August 06, 2015, 02:43:15 pm
Quote from: "Skarn"
Those are handpainted.
Okey i already guess it
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 06, 2015, 02:47:12 pm
I actually never used alphamaps, I never even learned how to use them. I am happy with hand painting in noggit itself.
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on August 07, 2015, 05:50:21 pm
Working on a map for a custom server set in the times of the Empire of Arathor. The map is set in Hillsbrad, and I'm trying to pull off a brand new design for it based on what Foothills look like in real life. Here's a few WIP screens on what I have so far.

(https://i.gyazo.com/27203a33af759bcbb8e85e65376bb662.png)

(https://i.gyazo.com/7d5ac5387b583cde08ed89dbf61e3053.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 07, 2015, 06:14:58 pm
I love your models matija, they give good medieval like impression from your location.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on August 07, 2015, 09:24:12 pm
It looks very good but lacks dense grass.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 08, 2015, 10:31:54 am
You mean ground effects probably... I have to agree, somwthing like this, just in another color might look far better there:
(https://scontent-vie1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/10733848_644009182377110_7161375597645553897_o.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 08, 2015, 10:39:57 am
Magic trees..
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 08, 2015, 10:41:38 am
That screenshot was not about trees :D. But about grass on ground.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Simensss on August 08, 2015, 10:54:30 am
I know, but this thees...
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on August 08, 2015, 06:27:44 pm
It's very true. My density are maxed out but by adding them via FuTa it's still scarce for some reason. I'll be using the CMD tool later, from my experience it does the job better even if it's more work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 08, 2015, 06:36:07 pm
GroundEffectTexture.dbc 1 based:

6-9: have sum of values 16, I often use 4-4-4-4, but not everytime.
10: I usually use 15, never more

With this setting I get very good density. About models used for ground effects, I use retextured effects from MoP, I am not sure what location it was, maybe Valley of Eternal Blossoms... Basically I took grass with 3 groups of leaves on it and changed texture of leaves so it matched my zone. I created 4 different versions of it and used them for effect. I made about 4 ground effect sets while using this method and never was disapointed by results.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on August 08, 2015, 06:44:04 pm
Made a tool to automatically generate all spell visuals as creatures and then to spawn them in a grid on a specified map. This is useful for finding spell visuals for custom spells:

[media:2hjnzsmj]https://www.youtube.com/watch?v=lU4Nn_mRS9U[/media:2hjnzsmj]
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on August 08, 2015, 08:26:08 pm
Quote from: "Amaroth"
GroundEffectTexture.dbc 1 based:

6-9: have sum of values 16, I often use 4-4-4-4, but not everytime.
10: I usually use 15, never more

With this setting I get very good density. About models used for ground effects, I use retextured effects from MoP, I am not sure what location it was, maybe Valley of Eternal Blossoms... Basically I took grass with 3 groups of leaves on it and changed texture of leaves so it matched my zone. I created 4 different versions of it and used them for effect. I made about 4 ground effect sets while using this method and never was disapointed by results.

That's a good tip, I'll probably end up doing the same myself. Thanks.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on August 08, 2015, 09:20:06 pm
The grass density can also be raised by changing the max cvar in your interface video settings files.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on August 08, 2015, 11:16:17 pm
Quote from: "stoneharry"
Made a tool to automatically generate all spell visuals as creatures and then to spawn them in a grid on a specified map. This is useful for finding spell visuals for custom spells:

[media:miu1bbyt]https://www.youtube.com/watch?v=lU4Nn_mRS9U[/media:miu1bbyt]
This looks so pretty! Wish you developed for WoD..
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on August 09, 2015, 09:24:45 am
Quote from: "stoneharry"
Made a tool to automatically generate all spell visuals as creatures and then to spawn them in a grid on a specified map. This is useful for finding spell visuals for custom spells:

[media:2n61ubhp]https://www.youtube.com/watch?v=lU4Nn_mRS9U[/media:2n61ubhp]
Need D:
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on August 09, 2015, 01:51:58 pm
Quote from: "Kaev"
Quote from: "stoneharry"
Made a tool to automatically generate all spell visuals as creatures and then to spawn them in a grid on a specified map. This is useful for finding spell visuals for custom spells:

[media:2tqlp4r4]https://www.youtube.com/watch?v=lU4Nn_mRS9U[/media:2tqlp4r4]
Need D:

Tool is open source:

https://github.com/stoneharry/Spell-Edi ... MapBuilder (https://github.com/stoneharry/Spell-Editor-GUI-V2/tree/master/SpellVisualMapBuilder" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on August 09, 2015, 06:38:39 pm
Login screen for the project I'm on right now. It's not much, but why not post anyway. Huge thanks to Mordred.

[media:ozbhd8dz]https://www.youtube.com/watch?v=KqNf4_6F5ao[/media:ozbhd8dz]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on August 09, 2015, 06:42:00 pm
Quote from: "matija168"
Login screen for the project I'm on right now. It's not much, but why not post anyway. Huge thanks to Mordred.

[media:3b8rrdnz]https://www.youtube.com/watch?v=KqNf4_6F5ao[/media:3b8rrdnz]
I love it! Everything above the black area at the bottom. It looks kinda bad. The logo and the quit button could be organized better I think. But the rest is really good. Also, really nice music.
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on August 09, 2015, 06:44:20 pm
Quote from: "Milly"
I love it! Everything above the black area at the bottom. It looks kinda bad. The logo and the quit button could be organized better I think. But the rest is really good. Also, really nice music.

It's not actually as big as this shows it. Click to view on Youtube, the quit button is the end of the screen. I don't know why it shows it like that.

(https://i.gyazo.com/033ae67e6134e64fefdf3a7805632c92.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on August 09, 2015, 06:52:07 pm
Quote from: "matija168"
Quote from: "Milly"
I love it! Everything above the black area at the bottom. It looks kinda bad. The logo and the quit button could be organized better I think. But the rest is really good. Also, really nice music.

It's not actually as big as this shows it. Click to view on Youtube, the quit button is the end of the screen. I don't know why it shows it like that.

(https://i.gyazo.com/033ae67e6134e64fefdf3a7805632c92.png)
Ohhh right :P Yes that looks much better.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on August 09, 2015, 08:10:27 pm
Quote from: "stoneharry"
Made a tool to automatically generate all spell visuals as creatures and then to spawn them in a grid on a specified map. This is useful for finding spell visuals for custom spells:

[media:1icpa9bx]https://www.youtube.com/watch?v=lU4Nn_mRS9U[/media:1icpa9bx]

That tool will definitely come in handy. Thanks for the release.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on August 10, 2015, 11:34:00 am
Quote from: "matija168"
Login screen for the project I'm on right now. It's not much, but why not post anyway. Huge thanks to Mordred.

[media:61l575vg]https://www.youtube.com/watch?v=KqNf4_6F5ao[/media:61l575vg]

Looks really awesome dude! :) I love it !
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 10, 2015, 04:48:00 pm
Why are those clouds / myst so lagging ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on August 10, 2015, 05:54:25 pm
Quote from: "Alastor"
Why are those clouds / myst so lagging ?

Big particle effects on the login screen. Not designed to do this. Hits the FPS quite hard.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 10, 2015, 06:32:20 pm
I spent the last few days trying to find out how opcode mangling of JAM works. Sadly, all I got was

Code: [Select]
uint16_t unfruddle (uint16_t mask, uint16_t fruddled)
{
  size_t fruddled_bit (0);
  uint16_t unfruddled (0);
  for (size_t bit (0); bit < 16; ++bit)
  {
    if (mask & (1 << bit))
    {
      unfruddled |= +!!(fruddled & (1 << bit)) << fruddled_bit;
      ++fruddled_bit;
    }
  }
  return unfruddled;
}

uint16_t fruddle (uint16_t mask, uint16_t unfruddled)
{
  size_t fruddled_bit (0);
  uint16_t fruddled (0);
  for (size_t bit (0); bit < 16; ++bit)
  {
    if (mask & (1 << bit))
    {
      fruddled |= +!!(unfruddled & (1 << fruddled_bit)) << bit;
      ++fruddled_bit;
    }
  }
  return {fruddled};
}

// 6.0.1.18179
// mask                actual  fruddled
// 0001000111111010_b, 0x0000, 0x0181, "CLIENT_CONNECTION_SUSPEND_COMMS"
// 0001000111111010_b, 0x0003, 0x0186, "CLIENT_CONNECTION_PONG"
// 0001000111111010_b, 0x0007, 0x0386, "SMSG_ZIPPED"
// 0001000111111010_b, 0x000B, 0x0586, "CLIENT_FLOOD_DETECTED"
// 0001000111111010_b, 0x000C, 0x0781, "CLIENT_CONNECTION_RESUME_COMMS"
// 0001000111111010_b, 0x000D, 0x0782, "CLIENT_CONNECTION_DROP_NEW_CONNECTION"
// 0001000111111010_b, 0x0010, 0x0981, "SMSG_CHUNKED_CONTINUE"
// 0001000111111010_b, 0x0012, 0x0985, "CLIENT_CONNECTION_CONNECT_TO"
// 0001000111111010_b, 0x0013, 0x0986, "CLIENT_CONNECTION_RESET_COMPRESSION_CONTEXT"
// 0001000111111010_b, 0x0015, 0x0B82, "SMSG_CHUNKED_FINISH"
// 0001000111111010_b, 0x0017, 0x0B86, "CLIENT_CONNECTION_AUTH_CHALLENGE"
// 0001000111111010_b, 0x001A, 0x0D85, "SMSG_COMPOSITE"

Note that masks depend on JAM group and actual opcodes are jiggled around withing the groups, likely at the same time of mask changes for the groups, rendering the whole thing useless. Also, the groups apparently do not remotely share the masks. Combining all masks ends up with just one or two bits of freedom, thus can't be right.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on August 10, 2015, 10:29:24 pm
Just removing GlueXML/FrameXML security on WoD 6.2 and making some crazy stuff haha, and ofc thanks to Chase for helping me to do it :

(http://puu.sh/jwFfX/7040ccc123.png)
(http://puu.sh/jwBYy/0eff041818.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on August 10, 2015, 11:31:27 pm
Ich lerne Deutsch. :D Ich mussen habe Meisterschaft
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on August 10, 2015, 11:50:19 pm
The first sentence is correct, milly :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on August 11, 2015, 10:01:28 am
Danke :D ich versuche
Title: Re: [SHOWOFF] What Are You Working On
Post by: saifi0102 on August 11, 2015, 01:50:37 pm
Started working on Guild UI :)

[attachment=0:2xp7l4xy]Capture.JPG[/attachment:2xp7l4xy]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 11, 2015, 06:17:31 pm
recunstructing one legendary sword from Blizzcon .... idc i dont want to wait until they release it i have screen shot thats all i need ....


(http://i.imgur.com/WUhGBD6.png)
(http://i.imgur.com/rNZB2DG.png)
(http://i.imgur.com/sr7vfbt.png)
(http://i.imgur.com/sNNNoqm.png)
(http://i.imgur.com/NP57Gdx.png)
(http://i.imgur.com/omKmzBo.png)
(http://i.imgur.com/Q4PrMIL.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: saifi0102 on August 11, 2015, 07:52:03 pm
Quote from: "Alastor"
recunstructing one legendary sword from Blizzcon .... idc i dont want to wait until they release it i have screen shot thats all i need ....

Awesome
Title: Re: [SHOWOFF] What Are You Working On
Post by: XxXGenesisXxX on August 12, 2015, 03:57:06 am
Quote from: "Alastor"
recunstructing one legendary sword from Blizzcon .... idc i dont want to wait until they release it i have screen shot thats all i need ....

Looks great, what's the poly count on it?
Title: Re: [SHOWOFF] What Are You Working On
Post by: noc on August 12, 2015, 07:45:46 am
Quote from: "saifi0102"
Started working on Guild UI :)

[attachment=0:2rgvwzpz]Capture.JPG[/attachment:2rgvwzpz]

Hey, nice work. Will you make a guild shop too?
Title: Re: [SHOWOFF] What Are You Working On
Post by: XxXGenesisXxX on August 12, 2015, 09:32:34 am
Not exactly something I worked on recently, but I am happy with it:

[media:399r6tih]https://www.youtube.com/watch?v=5emmCadv5Ew[/media:399r6tih]
Title: Re: [SHOWOFF] What Are You Working On
Post by: XxXGenesisXxX on August 12, 2015, 05:31:08 pm
Currently working on this for uni: http://pastebin.com/kiaFdVXQ

We were tasked with programming a match the pairs tile game while using the assets they give us.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 12, 2015, 06:25:16 pm
Well im done     - i used only Mirror function and rest is done all by hand ... adding manualy vertexis ... making faces and Uvmaps ... all by hand ....
  (http://i.imgur.com/3CwMUlo.png)

(http://i.imgur.com/af3gz8K.png)
(http://i.imgur.com/FowjE4q.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: saifi0102 on August 13, 2015, 11:09:27 am
Quote from: "noc"
Quote from: "saifi0102"
Started working on Guild UI :)

Hey, nice work. Will you make a guild shop too?

Thanks. Actually I'm turning the guild system to a kingdom system that'll hold resources for building cities and in-game society :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on August 13, 2015, 01:24:47 pm
You did an awesome work Alastor
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on August 13, 2015, 03:17:02 pm
http://eu.battle.net/wow/en/blog/19851629/ (http://eu.battle.net/wow/en/blog/19851629/" onclick="window.open(this.href);return false;) here are some mounts and pets. They will come with WoW Legion
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on August 13, 2015, 03:41:07 pm
Quote from: "Nekatus"
http://eu.battle.net/wow/en/blog/19851629/ here are some mounts and pets. They will come with WoW Legion
Oh mein Gott :O Felhound mount *drools*
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on August 13, 2015, 03:49:48 pm
Your german is better :D
Yeah they are looking awesome :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on August 13, 2015, 05:04:36 pm
Hey folks been awhile since i've been busy and lurking, I decided to reboot a project since I have some freetime and  because I was not satisfied with it, I felt It could be better. Plus the core coding was bad.

http://imgur.com/a/15QN1 (http://imgur.com/a/15QN1" onclick="window.open(this.href);return false;)

(http://i.imgur.com/kmbsl6e.jpg)

first picture is the login screen which was animated using mordred's tool.
Second is a revamped darkshore. Why am I reworking on blizzard's continent? It fits my lore, which is an alternate take of the Cataclysm, which split Kalimdor in two, becoming a seperate continent completely.

I'm also working on a complete custom dungeon I will be posting soon.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Soldan on August 13, 2015, 06:00:37 pm
Hey guys

I don't remember doing a showoff of the loginscreen I made for the launch of our realm updated to MoP from WoTLK, I decided to take a little video and post it here.

[media:2k1uyf8j]https://www.youtube.com/watch?v=luCi_CHmdKo&feature=youtu.be[/media:2k1uyf8j]

The first time I did it, the loginscreen had 70+ plus models, and this was giving some bugs/wow errors on the model list updating. After Mordred's help by editing his original code, I also took the further step of reducing the loginscreen to 10 models.

I decided to made a giant model (like blizzard does). Here are a couple of pictures.
(http://i.imgur.com/x0FaTA4.jpg)
(http://i.imgur.com/8dMw6Ck.png)

I also had to do some annoying things like add in a 3d tree bunch, to cover the trees on the background 2d plane model, so it would look more realistic (reference -> the trees infront of the waterfall)
(http://i.imgur.com/pDeA21y.png)

I used 2d planes converted to 3d models rather and a background, and applied renderflags to them. I thought it was one of the only "decent" way of getting a moving sky along with a "bg image".

The WoW Loginscreen was based on the Website Login landingpage, so that they would share the same essence.

Here is a picture of the website login page, it was all done in Photoshop, so that is why it might seem to have a n "unrealistic" view at some angles, and that is also the main reason why the wow loginscreen changes a little bit.

(http://i.imgur.com/gDzFxYR.jpg)

Let me know what you think! :D

Thanks guys,
Soldan.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on August 13, 2015, 06:01:24 pm
You are wet Soldan? Welp... This is awkward

At any rate, amazing work
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krysík on August 13, 2015, 07:30:58 pm
I've been reworking my island since my last showoff, I tried to use advises given to me so here it is. I hope you like it more than last time  :)

Credits for "Better Water" go to Milly
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on August 13, 2015, 07:37:52 pm
Quote from: "Soldan"
Hey guys

I don't remember doing a showoff of the loginscreen I made for the launch of our realm updated to MoP from WoTLK, I decided to take a little video and post it here.

Let me know what you think! :D

Thanks guys,
Soldan.

This is.. beautiful...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 13, 2015, 08:21:30 pm
Ground effects would be great, I am also not fan of still using vanilla models. These roots of trees are quite terrible for "modern" standarts. It hurts a little bit in my eye, because the rest is very well done, especially grass texturation. I personaly don't like rock texturation, these dirt lines should correspond a little bit more with shaping, now they look quite random and not so good at all. Blizzard uses such lines to separate multiple "rocks" of terrain. Texturation should always correspond with shaping, not be just random. Gorgrond is great example for this:
(http://wow.zamimg.com/uploads/screenshots/resized/407357.jpg)
(http://www.flaskup.com/media/2014/07/gorgrondsslrg1.jpg)
Dirt and grass lines should be there to highlight shapes, not to mute them.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krysík on August 14, 2015, 03:33:25 pm
I'll add ground effect later, when I'm done with texturing, about those root models I'll try to search for something better that would fit into atmosphere. I'm going to experiment with those mountains for now, because yeah they need to be reworke
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on August 14, 2015, 04:02:30 pm
I love your work Eclipse :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on August 14, 2015, 04:11:47 pm
Quote from: "Soldan"
Hey guys

I don't remember doing a showoff of the loginscreen I made for the launch of our realm updated to MoP from WoTLK, I decided to take a little video and post it here.

[media:2pvoi1bq]https://www.youtube.com/watch?v=luCi_CHmdKo&feature=youtu.be[/media:2pvoi1bq]

The first time I did it, the loginscreen had 70+ plus models, and this was giving some bugs/wow errors on the model list updating. After Mordred's help by editing his original code, I also took the further step of reducing the loginscreen to 10 models.

I decided to made a giant model (like blizzard does). Here are a couple of pictures.
(http://i.imgur.com/x0FaTA4.jpg)
(http://i.imgur.com/8dMw6Ck.png)

I also had to do some annoying things like add in a 3d tree bunch, to cover the trees on the background 2d plane model, so it would look more realistic (reference -> the trees infront of the waterfall)
(http://i.imgur.com/pDeA21y.png)

I used 2d planes converted to 3d models rather and a background, and applied renderflags to them. I thought it was one of the only "decent" way of getting a moving sky along with a "bg image".

The WoW Loginscreen was based on the Website Login landingpage, so that they would share the same essence.

Here is a picture of the website login page, it was all done in Photoshop, so that is why it might seem to have a n "unrealistic" view at some angles, and that is also the main reason why the wow loginscreen changes a little bit.

(http://i.imgur.com/gDzFxYR.jpg)

Let me know what you think! :D

Thanks guys,
Soldan.
IMO you need increase the size of your background texture. It looks noisy. And I didn't like how the pandaren shaded. I can't even understand what exactly I didn't like in him. But I think he looks darker then he should. Everything else is good.
Title: Re: [SHOWOFF] What Are You Working On
Post by: xFivestarr on August 14, 2015, 10:30:57 pm
Been messing around with different textures and models to know how they look together. Going to make a little island in this style. Still figuring out how to best handle alphamaps on the whole thing though.

Let me know what you think :)

(http://s6.postimg.org/yp0sm8ztr/Wo_WScrn_Shot_081415_115126.jpg)

(http://s6.postimg.org/n16qrpaov/Wo_WScrn_Shot_081415_115300.jpg)

(http://s6.postimg.org/kp3c7unhb/Wo_WScrn_Shot_081415_115639.jpg)

(http://s6.postimg.org/9rxf5cbbz/Wo_WScrn_Shot_081415_114854.jpg)

(http://s6.postimg.org/aiq5b4dpb/Wo_WScrn_Shot_081415_115014.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on August 15, 2015, 02:16:05 am
Quote from: "xFivestarr"
Been messing around with different textures and models to look how they look together. Going to make a little island in this style. Still figuring out how to best handle alphamaps on the whole thing though.

Let me know what you think :)

The models stand out too much, making it look unnatural.
Title: Re: [SHOWOFF] What Are You Working On
Post by: xFivestarr on August 15, 2015, 07:03:57 am
Quote from: "Eclipse"
Quote from: "xFivestarr"
Been messing around with different textures and models to look how they look together. Going to make a little island in this style. Still figuring out how to best handle alphamaps on the whole thing though.

Let me know what you think :)

The models stand out too much, making it look unnatural.

What particular image are you talking about? I picked the models so they would fit into the scenery and I think they all do well. Are we modding WoW or real world? :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on August 15, 2015, 07:44:24 am
Quote from: "xFivestarr"
Quote from: "Eclipse"
Quote from: "xFivestarr"
Been messing around with different textures and models to look how they look together. Going to make a little island in this style. Still figuring out how to best handle alphamaps on the whole thing though.

Let me know what you think :)

The models stand out too much, making it look unnatural.

What particular image are you talking about? I picked the models so they would fit into the scenery and I think they all do well. Are we modding WoW or real world? :D

Mountains look okay so far, obviously not done. it's 2 am right now but here you go.

http://imgur.com/o4ttCST,CyJ4JxM,FI1C425#0 (http://imgur.com/o4ttCST,CyJ4JxM,FI1C425#0" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on August 15, 2015, 11:27:20 am
Quote from: "Krang Stonehoof"
Quote from: "Eclipse"
Mountains look okay so far, obviously not done. it's 2 am right now but here you go.

http://imgur.com/o4ttCST,CyJ4JxM,FI1C425#0 (http://imgur.com/o4ttCST,CyJ4JxM,FI1C425#0" onclick="window.open(this.href);return false;)

It's funny how you're telling him some trees doesn't blend with the terrain. But if you would take a closer look, these are the tilesets from Howling Fjord, and these trees are actually from Howling Fjord, so basically Blizzard have no idea how to blend trees with terrain, right?

Probably because it just doesn't? I don't have his adts on hand and i'm only going by the pictures he posted and what he posted looks out of place.

http://imgur.com/RUV27dm,lp3rF8W#0 (http://imgur.com/RUV27dm,lp3rF8W#0" onclick="window.open(this.href);return false;)

Maybe I'm just too tired at the moment but I see a huge difference between the two in how the terrain is done which affects it, and you know what If i'm wrong then I'm wrong but I gave my opinion.
Title: Re: [SHOWOFF] What Are You Working On
Post by: xFivestarr on August 15, 2015, 12:11:12 pm
Just don't get into a fight guys.

I was experimenting with different models, those are Howling tilesets and trees, but I came across Nagrand trees and AncOrc buildings and they pretty much fit in the Howling color scheme.

Those are just 3 ADTs with the same alphamap but different tilesets and models. The mountains are not finished, only played with them for a while to practice terrain shaping.

Maybe it all looks a bit off because I haven't changed the skybox, they all have the same one, but I'm going to change that in the future. Thanks for your opinion. ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on August 15, 2015, 01:07:33 pm
Quote from: "xFivestarr"
Just don't get into a fight guys.

Yes, please, stop the pseudo internet drama. I don't want to actually moderate this place. Just coexist in friendship. Please.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on August 16, 2015, 02:17:40 am
Quote from: "Soldan"
Let me know what you think! :D
It looks great and the atmosphere is amazing! But I'd make the breathing of the panda at the right a bit less rapid. Unless you were trying to reflect his old age...
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on August 16, 2015, 05:55:35 pm
After ~4 / 5 hours of work, I finally finished her.
There's some problem but, she's working fine.

(http://puu.sh/jDGQA/f883c7b397.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: inico on August 18, 2015, 01:03:43 am
I'm trying to mimic the demon hunter character selection screen they showed at gamescom in 3Ds Max (although it wasn't really a character selection screen, it was an ingame video, but anyway...)

(http://i.imgur.com/Yne6pI3.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on August 18, 2015, 07:41:22 am
Quote from: "xJKz"
After ~4 / 5 hours of work, I finally finished her.
There's some problem but, she's working fine.

(http://puu.sh/jDGQA/f883c7b397.jpg)
Holy shit, that looks awesome. Especially the combination of her eyes, hair, hat and necklace. :3
Title: Re: [SHOWOFF] What Are You Working On
Post by: Fractionaltv on August 18, 2015, 02:27:19 pm
[media:6lvvkzbr]http://www.youtube.com/watch?v=wsSElbh4tVI[/media:6lvvkzbr]

A blizzlike item generator, this video is old and a lot of changes such as the following has been done:

Toggleable suffix
Dynamically added stat selects
Sell/Buy price calculations
Selectable random stats
True random stat distribution
Durability
Weapon Support
Weapon buy/sell prices
Bonding
Random item token generation
Token script download
Crit, haste and hit rating
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on August 18, 2015, 07:26:45 pm
Quote from: "Fractionaltv"
[media:29g1hyqr]http://www.youtube.com/watch?v=wsSElbh4tVI[/media:29g1hyqr]

A blizzlike item generator, this video is old and a lot of changes such as the following has been done:

Toggleable suffix
Dynamically added stat selects
Sell/Buy price calculations
Selectable random stats
True random stat distribution
Durability
Weapon Support
Weapon buy/sell prices
Bonding
Random item token generation
Token script download
Crit, haste and hit rating

Nice work ! :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on August 18, 2015, 07:29:56 pm
Quote from: "Fractionaltv"
[media:1mp85skq]http://www.youtube.com/watch?v=wsSElbh4tVI[/media:1mp85skq]

A blizzlike item generator, this video is old and a lot of changes such as the following has been done:

Toggleable suffix
Dynamically added stat selects
Sell/Buy price calculations
Selectable random stats
True random stat distribution
Durability
Weapon Support
Weapon buy/sell prices
Bonding
Random item token generation
Token script download
Crit, haste and hit rating


Good thing I didn't have time to code recently. I was working on a desktop app that would've done more-or-less the same thing. =P
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on August 19, 2015, 04:08:28 pm
(http://i.imgur.com/N8w53yt.jpg)

Drew some orcish heads recently.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 19, 2015, 04:53:32 pm
Awsome work Ginufe you got talent
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on August 19, 2015, 06:53:53 pm
Quote from: "MR. Farrare"
Awsome work Ginufe you got talent
Thanks pal! Though, it's not talent, it's just loads and loads of hours spent drawing. :P

If you want to see more of my stuff : www.dermik.deviantart.com (http://www.dermik.deviantart.com" onclick="window.open(this.href);return false;) I have most of my stuff on here.
Title: Re: [SHOWOFF] What Are You Working On
Post by: xFivestarr on August 19, 2015, 07:34:02 pm
Your drawings are awesome Ginufe! I'm hungry for more  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on August 19, 2015, 08:36:33 pm
Good work Ginufe, I like it :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on August 20, 2015, 12:04:00 am
Man you draw like a pro ! Have you done an art school ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on August 20, 2015, 03:05:45 am
Quote from: "Zebraka"
Man you draw like a pro ! Have you done an art school ?
In 14 days I'll be going to Graphics design school. I'm 16, so I'm just starting secondary school now. Also, thanks!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on August 20, 2015, 01:42:59 pm
ok :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on August 21, 2015, 12:38:11 am
(https://i.gyazo.com/fb5cbf2a7480ddc34b25fa33238a5818.png)

Fairly randomly made to use as my personal GM set for the server I'm working on.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on August 21, 2015, 10:56:06 am
I think you and Reznik could make a perfect team together. ;) Waiting for russian uniform  8-)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on August 22, 2015, 03:00:26 am
I'm trying to import personal torso textures but i think i get something wrong ...
https://www.dropbox.com/s/549howqadbwlx ... 6.png?dl=0 (https://www.dropbox.com/s/549howqadbwlxez/Capture%20d%27%C3%A9cran%202015-08-22%2002.56.16.png?dl=0" onclick="window.open(this.href);return false;)
A mystery for me , i think it's coming from the texture, but it's a png converted with blp2png so i don't believe there's a problem...

I've starting to write a great tutorial for import models from another game (surprise !) too.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 22, 2015, 04:01:10 am
#get rekt use paletized char item settings
(http://i.imgur.com/fbg2qJj.png)

also ... im just right now craeting some little guide for m2i ( tut )
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on August 22, 2015, 12:27:53 pm
Oh... Thanks alastor !
https://www.dropbox.com/s/bq6ft2ubod5ft ... 4.png?dl=0 (https://www.dropbox.com/s/bq6ft2ubod5ftea/Capture%20d'%C3%A9cran%202015-08-22%2012.26.14.png?dl=0" onclick="window.open(this.href);return false;)

Edit : Part of the tutorial
viewtopic.php?f=20&t=9583&view=unread#unread (http://modcraft.io/viewtopic.php?f=20&t=9583&view=unread#unread" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: inico on August 23, 2015, 09:47:59 am
Sorry, couldn't wait until Legion comes out.

(http://i.imgur.com/Y5fNbVM.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on August 23, 2015, 10:06:49 am
Quote from: "inico"
Sorry, couldn't wait until Legion comes out.

(http://i.imgur.com/Y5fNbVM.jpg)

Looks really good, nice one.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Fractionaltv on August 23, 2015, 01:43:42 pm
[media:y3xc6fpo]https://www.youtube.com/watch?v=rcKoKZLt0m0[/media:y3xc6fpo]

I just finished another custom dungeon boss encounter! :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on August 23, 2015, 01:45:02 pm
Quote from: "Fractionaltv"
A blizzlike item generator, this video is old and a lot of changes such as the following has been done:

Toggleable suffix
Dynamically added stat selects
Sell/Buy price calculations
Selectable random stats
True random stat distribution
Durability
Weapon Support
Weapon buy/sell prices
Bonding
Random item token generation
Token script download
Crit, haste and hit rating

How are you handling the limitation of the Item.dbc? We have a random item generator too but our current solution is to pre-populate the item.dbc with thousands of records, then we can map one entry to one display and have many different items based on one entry. It's hacky though.

Some stuff I have been working on:

[media:hwgcfbd3]https://www.youtube.com/watch?v=U_whqP0ywI8[/media:hwgcfbd3]
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on August 23, 2015, 04:38:43 pm
Quote from: "Fractionaltv"
[media:2kkjgu7q]https://www.youtube.com/watch?v=rcKoKZLt0m0[/media:2kkjgu7q]

I just finished another custom dungeon boss encounter! :)
what server is this and is it open to public yet? I noticed the boss was only lvl 20. very interesting.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bardh on August 23, 2015, 09:10:54 pm
Some different maps I've been working...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on August 23, 2015, 09:18:55 pm
Nice work Bardh :D I like the house on the grasslands. The expansive flat terrain looks very realistic. Maybe a brighter tileset would be better though to match the ground doodads.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on August 24, 2015, 12:56:52 am
Quote from: "inico"
Sorry, couldn't wait until Legion comes out.

Wow where did you get the textures and the horns? They look like the ones on the character model they showed.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 24, 2015, 01:08:10 am
well these hors remind me somthing i did last year for my Demon RP
(http://i.imgur.com/X0LyAWt.jpg)
(http://i.imgur.com/R9EDx2O.jpg)

made as Head item and hors are taken from Illidan
Title: Re: [SHOWOFF] What Are You Working On
Post by: Barov on August 24, 2015, 01:42:03 am
Quote from: "Bardh"
Some different maps I've been working...


That one dark razoerfen-like zone is really impressive. I'm myself working on something similar but couldn't get the skybox as I imagined it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on August 24, 2015, 02:44:36 am
@Bardh

I usually think most edits are garbage, but damn if those last four don't look good. Good job.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Method on August 24, 2015, 03:08:36 am
@Stoneharry

Your work is always awesome bro, that looks amazing.

How could others do that? want to try out some stuff!
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on August 24, 2015, 04:34:59 am
Quote from: "inico"
Sorry, couldn't wait until Legion comes out.

(http://i.imgur.com/Y5fNbVM.jpg)
nice work
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on August 24, 2015, 06:12:20 am
@bardh

I'm loving the simplicity and farm-like enviorment of 2 and 3. Think it kinda hits home.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on August 24, 2015, 08:42:29 am
Quote from: "Method"
@Stoneharry

Your work is always awesome bro, that looks amazing.

How could others do that? want to try out some stuff!

What do you mean? If you know how to program and spend 10minutes familiarising yourself with the basic API then you can easily do most of the scripting I do.

If you mean play it, it's not an open server yet. Status can be found on the website: www.lightsdawn.net (http://www.lightsdawn.net" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on August 24, 2015, 08:58:17 am
@Bardh, really good job. I'd suggest you creating some hills around your farm house otherwise it looks a little bit flat. But all your works are really atmospheric. Also I would change the lighting in the dark forest zone into smth more violet, blue or redish. Just try to play with lighting settings there.

P.S. Give this guy advanced artist! Oh... If forgot, they don't even exist anymore.
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on August 24, 2015, 11:38:45 am
Quote from: "stoneharry"
Quote from: "Method"
@Stoneharry

Your work is always awesome bro, that looks amazing.

How could others do that? want to try out some stuff!

What do you mean? If you know how to program and spend 10minutes familiarising yourself with the basic API then you can easily do most of the scripting I do.

If you mean play it, it's not an open server yet. Status can be found on the website: http://www.lightsdawn.net (http://www.lightsdawn.net" onclick="window.open(this.href);return false;)

What do you need done in terms of worldbuilding? Just out of curiousity.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bardh on August 24, 2015, 01:28:09 pm
Thanks for the comments, the dark razorfen-like area was made for a custom boss I made and as you see lighting,fog and skybox are very important, cuz I have paid much attention to them, also the house on the grassland, I love wide open areas and that was some kind of thing, though its still unfinished, thank you again for you comments  :D.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on August 24, 2015, 02:08:21 pm
Quote from: "TheBuG"
Quote from: "stoneharry"
Quote from: "Method"
@Stoneharry

Your work is always awesome bro, that looks amazing.

How could others do that? want to try out some stuff!

What do you mean? If you know how to program and spend 10minutes familiarising yourself with the basic API then you can easily do most of the scripting I do.

If you mean play it, it's not an open server yet. Status can be found on the website: http://www.lightsdawn.net (http://www.lightsdawn.net" onclick="window.open(this.href);return false;)

What do you need done in terms of worldbuilding? Just out of curiousity.

A lot. If you want to help out throw me a PM, it would be appreciated.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on August 24, 2015, 06:26:16 pm
Quote from: "stoneharry"
Quote from: "Method"
@Stoneharry

Your work is always awesome bro, that looks amazing.

How could others do that? want to try out some stuff!

What do you mean? If you know how to program and spend 10minutes familiarising yourself with the basic API then you can easily do most of the scripting I do.

If you mean play it, it's not an open server yet. Status can be found on the website: http://www.lightsdawn.net (http://www.lightsdawn.net" onclick="window.open(this.href);return false;)

Exactly this. You can do a lot of what Harry does just by spending the time to learn Lua and how certain parts of the server work. Although he still does some things that I can't figure out the odd time. :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on August 24, 2015, 06:47:04 pm
Quote from: "stoneharry"
Quote from: "TheBuG"
Quote from: "stoneharry"
Quote from: "Method"
@Stoneharry

Your work is always awesome bro, that looks amazing.

How could others do that? want to try out some stuff!

What do you mean? If you know how to program and spend 10minutes familiarising yourself with the basic API then you can easily do most of the scripting I do.

If you mean play it, it's not an open server yet. Status can be found on the website: http://www.lightsdawn.net (http://www.lightsdawn.net" onclick="window.open(this.href);return false;)

What do you need done in terms of worldbuilding? Just out of curiousity.

A lot. If you want to help out throw me a PM, it would be appreciated.

I'm getting some more spare time in a week or two, I'll contact you in that time period. Currently there's not much I can do.
Title: Re: [SHOWOFF] What Are You Working On
Post by: AKDovah on August 31, 2015, 03:17:10 am
I meant to do this..
(http://puu.sh/jUvLT/1cd0bbdc8f.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on September 05, 2015, 05:03:05 pm
[media:1mbgwq5y]https://www.youtube.com/watch?v=0xfuYKPqNTI[/media:1mbgwq5y]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on September 05, 2015, 05:07:51 pm
Amazing Harry. I love this style of boss fight. Reminds me of Malthael or some LoZ stuff.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on September 05, 2015, 09:37:12 pm
Quote from: "stoneharry"
[media:3911vf2r]https://www.youtube.com/watch?v=0xfuYKPqNTI[/media:3911vf2r]


Not sure how much you plan to use/show LK, as well as how big you plan your project to be  but heres hots voice acting for LK if you need it.

https://mega.nz/#fm/LZQ3SQab (https://mega.nz/#fm/LZQ3SQab" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Morfium on September 06, 2015, 04:48:38 pm
I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.
It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...
I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. :(
The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVX19LbmtvbUJpeVE)
Very early version, right after adding texturing based on height level.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVWnhJY0RNcDJxT1U)
A later version with better heights, missing any normal maps.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVdjVZdGhkT29wWnc)
Current version with noggit generated normals.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVc1VKanlDYjdKcVU)
Here a closeup from the ground with some trees added in noggit.

Here a generated world map. You can see the untouched areas without normal maps pretty clear here. :)
Grey areas are water + beach.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVSEVLMkVvNGgwcms)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on September 06, 2015, 11:28:28 pm
We are working on a rework of our maps
http://imgur.com/a/uDsWu (http://imgur.com/a/uDsWu" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on September 07, 2015, 02:02:43 am
Quote from: "Luzifix"
We are working on a rework of our maps
http://imgur.com/a/uDsWu (http://imgur.com/a/uDsWu" onclick="window.open(this.href);return false;)

You've got a decent start there, but here's a few things I've noticed.


Overall it's just too flat and things look like they were intentionally placed too properly. I can see it turning out very well in the end, but not as it is now.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vortalex on September 07, 2015, 05:33:54 am
Quote from: "Morfium"
I spent some time working on a world map generator.

That could end up being really fuckin cool if you finished it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on September 07, 2015, 08:28:09 am
Quote from: "Morfium"
I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.
It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...
I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. :(
The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVX19LbmtvbUJpeVE)
Very early version, right after adding texturing based on height level.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVWnhJY0RNcDJxT1U)
A later version with better heights, missing any normal maps.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVdjVZdGhkT29wWnc)
Current version with noggit generated normals.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVc1VKanlDYjdKcVU)
Here a closeup from the ground with some trees added in noggit.

Here a generated world map. You can see the untouched areas without normal maps pretty clear here. :)
Grey areas are water + beach.
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVSEVLMkVvNGgwcms)
That looks really interesting! Good work!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Dracbane on September 08, 2015, 05:41:53 am
Quote from: "Morfium"
I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.
It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...
I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. :(
The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content.


Love it! Hope you finish it! Don't think this is lazy at all. It is a great quality of life improvement for people who like building maps but are not so fond of terrain building and texturing. I love building maps, but I hate trying to do textures.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on September 08, 2015, 07:56:39 am
Quote from: "Dracbane"

I love building maps, but I hate trying to do textures.
^ this!
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on September 08, 2015, 09:32:07 am
Pff, I hate doodadplacement, I love texturing ;p.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on September 08, 2015, 09:43:46 am
Automatically generated content can't replace hours of manual work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MountainLion on September 08, 2015, 10:57:54 am
Quote from: "Morfium"
I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.
It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...
I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. :(
The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content.

I can't wait to use this tool  :geek:

Quote from: "Skarn"
Automatically generated content can't replace hours of manual work.

Quote
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content

Some people don't have time to shape land, so yes, it can in fact replace hours upon hours of manual work. Unless people are taking their manually shaped land to the department of quality control... Then that's a whole other thread/topic everyone would like to see, I'd assume. Not really.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on September 08, 2015, 11:19:30 am
Quote from: "MountainLion"
Quote from: "Morfium"
I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.
It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...
I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. :(
The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content.

I can't wait to use this tool  :geek:

Quote from: "Skarn"
Automatically generated content can't replace hours of manual work.

Quote
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content

Some people don't have time to shape land, so yes, it can in fact replace hours upon hours of manual work. Unless people are taking their manually shaped land to the department of quality control... Then that's a whole other thread/topic everyone would like to see, I'd assume. Not really.

I would definitely shape the land by myself, but my textures are looking awful when i paint them, so that's what i would use it for. :P
Ofcourse it would look better when talented people would do it by hand, but not everyone here has this talent (yet). :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on September 08, 2015, 12:14:00 pm
Sorry, but unless this tool is capble of generating at least basic terrain shape out of alphamap data, it is useless. The only possible use of it now is creating those kind of maps people are messing with on ac-web and some other similar wow modding resources. No automation can replace manual work you are dedicating your time and artistic skills into.
Try reaching a similar effect to the one on the picture and I will say sorry and take my words back  ;)
(http://i.imgur.com/0c6Gmex.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Milly on September 08, 2015, 12:40:24 pm
I think the map generator is a pretty neat innovation and it's great to see people working on tools regardless of how useful they might seem to be. Though this certainly can't replace even the most basic manual design, and I wouldn't recommend using it in its current state.

The concept is very interesting though, I'll admit. Especially if you're going for a more realistic worldmap. But wouldn't it be better to use a world map generator program to create the shape, and then carefully apply a more accurate height map via Photoshop? Or better yet, use the worldmap shape as a basis for applying alphamaps and then do the shaping by hand.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 08, 2015, 12:56:48 pm
When I heard about automaticaly generated WoW map, I have also heard that "Minecraft can do it too". Well, I hope that whoever plans to tryto do this understands that this is not Minecraft and that generating landscape for WoW will be really far, far more difficult. Just btw, we, who have played Minecraft, all know how glitchy that generator sometimes gets. Fixing such bugs could be really troublesome, especially for someone, who uses such generator because he simply can't model and texture terrain.

I definitely undestand that someone wants to have 10x10 ADT map and just doesn't have time to do all spawning and shaping. I get it. But if someone wants such generator only because he is not bad artist, but only lazy to learn how to shape terrain to make it look better than piece of crap - thats something I will never support. And just btw, I am terrible artist myself, but my terrain looks at least OK enough. Because I wasn't fucking lazy and learned how to do it, in a simple and enough good-looking way.

Is there anyone who will disagree with statement, that auto-tune using is killing artistic aspects of music - and what music should be about? Well, you should also agree with fact that no generator should be ever used instead of painting by hand. Generator is robot. Robots don't have emotions. Art is about "explaining" emotions. Robots can't be artists. Thats my opinion on this matter.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Morfium on September 08, 2015, 02:12:39 pm
Woah, I never expecdted this to result in such a discussion. :/
Now I feel the need for some clarifications.
I never said this was planned to replace manual work, as this is simply not possible for me to create such a quality by simple heightmap generaton. Nor do I want that. I'm well aware that hand crafted landscapes can't be beaten by this generator and it's not its purpose.
It's not even geared towards creating WoW-like maps. It's like Milly said for more "realistic" terrain. So no mountains to separate zones, no steep WoW like hills etc.
Texturing is pretty basic too, it's simply height based. No fancy patters or anything. Sorry if you expected this to create blizzlike zone maps. :P
This is more like creating an empty canvas for adding content.
If you played The Elder Scrolls Oblivion you might be aware of the same thing. They generated the terrain and fixed things they didn't like by had (more or less ^^)

Quote from: "Kaev"
Quote from: "Dracbane"

I love building maps, but I hate trying to do textures.
^ this!
Me too... but the texturing is kinda simple and doesn't look really good. Maybe I can find a way for patterns or stuff like that, but not at the moment sadly. :(

Quote from: "Skarn"
Automatically generated content can't replace hours of manual work.
Quote from: "Skarn"
is tool is capble of generating at least basic terrain shape out of alphamap data, it is useless. The only possible use of it now is creating those kind of maps people are messing with on ac-web and some other similar wow modding resources. No automation can replace manual work you ar
I never planned to. Please see this as a canvas and not a finished map. :) And it already is useful for me. ;)

Quote from: "Milly"
(..)But wouldn't it be better to use a world map generator program to create the shape, and then carefully apply a more accurate height map via Photoshop? Or better yet, use the worldmap shape as a basis for applying alphamaps and then do the shaping by hand.
I did that first, because I thought the same thing. It worked and was kinda ... boring. I wanted to be surprised too. :P The world I work on doesn't really need a predefined map. I have some concept ideas and almost no lore. More like ideas for scripts etc. And I want a big sandbox to fly over, see some lake and think "that might be a good place for xy". Might not be the best way to work at this, but I got no schedule anyway. ;)
(http://drive.google.com/uc?export=view&id=0B1vWrLKiyQEVUnhsX0VPZWZYLVk)
Australia :)

Quote from: "Amaroth"
When I heard about automaticaly generated WoW map, I have also heard that "Minecraft can do it too". Well, I hope that whoever plans to tryto do this understands that this is not Minecraft and that generating landscape for WoW will be really far, far more difficult. Just btw, we, who have played Minecraft, all know how glitchy that generator sometimes gets. Fixing such bugs could be really troublesome, especially for someone, who uses such generator because he simply can't model and texture terrain.

I definitely undestand that someone wants to have 10x10 ADT map and just doesn't have time to do all spawning and shaping. I get it. But if someone wants such generator only because he is not bad artist, but only lazy to learn how to shape terrain to make it look better than piece of crap - thats something I will never support. And just btw, I am terrible artist myself, but my terrain looks at least OK enough. Because I wasn't fucking lazy and learned how to do it, in a simple and enough good-looking way.

Is there anyone who will disagree with statement, that auto-tune using is killing artistic aspects of music - and what music should be about? Well, you should also agree with fact that no generator should be ever used instead of painting by hand. Generator is robot. Robots don't have emotions. Art is about "explaining" emotions. Robots can't be artists. Thats my opinion on this matter.
You probably disagree, but I don't see myself as an artist here. I have a project I work on for myself. What I want is content. I'm a single person and well aware I have no time to create a map that size on my own. So generating content randomly allows me to do this. Sure it doesn't look as amazing as the hand crafted works here. But it gives me the chance to realize what I want, when the alternative would be giving up. I can always tweak areas until I feel like they are decent enough for my purpose. And this is not about laziness, but being realistic in my case. Plus, you can do fun things with auto tune too. :P Just a matter of taste. ^^

And as a final note, it's not like I did this to force everybody to generate terrain, sorry if some people were offended by this.I love the creations on here and I love browsing the Showoff area to look at those amazing screenshots. It's just for creating a basis to work on, nothing more nothing less.
Uhm... sorry for the wall of text btw. X-x
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 08, 2015, 02:29:36 pm
Quote from: "Morfium"
I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.

I like this.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 08, 2015, 02:55:48 pm
Like I said, I get it Morfium. But only as long as this is not being mis and overused - like auto-tune often is lately. When you use this just for fun or because there is clearly no other possibility - yep, I am fine with that, I didn't say otherwise. But what really hurt my eyes are projects made by people who clearly just underrate a little bit of most simple practice and training before doing something and are just looking for most lazy and easy ways while EVERYONE, even someone, who can't draw anything more complicated than stick figure, could do much better, if he were just at least trying to do better.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Dracbane on September 08, 2015, 04:13:49 pm
Quote from: "Kaev"
Quote from: "MountainLion"
Quote from: "Morfium"
I spent some time working on a world map generator. Since I'm pretty bad at mapping myself I wrote an application that can fill a map with randomly generated terrain.
It's still missing normal maps. Generated them with noggit, since I just fill them with up vectors, yeah I'm lazy...
I wanted to expand it with different zones and random placement of trees and stuff like that, but I'm too busy with other stuff atm. :(
The shown area is, I think, 20x20 adts. But the only limit is the maximum amount a wdt can hold.
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content.

I can't wait to use this tool  :geek:

Quote from: "Skarn"
Automatically generated content can't replace hours of manual work.

Quote
My plan was to be able to quickly generate a massive worldspace you can start tweaking and filling with content

Some people don't have time to shape land, so yes, it can in fact replace hours upon hours of manual work. Unless people are taking their manually shaped land to the department of quality control... Then that's a whole other thread/topic everyone would like to see, I'd assume. Not really.

I would definitely shape the land by myself, but my textures are looking awful when i paint them, so that's what i would use it for. :P
Ofcourse it would look better when talented people would do it by hand, but not everyone here has this talent (yet). :P


This was also more of my thoughts. I can shape land and texture quite well, but I just hate doing it. I would much rather be 'putting the world together' than trying to make sure the texture on such and such hill is perfect, which feels like all I do. So having a program I can drop my map into and get my basic textures applied would be great. Like he said this isnt an "instant complete map" just a basic tool for speeding map creation up a bit. I would still have to go back and tweak everything to my liking.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 08, 2015, 05:47:38 pm
Just creating next character of my ... just like Rime Etere , Rhazana Mortess Gamaron ....
this one is
Alythess Strix'Efuartus
(http://i.imgur.com/1q1i6e5.png)
(http://i.imgur.com/8OTfGqb.png)


honestly im getting tired of everything i dont have much to do so im just strugling and doing every single crap think that gets on my mind ( like extracting music from SWF app by Washa [ wow hentai artist] )
Title: Re: [SHOWOFF] What Are You Working On
Post by: MountainLion on September 08, 2015, 09:56:30 pm
Let me just remind you that this is a Showoff thread, not a "Here's what I think is wrong about your Showoff". Though I suppose you are self-entitled to critique people's work, the reality is that -put simple- no one cares when it's not properly executed. I am sorry to say this but I think you are embarassing modcraft, can you imagine people starting out reading your comments? Do you think they would ever want to share their work with us? I think not because they would fear your professional opinion attacking their work for every little detail. That's not constructive criticism or feedback. That's just you being a negative lame nerd. At this rate there will be no new fresh artists and modders. Someone who 'knows what they are doing' should enourage others, not otherwise.

Quote from: "Amaroth"
...
Taking this way too pesonal. Take a chill pill.

To Morfium, don't worry. You don't have to "defend" your points of view since, well, this is not an acceptance thread. You continue working at -what I personally think- is a great tool and share it if you want to. Thank you. I share your thoughts as I too am working on my project by myself and barely have enough time. Plus, the shaping and texturing is the least of my concerns atm.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on September 08, 2015, 10:03:52 pm
My only rule about wow modding communities is to tell exactly what I think. I won't say some general stuff like "Great job, man. Keep up the good work!!!" if I don't like or don't understand the point of the shown work. This is entirely honest. And people can perceive that the way they want.  Is it actually better to be surrounded with lies and feel like you are doing a good job when you actually don't. Please, no.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MountainLion on September 08, 2015, 10:13:31 pm
Quote from: "Alastor"
Just creating next character of my ... just like Rime Etere , Rhazana Mortess Gamaron ....
this one is
Alythess Strix'Efuartus
(http://i.imgur.com/1q1i6e5.png)
(http://i.imgur.com/8OTfGqb.png)


honestly im getting tired of everything i dont have much to do so im just strugling and doing every single crap think that gets on my mind ( like extracting music from SWF app by Washa [ wow hentai artist] )
Your work is pretty good! I like how your characters are dark gothic-ish, they show alot of the artist's personality  ;)

Quote from: "Skarn"
My only rule about wow modding communities is to tell exactly what I think. I won't say some general stuff like "Great job, man. Keep up the good work!!!" if I don't like or don't understand the point of the shown work. This is entirely honest. And people can perceive that the way they want.  Is it actually better to be surrounded with lies and feel like you are doing a good job when you actually don't. Please, no.
That's fine. I'm pretty sure alot of people would appreciate your type of opinions then, my friend.

A phrase comes into mind "If you don't have anything nice to say, don't say anything at all."
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on September 09, 2015, 12:24:44 am
Quote from: "Alastor"
Just creating next character of my ... just like Rime Etere , Rhazana Mortess Gamaron ....
this one is
Alythess Strix'Efuartus
(http://i.imgur.com/1q1i6e5.png)
(http://i.imgur.com/8OTfGqb.png)


honestly im getting tired of everything i dont have much to do so im just strugling and doing every single crap think that gets on my mind ( like extracting music from SWF app by Washa [ wow hentai artist] )

<3

Quote from: "MountainLion"
Let me just remind you that this is a Showoff thread, not a "Here's what I think is wrong about your Showoff". Though I suppose you are self-entitled to critique people's work, the reality is that -put simple- no one cares when it's not properly executed. I am sorry to say this but I think you are embarassing modcraft, can you imagine people starting out reading your comments? Do you think they would ever want to share their work with us? I think not because they would fear your professional opinion attacking their work for every little detail. That's not constructive criticism or feedback. That's just you being a negative lame nerd. At this rate there will be no new fresh artists and modders. Someone who 'knows what they are doing' should enourage others, not otherwise.

Ehhh.... I think it's good to rip peoples work apart at-least somewhat. It'll give them idea on what to improve instead of letting them blindly continue on with work that could be much better than it currently is.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MountainLion on September 09, 2015, 01:11:19 am
Quote
Ehhh.... I think it's good to rip peoples work apart at-least somewhat. It'll give them idea on what to improve instead of letting them blindly continue on with work that could be much better than it currently is.
Yes. That would be considered a properly executed critique. On many levels, appropriate. I think that when talking about other people or what they're doing "If you have nothing nice to say don't say anything at all" applies.

Quote from: "MountainLion"
Someone who 'knows what they are doing' should encourage others, not otherwise.
That's a pretty clear "What not to do" for people that got their life/people skills from a garbage can.

Critiques = Much appreciated when properly done.
Opinions = Couldn't care less when no one asks for one.

Sad thing is, opinions tend to be negative. Oh well.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 09, 2015, 01:21:04 pm
Quote from: "MountainLion"
Your work is pretty good! I like how your characters are dark gothic-ish, they show alot of the artist's personality  ;)

I were for most of time unbounded so im just creating whatever i like fail is just one ... i have no usage for these models and so ...
(http://i.imgur.com/ePFXX3D.png)
(http://i.imgur.com/UYkT2LH.png)
(http://i.imgur.com/PAkAa0B.png)
(http://i.imgur.com/wGOIkH4.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Morfium on September 09, 2015, 02:38:33 pm
@Alastor
I really like your Draenei faces and horns. :) Especially the corruption-breaking-out-esque stuff and those lines from eyes to mouth! The muscular body looks cool too. The only thing I personally find a little weird are the eyes in your second post tbh. They creep me out a little, lol. ^^ And I love Kerrigan in Zerg form! She was alway my fav hero in Starcraft. I like those "fallen/forsaken" style heros like her and Illidan.


@MountainLion
Thanks. :) No worries I can understand that people don't like the idea of generated content.

Quote from: "Valkryst"
Ehhh.... I think it's good to rip peoples work apart at-least somewhat. It'll give them idea on what to improve instead of letting them blindly continue on with work that could be much better than it currently is.
Agreed. Wouldn't want sugar coated lies either. This way you won't release stuff nobody wants anyway and be sad in the end. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 09, 2015, 06:41:29 pm
Eyes are good just WMV dont know how to render Particles and Renderflags that i used in my models generaly WMV is outdated and unstable but its still " best " tool we can aford only because there isnt better one
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 09, 2015, 07:57:15 pm
MountainLion: I think you should take that chill pill instead of me. I wasn't offensive nor enraged. NOW its getting personal - but with you. And I am not the one who started. I just said what I thought, I didn't blidly hate. So cheers, here's your pill.

"My only rule about wow modding communities is to tell exactly what I think." - I will sign myself under this. If you want to read some honeyed words to please you, you won't find them in my posts. What you will find there is just honesty. As simple as that.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MountainLion on September 09, 2015, 08:35:44 pm
Quote from: "Amaroth"
...better than piece of crap - thats something I will never support. And just btw, I am terrible artist myself, but my terrain looks at least OK enough. Because I wasn't fucking lazy and learned how to do it, in a simple and enough good-looking way. - Relax, some people take offence to cussing especially non-native english speakers

Is there anyone who will disagree with statement, that auto-tune using is killing artistic aspects of music - and what music should be about? Well, you should also agree with fact that no generator should be ever used instead of painting by hand. Generator is robot. Robots don't have emotions. Art is about "explaining" emotions. Robots can't be artists. Thats my opinion on this matter.

You went off-topic just to get your opinion across? Before you answer that I just want to remind you that this is Showoff, not "I'm going to please as many people as I can with the things I want to share with them".

Thank you for having an opinion I suppose. Preferably, keep it nice.

Being nice doesn't mean you have to lie or be dishonest. Thanks again.

If you think you're being a big man for having strong opinions, guess again.

We're adults here that's why we speak civilized. Other people would simply throw and accumulate warnings to profiles.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 10, 2015, 06:41:59 pm
Just finished Alythess....
(http://i.imgur.com/94cgQ7Y.gif)


(http://i.imgur.com/XHqgZNj.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 11, 2015, 10:37:03 am
I never thought it will ever go so far but it did... After 3 years of client side modding I have started to learn with Maya and am going to try to get something custom to WoW :D. Wish me luck with that. Overview of my first, for now non-textured creation:
(http://s28.postimg.org/i0swaislp/tmp.jpg)
(http://s29.postimg.org/3ymuxfbfr/tmp.jpg)

Any ideas, suggestions and so on? And please, don't try to turn me to Blender. I simply don't want to use that app since its not often being used by proffesional game developing studios and I have decided to aim for pro level designer career.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rusty on September 11, 2015, 05:11:38 pm
Just started using noggit yesterday, and wanted to as my first "project" make a mountain.
This is what I got from about 30 min time.

(Couldn't figure out how to post an image, so if you can't view it below, just click the link)

(http://postimg.org/image/e0nkrj1yx/)

http://postimg.org/image/e0nkrj1yx/ (http://postimg.org/image/e0nkrj1yx/" onclick="window.open(this.href);return false;)

I'm really in need of some feedback on scultping and painting mountains, since I really can't find any video guides on that subject.

Thanks in advance
Rusty
Title: Re: [SHOWOFF] What Are You Working On
Post by: matija168 on September 11, 2015, 08:21:10 pm
Quote from: "Rusty"
Just started using noggit yesterday, and wanted to as my first "project" make a mountain.
This is what I got from about 30 min time.

(Couldn't figure out how to post an image, so if you can't view it below, just click the link)

(http://postimg.org/image/e0nkrj1yx/)

http://postimg.org/image/e0nkrj1yx/ (http://postimg.org/image/e0nkrj1yx/" onclick="window.open(this.href);return false;)

I'm really in need of some feedback on scultping and painting mountains, since I really can't find any video guides on that subject.

Thanks in advance
Rusty

Definitely not bad for a first try, much better than a lot of others I've seen.

Seeing as you asked for feedback and guides, here's a great tutorial made by TheBug which explains in detail hoe you could create amazing mountains. You can experiment with different styles as well, but it serves as a very good template.

viewtopic.php?f=22&t=1516 (http://modcraft.io/viewtopic.php?f=22&t=1516" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rusty on September 11, 2015, 08:43:23 pm
Quote from: "matija168"

Definitely not bad for a first try, much better than a lot of others I've seen.

Seeing as you asked for feedback and guides, here's a great tutorial made by TheBug which explains in detail hoe you could create amazing mountains. You can experiment with different styles as well, but it serves as a very good template.

viewtopic.php?f=22&t=1516 (http://modcraft.io/viewtopic.php?f=22&t=1516" onclick="window.open(this.href);return false;)

Thanks alot matija. I will take a look at the tutorial :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 11, 2015, 08:51:03 pm
Quote from: "Rusty"
http://postimg.org/image/e0nkrj1yx/
Tbh, its probably the best terrain modelling and texturing performance I have ever seen in "first project ever". Huge thumb up. You are on a very good way.

About styles, I preffer to "find out" my own styles by experimenting. From time to time I just try something new, if it works out I start using it. A lot of my maps are in completely different styles and sometimes I use combinations of them.

About TheBug's guide, his style is very, very similiar to my currently used style (well, I preffer to model and after that texture rocks, but thats up to you, and my rocks are sharp instead of round - I use smaller radius for Raise tools, about 4,5), however, I combine this style with cliffs inspired by Howling Fjord/Dragonblight. Mine are far less detailed than Blizzard's, because I am in need of using "quick" styles to be able to create big maps in a short amount of time. You can watch me doing my older style here:
https://youtu.be/LQbdyl1_3bY?t=1m0s (https://youtu.be/LQbdyl1_3bY?t=1m0s" onclick="window.open(this.href);return false;)

And a few screenshots with my currently used style:
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11700808_758845610893466_5073574093073483663_o.jpg)
(http://imagizer.imageshack.us/a/img912/9717/lFeH8p.jpg)

I am creating those cliffs with Flat Flatten tool, radius around 5-6, and sometimes I raise the whole mountain with linear Raise tool with huge radius set, to make whole landscape more hilly. Well, thats just something for inspiration. You will figure out on your own what and how to do, I am pretty sure about that. Welcome to WoW modding, keep up a good work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rusty on September 11, 2015, 09:42:20 pm
Quote from: "Amaroth"
Tbh, its probably the best terrain modelling and texturing performance I have ever seen in "first project ever". Huge thumb up. You are on a very good way.

About styles, I preffer to "find out" my own styles by experimenting. From time to time I just try something new, if it works out I start using it. A lot of my maps are in completely different styles and sometimes I use combinations of them.

About TheBug's guide, his style is very, very similiar to my currently used style (well, I preffer to model and after that texture rocks, but thats up to you, and my rocks are sharp instead of round - I use smaller radius for Raise tools, about 4,5), however, I combine this style with cliffs inspired by Howling Fjord/Dragonblight. Mine are far less detailed than Blizzard's, because I am in need of using "quick" styles to be able to create big maps in a short amount of time. You can watch me doing my older style here:
https://youtu.be/LQbdyl1_3bY?t=1m0s (https://youtu.be/LQbdyl1_3bY?t=1m0s" onclick="window.open(this.href);return false;)

And a few screenshots with my currently used style:
(https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/11700808_758845610893466_5073574093073483663_o.jpg)
(http://imagizer.imageshack.us/a/img912/9717/lFeH8p.jpg)

I am creating those cliffs with Flat Flatten tool, radius around 5-6, and sometimes I raise the whole mountain with linear Raise tool with huge radius set, to make whole landscape more hilly. Well, thats just something for inspiration. You will figure out on your own what and how to do, I am pretty sure about that. Welcome to WoW modding, keep up a good work.

Thanks a bunch for the feedback.
I really dig the "cliff-y" mountains, and I especially like your speedy "world editing video", which gives alot of inspiration to a new modder, because you see something that actually comes to life in one video.

Right now, I am really working on being able to "close off" a zone with mountains, and make it look realistic, smooth and just generally good. After that I will be practicing some more creative mountain-styles.

I might need a few tips at some point, so if you wouldn't mind adding me on skype (Lasse.carlseng1), i'd really appreciate it.

And please post more of your work, it's super interesting and motivational :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on September 12, 2015, 11:07:25 am
(http://i.imgur.com/UZNSlCV.png)

I'm programming a library for reading adt files, and later also for saving, in case you want to modify them ;). At this moment it's only for 3.3.5, but hopefully it will cover all your needs when you want to create some awesome adt related tools in .Net.
When i'm finished i'll probably create another libary to handle wdt files. After that maybe mpq and dbc files, but i'm not sure yet.
Of course the libraries will be open source so you can learn and modify them. :)

EDIT: Huge thanks to Cromon for answering all my question! :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on September 12, 2015, 11:09:20 am
Quote from: "Kaev"
(http://i.imgur.com/UZNSlCV.png)

I'm programming a library for reading adt files, and later also for saving, in case you want to modify them ;). At this moment it's only for 3.3.5, but hopefully it will cover all your needs when you want to create some awesome adt related tools in .Net.
When i'm finished i'll probably create another libary to handle wdt files. After that maybe mpq and dbc files, but i'm not sure yet.
Of course the libraries will be open source so you can learn and modify them. :)

Nice, I used to use CryectTools (The Fileinfo/Loadinfo), but for some reason I stopped using them :p. Would be nice to have an updated/newer tool with similar (or more) features).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Morfium on September 12, 2015, 05:04:37 pm
Quote from: "Kaev"
(http://i.imgur.com/UZNSlCV.png)

I'm programming a library for reading adt files, and later also for saving, in case you want to modify them ;). At this moment it's only for 3.3.5, but hopefully it will cover all your needs when you want to create some awesome adt related tools in .Net.
When i'm finished i'll probably create another libary to handle wdt files. After that maybe mpq and dbc files, but i'm not sure yet.
Of course the libraries will be open source so you can learn and modify them. :)

EDIT: Huge thanks to Cromon for answering all my question! :)

Sounds awesome, then I can throw away mine, which was rushed anyway. :D
Looking forward to it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 12, 2015, 06:28:08 pm
Thats just great Kaev, maybe someone will at last create, finish and release more useful DBC editor than MyDBC is. I heard that someone is already working on that - thats also great news.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on September 12, 2015, 07:48:41 pm
Quote from: "Morfium"
Quote from: "Kaev"
(http://i.imgur.com/UZNSlCV.png)

I'm programming a library for reading adt files, and later also for saving, in case you want to modify them ;). At this moment it's only for 3.3.5, but hopefully it will cover all your needs when you want to create some awesome adt related tools in .Net.
When i'm finished i'll probably create another libary to handle wdt files. After that maybe mpq and dbc files, but i'm not sure yet.
Of course the libraries will be open source so you can learn and modify them. :)

EDIT: Huge thanks to Cromon for answering all my question! :)

Sounds awesome, then I can throw away mine, which was rushed anyway. :D
Looking forward to it.

Would you mind to share your sourcecode? I actually just found some things that are not working as intended and i think i did something wrong somewhere. Maybe your code could help me to fixit faster. :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on September 12, 2015, 11:37:15 pm
Quote from: "Amaroth"
I never thought it will ever go so far but it did... After 3 years of client side modding I have started to learn with Maya and am going to try to get something custom to WoW :D. Wish me luck with that. Overview of my first, for now non-textured creation:
(http://s28.postimg.org/i0swaislp/tmp.jpg)
(http://s29.postimg.org/3ymuxfbfr/tmp.jpg)

Any ideas, suggestions and so on? And please, don't try to turn me to Blender. I simply don't want to use that app since its not often being used by proffesional game developing studios and I have decided to aim for pro level designer career.

Tbh, It's not really the matter of which tool is better out of Maya and Blender. It's more about which tool you get more comfortable to work with. I myself found Blender to be the tool for me to work with more effectively. There's alot of games that have been done profesionaly with Blender, so I do't know what you're onto about.

Either way, nice sword you got there. Keep it up.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on September 12, 2015, 11:42:15 pm
Blender has higher perspective. It is going to be a professional tool in a few years. Autodesk software is massive outdated, overloaded and buggy piece of shit. Blender is 100 mb and it got almost the same functionality. Everything it lacks can be fullfilled with plugins.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 13, 2015, 12:33:25 pm
We were talking about this with Amaroth little bit and from my prespective Blender is really universal BUT i think its best in way for making renders thats where is Blender exceling when i have a look at other 3Ds

But im still going to use it as much as i possible - everywhere
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on September 14, 2015, 06:30:19 am
I'm trying to find how to combine mount positions (legs from the bike and arms from "usual" mounts)

(http://img11.hostingpics.net/pics/378930trymount.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Nekatus on September 14, 2015, 04:23:39 pm
Quote from: "Met@"
I'm trying to find how to combine mount positions (legs from the bike and arms from "usual" mounts)

(http://img11.hostingpics.net/pics/378930trymount.jpg)

Wow, thats a nice mount. Did u create this model or is it from wow ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on September 14, 2015, 09:22:13 pm
Quote from: "Nekatus"
Wow, thats a nice mount. Did u create this model or is it from wow ?

It's a battle pet from MoP (I think Blizzard should make more machines like this)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 15, 2015, 03:11:45 am
Quote from: "Met@"
Quote from: "Nekatus"
Wow, thats a nice mount. Did u create this model or is it from wow ?

It's a battle pet from MoP (I think Blizzard should make more machines like this)

I believe there's an actual  version of that I did a while back that had handles for the bike mount pose I made it  into a mount as well  but I can't remember the model I think it was from wod from ashrand alliance side where the gnomes hang out in the garage.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on September 15, 2015, 07:51:19 am
Quote from: "Kaev"
(http://i.imgur.com/UZNSlCV.png)

I'm programming a library for reading adt files, and later also for saving, in case you want to modify them ;). At this moment it's only for 3.3.5, but hopefully it will cover all your needs when you want to create some awesome adt related tools in .Net.
When i'm finished i'll probably create another libary to handle wdt files. After that maybe mpq and dbc files, but i'm not sure yet.
Of course the libraries will be open source so you can learn and modify them. :)

EDIT: Huge thanks to Cromon for answering all my question! :)

Update! There's (maybe, i'm not even sure yet) something wrong with the MH2O chunk, but besides that everything was correct when i compared the data with the 010 editor. I'll probably release it this week, maybe even today if MH2O works correctly or if i can fix it fast.
There will be a demo tool which will show you every loaded data from the adt and could probably seen as a newer and more complete Fileinfo/Loadinfo tool.

Ah, and i had to write a second library to read .wdt files, because i need the flag in it to know which alphamap i have to load.
When you load a adt without a wdt, it will load everything except the alphamap (MCAL chunk).


After releasing this i'll start to code the saving part of the library.

 o /
Title: Re: [SHOWOFF] What Are You Working On
Post by: Cromon on September 16, 2015, 12:29:32 am
Implementing the core UI stuff for the generators for terrain automation:
https://www.dropbox.com/s/zgzldutldsao3 ... 3.mp4?dl=0 (https://www.dropbox.com/s/zgzldutldsao3q7/2015-09-16_00-24-43.mp4?dl=0" onclick="window.open(this.href);return false;)

The RidgedMulti would be a plugin you can add as you like and for this simple example just:
(http://i.imgur.com/Scf3t73.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ohai on September 16, 2015, 07:31:04 am
I think I posted my satyr smallhouse here last year and it was pretty much like this, even the race everything I planned for them red and black throns overgrowth and now this comes up - legion

(http://media.blizzard.com/wow/legion-6a153ad2/images/media-screenshot-4.jpg)

even xavius is like that, although bit too stocky and stupid imo but still..  :roll:  I think im gonna sue them preparing a lawsuit  :!:  :!:  watch out blizzard  :P  :v
Title: Re: [SHOWOFF] What Are You Working On
Post by: Aguilera on September 17, 2015, 12:01:47 am
Hi guys, i will show you what i made

Here the trailer of my custom made instance

https://www.youtube.com/watch?v=Fubrj2iMXyE

What do you think?

I will thank to Balthon, Kevin, Alessandro to make it posible :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 17, 2015, 11:18:51 am
#machinimaTool335
RIP
Title: Re: [SHOWOFF] What Are You Working On
Post by: Krang Stonehoof on September 18, 2015, 02:31:37 pm
Quote from: "Aguilera"
Hi guys, i will show you what i made

Here the trailer of my custom made instance

https://www.youtube.com/watch?v=Fubrj2iMXyE

What do you think?

I will thank to Balthon, Kevin, Alessandro to make it posible :)

To be honest, combining these Warlords of Draenor HD Models with such a vague texturing is not looking good at all. Also, if you are going to use Warlords of Draenor HD Models make sure you won't come with older models which are from older versions. Combining these will make it look fuzzy overall.

So, try to improve your texturing and use only a type of models. (Ex. Only WOD Models or so on).

Just my honestly opinion.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on September 20, 2015, 09:45:51 pm
Quote from: "Ohai"
I think I posted my satyr smallhouse here last year and it was pretty much like this, even the race everything I planned for them red and black throns overgrowth and now this comes up - legion

(http://media.blizzard.com/wow/legion-6a153ad2/images/media-screenshot-4.jpg)

even xavius is like that, although bit too stocky and stupid imo but still..  :roll:  I think im gonna sue them preparing a lawsuit  :!:  :!:  watch out blizzard  :P  :v
Xavius  model is awsome and he need more body hair as a satyr
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ohai on September 21, 2015, 03:12:50 pm
Quote from: "MR. Farrare"
Quote from: "Ohai"
Xavius  model is awsome and he need more body hair as a satyr

I dont know, rest of the satyrs were thin, or had nelf bodies.. but that model just isnt scary imo he looks mentaly retarded like you should help him. Thin tall muscular is much scarier in my opinion atleast :p
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on September 21, 2015, 04:01:07 pm
Quote from: "Ohai"
Quote from: "MR. Farrare"
Quote from: "Ohai"
Xavius  model is awsome and he need more body hair as a satyr

I dont know, rest of the satyrs were thin, or had nelf bodies.. but that model just isnt scary imo he looks mentaly retarded like you should help him. Thin tall muscular is much scarier in my opinion atleast :p
jason voorhees more scarier than freddy krueger in my opinion thin monsteres make me laugh lol but when I see Xavius I know he is a killer machine uyou can run from it but cannot fight it LOL and satyr are not thin but muscler with smaller stomach than their wide chest and Xavius is the leader and the strongest so he is bigger and like humans they have different shapes and if you heard he got combined with a tree by malfurion
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ohai on September 21, 2015, 04:36:19 pm
hehe ;) for me exactly opposite when i was a kid i watched all nightmare on elm street movies with my brother i always thought freddie was way scarier then jason lol
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 22, 2015, 01:14:05 am
Quote from: "Ohai"
hehe ;) for me exactly opposite when i was a kid i watched all nightmare on elm street movies with my brother i always thought freddie was way scarier then jason lol

I felt the same way
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on September 24, 2015, 07:14:09 pm
replaced the nexus raid sky with archimonde 6.2 sky in 335a
[attachment=3:1u5kntql]WoWScrnShot_092415_200919.jpg[/attachment:1u5kntql]
texture problem near the green fel sun if someone know how to fix it it would be great
[attachment=2:1u5kntql]WoWScrnShot_092415_200932.jpg[/attachment:1u5kntql]
[attachment=1:1u5kntql]WoWScrnShot_092415_200927.jpg[/attachment:1u5kntql]
 :)
[attachment=0:1u5kntql]WoWScrnShot_092415_200937.jpg[/attachment:1u5kntql]
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on September 24, 2015, 07:47:42 pm
better after replacing some of the texture
[attachment=0:32va0iau]WoWScrnShot_092415_210030.jpg[/attachment:32va0iau]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on September 25, 2015, 01:47:11 pm
Quote from: "MR. Farrare"
[attachment=2:20q8t0l4]WoWScrnShot_092415_200932.jpg[/attachment:20q8t0l4]
This actually looks good anyway.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on September 25, 2015, 04:49:57 pm
yes it look good but its taking half of the skybox  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on September 25, 2015, 09:38:41 pm
My Item.dbc is now nearly 500MB...

(http://i.imgur.com/VGyBAHv.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on September 25, 2015, 10:02:20 pm
wow  :shock:
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on September 25, 2015, 10:10:30 pm
[spoiler:2f6cr97l](http://i.imgur.com/3vM4yT1.jpg)[/spoiler:2f6cr97l]

Drawing something completely out of Warcraft universe, but nwm. Still WIP ))
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on September 25, 2015, 11:20:51 pm
Quote from: "Ginufe"
[spoiler:hzrpvp37](http://i.imgur.com/3vM4yT1.jpg)[/spoiler:hzrpvp37]

Drawing something completely out of Warcraft universe, but nwm. Still WIP ))

You're gettin' there. Although I can't help but notice the lack of a neck and that her butt looks slightly disproportioned to the rest of her stance.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on September 26, 2015, 03:15:12 am
Quote from: "Ginufe"
[spoiler:bgkryt8k](http://i.imgur.com/3vM4yT1.jpg)[/spoiler:bgkryt8k]

Drawing something completely out of Warcraft universe, but nwm. Still WIP ))
gorgeous
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 26, 2015, 03:09:44 pm
Well as i said once i wanted to port some LoL chars to Wow for unknow reason or i sould may say that reason is just because i like them but it has no actualy use ...

I wanted to do Karma first but iv been looking for some darker char .. morgana is too low poly syndra is unconvertable so ... Elise

Im basicaly just editing char by my means and preparing her for Rig
(http://i.imgur.com/xUvyJT5.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 27, 2015, 03:33:10 pm
Did some tinkering on the magic of MTXP.

All screenshots are not differ in alpha maps at all, but only change MTXP.

Emphasizing how shitty the alpha map work actually is


(http://i.imgur.com/Mx6PbMv.jpg)
(http://i.imgur.com/CjnkMkG.jpg)

Texture scaling


(http://i.imgur.com/SeWRiA4.jpg)
(http://i.imgur.com/QOXi5S6.jpg)
(http://i.imgur.com/MxAFijP.jpg)
(http://i.imgur.com/wICerCB.jpg)

and the remaining levels http://imgur.com/a/icb31 (http://imgur.com/a/icb31" onclick="window.open(this.href);return false;)

differences in dirt and grass


different height of roots:

(http://i.imgur.com/gp8ync6.jpg)
(http://i.imgur.com/PHPaSLB.jpg)

different height of stones:
(http://i.imgur.com/gKsqwTD.jpg)
(http://i.imgur.com/vkYbhIa.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 27, 2015, 05:05:16 pm
Can you explain little bit from where this edits came  ?  :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 27, 2015, 05:16:32 pm
Quote from: "Alastor"
Can you explain little bit from where this edits came  ?  :D

There is two things happening: MTXF (now a part of MTXP) can scale the texture up 1-15 times. MTXP has additional parameters passed to the shader. Since MoP, terrain textures also have a _h variant that defines a height map for the texture. One of the values given is a scale factor for the height map which is then used to determine what layer is actually on top, independent of the handmade texturing. That way, one can draw two layers shittly over each other (the roots over the road) and then still get roots only covering the road where the height of the root layer is higher than that of the road layer (in cracks).

The difference is seen even better in another pair of screenshots disabling nothing but the height-filtering (but not the soft-blending which was also disabled in the "look how shitty the job is done" screenshot pair):

(http://i.imgur.com/9edKUhX.jpg)
(http://i.imgur.com/BkMGQtX.jpg)

The difference between these two screenshots is a WDT flag alone that toggles whether blending is influenced by _h or not.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 27, 2015, 06:01:23 pm
Its pretty cool to see how these texture overlaying effects work, I have noticed them before while playing on blizz server and was quite curious about especially those roots on roads in Tanaan. What are you planning to use this for schlumpf?
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 27, 2015, 06:36:04 pm
Quote from: "Amaroth"
What are you planning to use this for schlumpf?
I don't have more in mind than the (http://wowdev.wiki/index.php?title=WDT&curid=7&diff=19046&oldid=18779) documentation (http://wowdev.wiki/index.php?title=ADT/v18&curid=3&diff=19045&oldid=19037), so as soon as I can properly describe MTXP.unk2, I will never touch it again, likely.

More general, though, one should probably look if this is implementable in some editor to allow people to use the awesomeness that comes with it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on September 27, 2015, 06:41:10 pm
On a side note, an official demo of these features is seen in

[media:12rqvhnc]https://youtu.be/B7SL8mscXA8?t=33m21s[/media:12rqvhnc]

at the 33m21s mark.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on September 28, 2015, 06:39:28 am
Quote from: "schlumpf"
On a side note, an official demo of these features is seen in


at the 33m21s mark.

I want their map editor so badly....
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on September 28, 2015, 08:31:58 am
Quote from: "phantomx"
I want their map editor so badly....
For sure me too , i hate noggit 'cause we can't do precise details, and maybe because i'm bad but it's hard to do proper mountain with too >< AND THIS DAMN COMBINATE TEXTURE OPTION CROMON WE NEED IT XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bardh on September 28, 2015, 11:55:49 am
I'm hoping Neo, the editor, they've been working on Scale-able textures, hope they bring it soon!
Title: Re: [SHOWOFF] What Are You Working On
Post by: ReznikShaman on September 28, 2015, 02:04:41 pm
A little bit of universe :-)

(http://orig01.deviantart.net/5bb3/f/2015/271/1/6/making_of_warcraft_universe_by_enhreznik-d9b7d8n.png)

(http://orig12.deviantart.net/a953/f/2015/271/d/0/warcraft_universe_by_enhreznik-d9b7du0.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on September 28, 2015, 02:09:27 pm
Quote from: "ReznikShaman"
A little bit of universe :-)

(http://orig01.deviantart.net/5bb3/f/2015/271/1/6/making_of_warcraft_universe_by_enhreznik-d9b7d8n.png)

(http://orig12.deviantart.net/a953/f/2015/271/d/0/warcraft_universe_by_enhreznik-d9b7du0.jpg)

Cool concept.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on September 29, 2015, 01:41:21 am
Quote from: "ReznikShaman"
A little bit of universe :-)

(http://orig01.deviantart.net/5bb3/f/2015/271/1/6/making_of_warcraft_universe_by_enhreznik-d9b7d8n.png)

(http://orig12.deviantart.net/a953/f/2015/271/d/0/warcraft_universe_by_enhreznik-d9b7du0.jpg)

Preview of World of Starcraft ? x)
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on September 29, 2015, 05:19:34 am
Great work there, schlumpf. The general direction that the game has taken is questionable, but with each expansion I am consistently impressed with how much further the WoW tools + art teams manage to push this crochety old engine. They always manage to find ways to make it look better.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 29, 2015, 03:46:59 pm
if you have problem with collisions of some "extra" up sized models by nuggit you can reconvert model thru objtom2 and fix the size by that
(http://i.imgur.com/6OfuDub.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: ReznikShaman on September 29, 2015, 04:06:32 pm
Quote from: "Alastor"
if you have problem with collisions of some "extra" up sized models by nuggit you can reconvert model thru objtom2 and fix the size by that

Thanks for the tip :-) But i want ground effect here :-)

(http://pre06.deviantart.net/86b4/th/pre/f/2015/272/b/6/warcraft_space_base_by_enhreznik-d9bbnsf.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on September 29, 2015, 06:51:37 pm
Quote from: "ReznikShaman"
(http://pre06.deviantart.net/86b4/th/pre/f/2015/272/b/6/warcraft_space_base_by_enhreznik-d9bbnsf.jpg)

It's f*cking beautiful man !!!!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on September 29, 2015, 07:01:20 pm
Its one of the most original projects I have seen so far here :).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 01, 2015, 08:18:48 am
A liitle update on my project.:
EDIT: Its still WIP, a lot of things will still be added later, nothing is in really final shape yet.
(http://s4.postimg.org/6socsfgh9/Wo_WScrn_Shot_100115_071601.jpg)
(http://s17.postimg.org/qcu5g6han/Wo_WScrn_Shot_100115_071624.jpg)
(http://s28.postimg.org/6ws3fv7ot/Wo_WScrn_Shot_100115_071649.jpg)
(http://s13.postimg.org/r5m4oeltj/Wo_WScrn_Shot_100115_071658.jpg)
(http://s14.postimg.org/3qna14uip/Wo_WScrn_Shot_100115_080816.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bardh on October 01, 2015, 11:35:16 am
@Amaroth I've seen some other projects of yours and it seems cliffs are your favorite part of terraining, terrain is very good, not the same flat terrain as seen usually on projects like this, at the second image maybe the change from normal cliffs to snowy cliffs shuld have been more natural maybe at a higher height, I would suggest also adding bushes or rocks throught the place, especially near trees and adding ground effects will make this project look very good, but since it is a work in progress I guess you're going to add them later.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 01, 2015, 12:13:21 pm
Yep, rocks and bushes were already spawned only on several places so far, especially in this way is project still one big WIP. About that texture, I know about that, sadly I haven't figured out yet how to make it more natural-looking, because thanks to violiting my own rules I haven't been thinking ahead enough and I have placed snow texture under grass texture. I will see what I can do with that. About height... I wanted to keep whole mountain subregion snowy, thats why it is so, it might not be the best idea, true. Maybe, if I won't be too lazy, I will remake a whole snow-grass line and give it more realistic look. About ground effects, I never apply them while I am not finished with map, as simple as that, but they will definitely be there when time comes for them. The same applys to light settings, for instance.

Anyway, thanks for constructive feedback, I am curious myself how this will all come out :D.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on October 01, 2015, 08:09:22 pm
Nice work Amaroth. BTW it's seems like you have some floating trees here:
(http://s13.postimg.org/r5m4oeltj/Wo_WScrn_Shot_100115_071658.jpg)
Is it a wdl problem?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 01, 2015, 09:17:51 pm
Nope :D. They are there just for ctr+c and ctrl+v spamming. Will get deleted as soon as I will be done with forests. Another are also on 2nd screen, above that furbolg village.
Title: Re: [SHOWOFF] What Are You Working On
Post by: ReznikShaman on October 02, 2015, 09:51:00 am
Thank you guys, I will release this patch soon :-)

(http://orig07.deviantart.net/f021/f/2015/275/8/9/warcraft___nibiru_s_meteor_by_enhreznik-d9bms10.jpg)
(http://orig04.deviantart.net/f465/f/2015/275/b/f/warcraft___nibiru_s_meteor_space_base_by_enhreznik-d9bms3x.jpg)


BTW This reminds me a Mythia project :-)
Quote from: "Amaroth"
A liitle update on my project.:
EDIT: Its still WIP, a lot of things will still be added later, nothing is in really final shape yet.
(http://s17.postimg.org/qcu5g6han/Wo_WScrn_Shot_100115_071624.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 02, 2015, 10:53:38 am
But it is :D. Filipsons agreed that I can re-build Mythia from terrain to spawn. I have made a few changes, but most of zone's concept is just a new version of old Mythia. I have even used original Mythia as a template for my terrain.
Title: Re: [SHOWOFF] What Are You Working On
Post by: hyakkimaru on October 02, 2015, 05:19:12 pm
Not modding related but I'm trying to work on a design for my server shop, not so fantastic I assume but here is it :

[attachment=0:3et3c3nv]boutique.jpg[/attachment:3et3c3nv]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on October 02, 2015, 05:48:42 pm
Quote from: "hyakkimaru"
Not modding related but I'm trying to work on a design for my server shop, not to fantastic I assume but here is it :
It looks rather nice, but
Quote
YOU SHOULD NOT GET ANY PROFITS FROM A WOW SERVER UNLESS YOU WANT TO BE SUED BY BLIZZARD!!!11
Title: Re: [SHOWOFF] What Are You Working On
Post by: hyakkimaru on October 02, 2015, 05:51:44 pm
Please, I don't want to start the debate here, but you should heard about Firestorm server, their administrator has won millions since WoTLK and Blizzard didn't attacked him yet ;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 02, 2015, 06:19:55 pm
Quote from: "Смердокрыл"
Quote
YOU SHOULD NOT GET ANY PROFITS FROM A WOW SERVER UNLESS YOU WANT TO BE SUED BY BLIZZARD!!!11
Rofl? :D

Why on earth should be Blizzard interrested in some, forgive me, noobie who earns a few coins of whatever currency per month? And even 1000USD per month would be a few coins for them ;). Nope, they don't care about such projecties of ours, even if we are making money thanks to them. Its not worth their time. Giants don't pay attention to ants eating a few crumbs on earth which fell from their bun.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on October 02, 2015, 06:31:29 pm
With the help of a few professional lawyers (which Im sure Blizz has), they can make you pay millions for the couple of coins you earned. But yes, unless its a significant amount, they are unlikely to even notice you.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on October 02, 2015, 06:41:51 pm
Before making you pay they need to know who you are and what your name is. And even regarding the possibility, it is not profitable to sue a person who can't pay a lot. If you don't earn millions, you are not gonna pay millions back and they know about it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on October 02, 2015, 06:46:49 pm
Quote from: "Смердокрыл"
Quote from: "hyakkimaru"
Not modding related but I'm trying to work on a design for my server shop, not to fantastic I assume but here is it :
It looks rather nice, but
Quote
YOU SHOULD NOT GET ANY PROFITS FROM A WOW SERVER UNLESS YOU WANT TO BE SUED BY BLIZZARD!!!11

Has anyone actually been sued for this? Oh, just those huge servers that are not you? Yeah. Don't spread false information, Blizzard is not after you.
Title: Re: [SHOWOFF] What Are You Working On
Post by: PhilipTNG on October 02, 2015, 07:12:13 pm
Not wow modding related but I have been doing stuff when free time is available. This was used as renders for kids and parents at my sister's pre-school for any children(not just the boys XD) that wanted little 16x12 printed posters of cars, no money involved, well besides the parents buying us ink lol... but that's what makes it more fun..... every time money and deadlines got into an activity it felt like a chore XD.

I want to make a 1987 Camaro eventually. But we'll see, I still have a 360 Modena that I still need to fix up and finish.

(http://puu.sh/kovUy.png)
(http://puu.sh/kpAwK.jpg)
(http://puu.sh/kpA7Q.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on October 02, 2015, 08:13:01 pm
Quote from: "stoneharry"
Has anyone actually been sued for this? Oh, just those huge servers that are not you? Yeah. Don't spread false information, Blizzard is not after you.
Oh, come on! Doesnt the "!!11" tell you anything?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on October 02, 2015, 08:14:27 pm
Hey, Philip, havent seen you for a while!
The car is beautiful
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 03, 2015, 12:04:18 am
meanwhile when im working on commision SW throne room / whispering woods for some ppls

i wanted to do something on my ow ...

Return To Castle Wolfenstein 2001
this is one of texture of Elite guard
(http://i.imgur.com/Q7xwer7.png)

this is texture + human female after my editing sequence
(http://i.imgur.com/Q6jGZIN.png)
(http://i.imgur.com/mEmpOXR.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on October 04, 2015, 12:50:18 pm
Quote from: "Alastor"
(http://i.imgur.com/Q6jGZIN.png)
(http://i.imgur.com/mEmpOXR.png)

I imagine Jaina standing in front of a tied naked Garrosh wearing these...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 04, 2015, 01:46:08 pm
Yeah its base on these
https://www.google.cz/search?q=return+t ... 63&bih=847 (https://www.google.cz/search?q=return+to+castle+wolfenstein+elite+guard&es_sm=122&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAWoVChMIse36_t6oyAIVC44sCh0Hjwwj&biw=1563&bih=847" onclick="window.open(this.href);return false;)
(http://forum.splatterladder.com/index.php?autocom=gallery&req=viewimage&img=2802)
Title: Re: [SHOWOFF] What Are You Working On
Post by: hyakkimaru on October 06, 2015, 02:47:35 pm
Working on water and heightmaps.

[attachment=0:24zoezxv]ss+(2015-10-06+at+02.44.34).jpg[/attachment:24zoezxv]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on October 06, 2015, 06:22:27 pm
Quote from: "hyakkimaru"
Working on water and heightmaps.

[attachment=0:1hjsy4az]ss+(2015-10-06+at+02.44.34).jpg[/attachment:1hjsy4az]

That middle part is quite short
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 13, 2015, 10:36:05 pm
It needed a lot of courage to start trying to build such waterfalls/streams in that damned noggit without any particles visible, but I am quite happy how it came out. Still WIP.
(http://s22.postimg.org/3mdu492vl/Wo_WScrn_Shot_101315_223306.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on October 16, 2015, 12:11:44 am
Some work in Progress orc I'm drawing now.
(http://img04.deviantart.net/2b6e/i/2015/288/9/7/bladefist_orc_wip_by_dermik-d9d7se5.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 16, 2015, 10:08:22 am
Personally i dont like it much for its not realeted with wow modding and you dont even care about modding so this looks like direct showoff of you work that has nothing to do with theme of this forum
if you want ot use it in patch as painting / use it as texture in some frame why not ? but answer is else ..

should i try to spam here my WoW arts too ? even when they have nothing to do with Modding its WoW ya da reason to post it here
[edited out]

let the hate begin
its my opinion
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on October 16, 2015, 10:38:39 am
You look angered. And it certainly looks like you're getting personal here. There's couple of other people that showoff their work too, even if it's not related to modding. Why? Because this is a showoff sub-thread fir people to show off! There was no single mention that you HAVE to post only mod related works to WoW, you show off what you're working on in general.
Hell, I gotta tell I've laughed for a bit when I read that.
Remember you begging me on Arathor forums to make you some textures, and I refused, so you got pissed at me? Oh god. That reminds me of when I needed your help as I was directed to you by Amaroth who said you're good with 3D and porting objects into m2 and then putting them to WoW. You got all angry that I was newbie and bitched at me for it. I am not surprised though, your reputation on the forums as person is bad already, my slovakian bro.

And don't worry. I am concerned about modding, in fact, We're running a server called Wake with couple of other people such as Matija, making custom models for them and stuff like that.  ;)  

Now, take a chill pill and it'll be okay. Additionally you could try to look up what "spam" really means.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ascathos on October 16, 2015, 12:46:50 pm
Quote from: "Alastor"
Personally i dont like it much for its not realeted with wow modding and you dont even care about modding so this looks like direct showoff of you work that has nothing to do with theme of this forum
if you want ot use it in patch as painting / use it as texture in some frame why not ? but answer is else ..

should i try to spam here my WoW arts too ? even when they have nothing to do with Modding its WoW ya da reason to post it here
[edited out]

let the hate begin
its my opinion
Please avoid potential explicit content. I get your point, but that is beside it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on October 16, 2015, 02:29:06 pm
Quote from: "Ginufe"
(http://img04.deviantart.net/2b6e/i/2015/288/9/7/bladefist_orc_wip_by_dermik-d9d7se5.jpg)
nice drawing
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 16, 2015, 04:28:29 pm
Quote from: "Ginufe"
There's couple of other people that showoff their work too, even if it's not related to modding.

Because they can schlumpf posted some of his art K but he is actualy great modder
from it looks more like showoff of something that has nothing to do with our work and its all you are doing
nothing else

Thats my opinion
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on October 16, 2015, 05:11:10 pm
Quote from: "Alastor"
Because they can schlumpf posted some of his art K but he is actualy great modder
from it looks more like showoff of something that has nothing to do with our work and its all you are doing
nothing else

Thats my opinion
maybe he will use it as loading screen
it give ideas to do a custom Orcs npc
and his drawing are epic if its really his drawing
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on October 16, 2015, 05:27:17 pm
Any kind of showoff, independent of what it is, is fine, as long as it isn't completely absurd, like porn or political debates you prepared.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on October 16, 2015, 05:47:31 pm
Quote from: "schlumpf"
prepared.
[media:btzoue75]https://www.youtube.com/watch?v=0gTX2tyZUIw[/media:btzoue75]
Quote from: "schlumpf"
Any kind of showoff, independent of what it is, is fine, as long as it isn't completely absurd, like porn or political debates you prepared.
well said  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: sigmur on October 16, 2015, 07:14:31 pm
(http://i.imgur.com/GEZ230h.png?1)

(http://puu.sh/kMrtm/8d9bc0c8d3.png)

Crappy example, but the program is functionnal.
The only thing i do not manage is the UV maps. Might need some tips about this.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 16, 2015, 07:28:17 pm
SO far it looks like pretty decent work sigmur. Shame it wasn't here 2 years ago. Still, I would like to see this integrated into noggit rather than as another stand-alone tool. Having to have dozens of tools is sometimes quite absurd.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on October 16, 2015, 08:48:27 pm
Quote from: "Alastor"
Personally i dont like it much for its not realeted with wow modding and you dont even care about modding so this looks like direct showoff of you work that has nothing to do with theme of this forum
if you want ot use it in patch as painting / use it as texture in some frame why not ? but answer is else ..

should i try to spam here my WoW arts too ? even when they have nothing to do with Modding its WoW ya da reason to post it here
[edited out]

let the hate begin
its my opinion
when does art work become to be not related to modding?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on October 16, 2015, 09:29:08 pm
Quote from: "Ginufe"
Some work in Progress orc I'm drawing now.
(http://img04.deviantart.net/2b6e/i/2015/288/9/7/bladefist_orc_wip_by_dermik-d9d7se5.jpg)

Looking good, but the proportions just seem a bit off to me.

One of those little wooden, poseable, dummies might help you out a bit. It's helped me in the past.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on October 17, 2015, 03:14:43 pm
Quote from: "Alastor"
Quote from: "Ginufe"
There's couple of other people that showoff their work too, even if it's not related to modding.

Because they can schlumpf posted some of his art K but he is actualy great modder
from it looks more like showoff of something that has nothing to do with our work and its all you are doing
nothing else

Thats my opinion
I can barely translate your english, sorry. I didn't even understand why you claim once again that I didn't do any WoW modding, if I've stated up there that I am making custom models for WoW private server. Read properly and stop excusing with "IT's MY OPINION" that's so overused and fancy way of trying to look less agressive.
But enough of this bullshit, I won't waste my time with a guy that bitches with his broken english at everyone, thinking he's brilliant at everything he does, and that he accomplished some lifegoals, so no one can match with him.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 19, 2015, 12:52:53 am
When am I speaking about my opinion its by personal point of view
how i feel when i see what you are doing here and how i react when i confront your doing
You are only attacking me here with strong words and you are telling me to chill up ...

Thats nature of human instead of facing opinion of other one you will bury them deeply under hate

for example ? you are rly accusing my bad english here ? where we should care about opinion of someone else ?

Diference is that im objective for whole time you werent
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on October 19, 2015, 10:16:03 am
Please.. Stop it :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on October 19, 2015, 02:50:41 pm
common Steff I just bought some popcorn  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on October 19, 2015, 04:12:15 pm
Quote from: "Alastor"
When am I speaking about my opinion its by personal point of view
how i feel when i see what you are doing here and how i react when i confront your doing
You are only attacking me here with strong words and you are telling me to chill up ...

Thats nature of human instead of facing opinion of other one you will bury them deeply under hate

for example ? you are rly accusing my bad english here ? where we should care about opinion of someone else ?

Diference is that im objective for whole time you werent

I love how you try to look smart by pointing out something that is completely obvious in the first "sentence".
And sorry, but I am not the one who started this flaming. You yourself claim at the very first post that you begin the "war", which sounded quite ridiculous, almost as if you wanted some attention yourself. I also love how you started being softskinned and crying over that I called your english bad, like... Come on dude, you start some shit, you get slapped for it, that's how it goes naturaly. And if this shit makes you so soft, then internet is not place suited for you.

And yes, I partially agree on that the opinions matter, but only constructive ones. In your case, I could hardly call it constructive. Maybe if you left it without the very least threatening part of begining some sort of war to boost your ego.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MountainLion on October 19, 2015, 08:01:33 pm
I had already mentioned this before in other situations here:

1.- Quit giving opinions that are not constructive. If it's not constructive feedback, I promise you no one cares for what you have to say. Some people here -as I've seen- think their bad opinions matter. Why?

2.- Quit acting like kids. Kids need to learn manners and lessons, kids need warnings. Should we begin treating you like kids? I think not.

3.- Again, this is Showoff. Feel free to show whatever it is you are working on. You can try to keep it related to WoW but it's not absolutely necessary.

If you have problems, feel free to send me a private message and we can talk about them.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on October 20, 2015, 03:23:36 am
I'm working on a 3D model of Annoy-o-tron from Hearthstone
(http://www.bnet-dev.org/uploads/monthly_2015_10/large.annoy-o-tron_2.jpg.ad6f7db8e55e6cbcc74a51b18574aaf3.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on October 21, 2015, 05:35:33 pm
Quote from: "Met@"
I'm working on a 3D model of Annoy-o-tron from Hearthstone
(http://www.bnet-dev.org/uploads/monthly_2015_10/large.annoy-o-tron_2.jpg.ad6f7db8e55e6cbcc74a51b18574aaf3.jpg)

Overall the base looks promising. I assume you'll fiddle a bit more with the hair!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on October 21, 2015, 07:53:32 pm
Quote from: "Ginufe"
Overall the base looks promising. I assume you'll fiddle a bit more with the hair!

Yes, and textures will do the work :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on October 22, 2015, 07:12:20 pm
Quote from: "Met@"
I'm working on a 3D model of Annoy-o-tron from Hearthstone
(http://www.bnet-dev.org/uploads/monthly_2015_10/large.annoy-o-tron_2.jpg.ad6f7db8e55e6cbcc74a51b18574aaf3.jpg)

It's as if you captured my exact likeness. <3 Model me like one of your French girls, Met@.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vlad on October 23, 2015, 08:32:16 pm
Quote from: "Met@"
I'm working on a 3D model of Annoy-o-tron from Hearthstone
(http://www.bnet-dev.org/uploads/monthly_2015_10/large.annoy-o-tron_2.jpg.ad6f7db8e55e6cbcc74a51b18574aaf3.jpg)

I hate this card so much.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on October 28, 2015, 02:59:45 am
Some researches for the houses of our new race called Casripos, on Shadow Storm.
Next step : modelling.

(http://www.bnet-dev.org/uploads/monthly_2015_10/large.casripos_concept_house_colo.png.f74b67128648f5378b531de924e5e6ab.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Eclipse on October 28, 2015, 03:32:37 pm
@met@ love the style.
Title: Re: [SHOWOFF] What Are You Working On
Post by: darkvexen on November 01, 2015, 02:35:01 am
(http://i.imgur.com/HoACrKD.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on November 02, 2015, 10:22:14 pm
Hello, it's been awhile since I showed off something here so here's my latest work.

This is a custom model made up of Khadgar, Jaina from heroes of the storm and wod human parts.

This is Antonidas he is/was the leader of the Kirin Tor at a point amount many other things but for short he is one if not the one of the greatest mages out there.

[media:35lx1j25]https://www.youtube.com/watch?v=XdBYctGY9TI[/media:35lx1j25]
Title: Re: [SHOWOFF] What Are You Working On
Post by: leeviathan on November 03, 2015, 03:51:27 am

Better Druid Forms

A patch for WoW client 1.12.1

This is my attempt to create a more visually cohesive set of Druid Forms for Vanilla WoW. You can read more and download my patch(es) on the dedicated thread: Link to thread (http://modcraft.io/viewtopic.php?f=93&t=9822&p=51813)

Big overview image:
------------------------>link to higher resolution image (http://www.mediafire.com/view/9drn881zlcdrz84/Leeviathan-s_Druid_Forms---Overview.jpg#)[attachment=0:3d3gw623]Better_Druid_Forms-Overview-Small.jpg[/attachment:3d3gw623]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on November 03, 2015, 08:41:26 am
Quote from: "phantomx"
Hello, it's been awhile since I showed off something here so here's my latest work.

This is a custom model made up of Khadgar, Jaina from heroes of the storm and wod human parts.

This is Antonidas he is/was the leader of the Kirin Tor at a point amount many other things but for short he is one if not the one of the greatest mages out there.

[media:2dwdln5g]https://www.youtube.com/watch?v=XdBYctGY9TI[/media:2dwdln5g]
Looks like model by arcane villain from deviantart. And nice that you get it in game.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on November 03, 2015, 04:09:47 pm
Quote from: "Supora"
Quote from: "phantomx"
This is a custom model made up of Khadgar, Jaina from heroes of the storm and wod human parts.

Looks like model by arcane villain from deviantart. And nice that you get it in game.

It's basically the same except I only used his textures because his model was a bit mucked up for wow so I just remade it same way he made it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vortalex on November 05, 2015, 02:56:14 am
Map I made in about 8 or 9 hours for someone else's project

(http://i.imgur.com/TZFAset.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stan84 on November 05, 2015, 06:39:26 am
professional job, looks like blizzard's one
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vortalex on November 05, 2015, 09:52:04 am
Quote from: "stan84"
professional job, looks like blizzard's one

Thanks bro. That's what I was aiming for.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on November 05, 2015, 02:00:05 pm
Quote from: "Vortalex"
Map I made in about 8 or 9 hours for someone else's project

(http://i.imgur.com/TZFAset.jpg)

Looks really good, love it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vortalex on November 06, 2015, 03:45:21 am
Actually had to redo the map due to some perspective issues I had with the minimap I used as reference. You shouldn't notice much difference though other than the fact that the left side of the map is smaller:

(http://i.imgur.com/eKnwN3b.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Soldan on November 09, 2015, 06:01:35 am
Quote from: "Vortalex"
Actually had to redo the map due to some perspective issues I had with the minimap I used as reference. You shouldn't notice much difference though other than the fact that the left side of the map is smaller:

(http://i.imgur.com/eKnwN3b.jpg)


My hat is off, amazing work.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on November 12, 2015, 02:06:38 am
I'm currently working on a JAVA program for creating files with a WDT file in input.


WHY ?

Mapping on >Cata  is complicating, you need to convert  3.3.5ADT to new Adts (with tex1, obj1 etc..)
This can be done with Mjollna and Philip converter.

You can edit existing continents like kalimdor, but with the WDT flags, you can fucked up the whole continent, or you can keep the flag in the wdt, but your mapping will result in error 132 (unpackalphashadowbit most of time)

So, the solution is to map on a empty map with existiing entry in Map.dbc (development, test, colintest, etc...)
Wod have a lot of empty map, all the garrisons building have theiir own map with only 1 building, i use theses map for my mapping.

The inconveniance of using empty map (test) or useless map for private server (garrisons building maps), they need ADTS + some files.

- WDT (easy to create with tailis)

- WDL
- TEX (facultative)
- _ogg.WDT
- _lgt.WDT

So, i 'm writting a program for generate theses 4 needed files with the WDT in input.


HOW IT WORKS ?

It's a java prompt command, just enter the name of program and name of the .wdt file, this will generate the files with minimal structure (Just write main chunks and with a lot of 00 values)

How the program deals with errors :
(http://puu.sh/liiak/f8a11b1568.png)

How the programs run normally :
(http://puu.sh/liief/82a383eae3.png)

If everything is good....
(http://puu.sh/liiod/f330b7e2c0.png)


TL:DR : This program generate files needed for Wod if your mapping is on a empty map.

Big thanks to the guys on PXR/WoWDev wiki for writing the structure on new files and not only 335fag content.
I don't think i will release it, because this community is based on 335fag,
If you really want it, send me a mp :)

And Of course : sorry for my bad english and the many mistakes.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vortalex on November 12, 2015, 01:03:42 pm
(http://i.imgur.com/ZH5lSQc.jpg)

Another map for someone else.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on November 12, 2015, 04:53:04 pm
Quote from: "Vortalex"
Another map for someone else.

Lovely as always)
Title: Re: [SHOWOFF] What Are You Working On
Post by: scott07 on November 13, 2015, 11:41:55 pm
[media:2a8hzt80]https://www.youtube.com/watch?v=uS0KglJ2z1c[/media:2a8hzt80]

Latest project im working on, really loving working with noggit again :)

Major changes have been made to this area but this is a good showcase none the less.

1st propper youtube video also
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kranimal on November 15, 2015, 06:45:16 pm
I see the boards are still alive and active =D. Life has been super busy for the last 5-6 months (has been awhile) since I last posted here. I haven't been modding wow for quite sometime (been waiting for a new editor) but I have been messing with music.

Actually have something new to share from my previous posts here but this time it isn't an orchestral or film genre. I am trying my hand at dance/club music to get more familiar with the different types of software synths that are out there and what they can do.

http://freemp3hosting.com/4ve

The intro builds till 34 seconds into the song then it just explodes at you =D.

Hope you all enjoy and look forward to any feedback :)?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on November 17, 2015, 12:25:55 am
no idea wtf am i doing i finished this in 5 mins only beacuse im playing warlock named "Deathwing" with engineering and i have "rocket" tinker on my glove so im shoting rockets in arenas :D based on this metafore i created this .... " just image when Deathwing comes to you and shoot an rocket to your face "

(http://i.imgur.com/sNfDfYV.png)
(http://i.imgur.com/QtZ7EkA.png)
(http://i.imgur.com/PSaNcPS.png)
(http://i.imgur.com/hRAu0tL.png)
(http://i.imgur.com/A19XHm0.png)
(http://i.imgur.com/WIgV7dG.png)

Bonus
(http://i.imgur.com/EeEQlZs.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on November 17, 2015, 01:52:43 am
epicness Alastor
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on November 17, 2015, 10:41:34 am
Deathwing the 'Murican Aspect shall bring cataclysmic Democracy to whole Azeroth !
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on November 17, 2015, 01:02:34 pm
Quote from: "spik96"
Deathwing the 'Murican Aspect shall bring cataclysmic Democracy to whole Azeroth !

U made my day  :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheMetalCarrots on November 18, 2015, 12:34:25 am
GTA; Grand Theft Apocalypse
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on November 20, 2015, 01:49:28 pm
just converted odyn
[attachment=0:1wjdaupt]WoWScrnShot_112015_154635.jpg[/attachment:1wjdaupt]
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheRealDavidTwo on November 20, 2015, 05:13:33 pm
I wonder who's going to be the first to port over the Broken Isles to Wrath. <Stares off into the distance>
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on November 20, 2015, 05:36:25 pm
Quote from: "TheRealDavidTwo"
I wonder who's going to be the first to port over the Broken Isles to Wrath. <Stares off into the distance>

Working on documentation already: http://wowdev.wiki/index.php?tit ... ldid=19096 (http://wowdev.wiki/index.php?title=ADT/v18&curid=3&diff=19186&oldid=19096" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on November 20, 2015, 08:06:32 pm
Quote from: "schlumpf"
Quote from: "TheRealDavidTwo"
I wonder who's going to be the first to port over the Broken Isles to Wrath. <Stares off into the distance>

Working on documentation already: http://wowdev.wiki/index.php?tit ... ldid=19096 (http://wowdev.wiki/index.php?title=ADT/v18&curid=3&diff=19186&oldid=19096" onclick="window.open(this.href);return false;)


"No king rules forever, my son"
One day people will have to leave that old rusty WotLK behind... I hope
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on November 20, 2015, 08:48:21 pm
Quote from: "Смердокрыл"
"No king rules forever, my son"
One day people will have to leave that old rusty WotLK behind... I hope

True but remember this.

[media:2pxbfzqe]https://www.youtube.com/watch?v=nxIMzSjunE4[/media:2pxbfzqe]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on November 21, 2015, 01:51:51 am
with help of ppl from Modcraft Skype Room :D
i have some leak from legion - im still missing some rextures but i can get them easily in moment
(http://i.imgur.com/l3VpaLp.png)
(http://i.imgur.com/cYyJegI.png)

(http://i.imgur.com/9ViXZH3.png)
(http://i.imgur.com/1NeenAk.png)

^^models arent damaged just WMV has no idea how to render it correctly

converted for 335 already
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on November 21, 2015, 02:05:33 am
Quote from: "Alastor"
with help of ppl from Modcraft Skype Room :D
i have some leak from legion - im still missing some rextures but i can get them easily in moment
(http://i.imgur.com/l3VpaLp.png)
(http://i.imgur.com/cYyJegI.png)

(http://i.imgur.com/9ViXZH3.png)
(http://i.imgur.com/1NeenAk.png)

^^models arent damaged just WMV has no idea how to render it correctly

converted for 335 already
could you tell me how did you get the blp I managed to open the db2 but there is no .blp on it ?
http://www93.zippyshare.com/v/RkBTUd8W/file.html (http://www93.zippyshare.com/v/RkBTUd8W/file.html" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on November 21, 2015, 03:44:19 am
manuly blps were in same folder as sword - blps has contain name of sword in it - one half of required blps is hardcoded second half i hardcoded myself
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on November 21, 2015, 04:45:19 am
I hope someone figure how to get the blp from the legion that is not Hardcoded
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on November 21, 2015, 10:01:29 am
poor Lizzard i feel little bit bad for such act of leeching :D
but god damm i love that models !
(http://i.imgur.com/1PRi4nw.png)
(http://i.imgur.com/9uER2Tg.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Malice on November 21, 2015, 11:19:57 am
Dudes,where did you get Legion content/client?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Chase on November 21, 2015, 01:14:29 pm
Quote from: "Malice"
Dudes,where did you get Legion content/client?

Online mode of CASC Explorer.
Title: Re: [SHOWOFF] What Are You Working On
Post by: hyakkimaru on November 21, 2015, 02:10:44 pm
(http://puu.sh/ltmNF/1b801c8af2.jpg)


*fall in love*
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on November 21, 2015, 02:27:46 pm
With CASC Online mod and Legion, i'm trying to dev some java tools for Generate ListFile

1) ListFileGen

Enter a name of a map, the tool will write in a output .txt, the names of every adts (0_0 to 63_63) with _tex, _obj extension.

2) wowStringExtractor

This tools read all flles in a folder, and it will extract from each file, all the "string" content, i mean the .blp .m2 and .wmo path by reading ADT.

I will update this tools for reading m2, wmo, maybe dbc db2 and db3
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on November 21, 2015, 06:03:49 pm
I'm trying to dev a generic Java class ArrayRef<T> (an n&ofs leading to an array of generic type T objects) and a getContent() method that return an actual array of T elements.
This is based on http://www.wowdev.wiki/index.php ... animations (http://www.wowdev.wiki/index.php?title=Talk:M2/WotLK#On_animations" onclick="window.open(this.href);return false;)
You may say easy, just follow the offset and read what you want.
But nooo because there is f*cking type erasure. Depending on T you have to read a different number of bytes and you don't know T at runtime ! This is madness. No, this is JAVAAA.

A friend of mine said "I see you create many functions for many types in your C program. If you were using Java, you could make generic things !". Meh.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on November 21, 2015, 06:08:50 pm
Quote from: "spik96"
I'm trying to dev a generic Java class ArrayRef<T> (an n&ofs leading to an array of generic type T objects) and a getContent() method that return an actual array of T elements.
This is based on http://www.wowdev.wiki/index.php ... animations (http://www.wowdev.wiki/index.php?title=Talk:M2/WotLK#On_animations" onclick="window.open(this.href);return false;)
You may say easy, just follow the offset and read what you want.
But nooo because there is f*cking type erasure. Depending on T you have to read a different number of bytes and you don't know T at runtime ! This is madness. No, this is JAVAAA.

A friend of mine said "I see you create many functions for many types in your C program. If you were using Java, you could make generic things !". Meh.

Good luck for this, animations are probably the most difficults files to unnderstand
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on November 21, 2015, 06:28:22 pm
Oh, I understand the way they are stored pretty well. My converter in C parses them perfectly. But I ended with a lot of copy-paste as there is no generic types in C (at least in the standard I'm using).
So I decided to change to Java and it's a bit fresh for me.
I ended up with something like this :
http://www.hastebin.com/kokezilipe.avrasm (http://www.hastebin.com/kokezilipe.avrasm" onclick="window.open(this.href);return false;)
(giving the class in parameter when trying to read).

I will test it later. If it works well, I will finally finish my dream of a clean implementation of M2 parsing.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on November 21, 2015, 07:30:54 pm
Don't have anything to really show for it yet, but I too have been working on parsing M2s. My focus is on lights though, because I'm trying to build a visual light editor  that hopefully doesn't have the bugs that lightadder has.

I'm writing the logic in C++ and the UI in Objective-C. Why Objective-C? Because I'm firstly making the tool for myself and I use a Mac and because making UIs with Cocoa is amazing (even Qt is painful in comparison). I'll see about other platforms once the tool is more complete.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on November 21, 2015, 07:46:31 pm
You'll also have to implement the AnimationBlock/M2Track. But at least C++ has structures. I wish so hard I could master this language. Seems so powerful and pragmatic.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on November 21, 2015, 08:01:49 pm
Well if it's any consolation, I don't know C++ very well either, haha. I'm far, far stronger in Objective-C. That doesn't stop me from using it, though! I learn languages by diving right into ambitious projects and going in way over my head because I learn through hands-on/practical experience far more easily than I do through books and reference. I can read about something for days but I won't have a real understanding of it until I just use it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on November 21, 2015, 08:27:52 pm
Quote from: "iindigo"
Don't have anything to really show for it yet, but I too have been working on parsing M2s. My focus is on lights though, because I'm trying to build a visual light editor  that hopefully doesn't have the bugs that lightadder has.

I'm writing the logic in C++ and the UI in Objective-C. Why Objective-C? Because I'm firstly making the tool for myself and I use a Mac and because making UIs with Cocoa is amazing (even Qt is painful in comparison). I'll see about other platforms once the tool is more complete.
Lightadder does not have bugs. They are client side limits of 3.3.5a. Blizzard lights are also bugged.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on November 21, 2015, 09:08:23 pm
Quote from: "Skarn"
Quote from: "iindigo"
Don't have anything to really show for it yet, but I too have been working on parsing M2s. My focus is on lights though, because I'm trying to build a visual light editor  that hopefully doesn't have the bugs that lightadder has.

I'm writing the logic in C++ and the UI in Objective-C. Why Objective-C? Because I'm firstly making the tool for myself and I use a Mac and because making UIs with Cocoa is amazing (even Qt is painful in comparison). I'll see about other platforms once the tool is more complete.
Lightadder does not have bugs. They are client side limits of 3.3.5a. Blizzard lights are also bugged.

Well whatever the case, in 3.3.5 if you add a light to something you’ve also got to adjust the bounding box for it to work right, and light adder doesn’t do that. You have to tweak the box manually in a hex editor which is incredibly tedious if you’re adding lights more than once in a blue moon.

If I target a newer version instead (say WoD) to get around the issue, it’d still be nice to have a visual editor that lets me choose a color with a color palette, lets me copy + paste lights between M2s, etc.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on November 21, 2015, 11:17:41 pm
Legion map to Wod Map, with m2 wmo and blp_adt without m2 and wmo textures.

Going in 7.x adts, take 95% of my processor and make a huge lag, you better have a very good computer if u want to explore.

(http://puu.sh/ltLVh/3af7ed0417.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on November 22, 2015, 12:15:30 am
I did a small listfile of legion it don't contain all but many try it out
http://www60.zippyshare.com/v/OZKd8TCl/file.html (http://www60.zippyshare.com/v/OZKd8TCl/file.html" onclick="window.open(this.href);return false;)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheRealDavidTwo on November 22, 2015, 05:30:25 am
Quote from: "Rangorn"
Legion map to Wod Map, with m2 wmo and blp_adt without m2 and wmo textures.

Going in 7.x adts, take 95% of my processor and make a huge lag, you better have a very good computer if u want to explore.

(http://puu.sh/ltLVh/3af7ed0417.jpg)

Gee, I wonder what WoD client you're using to test that on. Heh heh..

Nice though. Even if you have to edit the ADTS a bit to not have floating objects, it'll look decent :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on November 22, 2015, 05:34:42 pm
I've added two pair of horns on the playable race with a skin and tattoo of Legion, and this is beautiful on WoD. The first one is glitchy, and the second one has the same glitch. I don't know why.

(http://puu.sh/luGpK/c57d5c22af.png)
(http://puu.sh/luIhm/4f4766582c.png)

The turn of an Night Elf !

(http://puu.sh/luSnl/91c79b8f51.png)

And with the Legion glaive.

(http://puu.sh/luTSm/47fff3b00d.png)

Yup, Blood Elf with horns, new hand, and the tabard (without transparency idk how to manage to get this perfectly perfect.)

(http://puu.sh/lvzIM/fcebe87f6a.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ghaster on November 23, 2015, 04:53:48 pm
How did you get the horns 'n' stuff?
EDIT: Nvm found them.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on November 23, 2015, 11:22:39 pm
found the dhmaletank blps
[attachment=0:2tyovnos]WoWScrnShot_112415_012138.jpg[/attachment:2tyovnos]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on November 24, 2015, 12:06:52 am
Working on my Casripos house model (temporary textures and still needs to fix some bugs on the m2 version)

(http://www.model-changing.net/uploads/monthly_2015_11/large.casripos_single_house.png.2317ef1f4a1eca2b1fca8529522285fd.png)

Test in the forest (level design by Allifeur)
(http://www.model-changing.net/uploads/monthly_2015_11/large.WoWScrnShot_112315_233016.jpg.13df9929ed9e817aab601cbdaa14005c.jpg)
(http://www.model-changing.net/uploads/monthly_2015_11/large.WoWScrnShot_112315_233141.jpg.04201891b46a79c668f898b1f7c48f0d.jpg)

Still trying to find the right flag to set the two-sided faces.
(http://www.model-changing.net/uploads/monthly_2015_11/large.WoWScrnShot_112315_233108.jpg.62c7b734c960289cddd72b465cbbd638.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on November 24, 2015, 12:12:42 am
Russian Deathwing xD
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on November 24, 2015, 10:33:53 am
fixed particle texture for maleDHtank in 335a
[attachment=0:11q7qlfn]WoWScrnShot_112415_123236.jpg[/attachment:11q7qlfn]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on November 24, 2015, 03:36:45 pm
There are a lot of tutorials how to make Noggit work, how to mod, how to create... whatever... But I think there are  just a few true level design tutorials - how to make map (and level) actually well-looking. I have started with my series of level design tutorials in czech video version, maybe I will add english subtitles later. First 2 episodes here.:
https://www.youtube.com/playlist?list=P ... FxyclGlCKs (https://www.youtube.com/playlist?list=PLsm-YJoAUKujJ98fpLd7zdJFxyclGlCKs" onclick="window.open(this.href);return false;)

Another episode coming soon.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on November 26, 2015, 02:57:47 pm
converted the demon hunter horns with Blindfolds to 335a
[attachment=0:204zhzwu]WoWScrnShot_112615_165640.jpg[/attachment:204zhzwu]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on November 30, 2015, 11:15:46 pm
Everyone who tried to add new skins for characters, know the huge pain named CharSections.dbc

I made a program (java) who did all the painful work for you.

How to proceed :
-Convert dbc with dbcutil to CSV
-Insert lines into input.txt with pattern : race,gender,texture,extra,hdmod?
exemple : 1,0,HumainDark.blp,,1 (add the new skin HumainDark for human male HD without extra text)
-Launch program
-Rename the new csv to CharSections and convert it to dbc with dbcutil !

(http://img15.hostingpics.net/pics/159747chareditorult.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: yunfan on December 01, 2015, 06:25:40 am
I was doing my DOTA2 model the inside of the transplanted to 335 a work, and create a DOTA2 map in.Now have not completed when the time comes I will show my results, as well as the production process
Title: Re: [SHOWOFF] What Are You Working On
Post by: buddhaseyes on December 02, 2015, 06:14:30 pm
Heyho
After I finally maged to set up noggit (i´m a noob in such things ;) I finally started building my dream expansion: Southseas!
Just started, guess its not as fascinating as all of your stuff hehe
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on December 02, 2015, 09:14:32 pm
Quote from: "buddhaseyes"
Heyho
After I finally maged to set up noggit (i´m a noob in such things ;) I finally started building my dream expansion: Southseas!
Just started, guess its not as fascinating as all of your stuff hehe
It's pretty good actually. Of course you need to add way more details, but this already looks better than everything i tried.. :P
Keep it up!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on December 07, 2015, 09:20:31 pm
Made a login screen for my server.

[media:34x9rmzg]https://www.youtube.com/watch?v=V6oXVGBZaLQ&feature=youtu.be[/media:34x9rmzg]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on December 07, 2015, 09:27:36 pm
Quote from: "buddhaseyes"
Heyho
After I finally maged to set up noggit (i´m a noob in such things ;) I finally started building my dream expansion: Southseas!
Just started, guess its not as fascinating as all of your stuff hehe
Looks good so far, especially if its the first thing you have ever made. Thumbs up :). Some things I would polish a little bit:

Terrain: I would recommend you a little bit more blurring (second tool and ctrl+click), because terrain is a little bit too much edgy at some spots.

Texturation: Don't be afraid of little brushes with radius of 1-2 (alt+left click+drag to left/right to adjust brush radius). Try to put more details there.

Model spawn: you did fine job here, I would just add some lower plants. Cactuses? Agaves? Something like this. Having only trees and nothing more looks kinda empty to me. And what about some rocks?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on December 08, 2015, 04:00:58 pm
I'm working on... MURLOCS ! Mwrrglglglgl !

[spoiler:17fcha94](http://img11.hostingpics.net/pics/581673WoWScrnShot120815154738.jpg)

(http://img11.hostingpics.net/pics/535423WoWScrnShot120815154821.jpg)

(http://img11.hostingpics.net/pics/537720WoWScrnShot120815154914.jpg)

(http://img11.hostingpics.net/pics/791891WoWScrnShot120615180955.jpg)

(http://img11.hostingpics.net/pics/972067WoWScrnShot120815154645.jpg)

(http://img11.hostingpics.net/pics/940478WoWScrnShot120815154616.jpg)[/spoiler:17fcha94]
Title: Re: [SHOWOFF] What Are You Working On
Post by: sleikas on December 08, 2015, 04:25:58 pm
Quote from: "Allifeur"
I'm working on... MURLOCS ! Mwrrglglglgl !
Darkspeer bevare, they have returned.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on December 08, 2015, 05:02:30 pm
Wow Allifeur, these murloc huts look way better than the original. Are they from Legion ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on December 08, 2015, 05:11:48 pm
Quote from: "spik96"
Wow Allifeur, these murloc huts look way better than the original. Are they from Legion ?

  Yes they are, it seems like Blizzard wants to rework the old races they made, so you can find new objects for kobolds or harpies ! As soon as I saw these murlocs huts, I wanted to use them. And I'm not done with these yet !
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on December 08, 2015, 05:33:35 pm
Fantastic. Did they also used these models to replace old ones in Kalimdor and Eastern Kingdoms ?
The path is the same than the old murloc huts ?
I'm glad they finally update very old mobs.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Allifeur on December 08, 2015, 05:34:56 pm
I don't think so, they don't match in term of proportions, they would have to rework all the murlocs camps, and they clearly don't want to.
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on December 08, 2015, 05:41:01 pm
If they had made them the same proportions they could have just replaced the old model at the same path and 0 additional work would have been necessary ! Shame. Thankfully we have modding :) !
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on December 08, 2015, 09:57:19 pm
They apparently never did anything like that spik96. I don't know why and I too think its just a shame, but it seems they have some secret reason for that  :ugeek: .
Title: Re: [SHOWOFF] What Are You Working On
Post by: spik96 on December 09, 2015, 09:03:44 am
Quote from: "Amaroth"
They apparently never did anything like that spik96. I don't know why and I too think its just a shame, but it seems they have some secret reason for that  :ugeek: .

They do sometimes !
In Cataclysm, they updated some trees in Elwynn, Stranglethorn and Night elf forests by replacing the old model.
In Warlords of Draenor, they updated the barrels in Stormwind. Yep. Just a barrel. Such graphicz, much 3D, wow.

The truth is they only think about end content and don't realize their game is not artistically coherent at all anymore.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on December 09, 2015, 10:52:44 am
True, my mistake. Still it seems to be not a common fashion. They probably don't think fixing that is worth spending money.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on December 10, 2015, 08:54:30 pm
Quote from: "spik96"
they only think about end content
Quote from: "spik96"
end content
*profit
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on December 14, 2015, 06:47:22 am
Got a faux-dynamic character selection panel working after ~1h30min.

[media:x6horj3a]https://youtu.be/GCKK9s5vfWg[/media:x6horj3a]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Marlamin on December 14, 2015, 01:43:20 pm
Just released a very basic OBJ exporter. WMOs work best, but even then there's a lot of alpha issues on textures. ADTs use Legion client. Definitely not a full fledged release yet, but slowly working towards that!

Clicky (https://marlam.in/obj/)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on December 14, 2015, 04:04:44 pm
OMG WTF !

*.ADT TO *.OBJ ?

ARE YOU MAD ? OR AM I HIGH GONA TRY IT IMIDIETLY !

I always wanted such program if its gona work for my ADTs that im interested in that would be nice gift for my Bday that i have today :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Marlamin on December 14, 2015, 05:37:12 pm
Quote from: "Alastor"
OMG WTF !

*.ADT TO *.OBJ ?

ARE YOU MAD ? OR AM I HIGH GONA TRY IT IMIDIETLY !

I always wanted such program if its gona work for my ADTs that im interested in that would be nice gift for my Bday that i have today :D
That will only work with Legion data and even then only for a handful of maps that have been adapted for the new view distance tech in Legion. I'm using the very low quality 512x512 LoD textures on the ADTs because I haven't quite figured out proper ground texturing yet. ADTs might or might not be currently mirrored as well.

As I said, very basic and nowhere near full release yet.  :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on December 14, 2015, 10:21:01 pm
Quote from: "Alastor"
OMG WTF !

*.ADT TO *.OBJ ?

ARE YOU MAD ? OR AM I HIGH GONA TRY IT IMIDIETLY !

I always wanted such program if its gona work for my ADTs that im interested in that would be nice gift for my Bday that i have today :D
BTW you can export adt heightmap object to .obj with one blender script. Of course this scipt isn't good because it's for blender 2.49. But why not.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on December 15, 2015, 12:14:49 am
Some work on Neo´s user interface.
Still wip but fixed all Theme issues now.

(http://imagr.eu/up/YxwHC_Neo_15_12.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: TheBuG on December 15, 2015, 05:05:57 pm
Quote from: "Marlamin"
Just released a very basic OBJ exporter. WMOs work best, but even then there's a lot of alpha issues on textures. ADTs use Legion client. Definitely not a full fledged release yet, but slowly working towards that!

Clicky (https://marlam.in/obj/)

Awesome work man. I love the WMO to OBJ export, currently kind of working on tearing down the Legion Night Elf buildings into modular parts. As it's my first time doing so it will take some time, but oh well.

I was wondering if you could possibly add the option to export the selected ADT only, rather than the area surrounding it included.

Also nice to see there's still work being done to Neo.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Marlamin on December 15, 2015, 07:41:08 pm
Quote from: "TheBuG"
Quote from: "Marlamin"
Just released a very basic OBJ exporter. WMOs work best, but even then there's a lot of alpha issues on textures. ADTs use Legion client. Definitely not a full fledged release yet, but slowly working towards that!

Clicky (https://marlam.in/obj/)

Awesome work man. I love the WMO to OBJ export, currently kind of working on tearing down the Legion Night Elf buildings into modular parts. As it's my first time doing so it will take some time, but oh well.

I was wondering if you could possibly add the option to export the selected ADT only, rather than the area surrounding it included.

Also nice to see there's still work being done to Neo.
That should have been fixed in 0.1.2. Let me know if you're still experiencing the issue.
Title: Re: [SHOWOFF] What Are You Working On
Post by: toy1995 on December 16, 2015, 06:27:11 am
[media:2h16o8yb]https://www.youtube.com/watch?v=Vtk1alv5UJI[/media:2h16o8yb]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on December 16, 2015, 06:15:20 pm
[media:26rhgo78]https://www.youtube.com/watch?v=mVzRsZbOv5k[/media:26rhgo78]

Still being processed by YT. Should have better quality in a bit.
Title: Re: [SHOWOFF] What Are You Working On
Post by: rockrazer on December 17, 2015, 11:08:09 am
Quote from: "Valkryst"
[media:23mc8enk]https://www.youtube.com/watch?v=mVzRsZbOv5k[/media:23mc8enk]

Still being processed by YT. Should have better quality in a bit.

I'm excited to see that you're working on this again! This looks very good so far.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on December 31, 2015, 11:18:15 am
Working on animation transfert with Uther from HotS, still some weight paint point to fix, but it's on the good way.

(http://nsm08.casimages.com/img/2015/12/31//15123111130514339113864933.gif)(http://nsm08.casimages.com/img/2015/12/31//15123111122814339113864931.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on December 31, 2015, 01:35:18 pm
I currently work on a DB2/DBC Editor based on my DB2/DBC to CSV Converter (http://modcraft.io/viewtopic.php?f=59&t=10057)
(http://i.imgur.com/dTcSaaf.png) (http://i.imgur.com/dTcSaaf.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Songen on January 03, 2016, 04:49:28 am
working on a new creature, and practice at texturing cause i suck pretty hard at it
it was inspired by the "Mummy Zombie" card in Hearthstone summoned by Arch-Thief Rafaam, but since it made no sense for me with "zombies" I went with the idea that ethereals can be corrupted to this state if they're exposed to too much void energy

(http://i.imgur.com/euEhQoQ.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Sevastion on January 03, 2016, 10:03:56 am
Quote from: "Songen"
working on a new creature, and practice at texturing cause i suck pretty hard at it
it was inspired by the "Mummy Zombie" card in Hearthstone summoned by Arch-Thief Rafaam, but since it made no sense for me with "zombies" I went with the idea that ethereals can be corrupted to this state if they're exposed to too much void energy

(http://i.imgur.com/euEhQoQ.png)

Would LOVE to see the end product!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on January 04, 2016, 05:01:26 am
I'm working on Wrenchcalibur, the Gelbin Mekkatorque's weapon. I did a first version long time ago when I just discovered 3D software (and it was a really crappy model). Now I try to do a better version, but I have to improve my skills in hand painting. (It's just the first texture layer, still WIP)

(http://www.model-changing.net/uploads/monthly_2016_01/large.wrenchcalibur_3.jpg.fb76b365ae2575738b6b13ffbdcd5976.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on January 13, 2016, 07:20:26 pm
I have some free time. So I continue with AFTERFALL

Some infected
(http://s27.postimg.org/de119pqnn/Wo_WScrn_Shot_011316_190731.jpg)

Some hookers
(http://s24.postimg.org/csx8ge1yt/Wo_WScrn_Shot_011316_190751.jpg)

Place for long moments
(http://s9.postimg.org/ap8frb6wv/Wo_WScrn_Shot_011316_192255.jpg)

Thanks,
Phil
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on January 14, 2016, 08:50:00 am
Looking great man.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on January 14, 2016, 08:56:56 am
Quote from: "Filipsons"
I have some free time. So I continue with AFTERFALL

Some infected
(http://s27.postimg.org/de119pqnn/Wo_WScrn_Shot_011316_190731.jpg)

Some hookers
(http://s24.postimg.org/csx8ge1yt/Wo_WScrn_Shot_011316_190751.jpg)

Place for long moments
(http://s9.postimg.org/ap8frb6wv/Wo_WScrn_Shot_011316_192255.jpg)

Thanks,
Phil

Awesome to hear that!
Now we have hookers.. are you going to add Black jack?  8-)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on January 14, 2016, 10:27:15 am
Filipsons is here! Filipsons is alive! My master calls me again! Ahuahuahuahuahua!

Now seriously, great to hear from you again :D. And you surely know how to return with something interresting.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on January 14, 2016, 07:12:12 pm
Thank you Guys :) Your comments are my motivation!

Thanks,
Phil
Title: Re: [SHOWOFF] What Are You Working On
Post by: Valkryst on January 15, 2016, 08:37:34 pm
Quote from: "Filipsons"
I have some free time. So I continue with AFTERFALL

Some infected
(http://s27.postimg.org/de119pqnn/Wo_WScrn_Shot_011316_190731.jpg)

Some hookers
(http://s24.postimg.org/csx8ge1yt/Wo_WScrn_Shot_011316_190751.jpg)

Place for long moments
(http://s9.postimg.org/ap8frb6wv/Wo_WScrn_Shot_011316_192255.jpg)

Thanks,
Phil

Think you'll ever release the hooker skins? I was half-planning to make a whorehouse on my server. XD
Title: Re: [SHOWOFF] What Are You Working On
Post by: Neyo on January 15, 2016, 08:50:57 pm
Quote
Think you'll ever release the hooker skins? I was half-planning to make a whorehouse on my server. XD

There's a wow modding site which offers such skins and edits. You could try asking them :P
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on January 16, 2016, 07:57:43 am
Here is my textures.

(http://s12.postimg.org/6b8ykvpgp/Creature_Display_Extra_00166.png) (http://postimg.org/image/6b8ykvpgp/)

(http://s12.postimg.org/atb9cz5ih/Creature_Display_Extra_00172.png) (http://postimg.org/image/atb9cz5ih/)

(http://s12.postimg.org/5kg8f3n3d/Creature_Display_Extra_00183.png) (http://postimg.org/image/5kg8f3n3d/)

(http://s12.postimg.org/6hmnnyyll/Creature_Display_Extra_03103.png) (http://postimg.org/image/6hmnnyyll/)

(http://s12.postimg.org/lu6ehzxrd/Creature_Display_Extra_03597.png) (http://postimg.org/image/lu6ehzxrd/)

(http://s12.postimg.org/o8ya2fe09/Creature_Display_Extra_08285.png) (http://postimg.org/image/o8ya2fe09/)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on January 16, 2016, 11:58:02 am
Cool stuff you got there Filipson! Are you planning to possibly open this into a server? I'd love some zombie survival roleplay with these.
Either way, keep up the good work pal!
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on January 16, 2016, 06:25:28 pm
Hello,

Yes i planning this, but it's a long time. Im alone on it. The second problem is that it will be only for the czech community. because my English is not perfect :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on January 17, 2016, 02:19:15 pm
Actually, Ginufe is CZ. :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Filipsons on January 17, 2016, 08:52:05 pm
Ehm... :D maybe He will see it finished, maybe...

and some progression

(http://s24.postimg.org/8cyk0yh4l/Wo_WScrn_Shot_011716_204125.jpg)

(http://s24.postimg.org/z9ij99zxx/Wo_WScrn_Shot_011716_204403.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ginufe on January 19, 2016, 06:15:49 am
Quote from: "Filipsons"
Ehm... :D maybe He will see it finished, maybe...

and some progression

(http://s24.postimg.org/8cyk0yh4l/Wo_WScrn_Shot_011716_204125.jpg)

(http://s24.postimg.org/z9ij99zxx/Wo_WScrn_Shot_011716_204403.jpg)
That's damn great to hear, lad! Great work once again. Looking forward to RP in apocalypse setting!
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on January 29, 2016, 10:30:08 am
Hello everyone here a short list of the latest models I've animated and put into wow.

You can check out more videos like these and some tutorials on my youtube channel (https://www.youtube.com/channel/UCa8Vel9uwOnMsmAHF20Yv-Q).

[media:6ubpe5uf]https://www.youtube.com/watch?v=3St9hFpW7FY[/media:6ubpe5uf]

[media:6ubpe5uf]https://www.youtube.com/watch?v=ZZ8UE9MkIVk[/media:6ubpe5uf]

[media:6ubpe5uf]https://www.youtube.com/watch?v=ASG8SZxPu8o[/media:6ubpe5uf]

[media:6ubpe5uf]https://www.youtube.com/watch?v=UUG59c7Fobc[/media:6ubpe5uf]

[media:6ubpe5uf]https://www.youtube.com/watch?v=g2MJf8Lg7ag[/media:6ubpe5uf]

(http://puu.sh/mDJ9m/bdf938d746.jpg)
(http://puu.sh/mDJaA/8930174c76.jpg)
(http://puu.sh/mDIbK/721d6132da.jpg)
(http://puu.sh/mDISQ/7f88b5bed9.jpg)

[media:6ubpe5uf]https://www.youtube.com/watch?v=YQNSw940i6k[/media:6ubpe5uf]

[media:6ubpe5uf]https://www.youtube.com/watch?v=YSJ6itW1ML4[/media:6ubpe5uf]

Sorry for the long post.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on January 31, 2016, 06:39:04 am
Nice church and store :D

I'm working with particles and if I found other useful informations with tests, I'll do a little guide :)
(the result is better ingame)

(http://www.model-changing.net/uploads/monthly_2016_01/sargeras.thumb.gif.ea0e330de52b12e129bb05b00946ab7d.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Songen on January 31, 2016, 07:12:22 pm
Cool, Meta. Did you convert with MDXTOM2 or Blender?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on January 31, 2016, 07:22:22 pm
I used a plugin in 3DSmax called NeoDex to import it and export as fbx. Because MDXtoM2 dosen't support more than 50 bones, and this one has more than 120. After that I used M2mod to have my m2, ParticlesCloner to add fire and ajusted coords by hand with hex edit.
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on January 31, 2016, 11:13:21 pm
Quote from: "Met@"
Nice church and store :D

I'm working with particles and if I found other useful informations with tests, I'll do a little guide :)
(the result is better ingame)

(http://www.model-changing.net/uploads/monthly_2016_01/sargeras.thumb.gif.ea0e330de52b12e129bb05b00946ab7d.gif)
awsome cant wait for the guide
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 01, 2016, 09:40:14 pm
Hello again here's my latest animated model, a Soul Reaper Kimono from bleach anime, along with Zaraki's hair on a edited WoD Blood Elf male.

[media:1dt9xwhx]https://www.youtube.com/watch?v=bcKOpM4Hipc[/media:1dt9xwhx]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ascathos on February 02, 2016, 05:16:40 pm
Quote from: "phantomx"
Hello again here's my latest animated model, a Soul Reaper Kimono from bleach anime, along with Zaraki's hair on a edited WoD Blood Elf male.

[media:xkua7rnr]https://www.youtube.com/watch?v=bcKOpM4Hipc[/media:xkua7rnr]
Dat face+hair combination when he dances early on is creepy.


But great job never the less.
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 02, 2016, 06:19:08 pm
Quote from: "Ascathos"
Dat face+hair combination when he dances early on is creepy.


But great job never the less.

Lol thanks the hair is from this model.

[media:25fxfxhi]https://www.youtube.com/watch?v=b-ZN6H_1yr8[/media:25fxfxhi]
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 03, 2016, 06:38:37 pm
Hello again, here's my latest animated model work.


This model is for JutsuOnline http://jutsuonline.co/

Enjoy.

[media:1etk81uu]https://www.youtube.com/watch?v=4KHGJ0YdP1w[/media:1etk81uu]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Rangorn on February 07, 2016, 12:58:12 am
http://img15.hostingpics.net/pics/430914GIF.gif (http://img15.hostingpics.net/pics/430914GIF.gif" onclick="window.open(this.href);return false;)

I'm creating gobs click teleporter in C++, nothing difficult.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on February 08, 2016, 05:33:45 pm
you're just awesome phantomx :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 20, 2016, 04:30:58 am
Hello again here with another show off, video shows around 12 to 13 monk animations and also 3D armor Kimono from Naruto for JutsuOnline http://jutsuonline.co/

Keep in mind these are just the plain animations the spells aren't set for them to fully play.


[media:190bc7xs]https://www.youtube.com/watch?v=MwR6gJ7E2fI[/media:190bc7xs]
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on February 20, 2016, 08:22:01 pm
Awesome work PhantomX. It is amazing that you reported the monk animations to WOTLK!!
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 26, 2016, 01:26:07 am
Thanks guys.

Here again with an update of the latest work I've been doing for JutsuOnline http://jutsuonline.co/ Enjoy.


[media:1uuers4g]https://www.youtube.com/watch?v=8XAW2xG1BhY[/media:1uuers4g]
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 27, 2016, 06:27:17 am
Hello everyone, here again with another update this time with the female model enjoy the video, this is for JutsuOnline http://jutsuonline.co/ Beta starts March 11th 2016 see you there.


[media:3d1a115d]https://www.youtube.com/watch?v=7yykcDNLlt4&list=PLfGCW668xxmmjC7zGNZJ8ur_ATGild2bl[/media:3d1a115d]
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on February 27, 2016, 07:38:57 pm
As always great work. Maybe for the street texture for outside the village you might want ot use a texture that is similar to something like this:
(http://staticdelivery.nexusmods.com/mods/100/images/43112-3-1398829803.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 27, 2016, 09:34:52 pm
Thanks for the feedback I do have one like that haven't tried it in game but here's a screenshot from noggit.


(http://puu.sh/nnE5J/77589cd46e.jpg)

(http://puu.sh/nnE7J/8ce9e0ddd6.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on February 27, 2016, 09:49:33 pm
Here's some in-game screenshots of the bricks.

(http://puu.sh/nnF24/122ef77f39.jpg)

(http://puu.sh/nnF36/0570a718af.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: abdalrahman9 on February 28, 2016, 12:25:08 am
Ya i personally think it is better now. It looks gorgeous! (Though i personally do like the first picture with only the bricks than the second with the two textures together.)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on February 28, 2016, 11:58:33 am
I think big bricks don't look really good. Try to make them smaller. On big spaces they look very weird.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kobiesan on March 03, 2016, 02:34:24 am
Just learned how to do custom textures and made this Slave Girl Top from Star Wars. Based off this (http://tor-fashion.com/slave-girl/).

(http://i.imgur.com/l3TwVD0.png)
(http://i.imgur.com/ipUJICZ.png)

God, texturing is brutal.... is it possible to view the texture over a model WHILE I edit? Because it took so much trial and error to get it right because of the distortion of everything.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Смердокрыл on March 03, 2016, 08:39:59 pm
Quote from: "Kobiesan"
Just learned how to do custom textures and made this Slave Girl Top from Star Wars. Based off this (http://tor-fashion.com/slave-girl/).

Not bad actually. I like it
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kobiesan on March 04, 2016, 01:41:39 am
Improved the texture of the slave top.

(http://i.imgur.com/OdAZIoM.png)

(http://i.imgur.com/BmcQK6p.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on March 04, 2016, 03:21:26 am
I wonder if there is way how to get files from SWTOR for me it would be nice content for use but i guess that would be for everyone iv seen some guy that had in his machinimas models that looked on 99% like ingame models just didnt asked him if its  hand made / screen leech / memoy extract or just file extract
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kobiesan on March 04, 2016, 04:08:35 am
Quote from: "Alastor"
I wonder if there is way how to get files from SWTOR for me it would be nice content for use but i guess that would be for everyone iv seen some guy that had in his machinimas models that looked on 99% like ingame models just didnt asked him if its  hand made / screen leech / memoy extract or just file extract

There are a few dataminers for SWTOR who know how to pull out the models. I have no idea how they do it.

A little bit more touch ups on the top. This is probably close to finished. Minor touchups needed on the curly stuff by the collar bone. Using this (http://tor-fashion.com/republic-dancer/) as a reference instead. Much easier to see where the lines are.

(http://i.imgur.com/ET8CfES.png)

(http://i.imgur.com/qLsWZiQ.png)

(http://i.imgur.com/iXksdrX.png)

My patch increases by 1 mb every time I take out the texture and put it back in. Really weird. Is it possible to make the texture higher quality? I vectorized the texture but I scale it to 128x64. Wondering if I can go over that.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on March 04, 2016, 07:42:23 am
Quote from: "Kobiesan"
My patch increases by 1 mb every time I take out the texture and put it back in. Really weird
Thats not weird, its known behaviour of MPQEditor. MPQEditor doesn't delete old (deleted/rewritten) files from archive, it only adds new files and updates references to them. Which means that old stuff still remains in MPQ and increases its size.

Use Operations > Compact Archive function to make your archive size optimal.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kobiesan on March 04, 2016, 03:34:38 pm
Compact archive appears greyed out (http://i.imgur.com/3COyq9N.jpg) to me.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on March 04, 2016, 03:36:23 pm
you can always just create a new archive to achieve the same
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kobiesan on March 05, 2016, 02:32:37 am
Here's the finished Republic Dancer Top (Slave Girl Top but different colors). I increased the resolution to 256x128 and it looks a lot better. Added some shading to applicable areas. A little sad though because I thought 256x128 meant I could make an unsymmetrical texture which I really was looking forward (http://tor-fashion.com/imperial-dancer/) to making. If anyone knows a way to make unsymmetrical textures please do tell me. I imagine it might only be possible with models but who knows?

(http://i.imgur.com/tRBgRh7.png)
(http://i.imgur.com/OiiZuJn.png)
(http://i.imgur.com/vSezfkZ.png)

Up next... the bottom.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 05, 2016, 03:34:07 pm
Quote from: "Kobiesan"
Quote from: "Alastor"
I wonder if there is way how to get files from SWTOR for me it would be nice content for use but i guess that would be for everyone iv seen some guy that had in his machinimas models that looked on 99% like ingame models just didnt asked him if its  hand made / screen leech / memoy extract or just file extract

There are a few dataminers for SWTOR who know how to pull out the models. I have no idea how they do it.

A little bit more touch ups on the top. This is probably close to finished. Minor touchups needed on the curly stuff by the collar bone. Using this (http://tor-fashion.com/republic-dancer/) as a reference instead. Much easier to see where the lines are.

...

My patch increases by 1 mb every time I take out the texture and put it back in. Really weird. Is it possible to make the texture higher quality? I vectorized the texture but I scale it to 128x64. Wondering if I can go over that.

BLP converters usually have various quality related settings.

MPQ is a storage format - not a format designed to be edited with. Every time you add a file it is writing it again to the storage format, hence why it is increasing every time you add it again. Either remake the MPQ or MPQ Editor has a "compress MPQ archive" option somewhere that rebuilds the MPQ. You can do a binary edit quite easily to allow local files to be loaded that are not in MPQ files, solving the issue of MPQs in development.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 10, 2016, 08:28:59 pm
Something small I wanted to showoff, a scaling health based on the number of nearby players:

[media:2g8112uy]https://dl.dropboxusercontent.com/u/1102355/ShareX/2016/03/2016-03-09_21-13-30.mp4[/media:2g8112uy]

Todo: change so that health only scales down on leave combat.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Dracbane on March 10, 2016, 11:47:27 pm
Quote from: "stoneharry"
Something small I wanted to showoff, a scaling health based on the number of nearby players:

[media:nioptnol]https://dl.dropboxusercontent.com/u/1102355/ShareX/2016/03/2016-03-09_21-13-30.mp4[/media:nioptnol]

Todo: change so that health only scales down on leave combat.

That is pretty awesome! Though I see problems with it scaling up just on nearby players, as people could just hang out and make it harder for groups to kill whatever has that scaling.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on March 11, 2016, 12:56:37 am
Quote from: "Dracbane"
Quote from: "stoneharry"
Something small I wanted to showoff, a scaling health based on the number of nearby players:

...

Todo: change so that health only scales down on leave combat.

That is pretty awesome! Though I see problems with it scaling up just on nearby players, as people could just hang out and make it harder for groups to kill whatever has that scaling.

Yeah, if this becomes a problem there are ways to deal with it. I could scale on players only when they have gained aggro on the creature, or something similar.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on March 17, 2016, 01:38:32 pm
Quote from: "stoneharry"
Something small I wanted to showoff, a scaling health based on the number of nearby players:

[media:1u7zej0y]https://dl.dropboxusercontent.com/u/1102355/ShareX/2016/03/2016-03-09_21-13-30.mp4[/media:1u7zej0y]

Todo: change so that health only scales down on leave combat.
That's a script a raidboss have in Log Horizon ! Great work :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on March 19, 2016, 11:26:47 am
Quote from: "Kobiesan"
If anyone knows a way to make unsymmetrical textures please do tell me. I imagine it might only be possible with models but who knows?

You need to create custome mdoel with custome UVs its work for 10 mins if you know what to do ...
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on March 23, 2016, 01:58:34 am
Little show off of Work in Progress female character model for Jutsu Online http://jutsuonline.co.

[media:1kfxd4zk]https://www.youtube.com/watch?v=7zBKO0Fy3Es[/media:1kfxd4zk]
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on March 23, 2016, 01:55:27 pm
Quote from: "phantomx"
Little show off of Work in Progress female character model for Jutsu Online http://jutsuonline.co.

[media:3kziuv0q]https://www.youtube.com/watch?v=7zBKO0Fy3Es[/media:3kziuv0q]
gorgeous
the person who disliked the video don't have taste  :evil:
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on March 23, 2016, 04:05:53 pm
Quote from: "MR. Farrare"
Quote from: "phantomx"
Little show off of Work in Progress female character model for Jutsu Online http://jutsuonline.co.

the person who disliked the video don't have taste  :evil:

So i dont have taste ? :D nothing againts Phanto but i srsly hate when is anime porting to WoW its always awful for my eyes :D i must say that technically you have done nice job here but its not quetly my cup of tea
Title: Re: [SHOWOFF] What Are You Working On
Post by: MR. Farrare on March 23, 2016, 06:33:23 pm
XD
me to I don't like anime in wow like you
but maybe DBZ I will like it in wow

I thought that someone did the dislike
because he didn't like the model
Title: Re: [SHOWOFF] What Are You Working On
Post by: Pinkhair3d on April 07, 2016, 03:34:15 am
Just an experiment, need a converter that will handle 4k+ resolutions I think...

[media:1kvr91ik]https://www.youtube.com/watch?v=giYvJtd_1ac[/media:1kvr91ik]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on April 07, 2016, 01:39:25 pm
Quote from: "Pinkhair3d"
Just an experiment, need a converter that will handle 4k+ resolutions I think...

[media:pz79gmy1]https://www.youtube.com/watch?v=giYvJtd_1ac[/media:pz79gmy1]

Wow, nice how you create the Panorama ?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Pinkhair3d on April 08, 2016, 05:05:32 pm
Quote from: "Luzifix"
Wow, nice how you create the Panorama ?

Google's put out a metadata injector; stick the metadata into an mp4 file and Youtube reads it as a panoramic video. You can have it animate, too, but those 6k files can get large quickly...
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 13, 2016, 01:14:27 am
Did some updates to my spell editor recently, it's a bit faster now:

[media:2pvzi7tk]https://youtu.be/eRmLi54PDko[/media:2pvzi7tk]

Can't really fix the lag of updating the control's (loading spells) without redesigning the interface completely. I just rushed the interface and didn't really consider it might lag with this approach.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on April 13, 2016, 02:26:40 am
Quote from: "stoneharry"
Did some updates to my spell editor recently, it's a bit faster now:

[media:6n0sasi0]https://youtu.be/eRmLi54PDko[/media:6n0sasi0]

Can't really fix the lag of updating the control's (loading spells) without redesigning the interface completely. I just rushed the interface and didn't really consider it might lag with this approach.

Looks nice. To address the lag, how hard would it be to 1) throw loading on a background thread so the UI isn’t blocked and 2) set up a caching system for heavier resources (icons, etc)? Both are common in mobile development and help a lot to make heavy datasets feel light even with limited resources.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 13, 2016, 09:42:44 am
Quote from: "iindigo"
Quote from: "stoneharry"
Did some updates to my spell editor recently, it's a bit faster now:

[media:o0r6tpfn]https://youtu.be/eRmLi54PDko[/media:o0r6tpfn]

Can't really fix the lag of updating the control's (loading spells) without redesigning the interface completely. I just rushed the interface and didn't really consider it might lag with this approach.

Looks nice. To address the lag, how hard would it be to 1) throw loading on a background thread so the UI isn’t blocked and 2) set up a caching system for heavier resources (icons, etc)? Both are common in mobile development and help a lot to make heavy datasets feel light even with limited resources.

Processing is already done on a different thread to the interface. This is pretty normal practice -to not do this would be incredibly incompetent.

The issue is lies with how the interface is designed - only control's on the current tab you are viewing should be updated, etc.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vitalianus on April 21, 2016, 03:46:56 pm
https://www.youtube.com/watch?v=euV-RPJ ... e=youtu.be (https://www.youtube.com/watch?v=euV-RPJ-CHU&feature=youtu.be" onclick="window.open(this.href);return false;) Well arathi highlands I am still a noob soooo.... this is my first
Title: Re: [SHOWOFF] What Are You Working On
Post by: Mr. DK on April 22, 2016, 04:51:53 pm
(http://www.imagr.eu/up/DHmNL_WoD.png) (http://www.imagr.eu/DHmNL)

Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ghaster on April 22, 2016, 06:21:32 pm
Quote from: "Mr. DK"
(http://www.imagr.eu/up/DHmNL_WoD.png) (http://www.imagr.eu/DHmNL)

Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.

That's about how far you will get if you add a new class with a new class id.  I have tried to do it before and it just doesn't work. My guess is somekind of hardcoded max of classes and races.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Mr. DK on April 22, 2016, 07:16:17 pm
I found the value in Core but I would not agree on that its probably something in a dbc I havend found yet or something in the core that does not respond in serverlog
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on April 23, 2016, 03:14:17 pm
Quote from: "Ghaster"
Quote from: "Mr. DK"
(http://www.imagr.eu/up/DHmNL_WoD.png) (http://www.imagr.eu/DHmNL)

Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.

That's about how far you will get if you add a new class with a new class id.  I have tried to do it before and it just doesn't work. My guess is somekind of hardcoded max of classes and races.
Quote from: "Mr. DK"
(http://www.imagr.eu/up/DHmNL_WoD.png) (http://www.imagr.eu/DHmNL)

Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.


I highly doubt they've randomly decided to hardcode it when it hasn't been hardcoded in -any- previous versions. This sounds like you don't have the char racial variation data, in the DBC/2 files.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Mr. DK on April 23, 2016, 04:37:22 pm
Quote from: "stoneharry"
Quote from: "Ghaster"
Quote from: "Mr. DK"
(http://www.imagr.eu/up/DHmNL_WoD.png) (http://www.imagr.eu/DHmNL)

Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.

That's about how far you will get if you add a new class with a new class id.  I have tried to do it before and it just doesn't work. My guess is somekind of hardcoded max of classes and races.
Quote from: "Mr. DK"
(http://www.imagr.eu/up/DHmNL_WoD.png) (http://www.imagr.eu/DHmNL)

Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.


I highly doubt they've randomly decided to hardcode it when it hasn't been hardcoded in -any- previous versions. This sounds like you don't have the char racial variation data, in the DBC/2 files.

What dbc/2 do you exactly mean? I looked fort about 5 hours to find them all. I changed. CharBaseInfo and CharClasses
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on April 24, 2016, 02:03:57 am
I had free time, so I did some conceptarts of gnome crates for Gnomeregan.

(http://www.model-changing.net/uploads/monthly_2016_04/gnome_crates.png.7b2000f2198c778ee5c786bb032ed3f4.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stan84 on April 24, 2016, 08:11:35 am
Quote from: "Met@"
I had free time, so I did some conceptarts of gnome crates for Gnomeregan.

(http://www.model-changing.net/uploads/monthly_2016_04/gnome_crates.png.7b2000f2198c778ee5c786bb032ed3f4.png)

 nice boxes Met@, i like it :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Ghaster on April 24, 2016, 10:13:53 am
Quote from: "stoneharry"
I highly doubt they've randomly decided to hardcode it when it hasn't been hardcoded in -any- previous versions. This sounds like you don't have the char racial variation data, in the DBC/2 files.
I can't 100% say it's hardcoded. But the problem also exists in MoP. The same error exists on races, if you try to add a new id. However if you use the existing race id's. they will work just fine.

Quote from: "Mr. DK"
What dbc/2 do you exactly mean? I looked fort about 5 hours to find them all. I changed. CharBaseInfo and CharClasses
If you haven't yet updated the gt tables (GtOCTBaseHPBylass for example), try to do that. Also add the class in "class_expansion_requirement" in the world database.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Mr. DK on April 24, 2016, 12:28:53 pm
Quote from: "Ghaster"
If you haven't yet updated the gt tables (GtOCTBaseHPBylass for example), try to do that. Also add the class in "class_expansion_requirement" in the world database.

I changed in World but should be possible to login without gtdbs
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zebraka on April 30, 2016, 04:03:58 pm
Some screenshot about a swap that i'm working on for my server. Still in progress but done at 70% i think.
Title: Re: [SHOWOFF] What Are You Working On
Post by: DeGrin on May 11, 2016, 11:12:25 am
Quote from: "Zebraka"
Some screenshot about a swap that i'm working on for my server. Still in progress but done at 70% i think.
Nice work!
Title: Re: [SHOWOFF] What Are You Working On
Post by: ll-cool-j on May 28, 2016, 10:18:14 pm
Interested to know if this was ever completed. I did something on this by mirroring verts, but the collision box and interior is stored somewhere else.

I Used C# but it was some time ago.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kobiesan on June 02, 2016, 09:27:36 am
Trying to learn XML editing. This is what I have right now. Just moved around the class icons a bit so there are 4 classes per row. I'd love to be able to do some fancy, multi-screen class creation screens but that's a bit advanced for me.

(http://i.imgur.com/xi12yJp.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 03, 2016, 09:32:08 am
would recommend to turn down volume before playing i had terribly high recording volume

[media:2xuf1td4]https://www.youtube.com/watch?v=7CGBs28bNkc[/media:2xuf1td4]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Uthil on June 03, 2016, 10:48:54 am
You are crazy dude  8-)  :D . But nice tool, i guess it will be handy in case you want to play with armor and sets.
Great work tho.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 03, 2016, 11:07:32 am
Its funny that all i wanted was something to browse sets and then save it as img because i wanted them for characters in machnimas etc ... but when i was there i was quite fast to add that split function too and made it even more handy
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on June 04, 2016, 02:31:40 pm
Quote from: "stoneharry"
Something small I wanted to showoff, a scaling health based on the number of nearby players:

[media:4x65e9vj]https://dl.dropboxusercontent.com/u/1102355/ShareX/2016/03/2016-03-09_21-13-30.mp4[/media:4x65e9vj]

Todo: change so that health only scales down on leave combat.
I see what you did there! 420
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 06, 2016, 08:06:09 am

Soon™


[media:1d98o7xx]https://www.youtube.com/watch?v=n4gMw9nPFdc[/media:1d98o7xx]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on June 08, 2016, 10:20:43 am
Bumped into another step of making Sylvanas for tGoALiD machinima 
now i need to rig her to this belf

(http://image.prntscr.com/image/6c504fbe8aaf40ea9ea5be6f16f753eb.png)

And here is her attachable armor

(http://image.prntscr.com/image/fd53918b2629446099401fc6d73594a5.png)

After little chat with PhantomX i am sure that i can make armor hideable liek normal charactre's armors but thats all beside since most importaint part is to have her rigged for machinima - i was just thinking about making the armor that way to be able sell model to someone who would like her ingame maybe ...
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on June 19, 2016, 08:47:06 pm
Mixed beavers with Wolvars to make the "Casripos" for Shadow Storm. (still lot of work to do on it like weight paint, texture, etc...)

(https://media.giphy.com/media/3oEjHFu8QWaocNWmRi/giphy.gif)

 I wanted to modelise them but I'm not skilled enough and I can't do custom animations yet

(there's some old and first sketches)

(http://www.model-changing.net/uploads/monthly_2016_06/5766e4319f86c_casripos001.thumb.jpg.4ed0d1497e887c0b326a51805f63f267.jpg) (http://www.model-changing.net/uploads/monthly_2016_06/casripos.thumb.jpg.d608cb89349cbfc806e80e26b399efcf.jpg) (http://www.model-changing.net/uploads/monthly_2016_06/5766e4446a164_casriposblueprint.thumb.jpg.6d7dd51ffda201177193609979e45fad.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on June 20, 2016, 03:44:34 am
I want to hug them nice job.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on June 25, 2016, 11:41:30 am
Working on XML/Lua check for 6.2.4+

(http://i.imgur.com/J8c0JSp.jpg) (http://i.imgur.com/J8c0JSp.jpg)

(http://i.imgur.com/1zviCWA.jpg) (http://i.imgur.com/1zviCWA.jpg)

(http://i.imgur.com/3FccTpe.jpg) (http://i.imgur.com/3FccTpe.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 06, 2016, 12:37:04 am
I did some updates to my spell editor recently:

(http://i.imgur.com/LIWu7Nr.png)

Added icons to the spell list, started working on spell string parsing. I'm working through Vel's tag documentation:

Quote
MAIN THINGS
Each spell can have up to 3 effects. Each linked tag can also have a number of the effect, like $TAG1 $TAG2 $TAG3

for example our spell has a two damage types, the first deals a

(effect1)1-100 damage(Randomly)
(effect2)50 damage. Additionally
(effect3)decrease enemy speed by 30%

Spell deals a $s1 damage, and $s2 damage. Additionally decrease target's speed by $s3%.
ingame: spell deals a 1-100 damage, and 50 damage. Additionally decrease target's spee by 30%.

if you use tag without the number - it calculate all the damage(1+2+3 if it possible) from the spell. Or something else(dependent of the tag)

-------------------------------------------------------
$N - current stacks of spell, for example in tooltip:
          Your blazing shield now have $n charges
-------------------------------------------------------
$d - spell duration:
          Your diseace will torment the victim within $d.
-------------------------------------------------------
$t - pereodic trigger, for example:
          Your fire shield deals 100 damage every $t seconds.
-----------------------------------------------------
$o - summary damage dome from DOTHOT
          Your immolation made a $o damage during 10 seconds.
          (for example your spell made a 10 damage each 2 seconds, spelldur 10seconds = $o automatically calculate damage as 50, $o in this case = 50)
-----------------------------------------------------
$x - count of targets for this spell
          your chain lightning hits $x targets
-----------------------------------------------------
$v - maximal allowed level of target
           "Target of the spell can only be a target not higher than level $v
-----------------------------------------------------
$z - destination of heartstone(your tavern name)
-----------------------------------------------------
$s - simple base point of spell(damage or healing, support scatter like in fireball damage 8-12 damage etc)
           your fireball deals a $s fire damage.
           $s - is minimal damage
           $S - is MAXIMAL DAMAGE
           like deals $s - $S damage. INGAME: deals 7 - 14 damage.
-----------------------------------------------------
$m - modified (can by talents or glyph, used only for player-based spells) point of spell
            you can ressurect the target with the $m health and mana
------------------------------------------------------
$r - radius for direct spell
           cast a fireball, works at a distance of $r yards.
------------------------------------------------------
$a - radius for AOE spell
           your circle of fire deals a XXX damage of $a yards around you.
------------------------------------------------------
$b - additional multipler of the spell(HARD TO USE)
           for example 66(main damage) + combo point * $b
           (used only by rogues and druids in cat form)
           deals a $(66*1+$b) damage for 1 combo, and $(66*2+$b) damage for 2 combo
------------------------------------------------------
$h - chance to proc (percentage only)
           your mind blast can proc by $h% chance, when you use a this spell.
------------------------------------------------------
$g(Mr:Mrs) (specific gender description)
           Usefull mostly for ruRU(and maybe other) locales with different class names by gender.
           example: $g(Priest:Priestess) deals a 150% holy damage.
           the same as quests like senjorlady
------------------------------------------------------
$l - Specific locale description(mostly with the ruRU locale)
          typocal form: $l: екс: екса: ексов)(if try to translate it $l:One_Cake:two_Cakes:lot_cakes(higher than 2)
          (nevermind, a feature of the Russian language)
------------------------------------------------------
$q - misc value
          used in auras with base value + misc value(for example ressurection useas BV as restored hp, and miscA as restored mana.

------------------------------------------------------
$AP - Current attack power(not confirmed) uses only for formulas, involved in the formation of damage or healing.
------------------------------------------------------
$E - dependent(from damage) spell value. For example in death coil. It deals 244($s) damage, and leech $e health to the caster
     or mana shield, when caster take a damage, they less $e of mana per 1 taken damage.
------------------------------------------------------
$u - max stack value
------------------------------------------------------
$i - max affected target of spells(for example mass fear)
------------------------------------------------------
$f - dummy(script) value (used in death strike of DK)
------------------------------------------------------
$LINK to spell param, set your spell entry from the different spell(if they triggered by current)
for example main spell with entry 100(fireball) and deals a 7 damage , triggered spell with entry 666(burn) deals a 14 damage during the 5 seconds.
EXAMPLE: Deals a $s1 damage, and additional $666o1 fire damage by $d.

three parts
1) $
2) spell entry(usually different(triggered))
3) linked param(see above)
------------------------------------------------------
${FORMULA} - in brackets you can combine different values to made a one.

1. { } external brackets
2. ( ) internal brackets - Within each of these brackets, a separate formula, like ${(formula1)*(formula2)} or more
3. *$ multi-modifier, always in the end of formula(it calculates: *per level of caster, *base spell modifier. and other things from spell.dbc is not included into main formula)

EXAMPLE: Ice nova uses ${$m1*$} - ${$M1*$} of frost damage at discription.
original formula: 52-59+caster level*0.50(spell modifier)

for example player level is 50.

result: ice nova uses 52+50*0.50 = 51 minimal damage, 59 + 50*0.50=54.5 damage
frost bols deals a 51 - 54 frost damage.
**************************
second example:
Revenge(warrior tank spell): Deals from ${$m1+$AP*0.310} to ${$M1+$AP*0.310} weapon damage
**************************
third example:
backstab(rogue spell): deals $m2% weapon damage, and additional  ${$m1*1.5} damage.

effect1: weapon 60% of normalized weapon damage
effect2: weapon 150% percent damage(include buff effects)
effect3: add compo point +1

we know that this spell deals a 60% of weapon damage +150%, this can be present as 1.5, we get ${$m1*1.5} (60%*150%). = 210% of weapon damage(approx)
---------------------------------------------------------



Unknown params of formulas:
$MWS - some of meele spells
$PL
$FLOOR
$COND
$GT

unused tags:
$j
$w
Title: Re: [SHOWOFF] What Are You Working On
Post by: 111tester on July 06, 2016, 04:39:42 am
Quote from: "stoneharry"
I did some updates to my spell editor recently:

(http://i.imgur.com/LIWu7Nr.png)

Added icons to the spell list, started working on spell string parsing. I'm working through Vel's tag documentation:

Quote
MAIN THINGS
Each spell can have up to 3 effects. Each linked tag can also have a number of the effect, like $TAG1 $TAG2 $TAG3

for example our spell has a two damage types, the first deals a

(effect1)1-100 damage(Randomly)
(effect2)50 damage. Additionally
(effect3)decrease enemy speed by 30%

Spell deals a $s1 damage, and $s2 damage. Additionally decrease target's speed by $s3%.
ingame: spell deals a 1-100 damage, and 50 damage. Additionally decrease target's spee by 30%.

if you use tag without the number - it calculate all the damage(1+2+3 if it possible) from the spell. Or something else(dependent of the tag)

-------------------------------------------------------
$N - current stacks of spell, for example in tooltip:
          Your blazing shield now have $n charges
-------------------------------------------------------
$d - spell duration:
          Your diseace will torment the victim within $d.
-------------------------------------------------------
$t - pereodic trigger, for example:
          Your fire shield deals 100 damage every $t seconds.
-----------------------------------------------------
$o - summary damage dome from DOTHOT
          Your immolation made a $o damage during 10 seconds.
          (for example your spell made a 10 damage each 2 seconds, spelldur 10seconds = $o automatically calculate damage as 50, $o in this case = 50)
-----------------------------------------------------
$x - count of targets for this spell
          your chain lightning hits $x targets
-----------------------------------------------------
$v - maximal allowed level of target
           "Target of the spell can only be a target not higher than level $v
-----------------------------------------------------
$z - destination of heartstone(your tavern name)
-----------------------------------------------------
$s - simple base point of spell(damage or healing, support scatter like in fireball damage 8-12 damage etc)
           your fireball deals a $s fire damage.
           $s - is minimal damage
           $S - is MAXIMAL DAMAGE
           like deals $s - $S damage. INGAME: deals 7 - 14 damage.
-----------------------------------------------------
$m - modified (can by talents or glyph, used only for player-based spells) point of spell
            you can ressurect the target with the $m health and mana
------------------------------------------------------
$r - radius for direct spell
           cast a fireball, works at a distance of $r yards.
------------------------------------------------------
$a - radius for AOE spell
           your circle of fire deals a XXX damage of $a yards around you.
------------------------------------------------------
$b - additional multipler of the spell(HARD TO USE)
           for example 66(main damage) + combo point * $b
           (used only by rogues and druids in cat form)
           deals a $(66*1+$b) damage for 1 combo, and $(66*2+$b) damage for 2 combo
------------------------------------------------------
$h - chance to proc (percentage only)
           your mind blast can proc by $h% chance, when you use a this spell.
------------------------------------------------------
$g(Mr:Mrs) (specific gender description)
           Usefull mostly for ruRU(and maybe other) locales with different class names by gender.
           example: $g(Priest:Priestess) deals a 150% holy damage.
           the same as quests like senjorlady
------------------------------------------------------
$l - Specific locale description(mostly with the ruRU locale)
          typocal form: $l: екс: екса: ексов)(if try to translate it $l:One_Cake:two_Cakes:lot_cakes(higher than 2)
          (nevermind, a feature of the Russian language)
------------------------------------------------------
$q - misc value
          used in auras with base value + misc value(for example ressurection useas BV as restored hp, and miscA as restored mana.

------------------------------------------------------
$AP - Current attack power(not confirmed) uses only for formulas, involved in the formation of damage or healing.
------------------------------------------------------
$E - dependent(from damage) spell value. For example in death coil. It deals 244($s) damage, and leech $e health to the caster
     or mana shield, when caster take a damage, they less $e of mana per 1 taken damage.
------------------------------------------------------
$u - max stack value
------------------------------------------------------
$i - max affected target of spells(for example mass fear)
------------------------------------------------------
$f - dummy(script) value (used in death strike of DK)
------------------------------------------------------
$LINK to spell param, set your spell entry from the different spell(if they triggered by current)
for example main spell with entry 100(fireball) and deals a 7 damage , triggered spell with entry 666(burn) deals a 14 damage during the 5 seconds.
EXAMPLE: Deals a $s1 damage, and additional $666o1 fire damage by $d.

three parts
1) $
2) spell entry(usually different(triggered))
3) linked param(see above)
------------------------------------------------------
${FORMULA} - in brackets you can combine different values to made a one.

1. { } external brackets
2. ( ) internal brackets - Within each of these brackets, a separate formula, like ${(formula1)*(formula2)} or more
3. *$ multi-modifier, always in the end of formula(it calculates: *per level of caster, *base spell modifier. and other things from spell.dbc is not included into main formula)

EXAMPLE: Ice nova uses ${$m1*$} - ${$M1*$} of frost damage at discription.
original formula: 52-59+caster level*0.50(spell modifier)

for example player level is 50.

result: ice nova uses 52+50*0.50 = 51 minimal damage, 59 + 50*0.50=54.5 damage
frost bols deals a 51 - 54 frost damage.
**************************
second example:
Revenge(warrior tank spell): Deals from ${$m1+$AP*0.310} to ${$M1+$AP*0.310} weapon damage
**************************
third example:
backstab(rogue spell): deals $m2% weapon damage, and additional  ${$m1*1.5} damage.

effect1: weapon 60% of normalized weapon damage
effect2: weapon 150% percent damage(include buff effects)
effect3: add compo point +1

we know that this spell deals a 60% of weapon damage +150%, this can be present as 1.5, we get ${$m1*1.5} (60%*150%). = 210% of weapon damage(approx)
---------------------------------------------------------



Unknown params of formulas:
$MWS - some of meele spells
$PL
$FLOOR
$COND
$GT

unused tags:
$j
$w

$sp = spellpower
$spa = arcane spellpower
$spfi = fire
$spfr = frost
$sph = holy
$spn = nature
$sps = shadow
$bh = spell power healing

$RAP = range attack power

$MWB - max weapon base dmg   | melee weapon base dmg (max)
$mwb - min weapon base dmg   | melee weapon base dmg (min)
$MWS - max weapon speed      | melee weapon speed

true or false
$?(s Id of spell needed to check)[If learned - this text][If not learned - this text]
$?(sid1 | sid2)[true][false] = If learned spell 1 or spell 2 than true, else - false
$?!(sid1 | sid2)[true][false] = If learned spell 1 or spell 2 than false, else - true
Title: Re: [SHOWOFF] What Are You Working On
Post by: stoneharry on July 06, 2016, 12:01:08 pm
Quote from: "111tester"
Quote from: "stoneharry"
I did some updates to my spell editor recently:

(http://i.imgur.com/LIWu7Nr.png)

Added icons to the spell list, started working on spell string parsing. I'm working through Vel's tag documentation:

Quote
MAIN THINGS
Each spell can have up to 3 effects. Each linked tag can also have a number of the effect, like $TAG1 $TAG2 $TAG3

for example our spell has a two damage types, the first deals a

(effect1)1-100 damage(Randomly)
(effect2)50 damage. Additionally
(effect3)decrease enemy speed by 30%

Spell deals a $s1 damage, and $s2 damage. Additionally decrease target's speed by $s3%.
ingame: spell deals a 1-100 damage, and 50 damage. Additionally decrease target's spee by 30%.

if you use tag without the number - it calculate all the damage(1+2+3 if it possible) from the spell. Or something else(dependent of the tag)

-------------------------------------------------------
$N - current stacks of spell, for example in tooltip:
          Your blazing shield now have $n charges
-------------------------------------------------------
$d - spell duration:
          Your diseace will torment the victim within $d.
-------------------------------------------------------
$t - pereodic trigger, for example:
          Your fire shield deals 100 damage every $t seconds.
-----------------------------------------------------
$o - summary damage dome from DOTHOT
          Your immolation made a $o damage during 10 seconds.
          (for example your spell made a 10 damage each 2 seconds, spelldur 10seconds = $o automatically calculate damage as 50, $o in this case = 50)
-----------------------------------------------------
$x - count of targets for this spell
          your chain lightning hits $x targets
-----------------------------------------------------
$v - maximal allowed level of target
           "Target of the spell can only be a target not higher than level $v
-----------------------------------------------------
$z - destination of heartstone(your tavern name)
-----------------------------------------------------
$s - simple base point of spell(damage or healing, support scatter like in fireball damage 8-12 damage etc)
           your fireball deals a $s fire damage.
           $s - is minimal damage
           $S - is MAXIMAL DAMAGE
           like deals $s - $S damage. INGAME: deals 7 - 14 damage.
-----------------------------------------------------
$m - modified (can by talents or glyph, used only for player-based spells) point of spell
            you can ressurect the target with the $m health and mana
------------------------------------------------------
$r - radius for direct spell
           cast a fireball, works at a distance of $r yards.
------------------------------------------------------
$a - radius for AOE spell
           your circle of fire deals a XXX damage of $a yards around you.
------------------------------------------------------
$b - additional multipler of the spell(HARD TO USE)
           for example 66(main damage) + combo point * $b
           (used only by rogues and druids in cat form)
           deals a $(66*1+$b) damage for 1 combo, and $(66*2+$b) damage for 2 combo
------------------------------------------------------
$h - chance to proc (percentage only)
           your mind blast can proc by $h% chance, when you use a this spell.
------------------------------------------------------
$g(Mr:Mrs) (specific gender description)
           Usefull mostly for ruRU(and maybe other) locales with different class names by gender.
           example: $g(Priest:Priestess) deals a 150% holy damage.
           the same as quests like senjorlady
------------------------------------------------------
$l - Specific locale description(mostly with the ruRU locale)
          typocal form: $l: екс: екса: ексов)(if try to translate it $l:One_Cake:two_Cakes:lot_cakes(higher than 2)
          (nevermind, a feature of the Russian language)
------------------------------------------------------
$q - misc value
          used in auras with base value + misc value(for example ressurection useas BV as restored hp, and miscA as restored mana.

------------------------------------------------------
$AP - Current attack power(not confirmed) uses only for formulas, involved in the formation of damage or healing.
------------------------------------------------------
$E - dependent(from damage) spell value. For example in death coil. It deals 244($s) damage, and leech $e health to the caster
     or mana shield, when caster take a damage, they less $e of mana per 1 taken damage.
------------------------------------------------------
$u - max stack value
------------------------------------------------------
$i - max affected target of spells(for example mass fear)
------------------------------------------------------
$f - dummy(script) value (used in death strike of DK)
------------------------------------------------------
$LINK to spell param, set your spell entry from the different spell(if they triggered by current)
for example main spell with entry 100(fireball) and deals a 7 damage , triggered spell with entry 666(burn) deals a 14 damage during the 5 seconds.
EXAMPLE: Deals a $s1 damage, and additional $666o1 fire damage by $d.

three parts
1) $
2) spell entry(usually different(triggered))
3) linked param(see above)
------------------------------------------------------
${FORMULA} - in brackets you can combine different values to made a one.

1. { } external brackets
2. ( ) internal brackets - Within each of these brackets, a separate formula, like ${(formula1)*(formula2)} or more
3. *$ multi-modifier, always in the end of formula(it calculates: *per level of caster, *base spell modifier. and other things from spell.dbc is not included into main formula)

EXAMPLE: Ice nova uses ${$m1*$} - ${$M1*$} of frost damage at discription.
original formula: 52-59+caster level*0.50(spell modifier)

for example player level is 50.

result: ice nova uses 52+50*0.50 = 51 minimal damage, 59 + 50*0.50=54.5 damage
frost bols deals a 51 - 54 frost damage.
**************************
second example:
Revenge(warrior tank spell): Deals from ${$m1+$AP*0.310} to ${$M1+$AP*0.310} weapon damage
**************************
third example:
backstab(rogue spell): deals $m2% weapon damage, and additional  ${$m1*1.5} damage.

effect1: weapon 60% of normalized weapon damage
effect2: weapon 150% percent damage(include buff effects)
effect3: add compo point +1

we know that this spell deals a 60% of weapon damage +150%, this can be present as 1.5, we get ${$m1*1.5} (60%*150%). = 210% of weapon damage(approx)
---------------------------------------------------------



Unknown params of formulas:
$MWS - some of meele spells
$PL
$FLOOR
$COND
$GT

unused tags:
$j
$w

$sp = spellpower
$spa = arcane spellpower
$spfi = fire
$spfr = frost
$sph = holy
$spn = nature
$sps = shadow
$bh = spell power healing

$RAP = range attack power

$MWB - max weapon base dmg   | melee weapon base dmg (max)
$mwb - min weapon base dmg   | melee weapon base dmg (min)
$MWS - max weapon speed      | melee weapon speed

true or false
$?(s Id of spell needed to check)[If learned - this text][If not learned - this text]
$?(sid1 | sid2)[true][false] = If learned spell 1 or spell 2 than true, else - false
$?!(sid1 | sid2)[true][false] = If learned spell 1 or spell 2 than false, else - true

Thanks, that's actually really useful.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on July 06, 2016, 02:11:04 pm
Someone please add that stuff to the wiki.
Title: Re: [SHOWOFF] What Are You Working On
Post by: fakepanda on July 13, 2016, 07:50:18 am
Been working on retro porting the original alpha gnome female to 1.12.1, I'm only porting the textures over since the release model is clearly superior to the alpha one, mixing alpha textures and release model and you get something that doesn't look that bad.

Pretty good result so far:
(https://i.imgur.com/ZvBiB2x.jpg)

The only problem that I have with the texturing atm is getting the ears to line up properly, but I think I have an idea on what I will do.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Met@ on July 18, 2016, 01:59:01 am
Not WoW, I'm working for a friend ( feels good when you are allowed to draw on walls :P )

(https://scontent-bru2-1.xx.fbcdn.net/v/t1.0-9/13697302_10209061470589309_5367527391685922021_n.jpg?oh=3795fed1f998fb39a93efe3a2cb12ec2&oe=58369CE8)
(https://scontent-bru2-1.xx.fbcdn.net/v/t1.0-9/13775913_10209061470389304_4694357703093598102_n.jpg?oh=9d3a0d58e8977e51d0100377922e13fb&oe=58331AFC)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Grymskvll on July 19, 2016, 01:02:37 am
^there isn't any part of this that isn't great

I made a custom secondary class resource with TrinityCore, Eluna and AIO. I couldn't find an Eluna PlayerHook for when a cast is initiated, only when it finishes successfully, so I had to hack that in (poorly, probably). Handlers for the new hook can return false to stop the cast. What's the best place to request for a new PlayerHook to be added to Eluna?

[media:1ee6a4j3]https://www.youtube.com/watch?v=qHSFOsNAs_A[/media:1ee6a4j3]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kaev on July 20, 2016, 07:08:30 am
Quote from: "Grymskvll"
^there isn't any part of this that isn't great

I made a custom secondary class resource with TrinityCore, Eluna and AIO. I couldn't find an Eluna PlayerHook for when a cast is initiated, only when it finishes successfully, so I had to hack that in (poorly, probably). Handlers for the new hook can return false to stop the cast. What's the best place to request for a new PlayerHook to be added to Eluna?

[media:hth23vcl]https://www.youtube.com/watch?v=qHSFOsNAs_A[/media:hth23vcl]
Request it on emudevs.com. It's a WoW server development forum hosted by the Eluna developers. :)
(Or just use their GitHub repository to request it, e.g. via issue or pull request)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on August 03, 2016, 11:09:34 pm
Work on sharper and for me nicer looking(maybe some 1 else :D) Ahn Qira weapon Textures.
(https://3szzbq-bn1305.files.1drv.com/y3mHSrRceSK4ykkANDWJPNiRMp3kETPJGcpb7fpAtItqWnUA-iWxHiNUC28a85sXu6FeRZARqBIKLEUxninINYJTzGLybSZbL70KLmHiB6FaQKrCGViUR9FxnnA5lpSu6xojwnw0qqRRSoT_rY4CWh1av2wR9uQCC1lnwNVYf5WT2w/wow1.jpg?psid=1)
(https://euev1g-bn1305.files.1drv.com/y3mk3y0Aff6JKDVRi2t3APuxuHxxK5ljanH87bXZjhFVF2iA1-fkd_kv2wiCvbn39e_A-Hzky4bVNlFnGbVF837PJsxiKvdePqqkAy_-Wmtmu2MncAindK2iwm6pwv0kAPjB682iiG7Xe2G9BX_uuzqz0E23TBOEI27HMK-mKdDd5Y/Worm.jpg?psid=1)
Title: Re: [SHOWOFF] What Are You Working On
Post by: phantomx on August 16, 2016, 05:20:58 am
Hello again here with another showoff video it's been a while.

This is a little hobby of mine this time I added Kenpachi's Captain uniform by replacing a cape model and default robe model, as a bonus in the video I show my updated version of Varian based off the legion cinematic played at the end of the broken shore.

[media:1mjtwrry]https://www.youtube.com/watch?v=7b7JNcIJCJs[/media:1mjtwrry]
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 25, 2016, 11:03:44 pm
Well its been a while ...
(http://image.prntscr.com/image/b1aecdd018c343b9863d2318456f3dea.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on August 25, 2016, 11:18:26 pm
Yep, thats what we surely are working on, on spam :D.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 25, 2016, 11:52:58 pm
(http://image.prntscr.com/image/76c6ac038dd34d5398eb9083bda60e9e.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bardh on August 25, 2016, 11:56:28 pm
I remember when  here in modcraft I got a new rank, I actually thought somebody was thinking for me and my work but I had just reached my number of posts to achieve that rank. Number of post actually means something, but not always, users who actually post useful work here are not clearly distinguished from those who doesn't.I congrats Alastor for reaching 1000 posts, you have truly given the community so much, I just hope modcraft continues to advance and get some updates soon.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on August 26, 2016, 12:05:50 am
Thank and keep it up - talking about improving is quite at hand since i still didnt get what i wanted from WoW modding :D When i started doing this i was like ohh so now i could make even custome animations and so but for god's sake its definitly not that easy its been 4 years and i still dont have enough its just quite mess since i want to know something that nobody can answer me just like when you are asking on how to convert wod to lk ... heh if i just had time to play with this more :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 01, 2016, 06:46:48 am
best banner iv ever made
(http://image.prntscr.com/image/da2935bee2844ef5992a39020cc62391.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Uthil on September 01, 2016, 09:26:12 am
Quote from: "Alastor"
best banner iv ever made
(http://image.prntscr.com/image/da2935bee2844ef5992a39020cc62391.png)

 :lol:   :lol:   :lol:   :lol:   :lol:
Title: Re: [SHOWOFF] What Are You Working On
Post by: DeGrin on September 02, 2016, 08:31:18 am
Quote from: "Alastor"
best banner iv ever made
(http://image.prntscr.com/image/da2935bee2844ef5992a39020cc62391.png)
:D
Title: Re: [SHOWOFF] What Are You Working On
Post by: AndreiOptyck on September 03, 2016, 08:03:16 pm
https://www.youtube.com/watch?v=dje0Ntp ... e=youtu.be (https://www.youtube.com/watch?v=dje0Ntpm8-Y&feature=youtu.be" onclick="window.open(this.href);return false;) at rebuilding the entire world with a friend ^^
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bardh on September 15, 2016, 06:02:23 pm
The road toward the Swamps in Haradon.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Desed on September 17, 2016, 11:38:44 pm
1095 Artifacts Model


Multi vendor list Class
(http://s019.radikal.ru/i603/1609/f7/785c18e619af.jpg)


Paladin Menu
(http://s45.radikal.ru/i110/1609/77/70e61d1032f0.jpg)

(http://s018.radikal.ru/i514/1609/5d/9afa4d9c251b.jpg)

(http://s018.radikal.ru/i510/1609/f2/136849684b4c.jpg)

(http://s019.radikal.ru/i620/1609/0d/843c3f2c8a91.jpg)

(http://s019.radikal.ru/i615/1609/16/72ad8d15fecd.jpg)

(http://s017.radikal.ru/i404/1609/8b/64636fd14453.jpg)


Druid Artefact
(http://s56.radikal.ru/i154/1609/0d/97091bcf4f87.jpg)

(http://s017.radikal.ru/i419/1609/53/b19aeffbdc4d.jpg)

(http://s011.radikal.ru/i315/1609/9e/bd8211a84081.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on September 27, 2016, 11:43:42 am
I dont always drink energy drinks in WoW but when i do i buy dis one ( my invention )
(http://image.prntscr.com/image/fb885e3cc27d4854b3dba49fc197cf9a.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: xJKz on October 12, 2016, 11:04:38 am
https://www.youtube.com/watch?v=1ea_6HpKCIo (https://www.youtube.com/watch?v=1ea_6HpKCIo" onclick="window.open(this.href);return false;)

7.0.3, thanks to Rangorn
Title: Re: [SHOWOFF] What Are You Working On
Post by: Songen on October 16, 2016, 06:26:33 pm
Working on remaking some of the classic enemies in WoW that hasn't been updated since the start of the game.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Alastor on October 18, 2016, 02:17:05 am
Quote from: "TsarDionysus"
just some WIP hussar armour im doing
(http://image.prntscr.com/image/4533b5d316dc42f38f4001386c93a2c7.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on October 22, 2016, 01:14:39 am
Finishing my 1.0 version and public release with source included of my Launcher. All used web paths and names for all UI elements and all outputed messages together with some other settings can be modified in config (so you can even translate this app to your native language for your project). The only thing left to do is a preview of the latest entries from changelog in a main window and a few minor changes in code. Supports all kinds of files (not just MPQ patches, even wow.exe and such, groups of optional files and in a limited fashion addons (although checking if they are up-to-date is sadly actually non-existing for now), cache clearing, realmlist setting and so on. Note that main purpouse of this launcher is convenience and possibility to release even multiple minor patches per day without users not knowing about them or being too lazy to download them, not perfect client-side security. I'd still dare to call it a powerfull tool though, as it does for player every single step he's supposed to do when he want's to join a community of server which uses custom patches. Compatibility: WotLK, Windows only.

(http://www.model-changing.net/uploads/monthly_2016_10/tmp.thumb.jpg.0c7d30ceba182985382e457001b268ca.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on January 15, 2017, 03:46:50 am
After some problems with wmo ´s and loooooow poly m2´´s i wanted to do something that dont hate me^^.
So i start make some new tilesets
I used textures from all over 3.3.5, edit them and only use 512 + .

At moment i made 100+ new textures for mulgore/thunderbluff,durotar/og,tanaris and strangelethorn a bit.
(https://ryppgw-bn1305.files.1drv.com/y3mtK4mb3P-I4IhoWYz_ZZkllq9wRBKhbRcTGb5GJ7SshD9ZYJBwZXelVqcC5AqvUZFs7c8MNcJpLB3W19GbLP8CTY_QFiE9bUNxGUz26t0v_0WjG_Lq2JZKU97RDf_chxFinkoIAL7k4wltwZD9YfdSHDlhL-RIbsyQqjneHEmmAE/WoWScrnShot_011217_234038.jpg?psid=1)

How you see on Og i dont want 100% wotlk style but similar :3.
Some high resolution texture made not so much sense, but downscale it later is all time easier :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on January 30, 2017, 06:08:38 am
Started working on improving Noggit's behavior in the absence of a config file (e.g. first run). Right now, if it can't find WoW or your WoW install is the wrong version, it just crashes and you have to open its log file where it only gives you a vague error about not being able to load fonts. This is nonintuitive (nobody would guess the problem is it not finding the game) and frustrating behavior.

After my modifications it instead displays an error dialog and then lets you select the location of your installation.

[media:7b2uor0u]https://d17oy1vhnax1f7.cloudfront.net/items/2e2p3K2H0u3A0A3R2W3j/dialog.mp4[/media:7b2uor0u]

Right now I've only got it implemented on macOS, but implementing it under Windows should be pretty easy since Noggit already links against winapi. I intend to get it working under Linux is well, probably with GTK+ (unless Linux users have a better suggestion of course).

It'll write the path you choose to a newly made config file (if it doesn't exist already) located where you'd expect to find config files on your platform (beside the EXE file on Windows, ~/Library/Application Support/Noggit/ on macOS, and ~/.config/Noggit/ on Linux).
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on January 30, 2017, 10:06:57 am
Finally someone realized that current unfoolproof way of config usage is absolutely terrible. Making application work even with missing  at end of path, making it write comprehensive error on error and in optimal case, making it able to ask user for new directory as current one seems to be incorrect, dafuq is that complicated about this? This should have been implemented years ago, its barely a couple of rows of code, at least some of this stuff definitely is.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on January 30, 2017, 10:57:00 am
Quote from: "Amaroth"
Finally someone realized that current unfoolproof way of config usage is absolutely terrible. Making application work even with missing  at end of path, making it write comprehensive error on error and in optimal case, making it able to ask user for new directory as current one seems to be incorrect, dafuq is that complicated about this? This should have been implemented years ago, its barely a couple of rows of code, at least some of this stuff definitely is.

I understand it is annoying and I have been trying to make it less annoying some times in the past (especially things like missing fonts == bad path), but people have been working against. *shrug*

The reason this has not been implemented years ago is that as iindigo said his solution is platform dependent. This is the case since we can't load those damn fonts and textures and thus can't use our normal UI. I have been and will be seeing platform dependent things negatively. The Qt branch already has platform independent UI, and -- drumroll -- has such an error message and dialog to choose the right path.
Title: Re: [SHOWOFF] What Are You Working On
Post by: iindigo on January 30, 2017, 04:30:06 pm
Quote from: "schlumpf"
Quote from: "Amaroth"
Finally someone realized that current unfoolproof way of config usage is absolutely terrible. Making application work even with missing  at end of path, making it write comprehensive error on error and in optimal case, making it able to ask user for new directory as current one seems to be incorrect, dafuq is that complicated about this? This should have been implemented years ago, its barely a couple of rows of code, at least some of this stuff definitely is.

I understand it is annoying and I have been trying to make it less annoying some times in the past (especially things like missing fonts == bad path), but people have been working against. *shrug*

The reason this has not been implemented years ago is that as iindigo said his solution is platform dependent. This is the case since we can't load those damn fonts and textures and thus can't use our normal UI. I have been and will be seeing platform dependent things negatively. The Qt branch already has platform independent UI, and -- drumroll -- has such an error message and dialog to choose the right path.


Hope I'm not brushing anybody the wrong way by working on the SDL branch. I plan to work on the Qt branch too, but the Qt branch isn't really usable yet and I'm not equipped with the skills needed to make it more usable — my expertise lies in more traditional UI oriented desktop software, not reading proprietary binary files and drawing things in OpenGL. I can figure these things out (and have just a little bit - I'm working on an M2 tool on the side)but the ramp up time is not going to be short. I figured smoothing out rough edges on NSDL before working on NQt's UI might be a more productive use of my energy.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Skarn on January 30, 2017, 04:34:37 pm
The current development is happening on SDL branch only, so I think you are doing it right.
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on January 30, 2017, 06:44:04 pm
Quote from: "iindigo"
Hope I'm not brushing anybody the wrong way by working on the SDL branch. I plan to work on the Qt branch too, but the Qt branch isn't really usable yet and I'm not equipped with the skills needed to make it more usable — my expertise lies in more traditional UI oriented desktop software, not reading proprietary binary files and drawing things in OpenGL. I can figure these things out (and have just a little bit - I'm working on an M2 tool on the side)but the ramp up time is not going to be short. I figured smoothing out rough edges on NSDL before working on NQt's UI might be a more productive use of my energy.
No worries, I too am working on the SDL branch currently. I discarded the Qt idea :(
Be sure to visit IRC though to coordinate your work with others, namely Adspartan and me. Also, did I give you write access to the repository already?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on February 21, 2017, 01:33:39 am
Still working on the tilesets.
But now i reach shat and try to bring the new look to it.
Im not sure with the story if it fits(im not so much inside the story).
But i think it looks much nicer than before :D
Maybe i will recolor the blue crystals into the color on the top of the big building.
Because this greenish is not textur green is vertex or something else green.
But im not yet sure
It is still much to do here.

(http://www.bilder-upload.eu/upload/3167c1-1487636728.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: schlumpf on February 25, 2017, 02:59:34 pm
Working on my noggiting!


(http://i.imgur.com/OBaoyfp.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on April 23, 2017, 07:21:07 am
Did some road. After some houres you get faster with it :)

Title: Re: [SHOWOFF] What Are You Working On
Post by: ReznikShaman on May 20, 2017, 06:47:28 pm
 :)
(http://jpeg.cz/images/2017/05/20/LBrhe.jpg)
(http://jpeg.cz/images/2017/05/20/qiRYp.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kobiesan on May 22, 2017, 07:51:01 am
:)
(http://jpeg.cz/images/2017/05/20/LBrhe.jpg)
(http://jpeg.cz/images/2017/05/20/qiRYp.png)

That's insanely impressive. What do you use to model the buildings? How'd you make the roads? Are they textures?
Title: Re: [SHOWOFF] What Are You Working On
Post by: Amaroth on May 22, 2017, 09:02:49 am
Those roads are going above the ground and are turning, those are definitely models.

Got to admit, that place is sick.
Title: Re: [SHOWOFF] What Are You Working On
Post by: ReznikShaman on May 22, 2017, 06:59:33 pm
First, I wanted to finish the Afterfall project, but Filipsons explained to me why he did not want it. We agreed that I would do a completely different style of world and that I can use Afterfall models. Now I have dozens of my own models. I create them differently, sometimes through m2 / wmo converters (from open 3d DBs) and sometimes as a simple reskin or duplicate of already existing models. Sometimes I just build buildings from different models together. The roads are from the m2 model. I have many kinds, shades, combinations and colors :-)

(http://jpeg.cz/images/2017/05/22/yOVue.jpg)
(http://jpeg.cz/images/2017/05/22/Jr7MP.jpg)
(http://jpeg.cz/images/2017/05/22/TSAf.jpg)
(http://jpeg.cz/images/2017/05/22/Krxvh.jpg)


Title: Re: [SHOWOFF] What Are You Working On
Post by: Grymskvll on May 31, 2017, 03:02:09 pm
^ that's really cool. are the power lines separate objects from the poles?

I needed to mod the castbar visual for something I'm working on, but then I got the idea that I could use 3D modeling to create interface textures. I decided to recreate the original castbar as a test:
(http://i.imgur.com/GFS3G9N.jpg)
(http://i.imgur.com/ub1BSPw.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Supora on May 31, 2017, 08:46:21 pm
Pretty nice sculpting. You could even try to create your own animated logo for video-intros. Sadly I never got good results when I tried to sculpt something.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kobiesan on June 13, 2017, 05:50:27 am
Seeing what everyone else has made makes me feel retarded.

Anyway, here's a star wars loading bar. It's a lightsaber that fills up as the game loads more.
(http://i.imgur.com/ASOoeGc.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on June 30, 2017, 01:26:03 pm
Found some time to do some detail work on the start island.

(https://imagr.eu/up/dU1ie_WoWScrnShot_063017_132147.jpg)

(https://imagr.eu/up/MNr5y_WoWScrnShot_063017_132113.jpg)

(https://imagr.eu/up/lL0W9_WoWScrnShot_063017_132055.jpg)

(https://imagr.eu/up/7W8AN_WoWScrnShot_063017_131958.jpg)

(https://imagr.eu/up/iyx3N_WoWScrnShot_063017_131909.jpg)

(https://imagr.eu/up/bZcg7_WoWScrnShot_063017_131718.jpg)

(https://imagr.eu/up/VaEKM_WoWScrnShot_063017_131559.jpg)

Title: Re: [SHOWOFF] What Are You Working On
Post by: Bardh on June 30, 2017, 11:24:21 pm
Your work seems good Steff but I would recommend you to be careful with the bushes, especially the ones placed near the water, they mostly look to be duplicated because their size and even rotation seems to be nearly the same, maybe making some larger would make them look better.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on June 30, 2017, 11:45:44 pm
thanks for your tip. this water plant looks the same from every angel. i think i will move it all undermthe water surface and use the other bush outside the water. also the big color difference looks strange i think.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on July 01, 2017, 12:49:14 pm
I changed it to this style. Less of the water plants and more under the surface.

Title: Re: [SHOWOFF] What Are You Working On
Post by: madguy on July 05, 2017, 03:36:50 pm
This is very much the early days of a project I started working on yesterday, the idea is to create a pirate / smuggler harbor inside a jungle.

The map itself is decently big, but I only "finished" this part so far.

(https://image.noelshack.com/minis/2017/27/3/1499261716-wowscrnshot-070517-152955.png) (https://www.noelshack.com/2017-27-3-1499261716-wowscrnshot-070517-152955.jpg)

(https://image.noelshack.com/minis/2017/27/3/1499261717-wowscrnshot-070517-153002.png) (https://www.noelshack.com/2017-27-3-1499261717-wowscrnshot-070517-153002.jpg)

(https://image.noelshack.com/minis/2017/27/3/1499261717-wowscrnshot-070517-153007.png) (https://www.noelshack.com/2017-27-3-1499261717-wowscrnshot-070517-153007.jpg)

(https://image.noelshack.com/minis/2017/27/3/1499261717-wowscrnshot-070517-153013.png) (https://www.noelshack.com/2017-27-3-1499261717-wowscrnshot-070517-153013.jpg)

(https://image.noelshack.com/minis/2017/27/3/1499261716-wowscrnshot-070517-153017.png) (https://www.noelshack.com/2017-27-3-1499261716-wowscrnshot-070517-153017.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on July 18, 2017, 12:35:26 am
I worked at new thunderbluff textures.
There is still some things to do but it looks not bad i think^^
(https://ozwpqg-bn1305.files.1drv.com/y4mMiSUqgx2LrlqIwnMsmSkIPI_xVQZ2CVN2uPjFzlMKuggj3r4uGkOiRFWD9UePuvWGID0aXjGRIqxLZXuyl0ZPvcU1rdG9pzUs5c7SopQ1ablpVMwjxA2ewf5W9r7LIwj2HnVLnJzAlFH3TOw0LdVW7Q36IPGpCK1lNhyyWfiGXMkgeGUIzKvCqnEH9jA2xxgYAsik1xjhN-cz6GYs1zCYQ/ErsterLook.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: ReznikShaman on July 24, 2017, 04:35:38 pm


BTW I really like new TB textures^^
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zorgo on July 31, 2017, 04:29:20 pm
I'm still working...

(https://www2.pic-upload.de/img/33648332/Unbenannt.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on August 20, 2017, 04:58:17 pm
Started to up convert Eluon City for Maruum.
Fixed collision bugs and convert custom m2s to wod format.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zorgo on August 21, 2017, 12:32:55 pm
Very nice.

This was one of the first worldbuildings I ever seen and motivate me to build my own. This work is very impressive and makes me always smile.

Greetz. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Steff on August 21, 2017, 11:06:14 pm
Yes Eluos masterpice. 6 month of work... And finaly it will work 100% ingame :) I just shape the ground to fit to the worldmap.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on August 26, 2017, 10:32:49 pm
im working on a "Dark Dalaran" for halloween.
At moment i play a bit with the light (thx to Amaroth´s videos pew ^^) and made/add new textures, still missing some so i dont made a screen of whole dala.
(https://ozyvfa-bn1305.files.1drv.com/y4mr99H2J-9bYYB7qr9UyXwXydekO0c1T6iI5A0X7jWcrtMVYgz4Xx6OBVObO-5fu6gNEaceQ-GCiCk1Xmx-8YXNvnir0XfQDLXbR633hIZIHRdynT1G8sEneYHdLDghHLeQOpHTOQoJDnl7MZIo9ydIOdVpaUtGQYCN_3PfKIdrpFxQvyAPkDQ2IPscEcNpij04a2na1EkyaWzgtD_znubEw/Dark_dala.jpg?psid=1)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zorgo on August 27, 2017, 02:09:35 pm
wow very nice, I like the idea. :)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on August 27, 2017, 05:24:44 pm
hehe thx  ;D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on October 07, 2017, 01:14:33 am
Halloween is near and i will not finished all my ideas but i want end this project soon.
(https://ozzehg-bn1305.files.1drv.com/y4mRTnLwENoTAvK5cLAhIQTN2Io7zUuJpW6EiyLQMNffQWtJPxt2Xb8pHKq_8HSTrEeWkHcWb34hLEuy4MDYm-GoF130rHoPkgxaMqlfDYNmyBO3x8Aba_AJ3CUTzabwxSh8cy-SeHIsTFPPXvuAq7He6TAfIvKyBxx-C4JmLRDX6JuFSuFmU9I0yITx3g3xvSdy0--AqeSJgIbXqGzVYdRAA/DarkDalaran.jpg?psid=1)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Uthil on October 08, 2017, 11:43:20 am
Nice idea mate, looks good.  8)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zorgo on October 09, 2017, 12:42:31 am
(https://www2.pic-upload.de/img/34061045/WoWScrnShot_100817_020038.jpg)

(https://www2.pic-upload.de/img/34061051/WoWScrnShot_100817_021443.jpg)

(https://www2.pic-upload.de/img/34061054/WoWScrnShot_091717_171733.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: ReznikShaman on October 12, 2017, 03:31:24 pm
:-)
(http://jpeg.cz/images/2017/10/12/wasteland.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Luzifix on November 05, 2017, 03:12:54 am
I'm currently working on a simple ADT Ground Effects Tool

(https://i.imgur.com/ZMCTn8e.png)

(https://i.imgur.com/7pNHHvs.png)
Title: Re: [SHOWOFF] What Are You Working On
Post by: leeviathan on November 16, 2017, 07:39:47 pm
I'm working on a custom Tauren-Druid Aquatic Form and tweaks to Night Elf Aquatic Form (i.e. making the eyes actually glow)

(http://www.mediafire.com/convkey/02a8/ii92yw5bec9w7q0zg.jpg)

UPDATE: All done, I'll probably add this as an option with my Cohesive Druid Forms mod
(http://www.mediafire.com/convkey/3ed4/2kgeiw7tc9alm5tzg.jpg)



Title: Re: [SHOWOFF] What Are You Working On
Post by: leeviathan on November 26, 2017, 11:44:57 pm
I always thought the travel form for Tauren should be a kind of antelope...also reworking the NE stag form a bit

(http://www.mediafire.com/convkey/ff78/3r83tajlo25wm4fzg.jpg?size_id=7)

UPDATE: I decided on less crazy antlers:
(http://www.mediafire.com/convkey/c834/porjchdf3zioh1gzg.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on December 06, 2017, 09:11:12 pm
I like your trave lantelope rly, it fits perfect^^.

So i started for a while again a bit on the tileset mod, this time darnassus. its harder to find a look that fit, than i expected.
And some textures rly hard to fit on all different models good.

Anyway,one of my good looking things, i show you^^.
The rest isnt final, im not yet sure if i add plants on the structure or not and what color it become ect ect ect
(https://euew1g-bn1305.files.1drv.com/y4mP1UyhrQRmFsXSMHzFO0yi6KA4joMLgkyIDo0l5walbtkolegME43BYxJoph0VTaG69acpKaiNZBHHLC6gzB5HN6dU8AjSaesbwboNVElzy_5HiKipl6R5nEtJhvX3DaFeFPilfg4nQaTT1VLe_9TreF6lnnfo9YuktzokMIXNpldPIlaMOoz6UZT8E56fC17D2lp3qPRZNCOyC_4FGLczg/N11_firstlook.jpgpsid=1)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bardh on December 12, 2017, 05:40:28 pm
An old god, this is a part of Tales of Time project.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Zorgo on December 13, 2017, 07:00:00 pm
Wow... the last picture ist awesome. :D
Title: Re: [SHOWOFF] What Are You Working On
Post by: Bardh on December 15, 2017, 02:59:28 am
Thanks, added more light to be able to see the terrain a bit but still, the fog is covering it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Kobiesan on December 16, 2017, 09:47:00 pm


This one took me 7 hours.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on December 27, 2017, 11:19:47 pm
Still so much ;< but here another little preview.
(https://5rpc7g-bn1305.files.1drv.com/y4mXePcKmfesLXUcCd-P3LhNjje4IJXBUS_j9EdVr5365V1-sMFrVz5YPbK0Th9GUrCEV5kBK9s9MHYPHDf1W65gIMHYMg-kTm4bBFxYATUlkV15d5EOmPP7-o_-Uy1f2vhvA7A_8V1WUdJTNZ7EzHjxq9kjD2pO21DZ2TbTjI3LhtW0k7TmaP8xztgFh57k9GgI0gWzgZpuC2uRaGYFc5gdg/N11_thi.jpg?psid=1)
Title: Re: [SHOWOFF] What Are You Working On
Post by: leeviathan on December 28, 2017, 12:47:34 am
Now I'm making a custom Tree Form. It uses the old Ent model's animations, which I prefer over Blizzard's official updated Tree Form.

(http://www.mediafire.com/convkey/295c/9etvkwwccp6ld92zg.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on December 28, 2017, 01:54:06 am
This is really nice. I was thinking about it but never try it with the ent animation.( I hate the cata trees^^)

Title: Re: [SHOWOFF] What Are You Working On
Post by: Uthil on December 28, 2017, 01:15:34 pm
Nice work both of you. Wish I had some time too to involve on such things too but unfortunately I don't. I cant even complete my mod  >:( :( for gods sake.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Axis48 on December 28, 2017, 11:59:37 pm
Just finished making up a trailer for an upcoming project release I'm doin' with some friends!

Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on February 25, 2018, 03:38:20 am
This is my firs complete self made model with textures that i draw. And yes it is a steak! :D
This is the Deathskeleton of......  a male Tauren xD maybe i will do more for each gender/race.
imagine a raid with male tauren and all die xD
(https://qzz5sa.bn.files.1drv.com/y4m1W8KHvR9dKHOyEzf_j2tQpkzodv7nzqGdGSr1FmdoFW38oigUnfBUFXE58RQHudQceiIwV5MTKnrJcAb1EyAk8V-YX4-b17cpWfII_gJ3FmdyTUbS-RGr8OIiKfzvd7fP6jSb92SxV4AfILVB6thWC2iyeJXYrtQwBfuGF2xrHQ2_YNbr6rgTCEDg234bJ4AteoxUYWP04sEdMKpTjJxnw/Steak.jpg?psid=1)

Im still the last one who poste here so i just edit it^^.
Yesterday i had the idea at looking "penguins of madagascar" that i can do juliens "helm". I want it again complete self made so i draw texture, made model ect . It is not yet finished but the model looks good just the texture not yet .
(https://qjz5sa.bn.files.1drv.com/y4mxZabmSw-ypBX5ztkOuWYLsNexoNMCZQLJFN-yV5cH7czZ2E-SOn1CCHHvuHff1iRbRHDqW0KoiDfuBOYQY7AjveiP0MfGmbW5flYARC9QEs37zCA0tszKaayyKnRZyrF00w8TH-f6pxfJLzBSHbw2i1gki1QMowPGQ1ngAOLW3HigEbWtAPzQXkKpBgMD9U9upbiO-rRl18SnhV1S0Q4VQ/julien.png?psid=1)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on May 24, 2018, 10:52:34 pm
I stoped with the Julien helmet. but today i forged the most epic item in Azeroth.
The Amazing Plumbus! :D
Hehe it is rly just a quick model but i love it.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Vortalex on July 21, 2018, 10:17:34 am
Now I'm making a custom Tree Form. It uses the old Ent model's animations, which I prefer over Blizzard's official updated Tree Form.

Now that is impressive.
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on August 25, 2018, 02:23:31 am
My target is that it will be look more like the movie. Because there was ironforge sooo great and  we saw it sooo short xD
Title: Re: [SHOWOFF] What Are You Working On
Post by: leeviathan on January 11, 2019, 10:39:48 pm
Working on a Draenei redesign where they look more like the Broken/Krokul. I've just started with the Broken-like female design; I'm really liking how it looks compared with the FelBroken male face.

(https://www.mediafire.com/convkey/221c/y80cwk25ny2ucymzg.jpg)
Title: Re: [SHOWOFF] What Are You Working On
Post by: leeviathan on January 24, 2019, 09:29:33 pm
Some working models of the Draenei redesign, just have to add some more Predator-like hairstyles and they're basically done:

(https://media.giphy.com/media/m9cbMCSKska5lzX6RR/giphy.gif)
Title: Re: [SHOWOFF] What Are You Working On
Post by: Finsternis on February 07, 2019, 11:16:41 pm
If you remember my christmas stuff, you can see that i work on a similar thing for valentine. And im really suprised how good the glowing roses look :D. Without the barrel texture, all is hand painted.
(https://e8xqlq.by.files.1drv.com/y4mPyb9VjszwPZsAIhmKpVv_qbjsAZ6tNIdTl_UWKW0cy_cLb-FzJecUl8Tt4sO-KYwKBtJK24TYgW2wxbZ4vuGNp46RtpnfQL4ZDB03G81OecSdaxjjQuUhvW9NAUi0IzmFrAcqjh4hgND7uTVcinKU3PS1shrZRMyd_cpVpE99Cna32S3GSttXVFbDa6P40asKi7m0t4YUw_RFCs0zFZHxg/WoWScrnShot_020719_211254.jpg?psid=1)

Im not yet sure how i will do the horde ones, maybe red leaves and black/red roses. But not a complete new model.
Title: Re: [SHOWOFF] What Are You Working On
Post by: stan84 on February 08, 2019, 09:48:53 am
good job leeviathan, those models looks amazing
Title: Re: [SHOWOFF] What Are You Working On
Post by: leeviathan on March 28, 2019, 05:48:20 pm
Thanks! Here are a selection of customizations including the males

(https://www.mediafire.com/convkey/e5db/t3rl4xn2c363149zg.jpg)

I'll include it as an optional patch with my WoD Character Models mod at some point. I lost motivation towards the end so the faces are very same-y and I could add some more hairstyles.
Title: Re: [SHOWOFF] What Are You Working On
Post by: The_Tauren on March 31, 2019, 10:06:31 am
Those look great! Would like to use them on a legion private server if they're compatible with that version.