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Author Topic: [SHOWOFF] What Are You Working On  (Read 318723 times)

stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #240 on: May 17, 2014, 06:37:04 pm »
Halfway through my exams so very slow progress on my project. Here is some more work on the Interface and the loadout menu structure done:

[media:2csdh08r]https://www.youtube.com/watch?v=mUOWkibcTAI[/media:2csdh08r]
« Last Edit: May 18, 2014, 11:59:42 am by Admin »

Allifeur

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Re: [SHOWOFF] What Are You Working On
« Reply #241 on: May 17, 2014, 09:10:46 pm »
I decided to learn seriously 3D modeling this morning. So, after getting used to the tools, I started to make a bed model starting from nothing. This is what it looks like so far :



 I don't even know how to put textures on it yet, I'll continue working on it tomorrow. If I train at least one hour with Blender every day I might be able to make good buildings within a month.  :D

 I also made some experiments about mapping a transition between dry sand and wet sand on a beach. First I tried like that:



 Though someone told me it was too blurry, so I tried something more simple with only one sand texture :



 And finally, I made some mountains too. Though, I have so much mountains to do that it gets depressing.

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sleikas

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Re: [SHOWOFF] What Are You Working On
« Reply #242 on: May 17, 2014, 10:02:59 pm »
Quote
And finally, I made some mountains too. Though, I have so much mountains to do that it gets depressing.

Know your pain mate
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MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #243 on: May 17, 2014, 11:27:11 pm »
Quote from: "sleikas"
Quote
And finally, I made some mountains too. Though, I have so much mountains to do that it gets depressing.

Cool work Super Rabit really blizzlike really fascinating
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Steff

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Re: [SHOWOFF] What Are You Working On
« Reply #244 on: May 18, 2014, 09:05:12 am »
If you want to get a map realy done it an short amount of time,  alpha work on maps is the only way.

The transition looks realy good btw.
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TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #245 on: May 18, 2014, 02:40:54 pm »
https://dl.dropboxusercontent.com/u/690 ... Mudbox.pdf

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.
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axel0099

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Re: [SHOWOFF] What Are You Working On
« Reply #246 on: May 18, 2014, 04:15:26 pm »
more tests,

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Foereaper

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Re: [SHOWOFF] What Are You Working On
« Reply #247 on: May 18, 2014, 05:41:21 pm »


Island for Harry's Hunger Games project, still WIP :)
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #248 on: May 18, 2014, 06:09:19 pm »
Preparing for HearthStone in WoW



(still some things need to be fixed)
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Allifeur

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Re: [SHOWOFF] What Are You Working On
« Reply #249 on: May 18, 2014, 06:19:57 pm »
Millhouse Manastorm with a warrior against a mage ? Garrosh sure is mad. Though this is great  :lol:
« Last Edit: May 18, 2014, 10:17:29 pm by Admin »

MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #250 on: May 18, 2014, 07:16:05 pm »
Garrosh will win
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schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #251 on: May 18, 2014, 09:09:03 pm »
Quote from: "TheBuG"
https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdf

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.

Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.
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TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #252 on: May 18, 2014, 09:41:23 pm »
Quote from: "Foereaper"


Island for Harry's Hunger Games project, still WIP :)

What size (ADTs) is the isle?

Quote from: "schlumpf"
Quote from: "TheBuG"
https://dl.dropboxusercontent.com/u/69071573/Creating%20ADT%20Heightmaps%20using%20Autodesk%20Mudbox.pdf

Working on a tutorial for Heightmap creation. For once Hanfer is done with his exam(s) and the obj import in FuTa is functional (if it's possible). Obviously it's still WiP but I'd like to hear if it's easy to understand. I tried making it as noob friendly as I could.

Wow. So, height map creation here means: How to edit ADTs in a better editor than noggit. I really "love" how people keep making processes more complex due to having bad tools. Everything you actually want is a proper brush in Noggit and some undo/redo.

More or less, yes. But since I honestly know shit about programming it's no use. And Noggit has bigger issues than a bad brush at the moment.

Mudbox is basically general routine anyway for most people working with other game engines as well.
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Foereaper

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Re: [SHOWOFF] What Are You Working On
« Reply #253 on: May 18, 2014, 10:04:35 pm »
The entire area, including the edge of ocean around it, is 3x3 ADT's. Takes roughly 2 minutes from one end to the other :)
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tehrob

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Re: [SHOWOFF] What Are You Working On
« Reply #254 on: May 19, 2014, 03:19:22 pm »
Quote from: "TheBuG"
And Noggit has bigger issues than a bad brush at the moment.
QFT

But to be honest, Heightmap Creation works fine in Noggit. Most Problems are Object related.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »