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Author Topic: [SHOWOFF] What Are You Working On  (Read 318388 times)

schlumpf

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Re: [SHOWOFF] What Are You Working On
« Reply #315 on: June 06, 2014, 09:57:20 am »
Quote from: "Amaroth"
Schlumpf: Yet another thing I have never seen before. Does jumping and so on work too? And changing between walking on ground and on walls?
As you can see from the missing interface, this is in fact a cutscene. There, it is possible to switch, yes. For players this is also possible, but as wow only uses x and y to determine speed, you would be up that wall in less than a second.
Quote from: "Rangorn"
I'm curious about this,what are u doing exactly ?

Some cinematics like we can see in Uldum ?
Did you have to use cameras.dbc/other dbcs and make your own .m2 camera to do this ?
A cutscene, as we can see in pandaria. Cataclysm cutscenes are server side, this is client side. At first I thought I had to edit CameraModes.dbc, but I found out that I don't need that for the most parts, maybe for none. Those model based cameras are way too ugly to use and offer a lot less flexibility.
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Amaroth

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Re: [SHOWOFF] What Are You Working On
« Reply #316 on: June 06, 2014, 12:52:46 pm »

Red part looks rather strange, yellow is OK but could be better.
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Allifeur

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Re: [SHOWOFF] What Are You Working On
« Reply #317 on: June 06, 2014, 02:03:26 pm »
I wanted some clear wood there to make a bigger contrast because I think it's pretty,  but maybe my tastes are bad, though I like it. It would be nice if other people could say what they think about it : if too many people think I should not use that kind of wood here for decoration, then I'll put a yellowish wood. Though, I think we would lost something by doing that.
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #318 on: June 06, 2014, 03:09:48 pm »
Because Scale is Needed
(just texture isnt HD)


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axel0099

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Re: [SHOWOFF] What Are You Working On
« Reply #319 on: June 08, 2014, 06:09:05 pm »
more tests :)



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Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #320 on: June 11, 2014, 10:23:26 am »

And once again: What am i working on?


a lot these days. have 5 or so different projects going on currently.
Since i switch between them on a daily basis there are always just baby steps not really worth writing about. However, here are some things :D

LoadGL.cmake


Today i made a small cmake script public that i wrote yesterday.
Residing here it simplifies loading OpenGL functions in a cmake build env.
Its more or less just a port of a already existing lib, but yeah thats what i did today.

WoW Post Processing


Another thing i recently started working on: implementing post processing for WoW.
The idea to archive that is a rather simple: one creates a "proxy" d3d9.dll in which the geometry gets rendered into a texture instead of the screen. Then the picture gets handed over to the post processing code/shader and finally gets displayed.


(proof of concept: the login screen rendered onto a smaller quad)

Most of the "setup" code is done. Only thing left to do is the post processing shader itself.

LUI - Lightweight User Interface


I don't know if its just me but every time i was looking for a decent OpenGL UI library i couldn't find anything suitable.
Either they were bulky as fuck or they were incomplete and barely functional. As cromon had similar thoughts on that subject we decided to team up and build a new lightweight lib.
LUI is still in a really early state (there is no code at all :D ) but we hope we can change that in the next few weeks.
My current prototype however looks _really_ promising  :lol:


more to come.
(yep there are still more projects....)
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TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #321 on: June 11, 2014, 11:01:32 am »
Quote from: "Hanfer"
Since i switch between them on a daily basis there are always just baby steps not really worth writing about.

I know that feeling...

Boralus... Broken Isles... Undermine... Random zones in the Void... Arathor ;)

Anyway, I have no idea what your projects could offer us, but keep it up :p.
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Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #322 on: June 11, 2014, 11:13:02 am »
Quote from: "TheBuG"
Anyway, I have no idea what your projects could offer us, but keep it up :p.
what do your projects offer to me? nothing. and yet your are invited to write about them here.
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TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #323 on: June 11, 2014, 11:15:45 am »
Quote from: "Hanfer"
Quote from: "TheBuG"
Anyway, I have no idea what your projects could offer us, but keep it up :p.
what do your projects offer to me? nothing. and yet your are invited to write about them here.

Oh, that's not what I meant. I just meant I didn't understand any of it, nor what it's exact use could be. But it might become useful in the future. I just don't understand much programming jibber-jabber.

Anyway, not WoW related, but maybe interesting for worldbuilders nonetheless. I recieved an invite for Everquest Landmark. Did a quick 2 minute build to see how it works.

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juliengosset

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Re: [SHOWOFF] What Are You Working On
« Reply #324 on: June 11, 2014, 11:27:22 pm »
Trying to import some M2 models from MOP/Cataclysm on a 2.4.3 client
Thank to stan84 !!
[attachment=0:tspeuvtp]WoWScrnShot_061114_232605.jpg[/attachment:tspeuvtp]
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TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #325 on: June 14, 2014, 02:30:56 pm »
Testing a new of creating mountains.

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axel0099

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Re: [SHOWOFF] What Are You Working On
« Reply #326 on: June 14, 2014, 02:38:38 pm »
looks great,

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Shelldon

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Re: [SHOWOFF] What Are You Working On
« Reply #327 on: June 14, 2014, 02:59:03 pm »
simple farming system,
[media:2m3fe1uj]http://www.youtube.com/watch?v=4ihJ8N9G3m4[/media:2m3fe1uj]
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TheBuG

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Re: [SHOWOFF] What Are You Working On
« Reply #328 on: June 14, 2014, 05:28:35 pm »
Quote from: "TheBuG"
Testing a new of creating mountains.


I went further than just a mountain test. Ofcourse it's no proper testing without having a little environment around it.




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akspa420

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Re: [SHOWOFF] What Are You Working On
« Reply #329 on: June 15, 2014, 11:47:00 pm »
I modified Offsetfix to not do any fixing of the M2 or doodad info for WoTLK maps. I did this to try and fix the resulting non-noggit-compatible maps that Mjollna's GillijimProject creates. As such, my first experiment was a success, aside from the water disappearing (which I'm sure is due to how the offsetfix app processes liquid data - additional hacking will be needed to determine how to get the water back).

As such, I've got Alpha WoW maps working within Noggit!

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