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Author Topic: [SHOWOFF] What Are You Working On  (Read 318388 times)

phucko1

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Re: [SHOWOFF] What Are You Working On
« Reply #345 on: June 20, 2014, 02:47:38 pm »
If you are going to do a style like that, Tehrob you will need to change the rock texture so it is more defined as rock, same with the grass you can barely see any detail at all that makes it out as grass instead of green blur.

The problem with making a realistic approach in WoW is that WoW's style of graphics is not ment to have realistic shapes.
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Met@

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Re: [SHOWOFF] What Are You Working On
« Reply #346 on: June 20, 2014, 03:55:55 pm »
Quote from: "Hanfer"
probably dumb question: these are imported from WMO, aren't they?

Yes and no, the whole wmo is a mix of parts from the subway, the Gnomeregan instance, etc... But on my last screen, it's a custom room made from zero (pillars and metal beams are custom too) :)

There's my wmo:



And the plan of the New Gnomeregan (design by Allifeur):



It means... a lot of custom rooms o/

(we'll make some changes on the plan)
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iindigo

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Re: [SHOWOFF] What Are You Working On
« Reply #347 on: June 20, 2014, 05:42:11 pm »
Quote from: "Hanfer"
i like that. MAC only i suppose?
For now yes, but I’m planning the shift the inner workings from Obj-C/Cocoa to a stand-alone portable C++ library. It’ll be GPL and will have definitions for individual DBCs hardcoded in, so you’ll be able to hand the library any DBC it has a definition for and it’ll spit out usable information. With that it’ll be trivial to write full-featured native front ends for any platform.

EDIT: More BLP viewer work

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Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #348 on: June 22, 2014, 12:47:29 pm »
Quote from: "iindigo"
Quote from: "Hanfer"
i like that. MAC only i suppose?
For now yes, but I’m planning the shift the inner workings from Obj-C/Cocoa to a stand-alone portable C++ library. It’ll be GPL and will have definitions for individual DBCs hardcoded in, so you’ll be able to hand the library any DBC it has a definition for and it’ll spit out usable information. With that it’ll be trivial to write full-featured native front ends for any platform.

EDIT: More BLP viewer work
-image snip-
i like that even more.
As far as cross platform GUI libs go: Qt is "da shit"
there should be even a blp image plugin (enables qt to read blps directly) floating around somewhere in the interwebs

EDIT: snip image
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Met@

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Re: [SHOWOFF] What Are You Working On
« Reply #349 on: June 22, 2014, 03:06:28 pm »
Here's a tool who able to display thumbnails and previews of BLP images (for Windows). Useful if we've a lot of BLP in a folder, maybe  it can help for your tool. :)

http://www.wowinterface.com/downloads/info16700-BLPView.html

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iindigo

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Re: [SHOWOFF] What Are You Working On
« Reply #350 on: June 22, 2014, 07:46:10 pm »
Quote from: "Hanfer"
i like that even more.
As far as cross platform GUI libs go: Qt is "da shit"
there should be even a blp image plugin (enables qt to read blps directly) floating around somewhere in the interwebs

EDIT: snip image
Qt is nice, but it comes with a number of drawbacks (as does all cross-platform UI development). What I’ve found from playing with it is that:

- Qt applications will only look good on the platform they’re designed on unless you do a lot of platform-specific tweaks (this drives perfectionists nuts)
- Making sure that Qt is properly linked, cut down, and included with your application on platforms that aren’t Linux can be a pain
- The larger the range of controls and Qt utilities you use, the more the application’s size inflates due to requiring more of Qt to be included

I much prefer doing native front ends when possible. It’s much easier to ensure that the program “just works” on target platforms, the binaries are smaller and lighter (for instance, the debug version of the BLP viewer currently weighs only ~300kb and final will be maybe half of that), and it’s much easier to take advantage of system features (for instance, OS X’s built in automatic file versioning system). For Linux though, Qt is definitely the way to go, no question. GTK+ is a royal mess in comparison and most Linux users have Qt installed already anyway.

And surprisingly there’s very little in the way of stand-alone BLP decoding/encoding libraries. Most of what’s out there is extremely dated and is aimed at WC3 instead of modern WoW or is locked into a certain ecosystem (there’s a BLP library for C#/.NET for example). I’ll spin off my own encoding/decoding code as a library once the project is closer to completion.

Anyway, just got “type 3” ARGB BLPs implemented. Palletized is next up, that should be fun…
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Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #351 on: June 22, 2014, 08:30:04 pm »
Quote from: "iindigo"
Qt is nice, but it comes with a number of drawbacks (as does all cross-platform UI development). What I’ve found from playing with it is that:

- Qt applications will only look good on the platform they’re designed on unless you do a lot of platform-specific tweaks (this drives perfectionists nuts)
- Making sure that Qt is properly linked, cut down, and included with your application on platforms that aren’t Linux can be a pain
- The larger the range of controls and Qt utilities you use, the more the application’s size inflates due to requiring more of Qt to be included
i think the word you are looking for is "bloated" :D everything you said is true. yet, there is no better alternative.
@design thingy: they are currently try to solve this with their own design which is supposed to be consistent over all platforms.

Quote from: "iindigo"
I much prefer doing native front ends when possible. It’s much easier to ensure that the program “just works” on target platforms, the binaries are smaller and lighter (for instance, the debug version of the BLP viewer currently weighs only ~300kb and final will be maybe half of that), and it’s much easier to take advantage of system features (for instance, OS X’s built in automatic file versioning system). For Linux though, Qt is definitely the way to go, no question. GTK+ is a royal mess in comparison and most Linux users have Qt installed already anyway.
i once tried to build sth that uses only native ui systems, after that i gratefully accepted Qt's drawbacks :D
(and yeah GTK+ is a mess -.- )

Quote from: "iindigo"
-snip-
Anyway, just got “type 3” ARGB BLPs implemented. Palletized is next up, that should be fun…
-snip-
i implemented that somewhere.......iirc it wasn't as "hard" as it looked at first glance...
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Roxas

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Re: [SHOWOFF] What Are You Working On
« Reply #352 on: June 23, 2014, 12:17:40 am »
Quote from: "Met@"
Here's a tool who able to display thumbnails and previews of BLP images (for Windows). Useful if we've a lot of BLP in a folder, maybe  it can help for your tool. :)

http://www.wowinterface.com/downloads/info16700-BLPView.html


thank you for sharing
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Alastor

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Re: [SHOWOFF] What Are You Working On
« Reply #353 on: June 23, 2014, 01:26:02 am »
This BLPshell is already in Modcraft Starter pack :?
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Met@

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Re: [SHOWOFF] What Are You Working On
« Reply #354 on: June 23, 2014, 01:34:36 am »
I found the same tool for Mac OS => http://www.wowinterface.com/downloads/i ... PLook.html



Edit:
 
Quote from: "dahaga"
This BLPshell is already in Modcraft Starter pack :?
Sorry, I didn't know  :?
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phucko1

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Re: [SHOWOFF] What Are You Working On
« Reply #355 on: June 23, 2014, 04:56:26 am »


Playable Starcraft models incoming.
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Shelldon

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Re: [SHOWOFF] What Are You Working On
« Reply #356 on: June 23, 2014, 07:33:04 pm »
Inspired from some of blizzard's and modcraft's level designers' works (Nagrand, etc).
Some full of WoD models island :)

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Nekatus

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Re: [SHOWOFF] What Are You Working On
« Reply #357 on: June 23, 2014, 08:44:22 pm »
Quote from: "Shelldon"
Inspired from some of blizzard's and modcraft's level designers' works (Nagrand, etc).
Some full of WoD models island :)

WoW! Amazing work! :)
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stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #358 on: June 24, 2014, 03:22:35 pm »
Quote from: "Shelldon"
Inspired from some of blizzard's and modcraft's level designers' works (Nagrand, etc).
Some full of WoD models island :)


The water looks absolutely vile, but the mountains look really nice.
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Shelldon

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Re: [SHOWOFF] What Are You Working On
« Reply #359 on: June 24, 2014, 03:55:53 pm »
Quote from: "Nekatus"
WoW! Amazing work! :)
Thank you, have to say the same about your works).
Quote from: "stoneharry"
The water looks absolutely vile, but the mountains look really nice.
I very pleased you like it. Yep, water is really ugly, same as light work on this map. I'll change the color and/or opacity of water and the whole type of them both.
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