This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Topics - PhilipTNG

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16
This isn't a Tutorial, it's more of a Mix between a Vlog and a Livestream, hence Vlogstream. I just talk my way through my crude method of putting Mario into Wow.

Most of my preps last atleast 4-6 hours before I even begin to put it into the game, in this video, the prep itself lasted only about 60-70 minutes, since i'm not counting the time used to slice and weight it and also the photoshop part where I remake the eye texture. Just the time spent on prepping the 3d model itself.

Putting this up because it may prove helpful for others to see someone actually use the Tool to actually put in a new 3D model into the game rather than just modifying an existing model and putting that back into the game.  Also for anyone that may be a Cinema 4D user as well may benefit from this.


[media:rsv10o7o]https://www.youtube.com/watch?v=pIO0X7wie-8[/media:rsv10o7o]

Download Links:


♠ Python 2.6.2(x86): https://www.python.org/ftp/python/2.6.2 ... -2.6.2.msi
♠ Python 2.6.2(x64): https://www.python.org/ftp/python/2.6.2 ... .amd64.msi
♠ blender 2.49b: https://download.blender.org/release/Bl ... indows.exe
♠ M2Mod3(Not used in video): http://adf.ly/1EsdFJ
♠ M2Mod4(Used in video): http://adf.ly/1Esd3z
♠ 010 Editor: http://www.sweetscape.com/010editor/
♠ BLP Converter: http://www.wowinterface.com/downloads/i ... erter.html
♠ Mario Model Used: http://www.models-resource.com/wii/mari ... odel/6682/
♠ M2/Skin Templates can be downloaded from Alastor's Post on this forum: viewtopic.php?f=59&t=828
♠ Mjollna's MoP/Cata M2/Skin Converter: http://www.mjollna.org/docs/misc/CataToLkM2.zip
♠ MinGW DLL's needed for the Converter: http://adf.ly/1EfZVf

♠ My 3.3.5a Wow.exe incase anyone has trouble loading from a Folder patch like I do: http://adf.ly/1EffXM
♠ My 4.0.6a Wow.exe incase anyone has trouble loading from a Folder patch like I do: http://adf.ly/1EsgMY

Funny picture, CRACK FIEND MARIO!!!
(caused by my blp being a DXT1 where as the original used a DXT5/A type BLP, a simple change to the render type fixed it.)


17
"Retro-Porting" / [RELEASE] MoP/Cata/LK Item Gear Set For TBC 2.4.3
« on: April 14, 2015, 07:00:22 am »
Not all the weapon/helmet/shoulder models work and may crash the game client. Best to do a preview rather than trying to equip it on your character., I've not tested everything yet because there's a few thousand new dispalys and that'd take too long for one man to do alone.

So I'm sharing this for people that may want new displays in their TBC game but also for some people to help me find problematic m2 files.

Download Link:
http://mmfilez.tk/tbc_item_3xto548/NewI ... distro.rar


^ direct link, use a Download Manager like Flashget ( http://www.flashget.com/index_en.html ) to download it.
My internet kept disconnecting so I couldn't upload it to somewhere else like mega, so I ended up torrenting it to the vps instead.

For anyone that would like a copy of my Cata/MoP M2 to TBC converter, go here:



Instructions on how to use the files in this Archive:
1.) Put the MPQ file into your Data folder where your common.MPQ and patch.MPQ's reside.
2.) Place the WowMe.exe into the folder where your Wow.exe reside, you will need to use this to load the patch without being met with a file corruption error.
3.) The SQL File is to be ran inside of your World Database where your Item_Template resides, Make sure you execute the script with "Abort on Error" disabled, or whatever it may be called in your SQL DB Manager of choice, because there's a good chance I have a duplicate in the SQL file somewhere.
4.) Place the Item.dbc and ItemDisplayInfo.dbc files into your Emulator Core's dbc folder, MAKE SURE YOU BACK UP YOUR ORIGINAL FILES!!!, This needed to be done on OregonCore, I do not know if it's required for other Emulators.
5.) After you've done all of that, restart your World/Realm server and launch the WowMe.exe to go into the game. from within you should be able to add yourself items using the normal Retail Item Id's of a given Item, Like my favorite sword, Gurthalak, Voice of the Deeps, ID#77191

--Have Fun!!

Contact me via Twitter if you have any questions, Twitter's like email to me, I check it very frequently.
@PhillyTNGee

Pictures!








-----
Check out my other patch too for the Wandering Isle Map to TBC:
[media:1y3wrljd]https://www.youtube.com/watch?v=42qHNQwdjhQ[/media:1y3wrljd]

18
"Retro-Porting" / [RELEASE] Wandering Isle Map for TBC 2.4.3
« on: April 14, 2015, 04:31:44 am »
No need for WowMe since the map is on a MapID(586, one of the Transport ones) that's not checked against the Signatures. Also there aren't any dbc files in this patch.

Port Coordinates for OregonCore and probably other Emulators as well:
.go xyz 1470 3467 182 586

Place the MPQ file that's in the RAR Archive into your Data folder where your common.MPQ and patch.MPQ files are at. then just start up the game as normal and once ingame, the coords above should work without having to do any sort of Core DBC or Database Edits atleast I don't recall doing any of that.

[media:1umba61u]https://www.youtube.com/watch?v=42qHNQwdjhQ[/media:1umba61u]

Download and Misc Links:


♠ The Wandering Isle Map: http://adf.ly/1Ena96
♠ My 010 Based Cata/MoP to TBC M2 Converter:
--Special Thanks to ToxicDev for letting me use a part of his webbie for file distribution!

It doesn't have all doodad objects, mainly because I couldn't get them all to convert over properly and just don't have the time to work on the converter anymore, another reason why not all the objects are there is because I only looked at objects that came in the Mist of Pandaria Install, so things that were from Cataclysm or WoTLK are going to be missing because of that.

Also there is no water data because the Water information used in TBC is no longer used anymore and I've not gotten around to looking into if it's possible to build the old type data with the new data.

A lot of textures may look wrong, it's not because I have the wrong BLP files or anything, it's because the newer expansions have new blending systems that didn't exist in the older version of the game. So from the screenshots you'll see various White surfaces on the WMOs, this is because the use of combining flags 2 and 4 didn't work until WoTLK.





















19

The Actual Guide Ends at 32minutes and 30 seconds


[media:12j2wmx9]https://www.youtube.com/watch?v=CQjnViOdtAE[/media:12j2wmx9]

This is for Cydia of Ac-Web. The rest of the video after 32:30 is just me and my big mouth talking.

• In the video I disabled Particles to save time, If you want to learn about particle fixing, go check out my weapon porting video over at:

Tools used:
You'll need to have WoD Installed Naturally to follow this.
 --♠ TomRus's Casc Explorer:
https://github.com/WoW-Tools/CASCExplorer/releases
 --♠ WowParseDBCtoCSV:
https://code.google.com/p/cntc2/downloa ... uild98.rar
 --♠ Mjollna's MoP/Cata M2/Skin Converter:
http://www.mjollna.org/docs/misc/CataToLkM2.zip
 --♠ MinGW DLL's needed for the Converter:
http://adf.ly/1EfZVf
 --♠ Notepad++:
http://notepad-plus-plus.org/
 --♠ 010 Editor:
http://www.sweetscape.com/
 --♠ SQLYog Community 11.31:
https://code.google.com/p/sqlyog/wiki/Downloads

♠ For people having issues loading files from a Patch folder, use my Wow.exe: http://adf.ly/1EffXM
------------------------
And for about 2 hours after I finished recording this video, I continued to play around with it and this was the end result of the activity:
[media:12j2wmx9]https://www.youtube.com/watch?v=U9YvovW8SPQ[/media:12j2wmx9]

----Misc Links----
♠ BBTV/TGN YouTube Partnership (Require atleast 5000 views on your channel): http://bbtv.go2cloud.org/aff_c?offer_id=26&aff_id=4360
♠ Twitter: https://twitter.com/PhillyTNGee

20
This is the Short Version of the Guide for my M2 Converter, It should explain it well enough, but if you want a more defined explanation, check out the full video over at:

[media:22vpcvcj]https://www.youtube.com/watch?v=5tK-zr3g-2k[/media:22vpcvcj]

Download Links:


♠ Check the YouTube Video's Description( )
--I'd rather just update links at one source if I have to rather than having to remember all the places I posted this at. Thanks for your support :)

--Notes:


This is still very buggy and is pretty much for testing purposes only, It won't do many things but for the purpose of what it was made for, it does it fairly well, especially for being written in a markup language.

This was made with the sole intent on down porting weapons, helmets, and shoulder models, and some simple game object doodads. This was not to be aimed at doing creature conversions. Not all M2 files this is ran on will work, and it won't always generate an M2 file either due to various reasons

Things this converter will not do:
1.) Cameras
2.) Ribbons
3.) Lights
4.) Just about all Creature type Models except very basic ones as shown in the Full Version of the Video Guide.
5.) TexAnims isn't complete.
6.) Rivers/Waterfalls, I've yet to do one of these by hand yet so I don't know how they work yet.
7.) Transparency data may not always be re-allocated properly.

PICTURE GALLERY









--Wandering Isle M2's(don't pay attention to the WMOs)--

















Thanks:
♦ Stan84 for conversation and being an overall great guy.
♦ All the contributors who submitted information on the BC M2 info on pxr.dk wiki, it wasn't very indepth but was enough to get started.

Contact:
♠ Twitter: https://twitter.com/PhillyTNGee

21
Random / Anyone ever made mods for second life before?
« on: April 07, 2015, 11:24:09 pm »
During a conversation with an old buddy of mines that I've not talked to in over 7 years mentioned that there was business in the Second Life market for modders looking to make some actual money for their visual mods, anyone on here ever looked into that before?

22
"Retro-Porting" / [TUTORIAL] Upconvert WoTLK M2 to Work in Cata+
« on: April 02, 2015, 03:22:10 am »
This is a video for Ghaster, Here I'm showing my method for upconverting LK M2 files to have Emitters and Shadows working in Cataclysm, MoP, and WoD. So far I've only done weapons and some simple creatures.  I'm using a Blizzard File in this video versus a custom model because anyone who's interested in this can follow along if it's something they already have.

If you are doing a creature model, disable your cameras if you don't know how to fix them.

[media:3l8glsw8]https://www.youtube.com/watch?v=KjZZbdC9xPI[/media:3l8glsw8]

Knowledge and experience in doing MoP/Cata M2/Skin down porting is helpful when you go back up, so if you're lacking that skillset, this may be a bit hard to comprehend. Using a tool to do it for you does not count as experience since you're not doing anything by hand.

I'll let you(the viewer) figure out how to script the process if you want to go that route, there's a few different ways to script it. Goodluck.

This doesn't work on everything because not All Custom LK M2 Generators/Creators set the data up properly like a blizzard M2 file.  So Even if you do everything right, there may be some things in the M2 file that isn't up to scratch when compared to how the Wow client reads things.

Tools Used for those that don't have them already.
010 Editor: http://www.sweetscape.com/
010 Editor Templates(dahaga's post): viewtopic.php?f=59&t=828

23
"Retro-Porting" / [RELEASE] Fandral Scorpion for 2.4.3 TBC
« on: March 30, 2015, 03:03:13 pm »
Still working on the M2 port to TBC, here's the Fandral Scorpion model, Right now It only has 4 animations(walk, run, strafe, and one of the idles), when I tried to port more, it caused the game to either crash or create a very annoying strobe/flicker effect.  Particles are converted.  Anyway download below for anyone that wishes to nab a copy of it and check it out. Again this is for 2.4.3 Wow, if you try it on a higher version of the game, it won't work because the format is drastically different.

[media:1m305vb1]https://www.youtube.com/watch?v=VGJlO5iObWA[/media:1m305vb1]



Right now I have it set up as a Deer Model replacement, That said I'm using the morph ID 347 , it's easier to do tests with replacements versus making new dbc edits just to test a model that you're going to be throwing out within the hour.

Download Link:
http://adf.ly/1CP4ao

It is not an MPQ, So you'll have to place it into an MPQ yourself.   I did it this way because there are others like myself that hate downloading MPQ files so yeah.

Thanks to the guys that contributed to the pxr.dk wiki, it helped out a lot to get started.

24
"Retro-Porting" / [TUTORIAL] WoD/MoP/Cata WMO Conversion Tips
« on: March 15, 2015, 03:47:19 pm »
I've been getting PM's on here among several other places asking on how to convert Garrison WMOs since just taking out the BOMS chunk won't make it work as there's a few other things going on as well that you'll have to patch up before it'll work without crashing WoTLK, not saying it'll look visually correct, I'm just here to explain how to avoid the WoW Error/Crash.

This is a followup to my first tutorial on doing simple Pandaren House WMOs.

[media:1e03r68q]https://www.youtube.com/watch?v=9tI26ShuEgc[/media:1e03r68q]

Download links to whatever I used are available from the YouTube Video's Description. Reason for that is because it's just easier on me to update links when I have to on one place versus updating it on 7 or more places.

For the previous WMO Tutorial on Cata and MoP WMOs, go here:
[media:1e03r68q]https://www.youtube.com/watch?v=6mpzcXU3qJU[/media:1e03r68q]

25
Tools / [TOOL] ADT LK to MoP/WoD Converter - 010 Editor Based
« on: March 04, 2015, 02:56:52 am »

EDIT(* July 4th, 2015 *)

Attached the converter to the thread and put in the fixes needed so it would output the tex1 and obj1 needed to work in MoP and WoD.
---------------------------------------------------

I know others have already done this and there's more than one tool for this sort of thing already in existence. But I wanted to challenge myself to see if I could make this happen with 010 Editor.  The purpose of me doing this was purely educational and to see if I could do it.  

This method is extremely slow compared to what others have made using an actual system meant to write programs, with 010 Editor, every time the script is ran, it has to be recompiled again so it takes time and there are certain functions are only compiled at runtime so the entire script isn't compiled when the it starts so that's another cause for it taking so long.

This was made for maps made entirely through Talis, ADT Adder and Noggit SDL 1.2 to 1.4.  I played around a little bit with some Kalimdor and Azeroth ADT Files, even ported over 3.3.5a's entire Eastern Kingdoms continent to Cataclysm, but it's mainly to be used on completely custom maps. Maps that started out as Blizzard Maps may not work after being converted.

Maps that have had Gretchin's AllWater tool applied to it more than once(Like if it asks you to reformat the adt even though you've already done it once before.) will probably error out since my script only looks for the first GRET MH2O instance.

I'm posting this so others may look at it if they wish to do so, and or just to show that this sort of thing is possible with 010 Editor as well.

I'll put Text Instructions first, and video instruction at the bottom with the download link(s).

A Working and Proper Installation of 010 Editor is Required for this to work(People using illegitmate copies may not have their sys paths set up properly so it may not work for you if you fit this bill), make sure you have 010's startup options set to Display Empty Interface. And MAKE SURE 010 Editor IS CLOSED Before Doing This or else it'll take slightly longer than it should.



I didn't feel like making a batch file to create another batchfile, so you HAVE to put the folder in the Rar file into your Drive C:





Put your Noggited ADTs into the ToBeVerted Folder then run the WC_ADT_Convert.bat batch file and go find something to do. The batch file also removes the extension on the adt files but that's part of the process.

When it's done, it should move the finished ADT's into the Finished Folder.  Make sure to delete the original files from the ToBeVerted folder before doing another set of ADTs. :)

--Video Guide--


[media:94b1zxkf]https://www.youtube.com/watch?v=_YNbL4wZ_Hs[/media:94b1zxkf]

♠ Download Link: http://adf.ly/16ZQUy
♠ Map Used: http://www.ownedcore.com/forums/world-o ... woods.html

Full Video(Long Vlog) on Detailing everything else needed to get a custom map to work in Cataclysm/MoP/WoD:
http://youtu.be/SAFWalrpAko (May Still Be Processing)

Thanks to all the people who shared their knowledge and research information on http://www.wowdev.wiki/index.php?title=ADT/v18 , it helped a ton.

Thanks go out to jbr373, bardh, banzboyz77 and Mr. Farrare for lending me their ADT Files, some public and some private works to help in my research and study. And reznik too though I had no interaction with him, I just downloaded one of his maps.

26
Tutorials / [Video Tutorial] - Easy Method For Making Specular Tilesets
« on: February 28, 2015, 01:23:44 am »
I couldn't figure out where to put this, but since it has to do with the tilesets, I figured it'd be best to slap it into level design.

I'm doing this in Cataclysm but it'll work in WoTLK as well. I don't know if this is covered already but I wouldn't doubt it given it's simplicity. This is a video I made for someone that goes by the handle jbr373 , The map I'm using is also his however it's upconverted to Cataclysm(My own methods). In WoTLK you can disable specular lighting to avoid the bright green landscape when you don't have a specular map with your tiles.  In Cataclysm and up you can't so You have to make them.

[media:4qb3i43p]https://www.youtube.com/watch?v=CuXOgzZa2Bs[/media:4qb3i43p]

Links:
♠ BLP Converter: http://www.wowinterface.com/downloads/i ... erter.html
♠ BLPView: http://www.wowinterface.com/downloads/i ... PView.html

This method would just make the overall texture be a bit shiny in the sunlight, however if you wanted to have it so the rocks and various little pits in the texture were what had a glare, you'd have to use a level and layer effect to get that which can take time and a lot of back and forth converting and re-editing.

But the simple method should get it done for the most part.

27
This is for those that have wanted an indepth tutorial on how to write 010 scripts and converting Cata/MoP Maps to WoTLK and TBC, I say TBC because the ADT and WMO is pretty similar in terms of retroporting in TBC, the only difference is M2 files which aren't backwards compatible and would need to be ran through an LKtoBC converter and Newer ADT's use MH2O for their water while TBC uses MCLQ, so you won't have water to put it bluntly., Example here: https://youtu.be/5C5-aBCp_Wg

Most people just want to learn how to convert WoD Maps but it is crucial to understand the process of converting easier maps before you try to take on the harder stuff, ADT's changed from 5.1.0 and up, Unless you understand how to take on maps from 4.0.3 to 5.0.5b, any hope of doing 5.1.0 to 6.1.0 and beyond will be near impossible by yourself.

In this LONG Livestream/ Vlogstream/ and Tutorial, I explain and show how to convert Maps from version 5.0.5b and below to WoTLK 3.3.5a.  I show and explain how to write 010 Editor scripts as well as basic concepts that are to be used when writing them and how to go about sorting the data so You only get what you need to make the maps work versus having a huge lump of data that contains excess and un-needed data.

[media:a32adcd8]https://www.youtube.com/watch?v=6CwwsyGIDtg[/media:a32adcd8]

♠ 010 Editor: http://www.sweetscape.com/010editor/
♠ Will's ADT Converter (ATBox Remixed): http://adf.ly/143gC5
♠ Tagteam M2 Converter: http://adf.ly/135SA9
♠ MoP 5.0.5 - 5.1.0a MPQ Torrent: http://adf.ly/143gjn
♠ MoP 5.0.5 - 5.1.0a MPQ Direct Links: http://adf.ly/143hQz
♠ WowParser98: https://code.google.com/p/cntc2/downloa ... uild98.rar
♠ Notepad++: http://notepad-plus-plus.org/
♠ MPQ Editor: http://www.zezula.net/en/mpq/download.html
♠ Batch File Template: http://adf.ly/144733

Thanks goes out to
Stoneharry for always pushing my buttons but by doing so always pushing me to be a better and less lazier person than I would have been if he was like everyone else and simply gave me "good job" comments.
Will for his converter even though he purposely gave us incorrect directions on how to use it. Though his source was taken down from bitbucket now.
Mjollna for her m2 converter and information on how ADTs work.
Shelldon for assisting me a year ago with the research on WMO conversion and what we can break to get them to load in wotlk.
Gretchin for Allwater which lead me to accidentally figure out why New MH2O data didn't show up in WoTLK, though I couldn't replicate how I stumbled on it through the video, I still remember what triggered the understanding of how I figured out what was going on.
♥ And the people who put in definitions on the ADT and WMO entries over at http://www.wowdev.wiki/index.php?title=ADT/v18 and http://www.wowdev.wiki/index.php?title=WMO

♥ And a non community thanks goes out to the 010 Staff for providing loads of 010 Editor Scripts and Templates to view and learn from so I could make my own set of weaponry for continuing my research without wasting a whole lot of time.

-----------
The music I'm using at the end is available to BBTV/TGN YTuber Partners, if you want to get partnered, then check out a little page I put together detailing the minimum requirements and my personal tips over at my website: http://mmfilez.tk/tgn_partner_info

The title is "Baby Come Along"

----My Links----
♠ BBTV/TGN Partner: http://bbtv.go2cloud.org/aff_c?offer_id=26&aff_id=4360
♠ Music from http://epidemicsound.com
♠ Twitter: https://twitter.com/PhillyTNGee

28
"Retro-Porting" / [Release] Wow 2.4.3 - Twin Peaks PvP Map From Cataclysm
« on: February 21, 2015, 03:54:21 am »
I don't have time to work on this map anymore, So I'm releasing what I managed to get working in TBC 2.4.3.  Hope that whoever downloads and tries it out, has fun with it, even if it's only for a few minutes ;) It's not finished, far from it.

[media:2d7rl2ox]https://www.youtube.com/watch?v=5C5-aBCp_Wg[/media:2d7rl2ox]

♠ Download ( 41.6MB ): http://adf.ly/13bqBD

tele coords and map id:
.go xyz 1640 340 1 582

Do NOT Use with WowMe bypass launcher, a crash will happen if you do.




29
I tried using a patcher VX gave out long long ago:
http://www.xup.in/dl,21046205/wow_unsig%288606%29.zip/

But that doesn't seem to do anything, various things in my wow.exe has been changed, but I still am not able to load custom data that match the Folder and File names of any existing data like dbc's, wdt's, adt's, etc.

I always get a load error saying that the file is corrupted, because it doesn't match what's in the signature files.

So my only work around was to use a map folder that was listed in the Map.dbc however there wasn't any Signature checks on it, ie: the transport maps.

Only way I could think of showing proof that I was on TBC was having the video menu showing on one of the pictures. The map here is the Twin Peaks PvP map from Cataclysm.






if anyone can help me, I'd appreciate it.

[media:2bn9nvvr]https://www.youtube.com/watch?v=rqiPZhI8z18[/media:2bn9nvvr]

----------------
Some more progress shots, got the wmos to load... sort of.  There's an under water effect going on whenever I'm near a WMO, so the first Wide screenshot, I'm out of WMO reaches, all others, I'm in their reach.  Second image is building on the right of the wide image.






Since I can't do loads of same name folder/files, i'm kind of stuck here, because usually at this point, I would go and compare new wmo/m2's with the older counterparts, but I can't do that in this case.  if anyone can help me, I'd appreciate it.

30
"Retro-Porting" / [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« on: February 15, 2015, 08:24:48 pm »
Hey yall! I decided to give out my Draenor Map for 3.3.5a!! The Map is from Revision 18918, 6.0.2 BETA.  I'm doing this video on a clean WoTLK Install and Server, so if you have modified data already, hopefully you can figure out how to get this working for your end.

Notes: As most of you should know, All map data from patch 5.3.0 onwards have 64bit Hole data instead of 32bit, What that means is Entrances to Caves or Holes in the ground for WMO Buildings that go underground will not be usable.  This is a limitation of using the older client(s). Also there are various new slime/lava/fog layers that do not exist in WOTLK, so I defaulted them to ocean to avoid crashing the client, that's why in some places you'll see Water over a slime or lava area.

[media:37037448]https://www.youtube.com/watch?v=p3dBZmlV4Uc[/media:37037448]

Anyway the Port command I used in the video is:
.go xyz 1141 -1540.8 -5.5

Update: Added a Torrent Link now for those that have issues downloading via HTTP.

Download Links:
♠ Draenor 6.0.2 Map Patch for 335a: http://adf.ly/w9AwQ
♠ Alternate Torrent For Draenor Patch: http://adf.ly/13Bw7d
♠ WowParser98: https://code.google.com/p/cntc2/downloa ... uild98.rar
♠ Notepad++: http://notepad-plus-plus.org/
♠ MPQ Editor: http://www.zezula.net/en/mpq/download.html
♠ Jeutie's Repack: http://www.ac-web.org/forums/showthread ... 83-3-5a%29
♠ Machinima Tool 2.5 for 3.3.5a: http://adf.ly/12O5YV
♠ ENB GFX Mod(I use the 0.075, many people use 0.074H10): http://enbdev.com/download_mod_gtasa.htm
--ENB isn't made for Wow, THERE ARE HIGH CHANCES IT WILL CRASH THE GAME RANDOMLY!!
♠ My ENB Settings: http://adf.ly/12OWQm

♠ 4GB Patcher for Wow.exe: http://www.ntcore.com/4gb_patch.php
--Something I forgot to mention in the video is that Draenor may try to use more memory than normally possible for the default Wow Executable(~1.8gbytes), So you'll need to patch your wow.exe to avoid Out of Memory issues, Thanks goes to Valkryst(Modcraft User) for this tip!!

-----------
Thanks goes out to Will for his ADT Converter+Source, Valkryst for the 4GB Patcher, Mr. Farrare for getting me a copy of 010 Editor, and Phantomx for helping me test this map, Mjollna for her M2 Converter+Source And tons of other people, I just can't quite place everyone's names, sorry guys. :(

























 
^ Here's what I mean about the liquid thing.

Here's what the GroundClutter/Effects would look like, I only did the files on this tile for a test, I may do the rest later.



EDIT!!:
[Tutorial] How to get my Ported Maps to work in Noggit!



I was trying to figure out how to get the adts working in Noggit, some 22 hours later, I stumbled into a solution, not a really good one but it's enough to get the job done so we can knock out holes in the ADTs for Cave entrances and some WMO Buildings that go underground.

[media:37037448]https://www.youtube.com/watch?v=RoVY4LaltqE[/media:37037448]

So after 22 hours of tinkering and banging my head on the wall, I finally, though more like Accidentally figured out a ghetto way of getting my Draenor map and possibly my other maps(Cata/MoP) to work as well.

Anyway I show how to punch holes into an ADT in this vlogstream. Thanks for viewing!! :)

NOTES: Not all ADTs will work because not all WMOs are compatible with Noggit, until I or someone else figures out how to convert wmos so that noggit doesn't crash, it'll be some time we'll be able to noggit the entire maps.

Links:
♠ My Draenor for 3.3.5a:
♠ Master Eluo's Tutorial: viewtopic.php?f=22&t=26
♠ Kelno's MFBO's Fixer: viewtopic.php?f=48&t=3650p=20324#p20324
♠ My Excel ADT Calculator: https://sheet.zoho.com/view.do?url=http ... lator.xlsx
♠ Noggit 1.3: viewtopic.php?f=48&t=6458
♠ My Cata 4.0.3 to MoP 5.4.0 Maps Converted to 3.3.5a: http://adf.ly/w9AuN

I was going to share my 4096 ADTs but I feel that some people may gain a greater appreciation for some things if they have to do some of the work on their own.

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The music I'm using is available to BBTV/TGN YTuber Partners, if you want to get partnered, then check out a little page I put together detailing the minimum requirements and my personal tips over at my website: http://mmfilez.tk/tgn_partner_info

The titles are "Cumulus" and "Freaky Beats 02"

----My Links----
♠ BBTV/TGN Partner: http://bbtv.go2cloud.org/aff_c?offer_id=26&aff_id=4360
♠ Music from http://epidemicsound.com
♠ Twitter: https://twitter.com/PhillyTNGee

-------EDIT AGAIN!!



Made a Tutorial video on how to get the Ground Clutter Effects working:



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