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Topics - PhilipTNG

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61
I've worked on these for these past two weeks when I could get some free time to do it.  They aren't perfect or anything. But atleast they do look nice.....During the Daytime, LOL.

There is no custom dbc files, this will work as is, well as long as you also don't have a custom map.dbc that has the data for ID's 13, 25, and 42 changed/removed/etc as that's how I have these set up.  View video for more info as I'm way too sleepy to type out very well at the moment.

[youtube:18vlxn15]http://www.youtube.com/watch?v=MnxfugU_zNc[/youtube:18vlxn15]

Maps in this pack are  Wandering Isle, Shado-Pan Monastery, and Firelands.  Thanks to Will for his ADT Converter so I could get the actual maps ingame, and Gamh for his obj to wmo creator otherwise the buildings and bridges would not be possible either.

Content Patch(1.63 Gigabytes):
http://anthonys-toolbox.org/downloads/patch-N.MPQ

Triple Map Patch-ADT and WMO's(148 MB):
http://anthonys-toolbox.org/downloads/patch-O.MPQ

TrinityCore go xyz commands:

Wandering Isle:
.go xyz 1469 3467 182 13

Shado-Pan:
.go xyz 3657 2551 768 25

Firelands:
.go xyz -545 318 116 42


Screenshots:
======================

















-=-=-=-=-=-=-=-=-=-=-=-=-
Gamh's Obj to Wmo creator program:
http://modcraft.io/viewtopic.php?f=59&t=3898

Will's ADT Converter Source Code:
http://modcraft.io/viewtopic.php?f=59&t=4339

62
The Video gives a better explaination of the issue, however for those that for any reason can't view a 2 minute video, have fun reading.

[youtube:1mumdcsp]http://www.youtube.com/watch?v=0xUlnvFFP2I[/youtube:1mumdcsp]

Basically I used Gamh's MirrorMachineQT program to convert a 3ds file into a wmo, and I had the names set to replace the original Alliance Transport Ship Wmo file as I used the same name.

Now the issue is that when I'm ingame and I get on the ship, when I get off.  My movement is still bound to the ship,  so when it moves away, it drags me with it and the only way that I've found to unhook me from it is to use a teleport command of some kind or logout.

For those of you that would like to try it and see for yourself, here's the download link:

Download Link removed.

Just put it into a patch and go ingame and try to use the Far left ship at the dock that goes to the night elf area, it should be replaced by the ship used in my video, no dbc data needed.

63
My internet will be cut off for an unknown amount of time later today(hopefully less than two weeks this time around...moving and all), so before it goes out, I'm sharing/releasing what I've gotten so far.

Some of the texture maps in various areas are a bit blotchy, though I'm not sure why but I'll re-assess it when I have more time.

[youtube:3thvcdsc]http://www.youtube.com/watch?v=7p8Vqry-KyY[/youtube:3thvcdsc]

Throne of The Tides WMO with ADT/Tilesets
http://anthonys-toolbox.org/335a-tot-map-release.rar

Content patch to see the outside area's plants and doodads - Download the 468MB link, you will have to make your own patch with these files:
viewtopic.php?f=59&t=4718

TrinityCore .go xyz command:
.go xyz -636.576 804.598 248.622 597

Ginormous thanks to Gamh for his 3ds to WMO converter tool. :D

64
I was in Guild Wars 2 today and the thought hit me and well, this happened... 4-5 hours later but it happened atleast. :D

[youtube:4mmfhp31]http://www.youtube.com/watch?v=CrltitCbvGM[/youtube:4mmfhp31]
Thumbnail for YTube video rendered in Cinema 4D, Logos added in post.

Thanks to Gamh for his 3ds to WMO converter, it's a very awesome tool by far!!
http://modcraft.io/viewtopic.php?f=59&t=3898

There are 110,653 Triangle Polygons in the WMO.

Download Link:
http://anthonys-toolbox.org/MetricaGW2-WoW.rar

As I said in the video, I will not be givng out any information on how to make use of it. As what one of my buddies (Soldan) said before:

Quote from: "Soldan"
To be honest, if you don't know how to make a custom display, you don't deserve to use a custom model.. xD




65
Removed this post due to no longer having a youtube account and no longer hosting the files that were included in this post.  Sorry for any inconvenience this may cause.

66
Don't mind the DLL Files in the RAR Archive, those were for folks that I shared this with originally, that didn't have MinGW installed for use with Mjollna's Converter .

http://adf.ly/qwVgt[/u][/i]

All it does is fixes Particles, You can use Mjollna's CataToLK converter to adjust the other data to be compatible with 3.3.5a.

I Wrote this in February, after Soldan and Stoneharry butchered me about my simplistic thinking of not wanting to bother with fixing particles.,   Since I don't know much C++ except for streams library, I made an 010 Editor Script to fix the particles, as well as setting up the other variables, as demonstrated in the video in this thread:

viewtopic.php?f=59&t=4718&p=24965

To check if particles were fixed or not, just re-run the m2 template, this script should only be ran on m2 files that have more than 1 particles, like 2 or higher.

Regards,
~Anthony Vang

67
"Retro-Porting" / [SHARE] 3.3.5a Pandaren Race Patch
« on: July 02, 2013, 10:24:11 pm »
Files Removed, Due to no longer hosting the files that were in this thread. If someone could delete this thread, it'd be awesome. Thanks. :D

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