This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - PhilipTNG

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1
Tools / Re: [TOOL] ADTConverter Wotlk -> WoD
« on: October 03, 2016, 03:54:21 pm »
Quote from: "Luzifix"
Add watch mode (Preview)
[media:229nlsu9]https://youtu.be/ZAz_256wfwg[/media:229nlsu9]

Man that's really friggin amazing!! I've been out of the scene too long, I like the way your brain works ^_^

:lol:  :lol:

2
Random / Kitty Fight - Street Fighter Style Edit
« on: October 01, 2016, 04:49:00 am »

Starts off slow, Can't Rush Kittens!!


[media:1ogwwcz9]https://www.youtube.com/watch?v=-mgFs5pBYyc[/media:1ogwwcz9]

I recorded our kittens play fighting 2 years ago and had wanted to make a SF2 style edit on it but from work and reality, I just couldn't squeeze it into my schedule until now. Took ~18 hours to throw this together, various reasons.

These are Kittens that my sister retrieved from the neighbor's yard one morning due to either their parents abandoning the brood or they passed away, this was taken almost 2 years ago, We don't have them anymore.

Super Bar is a Tug-of-War idea I've had for a few decades now, figured I'd make use of the idea and save me from having to keyframe two super bars.

Thanks for watching!!

3
Not wow modding related but I have been doing stuff when free time is available. This was used as renders for kids and parents at my sister's pre-school for any children(not just the boys XD) that wanted little 16x12 printed posters of cars, no money involved, well besides the parents buying us ink lol... but that's what makes it more fun..... every time money and deadlines got into an activity it felt like a chore XD.

I want to make a 1987 Camaro eventually. But we'll see, I still have a 360 Modena that I still need to fix up and finish.




4
Level Design / Re: [QUESTION] Cleaned-up Karazhan
« on: July 30, 2015, 07:21:15 pm »
Iirc the cleaned up Karazhan was only in the PTR versions of MoP, not in the public versions. But if you have the wmo, you would just need to drag and drop it's file and folder data into a patch for cata and be done with it, no conversion on anyone's part since Cata will read MoP's wmo's fine without any errors.

If after replacing the WMOs and you still have webs and corpses and you are sure you did everything right, then it's because you have the normal WMO, not the one from the PTR.

5
Miscellaneous / Re: WoD Items to 3.3.5
« on: July 30, 2015, 07:12:43 pm »
Quote from: "Rayek"
No one knows how to fix it :(
It's not that, it's more along the lines of no one is able to comprehend what your issue is and what you are having trouble with. Like what you said here:

Quote from: "Rayek"
Also 1 qwstion about a typical item with 2 names like :
mace_2h_draenorraid_d_02_blackhand
How to deal with this kind also.

i am only used to do it with one name like :
bow_1h_draenorchallenge_d_01
To me, it's just a filename.  I do not see any reason to point out that it has an extra word after the number. If it has an extra word.... so what? Why would this cause problems? The ItemDisplayInfo.dbc doesn't care if it's like that or if the name is 42304983204j_09234890u238021_7889423jgf8i_Sword_8923478jf.m2

It would still use it anyway. So I really don't get why you feel the extra word is such a big problem.

6
Random / Re: [QUESTION] Version Spoofing
« on: July 28, 2015, 05:38:14 am »
Quote from: "Yolo33"
Here is the website of the DLL:
http://www.battleye.com/downloads/
Just FYI in case it's not blatantly obvious, this is a Wow modding forum. For other games, go somewhere else.

Someone Lock This Thread?


7
Quote from: "TheMetalCarrots"
It's not much, but I've managed to add Harley Quinn and the Joker from the Arkham games to WoW, and am in the process of importing some buildings and city clutter from multiple games to play around with, to try to get the 'Gotham' look going on.
Smokin'!!!

8
"Retro-Porting" / Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« on: July 12, 2015, 10:55:15 am »
Quote from: "Krang Stonehoof"
Is it possible to make the spell visuals being visible into character selection too?
Was it really Neccessary to Quote the entire post from Shelldon and Alastor when you don't even interact with their posts in your comment? Anyway Only person who has come close to doing proper 3D belts seems to be Kojak488, no one else has really shown an actual method for doing proper 3D Belts.  So you could try to ask him for advice.

9
Resources and Tools / Re: [TOOL] LKBC M2 Converter v0.3
« on: July 11, 2015, 04:40:21 pm »
Quote from: "Helkar"
Nothing is clear ! Make instructions
translation by google translator
lol. what is so hard about drag and drop?

10
Quote from: "Смердокрыл"
I dont have a lot of moddind skills, hence my work isnt very impressive and only includes some object/npc placing and a tiny bit of dbc editing. Is there any point to post that here?
Given I just posted a video of me working out, it's not modding related, i'm sure it's fine for you to post the things you make even if you feel it isn't very impressive. :D

In other news, I had to show a buddy how to get his custom model into wow, so yeah there's that, He originally made it for a Machinima, so yeah it's pretty damn large, but oh well. it wasn't meant to be put into a game in the first place.
[media:3mwdamo5]https://www.youtube.com/watch?v=W0Dcfn2mPLg[/media:3mwdamo5]

11
Quote from: "Milly"
You're doing a great thing for yourself Philip :D Just make sure to keep off the soda, it helped me a lot!
Also, love the super saiyan 3 theme!!
Awww..... that's going to be hard. I <3 soda pop XD, So sore right now hahaha.  Thanks for the tip buddy, and yeah I love the theme too XD.

Quote from: "axel0099"
Good luck with this philip, it's a hard thing for a lot of people to get into the gym : you got so far now keep it up :D!
Thanks, here's to hoping I don't fall of the path to slimming down and being able to fit in my 2013 clothes lol. Cheers!

12
It's not modding related, but I'm working on my weight/wide ass , currently 203lbs/ 92kg , trying to eventually drop down to 170lbs/ 77kg , I need to get around to learning how to portion out my meals as well... really hard since I like to eat until I'm full.

[media:1j0y2a7y]https://www.youtube.com/watch?v=S8OpXGQapvI[/media:1j0y2a7y]

Alot of people on here are afraid to show how they look like, I on the other hand don't care.

13
Tools / Re: [TOOL] ADT LK to Cata Converter - 010 Editor Based
« on: July 04, 2015, 06:34:43 pm »
Quote from: "xJKz"
Link's dead mate...
Great job anyway, and thanks!
Yeah stuff happens, people stopped donating, ran out of funds to pay for the webhost, anyway attached it to the thread, look at the bottom of the first post.

14
"Retro-Porting" / Re: Lol.. A Bunch of Shiny Mounts.
« on: July 04, 2015, 06:24:44 pm »
Quote from: "danger788"
wooow very nice i want to learn to do that to  :D
One of these days I'll cover it, I may end up putting it up on Patreon first though and then eventually put it up publicly.

15
Resources and Tools / Re: [TOOL] LKBC M2 Converter
« on: July 04, 2015, 06:16:25 pm »
Good Job Spik!! Well done man, glad you came out of this ordeal with your sanity intact!!

Quote from: "abdalrahman9"
Can't you just convert it from WOD to WOTLK and then from WOTLK to BC with this converter? Or am i missing something
There's a reason why there isn't a text or video guide on how to convert LK to TBC. And why it took us a crazy long time to figure out how to get stuff to show up ingame in the first place.

The data format is quite different, just because it says M2, doesn't mean it's using the same data structure. Take for instance, in LK and beyond, you have anim files and skin files. in BC, the data for these files were originally a part of the M2 file, meaning these extra files didn't exist in BC and Vanilla.  So they have to be merged back into the M2 file to work in BC, but you also need to set up the offsets to the data, you can't simply append the data to the end of the file, It has to be added in a specific order and you have to set up the callout address in the header so the client knows how to handle them.

In LK and beyond, various data structures use 2 location jump offsets before it gets to the actual data it's using. in BC, it used 1, So if that doesn't make sense, think of it this way, there will be hundreds of things that use 2 callouts, and to make it work in bc, you need to compromise those hundreds of offsets to a single offsets for each section.

For particles for example, for any of the particle options, it will generally give you a jump offset to another location that has another jump offset that points to the data it's supposed to use.  in BC, there's only one jump offset that goes tot he data it's supposed to use, Each particle has 10-12 of these that you must do compromises on, to make it so the first jump ends up at the last area and not the second jump because there's no usable data there.  That's kind of why you can't simply make a tutorial or a guide on how to convert.

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