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Author Topic: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a  (Read 18698 times)

PhilipTNG

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[RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« on: February 15, 2015, 08:24:48 pm »
Hey yall! I decided to give out my Draenor Map for 3.3.5a!! The Map is from Revision 18918, 6.0.2 BETA.  I'm doing this video on a clean WoTLK Install and Server, so if you have modified data already, hopefully you can figure out how to get this working for your end.

Notes: As most of you should know, All map data from patch 5.3.0 onwards have 64bit Hole data instead of 32bit, What that means is Entrances to Caves or Holes in the ground for WMO Buildings that go underground will not be usable.  This is a limitation of using the older client(s). Also there are various new slime/lava/fog layers that do not exist in WOTLK, so I defaulted them to ocean to avoid crashing the client, that's why in some places you'll see Water over a slime or lava area.

[media:37037448]https://www.youtube.com/watch?v=p3dBZmlV4Uc[/media:37037448]

Anyway the Port command I used in the video is:
.go xyz 1141 -1540.8 -5.5

Update: Added a Torrent Link now for those that have issues downloading via HTTP.

Download Links:
♠ Draenor 6.0.2 Map Patch for 335a: http://adf.ly/w9AwQ
♠ Alternate Torrent For Draenor Patch: http://adf.ly/13Bw7d
♠ WowParser98: https://code.google.com/p/cntc2/downloa ... uild98.rar
♠ Notepad++: http://notepad-plus-plus.org/
♠ MPQ Editor: http://www.zezula.net/en/mpq/download.html
♠ Jeutie's Repack: http://www.ac-web.org/forums/showthread ... 83-3-5a%29
♠ Machinima Tool 2.5 for 3.3.5a: http://adf.ly/12O5YV
♠ ENB GFX Mod(I use the 0.075, many people use 0.074H10): http://enbdev.com/download_mod_gtasa.htm
--ENB isn't made for Wow, THERE ARE HIGH CHANCES IT WILL CRASH THE GAME RANDOMLY!!
♠ My ENB Settings: http://adf.ly/12OWQm

♠ 4GB Patcher for Wow.exe: http://www.ntcore.com/4gb_patch.php
--Something I forgot to mention in the video is that Draenor may try to use more memory than normally possible for the default Wow Executable(~1.8gbytes), So you'll need to patch your wow.exe to avoid Out of Memory issues, Thanks goes to Valkryst(Modcraft User) for this tip!!

-----------
Thanks goes out to Will for his ADT Converter+Source, Valkryst for the 4GB Patcher, Mr. Farrare for getting me a copy of 010 Editor, and Phantomx for helping me test this map, Mjollna for her M2 Converter+Source And tons of other people, I just can't quite place everyone's names, sorry guys. :(

























 
^ Here's what I mean about the liquid thing.

Here's what the GroundClutter/Effects would look like, I only did the files on this tile for a test, I may do the rest later.



EDIT!!:
[Tutorial] How to get my Ported Maps to work in Noggit!



I was trying to figure out how to get the adts working in Noggit, some 22 hours later, I stumbled into a solution, not a really good one but it's enough to get the job done so we can knock out holes in the ADTs for Cave entrances and some WMO Buildings that go underground.

[media:37037448]https://www.youtube.com/watch?v=RoVY4LaltqE[/media:37037448]

So after 22 hours of tinkering and banging my head on the wall, I finally, though more like Accidentally figured out a ghetto way of getting my Draenor map and possibly my other maps(Cata/MoP) to work as well.

Anyway I show how to punch holes into an ADT in this vlogstream. Thanks for viewing!! :)

NOTES: Not all ADTs will work because not all WMOs are compatible with Noggit, until I or someone else figures out how to convert wmos so that noggit doesn't crash, it'll be some time we'll be able to noggit the entire maps.

Links:
♠ My Draenor for 3.3.5a:
♠ Master Eluo's Tutorial: viewtopic.php?f=22&t=26
♠ Kelno's MFBO's Fixer: viewtopic.php?f=48&t=3650p=20324#p20324
♠ My Excel ADT Calculator: https://sheet.zoho.com/view.do?url=http ... lator.xlsx
♠ Noggit 1.3: viewtopic.php?f=48&t=6458
♠ My Cata 4.0.3 to MoP 5.4.0 Maps Converted to 3.3.5a: http://adf.ly/w9AuN

I was going to share my 4096 ADTs but I feel that some people may gain a greater appreciation for some things if they have to do some of the work on their own.

-----------
The music I'm using is available to BBTV/TGN YTuber Partners, if you want to get partnered, then check out a little page I put together detailing the minimum requirements and my personal tips over at my website: http://mmfilez.tk/tgn_partner_info

The titles are "Cumulus" and "Freaky Beats 02"

----My Links----
♠ BBTV/TGN Partner: http://bbtv.go2cloud.org/aff_c?offer_id=26&aff_id=4360
♠ Music from http://epidemicsound.com
♠ Twitter: https://twitter.com/PhillyTNGee

-------EDIT AGAIN!!



Made a Tutorial video on how to get the Ground Clutter Effects working:


« Last Edit: February 23, 2015, 04:10:29 pm by Admin »

Makpptfox

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #1 on: February 15, 2015, 09:30:03 pm »
Amazing release, thanks for this.
« Last Edit: February 15, 2015, 09:36:17 pm by Admin »
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MR. Farrare

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #2 on: February 15, 2015, 09:34:31 pm »
thank you for the release
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

iindigo

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #3 on: February 15, 2015, 09:42:17 pm »
It's cool that you got it working decently, but based on the screenshots it's clear that the gap between clients is getting pretty huge. We won't be able to ride on 3.3.5 for very much longer.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #4 on: February 15, 2015, 09:55:42 pm »
Quote from: "iindigo"
It's cool that you got it working decently, but based on the screenshots it's clear that the gap between clients is getting pretty huge. We won't be able to ride on 3.3.5 for very much longer.

Yeah, but hey look on the bright side, Kaev and cromon's tool is coming along nicely, I wouldn't mind buying it from them if they went that route with it.

But in other news, that's another reason why I started researching how to up port the stuff we make with current tools for wotlk to the newer clients.  Though so far I've only done whatever maps people have lent me and m2's made with Garthog's OBJtoM2 Tool for weapons and such.

Quote from: "MR. Farrare"
thank you for the release

Thanks for everything you've helped me with too :)

Quote from: "Makpptfox"
Amazing release, thanks for this.

Thanks for looking :) , as for your original comment, the hole data has to do with Wow now being able to cut a more precise hole out of the terrain where as before it was a pretty big and rather non-precise cut.  It went from being stored on 4 bytes to 8 bytes I believe.  Sure you could always divide that by 2 in a sense, but you'd lose a lot of data by doing that simple task.

Here's an example, if I cut out a hole out of this area, it makes the opening to the wmo accessable, but since  wotlk cuts in a 8x8 grid as opposed to WoD's 16x16, I notch out a rather huge hole above it as well.



Most people would say something like, Oh that's fine, I'll just cover it up with a big rock or something... BUT a lot of the times, the exceeding cut out areas are HUGE and would require a lot of ugly clumping of game objects to cover up.  Since a lot of the new cave entrances are quite small now.
« Last Edit: February 15, 2015, 11:22:39 pm by Admin »

Thelichekinge

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #5 on: February 15, 2015, 10:53:51 pm »
Quote from: "PhilipTNG"
Quote from: "iindigo"
It's cool that you got it working decently, but based on the screenshots it's clear that the gap between clients is getting pretty huge. We won't be able to ride on 3.3.5 for very much longer.

Yeah, but hey look on the bright side, Kaev and cromon's tool is coming along nicely, I wouldn't mind buying it from them if they went that route with it.

But in other news, that's another reason why I started researching how to up port the stuff we make with current tools for wotlk to the newer clients.  Though so far I've only done whatever maps people have lent me and m2's made with Garthog's OBJtoM2 Tool for weapons and such.

Quote from: "MR. Farrare"
thank you for the release

Thanks for everything you've helped me with too :)

Quote from: "Makpptfox"
Amazing release, thanks for this.

Thanks for looking :) , as for your original comment, the hole data has to do with Wow now being able to cut a more precise hole out of the terrain where as before it was a pretty big and rather non-precise cut.  It went from being stored on 4 bytes to 8 bytes I believe.  Sure you could always divide that by 2 in a sense, but you'd lose a lot of data by doing that simple task.
Thanks you :)
Tanaan jungle it is work ?
« Last Edit: February 15, 2015, 11:35:13 pm by Admin »

Clockworkapple23

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #6 on: February 15, 2015, 11:05:22 pm »
it's so beautiful!  :o
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #7 on: February 15, 2015, 11:32:50 pm »
Quote from: "Thelichekinge"
Thanks you :)
^_^, Cheers!

Quote from: "Clockworkapple23"
it's so beautiful!  :o
Did you download and try it? XD...  And thankyou for coming by, Cheers!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Thelichekinge

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #8 on: February 15, 2015, 11:35:45 pm »
Quote from: "PhilipTNG"
Quote from: "Thelichekinge"
Thanks you :)
^_^, Cheers!

Quote from: "Clockworkapple23"
it's so beautiful!  :o
Did you download and try it? XD...  And thankyou for coming by, Cheers!
Tanaan jungle it is work ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #9 on: February 15, 2015, 11:58:06 pm »
gg :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Thelichekinge

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #10 on: February 16, 2015, 12:23:15 am »
Tanaan Jungle coordonate :
.go xyz 4068.8 -2256.06 51.1581 900
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Orbas

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #11 on: February 16, 2015, 02:50:42 am »
Oh my god i have no words it is absolutely Awesome!
[attachment=0:6ah8nqag]WoWScrnShot_021615_024308.jpg[/attachment:6ah8nqag]
Thank you very very much!!!

Sincerely

Orbas
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Joxus

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #12 on: February 16, 2015, 11:56:25 am »
Awesome work man! Your releases never stop amazing me.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #13 on: February 16, 2015, 02:12:05 pm »
the flashget 3 stop at 53.9
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #14 on: February 16, 2015, 03:15:18 pm »
Quote from: "Joxus"
Awesome work man! Your releases never stop amazing me.
XD, thanks for coming by mate. :) , Glad you like it.

Quote from: "Orbas"
Oh my god i have no words it is absolutely Awesome!
[attachment=0:25czqslz]WoWScrnShot_021615_024308.jpg[/attachment:25czqslz]
Thank you very very much!!!
Sincerely
Orbas
XD, You've got some words... though this might make you have no words hehe XD.




--- Added tutorial on this at the bottom of the original post.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »