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Author Topic: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a  (Read 18676 times)

Simple_Spectr

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #15 on: February 16, 2015, 05:09:17 pm »
Good work... No, it's awesome!  :D
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Domminust

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #16 on: February 16, 2015, 08:35:57 pm »
I had a nerd-gasm when I saw this, thank you.
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robbymottec

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #17 on: February 17, 2015, 03:04:20 am »
hey thanks for sharing this

with this patch is there way to extract WOD assets using Machinima Studio?
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #18 on: February 17, 2015, 06:29:34 am »
Quote from: "Simple_Spectr"
Good work... No, it's awesome!  :D
Glad you like it :)

Quote from: "Domminust"
I had a nerd-gasm when I saw this, thank you.
XD, Welcome to the club hehehe :lol:

Quote from: "robbymottec"
hey thanks for sharing this

with this patch is there way to extract WOD assets using Machinima Studio?
I honestly couldn't tell ya since I don't have the program anymore and since we can't register it anymore either, there's no more trial period for me.  But I reckon you could go the hardway with things and just load the up in wow and use 3D Ripper DX or something to pul it that way.

Sure 3D Ripper DX will pull the 3D data in a strangely streteched out fashion and usually always rotated in a strange manner, but if you're proficient with your 3D program, it shouldn't be too difficult to set the scaling/reotation of the vertices back to normal.

You can make machinima tool disable rendering various things like the terrrain and such so that when 3D Ripper DX goes to work, it only gets what you're after and not everything that's on the map normally.
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #19 on: February 17, 2015, 10:56:55 am »
I have a tutorial for doing the minimaps, anyone who wants them and don't know how, the tutorial is over at:
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Domminust

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #20 on: February 17, 2015, 11:40:45 am »
Thought i'd point out that the Mac Patched WoW client uploaded by iindigo reads this map fine. You can find it in my guide in the tutorials section.
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Thelichekinge

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #21 on: February 17, 2015, 12:03:46 pm »
Quote from: "PhilipTNG"
I have a tutorial for doing the minimaps, anyone who wants them and don't know how, the tutorial is over at:
Thanks you
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #22 on: February 17, 2015, 12:32:28 pm »
Quote from: "Domminust"
Thought i'd point out that the Mac Patched WoW client uploaded by iindigo reads this map fine. You can find it in my guide in the tutorials section.
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #23 on: February 18, 2015, 02:36:39 pm »
Made a Tutorial video on how to get the Ground Clutter Effects working:


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Gurluas

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #24 on: February 18, 2015, 07:05:51 pm »
About WMOs.. Incase you didn't know, Some WMOs have odd subfiles who are not compatible with 3.3.5.
They're usually a tiny file roughly 1-10kb.

Normal WMO subfiles are usually 300-400

Simply copy one of the other subfiles and rename it to match the original.

To puit an example:

You have house.wmo from WOD that crashes the game. You fixed the materials and SBOM yet it still crashes.
You look at the subfiles.. You have 3 in this case.

house_000.wmo
house_001.wmo
house_002.wmo

The first two are 300 kb, the last one is 8.
Delete house 002 and copy house_001 and rename it house_002

Most of the times this renders the wmo fully functional in 3.3.5
There are exception though, like the new Moonwell.

I cant fix that one yet.
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #25 on: February 18, 2015, 08:24:10 pm »
Quote from: "Gurluas"
Most of the times this renders the wmo fully functional in 3.3.5
There are exception though, like the new Moonwell.

I cant fix that one yet.

I'm currently trying to figure out porting WMOs to TBC ( http://puu.sh/g1uIL.jpg ). but anyway.....

what is the wmo name of the new Moonwell?  I will look at it for you :) ... All of the wmos on my draenor patch work and do not crash the game and I did not do the clone method as you mentioned, although they may not all render properly because It is too much work and time consuming to check every single wmo one by one.

The one I did 2 weeks ago of the 6.1.0 PTR 19551 has just about all the wmo's looking as correct as possible, I'm not working on this BETA 6.0.2 one anymore, that's why I gave it out as Release :).

That said, things may look nice in Wow.... noggit on the otherhand, still gotta eventually look into that, there's no reason for it since Neo will replace any and all of that anyway, but it's nice to have the knowledge and understanding I think. :)
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Gurluas

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #26 on: February 19, 2015, 06:09:14 am »
I think it was called Shadowmoon_Moonwell or something

I'd like to hear how you fixed it.
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #27 on: February 19, 2015, 06:22:59 pm »
Quote from: "Gurluas"
I think it was called Shadowmoon_Moonwell or something
I'd like to hear how you fixed it.

The only moonwell I can find in the Draenor folder is called 6SM_NightElf_MoonWell_01.wmo and it only has one group, a _000,  and it looks like this ingame:

With ENB GFX Mod:




Without ENB GFX Mod:




It appears twice in the Draenor map, so I took pictures of where it spawns just for the hell of it, I did of both ENB on and ENB off XD.

For fixing it, I just took out the SBOM out of the group file, the _000 file. and on the root file, I just modified the flag of the textures it used from 13 to 6, three of them used 13 and wotlk can only use up to 6, wotlk doesn't have any other blend type that will show it properly, so I usually either use 6 or 1, on some wmos, sometimes 6 will make something render out black, so then I switch it to 1 or 0.



See those 0x1, 0x4, 0x8 ?.. that's 13, if you don't change them, a game crash insues.   I've not looked into why sometimes having 6 makes things render black yet, there's not a high enough occurence of the issue to make me look into it since it's only a very small amount that does that, so it's not too much of a time waster to fix them by hand.

-----------------------
At the moment I'm trying to figure out how to down port Cataclysm and MoP maps to TBC such as the image here, this is in TBC, it's the Cataclysm Twin Peaks map:
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robbymottec

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #28 on: February 19, 2015, 11:29:55 pm »
cant download Draenor 6.0.2 Map Patch for 335a: http://adf.ly/w9AwQ

tried 5x times, always stop 5%(126mb)  :|

any chance to uplod file to a mirror?
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #29 on: February 20, 2015, 01:55:01 am »
Quote from: "robbymottec"
cant download Draenor 6.0.2 Map Patch for 335a: http://adf.ly/w9AwQ
tried 5x times, always stop 5%(126mb)  :|
any chance to uplod file to a mirror?

Reply to the PM I sent you and we'll go on from there.

I've added a torrent now for people who are having trouble downloading the file through HTTP: http://adf.ly/13Bw7d
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