I couldn't figure out where to put this, but since it has to do with the tilesets, I figured it'd be best to slap it into level design.
I'm doing this in Cataclysm but it'll work in WoTLK as well. I don't know if this is covered already but I wouldn't doubt it given it's simplicity. This is a video I made for someone that goes by the handle jbr373 , The map I'm using is also his however it's upconverted to Cataclysm(My own methods). In WoTLK you can disable specular lighting to avoid the bright green landscape when you don't have a specular map with your tiles. In Cataclysm and up you can't so You have to make them.
[media:4qb3i43p]https://www.youtube.com/watch?v=CuXOgzZa2Bs[/media:4qb3i43p]
Links:
♠ BLP Converter:
http://www.wowinterface.com/downloads/i ... erter.html♠ BLPView:
http://www.wowinterface.com/downloads/i ... PView.htmlThis method would just make the overall texture be a bit shiny in the sunlight, however if you wanted to have it so the rocks and various little pits in the texture were what had a glare, you'd have to use a level and layer effect to get that which can take time and a lot of back and forth converting and re-editing.
But the simple method should get it done for the most part.