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Author Topic: [RELEASE] [WotLk] Character Models(no npc)  (Read 209532 times)

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #285 on: June 07, 2017, 12:04:36 am »
I watch at my ud 20 min and nothing happends same in wmv with all animations.
At moment i just can say that you could try to redownload it.

AndehX

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #286 on: June 07, 2017, 03:07:27 am »
I can probably just ignore it anyway, its not too bad.

nadszeg

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #287 on: June 07, 2017, 09:15:47 am »
Hm, I never experienced glitches like this... if you use the 2D portrait, it shows only the face of the undead male, like on every other model :)

AndehX

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #288 on: June 07, 2017, 12:30:05 pm »
if you use the 2D portrait, it shows only the face of the undead male, like on every other model :)
Yeah I know. I'd like to use the 3D portraits though

Iodum99

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #289 on: June 11, 2017, 02:47:53 am »
Hello, I tried these models, they are amazing! I love how complete they are, thank you! Any idea when these will be done for Cataclysm 4.3.4 (I think this is the wrong thread to ask such thing) ? I assumed it can be done as they work flawlessly for an even older pack than cata.  :)

EDIT: Or is it possible by any chance to edit WOTLK files so Cata can run them? Not sure if it is affected by new race-class combos...
« Last Edit: June 11, 2017, 03:14:35 am by Iodum99 »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #290 on: June 11, 2017, 05:08:38 pm »
I think there are tools to up port it.
But the dbc need to edit too and i dont share it at the moment with list files so it could be harder to edit it .
Ah and maybe some capes are missing.

nadszeg

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #291 on: June 12, 2017, 07:48:13 pm »
Hello, I tried these models, they are amazing! I love how complete they are, thank you! Any idea when these will be done for Cataclysm 4.3.4 (I think this is the wrong thread to ask such thing) ? I assumed it can be done as they work flawlessly for an even older pack than cata.  :)

EDIT: Or is it possible by any chance to edit WOTLK files so Cata can run them? Not sure if it is affected by new race-class combos...

It is possible, I ported a previous version and the Legion creature models, and it works, but there are some textures missing due to using a different dbc.You can't use the same dbc file, because 4.3.4 and 5.4.8 (what I tried too) uses it differently. If you search on youtube and google, you can find PhiliptheNoobModder's 010 scripts to up-port any m2 and skin file from 3.3.5 to 4.3.4+ :) (I did it manually with all the 600+ m2 and skin files, if anyone knows a better solution, please tell me). If you use any previous WoD charactermodels mod's dbc (for 4.3.4), these models and the Legion creaturemodels will show, but you have to edit the dbc manually, and add all the unlinked textures.

Screens of this mod from 5.4.8: http://imgur.com/a/dCsCy
« Last Edit: June 12, 2017, 07:58:12 pm by nadszeg »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #292 on: June 12, 2017, 08:47:47 pm »
nice to see my textures in mop^^ but 600+m2 D: thats not all mine or?^^
And is it not easier to downport legion files to mop? ( ofc without my edited models)

nadszeg

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #293 on: June 12, 2017, 10:26:26 pm »
I only used your files, except the dbcs :) Haven't tried downporting from Legion, maybe I'll try that haha ;D Actually the 600+ files were not only m2s, but skin files too (around 251 m2s and 600 skin files). I ran the script in batches of 5-10 (you have to run separately on every file though), so it didn't take too long, it only was monotone  :-\

Iodum99

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #294 on: June 12, 2017, 11:56:33 pm »
Did you up - port the models to 4.3.4 as well or only 5.4.8? If you did, did you plan to upload it by any chance? You'd make many cata players happy hehe. I also understand if you don't want to share anything.

Got any idea where should I start actually? Haha, I seriously have no idea how to even use these scripts... I did  some modeling, but not with WoW.
« Last Edit: June 13, 2017, 12:38:15 am by Iodum99 »

nadszeg

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #295 on: June 13, 2017, 09:26:16 am »
Yeah, I used the same up-ported files with both 4.3.4 and 5.4.8 and they worked, I just had to use an appropriate dbc for them :) I started with this video: https://youtu.be/KjZZbdC9xPI and another one about downporting models from Legion :) It's really not hard, and I'd like to release it when I finish it, but you can try to do it too and see, who finishes first haha  ;D

Iodum99

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #296 on: June 13, 2017, 05:16:08 pm »
Ooh, I missed that video! Gonna check it out. I'd be glad if you only have character models done and working (with no missing hairstyles, beards, beard details), if you planned legion creatures, they can be always included later on. :P
And I'm sure you're gonna be the first one to finish this, you're way more ahead of me...  :P :P :P

Sorry for going a bit off-topic here...
« Last Edit: June 13, 2017, 05:26:44 pm by Iodum99 »

Jirba

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #297 on: June 13, 2017, 06:43:29 pm »
Hey, could you use the updated and finished HD Models of characters and npcs from Warmane client: https://www.warmane.com/download
and make the change to Night Elf running animation from patch 6.0 (which is in this patch) and change it to 6.1 version? Difference shown here:

If you want i can upload the specific files from Data file: http://imgur.com/a/gewGH
just tell me which one of those i should upload.

Thank you

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #298 on: June 13, 2017, 07:59:56 pm »
Nope, dont want work on it.

nadszeg

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #299 on: June 13, 2017, 09:21:31 pm »
I don't know anything about animation, but poor guy's been asking it everywhere :/ maybe when I learn how to do it I'll try to port this, but right now I have other priorities...