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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: Finsternis on October 10, 2016, 01:05:48 am
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So, i got many request to make the Legion creaturmodels (http://modcraft.io/viewtopic.php?f=93&t=10729) work with the new Char models.
My first big projekt was to downport wod models to cata, i never share it here couse i never finished it full^^.
I Learnd at this Projekt alot.
I used as base a rly bad port from a guy who share a file from another guy.
And why i use this, couse to this time this was the only port with scourge wich worked.
But all models has holes, missing bones ,faces ,textures and a lot of crashes. I learnd there a lot and replaced all.
So thx to this guy <!-- s:D -->:D<!-- s:D -->.
And thx to this forum your tools and knowledge helped me alot.
Special thx Amaroth who explain how to fix my last problem very well. <!-- s:D -->:D<!-- s:D -->
Now about this Downport, all races work, no missing hairs ect, emote sounds work.. xD, Special Old Npc Models and easy replace them if u have the baked textures and new models.
I hope you Like this version .
Here is the standalone Character Models (https://drive.google.com/file/d/1lF_HuBg3nbBhNYcT47goEWjxskCaWiEc/view?usp=sharing)
And Here(Patch-K) (https://mega.nz/#!RZFCkSLK!eR8rvKVo3kgJDzMHknIeSVcnipL_zND3j62TX47avp8) the Patch to Work with my Legion Creaturs
Bugs/improvements
Some emotes fixed but still "haha" "rofl" "lol" in normal chat without "/" not work -half fixed xD
Know issu:
A undead Npc hair texture is half wrong
"Blix's Eyesight Enhancing Romance Goggles" orc model is old with new texture
Undead M Some castings on wrong hand
Gnome M/F Some castings not two hands
Gnome strider Upmount bug
Sometimes some races/gender become invisible like the robo mount from the gnom , at moment i have no idea why
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Thanks a lot for this, I will try this ASAP. thanks Finsternis.
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[attachment=0:176ebzq7]WoWScrnShot_101016_043959.jpg[/attachment:176ebzq7]
Found a small bug. If you are transformed into a human by the buff in Culling of Stratholme, your face is missing :lol:
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Really nice)
But weird bug with feet.
https://gyazo.com/2fbe3b2d0b4fa1d1889fbd356ac86b67 (https://gyazo.com/2fbe3b2d0b4fa1d1889fbd356ac86b67" onclick="window.open(this.href);return false;)
https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5 (https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5" onclick="window.open(this.href);return false;)
Every race except dwarf :(
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https://gyazo.com/ae940b7c5d534cc671c403a2970f4d44 (https://gyazo.com/ae940b7c5d534cc671c403a2970f4d44" onclick="window.open(this.href);return false;)
Also
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About those feet, those geosets are being used when no boots are equiped (and maybe in some other rare situations). Flags in ChrRaces.dbc probably won't help here, as they are setting usage of texture, not model geoset. I'm kinda afraid you have to edit it in model itself - delete bare feet geoset and replace it with common one.
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How I can edit model... I mean in 010 editor. What I need to change there?
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Really nice)
But weird bug with feet.
https://gyazo.com/2fbe3b2d0b4fa1d1889fbd356ac86b67 (https://gyazo.com/2fbe3b2d0b4fa1d1889fbd356ac86b67" onclick="window.open(this.href);return false;)
https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5 (https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5" onclick="window.open(this.href);return false;)
Every race except dwarf :(
Hehe that is no bug i like this feets and delet the other ones.
I know that some boots loke like socks but feeets xD
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[attachment=0:394nrjt1]WoWScrnShot_101016_043959.jpg[/attachment:394nrjt1]
Found a small bug. If you are transformed into a human by the buff in Culling of Stratholme, your face is missing :lol:
Jup there load old models with new textures ;<
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Really nice)
But weird bug with feet.
https://gyazo.com/2fbe3b2d0b4fa1d1889fbd356ac86b67 (https://gyazo.com/2fbe3b2d0b4fa1d1889fbd356ac86b67" onclick="window.open(this.href);return false;)
https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5 (https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5" onclick="window.open(this.href);return false;)
Every race except dwarf :(
Hehe that is no bug i like this feets and delet the other ones.
I know that some boots loke like socks but feeets xD
If you have a free time, you could create 2 variants. It will be super :)
I also love this feet's, they looks finished. But mb you know some method how to make this feet good with boots?
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Awesome patch! They work great! thanks a lot! :D :D
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missing bones
Actualy how you managed to get missing bones ?
nvm you dont need to explain ik they wrent missing
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missing bones
Actualy how you managed to get missing bones ?
nvm you dont need to explain ik they wrent missing
In my cata mod, wich i talk about, i havent these bones, just a importet model from another guy,who share just this down port to cata, non edit raw file.
There i made my own bones in blender.
but here i get it with casc explorer and do it last week complete again with male and female.
Working very well now :D.
I think the legion scourge are a bit lower res at all.
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OMG Finsternis you are god ! These mods are awesome, and now...I can't play without it. It's awesome, thank you !!! :lol: :lol: :lol:
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Donated 5euro's cuz you sir deserve it. Gonna wait 10 days to fully process but i dont think you'll mind.
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Donated 5euro's cuz you sir deserve it. Gonna wait 10 days to fully process but i dont think you'll mind.
uhm sorry my english, first sentence i understand , and thx for this :o . but this with the 10 days not :D
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Excellent Job, Models are working amazing, i wondered if there where good NPC models someone could suggest here, that would be awesome.
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When will you release the npc models? :)
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I just install all mpq files (A,F,G,K) then got this bug
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I just install all mpq files (A,F,G,K) then got this bug
Hum....You must have 4 patches : A-F-G-K. With all of this, no bugs (i've made tests).
;) Don't forget the K patch to avoid problems with Legion models :)
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There i made my own bones in blender.
Why do you even bother with creating new bones when even old classic rig is enough to make it work
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Reinstalling WOW did nothink challenge :
Dunno what is this
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I just install all mpq files (A,F,G,K) then got this bug
Wow dat look strange.
Not just that the orc have no face, the proto also have no armor textur.
Have you maybe another mod activate wich overwrite my files?
try to deactivate them or renam my patchfiles from
Patch K to Z, G to Y,F to X and A to W this made them to the last and all above will be shouldn have any effeckt :3^^
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There i made my own bones in blender.
Why do you even bother with creating new bones when even old classic rig is enough to make it work
Couse i hate triangels xD.
if you convert them to tris all time errors, than the many double verts wich could do more errors.Delet all anim files, create new ect. There it was easier for me to make own ^^
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everysingle model needs triangulated geosets you cant do nothing about this and triangles are best option for shading&smooth movement of animation
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everysingle model needs triangulated geosets you cant do nothing about this and triangles are best option for shading&smooth movement of animation
ofc, but just if i export it, not as long i edit it^^.So my own bones were much easier for me .
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Got the info that one orc female hair bring a wow error so i fix that.
I mad misstake by downporting my cata dbc to wotlk .
I fixed what i see. Data is behind the download.
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i also got a crash with 1 troll female hairstyle in the barber.
Thank you so much for your hard work.
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i also got a crash with 1 troll female hairstyle in the barber.
i think i fixed it too pls try it^^
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did not fix :(
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Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
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The Mac client (and likely opengl mode on the Windows client) crashes when selecting an Orc, and often when selecting a male Dwarf. Undead male also has some texture issues.
(http://i.imgur.com/7DEIkER.jpg)
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The problem is solved. I just download new client with enUS language.
Thx for new models :D
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The problem is solved. I just download new client with enUS language.
Thx for new models :D
it has to be universal, this files are universal for every client version so...
it has not much sense in my head
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Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
my npc´s using the old texture ,so if u insert the new npc you need new textures or new uv unwrappe for the old textures.
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Just want to say this is amazing work you have done here Finsternis I just found out about this from reddit and had been checking out your work. I did come across a bug though aside from other creature sizes people have mentioned. The boar in rfk is tiny like hilariously tiny. Here is a picture of him.
(http://i.imgur.com/o8nUdr4.jpg)
(http://i.imgur.com/GNxoyv5.jpg)
Also are you planning to add in npcs at some point?
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The Mac client (and likely opengl mode on the Windows client) crashes when selecting an Orc, and often when selecting a male Dwarf. Undead male also has some texture issues.
(http://i.imgur.com/7DEIkER.jpg)
Ya i tried open gl mode first time in wow und your right it crash evil.
But at the moment i have no idea why :<
What is the different to the others wich work.. ~~
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The Mac client (and likely opengl mode on the Windows client) crashes when selecting an Orc, and often when selecting a male Dwarf. Undead male also has some texture issues.
(http://i.imgur.com/7DEIkER.jpg)
I am not sure if it helps you but I play on linux and use wine to play the game. I don't have and issues like that with it. If it is a big issue you could also try and run it in wine as a work around.
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For MAC users, not sure for linux etc, try to rename finsternis patch files to follow the normal patch order. Someone had same issue with my mod and solved it by renaming the file to follow the other files. So in example my file was parch-4, the mac user have to rename back to patch-3 so it will be the last file in order.
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Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
my npc´s using the old texture ,so if u insert the new npc you need new textures or new uv unwrappe for the old textures.
is all like you have in your patdch but merged with my custom dbc so...
therefore musn't have errors so...
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Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
my npc´s using the old texture ,so if u insert the new npc you need new textures or new uv unwrappe for the old textures.
is all like you have in your patdch but merged with my custom dbc so...
therefore musn't have errors so...
idk what u rly do, but if u use my character models for npcs of course it not work, not with new and not with old textures.
you need original hd npcs for the hd texturs and old npcs for old textur.
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Tested chars NPC'S
male and female has the problem
This problem it happens with every race.
I merged your files weith my files and if i merge it is imposible that can't work so... the bug is not mine
my npc´s using the old texture ,so if u insert the new npc you need new textures or new uv unwrappe for the old textures.
is all like you have in your patdch but merged with my custom dbc so...
therefore musn't have errors so...
idk what u rly do, but if u use my character models for npcs of course it not work, not with new and not with old textures.
you need original hd npcs for the hd texturs and old npcs for old textur.
I've set the old model for the npc's like you
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The male troll mohawk haircut has the receding hairline upper scalp texture. It is easy to fix if you replace the Scalp Upper Hair 8s with 7s. Which is the crest scalp texture I believe?
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Wow my friend
There are some little bugs but this work is absolutely awesome.
You are damn great
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Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.
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Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.
yup npcs using same hair like character models.
But old npcs using alpha channels for the hair shape.
New hait no alpha channel.
Some haircuts are the newer(for example tauren) but i focused more on chars.
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Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.
yup npcs using same hair like character models.
But old npcs using alpha channels for the hair shape.
New hait no alpha channel.
Some haircuts are the newer(for example tauren) but i focused more on chars.
Oh well, is there a way to fix this? to make them have the correct shape? or are you going to fix it later?.
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Sorry my"error" fix was linked to the creature kompatible fix.
If u just want characters delet patch k and load patch b on the now fixed link.
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Brilliant work man!!! Thank you so much :D :D :D Is it possible to give the night elves the updated running animation? Male night elf in particular https://www.youtube.com/watch?v=OA_Mqxi_uTo (https://www.youtube.com/watch?v=OA_Mqxi_uTo" onclick="window.open(this.href);return false;) https://www.youtube.com/watch?v=WXKRgtsftos (https://www.youtube.com/watch?v=WXKRgtsftos" onclick="window.open(this.href);return false;)
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Found a small bug. If you are transformed into a human by the buff in Culling of Stratholme, your face is missing :lol:
Confirmed, it happens obv also in whole caverns of time
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Hi, i noted something, When i'm using this patch, the hairstyles/beards of the original NPCs looks way more blocky than originally is. the NPCs looks way more ugly this way.
yup npcs using same hair like character models.
But old npcs using alpha channels for the hair shape.
New hait no alpha channel.
Some haircuts are the newer(for example tauren) but i focused more on chars.
Can you make it working in every race? all the races have this problem :(
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Really good job thank you! Hope to see NPC porting too :)
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Quote^ It would be the first complete work on models for wotlk :-)
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Brilliant work man!!! Thank you so much :D :D :D Is it possible to give the night elves the updated running animation? Male night elf in particular https://www.youtube.com/watch?v=OA_Mqxi_uTo (https://www.youtube.com/watch?v=OA_Mqxi_uTo" onclick="window.open(this.href);return false;) https://www.youtube.com/watch?v=WXKRgtsftos (https://www.youtube.com/watch?v=WXKRgtsftos" onclick="window.open(this.href);return false;)
YES PLEASE! <3
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If you got errors(out of memory in error log) in dala with both of my mods it could be that you out of wotlk memory range idk something arround 2gb.
Something what should help is to modify the wow.exe with this tool:
http://www.ntcore.com/4gb_patch.php It unlock the full gb range of 32bit programms.
Dont forget an backup of the exe, and maybe you need to apply on both(the exe and the programm) the admin mode.
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This tool its for WotLK clients or general ?
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General^^ with all 32bit programms
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General^^ with all 32bit programms
He he he, nice need to test for my project too, dunno the memory limit of a vanilla client. Hope to be the same.
Thanks mate.
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General^^ with all 32bit programms
He he he, nice need to test for my project too, dunno the memory limit of a vanilla client. Hope to be the same.
Thanks mate.
Ya it is not my tool just link to it xD.
But dont forget the backup, if it not works.
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Any one know how to make the patches work with Spanish language? when i use spanish language NPCs appears in solid green, like they have no texture.
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Anyone knows why are ppl using localised version of WoW ? :D
(http://image.prntscr.com/image/4f38ec76824a42679b1c3d531cb268eb.png)
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Any one know how to make the patches work with Spanish language? when i use spanish language NPCs appears in solid green, like they have no texture.
DO you have any more patches? do you have more races? cause if you use more races
the dbc will be overriten :)
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The patch is amazing, I love the patch *-*
But I found two bugs.
1-The weapons of the blood elves when the hide become small D= (Fix it please t-t)
http://i.imgur.com/TkjRugd.png (http://i.imgur.com/TkjRugd.png" onclick="window.open(this.href);return false;)
2-the blood elves laugh like a draenei :/
PD: Sorry my bad english.
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Found another bug, the features of Undead F, they are wrongly placed
btw nice job m3n, the mod go very smooth,
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Found another bug, the features of Undead F, they are wrongly placed
btw nice job m3n, the mod go very smooth,
Jup i add it to buglist.
^^
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Found another bug, the features of Undead F, they are wrongly placed
btw nice job m3n, the mod go very smooth,
Jup i add it to buglist.
^^
Some of the hairstyles of the barber shop displayed incorrectly. This is especially evident in the draenei. The menu creation nothing wrong with hairstyles.
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Found another bug, the features of Undead F, they are wrongly placed
btw nice job m3n, the mod go very smooth,
Jup i add it to buglist.
^^
Some of the hairstyles of the barber shop displayed incorrectly. This is especially evident in the draenei. The menu creation nothing wrong with hairstyles.
It is already in the bug list on first page and fixed in my files.
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Found another bug, the features of Undead F, they are wrongly placed
btw nice job m3n, the mod go very smooth,
Jup i add it to buglist.
^^
Some of the hairstyles of the barber shop displayed incorrectly. This is especially evident in the draenei. The menu creation nothing wrong with hairstyles.
It is already in the bug list on first page and fixed in my files.
Thank you. You're doing very well. Good luck to you.
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Anyone knows why are ppl using localised version of WoW ? :D
(http://image.prntscr.com/image/4f38ec76824a42679b1c3d531cb268eb.png)
Maybe because my native language is spanish? maybe because i got friends who doesn't talk English but i still want them to enjoy this type of patches?
You are saying that people who doesn't know how to speak in english do not deserve to enjoy patches and mods for WoW?
I do not think so. I know how to speak in english and my friends do not, i want to help my friends enjoy this, as they do use Spanish language on their WoW, I do not use it so mine's working fine, i just want to help my friends.
I found the question you did to answer mine really inmature, needless and insulting, because there's a reason to it, If i want to know something i want to know it because there is a reason to it.
If you don't wish to share your knowledge, do not, but let me give you some advice, Knowledge is for sharing not to keep it for your own. and its always been like this.
DO you have any more patches? do you have more races? cause if you use more races
the dbc will be overriten :)
No i don't have any more patches, only this with the Legion creatures one.
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Anyone knows why are ppl using localised version of WoW ? :D
(http://image.prntscr.com/image/4f38ec76824a42679b1c3d531cb268eb.png)
Maybe because my native language is spanish? maybe because i got friends who doesn't talk English but i still want them to enjoy this type of patches?
You are saying that people who doesn't know how to speak in english do not deserve to enjoy patches and mods for WoW?
I do not think so. I know how to speak in english and my friends do not, i want to help my friends enjoy this, as they do use Spanish language on their WoW, I do not use it so mine's working fine, i just want to help my friends.
I found the question you did to answer mine really inmature, needless and insulting, because there's a reason to it, If i want to know something i want to know it because there is a reason to it.
If you don't wish to share your knowledge, do not, but let me give you some advice, Knowledge is for sharing not to keep it for your own. and its always been like this.
DO you have any more patches? do you have more races? cause if you use more races
the dbc will be overriten :)
No i don't have any more patches, only this with the Legion creatures one.
But i have no idea at the moment whats the problem here.
Another guy who playing in france has the same issue.
Im play on german and no problem and in english there is no too.
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Anyone knows why are ppl using localised version of WoW ? :D
(http://image.prntscr.com/image/4f38ec76824a42679b1c3d531cb268eb.png)
Maybe because my native language is spanish? maybe because i got friends who doesn't talk English but i still want them to enjoy this type of patches?
You are saying that people who doesn't know how to speak in english do not deserve to enjoy patches and mods for WoW?
I do not think so. I know how to speak in english and my friends do not, i want to help my friends enjoy this, as they do use Spanish language on their WoW, I do not use it so mine's working fine, i just want to help my friends.
I found the question you did to answer mine really inmature, needless and insulting, because there's a reason to it, If i want to know something i want to know it because there is a reason to it.
If you don't wish to share your knowledge, do not, but let me give you some advice, Knowledge is for sharing not to keep it for your own. and its always been like this.
DO you have any more patches? do you have more races? cause if you use more races
the dbc will be overriten :)
No i don't have any more patches, only this with the Legion creatures one.
But i have no idea at the moment whats the problem here.
Another guy who playing in france hase same issue.
Im play on german and no problem and in english there is no too.
In Russian, too, is no problem. The only patch to another location is not put in the date folder and ruRU and has a name instead of Patch-A, Patch-ruRU-A.
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Ok, for me, i fixed the Solid green NPCs when using another language, i actually dig on the esES folder (my language folder) and found an old file that went along with a patch or something (not a patch itself) just deleted that and now it works fine.
So if someone's having this problem, check your language (or data) folder and search for something suspicious.
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Sorry for asking my friend, "fixed in my files" means that is fixed in your tests and it's not a public release?
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Sorry for asking my friend, "fixed in my files" means that is fixed in your tests and it's not a public release?
exact^^
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Hey,
I've uploaded a screenshot from Eversong Woods, the subject is an npc quest giver (belf female) that has new hairs models but her hair-tail is someway strange, can't say if it's replicable on a character
EDIT: all belf females with that hair-tail have this issue (if it's an issue, but I think so)
(https://s15.postimg.org/nehizwnu3/Wo_WScrn_Shot_102516_181945.jpg)
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Hey,
I've uploaded a screenshot from Eversong Woods, the subject is an npc quest giver (belf female) that has new hairs models but her hair-tail is someway strange, can't say if it's replicable on a character
EDIT: all belf females with that hair-tail have this issue (if it's an issue, but I think so)
(https://s15.postimg.org/nehizwnu3/Wo_WScrn_Shot_102516_181945.jpg)
Dont see the problem on the screen.
It is no new hair it is the old hair just edit the uv map that the new textur work.
The hair is the same how before.
Edit:
But ofc i checked it ^^ your right the old hair missing a something.
For me it is not soo much important but if keep it in mind :3
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Yes it's only esthetical, and I can say that this "issue" don't exist on character but only npcs
But..thx for taking a look at it :)
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Registered here to comment on this awesome mod.
Really great work, it works and looks awesome!
Found a bug though.
(http://imgur.com/a/bT29W)
Playing on Warmane, female Night Elf Hunter. When using Orb of the Sin'Dorei (http://wotlk.openwow.com/item=35275), it results in scrambled face as seen. Other Blood Elf players' faces look ok.
My current patches in use are, with Legion creatures:
Patch-A
Patch-B
Patch-F
Patch-K
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Registered here to comment on this awesome mod.
Really great work, it works and looks awesome!
Found a bug though.
(http://imgur.com/a/bT29W)
Playing on Warmane, female Night Elf Hunter. When using Orb of the Sin'Dorei (http://wotlk.openwow.com/item=35275), it results in scrambled face as seen. Other Blood Elf players' faces look ok.
My current patches in use are, with Legion creatures:
Patch-A
Patch-B
Patch-F
Patch-K
Ya same problem like the stratholme faces, old model new textur.
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Registered here to comment on this awesome mod.
Really great work, it works and looks awesome!
Found a bug though.
(http://imgur.com/a/bT29W)
Playing on Warmane, female Night Elf Hunter. When using Orb of the Sin'Dorei (http://wotlk.openwow.com/item=35275), it results in scrambled face as seen. Other Blood Elf players' faces look ok.
My current patches in use are, with Legion creatures:
Patch-A
Patch-B
Patch-F
Patch-K
Ya same problem like the stratholme faces, old model new textur.
Is there a way to fix it?
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Registered here to comment on this awesome mod.
Really great work, it works and looks awesome!
Found a bug though.
(http://imgur.com/a/bT29W)
Playing on Warmane, female Night Elf Hunter. When using Orb of the Sin'Dorei (http://wotlk.openwow.com/item=35275), it results in scrambled face as seen. Other Blood Elf players' faces look ok.
My current patches in use are, with Legion creatures:
Patch-A
Patch-B
Patch-F
Patch-K
Ya same problem like the stratholme faces, old model new textur.
Is there a way to fix it?
I dont know yet where it linked wrong.
If i know it i will fix it.
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Registered here to comment on this awesome mod.
Really great work, it works and looks awesome!
Found a bug though.
(http://imgur.com/a/bT29W)
Playing on Warmane, female Night Elf Hunter. When using Orb of the Sin'Dorei (http://wotlk.openwow.com/item=35275), it results in scrambled face as seen. Other Blood Elf players' faces look ok.
My current patches in use are, with Legion creatures:
Patch-A
Patch-B
Patch-F
Patch-K
Ya same problem like the stratholme faces, old model new textur.
Is there a way to fix it?
I dont know yet where it linked wrong.
If i know it i will fix it.
Just to be dair with Finsternis, special quests, intances or places where your model changes to another race, cause this problem, it is not a big problem. If you cannot find the solution it is good enough as it is, thanks for everything!
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So, I actually think its really cool models. But what will you do with this feet?
https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5 (https://gyazo.com/c7ce64f2e23496323f99427b25a4fff5" onclick="window.open(this.href);return false;)
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Thanks so much for putting this together! I'm currently using patch-A and patch-B. I'm having a problem where it seems to be using the original WotLK textures on the new models, making everything look weird and stretched out like this:
(http://imgur.com/a/mFbiN)
I've tried deleting the client's Cache folder, but that didn't help.
I'm just connecting to my own private server. I've tried copying the CharSections.dbc from the MPQ to the server's dbc folder, but it didn't seem to have any effect. Is there anything I can do on either the client or the server to fix this issue?
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Thanks so much for putting this together! I'm currently using patch-A and patch-B. I'm having a problem where it seems to be using the original WotLK textures on the new models, making everything look weird and stretched out like this:
(http://imgur.com/a/mFbiN)
I've tried deleting the client's Cache folder, but that didn't help.
I'm just connecting to my own private server. I've tried copying the CharSections.dbc from the MPQ to the server's dbc folder, but it didn't seem to have any effect. Is there anything I can do on either the client or the server to fix this issue?
This look just that ur textur quality /or and playertextur, is set on low.
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My texture quality was at maximum ultra. However, I set it down to the minimum and then back up, and it fixed the issue! Must have been some sort of caching bug. The models look great now! Thanks!
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My texture quality was at maximum ultra. However, I set it down to the minimum and then back up, and it fixed the issue! Must have been some sort of caching bug. The models look great now! Thanks!
kk^^
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I personally like the boots models (regarding the feet issue reported above), lore friendly indeed. Maybe It should not be so emphasized on plate or mail boots models, but it's fine to me.
P.s: yesterday I've seen a white and blue box on a male tauren head. I was not fast enough to make a sreen of it but it was the texture missing box. I will try to reproduce the issue.
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I've seen that you're adding some npcs...I vote also for nicer hibrid Nelf npc, their hair expecially :D
P.s: can't reproduce the tauren's missing texture issue
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j4ckor, could the tauren you're talking about have been a taunka instead? The DBM trinket one to be more precise.
I believe I saw the same thing after someone in a raid transformed or something, but I'm not sure.
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j4ckor, could the tauren you're talking about have been a taunka instead? The DBM trinket one to be more precise.
I believe I saw the same thing after someone in a raid transformed or something, but I'm not sure.
Yes, you are right. It happens again yesterday evening and it was a belf transofrmed by the trinket. Again too slow reaction and too busy not dieing for taking a screenshot
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Update online, maybe the last. No human female/draenei/bloodelf new npcs.
The blodelf low poly moldes(from legion) get wrong import to blender and i dont want work with old blender and rig the bones new.
Humane female is port from blender to m21 something wrong so they not apper in game.
I hope stratholme and the orb work with no problems and u like the other npcs.
Patch-A i and Patch-K are new. Delet patch-b.
A bit nicer visual on undead couse new textures and faces, sharper facials and delet white artefacts.
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Update online, maybe the last. No human female/draenei/bloodelf new npcs.
The blodelf low poly moldes(from legion) get wrong import to blender and i dont want work with old blender and rig the bones new.
Humane female is port from blender to m21 something wrong so they not apper in game.
I hope stratholme and the orb work with no problems and u like the other npcs.
Patch-A i and Patch-K are new. Delet patch-b.
A bit nicer visual on undead couse new textures and faces, sharper facials and delet white artefacts.
Here's our mistake. The patch touches some npc.
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No issues so far with new patch A
Imho draenei and belf npcs didn't even need a model update, since they are newer (TBC) than the other races.
"Update online, maybe the last."
Can we eventually continue to report here the bugs/glitches we found?
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Nice update, but found 1 bugged npc in Razor hill and bugged transform :D By the way great job!
P.S sorry for my English
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Hmpf hate when this happend^^.
I upload error fix again for the human npc´s
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You're great man :)
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After installing human fix half of human npcs are gone :D
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After installing human fix half of human npcs are gone :D
To much dump files on my desktop^^.
Pls load again.
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After installing human fix half of human npcs are gone :D
To much dump files on my desktop^^.
Pls load again.
Perfect now. Thanks )
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Also sometimes i get
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Updated npc ever will be or are they not planned?
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Regarding the wow error, is a memory error (wotlk can't use more than 2gb ram and with mods installed, are required more tha 2gb, expecially in zones like Dalaran) Using a program like Large Address Aware should solve the problem https://www.techpowerup.com/forums/threads/large-address-aware.112556/ (download laa_2.0.4)
Regarding npcs...hybrid npcs are already included in the new patch A
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Regarding the wow error, is a memory error (wotlk can't use more than 2gb ram and with mods installed, are required more tha 2gb, expecially in zones like Dalaran) Using a program like Large Address Aware should solve the problem https://www.techpowerup.com/forums/threads/large-address-aware.112556/
I'll try it, thanks.
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Updated npc ever will be or are they not planned?
nope i dont will do that.
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Finsternis. you have done it again.. what files should I reupload with the human npc fix?
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Finsternis. you have done it again.. what files should I reupload with the human npc fix?
What? reupload?^^ if you mean download, patch-a and patch-b.
And also k if u use creatures.
So the big download and the small one for the humans
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Human male npc texture fixed
Taunka missing texture (maybe) fixed anyways, with the new patch A the problem seems gone.
Can't see any other problems, maybe some glitches in some text, but I don't see any serious problem. These models must be definitively used :)
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I agree! This is definitely the best downport for WotLK I've seen. Other than the female blood elf having the female dreanei's laughter sound I don't see any other "serious" issue; everything is pretty much flawless.
Well done Finsternis, and thank you for this amazing patch. :)
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I agree! This is definitely the best downport for WotLK I've seen. Other than the female blood elf having the female dreanei's laughter sound I don't see any other "serious" issue; everything is pretty much flawless.
Well done Finsternis, and thank you for this amazing patch. :)
Thx^^. And the humanfix now fix the emote too.
Anyone else said it before but i thought he mean animation and i dont saw that^^.
just reload the human npc fix and it should work
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Can confirm, emote sound fixed :)
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That was fast! Thanks for your work and dedication :)
In the mean time however I found a bug :(
The npc Mathrengyl Bearwalker at Cenarion Enclave, Darnassus bugs out when I try to deliver a quest, namely "Morrowgrain Research":
(http://vignette4.wikia.nocookie.net/wowwiki/images/6/68/Mathrengyl_Bearwalker.jpg/revision/latest?cb=20060428203154)
This is what happens :
[attachment=0:2150inac]bug.jpg[/attachment:2150inac]
I only have patch A + B. After disabling B it still happened and after disabling both it stopped happenening, so A is the culprit.
Can't really see what is the cause of this, but since these are hybrid npcs... maybe something got switched?
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That was fast! Thanks for your work and dedication :)
In the mean time however I found a bug :(
The npc Mathrengyl Bearwalker at Cenarion Enclave, Darnassus bugs out when I try to deliver a quest, namely "Morrowgrain Research":
(http://vignette4.wikia.nocookie.net/wowwiki/images/6/68/Mathrengyl_Bearwalker.jpg/revision/latest?cb=20060428203154)
This is what happens :
[attachment=0:2k3d54gc]bug.jpg[/attachment:2k3d54gc]
I only have patch A + B. After disabling B it still happened and after disabling both it stopped happenening, so A is the culprit.
hehe i was workin on this while u posting this, patch-B is reup ~~ with fix for this issue.
There was an old animation wich fit to the models before but not to my hybrid
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hehe i was workin on this while u posting this, patch-B is reup ~~ with fix for this issue.
There was an old animation wich fit to the models before but not to my hybrid
Nice! You're amazing man! Thanks again :)
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Has been reported in Warmane that it happens in Dolanaar too. I've tried with a new nelf doing the quest in this area and seems fixed to me.
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Please fix the feets of the characters please :(
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I don't think this is a bug and I think it's pretty estethical with no real impact on the game
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I don't think this is a bug and I think it's pretty estethical with no real impact on the game
yes but with a equiped boots it always show the fett hahahaha
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It should show you the shape, not the foot itself
As I've wrote some posts ago, is lore friendly for cloth and leather wearing classes imho. It should be less visible for mail and plate wearers. But for me it's ok, not so disrupting issue.
Btw, dunno for male humans, maybe are u referring expecially to them? I'm saying this because I've noticed that maybe for them is more visibile than other races. But..ehy, I don't look at my char feet, I only think is quite lore friendly and this is the more important part
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It should show you the shape, not the foot itself
As I've wrote some posts ago, is lore friendly for cloth and leather wearing classes imho. It should be less visible for mail and plate wearers. But for me it's ok, not so disrupting issue.
Btw, dunno for male humans, maybe are u referring expecially to them? I'm saying this because I've noticed that maybe for them is more visibile than other races. But..ehy, I don't look at my char feet, I only think is quite lore friendly and this is the more important part
Yes hahaha the humans have the problem
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I usually play on kaldorei and sin'dorei and that feet texture is an appreciable feature.
But yes, human males have more visibile feet texture than other races, that is true.
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I have found more bugged display ids. Their faces are messed up with this patch.
20318 - Night Elf Male
[attachment=6:2ibvw9g2]nelf male.jpg[/attachment:2ibvw9g2]
20323 - Draenei Female
[attachment=5:2ibvw9g2]draenei female.jpg[/attachment:2ibvw9g2]
20316 - Orc Female
[attachment=4:2ibvw9g2]orc female.jpg[/attachment:2ibvw9g2]
20321 - Troll Male
[attachment=3:2ibvw9g2]troll male.jpg[/attachment:2ibvw9g2]
20317 - Dwarf Male
[attachment=2:2ibvw9g2]dwarf male.jpg[/attachment:2ibvw9g2]
20585 - Tauren Male
[attachment=1:2ibvw9g2]tauren male.jpg[/attachment:2ibvw9g2]
20584 - Tauren Female
[attachment=0:2ibvw9g2]tauren female.jpg[/attachment:2ibvw9g2]
20582, 20583 - Those two are goblins and they also keep the gear when you morph into them, but the game crashes instantly with the patch.
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AWESOME FINSTERNIS, you've done it again, excellent patch, its very very very good, really excellent job. thanks. :D :D :D
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@brotalnia: I haven't understand how and when it happens
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I have found more bugged display ids. Their faces are messed up with this patch.
20318 - Night Elf Male
[attachment=6:1725t5zg]nelf male.jpg[/attachment:1725t5zg]
20323 - Draenei Female
[attachment=5:1725t5zg]draenei female.jpg[/attachment:1725t5zg]
20316 - Orc Female
[attachment=4:1725t5zg]orc female.jpg[/attachment:1725t5zg]
20321 - Troll Male
[attachment=3:1725t5zg]troll male.jpg[/attachment:1725t5zg]
20317 - Dwarf Male
[attachment=2:1725t5zg]dwarf male.jpg[/attachment:1725t5zg]
20585 - Tauren Male
[attachment=1:1725t5zg]tauren male.jpg[/attachment:1725t5zg]
20584 - Tauren Female
[attachment=0:1725t5zg]tauren female.jpg[/attachment:1725t5zg]
20582, 20583 - Those two are goblins and they also keep the gear when you morph into them, but the game crashes instantly with the patch.
This are morphs wich uses character faces in game.
So if u morpht into them they have the new face.
i think u morpht just with the id and ofc this dont work.
And with the goblin i have no problem.
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I found the problem. You had replaced their model id in CreatureDisplayInfo.dbc with the new ones for mobs, but those display ids are not used by any creatures. They are transform effects from engineering Dimensional Ripper - Area 52 (http://www.wowhead.com/item=30542/dimensional-ripper-area-52). The spell is Transporter Malfunction (http://www.wowhead.com/spell=36899/transporter-malfunction)
Here is the fixed dbc.
[attachment=1:3bcpsro3]Creaturedisplayinfo.zip[/attachment:3bcpsro3]
Also Draenei Males have some bugged faces for Death Knights. They are the wrong color.
[attachment=0:3bcpsro3]WoWScrnShot_110616_005822.jpg[/attachment:3bcpsro3]
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I found the problem. You had replaced their model id in CreatureDisplayInfo.dbc with the new ones for mobs, but those display ids are not used by any creatures. They are transform effects from engineering Dimensional Ripper - Area 52 (http://www.wowhead.com/item=30542/dimensional-ripper-area-52). The spell is Transporter Malfunction (http://www.wowhead.com/spell=36899/transporter-malfunction)
Here is the fixed dbc.
[attachment=1:2kk24wls]Creaturedisplayinfo.zip[/attachment:2kk24wls]
Also Draenei Males have some bugged faces for Death Knights. They are the wrong color.
[attachment=0:2kk24wls]WoWScrnShot_110616_005822.jpg[/attachment:2kk24wls]
Hd draenei models have less faces. Thats all if u go back and forward just the last is loaded.
But now im intrested how it looks in game xd..
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bug with pirate hat
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bug with pirate hat
Already fixed. Just download patch-b.
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I think I've found a texture missing issue with Mirror Image. The strange part is that not all the Images created by the mage in the picture (a gnome female) have this issue but only two of them. There is only one texture missing image here because the spell is about to finish and i was quick to take the screenshot.
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White texture means that it wasn't really succesfully applied at all, but not that it is missing (in such case it would be green, which means an error). I honestly don't really know if this is fixable error at all.
I've downloaded your patch, merged it with my edits and now I'm testing results on live server I used to work on. I'll try to get whole list of found issues, but the problem is that some of them can be caused by merging your stuff with mine. All issues found so far are messed up textures (turned UV maps on rings and extra geosets like that in hair, male undead bones...) and some incorrect/missing hair/facial hair textures (those applied directly on head) - most likely CharSections problem, or those textures are simply missing. The only issue non-related to textures we have been able to find so far are visible fingers in boots. In case its some error on our side, I'd like to ask you for help, otherwise to fix this little nuisance, I'd say its more important to have correct feet in boots than without them.
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I think I've found a texture missing issue with Mirror Image. The strange part is that not all the Images created by the mage in the picture (a gnome female) have this issue but only two of them. There is only one texture missing image here because the spell is about to finish and i was quick to take the screenshot.
Ya what amaroth said its no missing its just load fail.
It happens if you at loading on the desktop or have a slow hdd.
It happens just on models wich have textures with not the power of two. 256x256 for example.
On the pic the hair is not the power of two. 512x256
I play wow on an external hdd and it happens often.
Just move away out of view range ( dont think that work in dungeons) and go back it should be load.
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Thx for the answer!
I have the wow folder on an internal ssd and only a shortcut on the desktop.
Ok, when (and if) will happen again I'll try what you have said :)
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White texture means that it wasn't really succesfully applied at all, but not that it is missing (in such case it would be green, which means an error). I honestly don't really know if this is fixable error at all.
I've downloaded your patch, merged it with my edits and now I'm testing results on live server I used to work on. I'll try to get whole list of found issues, but the problem is that some of them can be caused by merging your stuff with mine. All issues found so far are messed up textures (turned UV maps on rings and extra geosets like that in hair, male undead bones...) .
I made some special textures that all work.
For example the dwarf hair have double size and the rings and extras inside the hair texture.
Orc hair normal size but also extras inside.
Ud bones i used a hardcode path with extra texture."Featurestextur.blp"
Couse i dont use facials meshes so this was perfect.
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Thx for the answer!
I have the wow folder on an internal ssd and only a shortcut on the desktop.
Ok, when (and if) will happen again I'll try what you have said :)
hehe than maybe u was on desktop by loading.
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I've been using your models from the first release day and yesterday was the only day i saw this issue, so I think it's not a problem at all (maybe a local load fault). Today I've played with two mages in group and I've asked them to use mirror image and all the images has the normal texture. So I'd say you are right, was a local temporary problem
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well this
(http://s9.uploads.ru/t/SOLYe.png) (http://uploads.ru/SOLYe.png)
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well this
(http://s9.uploads.ru/t/SOLYe.png) (http://uploads.ru/SOLYe.png)
Wrong Thread here, and serverside issue.They are maxed scale down.
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First of all, let me just say WOW! What a work :D I was so glad when i found this! Thanks a bunch Finsternis!
I have a question regarding model editing. Would it be possible to update just the head of nightelfs females? I play on Warmane wotlk and the nightelfs WOD port mesh and textures are slightly different. it does not have the sharp edge at the back of the ears and the face is more of my liking. Im thinking maybe I can combind the nightelf female head from warmane with your work.
Since I have not done anything like this before I would like to ask some professionals.
Do you think it is possible?
Best Regards, and thanks on forehand
Bosse
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well this
(http://s9.uploads.ru/t/SOLYe.png) (http://uploads.ru/SOLYe.png)
Hey bro whats name UI interface ?
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First of all, let me just say WOW! What a work :D I was so glad when i found this! Thanks a bunch Finsternis!
I have a question regarding model editing. Would it be possible to update just the head of nightelfs females? I play on Warmane wotlk and the nightelfs WOD port mesh and textures are slightly different. it does not have the sharp edge at the back of the ears and the face is more of my liking. Im thinking maybe I can combind the nightelf female head from warmane with your work.
Since I have not done anything like this before I would like to ask some professionals.
Do you think it is possible?
Best Regards, and thanks on forehand
Bosse
I cant said it.
Ofc u can edit the head and put it on my model.
But textures will not switch then.
And i dont know how warmanes textures are.
Maybe you need to edit the unwrap.
And it could be use another amerture so you need to edit this too^^.
Easiest way would be to replace whole model and textures
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well this
(http://s9.uploads.ru/t/SOLYe.png) (http://uploads.ru/SOLYe.png)
Hey bro whats name UI interface ?
AI-Art
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I cant said it.
Ofc u can edit the head and put it on my model.
But textures will not switch then.
And i dont know how warmanes textures are.
Maybe you need to edit the unwrap.
And it could be use another amerture so you need to edit this too^^.
Easiest way would be to replace whole model and textures
Thanks alot for your answer, I understand. The problem with warmanes nightelf female is that some of the hair-meshes is missing. Do you think it is possible to just switch the nightelf female model (meshes and textures) and let the hair meshes and textures stay as they are, perfected in yours?
You are pure awesome man! :D
Thanks thanks thanks!
Regards Bosse
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I personally like the warmane's nelf wod models, but I think Finsternis one are better. If not at the log-in screen, the nelf models are better when logged in game. I'm really in love with the new nelf face (I'm nelf too) and I would never change it :-P I think are better shaped, also the faces are more...nelf-like and somehow realistic.But it's a personal opinion, as I said, warmanes nelf models are good :)
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I personally like the warmane's nelf wod models, but I think Finsternis one are better. If not at the log-in screen, the nelf models are better when logged in game. I'm really in love with the new nelf face (I'm nelf too) and I would never change it :-P I think are better shaped, also the faces are more...nelf-like and somehow realistic.But it's a personal opinion, as I said, warmanes nelf models are good :)
Thanks! Ill do some more studies in game :) The looks are not the only reason I want to mix it, it would be cool to learn from it too! :)
Edit:
You are right! I have now checked in game and Finsternis model actually looks more elvish! Only the ear texture is a bit off maybe. (warmanes to the right)
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Yup :-) warmane's nelf models have a "humanized" face imho, finsternis have implemented a really great elvish model. Both are great, but I prefer finsternis one. Btw, regarding ears you are right, and I also think warmane's texture for ears are slighly better.
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I personally like the warmane's nelf wod models, but I think Finsternis one are better. If not at the log-in screen, the nelf models are better when logged in game. I'm really in love with the new nelf face (I'm nelf too) and I would never change it :-P I think are better shaped, also the faces are more...nelf-like and somehow realistic.But it's a personal opinion, as I said, warmanes nelf models are good :)
Thanks! Ill do some more studies in game :) The looks are not the only reason I want to mix it, it would be cool to learn from it too! :)
Edit:
You are right! I have now checked in game and Finsternis model actually looks more elvish! Only the ear texture is a bit off maybe. (warmanes to the right)
aye, this ear isnt good placed i will place it nicer.
And with the hair its the same like just the head.
All meshes ar edit from me. so that i not over the vertex limit.
If i would insert just my hair on warmane they would dissaper too couse the rest model could still to much polys.
And still the amarture problem ect. If u want do it, then do it but its alot work^^
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I think if you fix the ears, everything will be perfect, without doing other work :)
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aye, this ear isnt good placed i will place it nicer.
And with the hair its the same like just the head.
All meshes ar edit from me. so that i not over the vertex limit.
If i would insert just my hair on warmane they would dissaper too couse the rest model could still to much polys.
And still the amarture problem ect. If u want do it, then do it but its alot work^^
Thanks for the answer! :D I understand! Yes, the vertex limit is a pain, I think I will spare myself the trouble of polygon limits and just use your awesome job! ;)
When you replace the ear textures, if you have time maybe you could have a look at the backside of the ear aswell ?
You rock Finsternis! Keep up the good work!
Regards Bosse
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aye, this ear isnt good placed i will place it nicer.
And with the hair its the same like just the head.
All meshes ar edit from me. so that i not over the vertex limit.
If i would insert just my hair on warmane they would dissaper too couse the rest model could still to much polys.
And still the amarture problem ect. If u want do it, then do it but its alot work^^
Thanks for the answer! :D I understand! Yes, the vertex limit is a pain, I think I will spare myself the trouble of polygon limits and just use your awesome job! ;)
When you replace the ear textures, if you have time maybe you could have a look at the backside of the ear aswell ?
You rock Finsternis! Keep up the good work!
Regards Bosse
The backside was my main issue. I already done it just not uploadet yet. I let me time^^
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Good my friend! :-)
I can say the issue with caverns of time is fixed, no more strange faces when transformed into a human :D
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Could the Blood Elf weapon scaling be fixed? The weapon looks too small when it is sheathed. The issue was fixed at Warlords of Draenor.
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Undead caste simple hand, it seems to me to be in another (sorry for my english: D)
https://www.youtube.com/watch?v=cucsu9D ... e=youtu.be (https://www.youtube.com/watch?v=cucsu9Dz-1w&feature=youtu.be" onclick="window.open(this.href);return false;)
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Undead caste simple hand, it seems to me to be in another (sorry for my english: D)
https://www.youtube.com/watch?v=cucsu9D ... e=youtu.be (https://www.youtube.com/watch?v=cucsu9Dz-1w&feature=youtu.be" onclick="window.open(this.href);return false;)
I was looking for an error, but it looks like that this is blizzlike on legion. If im wrong let it me know^^
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Undead caste simple hand, it seems to me to be in another (sorry for my english: D)
https://www.youtube.com/watch?v=cucsu9D ... e=youtu.be (https://www.youtube.com/watch?v=cucsu9Dz-1w&feature=youtu.be" onclick="window.open(this.href);return false;)
I was looking for an error, but it looks like that this is blizzlike on legion. If im wrong let it me know^^
https://www.youtube.com/watch?v=oK9axabcWvY (https://www.youtube.com/watch?v=oK9axabcWvY" onclick="window.open(this.href);return false;)
In this video you can see how, with the priest casts his right hand. Your patch undead castes, with the left hand.
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Undead caste simple hand, it seems to me to be in another (sorry for my english: D)
https://www.youtube.com/watch?v=cucsu9D ... e=youtu.be (https://www.youtube.com/watch?v=cucsu9Dz-1w&feature=youtu.be" onclick="window.open(this.href);return false;)
I was looking for an error, but it looks like that this is blizzlike on legion. If im wrong let it me know^^
https://www.youtube.com/watch?v=oK9axabcWvY (https://www.youtube.com/watch?v=oK9axabcWvY" onclick="window.open(this.href);return false;)
In this video you can see how, with the priest casts his right hand. Your patch undead castes, with the left hand.
its no undead but here u can see its the left hand^^
https://www.youtube.com/watch?v=A0jTpcwGcHk
Hehe wich one is now right and wich false. Would it easy to change, i would do it . But my tries end up in nowhere. im not sure how and where i need to edit. I tried some befor i was looking for a video but ya nothing^^.
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Undead caste simple hand, it seems to me to be in another (sorry for my english: D)
https://www.youtube.com/watch?v=cucsu9D ... e=youtu.be (https://www.youtube.com/watch?v=cucsu9Dz-1w&feature=youtu.be" onclick="window.open(this.href);return false;)
I was looking for an error, but it looks like that this is blizzlike on legion. If im wrong let it me know^^
https://www.youtube.com/watch?v=oK9axabcWvY (https://www.youtube.com/watch?v=oK9axabcWvY" onclick="window.open(this.href);return false;)
In this video you can see how, with the priest casts his right hand. Your patch undead castes, with the left hand.
its no undead but here u can see its the left hand^^
https://www.youtube.com/watch?v=A0jTpcwGcHk
Hehe wich one is now right and wich false. Would it easy to change, i would do it . But my tries end up in nowhere. im not sure how and where i need to edit. I tried some befor i was looking for a video but ya nothing^^.
Blood Elf casts with his left hand, and rightly so. But the undead must cast spells streaming from his right hand. https://0gpgpw.dm2304.livefilestore.com ... 11-12%20(5 (https://0gpgpw.dm2304.livefilestore.com/y3madUdED7HyxFUhf2VuCDPzC7auY2s2kwB0KmQOJ0UCERhVTNlRASogihgD03vYvBPGQY6FQIw0GuD4ZBhpnZMr0-KbqoTCD54Fe_SXkj1-8sJOcHugeMtWjGIzhGO1QxrebV9gnZSmzELdRaFw5Y_gFFkD1VHNJZadhgwQU7rkQA/2016-11-12%20(5" onclick="window.open(this.href);return false;)).png?psid=1
here is a good chance to see it in the video that I found 7:00
Sorry, we can not possibly understand each other what it was about, because I have to communicate through Google translate :(
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I know you are busy with the fixes Finsternis, but an user on warmane's forum has posted this link (http://www.model-changing.net/files/fil ... -textures/ (http://www.model-changing.net/files/file/32-wod-npc-models-for-wotlk-textures/" onclick="window.open(this.href);return false;)) wod npc models and textures. I think this content is the same used on warmane for new models. The question from the user is if is it possible to "import" only npc models and adapt them to your content.
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Blood Elf casts with his left hand, and rightly so. But the undead must cast spells streaming from his right hand. https://0gpgpw.dm2304.livefilestore.com (https://0gpgpw.dm2304.livefilestore.com" onclick="window.open(this.href);return false;) ... 11-12%20(5).png?psid=1
here is a good chance to see it in the video that I found 7:00
Ya it looks that you right, i try it to edit it. But not to much hope ^^.
The question from the user is if is it possible to "import" only npc models and adapt them to your content.
I think but im not sure dont know how it is made.but I made it easy to just replace my npcs with other models. But i will not do this.
In my files i made extra npcs names like "Humanmalenpc" just rename the animation,m2,skin, files in this.
But! if there much edit in creaturdisplayinfo it will be alot of work there.
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Is there a way to get rid of the strange feet "bug" ? I mean that the boots look like a textured feet on most races... :/ It's pretty annoying.
Apart from that, awesome mod! :)
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But! if there much edit in creaturdisplayinfo it will be alot of work there.
Ok, roger that :D
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I've reported a creature models issue in the right thread, can't delete this post :D
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It seems as though boots aren't appearing properly on any of the models. They do appear properly on the NPCS however.
For example, boots on a player model basically outline the foot. You can see the toes, and the nails. Just covered really. Instead of actually appearing like an actual boot/footwear.
Also, the bottoms of robes are also affected by this. If you don't have boots on, the bottom of the robe that appears connected to the foot (Where the robe would sit) has the same color of your skin. If you equip a pair of boots, it takes on the color of the boots.
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Also, the bottoms of robes are also affected by this. If you don't have boots on, the bottom of the robe that appears connected to the foot (Where the robe would sit) has the same color of your skin. If you equip a pair of boots, it takes on the color of the boots.
Didn't noticed this.
Regarding feet, this "issue" is more visible in humans than other races
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Little update fixed that what was on first page.
For the first time I finish the project.
My motivation is completely gone both to modden as well as to play Worldofwarcraft.
As long as no crash occur will be nothing more to turn.
If and when I want to work again, I can not say.
And at the feet, I wanted the feet so.
I would rather be the same as with the female bloodelfs but that was to me at the beginning too much effort.
You can still report bugs or problems, because you never know ;D
And thx for your feedback with issues and errors.That helped me alot.
I hope google translate is oke here xD.
Just Patch-B is updatet but i will merge it anytime to one file.
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And at the feet, I wanted the feet so.
I would rather be the same as with the female bloodelfs but that was to me at the beginning too much effort.
Yes indeed. With all the races the boots are good imho, the only problem are humans(too visible)
Btw, thx again Finsternis, thx for the update and for your work. It's awesome.
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Yes. I've to say this is indeed the very best (new character models) patch for WotLK there is.
Now, for me, the cherry on top would be to have just the new druid forms added to this patch because I don't care about the other Legion creatures, but you have done so much already that I don't mind that you won't do it. :P
Thanks for these extra fixes too :)
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Little update fixed that what was on first page.
For the first time I finish the project.
My motivation is completely gone both to modden as well as to play Worldofwarcraft.
As long as no crash occur will be nothing more to turn.
If and when I want to work again, I can not say.
And at the feet, I wanted the feet so.
I would rather be the same as with the female bloodelfs but that was to me at the beginning too much effort.
You can still report bugs or problems, because you never know ;D
And thx for your feedback with issues and errors.That helped me alot.
I hope google translate is oke here xD.
Just Patch-B is updatet but i will merge it anytime to one file.
WoW Amazing work Finsternis!
Looking forward to downloading your update now and try it out
Best regards
Bosse
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have issue with Cone of Cold animation
immage.biz/images/2016/11/24/KRuk.jpg
immage.biz/images/2016/11/24/KRu0.jpg
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have issue with Cone of Cold animation
immage.biz/images/2016/11/24/KRuk.jpg
immage.biz/images/2016/11/24/KRu0.jpg
jup i add it on bug list on first page.
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@Finsternis: "Stratholme load old model with new texture" is definitively fixed :)
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Hello.
I'm using an addon called "Adapt: Almost-Default Animated Portraits - Unit Frames -" and "Shadowed Unit Frames", in the animation of Portraits you see the body instead of the face :S
Only with female humans, dwarves and undead.
http://i.imgur.com/qrxaP2K.png (http://i.imgur.com/qrxaP2K.png" onclick="window.open(this.href);return false;)
This is how it should look
http://i.imgur.com/cYAfRpV.jpg (http://i.imgur.com/cYAfRpV.jpg" onclick="window.open(this.href);return false;)
This bug only happens using the texture patch.
Is there any solution?
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Found another bug, this one is because of the head item "Blix's Eyesight Enhancing Romance Goggles" which turn all players and NPCs into female Orcs. The NPCs look fine but not the players:
[attachment=1:3ccndb1i]WoWScrnShot_112516_151121.jpg[/attachment:3ccndb1i]
Also, and I'm not sure if it was already mentioned or not, the male undead when naked have a missing texture:
[attachment=0:3ccndb1i]WoWScrnShot_112616_114545.jpg[/attachment:3ccndb1i]
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Hello.
I'm using an addon called "Adapt: Almost-Default Animated Portraits - Unit Frames -" and "Shadowed Unit Frames", in the animation of Portraits you see the body instead of the face :S
Only with female humans, dwarves and undead.
http://i.imgur.com/qrxaP2K.png (http://i.imgur.com/qrxaP2K.png" onclick="window.open(this.href);return false;)
This is how it should look
http://i.imgur.com/cYAfRpV.jpg (http://i.imgur.com/cYAfRpV.jpg" onclick="window.open(this.href);return false;)
This bug only happens using the texture patch.
Is there any solution?
I have not found a fix for this and I've been looking for 3 months. Same thing happens when using Xperl. The only solution I've found is to not use Xperl's 3D portrait :c
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Found another bug, this one is because of the head item "Blix's Eyesight Enhancing Romance Goggles" which turn all players and NPCs into female Orcs. The NPCs look fine but not the players:
[attachment=1:1hojr36o]WoWScrnShot_112516_151121.jpg[/attachment:1hojr36o]
Also, and I'm not sure if it was already mentioned or not, the male undead when naked have a missing texture:
[attachment=0:1hojr36o]WoWScrnShot_112616_114545.jpg[/attachment:1hojr36o]
This with orcs could be, it load old model but with new texture.
But im still not sure how to find out wich display id this models have^^.
The other pic also right maybe missing textur or wrong format.
Edit: Jup i just use legion textur file but they have alpha channel, the old one not, so it will not load , its easy to fix i will upload it fast. Btw it was on Male and female.
Reload Patch-B its Up.
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Yea, you're right :]
However, I just tested the patch and while, yes, the undead male texture is fixed now, the female one isn't quite fixed yet; not completely at least.
See here:
[attachment=0:248ynnuv]WoWScrnShot_112916_011841.jpg[/attachment:248ynnuv]
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Yea, you're right :]
However, I just tested the patch and while, yes, the undead male texture is fixed now, the female one isn't quite fixed yet; not completely at least.
See here:
[attachment=0:155yisjx]WoWScrnShot_112916_011841.jpg[/attachment:155yisjx]
arg forgot they have two extras, not just shorts~~
Is on
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Thank you so much for everything! This has been a wonderful patch! However, is the NPC models in the works? When can we (potentially) expect the NPC models?
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Thank you so much for everything! This has been a wonderful patch! However, is the NPC models in the works? When can we (potentially) expect the NPC models?
I will not do them. For some reasons. Two are that i need 3 full days to upload it couse alot of textures would make the patch 3times bigger. Second my hoster have a daily limit to download.
I couse this i made this hybrid models.
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Thank you so much for everything! This has been a wonderful patch! However, is the NPC models in the works? When can we (potentially) expect the NPC models?
That would be AWESOME btw.
I know that there are LOTS of difficulties but that would be great, cause this project will be the only one completed in every part :-)
P.s: new fixes are up in the patch B?
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Thank you so much for everything! This has been a wonderful patch! However, is the NPC models in the works? When can we (potentially) expect the NPC models?
That would be AWESOME btw.
I know that there are LOTS of difficulties but that would be great, cause this project will be the only one completed in every part :-)
P.s: new fixes are up in the patch B?
Just the textur problem on naked undead´s
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arg forgot they have two extras, not just shorts~~
Is on
No more green textures!
Thanks :]
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Blood elf Female's weapon is TOO small when sheathed.. I am looking forward for the fix. Thank you!
http://i.imgur.com/00LUj69.gif (http://i.imgur.com/00LUj69.gif" onclick="window.open(this.href);return false;)
Not from WOTLK, but shows the issues. Has same issue with this pack.
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Blood elf Female's weapon is TOO small when sheathed.. I am looking forward for the fix. Thank you!
http://i.imgur.com/00LUj69.gif (http://i.imgur.com/00LUj69.gif" onclick="window.open(this.href);return false;)
Not from WOTLK, but shows the issues. Has same issue with this pack.
Yes it's a known issue. But a minor one.
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This mod is wonderful! I have been trying for a few days now to get the NPC models working with no luck yet :( I just get a mixture of scrambled textures. Do you have any future update to maybe add in the NPC models with this wonderful mod? Thanks again for all your hard work!
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This mod is wonderful! I have been trying for a few days now to get the NPC models working with no luck yet :( I just get a mixture of scrambled textures. Do you have any future update to maybe add in the NPC models with this wonderful mod? Thanks again for all your hard work!
NPCs are hybrid atm, old textures with new hairstyles.
As I said, would be awesome to see this WONDERFUL work completed with Npcs also, but for now Finsternis has said that this won't happen. We can only hope he will do that maybe after that break :-P
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This mod is wonderful! I have been trying for a few days now to get the NPC models working with no luck yet :( I just get a mixture of scrambled textures. Do you have any future update to maybe add in the NPC models with this wonderful mod? Thanks again for all your hard work!
"scrambled textures" should not happen.
Just old npcs with new hair inside my patches. And normally they work.
Maybe u have old mod files?
Some have problems with the location.
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I think he meant that he has been trying to give the NPCs the new models too, but he keeps getting the textures scrambled on them.
Not sure tho.
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I think he meant that he has been trying to give the NPCs the new models too, but he keeps getting the textures scrambled on them.
Not sure tho.
If he mean this, just add the textures will not work.
You need new models too and they need the name wich i give them or some dbc edits.
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Hey!
Reporting this from Warmane's forum:
https://youtu.be/OVD3vOlS-K0
It seems to happen with the gnome in the video and another user has reported that it happens with female draenei too, but only sometimes.
The user in the video has already tryed disabling patches F,G,K, and the problem still happens.
This issue happens only with patches on
I personally do not have any problem mounting in SW, with any of my Nelf characters and no problems with Draenei (a friend of mine tests this with draenei f and m and no he doesn't have any issues) so...i really dunno
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Is it possible to fix the weird feet bug manually somehow?
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Is it possible to fix the weird feet bug manually somehow?
No feet can't be fixed manually. He needs to remake the models from the beginning.
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Hey!
Reporting this from Warmane's forum:
https://youtu.be/OVD3vOlS-K0
It seems to happen with the gnome in the video and another user has reported that it happens with female draenei too, but only sometimes.
The user in the video has already tryed disabling patches F,G,K, and the problem still happens.
This issue happens only with patches on
I personally do not have any problem mounting in SW, with any of my Nelf characters and no problems with Draenei (a friend of mine tests this with draenei f and m and no he doesn't have any issues) so...i really dunno
My first idea was that the hit box is to high but nope.
Hm and i cant reproduce it.
I found the thread on warmane and look at the pics.I have no idea why he is invisible.
would be nice if he test again just with the Characktermodels but ya he cant now^^.
But if this a just a small area bug with no crash its not soooo important^^.
And i cant reproduce it so i dont add it to bug list.
Maybe help just clear cache.
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@Finsternis: ok, nice, I'll tell him that :D
I'll report back here, thx :)
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Hey, I'm using your models and they're really are great, so I'll start off with saying a HUGE thank you for all the work you've done (the creature models too!).
I mainly have 3 questions:
- Are you even thinking about making them for NPCs? And if you're not, I might try. But I was wondering, how hard would it be to do?
- This is more of a random question, but in your opinion, would a texture overhaul of WoW be impossible? Kinda like the ones modders make for things like Skyrim... I was just wondering, because that would be pretty amazing, even though I doubt anyone is crazy enough to try ahaha
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Hey, I'm using your models and they're really are great, so I'll start off with saying a HUGE thank you for all the work you've done (the creature models too!).
I mainly have 3 questions:
- Are you even thinking about making them for NPCs? And if you're not, I might try. But I was wondering, how hard would it be to do?
- This is more of a random question, but in your opinion, would a texture overhaul of WoW be impossible? Kinda like the ones modders make for things like Skyrim... I was just wondering, because that would be pretty amazing, even though I doubt anyone is crazy enough to try ahaha
- no i will not. Cant say how hard it is for you.But you have to edit each 3D model for the max poly count and you have to solve many propblems^^. And i dont know if there need dbc work too. Never look at it couse i never planned it. Or you use my character models and modify the uv back ( but i made alot special so that is alot work too)
I tried some hd textures and improve realism textures but no.
The engine(no bump, normal ect maps) is for this "comic style" and texturs wich bigger than 512x512 and sometimes 1024x1024 make no difference. And over 1024x1024 the load time increase alot.
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Hey, I'm using your models and they're really are great, so I'll start off with saying a HUGE thank you for all the work you've done (the creature models too!).
I mainly have 3 questions:
- Are you even thinking about making them for NPCs? And if you're not, I might try. But I was wondering, how hard would it be to do?
- This is more of a random question, but in your opinion, would a texture overhaul of WoW be impossible? Kinda like the ones modders make for things like Skyrim... I was just wondering, because that would be pretty amazing, even though I doubt anyone is crazy enough to try ahaha
- no i will not. Cant say how hard it is for you.But you have to edit each 3D model for the max poly count and you have to solve many propblems^^. And i dont know if there need dbc work too. Never look at it couse i never planned it. Or you use my character models and modify the uv back ( but i made alot special so that is alot work too)
I tried some hd textures and improve realism textures but no.
The engine(no bump, normal ect maps) is for this "comic style" and texturs wich bigger than 512x512 and sometimes 1024x1024 make no difference. And over 1024x1024 the load time increase alot.
Just wondering, but would you ever even be interested in doing npcs if you were paid for it? Because I'm sure quite a few people would be willing to pay to have fully working WoD character models ahaha
By the way, concerning the HD textures, did you only try with realistic ones? I was thinking about trying to make comic versions, but in HD like the ones you find in later expansions, not sure if it's possible though, what do you think?
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Just wondering, but would you ever even be interested in doing npcs if you were paid for it? Because I'm sure quite a few people would be willing to pay to have fully working WoD character models ahaha
By the way, concerning the HD textures, did you only try with realistic ones? I was thinking about trying to make comic versions, but in HD like the ones you find in later expansions, not sure if it's possible though, what do you think?
-Nope that will just made problems. I will not do it^^
-Ya i try realistic and some more comic style things. Often the problem on old files that the uv is a chaos, so that more detail bring not more visual improvement.
I made for some ahn'qiraj weapons new textures with the old uv´s.Some was the hell^^.
Just try it and u will see what i mean.
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hello,I come from China ,I used your MPQ appeared a BUG ,The Chinese client scourge broken 。
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hello,I come from China ,I used your MPQ appeared a BUG ,The Chinese client scourge broken 。
hm ya in chinese the scourge normaly censored.
Im not sure how to edit the file that the client think its not the normal scourge.
Can u maybe more explain what happend with my files? Any error message or just shut down / not start ?
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Hey :-)
Report from warmane, it seems Nelf male has some "beard" differences between retail and the mod files
These are the default one from retail:
http://media.mmo-champion.com/images/ne ... alHair.jpg (http://media.mmo-champion.com/images/news/2014/october/NightElfMaleFacialHair.jpg" onclick="window.open(this.href);return false;)
With the patches:
Bearded: http://s626.photobucket.com/user/mamora ... 1.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_141754_1.jpg.html" onclick="window.open(this.href);return false;)
Mustachioed: http://s626.photobucket.com/user/mamora ... 3.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_141433.jpg.html" onclick="window.open(this.href);return false;)
Chops: http://s626.photobucket.com/user/mamora ... 9.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_154629.jpg.html" onclick="window.open(this.href);return false;)
Goatee: http://s626.photobucket.com/user/mamora ... 0.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_154710.jpg.html" onclick="window.open(this.href);return false;)
Clean: http://s626.photobucket.com/user/mamora ... 8.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_154758.jpg.html" onclick="window.open(this.href);return false;)
Groomed: http://s626.photobucket.com/user/mamora ... 9.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_154839.jpg.html" onclick="window.open(this.href);return false;)
The last one is missing the beard, it only has the eyebrows.
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Hey :-)
Report from warmane, it seems Nelf male has some "beard" differences between retail and the mod files
These are the default one from retail:
http://media.mmo-champion.com/images/ne ... alHair.jpg (http://media.mmo-champion.com/images/news/2014/october/NightElfMaleFacialHair.jpg" onclick="window.open(this.href);return false;)
With the patches:
Bearded: http://s626.photobucket.com/user/mamora ... 1.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_141754_1.jpg.html" onclick="window.open(this.href);return false;)
Mustachioed: http://s626.photobucket.com/user/mamora ... 3.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_141433.jpg.html" onclick="window.open(this.href);return false;)
Chops: http://s626.photobucket.com/user/mamora ... 9.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_154629.jpg.html" onclick="window.open(this.href);return false;)
Goatee: http://s626.photobucket.com/user/mamora ... 0.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_154710.jpg.html" onclick="window.open(this.href);return false;)
Clean: http://s626.photobucket.com/user/mamora ... 8.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_154758.jpg.html" onclick="window.open(this.href);return false;)
Groomed: http://s626.photobucket.com/user/mamora ... 9.jpg.html (http://s626.photobucket.com/user/mamorak/media/WoWScrnShot_122316_154839.jpg.html" onclick="window.open(this.href);return false;)
The last one is missing the beard, it only has the eyebrows.
The first pic help alot, Patch-B get updated, beards now complete.
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Thank you :-)
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Please make it so NPCs have updated skins...
PLEASE PLEASE PLEASE :D
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Please make it so NPCs have updated skins...
PLEASE PLEASE PLEASE :D
^ This :)
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Please make it so NPCs have updated skins...
PLEASE PLEASE PLEASE :D
^ This :)
The perfect retro port would include legión animations wod npcs, And updated spells... But ir is unrealistic that ir Will happen, I would pay for a package like this made for Wotlk.
Another "dream" convertion would be updated land masses (cata like Azeroth with updated Stormwind. The problem with this The last one are the NPC in wrong positions in The map (fixable with patience by reassigning waypaths, And positions). The hardest is to do is addapt ING npcs Vmaps And maps so they dont hop in the New Land masses. (Places like Uldum And Twilightt higlandss where there is sea un 3.3.5a.
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Finsternis have already said that he won't do new npcs models.
We hope he will change his mind in the future maybe, but surely not atm :-P
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I've seen in the creatures and mounts thread that patch K has been updated. So let's say the same thing in this thread also :-)
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I wanted to update this post, to say that from like 2-3 weeks the users are trying both char and creatures/mount models and they did not find bugs (except from the already reported boar and dragon scaling).
I'm also heavy testing almost all and I'd say we are near the perfection :)
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Hey guys so I've a nightmarish problem xD, I donwloaded all the patches (Patch A B F G K) and tried them on Warmane, I also moved Patch-W (the one of Warmane) to see if the game worked with the models good.
So my characters look perfect, creatures too, but npcs... are a nightmare to my eyes :shock: at the first time they were all green missing their textures, so I putted back in the patch-w and hell.... the textures of all npcs are messed up! It's terrible!
So I know Finsternis won't make a npc patch (wich makes me very sad :( still thanks a lot for this pathces!)
I just wanna know if someone had this same problem of mine and if there's a way to fix it or what im doing wrong, I'm pretty noob in this stuff so if anyone can help me I'll love him/her to my grave :3 cause IS THE DREAM TO PLAY WOTLK WITH LEGION MODELS <3!
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Hey!
You have to move (delete/rename whatever), patch-w.mpq (data folder) AND patch patchenus-w.mpq inside Data->enUS folder. Otherwise it will conflict with these new patches
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Hey!
You have to move (delete/rename whatever), patch-w.mpq (data folder) AND patch patchenus-w.mpq inside Data->enUS folder. Otherwise it will conflict with these new patches
thx^^
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Hey thanks a loooooooooooooooooot you both <3! Now everything looks good! (except for the old models of the npcs but I can survive with it!)
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Finsternis I really have to thank you for this mod, you finally got it right.
No missing races, no missing hairs, no missing textures it all works perfectly,
you finally got the best working WoD Models patch.
Thank you so much! :ugeek:
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The Blood Elf Male and Female feet always show their toes when equipping boots, it looks distracting. It should not be this way, it should only show the boots you have equipped without the showing the feet format, unless you equip sandals or something like sandals.
EDIT: Also, the effects of some spells like frost nova are way too big when my blood elf character is hit..
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The Blood Elf Male and Female feet always show their toes when equipping boots, it looks distracting.
It's intended as already said
EDIT: Also, the effects of some spells like frost nova are way too big when my blood elf character is hit..
I haven't seen this issue, i'll verify too
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The models look awesome but that error in Dalaran in every step..........................
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The models look awesome but that error in Dalaran in every step..........................
No errors if you use http://www.ntcore.com/4gb_patch.php (http://www.ntcore.com/4gb_patch.php" onclick="window.open(this.href);return false;) on the wow.exe
WOw can handel just ~2gb ram.
New models +textures and alot of people >2gb
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I decided to only download character models, everything was fine until i tried to take quests from npc's in darkshore, thier bodies horribly deformed and my game crashed every time i tried to take a quest. Does anyone know the solution to this :roll: ?
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I decided to only download character models, everything was fine until i tried to take quests from npc's in darkshore, thier bodies horribly deformed and my game crashed every time i tried to take a quest. Does anyone know the solution to this :roll: ?
Try update patch-b, maybe yours is not up to date
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Try update patch-b, maybe yours is not up to date
Yup, that was it, thank you very much.
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First of all I want to thank you for this awesome pack, I have not had a single error in months (since I installed this).
However I'd like to point out an issue:
Warmane's "new client", the one with a lot of bugs and missing features, had female troll faces working pretty good. However, in your modpack mapping seems to be a little bit off so their eyes look strange.
http://i.imgur.com/BTgyF45.png (http://i.imgur.com/BTgyF45.png" onclick="window.open(this.href);return false;)
http://i.imgur.com/4DXDO1K.png (http://i.imgur.com/4DXDO1K.png" onclick="window.open(this.href);return false;)
The second link is the same character model but with "new client" (Warmane's official patch-w). The same applies to all other female troll faces, but I haven't noticed this on any other race.
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I'm not sure how to edit my last reply, just wanted to add that I'm only using Patch-A and Patch-B, not the creature patches. This shouldn't be connected to the issue, right?
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I'm not sure how to edit my last reply, just wanted to add that I'm only using Patch-A and Patch-B, not the creature patches. This shouldn't be connected to the issue, right?
Ye forum bugs alot at the moment and ye the "problem" would be the same with creature models.
But this Problem is no problem.
I see what u mean and i understand it.
They looks mor lazy and high xd.
Anyway it look so that warmane do extra this way or wrong, so that they look this way.
As you can see on my compare pic i made my job good and it looks like how it should look from blizz.
(http://www.bilder-upload.eu/upload/bd5957-1487251938.jpg)
Sorry for you but i will not change it.
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I agree the one on that screenshot looks great, but that's a model viewer screenshot; they don't look like that ingame (at least not for me). Can you share an ingame screenshot?
I'm using your patches and this is what different female troll faces look like, ingame:
http://imgur.com/a/tmik3 (http://imgur.com/a/tmik3" onclick="window.open(this.href);return false;)
There's a lot more eyeshadow than on the model viewer capture. If for you they look ingame the same as they look in model viewer, what can I do to fix this issue? I'm playing a 3.3.5 client with default models plus your 2 character patches (A and B).
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in the graphic option, Set "Gamertextur" and "Textur resolution" both to high.That should fix this
(hope both called this in english)
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Cheers, it still looks a bit strange on login screen but it's much better now ingame.
Thanks again for the wonderful mod!
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Are you going to add the new class mounts somehow or other new models?
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I downloaded these patches, and for some reason, the NPCs have...issues...
(http://i.imgur.com/KdowMyA.jpg)
Any idea what could be wrong?
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That npc is not one of my patch.
I think you use any other data wich is not my.
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I can confirm ^
These are patched npc, maybe warmane's?
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Hey :)
Two warmane's users reported they have problems with emote sounds (belf f and human m)
link to the thread-> http://forum.warmane.com/showthread.php?t=342158&page=22
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Ye, sad :'( but true it dont work.
If u say "haha" or /giggle .
At moment i just can confirm it.
Btw your link to modcraft not work.^^
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The biggest issue here is, people who download the Wotlk client from Warmane have already a modified client, unless they choose the OLD download. So Warmane users, get rid of your clients, grab the Wrath of the Lich King Old download instead.
Great mod btw. NPC's not having the textures really isn't that big of a deal, everything looks good enough.
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@Finsternis: thx for the answer! I'll fix the link ASAP
@beaue: True. I've writed down instructions to get rid of the warmane's model and put Finsternis model instead.
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Hello, i use the Warmane Client,deleted both w-mpq files and put in all your versions. They look great, much much better than the original files. Thank you so much for your work.
My Voidwalker though looks a bit weird. Is it an error on my end somehow or the current state of your updated model?
http://imgur.com/a/PR1ER
Also i read the channeling animation on the wrong hand for ud male models is a known issue. Is this something that can be fixed somehow?
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Finsternis you said multiple times that you do not want to do the NPC of the normal playable races because you do not want to convert all the baked textures.
Am I right in saying to get the npcs working all one would have to do is get the prebaked textures from WOD, convert them from BLP to PNG, then downsize them to fit within 1024x1024 and then put them inside a MPQ patch?
If it is as easy as I described could you maybe upload those prebaked textures and I will help with getting them ready for the wrath client.
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It s nothing about the blp size , im sure that this is not need to edit the size. Its more about the huge file and the Extra npcs wich i need to do again and maybe alot of renaming(im not sure if the new textures have the same name like the old one).
But feel free to make a npc patch that work with my models.
Just name your model "normalname+npc" for example "Bloodelfmalenpc" and add the textures.
i will not do that.
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Couse an old reddit post wich use just the alf of my patches , i got here and there "problem or bug reports" that not exist.
So i expire my links and add here new. Nothing new here^^
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Some races don't seem to be able to mount after using this patch - when they attempt the action, they dismount instantly and the camera angle ends up going all funky and the character's collision (which is especially noticeable in water) is different, which persists until logging out/in again. Not all race/gender combinations have this, with undead, human and blood elf females being able to mount whilst human males, night elf males, females and draenei females are all affected by this.
It doesn't seem to be the model itself, but a DBC values affecting this, for changing the model via Creaturemodeldata doesn't affect the character's ability to mount if they are one of the aforementioned broken race/gender combinations that cannot mount.
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hm cant reproduce it.
I know that the robo bird(with my creature patch) have problems with some race in SW but the other mounts works fine
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Hey :-)
I want to report an issue found by a warmane's player.
The bug is related to character when you get Transporter Malfunction debuff and turn into enemy races
http://tinypic.com/r/2igklj6/9
http://tinypic.com/r/2n735f8/9
http://tinypic.com/r/25q65uw/9
Maybe it's like the already fixed bug of Caverns of time?
P.s: it seems there are some problems with tinypic atm
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Ye ye i improved alot and fix a bit.
But first, some guys use my work ,what is oke, but "sell" it as their work. so i "fuckitup"(thx to schlump/amaroth for tool/video^^) for guys who want mod it and use it will it be hard now, for all others there is nothing new.
I clean up my file,edit ~6000 textures to improve orc f/m,human f,scourge f,troll f and i complete redo nightelf F,human m,Bloodelf F/M,Gnom F/M.
I have at the moment some problems with the helm size on Troll F,Human M and Gnom M hope i can fix it soon.
And still the chat "non slash" emote laugh sound, not work on the newest models.
Patch-A new and who use legion models too Patch-K is new too.
And a little thx to the new mod redux 4.8.13 i used, that help me alot to do that^^.
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Can you port these models to cataclysm? :)
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nope they complete made for wotlk, if u would use them for cata you could miss hair styles,capes, and maybe others^^
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I tried to port the previous version for cata and most things were working :/ I guess I'll pass on that version of the game :D
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Bug =) (Without patch-b, or any other patchs). Bloodbane Shroud, id 44027.
Aaaand patch-b is old version of patch-g? I have green hair with it.
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patch-b is an old part of the older charactermodels, you dont need it anymore.
Ya this cape bug is new, just saw it at bloodelf fem and fix it there.
but ya i will check it on other races :'(
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Hi my friend,
Weapon scaling issue for female blood elf reported
http://forum.warmane.com/showthread.php?t=342158&p=2801518&viewfull=1#post2801518 (http://forum.warmane.com/showthread.php?t=342158&p=2801518&viewfull=1#post2801518)
It is intended or just too big? :P
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Nope i dont edit the scale its the original legion scale, but now in know how to scale it i scale the sheat a bit down , not much but a bit. But with the big explosion im not sure .
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Okey,
i will check for the update and will tell you if the smourne explosion its fixed consequently to the lower weapon scale
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ye but i dont update yet ! xD
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ahah no i mean, ill check for ur next update :D
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Patch-A & -K updated. Since beginning the helm size work not on all chars, now i get it and it should fit all.
And i fixed some.
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Hey :-D
We have another report (related to the "over-size"issue)
http://forum.warmane.com/showthread.php?t=342158&p=2803597&viewfull=1#post2803597
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hm ya, it look so that just the bloodelves have this issue.
I dont know on wich bone the effeckt is bound..~~
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Bug with some Scarlet mobs.
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Uh yeha, forgot to edit some npcs after facelift.
It is just a hand full of them but yup i will fix it^^.
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how would one go about applying the HD npc textures to this? I've tried a different release and obviously it doesn't look pretty. Is there anyway to apply the baked textures to your fixed models?
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the npcs are in this form "CHARACTER\NIGHTELF\FEMALE\NPC\NIGHTELFFEMALENPC.M2"
Make a patch under my with the baked textures AND new edited models.
Then it should work.
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doesn't seem to work with either set of models. do i need a different set of fixed models for the npcs?
also, this is after extracting the dbcs from your patch and modifying them so that all npcs are using the same models as characers. (i have patches made as well so i had to edit your dbcs) amidoinitrite?
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On the pic it looks like my hybrid model with wrong texture, of course it look this.
Look what i said before.
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Was wondering if you could update it with new nelf male running animation
your mod uses the old goofy one, blizzard updated it in 6.1
Cheers.
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At the moment i dont think that i will touch the male night elf in any way.
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shame, its so bad that i cannot use this mod due to it
oh well, maybe someday
Cheers
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Patch-A updated, after a loooooooong search for the B11 problem i find out i search on the wrong place.................
Ya but now it should work and the npcs with the horror faces done too.
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Hi :-)
It has beeen reported that the Shadowmourne's proc "explosion" has been fixed with that new fix.
The weapon scaling issue on Blood elf female is still there
Thanks for all the work <3
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That is good^^.
but the weapon was already scaled a biiiiit.
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It's still very big on blood elf female :-(
The weapon has almost the same height as the female blood elf :-D She should not even have the strength to raise the sword :D
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Yay finally able to register to this forum! Registration was broken for days xD
Anyway, I wanted to say, this pack is outstanding! I've noticed a couple of small issues with the Undead model:
There seems to be some weird polygon flickering going on, where every now and then, for a split second, a polygon will stretch right across the screen. It's very quick, almost unnoticeable, but it happens and can get slightly irritating sometimes.
3D portraits don't seem to work properly with the Undead male. With other models, 3D portraits will zoom into the face, but with the Undead male, it just shows the entire model.
Outstanding pack! and I look forward to any potential updates.
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Sounds like you use wow with opengl, if you use it i cant help there and im surprised that it not crash^^
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No, I don't use Opengl. I'm using DirectX.
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Hm ok then is maybe something wrong, ud male potrait is focus by me the face and i cant see this weird poly D:.
Using other mods or maybe corrupt data?
Data size should be 746.843kb
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file size is correct, yes. The only mods I am using are the ones made by you.
(https://s4.postimg.org/ozl4kigv1/3dportrait.jpg)
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ah k, with addon the whole body is shown.
I dont saw this vertic not yet but i keep it in mind.
With the addon im not sure why in the addon the whole body show and in normal ui the face
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With the addon im not sure why in the addon the whole body show and in normal ui the face
Yeah it's strange. It only happens with Undead male too.
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Did you ask about this issue on the ElvUI backport github?
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Ok, it seems that the 3D portrait issue was reported 3 days ago on the ElvUI backport github.
A contributor claims that the WoD models are the cause of the issue, and not ElvUI.
EDIT: I can 100% confirm that it is indeed an issue with the WoD models, as the default Undead model does not have this issue.
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For me it is a luxus problem and i dont pointed you to report this to the addon dev^^.
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I don't think I understand what you mean. Do you think its an issue you can fix? All the other races seem fine except the Undead. Surely there's a difference between them?
If you take a look at this github page, a number of people say it's not an issue with the UI: https://github.com/ElvUI-WotLK/ElvUI/issues/406
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I mean that i will not fix it in the near future maybe never, cant say that at moment.
Anyway, i gave a short look where i thought there could be something and all looks ok. ???
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That's a shame as I can't use 3D portraits :(
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I managed to get a screenshot of the polygon flickering issue with the Undead model.
(https://s10.postimg.org/ll996fabd/vlcsnap-2017-06-06-20h14m36s855.png)
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ou yeha that is rly strange.
Did you use maybe a old patch-b?
When happen this?
Just walking? emote or rnd^^
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it happens randomly. I notice it the most when standing still though.
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I watch at my ud 20 min and nothing happends same in wmv with all animations.
At moment i just can say that you could try to redownload it.
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I can probably just ignore it anyway, its not too bad.
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Hm, I never experienced glitches like this... if you use the 2D portrait, it shows only the face of the undead male, like on every other model :)
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if you use the 2D portrait, it shows only the face of the undead male, like on every other model :)
Yeah I know. I'd like to use the 3D portraits though
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Hello, I tried these models, they are amazing! I love how complete they are, thank you! Any idea when these will be done for Cataclysm 4.3.4 (I think this is the wrong thread to ask such thing) ? I assumed it can be done as they work flawlessly for an even older pack than cata. :)
EDIT: Or is it possible by any chance to edit WOTLK files so Cata can run them? Not sure if it is affected by new race-class combos...
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I think there are tools to up port it.
But the dbc need to edit too and i dont share it at the moment with list files so it could be harder to edit it .
Ah and maybe some capes are missing.
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Hello, I tried these models, they are amazing! I love how complete they are, thank you! Any idea when these will be done for Cataclysm 4.3.4 (I think this is the wrong thread to ask such thing) ? I assumed it can be done as they work flawlessly for an even older pack than cata. :)
EDIT: Or is it possible by any chance to edit WOTLK files so Cata can run them? Not sure if it is affected by new race-class combos...
It is possible, I ported a previous version and the Legion creature models, and it works, but there are some textures missing due to using a different dbc.You can't use the same dbc file, because 4.3.4 and 5.4.8 (what I tried too) uses it differently. If you search on youtube and google, you can find PhiliptheNoobModder's 010 scripts to up-port any m2 and skin file from 3.3.5 to 4.3.4+ :) (I did it manually with all the 600+ m2 and skin files, if anyone knows a better solution, please tell me). If you use any previous WoD charactermodels mod's dbc (for 4.3.4), these models and the Legion creaturemodels will show, but you have to edit the dbc manually, and add all the unlinked textures.
Screens of this mod from 5.4.8: http://imgur.com/a/dCsCy
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nice to see my textures in mop^^ but 600+m2 D: thats not all mine or?^^
And is it not easier to downport legion files to mop? ( ofc without my edited models)
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I only used your files, except the dbcs :) Haven't tried downporting from Legion, maybe I'll try that haha ;D Actually the 600+ files were not only m2s, but skin files too (around 251 m2s and 600 skin files). I ran the script in batches of 5-10 (you have to run separately on every file though), so it didn't take too long, it only was monotone :-\
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Did you up - port the models to 4.3.4 as well or only 5.4.8? If you did, did you plan to upload it by any chance? You'd make many cata players happy hehe. I also understand if you don't want to share anything.
Got any idea where should I start actually? Haha, I seriously have no idea how to even use these scripts... I did some modeling, but not with WoW.
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Yeah, I used the same up-ported files with both 4.3.4 and 5.4.8 and they worked, I just had to use an appropriate dbc for them :) I started with this video: https://youtu.be/KjZZbdC9xPI (https://youtu.be/KjZZbdC9xPI) and another one about downporting models from Legion :) It's really not hard, and I'd like to release it when I finish it, but you can try to do it too and see, who finishes first haha ;D
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Ooh, I missed that video! Gonna check it out. I'd be glad if you only have character models done and working (with no missing hairstyles, beards, beard details), if you planned legion creatures, they can be always included later on. :P
And I'm sure you're gonna be the first one to finish this, you're way more ahead of me... :P :P :P
Sorry for going a bit off-topic here...
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Hey, could you use the updated and finished HD Models of characters and npcs from Warmane client: https://www.warmane.com/download
and make the change to Night Elf running animation from patch 6.0 (which is in this patch) and change it to 6.1 version? Difference shown here:
If you want i can upload the specific files from Data file: http://imgur.com/a/gewGH
just tell me which one of those i should upload.
Thank you
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Nope, dont want work on it.
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I don't know anything about animation, but poor guy's been asking it everywhere :/ maybe when I learn how to do it I'll try to port this, but right now I have other priorities...
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animations are a part of the m2 file, rework the complete model or add my working model on a new armature both no fun^^
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Get it :)
Thanks anyway
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Thank you so much for that patch and the one with the creatures. <3
Hope you're still having fun doing this and that you'll keep up this excellent work !
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Nice that u like it ;D.
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Hey :D
You managed to understand why weapon scaling is so...huge on blood elf female? :D
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Hey :D
You managed to understand why weapon scaling is so...huge on blood elf female? :D
He already said that it's the default Legion scaling and that he scaled it down a bit.
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What spacelain said^^, i scale them all a bit down already.
And at the moment i think i let it this way, it is not sooooo big^^
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Ye, i know that.
I was asking because I think weapons were perfect in the previous releases of the mod. Tiny? Nah, just perfect on the model.
Since also the blizz user base had a huge debate on belf f weapon scaling "feature" (https://eu.battle.net/forums/en/wow/topic/17615241816), i was indirectly asking if it's possible to re-use the old weapon scaling.
I cant really look at my belfs, expecially the two-handed spec ones, which carry swords longer than their bodies
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Haha good to know that this discuss is on retail too :D
Ya i had no problem with the old scale but also not with the new one.
Anyway i looked a bit closer to it and compare to the old one(btw at your forum the "smaler shield "thing is still bigger than the original) with the new one and ya its is ~50% bigger i think.
I try around and scale it a bit also the sheat hip weapons.
At the moment i just scale the sheated style .
Just for me to know, have you a problem with the weapon scale in your hand ? Maybe i just edit the sheated version(less work höhö) and in fight a big one looks not bad^^
Edit:Anyway, i edit this scale too still a bit bigger than the sheat one but not so big like the current. Im a bit scared that this could bring new bugs so i let it run a while.
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Thx for the answer :D
Well, yes I think it's too big even the weapon when in hand, not only when sheated :D
My poor belf paladin must hold her gigaultraBIG glorenzelg in her hand when fighting and she's smaller than the weapon..it's kinda weird :P
I can try the edited version when ready, let me know :D
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Well, our friend Patch-B is back^^. I dont wanted waste 4h to upload all again so i add just a new patch-b that fix the Female weapon scale.Thx j4ack for testing it a bit. But anytime i will merge it, so if you like the big scale you should not update, if i update patch-a again.
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Thx Finsternis, as always <3
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Great work mate. I admire your passion to add details on the mod. Trying to find some time too for mine as well. Keep up. 8) 8)
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hehe thank you^^.
I hope that the char mod is finished in my view soon.
My next merge should be the end ^^" or maybe i stop it here idk.
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The work is absolutely awesome as all know :D merge it! :P <3
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Finsternis, one note.
Human female model has some bug with one-hand weapon scaling - sheathed model has around 0.9 scale.
(https://image.prntscr.com/image/FVlEMA3JRDarxJSc85Oahg.png) (https://image.prntscr.com/image/BQTjpCv_QEu5wT5-mVMvFw.png)
(https://image.prntscr.com/image/QS2aZoUZSpCQp8-DblDY7g.png) (https://image.prntscr.com/image/6lFEzJRLRWaXVVoljBv9_A.png)
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I think its intended
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this is normal, look on the old one
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Dear Finsternis, could you please make 1 post with all models including mounts, creatures and characters? A post with detailed info and instructions...I'm kinda new in this. I use to play on warmane lordaeron, I use WOD models client (the updated one) from them. And I don't know how to apply these patches to work, seems new client with wod make it difficult to change models and I have a very very bad internet download speed...50-100kb/s.. that means will take looong time to download the classic client. So, I beg you can "fix" the new client? Also a question: Can you convert legion spells look to wotlk, I mean just to update the appereance, not to add new spells. Thanks in advance! Keep up the good work, you are awesome doin' all this work! ;D
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Dont missunterstand me but nope.
I can unterstand that you have problems with your poor internet,me too :s, but i do no work for a special problem on a server i dont play. So i cant make a "fix" without loading the whole client to try and look. And about the spells, i dont think that i do there anything for some reasons. And btw that i cut it in more than one post made me more work than, to put it in one patch.
I do it not for me, it is that you can decide what you want and what not. Sorry that it not work well on your client but ask your server crew or sometone who know how to handle this.
I think what j4ckor and kagourakos write there is the correct way , find the custom patches and delete them.
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Ok...works with some issues but is ok... I mean I like how fury warrior combat physica look and spells, I tought you can make them, because I saw someone from Ru that made in 100+ hours more than 58000 spells from 5.4.3 but is too complicated
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Yes, we fixed the issue ^
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Hey Finsternis! :)
Will you add the new Lightforged Draenei skin to the charactermodels? I just found out about them and they look awesome, a paladin or priest would def. look badass with this kind of skin :D
http://void-storage.tumblr.com/post/163032429846/source-the-73-lightforged-draenei-models-trying
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Nope, because i cant add more skins i just can replace existing ones :-X.
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Found a bug, when I'm on my human female character, some hairstyles have different hair colors (when I'm not changing color, only style)
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Ouh yes, rly late that someone see that. xD
I fixed that(Patch-B updated) and after so long time i found a way to fix the "white issue" easy.
And i was wrong that wotlk cant handles this textures.
It was a "mistake" by the converter a missing mip level.
Of course i fixed it on the creatures too. But i dont want update yet :3
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Ya i done it now. For me they run like girls now but they get an facelift and the new animations.
About what i could talk ;P? They like trees more than they should and having glowing eyes^^.
Yup here is the Male Nightelfe update. I also fix that the gnom female npcs have no hair. I hope no new bugs on the new nighelf males.
Anyway Patch-A get updated if u have an old Patch-B delete it.
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Finsternis! The only thing that missing from your patches is the HD npc models. Can you make them? Or send a link where I download a version what is compatible with your patches?
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I will not do that!
But if you have a full npc mod with textures and edited models, you just can edit the names of the models/skins/anim files to (for example) "humanmaleNPC.m2" and put it in a sub folder "npc".
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Found two issues when using patch k (combining legion mobs with wod character models). I didn't test with just legion mobs, but I'm guessing it's the same:
This one is outside the ebon hold (death knight starting area):
(https://i.imgur.com/7POrGqN.png)
My quick fix - entries 17693 and 25579 in creaturedisplayinfo should be GRYPHON_SKIN01 instead of Gryphon_Skin.
This one is Teldrassil - behind the big tree guy:
(https://i.imgur.com/Gjd30x8.png)
My quick fix was going to ID 9956 in creaturedisplayinfo and removing 'nosaddle' from the end of the entry. I'm pretty sure the model here should be the unsaddled model, but I'm not sure how to fix that and opted for the quick texture entry fix instead.
*edit* - I'm sorry Finsternis - I meant to put this in your legion models post. If an admin wants to move this or somebody wants me to re-post this question in the right topic, I'm fine with that.
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Ya see that thx, i will fix it and it is in both dbc´s.
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Hi there! as always good job with the mod Finsternis, i'm here to report that some friends (not me) are getting an issue with their NPCs, player models working fine, but the NPCs are like this:
(https://cdn.discordapp.com/attachments/345682191885402113/357570648991596545/WoWScrnShot_091317_195736.jpg)
The NPCs are apparently using the WOD model instead of the hybrid ones and the face texture is wrong, i don't know why is this happening, my friends have the same Data folder as mine and this keeps happening.
If its of any help mentioning, they use Windows 10 while i use Windows 7.
Hope you can aid me in here :D
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Maybe some custom patches in the location folder.
Or if they use the creatures too the Patch-K is missing but im not sure with both
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This is on a RP server, which uses two custom patches, had no problem with them at all myself.
I checked my friend's location folder but everthing seems in order, i would have to check again if any, and yes they use the creatures one and they have patch-K there. i'll try to find any other thing colliding with the models.
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Well no, their Location folders are completely virgin without any custom patch and Data only haves model/creature patches + the server's custom ones (which doesn't collide with the model patches on my side).
The only common thing between my friends is that they all three use W10. *sigh* Not sure if that's the issue or not.
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Win10 is not the problem ^^. Maybe renamde the patches? my or the servers? Friends clients Russian ,France or another language maybe?
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English clients.
I myself have Patch-A from your models renamed to Patch-B, other than that, it works fine for me.
Should try renaming some patches then
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The order of the patches is important ! Maybe your friends order is different?
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Tried renaming, nothing still :/
Oh order? how do i know the order?
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If u not renamed my files the order is correct from a to z
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Do You Character improvement patches include NPCs, too?
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Files are not renamed as of now, haven't had the opportunity to try the order thingy but i'll see
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Fixed the problem! Dorky friends had wrong patches and renamed wrong patches by accident ':<
Sorry for being annoying, thanks for the help!
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Any chance of patch with proper boots (instead of everything being socks) or some clue as to where should I start if I wanted to change that myself?
I already managed to merge your DBC edits with updated NPC models, but I can't figure out how to make proper boots geosets work.
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That geoset is deleted by me. No way to get it, without model edit.
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That geoset is deleted by me. No way to get it, without model edit.
Could you release models without it removed? With all due respect to your opinion, but I think it looks dumb with most races/item combinations.
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Nope sorry. I use one feet geoset and i will not edit it.I like them and more geosets with more polys = worse looking model.
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I have a bug with male undeads https://imgur.com/cLQWi5f
How can i fix this? I am on mac
I got the latest patch-A.
This is how my data folder looks: https://imgur.com/hQCGJeL
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I have a bug with male undeads https://imgur.com/cLQWi5f
How can i fix this? I am on mac
I got the latest patch-A.
This is how my data folder looks: https://imgur.com/hQCGJeL
Looks like you an mac or linux user? If wow starts in open gl there alot of issues that i dont know why. Bad for you that im a direct x user and i will not fix that :s
The only mod that work fine with open gl from me is the bc version of the ground tilesets.
Maybe the wotlk version too but it is not tested.
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i've opend Patch-A with mpq eddior and i wanted to delete all models but the human female. Is this posible and if you can tell me the names of human female models. Thank you!
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i've opend Patch-A with mpq eddior and i wanted to delete all models but the human female. Is this posible and if you can tell me the names of human female models. Thank you!
I have delete the listfile. But anyway you cant just delete the parts you dont want. Dbc´s have to edit too.
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When I use "Patch to Work with Legion Creaturs" have problem
(https://preview.ibb.co/nk9sLG/Wo_WScrn_Shot_121217_213014.jpg) (https://ibb.co/iPXq7w)
(https://preview.ibb.co/mkymfG/Wo_WScrn_Shot_121217_212942.jpg) (https://ibb.co/cGhCLG)
(https://preview.ibb.co/cYXe0G/Wo_WScrn_Shot_121217_212949.jpg) (https://ibb.co/hBJK0G)
(https://preview.ibb.co/nivcnw/Wo_WScrn_Shot_121217_213003.jpg) (https://ibb.co/k3b6fG)
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my first thought was that is something with the russian client.
But my second is that the pics shows NPC´s?
This npc´s on the screen have new models but i have special hybrid ones.
So that is an editet version and something is made wrong, or just not compatible with my creatures anymore.
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Will you change the shipmodels to new ones from 6.2?
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Hey! :) I found a new bug - the Winter Veil npcs in the Horde cities are textureless - I only use the procedural water and the cataclysm trees mods other than the character model and the creature model mods.
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Hm idk why this look this way, here all works fine. Both Winter veil npc´s near Nurse Neela are undead santas.
Edit: Btw did you try without my mod? are there the correct npc´s?
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Is there any way to have a file that modifies only the model animations?, i see your patch (amazing work btw) has no NPCs and playing with it i saw NPCs still use the new animations with the old models, and i kinda want to try that myself.
Another thing, though a really small one, player male Night Elfs use a very jumpy walking animation, a different one from NPC Night Elfs, you can see the difference here: Is there anyway to put the NPC animation on the player characters? (To clarify: both animations are already in your patch, it's just players use the 'Live' one and NPCs use the 'PTR' one)
Your great work has certainly breathed new life into this game ;D ;D
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As i know it is not possible without to remake the whole model.
And thats not right after my facelifts, nightelfs get the new animation which are more like the ptr one.
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So it's not possible to have new animations without the new models? :'(
But if it isn't, why do NPCs have the new animations while still having the old models? :o
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Because this are the "new" old models from wod and not the original wotlk one.
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That's too bad :(
I looked up that they're tied to the m2 files, is it too complicated to swap these animations opening those files? I'd be willing to do it myself if you can give me a short explanation of how it's done
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I have no idea how to , maybe with the polymodel thing.
But im not sure what you really want now?^^
Idk how long you not updated or maybe download from another source, but my night elves have not this jumpy animation anymore.
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It has been long since i downloaded the patches, maybe the version i have is old :P
What i'm saying i want to do with the patch is basically what you can see in this video:
Old character model with the new animation
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Ah kay, yes i dont know it rly , i would rig the ne amarture on old model in blender and that is shit work xD
But if it is possible than with http://www.modcraft.io/index.php?topic=3846.0 or http://www.modcraft.io/index.php?topic=787.0 i think.
I never test it and have no idea how compatible it is to legion
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that is shit work xD
You mean it like it's hard or just annoying ;D ;D
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Both :D
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Well damn, i'll try to see what i can do with the software in those threads though if an expert like you thinks it's hard i don't think i have much hope :o
Still, thanks for the help!
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Hey Finsternis! I found a bug with the female troll models - my character is all black when I log in. What can cause this? I removed all patches and downloaded yours again, but the problem is still there. https://imgur.com/a/QJPPE
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uff.
no custom stuff in folder enUS?
Still black if she is naked?
Just on the troll female or other races too?
did you run wotlk in open gl?
Just if you log in? So in the char selection not?
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No custom stuff, I removed everything. I run the game in directx 9 mode, so no opengl - if i get home i'll try that. I'll also test this if I clear the cache files. On the character select screen, my character looks normal, it's only after I log in, and I only noticed this with the troll female. I'll get you more infos later :)
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Ya open gl is not a good idea this mod works not correct with it ,because this i asked.
Good to know would be if she is complete naked , is the still black?
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I tried clearing the cache, but it didn't do anything. When I get the character naked and put the gear back it shows correctly, but the head is still black. I tried running to Ogrimmar and having a haircut and it worked until relog. If I exit and log back, the whole character is black. But not on the character select screen. I'm still in DirectX 9 mode :)
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hm i have no idea the only thing what i see is that your original patches(common/common-2/expansion/lichking/patch-2) a bit smaller. idk if that could be the prob here but i have no idea what else at the moment.
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I would really love to see the nightborne as a replacer for blood elves. Maybe with a different skin and face texture hue to make them look more blood elf-y.
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So, i got many request to make the Legion creaturmodels (http://modcraft.io/viewtopic.php?f=93&t=10729) work with the new Char models.
My first big projekt was to downport wod models to cata, i never share it here couse i never finished it full^^.
I Learnd at this Projekt alot.
I used as base a rly bad port from a guy who share a file from another guy.
And why i use this, couse to this time this was the only port with scourge wich worked.
But all models has holes, missing bones ,faces ,textures and a lot of crashes. I learnd there a lot and replaced all.
So thx to this guy <!-- s:D -->:D<!-- s:D -->.
And thx to this forum your tools and knowledge helped me alot.
Special thx Amaroth who explain how to fix my last problem very well. <!-- s:D -->:D<!-- s:D -->
Now about this Downport, all races work, no missing hairs ect, emote sounds work.. xD, Special Old Npc Models and easy replace them if u have the baked textures and new models.
I hope you Like this version .
Here is the standalone Character Models (https://drive.google.com/open?id=0BzyYrJY1xns_d3d6dVJxRUdibGs)
And Here (https://drive.google.com/open?id=0BzyYrJY1xns_T05ubUpHcFR4WlE) the Patch to Work with my Legion Creaturs
Bugs/improvements
Some emotes fixed but still "haha" "rofl" "lol" in normal chat without "/" not work -half fixed xD
Know issu:
"Blix's Eyesight Enhancing Romance Goggles" orc model is old with new texture
Undead M Some castings on wrong hand
Sometimes some races/gender become invisible like the robo mount from the gnom , at moment i have no idea why
What's the easiest way to implement a character swap with this from Female Tauren to Blood Elf Tauren?
Whenever I do it with your files, I get crazy glitches.
Thanks!
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I never try this, i think you have to edit the charSection and the creaturedisplayinfo or creaturemodeldata.
But i dont think that all would work.
Edit: maybe it is enough to edit the id´s in creature displayinfo
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I never try this, i think you have to edit the charSection and the creaturedisplayinfo or creaturemodeldata.
But i dont think that all would work.
Edit: maybe it is enough to edit the id´s in creature displayinfo
Hmm. Must not be doable
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? Should be doable Try it with the creaturedisplayinfo. it should work but all player tauren are then bloodelfes.
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? Should be doable Try it with the creaturedisplayinfo. it should work but all player tauren are then bloodelfes.
Sorry, a bit new to all of this.
Could you EILI5?
Thanks!!
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Switch the model id of the two in the creaturedisplayinfo.dbc.
I dont want give a tutorial for how to, the forum have alot of it and search in the wow dev for more information or on amaroth youtube channel
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Switch the model id of the two in the creaturedisplayinfo.dbc.
I dont want give a tutorial for how to, the forum have alot of it and search in the wow dev for more information or on amaroth youtube channel
Got it.
But how do I know what ID'S I need to change for that? Do you know the ID's?
And what MPQ file should I edit the DBC file in?
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if this is still like my patches the char id´s are:
49 humanmale
50 Human female
51 orc male
52 orc female
53 dwarf
54 dwarf fe
55 nightelfmale
56 night fe
57 scourge
58 scoruge fe
59 tauren
60 tauren fe
And if im not wrong they have the same id in creaturedisplayinfo.
i would say patch -k if there is not any others
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if this is still like my patches the char id´s are:
49 humanmale
50 Human female
51 orc male
52 orc female
53 dwarf
54 dwarf fe
55 nightelfmale
56 night fe
57 scourge
58 scoruge fe
59 tauren
60 tauren fe
And if im not wrong they have the same id in creaturedisplayinfo.
i would say patch -k if there is not any others
That partially worked.
It only changed the model, not the skin color, hair color, etc.
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Hey Finsternis,
You did some great work here. I'm enjoying both the character and creature models a lot!
But there is one little thing, that kinda bothers me: It seems that gnomes only have their appropriate casting animation on the right hand - no effect whatsoever on the left one. Is this something you can fix? Or does that problem occur for others as well?
Thanks in advance :)
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Not sure what you mean, have you an example?
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Hey,
I meant, that the glowing effect from casting a spell, is only visible on the right hand for gnomes. It doesnt matter if male/female or mage/wl. For example: Casting Frost Armor is only showing the blue glowing effect on the right hand. The pose/animation is done correctly tho. If you need a screenshot, tell me :)
PS: Is there any chance this is a server-only problem?
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Ya it is model problem saw that too. Im not sure to work on the chars again. I will add it to the list of bugs
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If you're using a troll model and you cast metamorphosis ( only using Patch-A character models) the game instantly crashes.
This will occur with male and female trolls. It happens 100% of the time.
The other races work as intended. ( only does this if you are a troll)
Any idea what could be causing this?
Edit:
I "think" the issue is either one of the BLP files are missing or the "Charsections.dbc" is pointing to something it shouldn't for trolls.
It's super hard to find out which because there is no listfile. I tested the model and it doesn't seem to be the cause.
Edit again: It seems this was causing the issue - I have no way to properly test it because I can't make changes to your patch ( no list files)
(https://i.imgur.com/V4dxirs.png)
Again I could be wrong, but this seems to of fixed it, would need further testing.
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No prblem here.
But this is a rly special situation.
Troll warlock not exist in wotlk and maybe there is something else wrong.
If i switch to troll and cast metamorphose all work.
(btw i dont think that the goblin texture make here any problem on the troll model^^)
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Same here, if I model "switch" to another RACE ( as long as you're actually a troll ) it will crash when you cast meta. If I'm let's say human but make it look like a troll it wont crash.
Also by "fixing" the goblin texture it does fix the issue.
My guess is when transforming the troll uses some form of data / image from the goblin. ( Like you can't actually see it being used but one way or another it is.) When it checks for whatever data it can't find it or is being pointed in the wrong direction and forcing a crash.
Is there anyway for me to fix it without the listfile? It's casuing alot of players to crash on ascension.
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Ya that i cant test here. But if you say, that fix it, you can just make a patch-b with your edited charsection.dbc in the correct folder inside.This would overwrite the patch-a one.
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That's what I did, it's just more confusing for people downloading a ton of patches that don't fully know what their doing. 1 patch tends to be easier.
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Ya ofc , but im not sure why it bug. And i need rly long to reupload.
This entrys wasn´t edited by me, so why they make trouble.
And your special client/server could be a reason for this.
I know it now and and hold it in mind.
The extra patch is here the best way at the moment, in my opinion. :)
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Hey Finsternis,
Just wanted to make a post to say thank you very much for your character models for WOTLK. They are perfect, you even have the correct Night Elf Female run animation as well, most people have the WoD version, where their too bouncy.
Nice work and thank you very much.
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Hi Finsternis, i wanted to post a big THANKS for this work, very appreciate, and ask a question :
See on this patch drood form, for exemple, are note "complete" (life of tree's missing), and i was about to add some form myself from another patch.
So i try to open the Patch-A in order to modify the CreatureDisplayInfo because this patch (probably) overwhrite this one : http://www.modcraft.io/index.php?topic=9822.0
But i cannot open it, is it encrypted or something ?
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ya but it is possible to pull out the dbc and use it for thinks like yours.
Just make a new patch with the edited dbc from my.
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I found a way !
Thanks for reply i appreciate it
The patch dont have tree of folder ? (you know, Patch/Item/Component/weapon, for example) how is it working without ? i'm not familiar with that kind of structure
Edit : Ho and btw your patch have some issue in the tree of life drood form : (A&K)
https://image.noelshack.com/fichiers/2018/12/4/1521722237-wowscrnshot-032218-133303.jpg
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Sure that is a problem of my char models?
I dont made here nothing on the tree form.
My creature patch work with leeviathan's tree here with no problems
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i had an "old" version one, i switchd with the last release, (10 march i guess ?)
i check the 864id for the tree form, i wanted to know if you changed something, (from the last version)
i'm DL and reinstal everything in order to find where it's come from.
It's fine then, if everything work for you, the problem sure come from my own dbcfiles patch, i'm gonna check the creaturedisplayinfo, and model one to find where the glitch come from
Edit : That's odd, i try with the DL A & K patch and only the Patch from Leviathan in the data folder (i clean every patch i have for the test), and the tree form and the travel form doesnt work, (have some blue white cube) i tryed the "neutral alliance" one, maybe it's working with another one for you ?
the "Very alliance" one, working in the tree form, but there, the travel form have texture trouble.
Edit 2 : HO and i tryed the Patch A and K alone in the data folder and the drood form doesnt work, it's probably an issue coming from the dbcfiles in the creaturedisplayinfo and modeldata
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So now i see , it is not a problem with this here.
Patch-A is just the Charmodel nothing else, Patch-F and Patch-G are Creaturemodels and Patch-K make all work together.
So never Patch-A and -K alone this make problems.
so anyway if you want use leeviathan´s stuff and you have char model and creatures it should named i.
With my last patch i add leeviathan tree in my patch. It is in the Creature/Ent/duduent.M2.
So you have to edit i think creaturemodeldata and/or displayinfo to this what leeviathan done in his patch, in Patch-K.
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aaaaawwwww ok I got it !
Thanks for explanations you are one of a kind, i'm a noob in patchworking, and have a lot to learn :)
big congratz again for that huge work !
Bravo
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First thank you for the HD Models!
But somehow there are still missing hans, feet or belt on some characters, is it me or went something wrong with the patch?
Orcs with no feet:
https://i.imgur.com/wB0CoL7.png (https://i.imgur.com/wB0CoL7.png)
female trolls with no belt:
https://i.imgur.com/hF1ZC2j.png (https://i.imgur.com/hF1ZC2j.png)
male nightelf with no belt, feet and hands:
https://i.imgur.com/KtNyEgy.png (https://i.imgur.com/KtNyEgy.png)
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This is just in the model viewer, you can fix it with the "model control" control panel. In game is all oke
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Oh haha thank you.
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Dont you want to make the upright ork and some mag'har hair&beard styles into your patch? Oh and maybe some Mag'har skin colors but that's not important.
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i dont think that i will do that. :-\
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Hello Finsternis,
I have a quick question for you.
I want to switch the druid form model, and make it a little bit bigger :
In the creaturemodeldata, at the 7022# line i put another model i want to swap (1386, Creature\Wolf\Wolf) (i assume that you add this one for a new model tigger, the travel one), it's working, green texture but working, so i came into the creaturedisplayinfo to add the right texture into the 632#(usualy the druid travel form) to change the "tiggerskinyellow" with a propper texture for the model i swaped and change the value of the size, but it's doesnt work, (i mean it still an empty texture green).
I assume that you maybe change the shapeshift id spell morph of the travel form for another line in the creaturedisplayinfo maybe? can i have it pliz ?
I imagine that have to know what line i'm suppose to change in the creaturedisplayinfo to change the druid travel form texture. ^^'
I know it's a LOT of assumption here but i know nothing about that, i'm still playing the sorcerer apprentice with it ^^'
If you have advise or help about programme you use for exemple, it would be very appreciate, i'm using Taliis and mpq editor, but for exemple a good one to change the color of some texture would be nice ! :)
A big THANKS anyway, for your work again, for you last reply, still have some wow error when i'm slacking to many time in dalaran, but meh, my computer is a jurk ^^'
EDIT : I FOUND IT !
it's the #918
My patch work perfectly now^^'
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hokay good that you find it alone^^
With the dalaran crash problem, it is maybe a client ram issue. There some programs to fix old 32bit win xp limitation^^.
Search for "large address aware" .
To edit textures/pictures are alot freeware in the web. But i work with Gimp.
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Hello, first of all HUGE thanks for all the work. You are the MVP.
Now I keep having this issue with WMV (v0.7.0.1) where player characters are missing waist and some feet too. Any idea how to fix this?
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one site back :"This is just in the model viewer, you can fix it with the "model control" control panel. In game is all oke"
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one site back :"This is just in the model viewer, you can fix it with the "model control" control panel. In game is all oke"
Yep, the game works fine.
But is there a way to fix the WMV problem? Im trying to create some photos in it so that's why I wanna solve it. I dont remember having this issue like a year ago, using your models and the same WMV.
If i open the model control, I can check the belt box, but that only changes up my facial features to some predefined ones, so I cannot create a face of my own. Anytime I then try to change the face features or skin color etc, it reverts back to the bug without the belt.
Got any idea? Thank you.
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i test it and it look so that this is just the belt, the feet and hands are ok after change the skin color. But if i do this without any custom stuff on the old models, the belt also disappear.
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Are you able to send me a copy of the patch but without the Tauren models? I have my own edit for them :D
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Are you able to send me a copy of the patch but without the Tauren models? I have my own edit for them :D
You hating cows? :< But no i dont make a extra version^^.
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Hey, I see that you're pretty determined on keeping toes on the character models, but is there any chance at all that I can persuade you to inform me at least how to fix these toes?
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It dont need do be fixed. I wanted this. To save polygons i have to choose, feets with toes ore feets without toes. I make it with toes, so there are no other feets inside the model.
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And you don't happen to have a version without toes that you'd be willing to upload?
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And you don't happen to have a version without toes that you'd be willing to upload?
I dont have and i dont want^^. Im not complete sure but it looks so that levis models have the feets without toes.
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There is NO WAY yo have npc wod characters models ?? That's extremely sad.....
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After Leeviathans mod this is maybe not the first choice anymore, but i found a solution for the gnome spells hand and for the scourge male spell. Also the up mounting bug on Mechastrider is fixed.
Just Patch-A is new.
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Just made an account to say thanks for this patch, and to ask whether fixing emotes is in the plans.
A friend of mine is so stubborn she refuses to use it without those emote sounds working ;D
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Sadly i have no idea how to.
So it looks like never ^^"
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Hi is this patch compatible with TBC? or any plans on making one? :)
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Nope it is only wotlk and i will not do a tbc version.
But http://www.modcraft.io/index.php?topic=13815.0 there is a Tbc patch.
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Nope it is only wotlk and i will not do a tbc version.
But http://www.modcraft.io/index.php?topic=13815.0 there is a Tbc patch.
Yea I was using it but it needs usage of WoWMe.exe (not a major issue but its hassle to use with realm modifier) and crashes when Darkmoon Fairie is up ^-^"
Btw and I assume creature models are not planned too. :/
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I not rly work for tbc, just the tileset mod, but im sure you need it too, if i would do it for tbc.
And yup i dont plan it^^
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Hi Finsternis.
Thanks again for the amazing work you have done making these patches for WotLK. Could I ask for your help or advice? I really like the new character screens that this patch has. Is there any simple way how to separate them into standalone patch? I would like to integrate them with Leeviathans mod, if you don't mind such intension.
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Hi, thank you for your work, this is great! I encountered a bug that I can’t fix myself. The called infernal is too huge, its shadow covers half of Azeroth)) It would be cool if you fixed it in the next update, I think the size of the infernal is just right in BFA.
https://monosnap.com/file/QEfaknzmFcWOJDrqYHEwums0QUJ8nl
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I know this bug and it is same as the Boar, i cant make them smaller with the dbc.
I found a way to make this in blender but that make other problems and i dont want do it at moment.
Anyway i make a really small update of Patch-G that fix jumping animation from n11 mount and 2 texture visuals on spells.
Edit: I Posted that on the wrong thread <-<
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I know this bug and it is same as the Boar, i cant make them smaller with the dbc.
I found a way to make this in blender but that make other problems and i dont want do it at moment.
Anyway i make a really small update of Patch-G that fix jumping animation from n11 mount and 2 texture visuals on spells.
Edit: I Posted that on the wrong thread <-<
Greetings, there are plans to make npc's in HD too?
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Look on Leeviathan´s version it have npc´s.
http://www.modcraft.io/index.php?topic=13815.0