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Author Topic: [RELEASE] [WotLk] Character Models(no npc)  (Read 209532 times)

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #375 on: February 14, 2018, 02:59:47 pm »
I never try this,  i think you have to edit the charSection and the creaturedisplayinfo or creaturemodeldata.
But i dont think that all would work.


Edit: maybe it is enough to edit the id´s in creature displayinfo
« Last Edit: February 14, 2018, 03:19:22 pm by Finsternis »

Zacharybinx34

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #376 on: February 14, 2018, 04:09:05 pm »
I never try this,  i think you have to edit the charSection and the creaturedisplayinfo or creaturemodeldata.
But i dont think that all would work.


Edit: maybe it is enough to edit the id´s in creature displayinfo

Hmm. Must not be doable

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #377 on: February 14, 2018, 06:11:52 pm »
? Should be doable Try it with the creaturedisplayinfo. it should work but all  player tauren are then bloodelfes.

Zacharybinx34

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #378 on: February 14, 2018, 08:54:42 pm »
? Should be doable Try it with the creaturedisplayinfo. it should work but all  player tauren are then bloodelfes.

Sorry, a bit new to all of this.
Could you EILI5?

Thanks!!

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #379 on: February 14, 2018, 10:03:40 pm »
Switch the model id of the two in the creaturedisplayinfo.dbc.
I dont want give a tutorial for how to, the forum have alot of it and search in the wow dev for more information or on amaroth youtube channel

Zacharybinx34

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #380 on: February 15, 2018, 04:51:29 am »
Switch the model id of the two in the creaturedisplayinfo.dbc.
I dont want give a tutorial for how to, the forum have alot of it and search in the wow dev for more information or on amaroth youtube channel


Got it.
But how do I know what ID'S I need to change for that? Do you know the ID's?

And what MPQ file should I edit the DBC file in?

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #381 on: February 15, 2018, 01:12:31 pm »
if this is still like my patches the char id´s are:
49 humanmale
50 Human female
51 orc male
52 orc female
53 dwarf
54 dwarf fe
55 nightelfmale
56 night fe
57 scourge
58 scoruge fe
59 tauren
60 tauren fe

And if im not wrong they have the same id in creaturedisplayinfo.
i would say patch -k  if there is not any others

Zacharybinx34

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #382 on: February 15, 2018, 06:34:19 pm »
if this is still like my patches the char id´s are:
49 humanmale
50 Human female
51 orc male
52 orc female
53 dwarf
54 dwarf fe
55 nightelfmale
56 night fe
57 scourge
58 scoruge fe
59 tauren
60 tauren fe

And if im not wrong they have the same id in creaturedisplayinfo.
i would say patch -k  if there is not any others

That partially worked.
It only changed the model, not the skin color, hair color, etc.

clankz

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #383 on: March 09, 2018, 04:19:26 am »
Hey Finsternis,
You did some great work here. I'm enjoying both the character and creature models a lot!
But there is one little thing, that kinda bothers me: It seems that gnomes only have their appropriate casting animation on the right hand - no effect whatsoever on the left one. Is this something you can fix? Or does that problem occur for others as well?
Thanks in advance :)

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #384 on: March 09, 2018, 05:59:49 pm »
Not sure what you mean, have you an example?

clankz

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #385 on: March 09, 2018, 08:20:44 pm »
Hey,
I meant, that the glowing effect from casting a spell, is only visible on the right hand for gnomes. It doesnt matter if male/female or mage/wl. For example: Casting Frost Armor is only showing the blue glowing effect on the right hand. The pose/animation is done correctly tho. If you need a screenshot, tell me :)
PS: Is there any chance this is a server-only problem?

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #386 on: March 10, 2018, 12:21:03 am »
Ya it is model problem  saw that too. Im not sure to work on the chars again. I will add it to the list of bugs

Goob

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #387 on: March 11, 2018, 06:15:01 am »
If you're using a troll model and you cast metamorphosis ( only using Patch-A character models) the game instantly crashes.
This will occur with male and female trolls. It happens 100% of the time.

The other races work as intended. ( only does this if you are a troll)

Any idea what could be causing this?

Edit:
I "think" the issue is either one of the BLP files are missing or the "Charsections.dbc" is pointing to something it shouldn't for trolls.
It's super hard to find out which because there is no listfile. I tested the model and it doesn't seem to be the cause.

Edit again: It seems this was causing the issue - I have no way to properly test it because I can't make changes to your patch ( no list files)



Again I could be wrong, but this seems to of fixed it, would need further testing.
« Last Edit: March 11, 2018, 12:17:35 pm by Goob »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #388 on: March 11, 2018, 03:40:40 pm »
No prblem here.
But this is a rly special situation.
Troll warlock not exist in wotlk and maybe there is something else wrong.
If i switch to troll and cast metamorphose all work.
(btw i dont think that the goblin texture make here any problem on the troll model^^)
« Last Edit: March 11, 2018, 03:44:27 pm by Finsternis »

Goob

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #389 on: March 11, 2018, 07:53:06 pm »
Same here, if I model "switch" to another RACE ( as long as you're actually a troll ) it will crash when you cast meta. If I'm let's say human but make it look like a troll it wont crash.

Also by "fixing" the goblin texture it does fix the issue.

My guess is when transforming the troll uses some form of data / image from the goblin. ( Like you can't actually see it being used but one way or another it is.) When it checks for whatever data it can't find it or is being pointed in the wrong direction and forcing a crash.

Is there anyway for me to fix it without the listfile? It's casuing alot of players to crash on ascension.
« Last Edit: March 11, 2018, 08:03:14 pm by Goob »