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Author Topic: [RELEASE] [WotLk] Character Models(no npc)  (Read 209526 times)

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #390 on: March 11, 2018, 08:29:31 pm »
Ya that i cant test here. But if you say, that fix it, you can just make a patch-b with your edited charsection.dbc in the correct folder inside.This would overwrite the patch-a one.


Goob

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #391 on: March 11, 2018, 08:37:35 pm »
That's what I did, it's just more confusing for people downloading a ton of patches that don't fully know what their doing. 1 patch tends to be easier.

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #392 on: March 12, 2018, 01:16:37 pm »
Ya ofc , but im not sure why it bug. And i need rly long to reupload.

This entrys wasn´t edited by me, so why they make trouble.

And your special client/server could be a reason for this.
I know it now and and hold it in mind.
The extra patch is here the best way at the moment, in my opinion. :)

Ashton187

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #393 on: March 16, 2018, 05:41:07 pm »
Hey Finsternis,

Just wanted to make a post to say thank you very much for your character models for WOTLK. They are perfect, you even have the correct Night Elf Female run animation as well, most people have the WoD version, where their too bouncy.

Nice work and thank you very much.

yunahgan

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #394 on: March 22, 2018, 01:35:05 am »
Hi Finsternis, i wanted to post a big THANKS for this work, very appreciate, and ask a question :

See on this patch drood form, for exemple, are note "complete" (life of tree's missing), and i was about to add some form myself from another patch.
So i try to open the Patch-A in order to modify the CreatureDisplayInfo because this patch (probably) overwhrite this one : http://www.modcraft.io/index.php?topic=9822.0

But i cannot open it, is it encrypted or something ?



Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #395 on: March 22, 2018, 02:37:58 am »
ya but it is possible to pull out the dbc and use it for thinks like yours.
Just make a new patch with the edited dbc from my.

yunahgan

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #396 on: March 22, 2018, 09:57:59 am »
I found a way !
Thanks for reply i appreciate it
The patch dont have tree of folder ? (you know, Patch/Item/Component/weapon, for example) how is it working without ? i'm not familiar with that kind of structure

Edit : Ho and btw your patch have some issue in the tree of life drood form : (A&K)

https://image.noelshack.com/fichiers/2018/12/4/1521722237-wowscrnshot-032218-133303.jpg
« Last Edit: March 22, 2018, 01:38:07 pm by yunahgan »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #397 on: March 22, 2018, 03:50:39 pm »
Sure that is a problem of my char models?
I dont made here nothing on the tree form.
My creature patch work with leeviathan's tree here with no problems

yunahgan

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #398 on: March 23, 2018, 01:00:48 pm »
i had an "old" version one, i switchd with the last release, (10 march i guess ?)
i check the 864id for the tree form, i wanted to know if you changed something, (from the last version)
i'm DL and reinstal everything in order to find where it's come from.
It's fine then, if everything work for you, the problem sure come from my own dbcfiles patch, i'm gonna check the creaturedisplayinfo, and model one to find where the glitch come from

Edit : That's odd, i try with the DL A & K patch and only the Patch from Leviathan in the data folder (i clean every patch i have for the test), and the tree form and the travel form doesnt work, (have some blue white cube) i tryed the "neutral alliance" one, maybe it's working with another one for you ?
the "Very alliance" one, working in the tree form, but there, the travel form have texture trouble.

Edit 2 : HO and i tryed the Patch A and K alone in the data folder and the drood form doesnt work, it's probably an issue coming from the dbcfiles in the creaturedisplayinfo and modeldata
« Last Edit: March 23, 2018, 02:01:29 pm by yunahgan »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #399 on: March 23, 2018, 03:48:58 pm »
So now i see , it is not a problem with this here.
Patch-A is just the Charmodel nothing else, Patch-F and Patch-G are Creaturemodels and Patch-K make all work together.
So never Patch-A and -K alone this make problems.
so anyway if you want use  leeviathan´s stuff and you have char model and creatures it should named  i.
With my last patch i add  leeviathan tree in my patch. It is in the Creature/Ent/duduent.M2.
So you have to edit i think creaturemodeldata and/or displayinfo to this what  leeviathan done in his patch, in Patch-K.

yunahgan

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #400 on: March 25, 2018, 02:52:20 pm »
aaaaawwwww ok I got it !
Thanks for explanations you are one of a kind, i'm a noob in patchworking, and have a lot to learn :)
big congratz again for that huge work !
Bravo

Balguras

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #401 on: April 10, 2018, 03:07:44 pm »
First thank you for the HD Models!
But somehow there are still missing hans, feet or belt on some characters, is it me or went something wrong with the patch?

Orcs with no feet:
https://i.imgur.com/wB0CoL7.png
female trolls with no belt:
https://i.imgur.com/hF1ZC2j.png
male nightelf with no belt, feet and hands:
https://i.imgur.com/KtNyEgy.png


Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #402 on: April 10, 2018, 03:57:56 pm »
This is just in the model viewer, you can fix it with the "model control" control panel. In game is all oke

Balguras

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #403 on: April 10, 2018, 04:14:26 pm »
Oh haha thank you.

sevike777

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #404 on: May 01, 2018, 04:06:40 pm »
Dont you want to make the upright ork and some mag'har hair&beard styles into your patch? Oh and maybe some Mag'har skin colors but that's not important.