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Author Topic: [RELEASE] [WotLk] Character Models(no npc)  (Read 209645 times)

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #255 on: May 20, 2017, 02:58:35 pm »
hm ya, it look so that just the bloodelves have this issue.
I dont know on wich bone the effeckt is bound..~~

Engardium

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #256 on: May 24, 2017, 12:34:22 am »
Bug with some Scarlet mobs.

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #257 on: May 24, 2017, 01:42:03 am »
Uh yeha, forgot to edit some npcs after facelift.
It is just a hand full of them but yup i will fix it^^.

staleness89

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #258 on: May 27, 2017, 05:24:17 am »
how would one go about applying the HD npc textures to this? I've tried a different release and obviously it doesn't look pretty. Is there anyway to apply the baked textures to your fixed models?

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #259 on: May 27, 2017, 03:48:32 pm »
the npcs are in this form "CHARACTER\NIGHTELF\FEMALE\NPC\NIGHTELFFEMALENPC.M2"
Make a patch under my with the baked textures AND new edited models.
Then it should work.
« Last Edit: May 27, 2017, 10:01:26 pm by Finsternis »

staleness89

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #260 on: May 28, 2017, 10:52:43 am »
doesn't seem to work with either set of models. do i need a different set of fixed models for the npcs?

also, this is after extracting the dbcs from your patch and modifying them so that all npcs are using the same models as characers. (i have patches made as well so i had to edit your dbcs) amidoinitrite?
« Last Edit: May 28, 2017, 10:58:10 am by staleness89 »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #261 on: May 28, 2017, 03:45:45 pm »
On the pic it looks like my hybrid model with wrong texture, of course it look this.
Look what i said before.
« Last Edit: May 29, 2017, 03:49:24 am by Finsternis »

Nokiya420

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #262 on: May 29, 2017, 09:26:35 pm »
Was wondering if you could update it with new nelf male running animation 
your mod uses the old goofy one, blizzard updated it in 6.1 
 
 
 

Cheers. 

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #263 on: May 29, 2017, 11:50:33 pm »
At the moment i dont think that i will touch the male night elf in any way.


Nokiya420

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #264 on: May 30, 2017, 01:42:52 am »
shame, its so bad that i cannot use this mod due to it 
oh well, maybe someday 

Cheers 

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #265 on: May 30, 2017, 05:53:50 pm »
Patch-A updated, after a loooooooong search for the B11 problem i find out i search on the wrong place.................
Ya but now it should work and the npcs with the horror faces done too.

j4ckor

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #266 on: June 03, 2017, 08:15:12 am »
Hi :-)
It has beeen reported that the Shadowmourne's proc "explosion" has been fixed with that new fix.
The weapon scaling issue on Blood elf female is still there
Thanks for all the work <3

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #267 on: June 03, 2017, 03:12:23 pm »
That is good^^.
but the weapon was already scaled a biiiiit.

j4ckor

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #268 on: June 04, 2017, 02:53:12 pm »
It's still very big on blood elf female :-(
The weapon has almost the same height as the female blood elf :-D She should not even have the strength to raise the sword :D
« Last Edit: June 04, 2017, 03:57:24 pm by j4ckor »

AndehX

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #269 on: June 05, 2017, 03:47:00 pm »
Yay finally able to register to this forum!  Registration was broken for days xD

Anyway, I wanted to say, this pack is outstanding!  I've noticed a couple of small issues with the Undead model:

There seems to be some weird polygon flickering going on, where every now and then, for a split second, a polygon will stretch right across the screen.  It's very quick, almost unnoticeable, but it happens and can get slightly irritating sometimes.

3D portraits don't seem to work properly with the Undead male.  With other models, 3D portraits will zoom into the face, but with the Undead male, it just shows the entire model.



Outstanding pack! and I look forward to any potential updates.