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Author Topic: [RELEASE] [WotLk] Character Models(no npc)  (Read 209939 times)

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #225 on: February 17, 2017, 03:09:04 pm »
in the graphic option, Set "Gamertextur" and "Textur resolution" both to high.That should fix this
(hope both called this in english)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rovokop

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #226 on: February 18, 2017, 04:07:21 pm »
Cheers, it still looks a bit strange on login screen but it's much better now ingame.

Thanks again for the wonderful mod!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zultarius

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #227 on: February 26, 2017, 08:34:45 am »
Are you going to add the new class mounts somehow or other new models?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kiellanath

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #228 on: February 27, 2017, 02:03:10 am »
I downloaded these patches, and for some reason, the NPCs have...issues...



Any idea what could be wrong?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #229 on: February 27, 2017, 02:22:49 am »
That npc is not one of my patch.
I think you use any other data wich is not my.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

j4ckor

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #230 on: February 28, 2017, 09:26:10 pm »
I can confirm ^
These are patched npc, maybe warmane's?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

j4ckor

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #231 on: March 13, 2017, 07:43:19 pm »
Hey  :)
Two warmane's users reported they have problems with emote sounds (belf f and human m)
link to the thread-> http://forum.warmane.com/showthread.php?t=342158&page=22

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #232 on: March 13, 2017, 09:13:32 pm »
Ye, sad :'( but true it dont work.
If u say "haha" or /giggle .
At moment i just can confirm it.
Btw your link to modcraft not work.^^

beauenheim

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #233 on: March 14, 2017, 01:59:50 pm »
The biggest issue here is, people who download the Wotlk client from Warmane have already a modified client, unless they choose the OLD download. So Warmane users, get rid of your clients, grab the Wrath of the Lich King Old download instead.

Great mod btw. NPC's not having the textures really isn't that big of a deal, everything looks good enough.
Because he\'s a big stupid jellyfish!

j4ckor

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #234 on: March 14, 2017, 08:21:58 pm »
@Finsternis: thx for the answer! I'll fix the link ASAP
@beaue: True. I've writed down instructions to get rid of the warmane's model and put Finsternis model instead.

Vultures

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #235 on: March 17, 2017, 07:50:37 am »
Hello, i use the Warmane Client,deleted both w-mpq files and put in all your versions. They look great, much much better than the original files. Thank you so much for your work.
My Voidwalker though looks a bit weird. Is it an error on my end somehow or the current state of your updated model?
http://imgur.com/a/PR1ER

Also i read the channeling animation on the wrong hand for ud male models is a known issue. Is this something that can be fixed somehow?
« Last Edit: March 17, 2017, 07:57:52 am by Vultures »

Marulu

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #236 on: March 21, 2017, 03:36:20 pm »
Finsternis you said multiple times that you do not want to do the NPC of the normal playable races because you do not want to convert all the baked textures.

Am I right in saying to get the npcs working all one would have to do is get the prebaked textures from WOD, convert them from BLP to PNG, then downsize them to fit within 1024x1024 and then put them inside a MPQ patch?

If it is as easy as I described could you maybe upload those prebaked textures and I will help with getting them ready for the wrath client.

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #237 on: March 21, 2017, 05:24:15 pm »
It s nothing about the blp size , im sure that this is not need to edit the size. Its more about the huge file and the Extra npcs wich i need to do again and maybe alot of renaming(im not sure if the new textures have the same name like the old one).
But feel free to make a npc patch that work with my models.
Just name your model "normalname+npc" for example "Bloodelfmalenpc" and add the textures.
i will not do that.

Finsternis

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #238 on: March 31, 2017, 10:56:28 pm »
Couse an old reddit post wich use just the alf of my patches , i got here and there "problem or bug reports" that not exist.
So i expire my links and add here new. Nothing new here^^

TheMetalCarrots

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Re: [RELEASE] [WotLk] Character Models(no npc)
« Reply #239 on: April 05, 2017, 07:23:16 pm »
Some races don't seem to be able to mount after using this patch - when they attempt the action, they dismount instantly and the camera angle ends up going all funky and the character's collision (which is especially noticeable in water) is different, which persists until logging out/in again. Not all race/gender combinations have this, with undead, human and blood elf females being able to mount whilst human males, night elf males, females and draenei females are all affected by this.

It doesn't seem to be the model itself, but a DBC values affecting this, for changing the model via Creaturemodeldata doesn't affect the character's ability to mount if they are one of the aforementioned broken race/gender combinations that cannot mount.
« Last Edit: April 05, 2017, 07:25:48 pm by TheMetalCarrots »