This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nic

Pages: [1] 2 3 4
1
Client: 3.3.5a
Core: Trinity Core

Hello everybody,

i have a few qustions about the duel system, the playerframe and the level display.

1. Playerframe
In player frame (I mean right click on your character portrait) there is a option names Player vs player (Activate / Deactivate), but i dont find the lua file which create this option. I want to hide the option, because i dont want that somebody can change the pvp status.

2. Is it possible to add a new option to this player portrait names "Cancel duel"?
If your character is in a duel, then the character can only finish the duel by leaving the area or die. I want to create a third option. The duel willl be cancel by clicking on this new option.

3. I set my realm to PVE and activate all interaction options between horde and alliance, but if i inspect a character from the other faction i only see "Level ??" and a skull. If the enemy characters level is under my level or at most 10 level above my level, then i see the level.
Does anyone know how i can modify this to see always the level from other characters?

Thank you for reading. I hope you can help me!

2
Quote
Worldserver config, obviously.... oO
Yes!

Quote
Well if you change the zones to become sanctuary you can make their color blue. Not sure what exactly you mean by blue though. Although you'd have to modify all the zones in the DBCs.

If modifying DBC isnt an option, another way is to set forced reactions to specific factions for each player. U can find forced reactions in ReputationMgr.
Nah... i change all zones to open pvp. I want only change the color to blue. Red is so aggressive....

Quote
If you simply want to change the color and/or retain the hostility, you'll have to modify the UI as Ascathos said.
I try this, but i dont find the file. I look into the whole FrameXML folder.

Quote
About your second question, what comes to my mind is that you can do either the following

1. Disable guild registration or the whole guild system
2. Remove the packet data that sends a player's guild information to other players, you'd find this, with some searching, in visibility update packets I think.
3. Remove the guild name string from the UI by looking into FrameXML
Option 1 is not a possible option. I think option 3 is the simple option. Which file contains this string?

3
Hello,

is it possible to change the color of player names? For example i set my trinity realm to FFA and any name is red. I want to change it to blue.


The second question: Is it possible to remove the guild name (under the playername)? I know the interface option, but i want to deactivate it for every player.

4
Miscellaneous / Re: [QUESTION] New goblin race has hair problems...
« on: August 19, 2015, 09:02:45 pm »
Itemdisplayinfo? o.o

So what i must change? I dont see any reference to the races...

5
Miscellaneous / [QUESTION] New goblin race has hair problems...
« on: August 17, 2015, 08:23:06 pm »
Hello!

I setup the cata goblins for my 3.3.5 test server. Everything works perfectly except the character head items (and missing sounds... but i think i know how to fix it).
For example: If i wear a hat, then the character hairs does not remove:
[attachment=0:12k90oop]WoWScrnShot_081715_201930.jpg[/attachment:12k90oop]

How can i fix this?


And my side question. I try to extract the goblin sounds from my 4.0.6 client but i dont find the goblin male laugh sound. Do you have the same problem?

6
Serverside Modding / Re: [3.3.5a] Create new race --> error message
« on: July 15, 2015, 10:20:35 pm »
I uploaded my files (its a german client) as a zip.

Maybe you found the problem :/

PS: I delete the CharSection because it was very buggy. I dont be sure how i copy so much rows (Bloodelf race has over 1000 entries).

7
Serverside Modding / Re: [3.3.5a] Create new race --> error message
« on: July 14, 2015, 07:17:26 pm »
I fill the database and recheck my CharBaseInfo but the problem is not solved.

If i click on my new race button it happens nothing.

8
Serverside Modding / Re: [3.3.5a] Create new race --> error message
« on: July 13, 2015, 10:26:03 pm »
My ChrRace.dbc:
12,12,2,0x102D,15476,15475,"Te",1,7,15007,0x448,"Testelf",162,0x1,,,,"Testelf",,,,,,,,,,,,,0xFF01FE,,,,463,,,,,,,,,,,,,0xFF01EC,,,,"Testelf",,,,,,,,,,,,,0xFF01EC,"NORMAL","EARRINGS","NORMAL",1,

My CharBaseInfo.dbc:
12,1,

I think its correct, isnt it?

9
Serverside Modding / Re: [3.3.5a] Create new race --> error message
« on: July 13, 2015, 09:24:55 pm »
Okay background is no problem, but the next problem. If i click on my new race icon it happens nothing. Just the "class mask" change:


I added one line to CharBaseInfo.dbc:
12, 1

I add the dbc to my patch file and server folder.

10
Serverside Modding / Re: [3.3.5a] Create new race --> error message
« on: July 13, 2015, 08:41:45 pm »
Looks better. The next problem is the backgroundcolor. Value is nil.

11
Serverside Modding / [3.3.5a] Create new race --> error message
« on: July 13, 2015, 07:15:16 pm »
Hello,

i try to copy the blood elf class for testing but i stuck on the CharacterCreate.xml.

I change the follow files:
ChrRaces.dbc
--> Copy the bloodelf row and change id to 22 and change the name columns (#6, #11, #17, #34, #51 in Taliis) to "Te" and "Testelf"

CharBaseInfo.dbc
--> Add line (id 22 and class 1)

Trinity core SharedDefines.h
--> Add "RACE_TESTELF = 22,"
--> Add " |(1<<(RACE_TESTELF-1)))" to racemask
--> Compile the core and start it with the modified dbcs

GlueStrings.lua
--> Add before RACE_INFO_BLOODELF the lines:
RACE_INFO_TESTELF = "Test it";
RACE_INFO_TESTELF_FEMALE = "Test it";
--> Add before ABILITY_INFO_BLOODELF1 the lines:
ABILITY_INFO_TESTELF1 = "- Line 1";
ABILITY_INFO_TESTELF2 = "- Line 2";
ABILITY_INFO_TESTELF3 = "- Line 3";
ABILITY_INFO_TESTELF4 = "- Line 4";

CharacterCreate.lua
--> Change MAX_RACES from 10 to 11
--> Add after ["DRAENEI_FEMALE"]   = {0.5, 0.625, 0.5, 0.75},
["TESTELF_MALE"]     = {0.5, 0.625, 0, 0.25},
["TESTELF_FEMALE"]   = {0.5, 0.625, 0, 0.25},

CharacterCreate.xml
Add after
<CheckButton name="CharacterCreateRaceButton10" inherits="CharacterCreateRaceButtonTemplate" id="10">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton9" relativePoint="BOTTOMLEFT" x="0" y="-21"/>
</Anchors>
</CheckButton>

this:
<CheckButton name="CharacterCreateRaceButton22" inherits="CharacterCreateRaceButtonTemplate" id="22">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton8" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
</Anchors>
</CheckButton>   

At the end i remove the interface protection and start wow. If i want to create a new character i get this error:


Did i forget something?

12
Level Design / Re: [QUESTION] Dark nights in Warcraft?
« on: December 07, 2013, 01:53:30 pm »
Sorry that i revive this old thread but i do not understand what i must change to get dark nights. I dont want darkness in azeroth but i want that the nights are a little bit darker. I know that all light spots are in the Light.dbc and the LightIntBand.dbc defines the ambience values, but i dont understand the dbc and so i dont know which columns i must change.

@Corvus
Sorry iam not french, but i found your tutorial. I try to translate and understand it, but the author forgot screenshots at the end of his tutorial and so i dont understand the importent part.

13
Noggit / Re: [Noggit] import problems with WMO´s
« on: October 30, 2013, 09:59:28 pm »
Same problem. If i try to import a wmo/model from modelviewer then Noggit SDL 1.3 crash. Noggit SDL 1.2 do not crash and import the wmo/model correct.

Log:
Code: [Select]
17078 - (Video.cpp:288): [Error] OpenGL: (at Model::draw:: after the draw list): GL_INVALID_VALUE
25145 - (MapView.cpp:446): [Debug] 15-O:ModelviewuserSettingslog.txt
25145 - (MapView.cpp:545): [Error] M2 Problem 15:WorldGenericPassivedoodadsBarrelBarrel01.m2, size: 4464 - 15
25149 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

25150 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
25240 - (StackWalker.cpp:1133): [Error] f:developmentnoggit3_sdlincludewinstackwalker.cpp (853): StackWalker::ShowCallstack
25241 - (StackWalker.cpp:1133): [Error] f:developmentnoggit3_sdlsrcerrorhandling.h (114): printStacktrace
25241 - (StackWalker.cpp:1133): [Error] f:developmentnoggit3_sdlsrcerrorhandling.h (73): leave
25241 - (StackWalker.cpp:1133): [Error] 7152B9DF (MSVCR100): (filename not available): XcptFilter
25241 - (StackWalker.cpp:1133): [Error] f:ddvctoolscrt_bldself_x86crtsrccrtexe.c (572): __tmainCRTStartup
25241 - (StackWalker.cpp:1133): [Error] 714A2F54 (MSVCR100): (filename not available): seh_longjmp_unwind4
25241 - (StackWalker.cpp:1133): [Error] 76FD336A (KERNEL32): (filename not available): BaseThreadInitThunk
25241 - (StackWalker.cpp:1133): [Error] 77509F72 (ntdll): (filename not available): RtlInitializeExceptionChain
25241 - (StackWalker.cpp:1133): [Error] 77509F45 (ntdll): (filename not available): RtlInitializeExceptionChain

One of my friends have the same problem with the new Noggit version.

14
Miscellaneous / [SOLVED] [QUESTION] WoW crash while open profession
« on: July 25, 2013, 10:07:28 pm »
Hey there,

i modify the Spell.dbc (convert it with DBCutill to CSV) and create a new line at the bottom of the file. The new line is a copy from this http://www.wowhead.com/spell=3492 Spell. I change the ID, the name, the create item and the required items:

Code: [Select]
90000,0,0,0,0x10030,0x400,0x0,0x0,0x0,0x0,0x0,0x0,0x0,,0x0,,0x0,0,1,0,0,0,0,0,0,0,0,0,37,0,0,15,0,
0,0x0,101,0,0,0,0,0,0,0,0,0,,1,0.0,0,0,0,0x0,730,0,0,0,0,0,0,0,5,0,0,0,0,0,0x0,0x0,-1,0,0x0,24,0,0,1,0,0,
1,0,0,0,,,0.0,0.0,0.0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.0,0.0,0.0,0,0,0,869,0,0,0,0,0,0,0,0,0,0,0,
0.0,0.0,0.0,0,0,0x0,0,0,0x0,0,0,0,395,0x0,140,0,0x0,,,,"TestRezept",,,,,,,,,,,,,16712190,,,,0,,,,,,,,,,,,,
16712188,,,,0,,,,,,,,,,,,,16712188,,,,0,,,,,,,,,,,,,16712188,0,0x0,0,0,0,0x0,0x0,0x0,0,0,0x0,0,1.0,1.0,1.0,
0x0,0,0,162,0,0,0x1,0,0,0,0.0,0.0,0.0,0,

I change the Spell.dbc in the Trinity Core and i create a patch for my World of Warcraft client. Login is okay and i can learn the spell but if i want to open the profession window i get the wow crash.

15
Level Design / Re: [QUESTION] Dark Nights in Warcraft?
« on: June 10, 2013, 04:41:44 pm »
Does nobody has an answere?

Pages: [1] 2 3 4