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Messages - Nic

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16
Serverside Modding / Re: [QUESTION] [Trinity] Spawn a house by an item?
« on: November 25, 2012, 03:11:06 pm »
/Problem solved

17
Resources and Tools / Re: [TOOL] [MPQ] FuckItUp
« on: November 24, 2012, 05:27:31 pm »
Okay.

/edit Thank you it works... i was confused about this file. The "You must compile it"-hint  help me ;)

18
Resources and Tools / Re: [TOOL] [MPQ] FuckItUp
« on: November 24, 2012, 05:15:39 pm »
Okay and how i run application like these?

19
Resources and Tools / Re: [TOOL] [MPQ] FuckItUp
« on: November 24, 2012, 04:22:36 pm »
I cannot put the patch on the file:



I think files are missing... but i download the OSX build.

20
Resources and Tools / Re: [TOOL] [MPQ] FuckItUp
« on: November 24, 2012, 04:09:46 pm »
Without the "/":

C:UsersAdminDesktop>cd DesktopToolsSafe

C:UsersAdminDesktopToolsSafe>FuckItUp "C:UsersAdminDesktopToolspatch-I.MPQ" "C:UsersAdminDesktopToolspatch-P.MPQ"
Der Befehl "FuckItUp" ist entweder falsch geschrieben oder
konnte nicht gefunden werden.

C:UsersAdminDesktopToolsSafe>

21
Resources and Tools / Re: [TOOL] [MPQ] FuckItUp
« on: November 24, 2012, 03:13:02 pm »
This is my cmd:

Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. Alle Rechte vorbehalten.

C:UsersAdmin>cd Desktop

C:UsersAdminDesktop>cd ToolsSafe

C:UsersAdminDesktopToolsSafe>/FuckItUp "C:UsersAdminDesktopToolspatch-I.MPQ" "C:UsersAdminDesktopToolspatch-P.MPQ"
Der Befehl "/FuckItUp" ist entweder falsch geschrieben oder
konnte nicht gefunden werden.

C:UsersAdminDesktopToolsSafe>

22
Resources and Tools / Re: [TOOL] [MPQ] FuckItUp
« on: November 24, 2012, 02:50:52 pm »
I dont know how i run it correctly... I try to start my cmd and set the path to the file location (location is the folder "Safe").

cd DesktopToolsSafe

So i dont know how i run the tool. I try to make this:

FuckItUp PathtoMPQ PathtonewMPQ

But it do not work.

23
Resources and Tools / Re: [TOOL] [MPQ] FuckItUp
« on: November 24, 2012, 01:50:12 pm »
And how i run it? I try it with the cmd but it do not work.

24
Serverside Modding / Re: [QUESTION] [Trinity] Spawn a house by an item?
« on: November 21, 2012, 02:27:38 pm »
Oh.. i think the spell_item.cpp is the source for item spells. I think, if i copy the ".gobject add" code from the command cpp into the spell_item.cpp then it works.

Has anyone some hints for me for this problem?

25
Serverside Modding / Re: [QUESTION] [Trinity] Spawn a house by an item?
« on: November 21, 2012, 12:10:11 pm »
But how i write the spell function in the source code of the Trinity? I found no spell functions in the source code, so i think Trinity managed the whole spells by DBC's.

Or it is possible to write a function in the source code and connect it directly to an item without a spell?

26
Serverside Modding / Re: [QUESTION] [Trinity] Spawn a house by an item?
« on: November 20, 2012, 03:52:31 pm »
That's what I thought... i have no idea for a "hacky" way.

27
Serverside Modding / [QUESTION] [Trinity] Spawn a house by an item?
« on: November 19, 2012, 10:44:39 pm »
Hey everyone  ;)

i am racking my head about a little problem... I want to spawn a gameobject by an item, but it does not work very well.

I take that spell (http://old.wowhead.com/spell=42753) which spawn a gameobject for a short time. I put that spell into a new item and edit the spell trigger object (Entry: 186472) from this spell. I rename the object, change the display id and set the flag on 36 (Cannot interact & No despawn).

Ingame i add me the item and click on it. I can chose the location where the object spawn. After 4sec spell cast the object spawns (Yay!), but after a server restart the object is despawn... :( i think the spell dont add the object into the "gameobject" table.

Does anyone have an idea to solve this problem?

28
Level Design / Re: [QUESTION] Dark Nights in Warcraft?
« on: January 04, 2012, 06:32:51 pm »
Thank you, but the theory from FoxtropQ is not fully explained. He says which dbc are responsible for the night, but his explanation is very difficult to understand... For example: The dbc structur is difficulat, i do not understand which row has what for a effect. What i must change for general dark night (like the Nights in the Beta and Release from World of Warcraft)?

29
Level Design / Re: [QUESTION] Dark Nights in Warcraft?
« on: January 04, 2012, 03:59:11 pm »
Mhm i dont mean 3.3.5a, i mean 3.2.2a :D

But, thank you for your information, its a beginning :) I wait for some other posts and then i try to change the nights.

30
Level Design / [QUESTION] Dark nights in Warcraft?
« on: January 04, 2012, 03:38:39 pm »
Hey,

the most people still know from the beta of WoW, the dark nights. I mean nights which was dark and not this bright night what we have today. My Question: Is it possible to change the (Patch 3.X.X) nights, from light to dark? I think it is possible, but where is that definied? (DBCs, Server, Other Patch Data)

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