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Messages - Nic

Pages: 1 2 [3] 4
31
Level Design / Re: Skybox Change doesnt work
« on: January 31, 2011, 10:42:04 pm »
Okay, but i see that the Machima Tool give a wrong Skybox ID. Where i can find the right IDs?

32
Level Design / Re: Skybox Change doesnt work
« on: January 31, 2011, 02:10:36 pm »
Okay schlumpf. The Skybox change but its the wrong Skybox. I have my Skybox id (19) from the Machima Camera Tool. What i must change?

33
Level Design / Re: Skybox Change doesnt work
« on: January 29, 2011, 05:45:55 pm »
No the DBCs are right edit. Look at my DBCs, i uploaded it.

34
Level Design / Re: Skybox Change doesnt work
« on: January 28, 2011, 06:35:41 pm »
I try it but it doesnt work =/

35
Level Design / Skybox Change doesnt work
« on: January 28, 2011, 03:13:46 pm »
Hey,

i have create a new map with Eluos Tutorial. This Map names "Eiskronengletscher" and it has the map ID 2. The areachange work, the music change work and ingame works everything, but i have a problem with the change of the skybox. Now, my map have the default Skybox (The skybox with blue sky and friendly sun). I want to change it to the Skybox ID 19 (Skybox with burning sky). I use a Skybox Editor with my new dbcs but it doesnt work. I change it manual but it doesnt work... I dont know what i make wrong. Have anyone a idea?

Here my files (3.2.2a): Files

If you need more files, you can say me which files you need.

I hope you can help me =)

36
Level Design / Re: [QUESTION] High Elv and Goblin for selected Player
« on: December 31, 2010, 02:01:17 am »
Thank you for your help, but the High Elf race is a special race for 1-2 player. I dont understand why other player see the green eyes when i change the database entrys... I see the blue eyes...the other player dont see them =/

The edit Character from own perspective:



The edit Character from the other perspective:


37
Serverside Modding / Re: [C++] [QUESTION]  Text/Emotes give experience?
« on: December 01, 2010, 03:52:20 pm »
Schlumpf write a nice script, but the script is to old for Trinity Core Rev. 7331 (3.2.2a). I try to edit the script, but i havent success.

Can someone help me by the Script editing?

Code: [Select]
/*
 * Copyright (C) 2010 schlumpf
 */

#include "ScriptPCH.h"
#include "Channel.h"
#include "Player.h"

class Guild;
class Group;

class ChatXPScript : public PlayerScript
{
public:
    ChatXPScript() : PlayerScript("ChatXPScript") { }

    void OnChat(Player* player, uint32 type, uint32 /*lang*/, std::string msg)
    // CHAT_MSG_ADDON, CHAT_MSG_SAY, CHAT_MSG_EMOTE, CHAT_MSG_YELL
    {
        if( type == CHAT_MSG_EMOTE ) return;
        if( type == CHAT_MSG_ADDON ) return;
       
        int xpGain = 10;
       
        // modify:
        xpGain += msg.length();
       
        player->GiveXP( xpGain, NULL, 1.0f );
    }

    void OnChat(Player *player, uint32 /*type*/, uint32 /*lang*/, std::string msg, Player *receiver)
    // CHAT_MSG_WHISPER
    {
        int xpGain1 = 5;
        int xpGain2 = 2;
       
        // modify:
        xpGain1 *= msg.length();
        xpGain2 *= msg.length();
       
        player->GiveXP( xpGain1, NULL, 1.0f );
        receiver->GiveXP( xpGain2, NULL, 1.0f );
    }

    void OnChat(Player *player, uint32 type, uint32 /*lang*/, std::string msg, Group */*group*/)
     // CHAT_MSG_PARTY, CHAT_MSG_PARTY_LEADER, CHAT_MSG_RAID,  CHAT_MSG_RAID_LEADER, CHAT_MSG_RAID_WARNING, CHAT_MSG_BATTLEGROUND,  CHAT_MSG_BATTLEGROUND_LEADER
    {
        if( type == CHAT_MSG_PARTY ) return;
        if( type == CHAT_MSG_RAID ) return;
        if( type == CHAT_MSG_BATTLEGROUND ) return;
       
        int xpGain = 100;
       
        // modify:
        xpGain += msg.length();
       
        player->GiveXP( xpGain, NULL, 1.0f );
    }

    void OnChat(Player *player, uint32 /*type*/, uint32 /*lang*/, std::string msg, Guild */*guild*/)
    // CHAT_MSG_GUILD, CHAT_MSG_OFFICER
    {
        if( type == CHAT_MSG_OFFICER ) return;
       
        int xpGain = 10;
       
        // modify:
        xpGain += msg.length();
       
        player->GiveXP( xpGain, NULL, 1.0f );
    }

    void OnChat(Player *player, uint32 /*type*/, uint32 /*lang*/, std::string msg, Channel *channel)
    {
        if( !channel ) return;
       
        if( channel->HasFlag(CHANNEL_FLAG_TRADE) ) return;
        if( channel->HasFlag(CHANNEL_FLAG_LFG) ) return;
       
        int xpGain = 0;
       
        // modify:
        xpGain += msg.length();
       
        player->GiveXP( xpGain, NULL, 1.0f );
    }
};

void AddSC_ChatXPScript()
{
    new ChatXPScript();
}

38
Serverside Modding / Re: [QUESTION] Door System?
« on: November 30, 2010, 06:13:04 pm »
Ah sorry i forgot this Thread. My problem has resolved, it was easy to make new doors. Thanks for helping =)

39
Serverside Modding / [C++] [QUESTION]  Text/Emotes give experience?
« on: November 30, 2010, 05:59:23 pm »
Hello,

I've seen, it give an possibility, to give players experience points per punctuation mark.

For example:

Player1 say: Hello Friends
Player1 get 120 Experience Points

(10 Points per punctuation mark.  The Player get experience in /say /emote)

Player1 [GUILD]: Hello
Player1 get 0 Experience Points

(The Player get no experience in /1 /2 /3 /4 /g /raid /p)

Can someone help me?

40
Level Design / Re: [QUESTION] Area Table Edit
« on: November 29, 2010, 01:38:25 pm »
Hm i dont understand how it works >.> I am desperate.

41
Level Design / Re: [QUESTION] Area Table Edit
« on: November 28, 2010, 01:02:45 am »
I use Trinity 3.2.2a what for a table?

42
Level Design / Re: [QUESTION] Area Table Edit
« on: November 27, 2010, 08:19:05 pm »
Hm, no one can help me?

43
Level Design / Re: [QUESTION] Area Table Edit
« on: November 24, 2010, 03:16:31 pm »
Yes but, it is the same result:


44
Level Design / Re: [QUESTION] Area Table Edit
« on: November 23, 2010, 03:51:10 pm »
I use the dbc file from the ad.exe

45
Level Design / [QUESTION] Area Table Edit
« on: November 22, 2010, 02:16:27 pm »
Hey,

i found your great big Tutorial (viewtopic.php?f=22&t=26&p=395#p395). I have change the Name from a Zone. This zone is by map 0. Then i have create an Hack Patch with the edit DBC. When i log in, i see the Areachange, but in the who list there is the old name from the zone. When i replace the old dbc file in the core data with the new dbc file, it gives many errors by the core (Zone 0 not found and so).

Can you help me?

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