This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Nic

Pages: [1]
1
Client: 3.3.5a
Core: Trinity Core

Hello everybody,

i have a few qustions about the duel system, the playerframe and the level display.

1. Playerframe
In player frame (I mean right click on your character portrait) there is a option names Player vs player (Activate / Deactivate), but i dont find the lua file which create this option. I want to hide the option, because i dont want that somebody can change the pvp status.

2. Is it possible to add a new option to this player portrait names "Cancel duel"?
If your character is in a duel, then the character can only finish the duel by leaving the area or die. I want to create a third option. The duel willl be cancel by clicking on this new option.

3. I set my realm to PVE and activate all interaction options between horde and alliance, but if i inspect a character from the other faction i only see "Level ??" and a skull. If the enemy characters level is under my level or at most 10 level above my level, then i see the level.
Does anyone know how i can modify this to see always the level from other characters?

Thank you for reading. I hope you can help me!

2
Hello,

is it possible to change the color of player names? For example i set my trinity realm to FFA and any name is red. I want to change it to blue.


The second question: Is it possible to remove the guild name (under the playername)? I know the interface option, but i want to deactivate it for every player.

3
Miscellaneous / [QUESTION] New goblin race has hair problems...
« on: August 17, 2015, 08:23:06 pm »
Hello!

I setup the cata goblins for my 3.3.5 test server. Everything works perfectly except the character head items (and missing sounds... but i think i know how to fix it).
For example: If i wear a hat, then the character hairs does not remove:
[attachment=0:12k90oop]WoWScrnShot_081715_201930.jpg[/attachment:12k90oop]

How can i fix this?


And my side question. I try to extract the goblin sounds from my 4.0.6 client but i dont find the goblin male laugh sound. Do you have the same problem?

4
Serverside Modding / [3.3.5a] Create new race --> error message
« on: July 13, 2015, 07:15:16 pm »
Hello,

i try to copy the blood elf class for testing but i stuck on the CharacterCreate.xml.

I change the follow files:
ChrRaces.dbc
--> Copy the bloodelf row and change id to 22 and change the name columns (#6, #11, #17, #34, #51 in Taliis) to "Te" and "Testelf"

CharBaseInfo.dbc
--> Add line (id 22 and class 1)

Trinity core SharedDefines.h
--> Add "RACE_TESTELF = 22,"
--> Add " |(1<<(RACE_TESTELF-1)))" to racemask
--> Compile the core and start it with the modified dbcs

GlueStrings.lua
--> Add before RACE_INFO_BLOODELF the lines:
RACE_INFO_TESTELF = "Test it";
RACE_INFO_TESTELF_FEMALE = "Test it";
--> Add before ABILITY_INFO_BLOODELF1 the lines:
ABILITY_INFO_TESTELF1 = "- Line 1";
ABILITY_INFO_TESTELF2 = "- Line 2";
ABILITY_INFO_TESTELF3 = "- Line 3";
ABILITY_INFO_TESTELF4 = "- Line 4";

CharacterCreate.lua
--> Change MAX_RACES from 10 to 11
--> Add after ["DRAENEI_FEMALE"]   = {0.5, 0.625, 0.5, 0.75},
["TESTELF_MALE"]     = {0.5, 0.625, 0, 0.25},
["TESTELF_FEMALE"]   = {0.5, 0.625, 0, 0.25},

CharacterCreate.xml
Add after
<CheckButton name="CharacterCreateRaceButton10" inherits="CharacterCreateRaceButtonTemplate" id="10">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton9" relativePoint="BOTTOMLEFT" x="0" y="-21"/>
</Anchors>
</CheckButton>

this:
<CheckButton name="CharacterCreateRaceButton22" inherits="CharacterCreateRaceButtonTemplate" id="22">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterCreateRaceButton8" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
</Anchors>
</CheckButton>   

At the end i remove the interface protection and start wow. If i want to create a new character i get this error:


Did i forget something?

5
Miscellaneous / [SOLVED] [QUESTION] WoW crash while open profession
« on: July 25, 2013, 10:07:28 pm »
Hey there,

i modify the Spell.dbc (convert it with DBCutill to CSV) and create a new line at the bottom of the file. The new line is a copy from this http://www.wowhead.com/spell=3492 Spell. I change the ID, the name, the create item and the required items:

Code: [Select]
90000,0,0,0,0x10030,0x400,0x0,0x0,0x0,0x0,0x0,0x0,0x0,,0x0,,0x0,0,1,0,0,0,0,0,0,0,0,0,37,0,0,15,0,
0,0x0,101,0,0,0,0,0,0,0,0,0,,1,0.0,0,0,0,0x0,730,0,0,0,0,0,0,0,5,0,0,0,0,0,0x0,0x0,-1,0,0x0,24,0,0,1,0,0,
1,0,0,0,,,0.0,0.0,0.0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.0,0.0,0.0,0,0,0,869,0,0,0,0,0,0,0,0,0,0,0,
0.0,0.0,0.0,0,0,0x0,0,0,0x0,0,0,0,395,0x0,140,0,0x0,,,,"TestRezept",,,,,,,,,,,,,16712190,,,,0,,,,,,,,,,,,,
16712188,,,,0,,,,,,,,,,,,,16712188,,,,0,,,,,,,,,,,,,16712188,0,0x0,0,0,0,0x0,0x0,0x0,0,0,0x0,0,1.0,1.0,1.0,
0x0,0,0,162,0,0,0x1,0,0,0,0.0,0.0,0.0,0,

I change the Spell.dbc in the Trinity Core and i create a patch for my World of Warcraft client. Login is okay and i can learn the spell but if i want to open the profession window i get the wow crash.

6
Serverside Modding / [QUESTION] [Trinity] Spawn a house by an item?
« on: November 19, 2012, 10:44:39 pm »
Hey everyone  ;)

i am racking my head about a little problem... I want to spawn a gameobject by an item, but it does not work very well.

I take that spell (http://old.wowhead.com/spell=42753) which spawn a gameobject for a short time. I put that spell into a new item and edit the spell trigger object (Entry: 186472) from this spell. I rename the object, change the display id and set the flag on 36 (Cannot interact & No despawn).

Ingame i add me the item and click on it. I can chose the location where the object spawn. After 4sec spell cast the object spawns (Yay!), but after a server restart the object is despawn... :( i think the spell dont add the object into the "gameobject" table.

Does anyone have an idea to solve this problem?

7
Level Design / [QUESTION] Dark nights in Warcraft?
« on: January 04, 2012, 03:38:39 pm »
Hey,

the most people still know from the beta of WoW, the dark nights. I mean nights which was dark and not this bright night what we have today. My Question: Is it possible to change the (Patch 3.X.X) nights, from light to dark? I think it is possible, but where is that definied? (DBCs, Server, Other Patch Data)

8
Level Design / Skybox Change doesnt work
« on: January 28, 2011, 03:13:46 pm »
Hey,

i have create a new map with Eluos Tutorial. This Map names "Eiskronengletscher" and it has the map ID 2. The areachange work, the music change work and ingame works everything, but i have a problem with the change of the skybox. Now, my map have the default Skybox (The skybox with blue sky and friendly sun). I want to change it to the Skybox ID 19 (Skybox with burning sky). I use a Skybox Editor with my new dbcs but it doesnt work. I change it manual but it doesnt work... I dont know what i make wrong. Have anyone a idea?

Here my files (3.2.2a): Files

If you need more files, you can say me which files you need.

I hope you can help me =)

9
Serverside Modding / [C++] [QUESTION]  Text/Emotes give experience?
« on: November 30, 2010, 05:59:23 pm »
Hello,

I've seen, it give an possibility, to give players experience points per punctuation mark.

For example:

Player1 say: Hello Friends
Player1 get 120 Experience Points

(10 Points per punctuation mark.  The Player get experience in /say /emote)

Player1 [GUILD]: Hello
Player1 get 0 Experience Points

(The Player get no experience in /1 /2 /3 /4 /g /raid /p)

Can someone help me?

10
Level Design / [QUESTION] Area Table Edit
« on: November 22, 2010, 02:16:27 pm »
Hey,

i found your great big Tutorial (viewtopic.php?f=22&t=26&p=395#p395). I have change the Name from a Zone. This zone is by map 0. Then i have create an Hack Patch with the edit DBC. When i log in, i see the Areachange, but in the who list there is the old name from the zone. When i replace the old dbc file in the core data with the new dbc file, it gives many errors by the core (Zone 0 not found and so).

Can you help me?

11
Level Design / [QUESTION] High Elv and Goblin for selected Player
« on: November 13, 2010, 06:02:11 pm »
Hello,

after my other question was answered, i have a new question.

I would that some players can play a high elf, but i dont know how i can swap the blue eyes (from the deathknight skin) with the green bloodelf eyes.

I have the thought:

A player create an bloodelf character, now i would be "delet" the green eyes from the bloodelf and replace it with the blue eyes from the deathknight bloodelf. So the player have an High elves.

Would that work? On other servers it works


/edit better language

12
Serverside Modding / [QUESTION] Door System?
« on: November 02, 2010, 06:36:05 pm »
Hello,

at first sorry for my bad english. To my question. I have seen annother server have an door system for his housing system.

I mean a User have a Key for his house door. The door opens only, when the user have the right key.

And that example for 20-25 doors. Have you an idea how i can create that? I heard that you must edit the lock.dbc. Does anyone have any instructions for it?

Pages: [1]