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Author Topic: [TUTORIAL] How to get WoD Player models working in WotLK.  (Read 65972 times)

Laduguer

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #180 on: November 20, 2014, 08:00:46 pm »
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #181 on: November 20, 2014, 08:07:56 pm »
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...
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Laduguer

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #182 on: November 20, 2014, 08:25:02 pm »
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

Okay, figured some shit out:

As mentioned in the other thread, all baked texture info is now stored in Filedata.dbc. Column 22 in CreatureDisplayInfoExtra.dbc now refers to an ID of a row in Filedata.dbc in hexadecimal format.

Which is kind of a pain, because that means getting the baked texture names from Filedata.dbc in the right order to import them into WotLK CreatureDisplayInfoExtra.dbc is gonna be a real headache.
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Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #183 on: November 20, 2014, 08:42:31 pm »
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

You used phothosop's batch function?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #184 on: November 20, 2014, 08:44:36 pm »
Quote from: "Shodoman"
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

You used phothosop's batch function?

I did saves loads of time still had to hold down enter.... for that long.

Rewatched all the Matrix movies while doing it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #185 on: November 20, 2014, 08:51:21 pm »
Quote from: "phantomx"
Quote from: "Shodoman"
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

You used phothosop's batch function?

I did saves loads of time still had to hold down enter.... for that long.

Rewatched all the Matrix movies while doing it.

:)) I can imagine.
I'll place a shoe on the enter key and go to sleep....see how that goes. Else good old enter smashing all weekend.
This has been a good day.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #186 on: November 20, 2014, 08:59:22 pm »
Quote from: "Shodoman"
Quote from: "phantomx"
Quote from: "Shodoman"
Quote from: "phantomx"
Quote from: "Laduguer"
EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.

I did took me about 4-7 hours...

I lost track...

You used phothosop's batch function?

I did saves loads of time still had to hold down enter.... for that long.

Rewatched all the Matrix movies while doing it.

:)) I can imagine.
I'll place a shoe on the enter key and go to sleep....see how that goes. Else good old enter smashing all weekend.
This has been a good day.

I just put some 1 cut of transparent tape on it to hold it down while I watched the movies.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #187 on: November 20, 2014, 09:03:21 pm »
Quote from: "Laduguer"
Okay, figured some shit out:

As mentioned in the other thread, all baked texture info is now stored in Filedata.dbc. Column 22 in CreatureDisplayInfoExtra.dbc now refers to an ID of a row in Filedata.dbc in hexadecimal format.

Which is kind of a pain, because that means getting the baked texture names from Filedata.dbc in the right order to import them into WotLK CreatureDisplayInfoExtra.dbc is gonna be a real headache.

No it isn't. You open excel you copy both dbc info in columns next to each other, then use =vlookup(value you are looking for, table array you are looking into, number of column reported back, False for exact matches)
Prosper!

That's how i see it now...tell me if i'm off or if you need more details.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #188 on: November 20, 2014, 09:14:13 pm »
Quote from: "Shodoman"
Quote from: "Laduguer"
Okay, figured some shit out:

As mentioned in the other thread, all baked texture info is now stored in Filedata.dbc. Column 22 in CreatureDisplayInfoExtra.dbc now refers to an ID of a row in Filedata.dbc in hexadecimal format.

Which is kind of a pain, because that means getting the baked texture names from Filedata.dbc in the right order to import them into WotLK CreatureDisplayInfoExtra.dbc is gonna be a real headache.

No it isn't. You open excel you copy both dbc info in columns next to each other, then use =vlookup(value you are looking for, table array you are looking into, number of column reported back, False for exact matches)
Prosper!

That's how i see it now...tell me if i'm off or if you need more details.

That's not how I see it in filedata not all bakedtextures are in 1 straight column they are spit apart from each other but hey if you're willing to do it and upload it I'd be most grateful for it.
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Laduguer

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #189 on: November 20, 2014, 09:44:55 pm »
Yeah, they're all out of order so it's not too simple. I'm making good progress sorting them though.
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Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #190 on: November 20, 2014, 10:32:56 pm »
I don't get it...i see them like this:

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phantomx

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #191 on: November 20, 2014, 10:36:04 pm »
Quote from: "Shodoman"
I don't get it...i see them like this:


Yes we see them like that too but if you scroll down a bit you will see that they stop being bakedtextuers then start again after a few other items so it's annoying...
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Laduguer

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #192 on: November 20, 2014, 11:16:52 pm »
Could you send me the fixed textures Phantom? I think I fixed up the DBC file.

EDIT: Or if you'd prefer I can send you the dbc file.

EDIT EDIT: Hold that thought... looks like I fixed it for humans but bollocksed it up for the other races. Gonna need some work.
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Shodoman

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #193 on: November 21, 2014, 06:59:46 am »
Quote from: "phantomx"
Yes we see them like that too but if you scroll down a bit you will see that they stop being bakedtextuers then start again after a few other items so it's annoying...

In excel you can sort them by address in column 3 or filter them by the address in column 3 or filter them by containing "character" in column 2. But vlookup doesn't care, if it doesn't find a value on the row it just shows N/A. When i'll have a bit of time i will try and make and give it to you. Now i'm off to work, have a nice day.
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Laduguer

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Re: [TUTORIAL] How to get WoD Player models working in WotLK
« Reply #194 on: November 21, 2014, 06:04:29 pm »
Quote from: "Shodoman"
Quote from: "phantomx"
Yes we see them like that too but if you scroll down a bit you will see that they stop being bakedtextuers then start again after a few other items so it's annoying...

In excel you can sort them by address in column 3 or filter them by the address in column 3 or filter them by containing "character" in column 2. But vlookup doesn't care, if it doesn't find a value on the row it just shows N/A. When i'll have a bit of time i will try and make and give it to you. Now i'm off to work, have a nice day.

You sound like you know what you're talking about so it'll be cool to see what results you turn up. I tried for quite a long time yesterday using a csv editor that wasn't Excel and didn't yield many results. There seem to be more baked textures listed in FileData that there are entries in WoD CreatureDisplayInfoExtra which is weird. Furthermore many entries present in WotLK CreatureDisplayInfoExtra are deleted in the WoD version.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »