EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.
Quote from: "Laduguer"EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.I did took me about 4-7 hours...I lost track...
Quote from: "phantomx"Quote from: "Laduguer"EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.I did took me about 4-7 hours...I lost track...You used phothosop's batch function?
Quote from: "Shodoman"Quote from: "phantomx"Quote from: "Laduguer"EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.I did took me about 4-7 hours...I lost track...You used phothosop's batch function?I did saves loads of time still had to hold down enter.... for that long.Rewatched all the Matrix movies while doing it.
Quote from: "phantomx"Quote from: "Shodoman"Quote from: "phantomx"Quote from: "Laduguer"EDIT: Sorry, I misunderstood your post! You've converted all those baked textures to 512x512? That's pretty incredible! I'll have a look in the .dbc files.I did took me about 4-7 hours...I lost track...You used phothosop's batch function?I did saves loads of time still had to hold down enter.... for that long.Rewatched all the Matrix movies while doing it.) I can imagine.I'll place a shoe on the enter key and go to sleep....see how that goes. Else good old enter smashing all weekend.This has been a good day.
Okay, figured some shit out:As mentioned in the other thread, all baked texture info is now stored in Filedata.dbc. Column 22 in CreatureDisplayInfoExtra.dbc now refers to an ID of a row in Filedata.dbc in hexadecimal format.Which is kind of a pain, because that means getting the baked texture names from Filedata.dbc in the right order to import them into WotLK CreatureDisplayInfoExtra.dbc is gonna be a real headache.
Quote from: "Laduguer"Okay, figured some shit out:As mentioned in the other thread, all baked texture info is now stored in Filedata.dbc. Column 22 in CreatureDisplayInfoExtra.dbc now refers to an ID of a row in Filedata.dbc in hexadecimal format.Which is kind of a pain, because that means getting the baked texture names from Filedata.dbc in the right order to import them into WotLK CreatureDisplayInfoExtra.dbc is gonna be a real headache.No it isn't. You open excel you copy both dbc info in columns next to each other, then use =vlookup(value you are looking for, table array you are looking into, number of column reported back, False for exact matches)Prosper! That's how i see it now...tell me if i'm off or if you need more details.
I don't get it...i see them like this:
Yes we see them like that too but if you scroll down a bit you will see that they stop being bakedtextuers then start again after a few other items so it's annoying...
Quote from: "phantomx"Yes we see them like that too but if you scroll down a bit you will see that they stop being bakedtextuers then start again after a few other items so it's annoying...In excel you can sort them by address in column 3 or filter them by the address in column 3 or filter them by containing "character" in column 2. But vlookup doesn't care, if it doesn't find a value on the row it just shows N/A. When i'll have a bit of time i will try and make and give it to you. Now i'm off to work, have a nice day.