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"Retro-Porting" / Re: [RELEASE] [WoTLK Legion New Combat Animations
« on: July 17, 2017, 01:22:46 pm »
Nice virus.
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"Retro-Porting" / Re: [RELEASE] [WoTLK Legion New Combat Animations« on: July 17, 2017, 01:22:46 pm »
Nice virus.
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Software Development / Re: Hope someone interested in this, wow development kit« on: June 24, 2017, 06:22:12 pm »3
Tutorials / Re: [TUTORIAL] Convert MDX ->M2« on: June 21, 2017, 03:15:14 pm »
Big bump I'm sorry but, there's someone got this please ?
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Modelling and Animation / Re: [QUESTION] How to convert model with default animation« on: December 14, 2016, 11:53:36 am »
If you want to put .obj in WoW, you need to do all the weight paint, all bones etc.
Convert your wanted-remplacement-model in .m2i and and import it with M2Mod Redux. It's simple. 5
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: October 12, 2016, 11:04:38 am »7.0.3, thanks to Rangorn 6
Random / Re: [QUESTION] M2 edit on cata« on: September 02, 2016, 10:46:21 am »
There's no "Creature" folder.
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Resources and Tools / Re: [TOOL] M2mod Redux 4.6.1 - compatible with WoD models« on: August 27, 2016, 02:56:17 pm »
There's a way to get a fix for the known bugs ?
I want to modifiy Orc character but there's the facial and hair bug... Thanks in advance. 8
Modelling and Animation / Re: LEGACY OF THE ASPECTS MODELS« on: June 16, 2016, 01:00:03 pm »Quote from: "Alastor" Anyone spotted changes ? Get out the dollars you've in your eyes. Maybe you'll see the change. 9
Showoff - what you are working on / Re: [SHOWOFF] HoTS in Warlords of Draenor« on: June 11, 2016, 01:39:42 pm »Not totally finished, but there's Tyrande basic in her black skin. :3 10
"Retro-Porting" / Re: phys from Legion To WoD« on: May 25, 2016, 11:58:04 am »
Physic is enabled, I've seen a weapon with phys...
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"Retro-Porting" / Re: phys from Legion To WoD« on: May 25, 2016, 09:42:51 am »
Ahoy, it's me again. I've took the model from WoD with .phys, but this is the same. Phys in WoD for the Gul'dan's staff doesn't work in my client. I haven't changed something, I put m2 and phys file in my client... There's a DB2 or DBC to edit ? I've no idea...
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"Retro-Porting" / Re: phys from Legion To WoD« on: May 24, 2016, 04:34:40 pm »
Dayum, too hard for me. But thanks, I'll try...
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"Retro-Porting" / Re: phys from Legion To WoD« on: May 24, 2016, 03:23:00 pm »
Yeah, I've removed the Legion chunk in but nothing...
In M2 there's a new thing called SPID and PFID (the new chunk to locate the phys file for Legion) and I've tried almost all I know... 14
"Retro-Porting" / phys from Legion To WoD« on: May 24, 2016, 02:43:48 pm »
Hi,
I've ported Warcraft movie transmog into WoD, but the physic isn't present. On MoP+ physic are here in the Engine, there's some change in Legion as I know. So, I wanted to know, how to enable Legion phys in Warlords of Draenor, because there's a lot of things using .phys (belt, weapons etc). The Replica of the Gul'dan Staff is awesome, but it can be more awesome if physic is present. I looked into the M2, I've tryed to modify the GLOBAL_FLAGS nothing, one time on two I got a Wowerror. I've delete SFID and PFID chunk, nothing. So I don't know how to manage to enable it. And I know, modders are only on TLK, but if someone work on WoD and Legion. no physic Thanks. 15
Showoff - what you are working on / Re: Big Head Mode (legion)« on: January 26, 2016, 11:09:18 am »Quote from: "Skarn" Make a simple script that does that for models you want. It is very easy with 010. I can make one if you tell me what exactly you modified. I dont' know how to make script, I know now, with the help of Rangorn, how to do this. But, all models doesn't have the same "bone" of head, sorry if you don't understand, but. This isn't the same bone for ALL model. Exemple : bone 44 is for head of humain, 41 is for head of blood elf male. You understand ? This is here, I don't understand how you can make a "simple" script for it. |