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Topics - xJKz

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1
"Retro-Porting" / phys from Legion To WoD
« on: May 24, 2016, 02:43:48 pm »
Hi,

I've ported Warcraft movie transmog into WoD, but the physic isn't present. On MoP+ physic are here in the Engine, there's some change in Legion as I know. So, I wanted to know, how to enable Legion phys in Warlords of Draenor, because there's a lot of things using .phys (belt, weapons etc). The Replica of the Gul'dan Staff is awesome, but it can be more awesome if physic is present. I looked into the M2, I've tryed to modify the GLOBAL_FLAGS nothing, one time on two I got a Wowerror. I've delete SFID and PFID chunk, nothing. So I don't know how to manage to enable it. And I know, modders are only on TLK, but if someone work on WoD and Legion.

 



no physic

 

Thanks.

2

Heroes of the Storm - Heroes


in Warords of Draenor 6.1.2 (work in 6.2 too!)



[paragraph:328k3fmd]First of all, I'm a beginner. This is my first time to port an animated model from another game. I think I've done something well, but not perfect. Some bones are misplaced, some animations doesn't look well. But, we can use these for RP purpose (only ? idk). Thank you to Met@ to find the easiest way to port them, he will perhaps make a tutorial on it, I don't know. So, I give you screenshots of my work.[/paragraph:328k3fmd]

Valla (Vampire Hunter)



The fingers aren't animated, the face aren't too and she use Human HD Female animations.[/paragraph]

Kael'thas (Steampunk without shoulder and cape), Nova, and Leoric



[paragraph:328k3fmd]Leoric use Scourge HD Male animations with some "glitch", I guess this is the hardest to port between all of them, Nova was "easy", but like Nova and Leoric she can't move her fingers. and Kael'thas too.[/paragraph:328k3fmd]

Leoric v2 - Vrykul based (6.2)



[paragraph:328k3fmd]I've remade this one, for testing purpose. And this is, the best. Same problem : fingers, I'm not a pro with weight paint, so I've froze them again. But, he work fine, better than UD.[/paragraph:328k3fmd]

Leoric v2 - Vrykul based - White(6.2)




Johanna Trailer (6.2)



[paragraph:328k3fmd]Working mouth, always the same problem : fingers, not working eye, it's not the same eyes than the Human HD so, I prefer freeze them, and yeah. She's working fine. "For the Crusade!"[/paragraph:328k3fmd]

Tyrande Black (6.2.3)



[paragraph:328k3fmd]There's a model I've done for a friend, it's working well. Without facial animation (she doesn't have it in HoTS), with Blood Elf animations.[/paragraph:328k3fmd]

Used software



M4Mod 4.6.1, 3DS Max, Blender, M4Mod 4.6, 010 Editor.

Sorry for my bad English by the way.

3
Modelling and Animation / M3 Heroes of the Storm to Blender
« on: August 05, 2015, 06:58:33 pm »
Hi,

I'm searching a way to put .M3 file of Heroes of the Storm in Blender to port it on WoW WoD.
There's a solution for it ? I've searched so far, but there's 3DS Max only script, or if you know a way to put M3 to MDX format, I'll convert MDX to OBJ.

Thanks...

4
Modelling and Animation / [WoD] Jigglebones
« on: July 12, 2015, 02:00:00 pm »
Hi,

There's a way to add "jigglebones" for a piece of armor ?
Like weapon, shoulder or 3D belt ?

Thanks you in advance.

5
Miscellaneous / [WoD 6.0.3] Visual Spell
« on: February 20, 2015, 06:19:19 pm »
Hoy,

I have somes projects for WoD 6.0.3. I want to do somes visuals spells to add items, but.

At the 6.0.3 version, Spell DBC going to DB2 like : SpellVisual.db2 or SpellMisc.db2 and I don't know how to correctly decrypt them.

I try to decrypt this spell http://www.wowhead.com/spell=104953 to know how he work, in the SpellVisualEffectName.db2, I've found the used M2. But, I didn't find the ID from this DB2 anywhere. If someone got somes tips from this version, or can do a tutorial for this, I'll be happy.

Thanks,
Jok'.

(btw, sorry for my bad english mh.)

6
Modelling and Animation / [Question] brain.exe as crashed
« on: August 18, 2014, 12:30:04 pm »
Hi,

I'm a little developper, and I'm trying to do the stuffable Saurok. So, I've managed to copy the Worgen's submesh, because they have sames animations. After somes hours of work, trying to understand how to do. I've this result.



The model is entierly corrupted in the game, because of animation or/and bones ? I don't know, I want your help to explain me why this happend.

I'm on the 5.4.8 version of WoW, and I'm using M2Mod4.5 Redux with Blender 2.62, here's a screenshot from Blender, this look great...



Thanks if you help me... :c

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