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Messages - xJKz

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31
Modelling and Animation / Re: M3 Heroes of the Storm to Blender
« on: August 07, 2015, 08:11:43 pm »
I can't download this kind of 3D software... thanks you anyway Met@ ^^

32
Modelling and Animation / M3 Heroes of the Storm to Blender
« on: August 05, 2015, 06:58:33 pm »
Hi,

I'm searching a way to put .M3 file of Heroes of the Storm in Blender to port it on WoW WoD.
There's a solution for it ? I've searched so far, but there's 3DS Max only script, or if you know a way to put M3 to MDX format, I'll convert MDX to OBJ.

Thanks...

33
Modelling and Animation / Re: [WoD] Jigglebones
« on: July 12, 2015, 03:59:20 pm »
Mhm, right. Thanks.

34
Modelling and Animation / Re: [WoD] Jigglebones
« on: July 12, 2015, 02:10:07 pm »
Yes.

EDIT: Maybe use "physics" things to do moving custom hair

35
Modelling and Animation / [WoD] Jigglebones
« on: July 12, 2015, 02:00:00 pm »
Hi,

There's a way to add "jigglebones" for a piece of armor ?
Like weapon, shoulder or 3D belt ?

Thanks you in advance.

36
Tools / Re: [TOOL] ADT LK to Cata Converter - 010 Editor Based
« on: July 04, 2015, 06:29:30 pm »
Link's dead mate...
Great job anyway, and thanks!

EDIT: Thanks for this fast edit!

37
"Retro-Porting" / Re: [SHOWOFF] 3D Belt Workaround in Cata and LK
« on: June 23, 2015, 10:57:18 pm »
On 4.3.4, the spells don't work like this...

38
In the same style of Rangorn's tool, I've done a little tool too. I'm learning, so it's not perfect.



For the state of work, I can't add skin. But it's filter non-HD and HD, filter race, gender, and generaltype.

39
listfile.txt to get unknown files to known files, WoD exe patched for your build, CharSections.dbc, root directory.

40
Miscellaneous / Re: [WoD 6.0.3] Visual Spell
« on: February 24, 2015, 02:32:35 pm »
I now understand the 4.3.4 structure, I know how to decrypt it, now the goal is to do same thing on WoD. This is more diffucult.

41
Miscellaneous / Re: [WoD 6.0.3] Visual Spell
« on: February 21, 2015, 05:46:30 pm »
I use DB2Editor to edit and to take the spell line in DB2. But, yeah, there's no reference in FileData, SpellVisual, SpellVisualKit. I've try to get this on Cataclysm, I didn't understand at all... No reference too.

42
Miscellaneous / [WoD 6.0.3] Visual Spell
« on: February 20, 2015, 06:19:19 pm »
Hoy,

I have somes projects for WoD 6.0.3. I want to do somes visuals spells to add items, but.

At the 6.0.3 version, Spell DBC going to DB2 like : SpellVisual.db2 or SpellMisc.db2 and I don't know how to correctly decrypt them.

I try to decrypt this spell http://www.wowhead.com/spell=104953 to know how he work, in the SpellVisualEffectName.db2, I've found the used M2. But, I didn't find the ID from this DB2 anywhere. If someone got somes tips from this version, or can do a tutorial for this, I'll be happy.

Thanks,
Jok'.

(btw, sorry for my bad english mh.)

43
I don't know why, but.
M2Mod give me this error, can anyone help me?


44
Sorry for the info so.

45
Texturing and 2D Art / Re: Problem cast deslay and start point
« on: January 25, 2015, 01:15:29 pm »
Quote from: "Rangorn"
For the point i think you have to add manualy attachments points

The tool : http://www.mediafire.com/download/ft362 ... tadder.rar
and the attachments infos : http://www.wowdev.wiki/index.php ... ttachments


There's no way to add attachment on Blender?

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