This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - phucko1

Pages: [1] 2 3 ... 34
1
Modelling and Animation / Re: How to add textures to preexisting model?
« on: January 29, 2016, 05:16:16 pm »
Not sure what you want to do but "M2Modder" can add more textures to models.

Note; M2Modder not M2MOD3 or M2MOD4

2
Modelling and Animation / Re: [Question]Porting animations?
« on: January 21, 2016, 10:09:27 am »
Well the tool is kinda flawed, you can't change 1 animation. You have to change all of them.
You simply put the bones in the boxes and then select the swap buttons, a good way to find corresponding bones is to open the models in .blender so you can select the bones u wanna swap

3
Modelling and Animation / Re: [M2Mod] Model Dissapear
« on: June 21, 2015, 11:54:56 pm »
Did you have all the .skin files when converting to m2i?
Are you using the correct m2mod for your models? m2mod3 for wotlk, etc.

4
Modelling and Animation / Re: [QUESTION] Animation Triggering
« on: June 19, 2015, 09:29:03 pm »
Change his flying animation to be triggered as swimming? Should do the trick, can change in 010editor at the animation lookuptable section, use animationdata.dbc as reference for ids.

5
Well first; How did you convert the model to mdx?

6
How do you plan to convert him exactly?

7
Modelling and Animation / Re: a question about animated texture
« on: May 09, 2015, 03:49:20 pm »
afaik, the only way to do this is editing your .m2 model with pymodeleditor (or 010editor) pretty sure Tig wrote a tutorial for it. viewtopic.php?f=20&t=242

8
Modelling and Animation / Re: I'll model and upload M2s for request
« on: May 05, 2015, 11:15:07 pm »
http://4.bp.blogspot.com/-xdZ6z3b22UE/U ... d+copy.JPG
This could be a good practice, also got a few good angles for reference. Doesn't need animations, I'm sure someone here could fix that if the model was released.

9
Ofcourse it is possible but the thing is that these layouts are not even SIMILIAR to a character layout, which the WOD characters HAVE, cause they're already character layed out.

10
That'll probably be hard as hell, since WOD Ogres doesn't use character uv-mapping.

11
Modelling and Animation / Re: [QUESTION] Male Ogre player models
« on: April 28, 2015, 05:48:30 pm »
You should probably look up what geoset type your legs use. Cause that is just plain odd.

12
Yeah, Anthony. The possibility of someone using their real steel cosplay katana to actually kill someone on a convention is absurd amirite?

Seriously, Anthony, I'm amazed by your reasoning here.

13
That is realy cool, Supora. Reminds me of Karazhan & Silverpine architecture.

14
Quote from: "Eclipse"


Final raid for my server :P

Cool, it is in Blasted Lands right? :P Managed to catch a pretty unique atmosphere.

15
Modelling and Animation / Re: Custom model bug
« on: April 12, 2015, 02:52:01 pm »
well a picture of how the model SHOULD look like, would be very helpful.

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