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Author Topic: [QUESTION] Animation Triggering  (Read 861 times)

Shadowjesper1

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[QUESTION] Animation Triggering
« on: June 19, 2015, 09:20:05 pm »
Hello Modcraft,

Recently I've been trying with many attempts to hex edit and other various methods.

Nefarian's dragon form has the flying animations, however what I am trying to do is making that when a player that is morphed into the Nefarian decides to fly with the model, it actually shows the flying animations, instead of just walking in mid air.

So I wondered if anyone knew a great deal about how animations are triggered, and how I would be able to change it so that Nefarian will fly, when the player morphed onto him flies too.

I've been trying to compare his animations to other dragon models that flies when the player flies, and seemingly all I've gotten are wow errors or no result at all.

I've been looking at the wiki and searched for topics on the forums for a solution, but seemingly I couldn't find one that answered my question.

I hope that you can share the knowledge I need to do this, thanks Modcraft.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

phucko1

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Re: [QUESTION] Animation Triggering
« Reply #1 on: June 19, 2015, 09:29:03 pm »
Change his flying animation to be triggered as swimming? Should do the trick, can change in 010editor at the animation lookuptable section, use animationdata.dbc as reference for ids.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »