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Messages - phucko1

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16
Random / Re: Modding : the little extra to get a job
« on: April 11, 2015, 06:51:47 pm »
I don't think Blizzard would appreciate of you having done private servers, I however thinks that if you say you've been doing WoW Modding for yourself and not for a server it could be a plus, that you know how their client works, the file formats, etc.

I think Emulation is alot more helpful for programmers since their code is not necessarily only appliable to WOW.

17
Modelling and Animation / Re: question,Model animations
« on: April 06, 2015, 09:13:53 pm »
Blender + m2mod

18
Quote from: "spik96"
Quote from: "Skarn"
Thanks, I will reupload it soon enough. Animation conversion is coming soon too.

So we could convert a WC3 model with its animations to WoW ? I never seen anything like that. Would be interesting for sure.


Lol that is easy, since the WC3 models are almost close to perfect for MDXTOM2 to convert. Just gotta remove camera and fix some bones afaik.

@Skarn
Good job at the tutorial, beats mine by miles :P

19
Modelling and Animation / Re: [Question] Noob with Blender
« on: April 01, 2015, 07:47:22 pm »
Just because you're doing it wrong, doesn't mean it is not possible, Ladiszlai.

20
Modelling and Animation / Re: [Question] Noob with Blender
« on: April 01, 2015, 03:30:09 pm »
Did you add this as a geoset for the character model or a seperate .m2 that you wear as a helm?

If you added it as a geoset the problem is most likely it is badly rigged.

If you added it as a seperate model as a helmet, then the problem is most likely that the geometry is not in the center of the object.

http://i.imgur.com/BUbcrw9.jpg

Look at this image if you don't know what I mean. In this picture my geometry is not in the center of the model. (The object center point is only seen on selected submeshes).

Don't listen to ladiszlai he is trying to trick you into some bullshit.

21
"Retro-Porting" / Re: Cataclysm ADTs backported to 3.3.5 [Help needed]
« on: March 28, 2015, 09:27:23 pm »
viewtopic.php?f=93&t=8958

Looking around is never an option for people is it? (PS: This was on the FIRST PAGE.)

22
Modelling and Animation / Re: Change Size of Shoulderpads
« on: March 28, 2015, 07:55:19 pm »
believe it is relative to the size of the bone or the attachmentpoint, could try increasing the size of those

23
except that m3 importer doesnt work :P

24
yeah, that is to much work, can't bother then

25
is there any easy way to convert hots models to a general model format?

26
You'd be better off just reskinning Sylvanas and giving her some custom shoulderpads. The HOTS Models were not made for the camera of WOW. It was ment for MOBA-type cameras.

27
Everything except shoulders, helmets & hand-held items are submeshes of the character model.

28
Cloaks are submeshes that are apart of the character models, adding a new cloak submesh is kinda hard...

29
"Retro-Porting" / Re: [QUESTION] Importing Wildstar Models
« on: March 16, 2015, 10:04:25 pm »
So what is the point then?

30
"Retro-Porting" / Re: [QUESTION] Importing Wildstar Models
« on: March 16, 2015, 09:24:42 pm »
So this is a model with animations?

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