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Messages - phucko1

Pages: 1 ... 32 33 [34]
496
Modelling and Animation / [QUESTION] Blender
« on: August 24, 2011, 09:49:17 pm »
I got a question about Blender, I succesfully made my m2 to an m2i file but how do I open these files with Blender? Where can I download a plug-in? :) Could you make a step by step quick guide on how to do this correctly all you great modellers like Vel,Doresain and Zim4ik :)? Thanks for your time - Phucko1.

497
Texturing and 2D Art / Re: How does one obtain skin files?
« on: August 24, 2011, 09:26:46 pm »
This is really easy go into your WoWModelViewer and go to the WMO you want. Then take export textures and export to PNG, edit them with photoshop/gimp/paint-net or whatever program you have. Then get PNG2BLP Converter and use the treepath from the WMO in WMV. For example I use: Ladik's MPQ Editor to create so called "Patches" or MPQs. Then create new folder and name it World open that folder and right click it and make a folder in it called WMO and so on: For example World>Wmo>Elwynn>Elwynn_2_story>putyourfiles here. - Thanks Phucko1 :P I am also a newbie we have to help each other :)

498
General / Re: [CONTEST] FFA Zone creation.
« on: August 20, 2011, 02:11:30 pm »
Currently in Turkey but going home tomorrow so will get working on something hopefully :P

499
Noggit / Re: Water Disappears
« on: August 12, 2011, 08:51:48 pm »
Its couse NoggIt is not supporting water, http://www.mmowned.com/forums/world-of- ... wotlk.html download that and drag your ADT to it and it will have water again - Thanks Phucko1.

500
Modelling and Animation / Re: [WiP]playable Doomguard
« on: August 11, 2011, 05:44:40 am »
Nice Work :D! What tool are you using :)?

501
Development and Presentation / Re: Tîntai
« on: August 11, 2011, 12:13:38 am »
Amazing, hope to see more from this tool and that you'll keeo on developing it so it does not end up as a dead project :P Thanks for the Alpha Ironforge btw <3 :)

502
PyModelEditor / Re: [TOOL] PyModelEditor
« on: August 08, 2011, 02:20:27 pm »
Can I use PyModelEditor to make a Creature to Character edit? For example; Tigon with armor?
I got PyME alr but is it attachment I shall add for armor or geosets? :P

503
Modelling and Animation / [QUESTION] MDLvis
« on: July 31, 2011, 02:30:44 pm »
Hello, Modcraft! I wonder where can I get a download for MDLvis? I searched like 30 pages on google, looked through both this site and MMOwned but no luck.

I'll be really happy if you can help me.

-Regards Phucko1 (:

504
Quote
You can only copy a adt so you have the whole hight data of the adt on another.
Just copy the adt, rename it and use offset fix. Then you have to delete all modes and its done.


"Delete all modes"? Could you define that.

505
Level Design / Re: Pandaria Working!
« on: July 08, 2011, 06:39:25 am »
Nice, I like your project. You started working on the ADTs yet? :)

506
Modelling and Animation / M2 Editor?
« on: June 12, 2011, 08:34:49 am »
Hello, I seen alot of guides on how to do NoggIt and that kind of edits but there are almost no about PyModelEditor or any other m2 editor, if you got any for me please give me a shout :P

507
Random / Re: Shame on Model Editing
« on: June 12, 2011, 03:56:13 am »
Sad to read this Franc, I used to play on your server but I decided not to play due to my low anger management (I were Artimus Devaneaux) and your work is pretty much what made me try model editing :P Anyway hope that CoA will contiune forward I am still visiting the forums sometimes.

May comeback when everyone have forgot about me :S

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