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Author Topic: ADT Converter MOP -> WOTLK  (Read 21282 times)

Will

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ADT Converter MOP -> WOTLK
« on: March 28, 2013, 02:03:26 pm »

Public repository:


https://bitbucket.org/S0SUM3/adt-converter/overview


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Also special thanks to Cromon, Zim and to Mjollna.
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Will

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Re: ADT Converter MOP -> WOTLK
« Reply #1 on: March 28, 2013, 02:08:11 pm »
Oh and i'm guessing nobody has working MOP wmos in wotlk, so you will need to make following changes to not crash your client..



In ADT_Mop.cpp


Comment out the following in void ADT_Mop::convertDoodadMain():
Code: [Select]
copyMainChunk(mObjStream, 'MWMO', outHeader.ofsMwmo);
Code: [Select]
copyMainChunk(mObjStream, 'MWID', outHeader.ofsMwid);
Code: [Select]
copyMainChunk(mObjStream, 'MODF', outHeader.ofsModf);

Add to last line MCRD case:
Code: [Select]
refDoodad.clear();

Add to last line MCRW case:
Code: [Select]
refWmo.clear();
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Will

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Re: ADT Converter MOP -> WOTLK
« Reply #2 on: March 28, 2013, 02:15:17 pm »
You will also have to hex edit your wdt in order for tileset textures to render correctly.

Make following change:
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matija168

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Re: ADT Converter MOP -> WOTLK
« Reply #3 on: March 28, 2013, 02:47:13 pm »
Did you...just...release...your converter?
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Shutok2

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Re: ADT Converter MOP -> WOTLK
« Reply #4 on: March 28, 2013, 03:04:04 pm »
Simply Awesome, anyway i thought you were working with Detonatorss/Darkkang about this converter and more things, at least, they said me it.
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detonatorss

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Re: ADT Converter MOP -> WOTLK
« Reply #5 on: March 28, 2013, 03:23:33 pm »
when i port gilneas with the wmos crashes and i hex edited the wdt XD, i don't know what is the problem XD is in noggit that crash
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Steff

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Re: ADT Converter MOP -> WOTLK
« Reply #6 on: March 28, 2013, 03:39:03 pm »
Yes he was so nice to give us all even the code.
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Will

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Re: ADT Converter MOP -> WOTLK
« Reply #7 on: March 28, 2013, 03:55:15 pm »
I wasnt working with detenators. I let him use my converter whilst he did some model edits for me.

Anyway, Please be more specific with your problems.
These adts will not work in noggit, they will only work in-game for now
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Shutok2

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Re: ADT Converter MOP -> WOTLK
« Reply #8 on: March 28, 2013, 04:07:35 pm »
Oh, okay.

It's a big release, sure it will help a lot of people.
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Malice

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Re: ADT Converter MOP -> WOTLK
« Reply #9 on: March 28, 2013, 09:40:01 pm »
I have a problem with that.
Every ADT i've converted with this have crashed my WoW client with #132 error.
Can anyone help me with that?
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detonatorss

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Re: ADT Converter MOP -> WOTLK
« Reply #10 on: March 28, 2013, 09:44:54 pm »
Quote from: "Tindashi"
I have a problem with that.
Every ADT i've converted with this have crashed my WoW client with #132 error.
Can anyone help me with that?
i have exactly the same error as you and i edited the wdt
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Malice

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Re: ADT Converter MOP -> WOTLK
« Reply #11 on: March 28, 2013, 10:06:35 pm »
Will,maybe you can help us?)
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detonatorss

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Re: ADT Converter MOP -> WOTLK
« Reply #12 on: March 28, 2013, 10:14:06 pm »
Quote from: "Tindashi"
Will,maybe you can help us?)
i thaught that are the m2 but when you fix the m2 i hav the same error XD
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Malice

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Re: ADT Converter MOP -> WOTLK
« Reply #13 on: March 29, 2013, 09:47:05 am »
Maybe it is WMO.
But when i deleted it,i had the same error
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Will

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Re: ADT Converter MOP -> WOTLK
« Reply #14 on: March 29, 2013, 04:34:32 pm »
If you edit the code as explained you should not get this error
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